All language subtitles for 04. Smoothing Tracking Data

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These are the user uploaded subtitles that are being translated: 1 00:00:02,429 --> 00:00:03,179 In this lesson, 2 00:00:03,179 --> 00:00:06,329 we are going to learn a few different ways that we can 3 00:00:06,329 --> 00:00:09,929 affect our tracking data to get a smoother, 4 00:00:09,929 --> 00:00:14,429 less noisy track. 5 00:00:14,429 --> 00:00:18,357 OK, so I have this scene set up for you already, 6 00:00:18,357 --> 00:00:24,429 and we are just starting out in your project files in 04 underscore begin. 7 00:00:24,429 --> 00:00:25,357 And I am going to go ahead and just play this through so 8 00:00:25,357 --> 00:00:27,428 you can see what is going on here. 9 00:00:27,429 --> 00:00:32,429 So what I have tracked in this scene is this watch on our guy's hand. 10 00:00:32,429 --> 00:00:35,429 And, originally, that watch was orange. 11 00:00:35,429 --> 00:00:41,429 So I have tracked the watch and added a roto shape just to outline that watch. 12 00:00:41,429 --> 00:00:44,429 And then I have added a color correction to desaturate it. 13 00:00:44,429 --> 00:00:49,428 So if I select the color correction node and we hit D, 14 00:00:49,429 --> 00:00:52,429 just to disable that node, and you see it gets that little x through it. 15 00:00:52,429 --> 00:00:56,428 And the color correction goes away, and we see that original color. 16 00:00:56,429 --> 00:00:59,179 Now this is something that you might have to use tracking 17 00:00:59,179 --> 00:01:02,429 for to desaturate something over time. 18 00:01:02,429 --> 00:01:04,429 But that is not what this lesson is about. 19 00:01:04,429 --> 00:01:07,429 This lesson is about smoothing out your track. 20 00:01:07,429 --> 00:01:09,143 So I did not want you to take any time just to 21 00:01:09,143 --> 00:01:11,429 figure out how to set all of this up. 22 00:01:11,429 --> 00:01:12,429 It is already done for you. 23 00:01:12,429 --> 00:01:13,519 So, basically, 24 00:01:13,519 --> 00:01:20,429 this type of shot is notorious for having a noisy or jittery track. 25 00:01:20,429 --> 00:01:23,429 So let us watch that play through again. 26 00:01:23,429 --> 00:01:27,984 What is happening is we have a really smooth camera pan that is 27 00:01:27,984 --> 00:01:32,429 noticeably smooth as it moves across our scene. 28 00:01:32,429 --> 00:01:35,429 So you can see it just very smoothly goes from one side to the other. 29 00:01:35,429 --> 00:01:38,429 We do not get any kind of a rotation up and down. 30 00:01:38,429 --> 00:01:39,429 It does not feel handheld. 31 00:01:39,429 --> 00:01:43,429 This is shot on a dolly. 32 00:01:43,429 --> 00:01:48,984 So these kinds of shots are notorious for having noisy tracks 33 00:01:48,984 --> 00:01:53,429 because they themselves are so obviously very smooth. 34 00:01:53,429 --> 00:01:55,974 So, in the end, 35 00:01:55,974 --> 00:02:01,428 really what happens is the camera itself might move around just a little bit. 36 00:02:01,429 --> 00:02:05,873 Maybe you get something, like even carpet fibers, 37 00:02:05,873 --> 00:02:08,883 whenever you are pushing that dolly across the floor can 38 00:02:08,883 --> 00:02:10,428 give you just a little bit of bounce. 39 00:02:10,429 --> 00:02:15,429 And to the eye, the whole track still looks very smooth. 40 00:02:15,429 --> 00:02:18,429 Or not the track, the shot looks very smooth. 41 00:02:18,429 --> 00:02:21,659 But then whenever you start using tracking data from that shot, 42 00:02:21,659 --> 00:02:24,428 it starts to have a little bit of a bounce in it, 43 00:02:24,429 --> 00:02:26,429 a little bit of noise. 44 00:02:26,429 --> 00:02:29,429 So I want to show you how to fix that. 45 00:02:29,429 --> 00:02:32,198 And definitely a pan like this is not going to be the 46 00:02:32,198 --> 00:02:36,429 only time that you see noise in a shot, but it is definitely one of the worst. 47 00:02:36,429 --> 00:02:39,429 So let us go ahead and select our tracker. 48 00:02:39,429 --> 00:02:42,429 I am just going to double-click that so you can see what we have here. 49 00:02:42,429 --> 00:02:44,429 And then go over to your Tracker tab. 50 00:02:44,429 --> 00:02:47,428 So I want you to just take a look at what we have got here. 51 00:02:47,429 --> 00:02:51,429 So remember how I said that shot was very smooth. 52 00:02:51,429 --> 00:02:54,429 And now what we are seeing here is not a straight line. 53 00:02:54,429 --> 00:03:00,428 We get this little up and down motion with our different points. 54 00:03:00,429 --> 00:03:07,428 So this happens partially because the tracker itself is not 100% accurate. 55 00:03:07,429 --> 00:03:10,554 As things move across the screen, they are going to change pixel color, 56 00:03:10,554 --> 00:03:13,429 and that is what the tracker has to use. 57 00:03:13,429 --> 00:03:16,429 So it is not always going to be exactly the same. 58 00:03:16,429 --> 00:03:18,428 And you get these tiny little variations. 59 00:03:18,429 --> 00:03:20,429 Now this is not bad noise. 60 00:03:20,429 --> 00:03:24,729 You are going to see probably a lot worse noise as you learn how 61 00:03:24,729 --> 00:03:27,429 to track more and you run into more things. 62 00:03:27,429 --> 00:03:32,428 But the way that we fix this is definitely a balancing act. 63 00:03:32,429 --> 00:03:34,429 So I am going to show you how to go ahead and get started with that. 64 00:03:34,429 --> 00:03:38,429 Let us come over here to our transform tab in our Tracker node. 65 00:03:38,429 --> 00:03:42,429 And you see that we have this option here, the Smooth. 66 00:03:42,429 --> 00:03:45,095 So then we also have the T, R, and S. 67 00:03:45,095 --> 00:03:50,029 So what that is saying is the amount we want to smooth the translation, 68 00:03:50,029 --> 00:03:52,429 the rotation, and the scale. 69 00:03:52,429 --> 00:03:52,595 Now, 70 00:03:52,595 --> 00:03:54,857 I do not want to change the scale of rotation because this 71 00:03:54,857 --> 00:03:58,095 was simply a translation-style track, up and down, 72 00:03:58,095 --> 00:03:59,429 left and right info. 73 00:03:59,429 --> 00:04:02,729 So what I want to do is to come into this box here and we will 74 00:04:02,729 --> 00:04:05,429 just enter in the value 1 and hit Enter. 75 00:04:05,429 --> 00:04:09,429 Now you can see that we get a little bit of a difference in our lines. 76 00:04:09,429 --> 00:04:10,813 Now, originally it was kind of hard to see, 77 00:04:10,813 --> 00:04:14,428 but that red line was underneath the gray line. 78 00:04:14,429 --> 00:04:17,428 And this gray line now is a little bit more straight. 79 00:04:17,428 --> 00:04:22,429 You can see the red line goes up and down behind that gray line. 80 00:04:22,429 --> 00:04:25,428 So even with a value of 1, we are getting a lot straighter, 81 00:04:25,429 --> 00:04:28,429 more just smooth track. 82 00:04:28,429 --> 00:04:30,610 Now, a lot of the time, 83 00:04:30,610 --> 00:04:36,000 I would not recommend changing this a lot more than a 1 if you are 84 00:04:36,000 --> 00:04:38,519 trying to do something like what I have done here, 85 00:04:38,519 --> 00:04:42,428 where you are tracking a specific object that you are trying to cover up. 86 00:04:42,429 --> 00:04:42,659 Now, 87 00:04:42,659 --> 00:04:45,428 if you wanted to just get tracking data and then have a 88 00:04:45,429 --> 00:04:47,762 completely different object move along with that, 89 00:04:47,762 --> 00:04:49,429 then you could get away with more smoothing. 90 00:04:49,429 --> 00:04:51,736 But notice if I come into this smooth box and, 91 00:04:51,736 --> 00:04:55,762 let us say, turn this up to a value of something like 10, 92 00:04:55,762 --> 00:05:00,428 even though the track is more smooth, the shape is not staying in place. 93 00:05:00,429 --> 00:05:04,095 So what I meant by balancing act earlier was just that, 94 00:05:04,095 --> 00:05:07,429 if you smooth it too much, you are not going to have an accurate track. 95 00:05:07,429 --> 00:05:13,428 And you are basically destroying the purpose of tracking in the first place. 96 00:05:13,429 --> 00:05:17,095 But you can just use a smaller value like a 1, 97 00:05:17,095 --> 00:05:18,095 maybe a 2, 98 00:05:18,095 --> 00:05:21,762 and that is just going to give you that smoother track and just make 99 00:05:21,762 --> 00:05:26,883 that watch appear to be a little-- or the mask around the watch to be 100 00:05:26,883 --> 00:05:29,429 a little more integrated into your shot. 101 00:05:29,429 --> 00:05:29,792 Now, 102 00:05:29,792 --> 00:05:33,929 another way that you can fix tracking data before you have ever 103 00:05:33,929 --> 00:05:36,429 even gotten to the point where we are at now, 104 00:05:36,429 --> 00:05:39,428 where you have already tracked this is in the Settings tab. 105 00:05:39,429 --> 00:05:44,429 So if you click that Settings tab, we have got a pre-track filter. 106 00:05:44,429 --> 00:05:46,429 Now, in NUKE 7. 107 00:05:46,429 --> 00:05:49,974 0, this defaults to adjust contrast And so, 108 00:05:49,974 --> 00:05:52,428 basically, what that is doing is it is calculating, 109 00:05:52,429 --> 00:05:57,247 if it had a color correction on the whole shot and we bumped up those 110 00:05:57,247 --> 00:06:00,179 whites and pushed up those blacks to make it more contrasty, 111 00:06:00,179 --> 00:06:03,429 it is going to have a little bit more accurate track. 112 00:06:03,429 --> 00:06:07,228 And we are going to talk about how to actually manually add a color correction 113 00:06:07,228 --> 00:06:11,429 to help us get better tracking data later on in this course. 114 00:06:11,429 --> 00:06:19,429 But it can do this in the background just with this setting chosen here. 115 00:06:19,429 --> 00:06:22,428 But we also have this other setting that is the median. 116 00:06:22,429 --> 00:06:29,206 And choosing median before you do a track is going to help you to get better, 117 00:06:29,206 --> 00:06:31,429 less noisy data as well. 118 00:06:31,429 --> 00:06:34,428 It can take a little bit longer to process. 119 00:06:34,429 --> 00:06:39,429 But if you are trying to track something, it is probably worth it. 120 00:06:39,429 --> 00:06:44,429 So you might just experiment between using the median and 121 00:06:44,429 --> 00:06:48,095 the adjust contrast before you do your track to see what 122 00:06:48,095 --> 00:06:49,428 gets you the least jittery track. 123 00:06:49,429 --> 00:06:54,428 And sometimes median is not going to help you. 124 00:06:54,429 --> 00:06:56,429 It is a very shot by shot basis. 125 00:06:56,429 --> 00:07:00,428 But most of the time I really prefer to use the smooth. 126 00:07:00,429 --> 00:07:01,929 I get pretty much instant results, 127 00:07:01,929 --> 00:07:06,428 and I do not have to redo tracks if something did not work for me. 128 00:07:06,429 --> 00:07:12,429 So those are just a couple ways that you can work with smoothing out your data. 129 00:07:12,429 --> 00:07:15,792 Now that we have learned how to smooth out our data and we have also, 130 00:07:15,792 --> 00:07:19,428 in our previous lessons, learned how to do a 1-point track and apply that data, 131 00:07:19,428 --> 00:07:24,429 we are going to move on to learning how to do a 2-point track. 132 00:07:24,429 --> 00:07:29,929 So that is going to require a little bit more finesse over here in the tracker, 133 00:07:29,929 --> 00:07:31,429 a few more settings. 134 00:07:31,429 --> 00:07:33,428 But it is not that difficult. 135 00:07:33,429 --> 00:07:34,428 So stick around. 136 00:07:34,429 --> 00:07:35,428 We are going to learn how to do that. 137 00:07:35,429 --> 00:07:38,156 And why you would use a 1-point track versus a 138 00:07:38,156 --> 00:07:40,429 2-point track in certain situations? 139 00:07:40,429 --> 00:07:53,429 And we are going to learn all of that in our next lesson. 12396

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