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In this lesson,
we are going to learn a few different ways that we can
affect our tracking data to get a smoother,
less noisy track.
OK, so I have this scene set up for you already,
and we are just starting out in your project files in 04 underscore begin.
And I am going to go ahead and just play this through so
you can see what is going on here.
So what I have tracked in this scene is this watch on our guy's hand.
And, originally, that watch was orange.
So I have tracked the watch and added a roto shape just to outline that watch.
And then I have added a color correction to desaturate it.
So if I select the color correction node and we hit D,
just to disable that node, and you see it gets that little x through it.
And the color correction goes away, and we see that original color.
Now this is something that you might have to use tracking
for to desaturate something over time.
But that is not what this lesson is about.
This lesson is about smoothing out your track.
So I did not want you to take any time just to
figure out how to set all of this up.
It is already done for you.
So, basically,
this type of shot is notorious for having a noisy or jittery track.
So let us watch that play through again.
What is happening is we have a really smooth camera pan that is
noticeably smooth as it moves across our scene.
So you can see it just very smoothly goes from one side to the other.
We do not get any kind of a rotation up and down.
It does not feel handheld.
This is shot on a dolly.
So these kinds of shots are notorious for having noisy tracks
because they themselves are so obviously very smooth.
So, in the end,
really what happens is the camera itself might move around just a little bit.
Maybe you get something, like even carpet fibers,
whenever you are pushing that dolly across the floor can
give you just a little bit of bounce.
And to the eye, the whole track still looks very smooth.
Or not the track, the shot looks very smooth.
But then whenever you start using tracking data from that shot,
it starts to have a little bit of a bounce in it,
a little bit of noise.
So I want to show you how to fix that.
And definitely a pan like this is not going to be the
only time that you see noise in a shot, but it is definitely one of the worst.
So let us go ahead and select our tracker.
I am just going to double-click that so you can see what we have here.
And then go over to your Tracker tab.
So I want you to just take a look at what we have got here.
So remember how I said that shot was very smooth.
And now what we are seeing here is not a straight line.
We get this little up and down motion with our different points.
So this happens partially because the tracker itself is not 100% accurate.
As things move across the screen, they are going to change pixel color,
and that is what the tracker has to use.
So it is not always going to be exactly the same.
And you get these tiny little variations.
Now this is not bad noise.
You are going to see probably a lot worse noise as you learn how
to track more and you run into more things.
But the way that we fix this is definitely a balancing act.
So I am going to show you how to go ahead and get started with that.
Let us come over here to our transform tab in our Tracker node.
And you see that we have this option here, the Smooth.
So then we also have the T, R, and S.
So what that is saying is the amount we want to smooth the translation,
the rotation, and the scale.
Now,
I do not want to change the scale of rotation because this
was simply a translation-style track, up and down,
left and right info.
So what I want to do is to come into this box here and we will
just enter in the value 1 and hit Enter.
Now you can see that we get a little bit of a difference in our lines.
Now, originally it was kind of hard to see,
but that red line was underneath the gray line.
And this gray line now is a little bit more straight.
You can see the red line goes up and down behind that gray line.
So even with a value of 1, we are getting a lot straighter,
more just smooth track.
Now, a lot of the time,
I would not recommend changing this a lot more than a 1 if you are
trying to do something like what I have done here,
where you are tracking a specific object that you are trying to cover up.
Now,
if you wanted to just get tracking data and then have a
completely different object move along with that,
then you could get away with more smoothing.
But notice if I come into this smooth box and,
let us say, turn this up to a value of something like 10,
even though the track is more smooth, the shape is not staying in place.
So what I meant by balancing act earlier was just that,
if you smooth it too much, you are not going to have an accurate track.
And you are basically destroying the purpose of tracking in the first place.
But you can just use a smaller value like a 1,
maybe a 2,
and that is just going to give you that smoother track and just make
that watch appear to be a little-- or the mask around the watch to be
a little more integrated into your shot.
Now,
another way that you can fix tracking data before you have ever
even gotten to the point where we are at now,
where you have already tracked this is in the Settings tab.
So if you click that Settings tab, we have got a pre-track filter.
Now, in NUKE 7.
0, this defaults to adjust contrast And so,
basically, what that is doing is it is calculating,
if it had a color correction on the whole shot and we bumped up those
whites and pushed up those blacks to make it more contrasty,
it is going to have a little bit more accurate track.
And we are going to talk about how to actually manually add a color correction
to help us get better tracking data later on in this course.
But it can do this in the background just with this setting chosen here.
But we also have this other setting that is the median.
And choosing median before you do a track is going to help you to get better,
less noisy data as well.
It can take a little bit longer to process.
But if you are trying to track something, it is probably worth it.
So you might just experiment between using the median and
the adjust contrast before you do your track to see what
gets you the least jittery track.
And sometimes median is not going to help you.
It is a very shot by shot basis.
But most of the time I really prefer to use the smooth.
I get pretty much instant results,
and I do not have to redo tracks if something did not work for me.
So those are just a couple ways that you can work with smoothing out your data.
Now that we have learned how to smooth out our data and we have also,
in our previous lessons, learned how to do a 1-point track and apply that data,
we are going to move on to learning how to do a 2-point track.
So that is going to require a little bit more finesse over here in the tracker,
a few more settings.
But it is not that difficult.
So stick around.
We are going to learn how to do that.
And why you would use a 1-point track versus a
2-point track in certain situations?
And we are going to learn all of that in our next lesson.
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