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In this lesson,
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we are going to learn a few different ways that we can
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affect our tracking data to get a smoother,
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less noisy track.
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OK, so I have this scene set up for you already,
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and we are just starting out in your project files in 04 underscore begin.
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And I am going to go ahead and just play this through so
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you can see what is going on here.
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So what I have tracked in this scene is this watch on our guy's hand.
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And, originally, that watch was orange.
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So I have tracked the watch and added a roto shape just to outline that watch.
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And then I have added a color correction to desaturate it.
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So if I select the color correction node and we hit D,
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just to disable that node, and you see it gets that little x through it.
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And the color correction goes away, and we see that original color.
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Now this is something that you might have to use tracking
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for to desaturate something over time.
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But that is not what this lesson is about.
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This lesson is about smoothing out your track.
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So I did not want you to take any time just to
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figure out how to set all of this up.
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It is already done for you.
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So, basically,
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this type of shot is notorious for having a noisy or jittery track.
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So let us watch that play through again.
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What is happening is we have a really smooth camera pan that is
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noticeably smooth as it moves across our scene.
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So you can see it just very smoothly goes from one side to the other.
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We do not get any kind of a rotation up and down.
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It does not feel handheld.
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This is shot on a dolly.
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So these kinds of shots are notorious for having noisy tracks
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because they themselves are so obviously very smooth.
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So, in the end,
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really what happens is the camera itself might move around just a little bit.
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Maybe you get something, like even carpet fibers,
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whenever you are pushing that dolly across the floor can
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give you just a little bit of bounce.
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And to the eye, the whole track still looks very smooth.
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Or not the track, the shot looks very smooth.
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But then whenever you start using tracking data from that shot,
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it starts to have a little bit of a bounce in it,
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a little bit of noise.
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So I want to show you how to fix that.
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And definitely a pan like this is not going to be the
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only time that you see noise in a shot, but it is definitely one of the worst.
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So let us go ahead and select our tracker.
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I am just going to double-click that so you can see what we have here.
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And then go over to your Tracker tab.
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So I want you to just take a look at what we have got here.
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So remember how I said that shot was very smooth.
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And now what we are seeing here is not a straight line.
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We get this little up and down motion with our different points.
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So this happens partially because the tracker itself is not 100% accurate.
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As things move across the screen, they are going to change pixel color,
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and that is what the tracker has to use.
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So it is not always going to be exactly the same.
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And you get these tiny little variations.
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Now this is not bad noise.
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You are going to see probably a lot worse noise as you learn how
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to track more and you run into more things.
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But the way that we fix this is definitely a balancing act.
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So I am going to show you how to go ahead and get started with that.
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Let us come over here to our transform tab in our Tracker node.
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And you see that we have this option here, the Smooth.
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So then we also have the T, R, and S.
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So what that is saying is the amount we want to smooth the translation,
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the rotation, and the scale.
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Now,
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I do not want to change the scale of rotation because this
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was simply a translation-style track, up and down,
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left and right info.
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So what I want to do is to come into this box here and we will
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just enter in the value 1 and hit Enter.
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Now you can see that we get a little bit of a difference in our lines.
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Now, originally it was kind of hard to see,
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but that red line was underneath the gray line.
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And this gray line now is a little bit more straight.
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You can see the red line goes up and down behind that gray line.
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So even with a value of 1, we are getting a lot straighter,
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more just smooth track.
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Now, a lot of the time,
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I would not recommend changing this a lot more than a 1 if you are
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trying to do something like what I have done here,
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where you are tracking a specific object that you are trying to cover up.
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Now,
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if you wanted to just get tracking data and then have a
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completely different object move along with that,
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then you could get away with more smoothing.
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But notice if I come into this smooth box and,
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let us say, turn this up to a value of something like 10,
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even though the track is more smooth, the shape is not staying in place.
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So what I meant by balancing act earlier was just that,
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if you smooth it too much, you are not going to have an accurate track.
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And you are basically destroying the purpose of tracking in the first place.
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But you can just use a smaller value like a 1,
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maybe a 2,
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and that is just going to give you that smoother track and just make
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that watch appear to be a little-- or the mask around the watch to be
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a little more integrated into your shot.
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Now,
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another way that you can fix tracking data before you have ever
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even gotten to the point where we are at now,
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where you have already tracked this is in the Settings tab.
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So if you click that Settings tab, we have got a pre-track filter.
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Now, in NUKE 7.
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0, this defaults to adjust contrast And so,
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basically, what that is doing is it is calculating,
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if it had a color correction on the whole shot and we bumped up those
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whites and pushed up those blacks to make it more contrasty,
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it is going to have a little bit more accurate track.
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And we are going to talk about how to actually manually add a color correction
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to help us get better tracking data later on in this course.
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But it can do this in the background just with this setting chosen here.
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But we also have this other setting that is the median.
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And choosing median before you do a track is going to help you to get better,
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less noisy data as well.
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It can take a little bit longer to process.
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But if you are trying to track something, it is probably worth it.
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So you might just experiment between using the median and
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the adjust contrast before you do your track to see what
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gets you the least jittery track.
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And sometimes median is not going to help you.
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It is a very shot by shot basis.
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But most of the time I really prefer to use the smooth.
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I get pretty much instant results,
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and I do not have to redo tracks if something did not work for me.
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So those are just a couple ways that you can work with smoothing out your data.
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Now that we have learned how to smooth out our data and we have also,
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in our previous lessons, learned how to do a 1-point track and apply that data,
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we are going to move on to learning how to do a 2-point track.
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So that is going to require a little bit more finesse over here in the tracker,
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a few more settings.
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But it is not that difficult.
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So stick around.
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We are going to learn how to do that.
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And why you would use a 1-point track versus a
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2-point track in certain situations?
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And we are going to learn all of that in our next lesson.
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