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These are the user uploaded subtitles that are being translated: 1 00:00:02,388 --> 00:00:03,138 In this lesson, 2 00:00:03,138 --> 00:00:10,388 we're going to learn how to draw a complex shape with the Roto node. 3 00:00:10,388 --> 00:00:12,388 OK, so in our last lesson, 4 00:00:12,388 --> 00:00:17,188 we learned how to basically draw an editor rotoscope for a Jelly Bean, 5 00:00:17,188 --> 00:00:21,187 but now we're dealing with something a lot more complex, 6 00:00:21,187 --> 00:00:23,388 which is this human hand. 7 00:00:23,388 --> 00:00:26,387 And over time you can see that this moves. 8 00:00:26,388 --> 00:00:30,387 Now if you weren't worried about this moving over time, 9 00:00:30,388 --> 00:00:33,087 you could draw a rotoscope that simply went around 10 00:00:33,087 --> 00:00:35,387 the entire outline of her hand. 11 00:00:35,388 --> 00:00:38,988 But if you know that your rotoscope is going to be moving over time, 12 00:00:38,988 --> 00:00:42,024 which most of the time when you're rotoscoping it's going to move somewhat, 13 00:00:42,024 --> 00:00:46,772 you want to be able to have the easiest way to be able to edit those 14 00:00:46,772 --> 00:00:50,388 shapes and animate them once they start moving. 15 00:00:50,388 --> 00:00:55,388 So in this lesson, we're going to go ahead and draw our rotoscope. 16 00:00:55,388 --> 00:00:58,187 And then in the next lesson, I'm going to show you how to animate it, 17 00:00:58,187 --> 00:01:01,988 and you're really going to appreciate the extra work we 18 00:01:01,988 --> 00:01:04,387 took to draw it in the correct way. 19 00:01:04,388 --> 00:01:07,388 So let's go ahead and get started by dropping in a Roto node. 20 00:01:07,388 --> 00:01:10,054 I'm simply going to select my read node, 21 00:01:10,054 --> 00:01:14,388 then we'll come up here to our Draw button and choose Roto. 22 00:01:14,388 --> 00:01:18,388 And that'll just drop that in there for us, already connected to our viewer. 23 00:01:18,388 --> 00:01:23,388 And now I'm just going to come over here and start with the palm of the hand. 24 00:01:23,388 --> 00:01:26,387 So let's just zoom in a little bit here. 25 00:01:26,388 --> 00:01:29,387 And I'm going to grab my Bezier tool again. 26 00:01:29,388 --> 00:01:33,115 Now notice if I just click that and I kind of click it rather quickly, 27 00:01:33,115 --> 00:01:37,888 it just is going to change those and it's just basically cycling 28 00:01:37,888 --> 00:01:41,388 through these different options for tools that I have. 29 00:01:41,388 --> 00:01:44,388 So we want Bezier, not Cusped Bezier. 30 00:01:44,388 --> 00:01:46,388 You want to make sure that you have the ability to get those 31 00:01:46,388 --> 00:01:51,388 curves because this is a very organic human shape. 32 00:01:51,388 --> 00:01:52,618 So I'm just going to start over here, 33 00:01:52,618 --> 00:01:55,138 kind of on the side of her hand where it curves here, 34 00:01:55,138 --> 00:01:57,387 kind of bumps out where this bone is. 35 00:01:57,388 --> 00:02:00,387 And we'll just kind of draw a point there. 36 00:02:00,388 --> 00:02:03,610 Now your first inclination might be to go up around this finger, 37 00:02:03,610 --> 00:02:05,388 but that's not what I'm going to do. 38 00:02:05,388 --> 00:02:10,388 I'm only going to focus on this area here, that doesn't have a joint. 39 00:02:10,388 --> 00:02:13,115 So the joint kind of starts here and then fingers 40 00:02:13,115 --> 00:02:14,387 are going to move from this point. 41 00:02:14,388 --> 00:02:19,388 So this is kind of one big solid area, and that's what we want to focus on. 42 00:02:19,388 --> 00:02:22,721 So I'm going to go ahead and we'll click another point here, 43 00:02:22,721 --> 00:02:24,388 kind of draw that out. 44 00:02:24,388 --> 00:02:28,388 And then we can click up here, kind of pull this a little bit more. 45 00:02:28,388 --> 00:02:32,388 And just get several points going inside of this hand shape. 46 00:02:32,388 --> 00:02:35,157 Now I'm just middle clicking to kind of pan down a bit, 47 00:02:35,157 --> 00:02:38,849 and then I'm going to overlap this a little bit onto the area of her thumb, 48 00:02:38,849 --> 00:02:43,388 just to make sure that I get this extra piece of skin here on the side. 49 00:02:43,388 --> 00:02:47,660 Then we'll come in down here, kind of pull out those corners, 50 00:02:47,660 --> 00:02:50,388 and I get kind of a sharp point in here. 51 00:02:50,388 --> 00:02:52,297 So later on when we continue drawing, 52 00:02:52,297 --> 00:02:56,849 we'll want to make sure that we get this area covered by at 53 00:02:56,849 --> 00:03:00,388 least one of the shapes that we're drawing. 54 00:03:00,388 --> 00:03:03,988 So I clicked and I added a point that was a little bit too high, 55 00:03:03,988 --> 00:03:06,388 I want it to be closer in here. 56 00:03:06,388 --> 00:03:08,888 So I'm going to undo that just by hitting Control, 57 00:03:08,888 --> 00:03:11,388 Z, and we'll get a little closer to that edge, 58 00:03:11,388 --> 00:03:13,388 maybe pull that out. 59 00:03:13,388 --> 00:03:15,660 I'm still not really happy with the way that looks but you'll 60 00:03:15,660 --> 00:03:18,115 notice that I'm getting this kind of S curve, 61 00:03:18,115 --> 00:03:21,388 which starts to happen further down on her hands. 62 00:03:21,388 --> 00:03:24,388 So I'm actually going to undo this again and we'll draw this 63 00:03:24,388 --> 00:03:26,388 point a little lower and pull this out. 64 00:03:26,388 --> 00:03:30,388 And you can see that that follows the contour of her hand much more closely. 65 00:03:30,388 --> 00:03:33,721 Then we can go back and edit this point later to kind of make 66 00:03:33,721 --> 00:03:36,388 this area filled in a little bit better. 67 00:03:36,388 --> 00:03:41,387 Then I'm just going to kind of make a large shape down here at the bottom. 68 00:03:41,388 --> 00:03:43,569 You can worry about her arm later on, 69 00:03:43,569 --> 00:03:45,888 we're not really focusing on that right now, 70 00:03:45,888 --> 00:03:47,388 so we'll just skip that. 71 00:03:47,388 --> 00:03:49,933 And then just come up here, and let's go ahead and close the path, 72 00:03:49,933 --> 00:03:52,888 pull out those handles to kind of get that shape 73 00:03:52,888 --> 00:03:55,388 looking a little more realistic. 74 00:03:55,388 --> 00:03:58,388 And then let's zoom in down here and edit this point. 75 00:03:58,388 --> 00:04:01,138 I'm just going to make sure I have that selection tool, 76 00:04:01,138 --> 00:04:05,388 and we'll pull in this curve a little bit here. 77 00:04:05,388 --> 00:04:11,387 Maybe pull this one down a bit, you could actually pull it out if you need to. 78 00:04:11,388 --> 00:04:14,297 And just kind of play around with editing that shape until you get 79 00:04:14,297 --> 00:04:18,387 that contour looking just the way you want it. 80 00:04:18,387 --> 00:04:21,157 OK, so now that we've gotten her palm created, 81 00:04:21,157 --> 00:04:23,478 I want to go ahead and name these, 82 00:04:23,478 --> 00:04:28,388 because before you know in our last lesson we only had two Bezier shapes. 83 00:04:28,388 --> 00:04:33,054 But we're going to have six because we're going to have one for her hand and 84 00:04:33,054 --> 00:04:37,387 we're going to create some more for the rest of her fingers. 85 00:04:37,388 --> 00:04:39,221 So once you get six Bezier shapes in there it's kind 86 00:04:39,221 --> 00:04:41,387 of hard to remember which is which. 87 00:04:41,388 --> 00:04:43,751 So all you have to do is come over here to where it says Bezier, 88 00:04:43,751 --> 00:04:47,388 click that, and it's going to allow you to type something in. 89 00:04:47,388 --> 00:04:51,388 So we'll just type in palm. 90 00:04:51,388 --> 00:04:53,080 And then you can just click off down in the blank 91 00:04:53,080 --> 00:04:54,387 area and it'll name that for you. 92 00:04:54,388 --> 00:04:57,388 OK, so let's continue drawing. 93 00:04:57,388 --> 00:05:01,387 I'm going to go ahead and have my Roto node selected still. 94 00:05:01,388 --> 00:05:05,387 And just grab that Bezier tool again, and now let's focus on her little finger. 95 00:05:05,388 --> 00:05:09,054 So I'm just kind of zooming in, getting that to a good middle point there, 96 00:05:09,054 --> 00:05:11,276 and instead of just starting right here on her finger, 97 00:05:11,276 --> 00:05:13,388 I'm going to start down in this area here. 98 00:05:13,388 --> 00:05:16,173 And we'll just kind of go to go to where we know that 99 00:05:16,173 --> 00:05:18,387 joint attaches inside of her hand. 100 00:05:18,388 --> 00:05:20,888 So I'm just going to kind of come right there, 101 00:05:20,888 --> 00:05:23,387 and then we'll come up here on the side. 102 00:05:23,388 --> 00:05:25,959 So you can kind of see how you want these shapes to 103 00:05:25,959 --> 00:05:28,054 have lots of room to overlap, 104 00:05:28,054 --> 00:05:32,245 because you want to be able to not have anything that's 105 00:05:32,245 --> 00:05:35,263 accidentally getting cut out by not giving yourself enough 106 00:05:35,263 --> 00:05:38,388 of that overlap that you see here. 107 00:05:38,388 --> 00:05:40,388 And it's OK that this point kind of gets a little strange, 108 00:05:40,388 --> 00:05:43,388 because as long as it's overlapping that's not really going to matter. 109 00:05:43,388 --> 00:05:46,388 If we need to edit it later on, we can. 110 00:05:46,388 --> 00:05:49,388 But as long as there's a good amount of overlap there, you'll be just fine. 111 00:05:49,388 --> 00:05:52,388 Now let's go ahead and do the same thing for her next finger. 112 00:05:52,388 --> 00:05:55,660 So I'm going to grab that Bezier tool again, 113 00:05:55,660 --> 00:05:56,388 and we'll just come up through here. 114 00:05:56,388 --> 00:05:59,388 And you can see I'm working a little more quickly now that 115 00:05:59,388 --> 00:06:04,388 you're getting more comfortable with this tool. 116 00:06:04,388 --> 00:06:09,388 Just pulling out curves where I know that I'm going to need them. 117 00:06:09,388 --> 00:06:11,832 And I just know where I'm going to be needing the curves, 118 00:06:11,832 --> 00:06:15,388 simply based on the anatomy of the hand. 119 00:06:15,388 --> 00:06:16,987 So if it's something that's going to bend, 120 00:06:16,987 --> 00:06:20,464 you're probably going to want a curve there so that you can 121 00:06:20,464 --> 00:06:22,388 bend that later when we start animating. 122 00:06:22,388 --> 00:06:24,388 Let's go ahead and add some more here. 123 00:06:24,388 --> 00:06:28,388 I'll just grab that Bezier tool. 124 00:06:28,388 --> 00:06:32,276 And your points-- I'm gonna undo that, 125 00:06:32,276 --> 00:06:36,054 I'm trying to pan up here a little bit-- your points you want to 126 00:06:36,054 --> 00:06:38,763 keep in generally as few points as possible, 127 00:06:38,763 --> 00:06:42,499 simply because when you start animating these shapes around, 128 00:06:42,499 --> 00:06:48,387 you start to have point consistency issues if you have too many points. 129 00:06:48,388 --> 00:06:52,388 So I'm trying to do this just kind of in a minimalist fashion. 130 00:06:52,388 --> 00:06:54,387 Now it looks like a missing a little bit of her finger here, 131 00:06:54,388 --> 00:06:57,387 so I'm going to undo that before I close the shape. 132 00:06:57,388 --> 00:07:00,388 And we'll just click straight down and then close that there. 133 00:07:00,388 --> 00:07:03,388 So if I have a few extra points in this overlap area, 134 00:07:03,388 --> 00:07:04,388 I'm not too worried about it. 135 00:07:04,388 --> 00:07:08,387 It's mostly up here on the area that's going to be moving a lot. 136 00:07:08,388 --> 00:07:13,388 Let's finish this up, just grab that Bezier tool again. 137 00:07:13,388 --> 00:07:18,387 And just come up here around the curvature of her finger. 138 00:07:18,388 --> 00:07:21,157 And it's good if you can try to keep your points kind 139 00:07:21,157 --> 00:07:22,387 of right across from each other. 140 00:07:22,388 --> 00:07:24,387 I've been working kind of quickly, 141 00:07:24,387 --> 00:07:26,388 but that's something that you want to keep in mind. 142 00:07:26,388 --> 00:07:27,772 I'm going to undo this one, 143 00:07:27,772 --> 00:07:31,387 and it looks like we have this sharp area here as well. 144 00:07:31,388 --> 00:07:35,080 So we maybe need to have this overlap just a bit more, 145 00:07:35,080 --> 00:07:39,388 so that comes down a little bit farther just so we can get that little sliver. 146 00:07:39,388 --> 00:07:42,387 And now I have drawn four shapes and I haven't renamed anything. 147 00:07:42,388 --> 00:07:45,387 You can kind of see how this doesn't look very organized. 148 00:07:45,388 --> 00:07:48,388 So let's go ahead and rename these before we draw our last shape. 149 00:07:48,388 --> 00:07:52,206 So I'm going to grab that Bezier one, and you can see that whenever I click it, 150 00:07:52,206 --> 00:07:57,388 it highlights or shows the points of the Roto that I'm referring to. 151 00:07:57,388 --> 00:08:00,499 So that makes it easier once you have to go back and rename it, 152 00:08:00,499 --> 00:08:01,387 just so you know which one it is. 153 00:08:01,388 --> 00:08:04,388 So I clicked that, so it's going to allow me to change that. 154 00:08:04,388 --> 00:08:08,388 And we'll just call this one little, because it's her little finger. 155 00:08:08,388 --> 00:08:09,024 We don't need to type in finger, 156 00:08:09,024 --> 00:08:11,387 we know that we're only working with fingers pretty much. 157 00:08:11,388 --> 00:08:16,245 And then I'll grab Bezier two, and that's going to be her ring finger, 158 00:08:16,245 --> 00:08:18,388 so I'll type in ring. 159 00:08:18,388 --> 00:08:23,387 And then three, Bezier three, that's going to be her middle. 160 00:08:23,388 --> 00:08:28,387 And Bezier four is her index. 161 00:08:28,388 --> 00:08:29,926 So it looks like I have to click it twice, 162 00:08:29,926 --> 00:08:32,745 once to select it and then once again to be able to edit it, 163 00:08:32,745 --> 00:08:35,387 so keep that in mind as you work. 164 00:08:35,388 --> 00:08:37,638 And then I'm just going to pan down here, 165 00:08:37,638 --> 00:08:40,388 just using my middle click to move this around. 166 00:08:40,388 --> 00:08:43,388 And then I've zoomed in a bit just using that middle wheel. 167 00:08:43,388 --> 00:08:46,138 And now I'm going to go ahead and we'll grab our 168 00:08:46,138 --> 00:08:51,388 Bezier again and draw our last shape, which is going to be for the thumb. 169 00:08:51,388 --> 00:08:53,138 And I'm just kind of starting lower, 170 00:08:53,138 --> 00:08:57,388 just like I was earlier to get that shape looking good. 171 00:08:57,388 --> 00:09:01,388 And maybe I actually want to undo this and pull this down 172 00:09:01,388 --> 00:09:02,478 around her finger a little further, 173 00:09:02,478 --> 00:09:06,388 just to kind of get that shape in there a little bit better. 174 00:09:06,388 --> 00:09:12,387 I'm just kind of undoing until I'm happy with the way that the curve looks. 175 00:09:12,388 --> 00:09:13,721 This one's going to be a little tough, 176 00:09:13,721 --> 00:09:16,388 we may have to come in and edit this after we close the shapes. 177 00:09:16,388 --> 00:09:23,388 So we can do that, we'll just pull that down there and close that up. 178 00:09:23,388 --> 00:09:26,388 OK, so let's come in here and figure out how we need to fix these. 179 00:09:26,388 --> 00:09:28,787 So I'm going to grab my selection tool, 180 00:09:28,787 --> 00:09:32,388 this one definitely needs to be pulled over a little bit. 181 00:09:32,388 --> 00:09:37,388 And it looks like just by clicking that, I switched over to the Select Slides. 182 00:09:37,388 --> 00:09:38,926 So I want to make sure it's on Select All, 183 00:09:38,926 --> 00:09:41,842 so sometimes that can happen to you if you're just quickly moving 184 00:09:41,842 --> 00:09:43,388 around and you're not using keyboard shortcuts. 185 00:09:43,388 --> 00:09:47,832 Sometimes you can accidentally choose that wrong tool, 186 00:09:47,832 --> 00:09:50,388 but it's pretty easy to get in there just fix that. 187 00:09:50,388 --> 00:09:52,933 So it looks like the most problematic curve we have is this one, 188 00:09:52,933 --> 00:09:55,387 we don't want that strange little point in there. 189 00:09:55,388 --> 00:09:56,387 So what I'm going to do, 190 00:09:56,387 --> 00:09:58,478 it looks like this one doesn't have any handles and 191 00:09:58,478 --> 00:10:02,388 that's why we have that probablem, we didn't pull any handles out on this one. 192 00:10:02,388 --> 00:10:08,388 So I'll just come in here and we'll click and hold and choose Smooth Points. 193 00:10:08,388 --> 00:10:12,388 And then we'll just click that, and that gives me that extra little point there. 194 00:10:12,388 --> 00:10:14,054 We'll grab our Selection tool, 195 00:10:14,054 --> 00:10:19,387 and then we can kind of come in here and start to smooth this out a little bit. 196 00:10:19,388 --> 00:10:23,388 Looks good down here, but up there we have a little bit of an issue. 197 00:10:23,388 --> 00:10:28,188 And this is a great opportunity for you to see how this curve, 198 00:10:28,188 --> 00:10:30,187 this point in the curve, 199 00:10:30,187 --> 00:10:32,721 is actually occurring because of the way that this 200 00:10:32,721 --> 00:10:34,388 handle has been pulled out so straight. 201 00:10:34,388 --> 00:10:37,388 You can see how that follows along there with that Bezier handle. 202 00:10:37,388 --> 00:10:40,816 So what we need to do is hold Control and click it, 203 00:10:40,816 --> 00:10:44,157 and then we can pull this back up closer so that 204 00:10:44,157 --> 00:10:46,388 curve is just a little more smooth. 205 00:10:46,388 --> 00:10:49,157 And then we just get a little bit of a bump there, 206 00:10:49,157 --> 00:10:50,387 but that's what her finger looks like. 207 00:10:50,388 --> 00:10:52,387 So that's perfect. 208 00:10:52,388 --> 00:10:55,388 So now we've drawn all of our shapes, let's go ahead and come over here. 209 00:10:55,388 --> 00:10:59,388 We'll rename this one to thumb, just for the sake of consistency. 210 00:10:59,388 --> 00:11:02,943 And now we've basically created six Roto shapes, 211 00:11:02,943 --> 00:11:05,388 even though we're only doing her hand. 212 00:11:05,388 --> 00:11:09,030 So whenever you're doing a complex thing like this-- I'll go and 213 00:11:09,030 --> 00:11:12,188 play this for you so you can see how it moves-- it's going to be 214 00:11:12,188 --> 00:11:13,388 so much easier to animate now. 215 00:11:13,388 --> 00:11:16,587 It takes a little more time to do it in this way, 216 00:11:16,587 --> 00:11:20,587 but in the end it's way more organized and way better 217 00:11:20,587 --> 00:11:22,388 for controlling in the long run. 218 00:11:22,388 --> 00:11:23,157 So in our next lesson, 219 00:11:23,157 --> 00:11:26,054 I'm going to show you how we can start animating these shapes to 220 00:11:26,054 --> 00:11:31,388 follow along with the contour of her hand. 20102

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