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In this lesson,
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we're going to learn how to draw a complex shape with the Roto node.
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OK, so in our last lesson,
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we learned how to basically draw an editor rotoscope for a Jelly Bean,
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but now we're dealing with something a lot more complex,
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which is this human hand.
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And over time you can see that this moves.
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Now if you weren't worried about this moving over time,
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you could draw a rotoscope that simply went around
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the entire outline of her hand.
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But if you know that your rotoscope is going to be moving over time,
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which most of the time when you're rotoscoping it's going to move somewhat,
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you want to be able to have the easiest way to be able to edit those
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shapes and animate them once they start moving.
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So in this lesson, we're going to go ahead and draw our rotoscope.
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And then in the next lesson, I'm going to show you how to animate it,
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and you're really going to appreciate the extra work we
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took to draw it in the correct way.
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So let's go ahead and get started by dropping in a Roto node.
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I'm simply going to select my read node,
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then we'll come up here to our Draw button and choose Roto.
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And that'll just drop that in there for us, already connected to our viewer.
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And now I'm just going to come over here and start with the palm of the hand.
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So let's just zoom in a little bit here.
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And I'm going to grab my Bezier tool again.
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Now notice if I just click that and I kind of click it rather quickly,
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it just is going to change those and it's just basically cycling
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through these different options for tools that I have.
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So we want Bezier, not Cusped Bezier.
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You want to make sure that you have the ability to get those
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curves because this is a very organic human shape.
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So I'm just going to start over here,
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kind of on the side of her hand where it curves here,
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kind of bumps out where this bone is.
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And we'll just kind of draw a point there.
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Now your first inclination might be to go up around this finger,
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but that's not what I'm going to do.
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I'm only going to focus on this area here, that doesn't have a joint.
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So the joint kind of starts here and then fingers
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are going to move from this point.
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So this is kind of one big solid area, and that's what we want to focus on.
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So I'm going to go ahead and we'll click another point here,
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kind of draw that out.
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And then we can click up here, kind of pull this a little bit more.
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And just get several points going inside of this hand shape.
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Now I'm just middle clicking to kind of pan down a bit,
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and then I'm going to overlap this a little bit onto the area of her thumb,
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just to make sure that I get this extra piece of skin here on the side.
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Then we'll come in down here, kind of pull out those corners,
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and I get kind of a sharp point in here.
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So later on when we continue drawing,
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we'll want to make sure that we get this area covered by at
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least one of the shapes that we're drawing.
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So I clicked and I added a point that was a little bit too high,
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I want it to be closer in here.
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So I'm going to undo that just by hitting Control,
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Z, and we'll get a little closer to that edge,
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maybe pull that out.
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I'm still not really happy with the way that looks but you'll
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notice that I'm getting this kind of S curve,
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which starts to happen further down on her hands.
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So I'm actually going to undo this again and we'll draw this
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point a little lower and pull this out.
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And you can see that that follows the contour of her hand much more closely.
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Then we can go back and edit this point later to kind of make
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this area filled in a little bit better.
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Then I'm just going to kind of make a large shape down here at the bottom.
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You can worry about her arm later on,
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we're not really focusing on that right now,
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so we'll just skip that.
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And then just come up here, and let's go ahead and close the path,
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pull out those handles to kind of get that shape
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looking a little more realistic.
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And then let's zoom in down here and edit this point.
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I'm just going to make sure I have that selection tool,
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and we'll pull in this curve a little bit here.
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Maybe pull this one down a bit, you could actually pull it out if you need to.
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And just kind of play around with editing that shape until you get
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that contour looking just the way you want it.
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OK, so now that we've gotten her palm created,
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I want to go ahead and name these,
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because before you know in our last lesson we only had two Bezier shapes.
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But we're going to have six because we're going to have one for her hand and
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we're going to create some more for the rest of her fingers.
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So once you get six Bezier shapes in there it's kind
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of hard to remember which is which.
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So all you have to do is come over here to where it says Bezier,
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click that, and it's going to allow you to type something in.
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So we'll just type in palm.
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And then you can just click off down in the blank
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area and it'll name that for you.
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OK, so let's continue drawing.
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I'm going to go ahead and have my Roto node selected still.
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And just grab that Bezier tool again, and now let's focus on her little finger.
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So I'm just kind of zooming in, getting that to a good middle point there,
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and instead of just starting right here on her finger,
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I'm going to start down in this area here.
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And we'll just kind of go to go to where we know that
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joint attaches inside of her hand.
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So I'm just going to kind of come right there,
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and then we'll come up here on the side.
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So you can kind of see how you want these shapes to
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have lots of room to overlap,
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because you want to be able to not have anything that's
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accidentally getting cut out by not giving yourself enough
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of that overlap that you see here.
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And it's OK that this point kind of gets a little strange,
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because as long as it's overlapping that's not really going to matter.
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If we need to edit it later on, we can.
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But as long as there's a good amount of overlap there, you'll be just fine.
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Now let's go ahead and do the same thing for her next finger.
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So I'm going to grab that Bezier tool again,
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and we'll just come up through here.
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And you can see I'm working a little more quickly now that
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you're getting more comfortable with this tool.
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Just pulling out curves where I know that I'm going to need them.
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And I just know where I'm going to be needing the curves,
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simply based on the anatomy of the hand.
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So if it's something that's going to bend,
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you're probably going to want a curve there so that you can
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bend that later when we start animating.
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Let's go ahead and add some more here.
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I'll just grab that Bezier tool.
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And your points-- I'm gonna undo that,
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I'm trying to pan up here a little bit-- your points you want to
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keep in generally as few points as possible,
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simply because when you start animating these shapes around,
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you start to have point consistency issues if you have too many points.
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So I'm trying to do this just kind of in a minimalist fashion.
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Now it looks like a missing a little bit of her finger here,
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so I'm going to undo that before I close the shape.
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And we'll just click straight down and then close that there.
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So if I have a few extra points in this overlap area,
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I'm not too worried about it.
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It's mostly up here on the area that's going to be moving a lot.
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Let's finish this up, just grab that Bezier tool again.
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And just come up here around the curvature of her finger.
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And it's good if you can try to keep your points kind
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of right across from each other.
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I've been working kind of quickly,
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but that's something that you want to keep in mind.
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I'm going to undo this one,
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and it looks like we have this sharp area here as well.
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So we maybe need to have this overlap just a bit more,
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so that comes down a little bit farther just so we can get that little sliver.
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And now I have drawn four shapes and I haven't renamed anything.
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You can kind of see how this doesn't look very organized.
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So let's go ahead and rename these before we draw our last shape.
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So I'm going to grab that Bezier one, and you can see that whenever I click it,
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it highlights or shows the points of the Roto that I'm referring to.
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So that makes it easier once you have to go back and rename it,
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just so you know which one it is.
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So I clicked that, so it's going to allow me to change that.
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And we'll just call this one little, because it's her little finger.
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We don't need to type in finger,
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we know that we're only working with fingers pretty much.
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And then I'll grab Bezier two, and that's going to be her ring finger,
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so I'll type in ring.
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And then three, Bezier three, that's going to be her middle.
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And Bezier four is her index.
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So it looks like I have to click it twice,
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once to select it and then once again to be able to edit it,
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so keep that in mind as you work.
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And then I'm just going to pan down here,
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just using my middle click to move this around.
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And then I've zoomed in a bit just using that middle wheel.
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And now I'm going to go ahead and we'll grab our
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Bezier again and draw our last shape, which is going to be for the thumb.
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And I'm just kind of starting lower,
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just like I was earlier to get that shape looking good.
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And maybe I actually want to undo this and pull this down
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around her finger a little further,
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just to kind of get that shape in there a little bit better.
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I'm just kind of undoing until I'm happy with the way that the curve looks.
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This one's going to be a little tough,
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we may have to come in and edit this after we close the shapes.
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So we can do that, we'll just pull that down there and close that up.
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OK, so let's come in here and figure out how we need to fix these.
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So I'm going to grab my selection tool,
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this one definitely needs to be pulled over a little bit.
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And it looks like just by clicking that, I switched over to the Select Slides.
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So I want to make sure it's on Select All,
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so sometimes that can happen to you if you're just quickly moving
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around and you're not using keyboard shortcuts.
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Sometimes you can accidentally choose that wrong tool,
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but it's pretty easy to get in there just fix that.
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So it looks like the most problematic curve we have is this one,
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we don't want that strange little point in there.
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So what I'm going to do,
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it looks like this one doesn't have any handles and
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that's why we have that probablem, we didn't pull any handles out on this one.
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So I'll just come in here and we'll click and hold and choose Smooth Points.
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And then we'll just click that, and that gives me that extra little point there.
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We'll grab our Selection tool,
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and then we can kind of come in here and start to smooth this out a little bit.
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Looks good down here, but up there we have a little bit of an issue.
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And this is a great opportunity for you to see how this curve,
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this point in the curve,
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is actually occurring because of the way that this
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handle has been pulled out so straight.
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You can see how that follows along there with that Bezier handle.
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So what we need to do is hold Control and click it,
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and then we can pull this back up closer so that
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curve is just a little more smooth.
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And then we just get a little bit of a bump there,
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but that's what her finger looks like.
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So that's perfect.
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So now we've drawn all of our shapes, let's go ahead and come over here.
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We'll rename this one to thumb, just for the sake of consistency.
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And now we've basically created six Roto shapes,
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even though we're only doing her hand.
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So whenever you're doing a complex thing like this-- I'll go and
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play this for you so you can see how it moves-- it's going to be
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so much easier to animate now.
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It takes a little more time to do it in this way,
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but in the end it's way more organized and way better
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for controlling in the long run.
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So in our next lesson,
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I'm going to show you how we can start animating these shapes to
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follow along with the contour of her hand.
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