All language subtitles for 03. Editing Shapes in the Roto Node

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These are the user uploaded subtitles that are being translated: 1 00:00:02,194 --> 00:00:06,193 In this lesson, we're going to learn how to edit shapes in the Roto node, 2 00:00:06,193 --> 00:00:15,194 and how to add more points to Bezier shapes that we've already created. 3 00:00:15,194 --> 00:00:18,193 OK, so we're right here where we left off in our last lesson. 4 00:00:18,194 --> 00:00:23,012 And I want to go ahead and show you how to edit this shape to fit 5 00:00:23,012 --> 00:00:25,194 this jelly bean just a little more closely. 6 00:00:25,194 --> 00:00:28,393 Now, you may be saying that's pretty close, 7 00:00:28,393 --> 00:00:30,971 but sometimes you really want to get a shape that 8 00:00:30,971 --> 00:00:33,194 matches that contour perfectly. 9 00:00:33,194 --> 00:00:37,194 Especially when you start working with human figures, 10 00:00:37,194 --> 00:00:40,305 and things that are really obviously wrong, 11 00:00:40,305 --> 00:00:44,194 because it's something that is very widely recognized. 12 00:00:44,194 --> 00:00:46,501 So we want to practice on a shape like this, 13 00:00:46,501 --> 00:00:50,594 and then by the time your rotoscoping people at the end of this course, 14 00:00:50,594 --> 00:00:52,193 you'll be a pro. 15 00:00:52,194 --> 00:00:57,194 So what I'm going to do is just show you how to edit one of these handles. 16 00:00:57,194 --> 00:01:01,908 So what I want to do is just make sure that I have my Select All tool selected, 17 00:01:01,908 --> 00:01:03,194 just right there. 18 00:01:03,194 --> 00:01:06,193 And then I'm going to click this handle right here. 19 00:01:06,194 --> 00:01:12,739 Now, you can see that I have pulled these handles out and just, 20 00:01:12,739 --> 00:01:13,284 unsuccessfully, 21 00:01:13,284 --> 00:01:19,194 I cannot quite get that to go down into this curve 22 00:01:19,194 --> 00:01:23,194 without messing up the curve on this side. 23 00:01:23,194 --> 00:01:26,921 So one thing I can do is just by pulling that out a little bit there, 24 00:01:26,921 --> 00:01:30,994 I can hold the Control key-- so I'm pushing the Control key right 25 00:01:30,994 --> 00:01:33,194 now-- and now I'm going to grab this handle. 26 00:01:33,194 --> 00:01:36,194 And you can see that now I have the ability to manipulate 27 00:01:36,194 --> 00:01:42,194 that without using the other handle, and moving that other handle around. 28 00:01:42,194 --> 00:01:45,193 So that's going to be really useful for us later on. 29 00:01:45,194 --> 00:01:49,194 So I'm going to tilt this down a little bit just to make that 30 00:01:49,194 --> 00:01:51,194 follow this curve here a little bit better. 31 00:01:51,194 --> 00:01:54,194 Then we can come over here on our other side and do the same thing. 32 00:01:54,194 --> 00:01:58,194 So I'm going to hold Control and pull that down. 33 00:01:58,194 --> 00:02:02,777 So you can see that that really helps to give us 34 00:02:02,777 --> 00:02:08,193 that contour that we're wanting, and really make that look a lot better. 35 00:02:08,193 --> 00:02:15,194 Now, you still may be wanting a little bit of a prettier curve on the side. 36 00:02:15,194 --> 00:02:16,886 So you can see how this comes to a sharp point, 37 00:02:16,886 --> 00:02:21,194 and then starts to curve around down to the bottom. 38 00:02:21,194 --> 00:02:23,732 So let's say that we didn't fix it in this way, 39 00:02:23,732 --> 00:02:26,194 we didn't use the control-click method. 40 00:02:26,194 --> 00:02:31,051 I'm going to undo that that I did earlier until-- I'm hitting Control 41 00:02:31,051 --> 00:02:35,794 Z a few times-- until those handles pop back to that position where 42 00:02:35,794 --> 00:02:38,194 they're directly across from each other. 43 00:02:38,194 --> 00:02:42,194 And you can tell that this curve effects this curve over here. 44 00:02:42,194 --> 00:02:45,194 So what I'm going to do is we'll just kind of flatten that back out. 45 00:02:45,194 --> 00:02:48,886 And now I want to add another point right here in the 46 00:02:48,886 --> 00:02:51,944 middle of this curve that's going to allow me to just pull 47 00:02:51,944 --> 00:02:54,194 that point down into that area. 48 00:02:54,194 --> 00:02:58,194 So sometimes you're not going to know that you need an extra point until later, 49 00:02:58,194 --> 00:03:02,194 and you have to add it after your Roto shape has been closed. 50 00:03:02,194 --> 00:03:07,194 So the way you do that is with this tool, right here, the Add Points. 51 00:03:07,194 --> 00:03:10,194 Now, Add Points is just what this starts out with. 52 00:03:10,194 --> 00:03:12,194 There's lots of other options in here, as well. 53 00:03:12,194 --> 00:03:13,860 So let's choose Add Points, 54 00:03:13,860 --> 00:03:17,193 and I'm just going to click it right there in the middle. 55 00:03:17,194 --> 00:03:19,994 And you can see that it automatically gives me a Bezier point, 56 00:03:19,994 --> 00:03:24,193 so I have handles on both sides instead of just a regular point. 57 00:03:24,194 --> 00:03:26,194 So that's really helpful. 58 00:03:26,194 --> 00:03:28,194 Now I don't want to add any more points, I want to move this now. 59 00:03:28,194 --> 00:03:32,194 So I don't want to click it again with the Add Points tool selected. 60 00:03:32,194 --> 00:03:34,944 I'm just going to go up there and choose my selection, 61 00:03:34,944 --> 00:03:37,194 and we'll pull this point down now. 62 00:03:37,194 --> 00:03:39,944 And maybe pull that handle out a little bit over here, 63 00:03:39,944 --> 00:03:42,194 maybe a little bit on this side. 64 00:03:42,194 --> 00:03:45,193 And now that Roto shape looks great. 65 00:03:45,194 --> 00:03:48,194 It's just perfectly hugging the contour of that little jelly bean. 66 00:03:48,194 --> 00:03:51,194 OK, so now let's take a look at our other jelly bean. 67 00:03:51,194 --> 00:03:54,194 I'm going to switch over to Bezier 2. 68 00:03:54,194 --> 00:03:57,193 And let's go back over here to frame 4 where we drew that. 69 00:03:57,194 --> 00:04:01,194 You can notice that by that blue line on our timeline. 70 00:04:01,194 --> 00:04:03,194 And one of the problems we had was kind of similar. 71 00:04:03,194 --> 00:04:06,194 We had a point they didn't have any Bezier handles 72 00:04:06,194 --> 00:04:07,193 because of the way we drew it. 73 00:04:07,194 --> 00:04:10,194 I simply clicked the point at the end instead of clicking and dragging. 74 00:04:10,194 --> 00:04:12,193 So we don't have any Bezier handles. 75 00:04:12,194 --> 00:04:16,194 And we definitely need a little more of a pretty curve here. 76 00:04:16,194 --> 00:04:17,284 So to achieve that, 77 00:04:17,284 --> 00:04:21,193 you simply want to use your selection tools to select that point. 78 00:04:21,194 --> 00:04:24,194 And then we'll come over here to the Add Points tool, which is the default. 79 00:04:24,194 --> 00:04:27,194 But we have all these other tools inside of that. 80 00:04:27,194 --> 00:04:32,194 And the one that we want to use to get Bezier handles is Smooth Points. 81 00:04:32,194 --> 00:04:34,193 So Smooth Points is going to give us those handles. 82 00:04:34,194 --> 00:04:38,194 So I'm just going to choose that, and then click that point. 83 00:04:38,194 --> 00:04:41,194 Now, just by clicking it, it gives me the handles. 84 00:04:41,194 --> 00:04:43,963 And if I try to start dragging them out, 85 00:04:43,963 --> 00:04:46,094 you'll see that it's not really helping, 86 00:04:46,094 --> 00:04:49,194 it's just making that curve a little more smooth. 87 00:04:49,194 --> 00:04:51,194 But you can see that the curve has been smoothed out. 88 00:04:51,194 --> 00:04:55,103 But if you don't want to continue just making that curve more and more smooth, 89 00:04:55,103 --> 00:04:56,944 you want to actually get in here and edit, 90 00:04:56,944 --> 00:04:59,194 you have to go back to that selection tool. 91 00:04:59,194 --> 00:05:03,194 So don't forget to do that if you don't want to mess up your mask a bit. 92 00:05:03,194 --> 00:05:08,194 So I can decrease that over here on the side, 93 00:05:08,194 --> 00:05:10,194 maybe pull this one down a little bit. 94 00:05:10,194 --> 00:05:11,194 And in the end, 95 00:05:11,194 --> 00:05:15,655 we may actually need to go around to this point we have here at the bottom, 96 00:05:15,655 --> 00:05:20,527 and pull that in a little bit better to give us a nicer curve there 97 00:05:20,527 --> 00:05:24,194 that is closer to this edge of the jelly bean. 98 00:05:24,194 --> 00:05:25,193 So that's looking pretty good. 99 00:05:25,194 --> 00:05:28,527 I really like the way that that works, 100 00:05:28,527 --> 00:05:32,270 and that's just a few of the tools that you're going to be 101 00:05:32,270 --> 00:05:34,194 able to use to create those Roto scopes. 102 00:05:34,194 --> 00:05:37,944 And I would definitely recommend in between lessons play around with 103 00:05:37,944 --> 00:05:40,193 what happens with some of these different tools. 104 00:05:40,194 --> 00:05:41,194 Maybe come in here. 105 00:05:41,194 --> 00:05:46,194 What happens if you don't choose Smooth Points, you choose Cusp Points? 106 00:05:46,194 --> 00:05:47,194 We can go ahead and do one of those now. 107 00:05:47,194 --> 00:05:48,194 I'll just select that. 108 00:05:48,194 --> 00:05:50,193 Now I'm on the Cusp Points tool. 109 00:05:50,194 --> 00:05:51,444 And if I click that, 110 00:05:51,444 --> 00:05:55,193 basically what happened was it took it back to what it looked like before. 111 00:05:55,194 --> 00:06:00,193 So now we just have no Bezier handles on that point. 112 00:06:00,194 --> 00:06:05,193 it It's been taken away, and now that point is more of just a harsh angle. 113 00:06:05,194 --> 00:06:09,194 So really interesting the way that this tool works. 114 00:06:09,194 --> 00:06:11,466 And eventually in this course, 115 00:06:11,466 --> 00:06:16,193 we're going to get into keying these masks to move over time. 116 00:06:16,194 --> 00:06:19,860 So then we'll be able to move that shape along with 117 00:06:19,860 --> 00:06:22,375 this little bean as it rolls around, 118 00:06:22,375 --> 00:06:26,193 and you would be able to have this shape follow along. 119 00:06:26,194 --> 00:06:29,194 But for now, we're just drawing and editing. 120 00:06:29,194 --> 00:06:29,466 Now, 121 00:06:29,466 --> 00:06:32,193 what happens if you have to draw something a little 122 00:06:32,194 --> 00:06:35,194 more complex than a jelly bean? 123 00:06:35,194 --> 00:06:38,194 Say, maybe a human hand, for instance. 124 00:06:38,194 --> 00:06:42,794 There's a specific way that you should rotoscope pieces like that, 125 00:06:42,794 --> 00:06:47,194 images like that, that have multiple pieces that can move around. 126 00:06:47,194 --> 00:06:50,194 A hand has lots of joints because of your fingers. 127 00:06:50,194 --> 00:06:53,194 So the basics, though, are still the same. 128 00:06:53,194 --> 00:06:57,194 So if you know how to rotoscope a jelly bean, you'll be able to do a hand. 129 00:06:57,194 --> 00:07:10,194 And we're going to learn how to do that in our next lesson. 11653

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