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In this lesson, we're going to learn how to edit shapes in the Roto node,
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and how to add more points to Bezier shapes that we've already created.
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OK, so we're right here where we left off in our last lesson.
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And I want to go ahead and show you how to edit this shape to fit
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this jelly bean just a little more closely.
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Now, you may be saying that's pretty close,
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but sometimes you really want to get a shape that
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matches that contour perfectly.
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Especially when you start working with human figures,
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and things that are really obviously wrong,
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because it's something that is very widely recognized.
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So we want to practice on a shape like this,
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and then by the time your rotoscoping people at the end of this course,
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you'll be a pro.
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So what I'm going to do is just show you how to edit one of these handles.
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So what I want to do is just make sure that I have my Select All tool selected,
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just right there.
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And then I'm going to click this handle right here.
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Now, you can see that I have pulled these handles out and just,
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unsuccessfully,
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I cannot quite get that to go down into this curve
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without messing up the curve on this side.
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So one thing I can do is just by pulling that out a little bit there,
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I can hold the Control key-- so I'm pushing the Control key right
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now-- and now I'm going to grab this handle.
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And you can see that now I have the ability to manipulate
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that without using the other handle, and moving that other handle around.
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So that's going to be really useful for us later on.
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So I'm going to tilt this down a little bit just to make that
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follow this curve here a little bit better.
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Then we can come over here on our other side and do the same thing.
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So I'm going to hold Control and pull that down.
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So you can see that that really helps to give us
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that contour that we're wanting, and really make that look a lot better.
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Now, you still may be wanting a little bit of a prettier curve on the side.
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So you can see how this comes to a sharp point,
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and then starts to curve around down to the bottom.
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So let's say that we didn't fix it in this way,
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we didn't use the control-click method.
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I'm going to undo that that I did earlier until-- I'm hitting Control
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Z a few times-- until those handles pop back to that position where
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they're directly across from each other.
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And you can tell that this curve effects this curve over here.
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So what I'm going to do is we'll just kind of flatten that back out.
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And now I want to add another point right here in the
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middle of this curve that's going to allow me to just pull
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that point down into that area.
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So sometimes you're not going to know that you need an extra point until later,
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and you have to add it after your Roto shape has been closed.
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So the way you do that is with this tool, right here, the Add Points.
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Now, Add Points is just what this starts out with.
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There's lots of other options in here, as well.
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So let's choose Add Points,
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and I'm just going to click it right there in the middle.
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And you can see that it automatically gives me a Bezier point,
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so I have handles on both sides instead of just a regular point.
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So that's really helpful.
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Now I don't want to add any more points, I want to move this now.
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So I don't want to click it again with the Add Points tool selected.
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I'm just going to go up there and choose my selection,
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and we'll pull this point down now.
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And maybe pull that handle out a little bit over here,
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maybe a little bit on this side.
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And now that Roto shape looks great.
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It's just perfectly hugging the contour of that little jelly bean.
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OK, so now let's take a look at our other jelly bean.
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I'm going to switch over to Bezier 2.
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And let's go back over here to frame 4 where we drew that.
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You can notice that by that blue line on our timeline.
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And one of the problems we had was kind of similar.
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We had a point they didn't have any Bezier handles
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because of the way we drew it.
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I simply clicked the point at the end instead of clicking and dragging.
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So we don't have any Bezier handles.
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And we definitely need a little more of a pretty curve here.
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So to achieve that,
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you simply want to use your selection tools to select that point.
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And then we'll come over here to the Add Points tool, which is the default.
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But we have all these other tools inside of that.
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And the one that we want to use to get Bezier handles is Smooth Points.
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So Smooth Points is going to give us those handles.
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So I'm just going to choose that, and then click that point.
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Now, just by clicking it, it gives me the handles.
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And if I try to start dragging them out,
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you'll see that it's not really helping,
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it's just making that curve a little more smooth.
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But you can see that the curve has been smoothed out.
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But if you don't want to continue just making that curve more and more smooth,
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you want to actually get in here and edit,
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you have to go back to that selection tool.
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So don't forget to do that if you don't want to mess up your mask a bit.
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So I can decrease that over here on the side,
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maybe pull this one down a little bit.
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And in the end,
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we may actually need to go around to this point we have here at the bottom,
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and pull that in a little bit better to give us a nicer curve there
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that is closer to this edge of the jelly bean.
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So that's looking pretty good.
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I really like the way that that works,
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and that's just a few of the tools that you're going to be
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able to use to create those Roto scopes.
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And I would definitely recommend in between lessons play around with
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what happens with some of these different tools.
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Maybe come in here.
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What happens if you don't choose Smooth Points, you choose Cusp Points?
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We can go ahead and do one of those now.
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I'll just select that.
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Now I'm on the Cusp Points tool.
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And if I click that,
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basically what happened was it took it back to what it looked like before.
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So now we just have no Bezier handles on that point.
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it It's been taken away, and now that point is more of just a harsh angle.
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So really interesting the way that this tool works.
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And eventually in this course,
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we're going to get into keying these masks to move over time.
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So then we'll be able to move that shape along with
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this little bean as it rolls around,
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and you would be able to have this shape follow along.
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But for now, we're just drawing and editing.
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Now,
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what happens if you have to draw something a little
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more complex than a jelly bean?
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Say, maybe a human hand, for instance.
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There's a specific way that you should rotoscope pieces like that,
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images like that, that have multiple pieces that can move around.
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A hand has lots of joints because of your fingers.
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So the basics, though, are still the same.
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So if you know how to rotoscope a jelly bean, you'll be able to do a hand.
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And we're going to learn how to do that in our next lesson.
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