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Let's get started on adding some atmosphere to this guy.
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The first thing I'd like to do is kind of get rid of these jaggies at the top,
3
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and I don't think those'll come out in the render,
4
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it would just make me feel more comfortable if we added a little edge blur here.
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So I'm going to pipe an edge blur in here and take a look at it in the Viewer,
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and I'm just going to slide that back and forth to see the effect,
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and you'll see this edge jaggy kind of goes away.
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So I'm just kind of going to blur the edge a little.
9
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So I think something that's really going to help this
10
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image is to add a little atmosphere, and over here we see a little oxygen bloom,
11
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a little blue fade that goes out into space,
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and adding that's going to help us a lot.
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So, to do that,
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what I'm going to do is I'm going to take the alpha layer from this image,
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and I'm going to turn it into the atmosphere that we see leaking out into space.
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So I'm going to drop a Shuffle Node down here.
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I'm going to shuffle the alpha into all of the channels so that we get a clean,
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white mat.
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The next thing I'm going to do is I'm going to create a constant,
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and if I click on this little box,
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I'm going to sample the color that I want to use for that constance.
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So I'm going to zoom in on this image, and I really like these blues,
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I'm holding down Ctrl on the keyboard, and I'm going to select that value,
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and it turns that constant to that value.
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Now, the next thing I'm going to do is I'm going to pull a ShuffleCopy,
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and I'm going to plug one representing the alpha into
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that Shuffle Node we just made, and a two into the constant,
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and we take a look at that in the Viewer,
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and a Premult is just going to multiply that alpha into that constant.
30
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So this is the image that we get.
31
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I'm going to reorder those Viewers because that got a little funky.
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Now essentially what we're going to do is we're going to blur the heck out
33
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of this and kind of lay it in behind our original image.
34
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So if I drop a Blur Node down into my comp,
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and I take a look at that in my Viewer, I can raise this level up quite a bit,
36
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and see how it gets pretty blurry?
37
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That's cool.
38
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We want it to be pretty blurry at this point,
39
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and we're going to drop a Merge Node down here,
40
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and I'm just going to take my original image,
41
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which is up here, if we look at it in the Viewer.
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This is our original image,
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and we're going to pipe that into A so that image is going to lie on
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type of this blue image that we just made in B.
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So if we take a look at that in the Viewer,
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we get that blue bloom,
47
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but we kind of want it to eat into the earth too because
48
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you see we have the effect of that here,
49
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and it looks like this halo is a little too thick,
50
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it's kind of on the nose.
51
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So let's fix that.
52
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So to fix that, I'm just going to come into this blur,
53
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and I'm going to really drastically reduce it down
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to where I think it should be, and I'm looking at this edge of the planet,
55
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because over here we're pretty crisp, and we can make this pretty crisp.
56
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What we just need to do is get rid of this stuff on the backside of the planet.
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So to do that, I'm going to just create a Roto shape,
58
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and I'm going to lay down just four points to make a box.
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I'm going to select all these points,
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I'm going to hit Z a couple times to give me a pretty nice circle,
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and then once I have that circle drawn, I'm going to lay a Merge in,
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I'm going to connect the A to the Blur, and connect this to the other Merge,
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and plug that Roto into the mat.
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Now with this Roto selected up here, I'm going to hit Spacebar so I have a nice,
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big field of view, and I can play with where I want this edge to appear,
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and that's just a matter of blending the curves in a way
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that you think this planet should look.
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So I'm going to come back in a minute and show you what I did.
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I think I've got a pretty good result here.
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Now, what's important to note is that if you have one of these points selected,
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there's a little perpendicular line, and if you grab that line,
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this is a feathering that the Roto will do.
73
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So it's just going to blend from being solid at this point to
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being completely transparent on this point.
75
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So I'm going to Ctrl+Z that,
76
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and I just used those feathering edges to get the edge I want as this
77
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marine layer crept across the back of the planet.
78
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So I'm going to hit Spacebar and go back here and close all this out,
79
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and take a look at it,
80
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and I think that's a pretty good blend of the atmosphere into
81
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the dark side of the planet right here,
82
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and I think that's a pretty good blend here.
83
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So I'm happy with this,
84
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but I think what it needs is this encroachment of the atmosphere
85
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that's kind of a facing ratio that we see,
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if you're looking dead-on on the planet,
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you're not going to see the edge of the atmosphere,
88
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but that atmosphere is going to transmit light the
89
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closer you get to the edge of the planet.
90
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So we want that kind of blending to take place here.
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So a really easy way to do that is to use a node called a Lightwrap.
92
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So let's take a look at that in the next clip.
8453
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