All language subtitles for 6. Adding a Layer of Atmosphere to the Planet

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:02,528 Let's get started on adding some atmosphere to this guy. 2 00:00:02,528 --> 00:00:07,199 The first thing I'd like to do is kind of get rid of these jaggies at the top, 3 00:00:07,199 --> 00:00:09,926 and I don't think those'll come out in the render, 4 00:00:09,926 --> 00:00:14,171 it would just make me feel more comfortable if we added a little edge blur here. 5 00:00:14,171 --> 00:00:18,867 So I'm going to pipe an edge blur in here and take a look at it in the Viewer, 6 00:00:18,867 --> 00:00:21,910 and I'm just going to slide that back and forth to see the effect, 7 00:00:21,910 --> 00:00:25,878 and you'll see this edge jaggy kind of goes away. 8 00:00:25,878 --> 00:00:31,562 So I'm just kind of going to blur the edge a little. 9 00:00:31,563 --> 00:00:33,943 So I think something that's really going to help this 10 00:00:33,943 --> 00:00:38,084 image is to add a little atmosphere, and over here we see a little oxygen bloom, 11 00:00:38,084 --> 00:00:40,823 a little blue fade that goes out into space, 12 00:00:40,823 --> 00:00:43,562 and adding that's going to help us a lot. 13 00:00:43,563 --> 00:00:44,396 So, to do that, 14 00:00:44,396 --> 00:00:47,729 what I'm going to do is I'm going to take the alpha layer from this image, 15 00:00:47,729 --> 00:00:54,563 and I'm going to turn it into the atmosphere that we see leaking out into space. 16 00:00:54,563 --> 00:00:59,108 So I'm going to drop a Shuffle Node down here. 17 00:00:59,108 --> 00:01:06,229 I'm going to shuffle the alpha into all of the channels so that we get a clean, 18 00:01:06,229 --> 00:01:06,896 white mat. 19 00:01:06,896 --> 00:01:11,562 The next thing I'm going to do is I'm going to create a constant, 20 00:01:11,562 --> 00:01:13,878 and if I click on this little box, 21 00:01:13,878 --> 00:01:17,562 I'm going to sample the color that I want to use for that constance. 22 00:01:17,563 --> 00:01:21,653 So I'm going to zoom in on this image, and I really like these blues, 23 00:01:21,653 --> 00:01:24,963 I'm holding down Ctrl on the keyboard, and I'm going to select that value, 24 00:01:24,963 --> 00:01:26,563 and it turns that constant to that value. 25 00:01:26,563 --> 00:01:32,277 Now, the next thing I'm going to do is I'm going to pull a ShuffleCopy, 26 00:01:32,277 --> 00:01:35,896 and I'm going to plug one representing the alpha into 27 00:01:35,896 --> 00:01:39,896 that Shuffle Node we just made, and a two into the constant, 28 00:01:39,896 --> 00:01:43,785 and we take a look at that in the Viewer, 29 00:01:43,785 --> 00:01:49,562 and a Premult is just going to multiply that alpha into that constant. 30 00:01:49,563 --> 00:01:53,163 So this is the image that we get. 31 00:01:53,163 --> 00:01:58,563 I'm going to reorder those Viewers because that got a little funky. 32 00:01:58,563 --> 00:02:02,476 Now essentially what we're going to do is we're going to blur the heck out 33 00:02:02,476 --> 00:02:06,229 of this and kind of lay it in behind our original image. 34 00:02:06,229 --> 00:02:10,812 So if I drop a Blur Node down into my comp, 35 00:02:10,812 --> 00:02:19,857 and I take a look at that in my Viewer, I can raise this level up quite a bit, 36 00:02:19,857 --> 00:02:23,563 and see how it gets pretty blurry? 37 00:02:23,563 --> 00:02:24,381 That's cool. 38 00:02:24,381 --> 00:02:28,472 We want it to be pretty blurry at this point, 39 00:02:28,472 --> 00:02:32,562 and we're going to drop a Merge Node down here, 40 00:02:32,563 --> 00:02:35,991 and I'm just going to take my original image, 41 00:02:35,991 --> 00:02:40,562 which is up here, if we look at it in the Viewer. 42 00:02:40,563 --> 00:02:42,229 This is our original image, 43 00:02:42,229 --> 00:02:47,563 and we're going to pipe that into A so that image is going to lie on 44 00:02:47,563 --> 00:02:51,229 type of this blue image that we just made in B. 45 00:02:51,229 --> 00:02:54,896 So if we take a look at that in the Viewer, 46 00:02:54,896 --> 00:02:56,563 we get that blue bloom, 47 00:02:56,563 --> 00:02:59,517 but we kind of want it to eat into the earth too because 48 00:02:59,517 --> 00:03:01,562 you see we have the effect of that here, 49 00:03:01,563 --> 00:03:04,798 and it looks like this halo is a little too thick, 50 00:03:04,798 --> 00:03:06,562 it's kind of on the nose. 51 00:03:06,563 --> 00:03:07,515 So let's fix that. 52 00:03:07,515 --> 00:03:10,372 So to fix that, I'm just going to come into this blur, 53 00:03:10,372 --> 00:03:12,763 and I'm going to really drastically reduce it down 54 00:03:12,763 --> 00:03:17,563 to where I think it should be, and I'm looking at this edge of the planet, 55 00:03:17,563 --> 00:03:24,563 because over here we're pretty crisp, and we can make this pretty crisp. 56 00:03:24,563 --> 00:03:29,562 What we just need to do is get rid of this stuff on the backside of the planet. 57 00:03:29,563 --> 00:03:33,883 So to do that, I'm going to just create a Roto shape, 58 00:03:33,883 --> 00:03:38,563 and I'm going to lay down just four points to make a box. 59 00:03:38,563 --> 00:03:40,472 I'm going to select all these points, 60 00:03:40,472 --> 00:03:44,563 I'm going to hit Z a couple times to give me a pretty nice circle, 61 00:03:44,563 --> 00:03:51,438 and then once I have that circle drawn, I'm going to lay a Merge in, 62 00:03:51,438 --> 00:03:57,562 I'm going to connect the A to the Blur, and connect this to the other Merge, 63 00:03:57,562 --> 00:03:59,562 and plug that Roto into the mat. 64 00:03:59,563 --> 00:04:03,813 Now with this Roto selected up here, I'm going to hit Spacebar so I have a nice, 65 00:04:03,813 --> 00:04:10,649 big field of view, and I can play with where I want this edge to appear, 66 00:04:10,649 --> 00:04:17,432 and that's just a matter of blending the curves in a way 67 00:04:17,432 --> 00:04:20,313 that you think this planet should look. 68 00:04:20,313 --> 00:04:25,563 So I'm going to come back in a minute and show you what I did. 69 00:04:25,563 --> 00:04:28,017 I think I've got a pretty good result here. 70 00:04:28,017 --> 00:04:32,563 Now, what's important to note is that if you have one of these points selected, 71 00:04:32,563 --> 00:04:38,063 there's a little perpendicular line, and if you grab that line, 72 00:04:38,063 --> 00:04:41,963 this is a feathering that the Roto will do. 73 00:04:41,963 --> 00:04:46,513 So it's just going to blend from being solid at this point to 74 00:04:46,513 --> 00:04:48,476 being completely transparent on this point. 75 00:04:48,476 --> 00:04:50,302 So I'm going to Ctrl+Z that, 76 00:04:50,302 --> 00:04:54,943 and I just used those feathering edges to get the edge I want as this 77 00:04:54,943 --> 00:04:58,372 marine layer crept across the back of the planet. 78 00:04:58,372 --> 00:05:03,954 So I'm going to hit Spacebar and go back here and close all this out, 79 00:05:03,954 --> 00:05:06,041 and take a look at it, 80 00:05:06,041 --> 00:05:10,215 and I think that's a pretty good blend of the atmosphere into 81 00:05:10,215 --> 00:05:12,313 the dark side of the planet right here, 82 00:05:12,313 --> 00:05:14,563 and I think that's a pretty good blend here. 83 00:05:14,563 --> 00:05:15,991 So I'm happy with this, 84 00:05:15,991 --> 00:05:19,420 but I think what it needs is this encroachment of the atmosphere 85 00:05:19,420 --> 00:05:22,095 that's kind of a facing ratio that we see, 86 00:05:22,095 --> 00:05:24,241 if you're looking dead-on on the planet, 87 00:05:24,241 --> 00:05:27,345 you're not going to see the edge of the atmosphere, 88 00:05:27,345 --> 00:05:30,454 but that atmosphere is going to transmit light the 89 00:05:30,454 --> 00:05:33,563 closer you get to the edge of the planet. 90 00:05:33,563 --> 00:05:36,414 So we want that kind of blending to take place here. 91 00:05:36,414 --> 00:05:40,562 So a really easy way to do that is to use a node called a Lightwrap. 92 00:05:40,563 --> 00:05:51,563 So let's take a look at that in the next clip. 8453

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