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Now that we've entered the realm of comparing footage
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from different parts of our comp, it's time to take a look at proxies.
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So what is a proxy?
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Well a proxy is a version of our comp that's set to a lower resolution.
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Setting our Viewer to a lower resolution is going to cause us to
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be viewing the image at a much lesser quality.
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So why would we even do that?
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Well, some of the comps we've been looking at aren't very complicated right now.
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However, in production,
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your composites will quickly grow to contain hundreds of nodes.
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Each node we add to our comp adds calculation time to view our image.
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So if the calculations are very costly and are taking a great deal of time,
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we can use proxies to get quicker feedback.
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Since the image will be a lower quality resolution,
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there's less time to calculate and feedback speeds up.
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So if we take a look at the current Viewer,
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we'll see a dropdown menu here that reads 1:1.
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Let's drop that down to 1:2 to half our resolution.
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You see that there's not much change, but if we switch this to 1:16,
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you see everything start to pixelate, or even 1:32,
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you see the pixilation gets even worse.
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Now we're not actually modifying the resolution of the
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image when we're using these proxies.
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We're just creating a different Viewer that's down-resing the
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proxies to make it faster for us to get feedback.
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So right now this 1920x1280 image is currently at a resolution of 60x40 pixels,
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so that's pretty low, and if we set that to 1:8 you see it's 240x160.
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So you get a number of different choices of resolutions that you can pick,
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and it's just helpful that if you're working with a
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plate that's abnormally large,
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you can set those proxies to be a much smaller resolution,
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and work with them much faster.
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I should also point out that the Viewer panel is tied to
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the node it represents in our Node Graph,
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they're essentially the same thing.
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So if we add a Viewer Node to our comp by hitting the Tab button,
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and by typing Viewer and hitting Enter, and connecting this up to the same node,
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you notice that up here we get two different tabs.
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We have Viewer1 and Viewer2, and these correspond with Viewer1 and Viewer2,
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and you'll notice that Viewer2 set itself to a resolution of 1:1,
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so there's no proxy there.
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So if we switch back to this tab, you'll see that holds the proxy view.
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So we can set one Viewer to a low proxy and set the other to a 1:1.
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This way we can use one Viewer to get quick feedback
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and playback of our animation,
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but we have another Viewer so that we can see what
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the full resolution looks like.
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So I'm just going to go ahead now and delete this and set this back to 1:1.
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Now another way to speed up your comp when its calculations
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have become a burden on you is to use the ROI.
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ROI stands for Region Of Interest, and it's represented by this button here.
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If we click this button on,
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you'll notice this rectangular bracket pops up in our Viewer,
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and you can grab the handles on either side and change the shape of this,
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and you can grab the center point and move it to
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anywhere you want on the screen,
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and this box represents your ROI or Region Of Interest.
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Now,
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what Region Of Interest means is NUKE will only calculate pixels
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that fall within the border of this square,
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or whatever boundary you decide to set up.
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So if we go to this Color Correct Node, for example,
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and hit one to show it in the Viewer,
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it's only updating those pixels within our region of interest,
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and you can still move this if you need to see other pixels,
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but this is a way that you can selectively decide what NUKE will show you.
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So if we just pan around here,
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it's updating all those pixels based on where we're moving this box.
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So again, I can switch this back to the previous Color Correct Node,
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and it's only updating pixels within this box,
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and I can make this box really tiny,
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and show you it's only updating those pixels.
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So that's a pretty easy way to see a specific area of your comp if you're
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working on a shadow or you're working on a specular highlight somewhere in the
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image and you only want to see this area down here,
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and work with that area,
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you can just sequester those pixels and NUKE will only update those pixels,
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which makes the calculations very fast because it's only
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calculating the pixels inside this box.
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And to get rid of that you just click on this Region Of Interest button again,
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and it will go back to normal.
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