All language subtitles for 4. Using Proxy Modes and the Region of Interest (ROI) Tool

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:03,749 Now that we've entered the realm of comparing footage 2 00:00:03,749 --> 00:00:08,110 from different parts of our comp, it's time to take a look at proxies. 3 00:00:08,110 --> 00:00:09,524 So what is a proxy? 4 00:00:09,524 --> 00:00:12,523 Well a proxy is a version of our comp that's set to a lower resolution. 5 00:00:12,524 --> 00:00:16,660 Setting our Viewer to a lower resolution is going to cause us to 6 00:00:16,660 --> 00:00:19,523 be viewing the image at a much lesser quality. 7 00:00:19,524 --> 00:00:21,190 So why would we even do that? 8 00:00:21,190 --> 00:00:24,523 Well, some of the comps we've been looking at aren't very complicated right now. 9 00:00:24,524 --> 00:00:25,908 However, in production, 10 00:00:25,908 --> 00:00:30,523 your composites will quickly grow to contain hundreds of nodes. 11 00:00:30,524 --> 00:00:35,523 Each node we add to our comp adds calculation time to view our image. 12 00:00:35,524 --> 00:00:40,741 So if the calculations are very costly and are taking a great deal of time, 13 00:00:40,741 --> 00:00:43,524 we can use proxies to get quicker feedback. 14 00:00:43,524 --> 00:00:46,524 Since the image will be a lower quality resolution, 15 00:00:46,524 --> 00:00:49,524 there's less time to calculate and feedback speeds up. 16 00:00:49,524 --> 00:00:52,681 So if we take a look at the current Viewer, 17 00:00:52,681 --> 00:00:55,524 we'll see a dropdown menu here that reads 1:1. 18 00:00:55,524 --> 00:00:59,809 Let's drop that down to 1:2 to half our resolution. 19 00:00:59,809 --> 00:01:06,102 You see that there's not much change, but if we switch this to 1:16, 20 00:01:06,102 --> 00:01:10,839 you see everything start to pixelate, or even 1:32, 21 00:01:10,839 --> 00:01:14,524 you see the pixilation gets even worse. 22 00:01:14,524 --> 00:01:18,124 Now we're not actually modifying the resolution of the 23 00:01:18,124 --> 00:01:20,524 image when we're using these proxies. 24 00:01:20,524 --> 00:01:23,366 We're just creating a different Viewer that's down-resing the 25 00:01:23,366 --> 00:01:26,523 proxies to make it faster for us to get feedback. 26 00:01:26,524 --> 00:01:32,746 So right now this 1920x1280 image is currently at a resolution of 60x40 pixels, 27 00:01:32,746 --> 00:01:38,023 so that's pretty low, and if we set that to 1:8 you see it's 240x160. 28 00:01:38,023 --> 00:01:42,423 So you get a number of different choices of resolutions that you can pick, 29 00:01:42,423 --> 00:01:45,423 and it's just helpful that if you're working with a 30 00:01:45,423 --> 00:01:46,623 plate that's abnormally large, 31 00:01:46,623 --> 00:01:52,666 you can set those proxies to be a much smaller resolution, 32 00:01:52,666 --> 00:01:56,523 and work with them much faster. 33 00:01:56,524 --> 00:01:59,524 I should also point out that the Viewer panel is tied to 34 00:01:59,524 --> 00:02:01,524 the node it represents in our Node Graph, 35 00:02:01,524 --> 00:02:03,273 they're essentially the same thing. 36 00:02:03,273 --> 00:02:08,523 So if we add a Viewer Node to our comp by hitting the Tab button, 37 00:02:08,524 --> 00:02:14,238 and by typing Viewer and hitting Enter, and connecting this up to the same node, 38 00:02:14,238 --> 00:02:18,024 you notice that up here we get two different tabs. 39 00:02:18,024 --> 00:02:22,524 We have Viewer1 and Viewer2, and these correspond with Viewer1 and Viewer2, 40 00:02:22,524 --> 00:02:28,876 and you'll notice that Viewer2 set itself to a resolution of 1:1, 41 00:02:28,876 --> 00:02:31,524 so there's no proxy there. 42 00:02:31,524 --> 00:02:36,524 So if we switch back to this tab, you'll see that holds the proxy view. 43 00:02:36,524 --> 00:02:40,524 So we can set one Viewer to a low proxy and set the other to a 1:1. 44 00:02:40,524 --> 00:02:43,274 This way we can use one Viewer to get quick feedback 45 00:02:43,274 --> 00:02:44,524 and playback of our animation, 46 00:02:44,524 --> 00:02:47,114 but we have another Viewer so that we can see what 47 00:02:47,114 --> 00:02:48,251 the full resolution looks like. 48 00:02:48,251 --> 00:02:53,190 So I'm just going to go ahead now and delete this and set this back to 1:1. 49 00:02:53,190 --> 00:02:57,381 Now another way to speed up your comp when its calculations 50 00:02:57,381 --> 00:03:02,333 have become a burden on you is to use the ROI. 51 00:03:02,333 --> 00:03:08,524 ROI stands for Region Of Interest, and it's represented by this button here. 52 00:03:08,524 --> 00:03:10,623 If we click this button on, 53 00:03:10,623 --> 00:03:14,123 you'll notice this rectangular bracket pops up in our Viewer, 54 00:03:14,123 --> 00:03:19,023 and you can grab the handles on either side and change the shape of this, 55 00:03:19,023 --> 00:03:22,523 and you can grab the center point and move it to 56 00:03:22,524 --> 00:03:24,774 anywhere you want on the screen, 57 00:03:24,774 --> 00:03:28,524 and this box represents your ROI or Region Of Interest. 58 00:03:28,524 --> 00:03:29,050 Now, 59 00:03:29,050 --> 00:03:34,839 what Region Of Interest means is NUKE will only calculate pixels 60 00:03:34,839 --> 00:03:38,824 that fall within the border of this square, 61 00:03:38,824 --> 00:03:41,224 or whatever boundary you decide to set up. 62 00:03:41,224 --> 00:03:44,524 So if we go to this Color Correct Node, for example, 63 00:03:44,524 --> 00:03:47,366 and hit one to show it in the Viewer, 64 00:03:47,366 --> 00:03:50,524 it's only updating those pixels within our region of interest, 65 00:03:50,524 --> 00:03:54,069 and you can still move this if you need to see other pixels, 66 00:03:54,069 --> 00:03:59,095 but this is a way that you can selectively decide what NUKE will show you. 67 00:03:59,095 --> 00:04:02,095 So if we just pan around here, 68 00:04:02,095 --> 00:04:06,724 it's updating all those pixels based on where we're moving this box. 69 00:04:06,724 --> 00:04:10,624 So again, I can switch this back to the previous Color Correct Node, 70 00:04:10,624 --> 00:04:14,143 and it's only updating pixels within this box, 71 00:04:14,143 --> 00:04:18,333 and I can make this box really tiny, 72 00:04:18,333 --> 00:04:22,523 and show you it's only updating those pixels. 73 00:04:22,524 --> 00:04:26,887 So that's a pretty easy way to see a specific area of your comp if you're 74 00:04:26,887 --> 00:04:31,050 working on a shadow or you're working on a specular highlight somewhere in the 75 00:04:31,050 --> 00:04:34,524 image and you only want to see this area down here, 76 00:04:34,524 --> 00:04:36,190 and work with that area, 77 00:04:36,190 --> 00:04:40,523 you can just sequester those pixels and NUKE will only update those pixels, 78 00:04:40,524 --> 00:04:44,123 which makes the calculations very fast because it's only 79 00:04:44,123 --> 00:04:46,523 calculating the pixels inside this box. 80 00:04:46,524 --> 00:05:02,524 And to get rid of that you just click on this Region Of Interest button again, 81 00:05:02,524 --> 00:05:09,524 and it will go back to normal. 7432

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