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So we made it through all of the academic stuff,
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now let's put all that stuff into practice by doing an actual comp.
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So I provided a file to get started with,
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and I have that file up right now,
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so let's take a look at some of these images and kind of walk
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through what we'll be doing with this module.
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Right now in my Viewport I have two Viewers split up: I have right here Viewer1,
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and right here Viewer2,
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and those are connected to these Viewers down here in the node tree.
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So if I zoom in here, we've got Viewer1 and we've got Viewer2,
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and those are connected to these two windows,
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and what we're going to be doing is we're going to be
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actually building this earth in NUKE.
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I thought about putting it together in a 3D package and
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giving you some 3D renders and I thought,
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well,
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NUKE is powerful enough to do this all in NUKE and
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that's what the course is about, so let's just do it in NUKE.
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So let's walk through some of the images that I've included in this file.
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I've included this image that we've seen in previous clips and previous modules.
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If we take a look at that,
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it's just a picture of earth and this one was achieved in a 3D package,
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this was achieved in Maya and rendered out and comped together to be a nice,
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beautiful end result.
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I've included that file because that's going to be our
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frame of reference to work from.
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That's the goal that we're trying to hit.
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Now over here I have a couple of still images that I've
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gathered up off of NASA's website.
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These are free to use and I've included them in the module.
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They're property of the citizens of the United States,
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you've paid for these with your tax dollars,
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and anything you download off of the NASA website
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falls under the free use license.
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So, let's take a look at what we've got here.
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We've got different pictures of satellite imagery that they've
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taken of earth and stitched together for us.
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So we've got,
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down here we've got just a diffuse pass of what earth looks like
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if it was laid out as a texture map for us,
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and this is actually what you would use in 3D,
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and you'd wrap it around a sphere, so we're going to do that in NUKE here.
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We've got a low-res version next to it, this is just a lower-resolution,
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so we've got a lower-resolution map and a higher-resolution map of
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the same picture in case we need more detail,
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which we'll take a look at later.
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Over here we've got a picture of earth at night with the lights in the cities,
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and if we zoom in here, you can see all the lights here in Europe,
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and we just have a low-res version and a high-res version of those lights.
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Next, we have an image of just the oceans.
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The oceans are in here with the continents held out,
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so I'll show you how to use that.
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We have another image of the lights, and just the lights.
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This is the lights as red in here, so we'll take a look and see if we need that.
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This is another version of the lights on the continents.
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These are slightly different.
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So I don't know which one we'll use or which will work best for us,
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but let's talk through that in a future clip.
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And here we have an image of just the clouds,
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and so this is nice to just wrap around the earth and give it that
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feeling that we see here of all these wispy clouds in here.
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So that's all there is to it.
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We're going to take all of these images and we're going to set up
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a comp so that we can achieve this image of earth: the pale blue
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marble floating out there in space.
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Let's get started.
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