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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:02,058 So we made it through all of the academic stuff, 2 00:00:02,058 --> 00:00:05,409 now let's put all that stuff into practice by doing an actual comp. 3 00:00:05,409 --> 00:00:08,272 So I provided a file to get started with, 4 00:00:08,272 --> 00:00:10,760 and I have that file up right now, 5 00:00:10,760 --> 00:00:14,413 so let's take a look at some of these images and kind of walk 6 00:00:14,413 --> 00:00:16,499 through what we'll be doing with this module. 7 00:00:16,500 --> 00:00:21,300 Right now in my Viewport I have two Viewers split up: I have right here Viewer1, 8 00:00:21,300 --> 00:00:22,500 and right here Viewer2, 9 00:00:22,500 --> 00:00:26,499 and those are connected to these Viewers down here in the node tree. 10 00:00:26,500 --> 00:00:30,833 So if I zoom in here, we've got Viewer1 and we've got Viewer2, 11 00:00:30,833 --> 00:00:33,499 and those are connected to these two windows, 12 00:00:33,500 --> 00:00:36,833 and what we're going to be doing is we're going to be 13 00:00:36,833 --> 00:00:38,500 actually building this earth in NUKE. 14 00:00:38,500 --> 00:00:40,700 I thought about putting it together in a 3D package and 15 00:00:40,700 --> 00:00:42,300 giving you some 3D renders and I thought, 16 00:00:42,300 --> 00:00:42,500 well, 17 00:00:42,500 --> 00:00:45,250 NUKE is powerful enough to do this all in NUKE and 18 00:00:45,250 --> 00:00:48,500 that's what the course is about, so let's just do it in NUKE. 19 00:00:48,500 --> 00:00:51,500 So let's walk through some of the images that I've included in this file. 20 00:00:51,500 --> 00:00:56,500 I've included this image that we've seen in previous clips and previous modules. 21 00:00:56,500 --> 00:00:58,090 If we take a look at that, 22 00:00:58,090 --> 00:01:01,499 it's just a picture of earth and this one was achieved in a 3D package, 23 00:01:01,500 --> 00:01:06,499 this was achieved in Maya and rendered out and comped together to be a nice, 24 00:01:06,499 --> 00:01:07,499 beautiful end result. 25 00:01:07,500 --> 00:01:09,375 I've included that file because that's going to be our 26 00:01:09,375 --> 00:01:10,500 frame of reference to work from. 27 00:01:10,500 --> 00:01:12,785 That's the goal that we're trying to hit. 28 00:01:12,785 --> 00:01:16,214 Now over here I have a couple of still images that I've 29 00:01:16,214 --> 00:01:17,676 gathered up off of NASA's website. 30 00:01:17,676 --> 00:01:20,499 These are free to use and I've included them in the module. 31 00:01:20,500 --> 00:01:22,617 They're property of the citizens of the United States, 32 00:01:22,617 --> 00:01:24,499 you've paid for these with your tax dollars, 33 00:01:24,500 --> 00:01:27,499 and anything you download off of the NASA website 34 00:01:27,499 --> 00:01:29,499 falls under the free use license. 35 00:01:29,500 --> 00:01:32,131 So, let's take a look at what we've got here. 36 00:01:32,131 --> 00:01:34,499 We've got different pictures of satellite imagery that they've 37 00:01:34,500 --> 00:01:37,547 taken of earth and stitched together for us. 38 00:01:37,547 --> 00:01:38,690 So we've got, 39 00:01:38,690 --> 00:01:43,124 down here we've got just a diffuse pass of what earth looks like 40 00:01:43,124 --> 00:01:45,416 if it was laid out as a texture map for us, 41 00:01:45,416 --> 00:01:47,499 and this is actually what you would use in 3D, 42 00:01:47,500 --> 00:01:51,500 and you'd wrap it around a sphere, so we're going to do that in NUKE here. 43 00:01:51,500 --> 00:01:55,605 We've got a low-res version next to it, this is just a lower-resolution, 44 00:01:55,605 --> 00:01:58,928 so we've got a lower-resolution map and a higher-resolution map of 45 00:01:58,928 --> 00:02:01,500 the same picture in case we need more detail, 46 00:02:01,500 --> 00:02:03,500 which we'll take a look at later. 47 00:02:03,500 --> 00:02:08,590 Over here we've got a picture of earth at night with the lights in the cities, 48 00:02:08,590 --> 00:02:12,847 and if we zoom in here, you can see all the lights here in Europe, 49 00:02:12,847 --> 00:02:16,500 and we just have a low-res version and a high-res version of those lights. 50 00:02:16,500 --> 00:02:19,363 Next, we have an image of just the oceans. 51 00:02:19,363 --> 00:02:22,545 The oceans are in here with the continents held out, 52 00:02:22,545 --> 00:02:25,062 so I'll show you how to use that. 53 00:02:25,062 --> 00:02:28,500 We have another image of the lights, and just the lights. 54 00:02:28,500 --> 00:02:34,500 This is the lights as red in here, so we'll take a look and see if we need that. 55 00:02:34,500 --> 00:02:39,500 This is another version of the lights on the continents. 56 00:02:39,500 --> 00:02:41,500 These are slightly different. 57 00:02:41,500 --> 00:02:44,625 So I don't know which one we'll use or which will work best for us, 58 00:02:44,625 --> 00:02:46,500 but let's talk through that in a future clip. 59 00:02:46,500 --> 00:02:49,000 And here we have an image of just the clouds, 60 00:02:49,000 --> 00:02:52,961 and so this is nice to just wrap around the earth and give it that 61 00:02:52,961 --> 00:02:58,499 feeling that we see here of all these wispy clouds in here. 62 00:02:58,500 --> 00:02:59,958 So that's all there is to it. 63 00:02:59,958 --> 00:03:02,875 We're going to take all of these images and we're going to set up 64 00:03:02,875 --> 00:03:07,382 a comp so that we can achieve this image of earth: the pale blue 65 00:03:07,382 --> 00:03:09,499 marble floating out there in space. 66 00:03:09,500 --> 00:03:12,500 Let's get started. 5910

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