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Hi! This is Alan Meyerson,
coming to you from Mix With The Masters
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with a little video about how to get a
little bit more impact on our percussion.
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So I have a piece of music here from
Gears of War called "Raid Action."
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It's the first piece in the game,
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and I'll play a little bit of it.
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So let's take a look at
the percussive percussion,
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which actually sounds
pretty darn good already,
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see what could we do if we wanted
to get a little bit more out of it.
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Well, the first thing I'm going to do
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is actually something that my friend
Andrew Scheps is a big fan of,
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and that's to do a little bit
of parallel compression.
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And Andrew is a big believer
in not compressing individual elements
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and compressing the overall mix.
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And in the world of pop music,
you can do that.
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It's much, much harder to do that
in music for media,
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like in film music or in video game music,
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because we're delivering separate elements
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and you can't really have
a general compressor over everything.
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Even if you can,
which technically you can,
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it would sound really weird
if they wanted to use one stem
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and the threshold is being controlled by,
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say, a piece of percussion that isn't
there in that stem or so on and so forth.
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But what you can do is you could
do stuff over the entire stem
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and sort of congeal
the whole stem together.
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So let's think like we have
a really long beard,
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and we're Andrew,
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and let's see what it sounds like
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if I add a little bit of parallel
compression to this drum figure.
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So we've got a really nice
parallel thing there,
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so I'm going to try adding
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a little bit of the Chris Lord-Alge 1176
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in addition to a little bit of a...
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It's engineer day,
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a little bit of the JJP PuigTec,
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some little bit of top end from that.
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Let's see what happens
if I blend in a little bit of that.
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See if we get a little snap
out of it from it.
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Nice, right?
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It's doing a nice job.
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So I like that. So now, let's see if,
without creating a latency issue,
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which we could possibly have,
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if I can add to it something
that I like very much.
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And if it doesn't work here,
we'll use it in a different place,
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which is the PSP Vintage Warmer 2.
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I like getting my snap
out of this plug-in.
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Let's see if it works.
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Yeah!
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So that's really, really great.
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So we're getting there.
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Where else can we get a little bit?
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Well, we have an Aux bus
that everything is going through
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that we already have
processing on on it.
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So let's see what we're doing there.
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We have a compressor on there
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which has got a pretty fast...
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I don't quite want to hit it
as hard as that.
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I like that.
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And now we have this plug-in
called the Oxford Envolution,
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which is...
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it's a transient designer,
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one of many transient designers out there,
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but it has a really,
really good sensitivity,
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a really good threshold
where it can really grab
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the internal transients in there
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a little bit better than some
of the other ones can.
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And it also gives me the ability
to tweak the sustain a little bit.
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So, let's go a little bit over the top
and see what that gets us.
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There you go.
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So it's adding a nice amount of attack,
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and I'm cutting it
on the Sustain a little bit,
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but it's a little bit processed-sounding
to me like that.
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So now what I'm going to do
is just mix in a tiny bit of it.
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So that's pretty punchy.
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So now, if we...
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...compare it to where we were...
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Good sound,
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but...
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Really good.
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Getting there.
Now, just give it a quick listen.
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Listen to individual elements and
see if there's anything to be added.
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This guy is good.
I'm still hearing a bit of a...
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of a frequency in there I don't like.
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Right about there,
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that's taking away a little bit
of the snappiness of it.
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Right.
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So when we go from that...
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It adds quite a bit of nice snap to it.
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And there you have it.
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A way to get some more snap,
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more impact out of your percussion,
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a little bit of top end,
a little bit of transient modulation,
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a little bit of parallel compression
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with the possibility of adding just a,
you know, a bit of a harmonic...
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the PSP or anything like it.
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The Lo-Fi would work
in a situation like that,
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your favorite...
the Decapitator might work, or not.
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That's sort of a bonus thing,
see whether that helps or not,
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it won't always help,
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but it certainly sounds
like it has more impact now.
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And as long as you use it carefully
and don't overuse it,
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I have this thing I call the 20% rule:
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I always set it to where I think it
sounds good, and then I back it off 20%,
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and 99% of the time that's better.
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So thank you very much for your time.
8443
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