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Original subtitles

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- [Instructor] Computers of all shapes and sizes

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achieve their computational tasks

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by manipulating binary data, zeros and ones,

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using a set of instructions,

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built into the hardware of their chip sets.

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These instructions themselves

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are represented as zeros and ones

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in what's known as machine code.

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For as humans it's a bit mind numbing

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looking at just zeros and ones.

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So we aggregate them into sets of four bits

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and call them hexadecimal.

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Represented by the numbers no to nine,

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and the letters A to F 16 possible values in total.

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Chip manufacturers will have their own set

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of instructions for their chips.

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The most popular instruction set

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is that used with the Intel x86 chip.

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Two of the commonly seen chip sets are they ARM chip

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which is the most popular mobile phone chip,

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and the Atmel chip,

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which appears in many small IoT type devices.

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For the purposes of this course,

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we'll be focusing on the x86 chip set.

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Instructions are executed in what's known as

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the central processing unit of the chip

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using a set of registers.

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Special areas of the chip,

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which are able to manipulate bits.

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We'll look at what these registers are shortly

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but as an example, the instruction

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to add 28 to a register called ESP

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will be coded in machine language as 83 C4 1C.

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Even this is a bit tricky for us.

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Although many low level programs

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can write machine code directly.

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It's more common however, to use mnemonics

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to represent the various parts of the instruction.

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And this is what's known as assembly language.

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So we'd code this instruction

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in assembly language as ADD ESP, 1C.

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And then we'd use a program called an assembler

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to convert this mnemonic form back to machine code

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ready for the computer to execute it.

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The general model that we can keep in the back of our minds

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as we program in assembler starts with the processing unit.

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This works most effectively

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with its set of high performance registers.

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However, we often need more

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than just what can be stored in registers.

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So we need to have a memory area

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which can be used to store our data

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and our program instructions.

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We want to interact with the program.

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So we need an input and output device

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usually a screen and keyboard.

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Of course, we also have other devices

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such as track pads and the mouse and then embedded products,

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we may display to an LED.

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However these are just variations on the general theme.

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While the internal memory of a computer

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gives us what we need to operate, we need more.

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While internal memory doesn't need to be

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as fast as registers.

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It needs to be fast enough.

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This means it's volatile.

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So its contents disappear when power is removed.

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Consequently, we need to also have access

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to backing storage of some sort.

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Typically a solid state or magnetic surface hard disk.

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The size of the instruction does matter.

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For X 86 much of the assembler code we see

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is written in 32 bit code.

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However with the advent of 64 bit processes

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more extensive instructions have been included

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in the 64 bit versions of the assembler tools.

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We'll cover both 32 and 64 bit instructions.

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Microsoft includes both 32 bit and 64 bit assemblers

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called ml.exe and ml64.exe

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in their software development kits.

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These tools can be accessed via visual studio

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by including them in a C ++ project

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or run directly in the command line.

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The MASM32 SDK is project developed

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around the Microsoft MASM32 product.

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Intended as a simpler and easier introduction

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to the Microsoft MASM32 bit programming environment.

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And it comes with a simple IDE.

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GoAsm is a very easy to use set of tools,

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providing assembly and linking

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of both 32 and 64 bits assembler programs.

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We'll be focusing on GoASM

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as our assembler of choice in this course.

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We've described a basic architecture

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with which we can process instructions that work on data.

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Let's look at the general classes of instructions.

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The first category of instructions

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is the load and store instructions,

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which move data between registers and memory locations.

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These include basic move and store instructions

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as well as some more esoteric instructions

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such as sign extensions and data exchange instructions.

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The second category is the set of instructions

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used to add, subtract, multiply, and divide.

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Which provide the computational capability of the chip.

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These include signed and unsigned operations

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Packed Decimal Format operations, floating point operations

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and increment and decrement operations.

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The third major category is bit wise or logical operations.

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These are special forms of manipulation at the bit level

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such as shifting, adding or calling and so on.

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And they are used for a variety of purposes

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including extracting parts of a memory location

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a process known as masking.

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The next category is that involving instructions

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which change the flow of execution of the program.

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The most basic form of coding is to perform an instruction

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move to the next sequential instruction location

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and perform that instruction and so on.

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However, we also need to make decisions

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on whether to move to the next instruction

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or to take an alternative path.

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We do this using a set of instructions

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which change the Control flow.

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This includes if statements,

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looping instructions and sub program calls.

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There's also a number of advanced capabilities of the chip

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including AES hardware capability.

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Packed decimal 128 bit instructions

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and 256 and larger vector instructions.

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We'll cover some of this advanced material in this course

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but after the course, you might want to check the full range

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of advanced instructions yourself.

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With that as an introduction

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let's get into learning how to write assembly code.

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