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Alright, the time has finally come now
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to start sketching.
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What I usually do when I'm at this
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step, I hide the sound effects and text
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folders so that I can see my sketch
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clearly, and I also lower down the
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opacity of the storyboard layer.
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Anything that makes me see clearly.
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And I'll start sketching on this layer
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that is already available.
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I usually sketch with a custom-made
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brush I made for myself, which is
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basically a modified G-Pen.
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You can download it from the Clip
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Studio assets, I have put it up there.
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So to control the brush size I use the
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brackets keys on the keyboard, the
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right bracket is for increasing the
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size, and the left bracket is for
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decreasing it.
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I don't have a specific brush size that
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I sketch with, I just pick anything
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that looks good with my panel.
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And as I sketch, my hands are
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continuously on the control Z on my
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keyboard so that I can quickly undo my
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lines if they don't look good.
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Or you can also press this button over
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here to undo, or you can go to edit, undo.
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And if you undo a step, you can redo it
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by this button, or through edit, redo,
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or through Ctrl Y on the keyboard.
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Now in this step, you can see why
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having a rough draft really helps in
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sketching, because the scene is already
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laid out there in the panel, and I
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don't need to think about what to draw,
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but I just come and sketch immediately
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on top of it.
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so that saves a lot of time and effort
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as well and as i sketch i fix the
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mistakes i see in the rough draft so
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that i come up with a neater sketch i
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click on the E to bring up the eraser
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tool so as i sketch my hand is always
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on the control Z and E buttons
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sometimes it helps to create a new
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layer and sketch certain areas on it
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for example here i'm sketching the eyes
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on a new layer so that i can position
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them easily if their location doesn't
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look good.
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It's very essential to flip your canvas
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as you're drawing to see if things are
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in the right place.
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You can flip the canvas either from
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this button in the navigator window or
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from this button up here that we set up
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in the command bar.
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So I usually opt for this button at the top.
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So now when flipping my canvas, I can
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see that this eye is out of place.
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What I'll do is I'll enable the frame
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background here so that I can just see
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my current sketch without the storyboard.
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And now I can select the eye with the
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lasso tool and move it with the move
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tool and deselect.
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So as I sketch, I make a lot of use of
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the selection tools.
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For example, I have the lasso tool that
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I just showed you that helps me select
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a certain portion and move it with the
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move tool.
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I also make use of the selection pen
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and erase selection tools.
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They're super helpful to quickly select
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portions of your artwork.
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For example, I want to adjust the cheek
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so I'm gonna select it with the
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selection pen, which by the way I have
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put the S key as a shortcut for it on
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my keyboard.
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And then I can move the cheek a little
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bit with the move tool.
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But what I want to do now is I want to
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transform this.
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So there are multiple transformation
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tools that I find really helpful when
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I'm sketching so I want to introduce
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them to you one by one.
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The first one is the Free Transform
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tool, which you can bring up by
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clicking this button that we talked
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about earlier, or by clicking Ctrl T on
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your keyboard, and then holding the
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Ctrl button on your keyboard to quickly
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activate it, or by changing the mode
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from here to Free Transform.
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So this is the first tool.
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I'll continue sketching now and then
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introduce the second tool.
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Make it a habit to continuously flip
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your canvas and spot your mistakes and
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correct them.
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It's absolutely normal to have mistakes
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as you draw so don't worry about it.
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There's nothing wrong with that.
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Let's talk about the second tool now.
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I feel that hair proportions are a
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little bit off so in such case I use
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two very useful transformation tools.
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The first one is mesh transformation
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which is the one we put a button for it
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up here in the command bar or can also
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access it from Edit, Transform, Mesh Transformation.
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So when you activate this tool,
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whatever you had into your selection
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will be divided into equal rectangles.
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By dragging these control points you
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can easily transform your layer, but
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I'm gonna undo that and I'll merge both
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layers and then activate the Mesh
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Transformation again.
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You can increase the number of
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divisions by changing the numbers here.
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The top one changes the number of
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horizontal divisions, and the bottom
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one changes the number of vertical divisions.
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But in my case I'm gonna keep them as
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they were.
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I'm gonna use it to quickly edit my
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sketch and make it look a little bit
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better, fixing mistakes quickly.
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I also keep flipping the canvas to make
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sure things look right.
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I'll change the position of her mouth,
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add teeth to make it look more interesting.
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The mesh The mesh transformation is
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also very helpful in adjusting the eye shapes.
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Personally I don't always draw perfect
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circles so many times I adjust the eyes
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with the mesh transformation tool.
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It's much easier.
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The transformation tools are also
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useful for adjusting the mouth as well.
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Especially, again, mesh transformation
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is very helpful.
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The last very useful transformation
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tool that I want to introduce is the
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liquify tool.
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You can find the Liquify tool under the
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Blur or Blend tool and you can find it
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on top over here called Liquify.
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So this tool is like a brush.
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It comes with multiple settings.
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You can use it for quickly adjusting
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your sketch.
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For example, the brush is now set on
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the first setting which is Push.
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So by brushing over here I can push the
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pixels easily and therefore very easily
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adjust my sketch.
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you can play around with the strength
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and the hardness personally I keep it
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on the default settings.
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I sometimes also use the expand which
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enlarges your sketch and sometimes I
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also use the pinch one which is the
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opposite to the expand tool.
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So play around with the liquify tool
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and see how you can adjust your sketch
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with it.
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Now let's switch to this panel and talk
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about another very convenient tool to
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use which is the symmetry ruler The
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symmetry ruler is great for drawing
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front-of-view faces because they're
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symmetrical on both sides.
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So I can grab this ruler from here,
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this ruler icon.
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Under those subtools, click over here
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on symmetrical ruler.
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And to draw the face now, keep the
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number of lines to 2.
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And come to your artwork and drag to
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set up your ruler.
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If you want to rotate it a little bit
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and adjust this position, then you can
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do that with the object tool.
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So, by clicking on it, I can rotate it
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from here and adjust its position.
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I think this is good enough.
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Usually I set it to cross the nose of
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my character because that's the point
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of symmetry.
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And now I can easily sketch the face of
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my character without having to do the
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effort twice.
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I usually sketch just the eyes, face
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and ears while having the symmetry
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ruler activated.
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And sometimes I also sketch the neck,
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but in this case I don't need the neck
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because neck is not symmetric.
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So once I'm done drawing the symmetric
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part, I right-click the ruler icon here
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on top of the layer and then untick
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Shore Ruler so that I can continue
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drawing without the effect of the ruler.
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And then I continue doing the same
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process I did earlier, doing
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transformations and selecting stuff and
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moving them based on my needs and also
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making sure to I feel I drew the head
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too big or too wide, so I just select
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it by itself and use the normal
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transformation tool to scale it down
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until I find it looking okay.
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And so we finished another panel.
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You can make use of the symmetry ruler
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for other great uses as well.
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For example, let's change the number of
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lines to 4 or 5 and draw a line.
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Now you can see that we have 5 symmetry lines.
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This is very useful to quickly draw
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patterns or for example lace and things
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like that.
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You can make so many interesting stuff
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in this so effortlessly.
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So sketching can be a really fun
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experience and with all those tools
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I've introduced to you, they make this
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phase much much easier as you've seen.
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But sometimes you can still find it
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challenging to get your sketch right,
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especially when you have hard poses
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that you're not used to draw or find it
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hard to imagine how look like.
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In such cases, you shouldn't worry too
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much, just search up some photo
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references and draw your pose while
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looking at them.
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And if the photo is yours, there is
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absolutely no problem in tracing over
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it, because that can save you a lot of
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time on the long run.
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I mean, drawing comics is not an easy
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task, it's a very time and energy
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consuming task and especially if you
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are a publishing creator and want to
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keep on bringing updates in a timely
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manner, then you absolutely need to
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take shortcuts in this process.
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Personally, ever since I started
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working on my webtoon, I made my motto
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to be work smart not hard.
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So wherever I can cut corners, I
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wouldn't hesitate to do that.
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What you should care about the most is
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bringing your comic in a clear way that
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is also fun to make and not a thing to
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stress over.
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So wherever and whenever you can, make
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use of those amazing tools that
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technology has provided and made
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drawing a much easier experience than
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ever before.
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And don't worry about your skills, your
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drawing skills will naturally improve
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with time anyway as you're drawing your
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comic since for each chapter you're
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drawing at least 30 artworks so you'll
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find that with time your sketching
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skills and your overall drawing skills
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will improve a lot.
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But of course it's very important as
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well to do practice sessions every now
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and then of gesture drawing, pose
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drawing, while looking at photo
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references, it can help enrich your
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memory and introduce you to a new
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catalogue of poses that can be stored
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in your mind, so you'll find that
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drawing certain poses will become
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easier with time, the more you practice.
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While speaking of photos and
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everything, I want to give you a very
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useful quick tip.
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When you have hand poses that are
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really hard to draw or you want to save
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time instead of having to guess them,
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just take a photo for your hand, copy
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paste it your panel and resize it
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according to your panel's composition,
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lower the opacity and just draw over it
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and save yourself a lot of time instead
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of having to guess.
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I want you to know that doing this is
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totally fine and okay because it's your
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own photo and that is perfectly fine.
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What you need to be careful of of
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course is that you use your own photos
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or you use copyright free photos for
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this in order to avoid trouble.
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If the photo is So now I'll disable my
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hand photo and play around a little bit
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with it to make it resemble my rough draft.
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I'm also playing around with the
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thickness because I'm going to use this
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as my line art immediately since it's a
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clean sketch.
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I'll also adjust it a little bit with
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the mesh transformation tool.
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I don't always trace hand photos as
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they are.
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I do some adjustments to them to make
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them resemble my art style better.
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So give this a try.
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If you have a Take a photo of your hand
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and make it easier on yourself.
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And there you have it.
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I finished this panel so quickly.
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So that's all for this lesson.
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In the next lesson we'll talk about
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Eclipse Studio Paint's 3D figure and
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how we can make use of it to draw heart poses.22495
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