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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,880 --> 00:00:04,290 In this tutorial, I'll show you 2 00:00:04,290 --> 00:00:06,210 how to create this rain bear keep. 3 00:00:06,210 --> 00:00:08,690 The keep itself is a pretty easy to make. 4 00:00:08,685 --> 00:00:11,795 But the most challenging part of it is to make 5 00:00:11,790 --> 00:00:15,460 this part of the color come down with using pins. 6 00:00:15,460 --> 00:00:18,400 I find out different tricks how to make it. 7 00:00:18,395 --> 00:00:20,515 And I am going to share those with 8 00:00:20,510 --> 00:00:23,090 you. Let's get started. 9 00:00:23,090 --> 00:00:26,930 First of all, I'm going to start making a small color, 10 00:00:26,930 --> 00:00:29,240 very thin one on the which I am 11 00:00:29,240 --> 00:00:31,550 going to show the bigger color and the gifts. 12 00:00:31,550 --> 00:00:33,110 And the reason why is adjusted 13 00:00:33,110 --> 00:00:34,790 that it's easier to show it 14 00:00:34,790 --> 00:00:38,680 onto middle pieces st directly onto that beak color, 15 00:00:38,675 --> 00:00:40,465 cause it was giving me trouble 16 00:00:40,460 --> 00:00:43,170 when I try to do it like that. 17 00:00:44,590 --> 00:00:53,720 I am going to make her teen color signal 18 00:00:53,720 --> 00:00:58,470 so the instigator simulate. 19 00:01:00,570 --> 00:01:03,040 There's a bit too tight in hertz, 20 00:01:03,040 --> 00:01:04,120 so I'll make it a bit 21 00:01:04,120 --> 00:01:07,920 wider late and then 22 00:01:07,915 --> 00:01:11,925 I'll apply the actually this should be too cold. 23 00:01:11,920 --> 00:01:15,450 Color, the theme color February. 24 00:01:15,445 --> 00:01:18,105 And all of these I include for you to 25 00:01:18,100 --> 00:01:21,060 download all physical properties, presets and stuff. 26 00:01:21,055 --> 00:01:22,905 All these is the our cotton cloth 27 00:01:22,900 --> 00:01:26,580 with higher bending warp and higher bending waves, 28 00:01:26,575 --> 00:01:29,815 which I applied to it to make it stiffer. 29 00:01:29,815 --> 00:01:32,035 Now let's make the cape. 30 00:01:32,035 --> 00:01:35,865 I want there to be a whole bunch of wrinkles on the top, 31 00:01:35,860 --> 00:01:37,570 not too many, but what 32 00:01:37,570 --> 00:01:39,490 decent amount to make it look like? 33 00:01:39,490 --> 00:01:40,920 Lots of fabric dear. 34 00:01:40,920 --> 00:01:44,110 So I have to make it quite a bit wider. 35 00:01:44,105 --> 00:01:46,295 Then my color. 36 00:01:48,190 --> 00:01:50,990 And a switch to tea indexer surface, 37 00:01:50,990 --> 00:01:53,090 I can see what's inside and the 38 00:01:53,090 --> 00:01:56,740 outside as it will flip horizontally. 39 00:01:56,735 --> 00:01:58,885 Now I am going to save me. 40 00:01:58,880 --> 00:02:00,400 So these two deal. 41 00:02:00,395 --> 00:02:09,485 Then simulate. Didn't bring the skip over her shoulder. 42 00:02:12,370 --> 00:02:16,420 Gibbs S21 to go to the fingers. 43 00:02:16,415 --> 00:02:18,835 I found it first of all useful to 44 00:02:18,830 --> 00:02:21,040 have fingers sort of bend a bit, 45 00:02:21,035 --> 00:02:22,715 not straight sticking out. 46 00:02:22,715 --> 00:02:25,285 And secondly, to raise a scheme for offset. 47 00:02:25,280 --> 00:02:27,320 Now when you read the skin offset, 48 00:02:27,320 --> 00:02:30,160 it keeps it from going through the fingers so much, 49 00:02:30,155 --> 00:02:32,845 but it also going to upset a bit common scheme. 50 00:02:32,840 --> 00:02:36,830 So it's gonna be hanging a tiny bit, but in the ear. 51 00:02:36,830 --> 00:02:39,650 Instead of being the tight against her, 52 00:02:39,650 --> 00:02:43,490 better to just try to pull it out of our fingers. 53 00:02:43,490 --> 00:02:48,230 Then race or skin opposite too much on it. Here we go. 54 00:02:48,230 --> 00:02:50,980 Now I don't want it to touch here, losing like that. 55 00:02:50,975 --> 00:02:53,495 I wanted to close around here. 56 00:02:53,495 --> 00:02:59,095 So I'm going to go with my eraser tool and drag this end. 57 00:02:59,090 --> 00:03:01,030 Let's see how much. 58 00:03:01,025 --> 00:03:04,775 I think even one box is enough. 59 00:03:05,010 --> 00:03:08,510 And then the site as well. 60 00:03:10,260 --> 00:03:13,210 There we go. Then there is a Beta of 61 00:03:13,210 --> 00:03:16,250 opening there and it looks a bit better. 62 00:03:17,820 --> 00:03:20,070 Now it's sort of strange. 63 00:03:20,065 --> 00:03:21,615 It looks very flat, almost very 64 00:03:21,610 --> 00:03:24,790 buttery net causes on the basic fabric. 65 00:03:24,790 --> 00:03:27,850 So I'll drop the cape big fabric, 66 00:03:27,850 --> 00:03:30,360 which is just black waived with specular 67 00:03:30,355 --> 00:03:34,165 for the color and the arc bottom plot receipt on it. 68 00:03:34,165 --> 00:03:39,615 That looks better. I will also make 69 00:03:39,610 --> 00:03:41,350 the image a little bit go up 70 00:03:41,350 --> 00:03:45,590 more to give it a bit more material in the front. 71 00:03:48,190 --> 00:03:50,450 Any tiny bit bigger 72 00:03:50,450 --> 00:03:59,600 rover legs. 73 00:03:59,600 --> 00:04:02,750 Now, let's start layering those two layers of it. 74 00:04:02,750 --> 00:04:06,750 Start with the bigger one benefited. 75 00:04:12,850 --> 00:04:18,470 Flip horizontally. That's a big tube along. 76 00:04:18,470 --> 00:04:19,720 Not quite so long. 77 00:04:19,715 --> 00:04:23,605 I want it to be more like that. 78 00:04:23,600 --> 00:04:25,360 Yeah, that's better. 79 00:04:25,355 --> 00:04:28,075 Dni wanted to show these two DR2 80 00:04:28,070 --> 00:04:31,170 and go in and address the swing. 81 00:04:34,270 --> 00:04:38,120 You could of course, just added a segment point. 82 00:04:38,120 --> 00:04:41,900 We want the sewing to indent just segment so the layer. 83 00:04:41,900 --> 00:04:43,720 So let's pretty faster than 84 00:04:43,715 --> 00:04:51,985 adjusting the sewing late. 85 00:04:51,980 --> 00:04:56,110 Now I'm going to drop the small February, 86 00:04:56,105 --> 00:04:59,695 which is also just red color 87 00:04:59,690 --> 00:05:02,000 with white specular and RC phone. 88 00:05:02,000 --> 00:05:03,850 And the reason I put the RC4 89 00:05:03,845 --> 00:05:05,785 on this was because the cotton, 90 00:05:05,780 --> 00:05:08,360 it was getting too lumpy with all the layers. 91 00:05:08,360 --> 00:05:12,450 But with the RC one on this one was hanging nicer. 92 00:05:12,580 --> 00:05:15,180 Simulate. 93 00:05:29,350 --> 00:05:32,750 It's not quite reaching the pH like this one. 94 00:05:32,750 --> 00:05:36,210 So let's make the NCL bit longer. 95 00:05:36,970 --> 00:05:41,460 Move it off so you don't get on Tuesday. 96 00:05:43,510 --> 00:05:46,370 This one needs a bit more, 97 00:05:46,370 --> 00:05:48,650 then it's covering it up to the end. 98 00:05:48,650 --> 00:05:50,830 We don't want it covering up to the end. 99 00:05:50,825 --> 00:05:52,985 Then just keep it straight or even 100 00:05:52,985 --> 00:05:55,955 carried in if you want. Moved up pointing. 101 00:05:55,955 --> 00:05:59,045 I mean, then I'm going to copy this 102 00:05:59,045 --> 00:05:59,455 and 103 00:05:59,450 --> 00:05:59,780 paste 104 00:05:59,780 --> 00:06:09,470 it down. 105 00:06:09,470 --> 00:06:11,480 Like this might be a bit of a problem 106 00:06:11,480 --> 00:06:13,970 because it might go to go into the other one. 107 00:06:13,970 --> 00:06:16,280 We should have to see about debt. 108 00:06:16,280 --> 00:06:18,200 If it's a problem, 109 00:06:18,200 --> 00:06:20,770 we just reset it and then repeat. 110 00:06:20,765 --> 00:06:28,445 And DC, I am also going to show on to their simulate. 111 00:06:28,445 --> 00:06:32,155 I want to apply this black February, 112 00:06:32,150 --> 00:06:34,510 which also Soufan, blessed with black color. 113 00:06:34,505 --> 00:06:37,045 So I can see what's going on there. 114 00:06:37,040 --> 00:06:41,220 It looks like running into a small tangled here. 115 00:06:41,830 --> 00:06:47,070 We can try to reset it, that element. 116 00:06:52,150 --> 00:06:56,560 Then simulate that might fix it. 117 00:06:56,555 --> 00:06:59,545 I would go into a sane different layer, 118 00:06:59,540 --> 00:07:00,890 numerous to the layers could 119 00:07:00,890 --> 00:07:03,570 tell them port should be on top. 120 00:07:13,630 --> 00:07:17,460 That seems to have fixed it for now. 121 00:07:17,680 --> 00:07:20,480 If you are running into troubles and ingest, 122 00:07:20,480 --> 00:07:24,350 go in here and put in layer one for the bottom one, 123 00:07:24,350 --> 00:07:25,490 layer two for this one, 124 00:07:25,490 --> 00:07:27,020 layer T for that one. 125 00:07:27,020 --> 00:07:29,640 And then it will work. 126 00:07:51,670 --> 00:07:54,170 Now I see that this color thing 127 00:07:54,170 --> 00:07:56,140 is getting quite stretched out. 128 00:07:56,135 --> 00:07:58,045 So I am going to go 129 00:07:58,040 --> 00:07:59,870 into here and raise the stretch Swift, 130 00:07:59,870 --> 00:08:01,700 which is going to make it stiffer on 131 00:08:01,700 --> 00:08:04,660 the horizontal axis so it doesn't stretch so much. 132 00:08:04,655 --> 00:08:09,425 This result you can see is becoming tied around her. 133 00:08:10,750 --> 00:08:16,110 I also want to make this top layer bit shorter. 134 00:08:20,320 --> 00:08:27,030 This one is much shorter too. There we go. 135 00:08:37,450 --> 00:08:40,720 Now because we move this point out, 136 00:08:40,715 --> 00:08:44,465 you can see it has more sharp tip then A-flat loop. 137 00:08:44,465 --> 00:08:46,825 So in fact, I'm just going to select 138 00:08:46,820 --> 00:08:50,390 this point and move them back straight down. 139 00:08:50,390 --> 00:08:53,120 That will not have 140 00:08:53,120 --> 00:08:57,480 such a sharp tip like that point. It is like that. 141 00:09:07,360 --> 00:09:11,160 Now let's get that be colored. 142 00:09:12,190 --> 00:09:16,530 I just moved this to the other way. 10100

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