All language subtitles for 563068-06 - Spiky Vampire Bat Cape - Start - Cape & Cloak in Marvelous Designer.en-US

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These are the user uploaded subtitles that are being translated: 1 00:00:01,550 --> 00:00:04,290 In this tutorial, I'll show you how 2 00:00:04,290 --> 00:00:06,900 to create these vampire bat cap, 3 00:00:06,900 --> 00:00:10,820 standing color and all the different parts to it. 4 00:00:10,815 --> 00:00:13,485 First of all, before we even created, 5 00:00:13,485 --> 00:00:15,365 I want you to notice that it's 6 00:00:15,360 --> 00:00:17,250 made out of the three pattern pieces. 7 00:00:17,250 --> 00:00:18,600 Now you could make it out 8 00:00:18,600 --> 00:00:21,270 one pattern piece and then rapid across. 9 00:00:21,270 --> 00:00:24,920 But I find it's just easier to make it out of three. 10 00:00:24,915 --> 00:00:27,225 So this is one, this is one. 11 00:00:27,225 --> 00:00:29,685 And then this part is in the back is one. 12 00:00:29,685 --> 00:00:31,865 And that is makes it a bit easier to show 13 00:00:31,860 --> 00:00:34,550 and make it drip it occurs. 14 00:00:34,545 --> 00:00:37,845 Now let's create a new project. 15 00:00:38,360 --> 00:00:42,360 Let's start this from scratch. 16 00:00:42,355 --> 00:00:45,575 So first of all, I'm going to make him color. 17 00:00:45,575 --> 00:00:48,695 And we're not going to have a color in the final cape. 18 00:00:48,695 --> 00:00:52,375 But I'm making a color now so that when you dip the cape, 19 00:00:52,370 --> 00:00:55,930 it doesn't just slip off him as it often does offer. 20 00:00:55,925 --> 00:00:58,315 It's not tied onto something. 21 00:00:58,310 --> 00:01:00,950 And I still, we're firing the shape with the cape. 22 00:01:00,950 --> 00:01:04,970 It easiest just to show it onto collar segment. 23 00:01:04,970 --> 00:01:06,800 So these parts together, 24 00:01:06,800 --> 00:01:08,930 then it is something that it's 25 00:01:08,930 --> 00:01:12,420 calling into when he is not just slipping off him. 26 00:01:17,470 --> 00:01:21,590 Now the cape is going to have a lot of material. 27 00:01:21,590 --> 00:01:24,640 I want to make this color stiffer. 28 00:01:24,635 --> 00:01:28,415 If I get tangled, just reset it. 29 00:01:28,415 --> 00:01:30,335 I want to make it stiffer. 30 00:01:30,335 --> 00:01:32,935 Otherwise it's going to be pulled down with the Cape. 31 00:01:32,930 --> 00:01:39,600 So I'm going to call this color temporary color. 32 00:01:40,750 --> 00:01:43,910 I am going to raise bending, 33 00:01:43,910 --> 00:01:48,460 warp and weft just to make it a bit stiffer. 34 00:01:48,455 --> 00:01:51,965 Then I'll add the fabric or the cape. 35 00:02:00,250 --> 00:02:03,340 I don't want it to be Steve. 36 00:02:03,335 --> 00:02:06,635 Play with dead weight more after we make the cape, 37 00:02:06,635 --> 00:02:09,595 right now I am going to make the black pattern piece. 38 00:02:09,590 --> 00:02:12,700 And then I'm going to make the two side ones. 39 00:02:12,695 --> 00:02:14,605 To make the first great NPS, 40 00:02:14,600 --> 00:02:17,230 I am going to use my rectangular pattern tool. 41 00:02:17,225 --> 00:02:20,545 And if you want that to be more wrinkles in the top, 42 00:02:20,540 --> 00:02:22,150 let's make it white on the top. 43 00:02:22,145 --> 00:02:24,685 I don't want there to be two minutes because I am 44 00:02:24,680 --> 00:02:27,940 just going to make it pretty narrower on the top. 45 00:02:27,935 --> 00:02:31,895 And about the length, the length that I want it to be. 46 00:02:32,380 --> 00:02:36,040 I wanted to reach about this height. 47 00:02:36,035 --> 00:02:38,945 Then to work around dripping down like that, 48 00:02:38,945 --> 00:02:41,935 I am going to add a point somewhere around there. 49 00:02:41,930 --> 00:02:43,790 I can move this point up 50 00:02:43,790 --> 00:02:47,780 also to the same height I want it to be. 51 00:02:47,780 --> 00:02:50,390 Then move this one down, 52 00:02:50,390 --> 00:02:52,960 convert to a curve point, 53 00:02:52,955 --> 00:02:56,015 then start adding other cuff points 54 00:02:56,015 --> 00:02:59,135 to make the shape that I want it to be. 55 00:03:01,660 --> 00:03:06,900 A bit more and a bit more roundness there. I think. 56 00:03:07,900 --> 00:03:11,620 Something like that. I move it to the back. 57 00:03:11,615 --> 00:03:13,895 If it is lighter color, 58 00:03:13,895 --> 00:03:15,575 you would see that this is 59 00:03:15,575 --> 00:03:17,125 the inset color or it 60 00:03:17,120 --> 00:03:19,040 happens when we move it to the back. 61 00:03:19,040 --> 00:03:20,900 So I am just going to flip 62 00:03:20,900 --> 00:03:24,150 horizontally and other right side out. 63 00:03:25,090 --> 00:03:28,270 It's not exactly even on both sides. 64 00:03:28,265 --> 00:03:29,945 And I want it to be pretty even. 65 00:03:29,945 --> 00:03:31,615 So I'm just going to quickly 66 00:03:31,610 --> 00:03:33,560 right-click with my Split Line tool. 67 00:03:33,560 --> 00:03:39,480 Type in 50, 50% percent. 68 00:03:40,810 --> 00:03:45,760 Select these points, delete them, then unfold. 69 00:03:45,755 --> 00:03:49,375 And now it's nice and symmetric on both sides. 70 00:03:49,370 --> 00:03:53,570 Now I am going to solve this whole segment here. 71 00:03:53,570 --> 00:03:56,090 This top line to the back of 72 00:03:56,090 --> 00:03:58,990 the color up to about what his shoulder are. 73 00:03:58,985 --> 00:04:02,915 Two that will be up to here. 74 00:04:04,090 --> 00:04:07,150 I just made this up for AT lane. 75 00:04:07,145 --> 00:04:10,925 So it's a bit more even and easier to calculate. 76 00:04:11,380 --> 00:04:15,470 Then find the center and just align it in that lane so I 77 00:04:15,470 --> 00:04:20,000 can count easily how many block meet switches or center. 78 00:04:20,000 --> 00:04:20,630 Good. 79 00:04:20,630 --> 00:04:23,670 We said around here. 80 00:04:24,100 --> 00:04:27,100 I'll put a segment point here. 81 00:04:27,095 --> 00:04:34,175 That's 1234. So 1234 segment point there. 82 00:04:34,175 --> 00:04:36,455 And I don't need this point here. 83 00:04:36,455 --> 00:04:43,445 So denial segment, so these two middle and simulate. 84 00:04:43,445 --> 00:04:46,825 You can see the colors being selected backwards. 85 00:04:46,820 --> 00:04:48,500 So I think we need to give it 86 00:04:48,500 --> 00:04:56,660 a bit more bending and apply the Cape 87 00:04:56,660 --> 00:04:58,230 to the Cape 88 00:05:07,960 --> 00:05:09,230 late. 89 00:05:09,230 --> 00:05:10,640 I just received that right now 90 00:05:10,640 --> 00:05:13,090 because I want that to be straight. 91 00:05:13,085 --> 00:05:15,625 I will make the other two patterns 92 00:05:15,620 --> 00:05:17,470 that will grip over the front. 93 00:05:17,465 --> 00:05:20,425 I want them to be the same land here. 94 00:05:20,420 --> 00:05:25,110 And then I just wanted him to be a bit define shipped. 95 00:05:26,290 --> 00:05:28,910 So for this, I am going to use 96 00:05:28,910 --> 00:05:33,720 my polygon tool and make the same land here. 97 00:05:37,600 --> 00:05:40,590 Then suddenly like that. 98 00:05:42,670 --> 00:05:45,230 Then I am going to segment so 99 00:05:45,230 --> 00:05:46,950 these two debt 100 00:05:57,400 --> 00:05:58,610 move 101 00:05:58,610 --> 00:06:02,070 it over his arm so it doesn't go through her arm. 102 00:06:02,110 --> 00:06:04,850 Then I'm going to show this land and 103 00:06:04,850 --> 00:06:07,750 that means to be a bit shorter. 104 00:06:07,745 --> 00:06:12,185 I'm going to sort this length to the front of the color. 105 00:06:13,090 --> 00:06:17,220 You can either use we saw or segments to it. 106 00:06:17,920 --> 00:06:20,970 Then I simulate. 107 00:06:22,210 --> 00:06:24,280 Now I like this. 108 00:06:24,275 --> 00:06:26,335 Most of all I think this is a wrong February. 109 00:06:26,330 --> 00:06:30,590 Don't need it looks rather Steve and stranger. 110 00:06:30,590 --> 00:06:32,590 I would like this to go down 111 00:06:32,585 --> 00:06:34,585 beat for the n-bit more rounded. 112 00:06:34,580 --> 00:06:38,030 And especially I wanted the shape to be rounded here, 113 00:06:38,030 --> 00:06:40,470 the longest part of it 114 00:06:40,810 --> 00:06:45,800 can either first add a segment point or a point whatever. 115 00:06:45,800 --> 00:06:49,520 Convert that to occur afterwards. 116 00:06:49,520 --> 00:06:52,310 I also want this part to be longer. 117 00:06:52,310 --> 00:06:54,400 So to make this part longer, 118 00:06:54,395 --> 00:06:57,215 stripe is laying down. 119 00:06:58,780 --> 00:07:03,760 Simulate. That's been better. 120 00:07:03,755 --> 00:07:07,925 And also to carve this and this, 121 00:07:11,110 --> 00:07:17,010 then I'm going to select this copy and symmetric wasted. 122 00:07:40,840 --> 00:07:44,440 Now to give it a rape look with those, 123 00:07:44,435 --> 00:07:47,255 those spiky things, that's very simple. 124 00:07:47,255 --> 00:07:51,005 All we have to do is add a bunch of Sigmund points. 125 00:07:52,390 --> 00:07:57,400 Next, going to remove a bit of that curve. 126 00:07:57,395 --> 00:08:00,595 But that doesn't matter so much because we are 127 00:08:00,590 --> 00:08:03,380 going to make it look more spiky. 128 00:08:03,380 --> 00:08:06,480 Didn't just going with our cuff tool. 129 00:08:07,600 --> 00:08:10,570 Start carving in all those points, 130 00:08:10,565 --> 00:08:13,685 all those sigma1 lines between these points. 131 00:08:13,685 --> 00:08:18,245 And then we've got those nice spiky effect. 132 00:08:23,920 --> 00:08:27,230 What now? Spikiness. If we want 133 00:08:27,230 --> 00:08:29,690 it to be looking even sharper in, 134 00:08:29,690 --> 00:08:33,230 if we make this longer points in-between, 135 00:08:33,230 --> 00:08:37,270 we'll start to look more spikier and almost a bit more. 136 00:08:37,265 --> 00:08:39,905 Rather than bird-like. 137 00:08:40,030 --> 00:08:43,100 Ccd are coming much a Tina, 138 00:08:43,100 --> 00:08:46,530 We'll see that look a bit like bat wing. 139 00:08:51,190 --> 00:08:54,260 Now I am going to add segment points on 140 00:08:54,260 --> 00:08:56,590 this front part of the cape. 141 00:08:56,585 --> 00:09:01,025 Patterns. Do the same thing in there. 142 00:09:01,510 --> 00:09:03,980 Now that I sort of, 143 00:09:03,980 --> 00:09:06,480 I think I would like the ship. 144 00:09:06,670 --> 00:09:10,150 Now that I would like the ship that is hanging, 145 00:09:10,145 --> 00:09:11,615 I might refine it with more, 146 00:09:11,615 --> 00:09:13,135 but I like the overall shape. 147 00:09:13,130 --> 00:09:15,290 I am going to remove the symmetry. 148 00:09:15,290 --> 00:09:17,210 Maybe we don't even need it, 149 00:09:17,210 --> 00:09:19,430 but I wanted to make sure that the lines 150 00:09:19,430 --> 00:09:21,680 are the same length DNA. 151 00:09:21,680 --> 00:09:25,630 I'm just going to define points here. 152 00:09:25,625 --> 00:09:28,865 Make it look a bit different. 153 00:09:43,210 --> 00:09:46,040 Now just hide delay inlet because 154 00:09:46,040 --> 00:09:49,260 then it's easier to see what I am doing. 155 00:09:56,590 --> 00:10:00,220 Now we have got a Westlake grip looking things. 156 00:10:00,215 --> 00:10:02,425 And I want this part here to be longer, 157 00:10:02,420 --> 00:10:04,850 so I'm going to select the Steve's 158 00:10:04,850 --> 00:10:08,210 here and draw them out. 159 00:10:08,210 --> 00:10:15,710 The same thing here. Then they're longer, 160 00:10:15,710 --> 00:10:19,080 they're even a bit longer. 161 00:10:30,610 --> 00:10:32,930 It's a bit hard to see. 162 00:10:32,930 --> 00:10:36,570 So I just add a bit of speakers already here. 163 00:10:36,940 --> 00:10:40,350 Now I can see it better. 164 00:10:48,340 --> 00:10:52,300 Got our Kp and now lifts process. 165 00:10:52,295 --> 00:10:54,965 Adding the 10k piece. 11881

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