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In this tutorial,
I'll show you how
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to create these vampire bat cap,
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standing color and all the
different parts to it.
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First of all, before
we even created,
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I want you to notice that it's
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made out of the three
pattern pieces.
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Now you could make it out
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one pattern piece and
then rapid across.
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But I find it's just easier
to make it out of three.
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So this is one, this is one.
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And then this part is
in the back is one.
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And that is makes it
a bit easier to show
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and make it drip it occurs.
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Now let's create a new project.
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Let's start this from scratch.
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So first of all, I'm
going to make him color.
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And we're not going to have
a color in the final cape.
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But I'm making a color now so
that when you dip the cape,
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it doesn't just slip off
him as it often does offer.
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It's not tied onto something.
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And I still, we're firing
the shape with the cape.
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It easiest just to show
it onto collar segment.
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So these parts together,
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then it is something that it's
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calling into when he is
not just slipping off him.
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Now the cape is going to
have a lot of material.
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I want to make this
color stiffer.
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If I get tangled, just reset it.
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I want to make it stiffer.
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Otherwise it's going to be
pulled down with the Cape.
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So I'm going to call this
color temporary color.
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I am going to raise bending,
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warp and weft just to
make it a bit stiffer.
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Then I'll add the
fabric or the cape.
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I don't want it to be Steve.
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Play with dead weight more
after we make the cape,
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right now I am going to make
the black pattern piece.
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And then I'm going to
make the two side ones.
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To make the first great NPS,
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I am going to use my
rectangular pattern tool.
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And if you want that to be
more wrinkles in the top,
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let's make it white on the top.
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I don't want there to be
two minutes because I am
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just going to make it
pretty narrower on the top.
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And about the length, the
length that I want it to be.
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I wanted to reach
about this height.
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Then to work around
dripping down like that,
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I am going to add a point
somewhere around there.
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I can move this point up
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also to the same height
I want it to be.
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Then move this one down,
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convert to a curve point,
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then start adding
other cuff points
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to make the shape
that I want it to be.
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A bit more and a bit more
roundness there. I think.
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Something like that. I
move it to the back.
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If it is lighter color,
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you would see that this is
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the inset color or it
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happens when we move
it to the back.
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So I am just going to flip
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horizontally and
other right side out.
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It's not exactly
even on both sides.
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And I want it to be pretty even.
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So I'm just going to quickly
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right-click with my
Split Line tool.
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Type in 50, 50% percent.
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Select these points,
delete them, then unfold.
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And now it's nice and
symmetric on both sides.
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Now I am going to solve
this whole segment here.
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This top line to the back of
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the color up to about
what his shoulder are.
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Two that will be up to here.
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I just made this up for AT lane.
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So it's a bit more even
and easier to calculate.
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Then find the center and just
align it in that lane so I
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can count easily how many
block meet switches or center.
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Good.
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We said around here.
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I'll put a segment point here.
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That's 1234. So 1234
segment point there.
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And I don't need
this point here.
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So denial segment, so these
two middle and simulate.
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You can see the colors
being selected backwards.
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So I think we need to give it
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a bit more bending
and apply the Cape
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to the Cape
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late.
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I just received that right now
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because I want that
to be straight.
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I will make the
other two patterns
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that will grip over the front.
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I want them to be
the same land here.
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And then I just wanted him
to be a bit define shipped.
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So for this, I am going to use
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my polygon tool and make
the same land here.
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Then suddenly like that.
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Then I am going to segment so
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these two debt
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move
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it over his arm so it
doesn't go through her arm.
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Then I'm going to
show this land and
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that means to be a bit shorter.
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I'm going to sort this length
to the front of the color.
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You can either use we
saw or segments to it.
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Then I simulate.
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Now I like this.
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Most of all I think this
is a wrong February.
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Don't need it looks rather
Steve and stranger.
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I would like this to go down
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beat for the n-bit more rounded.
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And especially I wanted the
shape to be rounded here,
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the longest part of it
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can either first add a segment
point or a point whatever.
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Convert that to
occur afterwards.
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I also want this
part to be longer.
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So to make this part longer,
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stripe is laying down.
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Simulate. That's been better.
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And also to carve this and this,
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then I'm going to select this
copy and symmetric wasted.
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Now to give it a rape
look with those,
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those spiky things,
that's very simple.
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All we have to do is add a
bunch of Sigmund points.
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Next, going to remove
a bit of that curve.
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But that doesn't matter
so much because we are
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going to make it
look more spiky.
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Didn't just going
with our cuff tool.
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Start carving in
all those points,
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all those sigma1 lines
between these points.
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And then we've got those
nice spiky effect.
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What now? Spikiness. If we want
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it to be looking
even sharper in,
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if we make this longer
points in-between,
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we'll start to look more
spikier and almost a bit more.
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Rather than bird-like.
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Ccd are coming much a Tina,
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We'll see that look
a bit like bat wing.
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Now I am going to add
segment points on
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this front part of the cape.
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Patterns. Do the
same thing in there.
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Now that I sort of,
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I think I would like the ship.
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Now that I would like the
ship that is hanging,
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I might refine it with more,
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but I like the overall shape.
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I am going to remove
the symmetry.
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Maybe we don't even need it,
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but I wanted to make
sure that the lines
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are the same length DNA.
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I'm just going to
define points here.
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Make it look a bit different.
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Now just hide delay
inlet because
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then it's easier to
see what I am doing.
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Now we have got a Westlake
grip looking things.
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And I want this part
here to be longer,
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so I'm going to
select the Steve's
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here and draw them out.
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The same thing here.
Then they're longer,
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they're even a bit longer.
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It's a bit hard to see.
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So I just add a bit of
speakers already here.
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Now I can see it better.
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Got our Kp and now
lifts process.
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Adding the 10k piece.
11881
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