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These are the user uploaded subtitles that are being translated: 1 00:00:00.05 --> 00:00:02.06 - [Instructor] Now we have our walls placed. 2 00:00:02.06 --> 00:00:06.04 Let's put some windows into our walls. 3 00:00:06.04 --> 00:00:09.05 So one thing to note is in the toolbox, 4 00:00:09.05 --> 00:00:12.06 windows can be found just below the walls. 5 00:00:12.06 --> 00:00:19.02 And windows can't exist without being defined in a wall. 6 00:00:19.02 --> 00:00:21.02 Which if you think about it 7 00:00:21.02 --> 00:00:24.09 it's kind of a logical way to build a model. 8 00:00:24.09 --> 00:00:26.05 And it's the same with the doors. 9 00:00:26.05 --> 00:00:30.02 They only exist in walls and they don't have a layer 10 00:00:30.02 --> 00:00:34.08 because they're associated with the layer of the wall 11 00:00:34.08 --> 00:00:36.02 that they're placed at. 12 00:00:36.02 --> 00:00:37.05 So let's double click, 13 00:00:37.05 --> 00:00:42.02 and now we're looking at kind of a different dialogue box 14 00:00:42.02 --> 00:00:44.05 than we have seen before. 15 00:00:44.05 --> 00:00:50.04 And now we have more of a object hierarchy within ArchiCad. 16 00:00:50.04 --> 00:00:53.01 So this is coming from the library itself. 17 00:00:53.01 --> 00:00:56.04 And so if you look at this, 18 00:00:56.04 --> 00:00:58.06 it's coming from our ArchiCad 23 library 19 00:00:58.06 --> 00:01:02.01 and then we have different types of windows. 20 00:01:02.01 --> 00:01:05.05 We have storefront windows, we have metal windows. 21 00:01:05.05 --> 00:01:09.01 We have a host of different wood windows 22 00:01:09.01 --> 00:01:12.01 and we have special windows, we have sliding windows. 23 00:01:12.01 --> 00:01:14.06 So there's a lot of different options here. 24 00:01:14.06 --> 00:01:17.04 So let's just start with a casement window 25 00:01:17.04 --> 00:01:21.09 and I'll just start with a basic casement. 26 00:01:21.09 --> 00:01:24.08 Let's use this one here. 27 00:01:24.08 --> 00:01:27.03 So it's a triple sash window 28 00:01:27.03 --> 00:01:30.04 and we have the ability to adjust the width of the window, 29 00:01:30.04 --> 00:01:33.00 the height of the window, where the header is. 30 00:01:33.00 --> 00:01:37.09 But we also can attach the height of the window 31 00:01:37.09 --> 00:01:40.09 to the base of the wall. 32 00:01:40.09 --> 00:01:45.01 So that if you're making adjustments to your floor heights 33 00:01:45.01 --> 00:01:47.06 or where the wall sits, 34 00:01:47.06 --> 00:01:53.06 you can ensure that the window stays at the same elevation 35 00:01:53.06 --> 00:01:57.01 relative to the walls base. 36 00:01:57.01 --> 00:02:00.02 Or you can have it adjusted to the top of the wall. 37 00:02:00.02 --> 00:02:02.03 So it's always going to be at the same location 38 00:02:02.03 --> 00:02:04.06 relative to the top of the wall. 39 00:02:04.06 --> 00:02:07.01 And just be cognizant of this area 40 00:02:07.01 --> 00:02:09.05 because it could catch you out. 41 00:02:09.05 --> 00:02:12.07 Sometimes if I'm quickly building something 42 00:02:12.07 --> 00:02:17.00 and I have header to story one, and then I go through 43 00:02:17.00 --> 00:02:19.06 and make changes to all the walls and change them 44 00:02:19.06 --> 00:02:23.08 so that the base of that wall is like six inches higher 45 00:02:23.08 --> 00:02:25.04 for whatever reason, 46 00:02:25.04 --> 00:02:27.00 all my windows will stay at the same height. 47 00:02:27.00 --> 00:02:29.05 And sometimes that can be something 48 00:02:29.05 --> 00:02:31.01 you don't catch right away. 49 00:02:31.01 --> 00:02:34.05 So let's just put the header to the wall base 50 00:02:34.05 --> 00:02:36.06 and we'll make it six, eight. 51 00:02:36.06 --> 00:02:39.05 And then let's look at some of the other settings. 52 00:02:39.05 --> 00:02:42.04 So you can adjust the thickness of the mullions here. 53 00:02:42.04 --> 00:02:44.05 So you can have the vertical thickness. 54 00:02:44.05 --> 00:02:47.04 You can adjust the width between the mullions, 55 00:02:47.04 --> 00:02:50.01 you can add or remove the transom 56 00:02:50.01 --> 00:02:56.07 and you can adjust how the windows frame is detailed. 57 00:02:56.07 --> 00:03:00.03 You can also adjust some the grid elements. 58 00:03:00.03 --> 00:03:02.06 What the glass looks like 59 00:03:02.06 --> 00:03:05.05 and if there's some more detail on it. 60 00:03:05.05 --> 00:03:08.01 And then if you select one of these, you can increase 61 00:03:08.01 --> 00:03:12.09 or decrease the number of sashes in each of the windows. 62 00:03:12.09 --> 00:03:17.02 And you can show it as open in 2D 63 00:03:17.02 --> 00:03:20.05 or you can show it as open in 3D. 64 00:03:20.05 --> 00:03:23.07 So there are a lot of different options for windows. 65 00:03:23.07 --> 00:03:26.03 So you can do a lot of customization with them. 66 00:03:26.03 --> 00:03:27.06 So one thing I'm going to do is 67 00:03:27.06 --> 00:03:31.01 I'm going to change the reveal or the wall type. 68 00:03:31.01 --> 00:03:33.03 So even though it says wall with siding, 69 00:03:33.03 --> 00:03:36.00 I'm just going to make it a stub wall. 70 00:03:36.00 --> 00:03:38.02 And I don't want any reveal at this point 71 00:03:38.02 --> 00:03:39.09 but I can always change this later. 72 00:03:39.09 --> 00:03:43.01 And let's look at a few different options here. 73 00:03:43.01 --> 00:03:45.05 And again, you can adjust what it looks like 74 00:03:45.05 --> 00:03:49.09 in floor plan and elevation in terms of its pen weights 75 00:03:49.09 --> 00:03:52.00 and line types that it's going to use. 76 00:03:52.00 --> 00:03:54.06 And you can adjust what kind of dimension markers. 77 00:03:54.06 --> 00:03:59.09 So I'm going to change this to a window marker 78 00:03:59.09 --> 00:04:02.02 that's a little bit more similar 79 00:04:02.02 --> 00:04:03.00 to what I would be using. 80 00:04:03.00 --> 00:04:05.05 So I'm going to just choose a square rotated. 81 00:04:05.05 --> 00:04:08.08 So this is going to be the idea of the window 82 00:04:08.08 --> 00:04:10.05 so let's place it. 83 00:04:10.05 --> 00:04:13.08 So here we go, I know that there's a few windows 84 00:04:13.08 --> 00:04:17.05 on this side of the building and I'm just going to place them. 85 00:04:17.05 --> 00:04:19.09 So I have this window selected. 86 00:04:19.09 --> 00:04:23.07 I haven't actually clicked anything, but you can see 87 00:04:23.07 --> 00:04:26.01 if I move to one edge or the other 88 00:04:26.01 --> 00:04:27.09 there's this little icon 89 00:04:27.09 --> 00:04:30.03 that looks like a little shining sun. 90 00:04:30.03 --> 00:04:34.09 And so you want that to be on the exterior side 91 00:04:34.09 --> 00:04:40.05 of the building and that's used for the energy analysis. 92 00:04:40.05 --> 00:04:43.06 And if it's on the inside, it messes it up 93 00:04:43.06 --> 00:04:45.08 because it's not giving you the right information. 94 00:04:45.08 --> 00:04:49.03 So you just want to be aware of what side of the wall 95 00:04:49.03 --> 00:04:51.09 is the exterior and then you just place it. 96 00:04:51.09 --> 00:04:57.01 And then you can change what orientation you would have it. 97 00:04:57.01 --> 00:04:58.08 So if you want it to open in 98 00:04:58.08 --> 00:05:00.07 or if you want it to open out 99 00:05:00.07 --> 00:05:03.01 or to the left or right, or whatever, 100 00:05:03.01 --> 00:05:04.06 that's the second click. 101 00:05:04.06 --> 00:05:07.01 So the first click was placing in the wall 102 00:05:07.01 --> 00:05:09.06 and the second click is the orientation. 103 00:05:09.06 --> 00:05:12.02 So there we go, place one window. 104 00:05:12.02 --> 00:05:15.00 Let's place a couple more. 105 00:05:15.00 --> 00:05:17.07 So I did that from far away, but I could still see 106 00:05:17.07 --> 00:05:21.00 which side of the window or the sun is on. 107 00:05:21.00 --> 00:05:24.05 And then these don't have any orientation necessarily. 108 00:05:24.05 --> 00:05:26.07 So I'm just putting the orientation 109 00:05:26.07 --> 00:05:28.06 that they're going to open on the outside. 110 00:05:28.06 --> 00:05:30.03 And let's just do two more. 111 00:05:30.03 --> 00:05:34.07 So we have one here and one there. 112 00:05:34.07 --> 00:05:38.07 And it's also numbering each of the windows 113 00:05:38.07 --> 00:05:40.01 in a linear fashion. 114 00:05:40.01 --> 00:05:43.09 So we started out with W01 115 00:05:43.09 --> 00:05:48.04 and the second one is W02 and so on and so forth. 116 00:05:48.04 --> 00:05:51.08 We could read number these later if we needed to. 117 00:05:51.08 --> 00:05:54.01 So don't worry about that too much. 118 00:05:54.01 --> 00:05:57.00 So that's windows, get them to look 119 00:05:57.00 --> 00:05:59.05 the way that you would want them for your project. 9735

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