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- [Instructor] Now we have our walls placed.
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Let's put some windows into our walls.
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So one thing to note is in the toolbox,
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windows can be found just below the walls.
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And windows can't exist without being defined in a wall.
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Which if you think about it
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it's kind of a logical way to build a model.
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And it's the same with the doors.
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They only exist in walls and they don't have a layer
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because they're associated with the layer of the wall
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that they're placed at.
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So let's double click,
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and now we're looking at kind of a different dialogue box
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than we have seen before.
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And now we have more of a object hierarchy within ArchiCad.
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So this is coming from the library itself.
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And so if you look at this,
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it's coming from our ArchiCad 23 library
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and then we have different types of windows.
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We have storefront windows, we have metal windows.
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We have a host of different wood windows
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and we have special windows, we have sliding windows.
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So there's a lot of different options here.
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So let's just start with a casement window
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and I'll just start with a basic casement.
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Let's use this one here.
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So it's a triple sash window
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and we have the ability to adjust the width of the window,
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the height of the window, where the header is.
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But we also can attach the height of the window
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to the base of the wall.
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So that if you're making adjustments to your floor heights
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or where the wall sits,
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you can ensure that the window stays at the same elevation
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relative to the walls base.
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Or you can have it adjusted to the top of the wall.
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So it's always going to be at the same location
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relative to the top of the wall.
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And just be cognizant of this area
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because it could catch you out.
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Sometimes if I'm quickly building something
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and I have header to story one, and then I go through
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and make changes to all the walls and change them
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so that the base of that wall is like six inches higher
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for whatever reason,
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all my windows will stay at the same height.
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And sometimes that can be something
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you don't catch right away.
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So let's just put the header to the wall base
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and we'll make it six, eight.
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And then let's look at some of the other settings.
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So you can adjust the thickness of the mullions here.
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So you can have the vertical thickness.
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You can adjust the width between the mullions,
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you can add or remove the transom
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and you can adjust how the windows frame is detailed.
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You can also adjust some the grid elements.
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What the glass looks like
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and if there's some more detail on it.
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And then if you select one of these, you can increase
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or decrease the number of sashes in each of the windows.
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And you can show it as open in 2D
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or you can show it as open in 3D.
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So there are a lot of different options for windows.
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So you can do a lot of customization with them.
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So one thing I'm going to do is
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I'm going to change the reveal or the wall type.
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So even though it says wall with siding,
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I'm just going to make it a stub wall.
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And I don't want any reveal at this point
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but I can always change this later.
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And let's look at a few different options here.
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And again, you can adjust what it looks like
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in floor plan and elevation in terms of its pen weights
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and line types that it's going to use.
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And you can adjust what kind of dimension markers.
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So I'm going to change this to a window marker
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that's a little bit more similar
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to what I would be using.
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So I'm going to just choose a square rotated.
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So this is going to be the idea of the window
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so let's place it.
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So here we go, I know that there's a few windows
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on this side of the building and I'm just going to place them.
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So I have this window selected.
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I haven't actually clicked anything, but you can see
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if I move to one edge or the other
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there's this little icon
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that looks like a little shining sun.
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And so you want that to be on the exterior side
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of the building and that's used for the energy analysis.
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And if it's on the inside, it messes it up
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because it's not giving you the right information.
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So you just want to be aware of what side of the wall
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is the exterior and then you just place it.
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And then you can change what orientation you would have it.
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So if you want it to open in
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or if you want it to open out
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or to the left or right, or whatever,
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that's the second click.
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So the first click was placing in the wall
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and the second click is the orientation.
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So there we go, place one window.
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Let's place a couple more.
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So I did that from far away, but I could still see
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which side of the window or the sun is on.
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And then these don't have any orientation necessarily.
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So I'm just putting the orientation
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that they're going to open on the outside.
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And let's just do two more.
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So we have one here and one there.
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And it's also numbering each of the windows
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in a linear fashion.
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So we started out with W01
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and the second one is W02 and so on and so forth.
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We could read number these later if we needed to.
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So don't worry about that too much.
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So that's windows, get them to look
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the way that you would want them for your project.
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