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These are the user uploaded subtitles that are being translated: 1 00:00:00.05 --> 00:00:03.00 - [Instructor] All right, let's talk about walls. 2 00:00:03.00 --> 00:00:07.07 So walls can be found in the toolbox, 3 00:00:07.07 --> 00:00:09.05 and under design we have walls. 4 00:00:09.05 --> 00:00:11.01 So if I click on this 5 00:00:11.01 --> 00:00:13.08 and if I click on this little arrow again, 6 00:00:13.08 --> 00:00:19.01 Archicad or Graphisoft has provided some basic walls, 7 00:00:19.01 --> 00:00:21.02 give you an idea of the different compositions 8 00:00:21.02 --> 00:00:22.04 that you can use. 9 00:00:22.04 --> 00:00:27.07 But let's go in and double click on wall tool itself. 10 00:00:27.07 --> 00:00:30.09 And let's look at some of the settings that come with it. 11 00:00:30.09 --> 00:00:36.04 Walls can extend or can be linked to different stories. 12 00:00:36.04 --> 00:00:39.07 And what that means is that I can create a wall 13 00:00:39.07 --> 00:00:41.09 that the bottom of the wall is linked to the first floor 14 00:00:41.09 --> 00:00:43.03 and then the top of the wall is linked 15 00:00:43.03 --> 00:00:46.08 to the third or the roof or something of that nature. 16 00:00:46.08 --> 00:00:49.02 And if I'm going through the design process 17 00:00:49.02 --> 00:00:52.07 and I make a change to my stories, 18 00:00:52.07 --> 00:00:54.03 the elevation of each of the stories 19 00:00:54.03 --> 00:00:58.05 changes from like 10 feet floor to floor to 11 feet, 20 00:00:58.05 --> 00:01:00.07 because they're connected 21 00:01:00.07 --> 00:01:05.07 the wall will automatically adjust with that change. 22 00:01:05.07 --> 00:01:08.08 So it's a very powerful parametric option 23 00:01:08.08 --> 00:01:12.00 that comes with this element here. 24 00:01:12.00 --> 00:01:16.01 And so as we go through this, this has similar options 25 00:01:16.01 --> 00:01:18.06 for the composition of the wall itself. 26 00:01:18.06 --> 00:01:19.08 So you can have a basic wall 27 00:01:19.08 --> 00:01:23.04 which is basically just a volume that has a thickness to it 28 00:01:23.04 --> 00:01:25.09 or you can have a composite. 29 00:01:25.09 --> 00:01:27.00 And so those composites 30 00:01:27.00 --> 00:01:31.02 can represent different buildups of material. 31 00:01:31.02 --> 00:01:33.05 For instance, we're probably going to use something 32 00:01:33.05 --> 00:01:37.08 like a three and a half inch with chip WO7. 33 00:01:37.08 --> 00:01:41.02 I think that will make sense for now. 34 00:01:41.02 --> 00:01:44.05 But there's also this other option here 35 00:01:44.05 --> 00:01:47.04 which is a complex profile. 36 00:01:47.04 --> 00:01:50.03 And we'll get into more about this later 37 00:01:50.03 --> 00:01:56.00 but this can represent different vertical condition. 38 00:01:56.00 --> 00:01:58.02 You can create your own 39 00:01:58.02 --> 00:02:02.00 and this can represent different parts of the building. 40 00:02:02.00 --> 00:02:04.08 As you can see, like a millwork versus a foundation. 41 00:02:04.08 --> 00:02:07.04 So there's a lot of flexibility in this tool. 42 00:02:07.04 --> 00:02:09.08 And it also has different geometry methods. 43 00:02:09.08 --> 00:02:13.02 So you can use just basically a straight line 44 00:02:13.02 --> 00:02:17.01 or it can be like a trapezoidal construction method 45 00:02:17.01 --> 00:02:19.04 or you can use a battered wall. 46 00:02:19.04 --> 00:02:25.02 So if your wall was slanted for some reason at some angle 47 00:02:25.02 --> 00:02:30.02 or if your wall had a thicker base than the top of it, 48 00:02:30.02 --> 00:02:33.01 and let's see here, so you also have the reference line. 49 00:02:33.01 --> 00:02:35.08 So again, kind of similar to the slab 50 00:02:35.08 --> 00:02:38.08 where the line that you're using to construct the wall 51 00:02:38.08 --> 00:02:39.07 or lay it out 52 00:02:39.07 --> 00:02:41.04 can be placed in a different location 53 00:02:41.04 --> 00:02:44.06 relative to the composite. 54 00:02:44.06 --> 00:02:47.08 So what this is allowing you to do is say, 55 00:02:47.08 --> 00:02:50.04 okay, I just want the outside face of the wall 56 00:02:50.04 --> 00:02:54.05 or I want the center of the wall 57 00:02:54.05 --> 00:02:58.02 and that's the center of the entire width of the wall, 58 00:02:58.02 --> 00:03:00.01 or I want the inside face. 59 00:03:00.01 --> 00:03:02.04 And so if you're doing like a project 60 00:03:02.04 --> 00:03:04.01 that's like existing conditions 61 00:03:04.01 --> 00:03:08.01 and you've measured the walls from the face 62 00:03:08.01 --> 00:03:10.03 then you'd probably want to use something like this. 63 00:03:10.03 --> 00:03:12.00 If you're doing a new project 64 00:03:12.00 --> 00:03:14.07 and you're expecting to give this information 65 00:03:14.07 --> 00:03:17.07 to a contractor or someone to build it 66 00:03:17.07 --> 00:03:19.09 you probably want to use the core 67 00:03:19.09 --> 00:03:23.02 so that you are measuring it accurately. 68 00:03:23.02 --> 00:03:27.05 So let's use core outside. 69 00:03:27.05 --> 00:03:31.01 And then you can also offset where that position is. 70 00:03:31.01 --> 00:03:34.00 So if I wanted to use the core as the reference line 71 00:03:34.00 --> 00:03:37.05 but I actually want to offset from that core location 72 00:03:37.05 --> 00:03:39.07 like a couple inches or 5/8 of an inch 73 00:03:39.07 --> 00:03:42.02 or whatever it might be, I can adjust that here. 74 00:03:42.02 --> 00:03:46.07 You can also adjust how high it is off of project zero. 75 00:03:46.07 --> 00:03:49.04 So wherever your reference elevation is 76 00:03:49.04 --> 00:03:51.02 you can adjust that there. 77 00:03:51.02 --> 00:03:54.00 You can also adjust where it shows up. 78 00:03:54.00 --> 00:03:56.04 So if you only want it to show up on the home story 79 00:03:56.04 --> 00:03:59.08 or if you want it to show up on all relevant stories. 80 00:03:59.08 --> 00:04:03.04 So if that wall extends from the first floor 81 00:04:03.04 --> 00:04:07.03 to the third floor and you want it to show up on all floors 82 00:04:07.03 --> 00:04:11.01 then you'd want to select this all relevant stories. 83 00:04:11.01 --> 00:04:17.01 And then it also has the ability to define how it's cut. 84 00:04:17.01 --> 00:04:23.00 So if you want it to show a true cut at a certain height 85 00:04:23.00 --> 00:04:26.06 then you would probably want to have a symbolic cut. 86 00:04:26.06 --> 00:04:30.07 But if it was something like a pony wall or a short wall 87 00:04:30.07 --> 00:04:33.08 that was only three feet high, and it wasn't actually cut 88 00:04:33.08 --> 00:04:37.03 but you wanted to have some better representation 89 00:04:37.03 --> 00:04:38.07 of how it is showing up 90 00:04:38.07 --> 00:04:41.02 then you might want to say outlines only. 91 00:04:41.02 --> 00:04:42.02 So there's a lot of ways 92 00:04:42.02 --> 00:04:45.04 that the wall can actually be represented on the floor plan. 93 00:04:45.04 --> 00:04:47.09 So we'll just stick with symbolic cut 94 00:04:47.09 --> 00:04:49.09 and maybe I'll show you a couple of examples 95 00:04:49.09 --> 00:04:53.08 of how that looks or what the differences are with that. 96 00:04:53.08 --> 00:04:58.00 And again, there's some options of the cut surface. 97 00:04:58.00 --> 00:05:03.00 So if you wanted to change how the cut element looks 98 00:05:03.00 --> 00:05:05.01 you can adjust it here. 99 00:05:05.01 --> 00:05:07.02 And then you can adjust the pen 100 00:05:07.02 --> 00:05:10.00 that is being used to cut or uncut. 101 00:05:10.00 --> 00:05:14.02 And then similar to the slab, you have the ability 102 00:05:14.02 --> 00:05:17.03 to override what that surface looks like. 103 00:05:17.03 --> 00:05:18.09 So if you're rendering it 104 00:05:18.09 --> 00:05:23.04 and the surfaces that have been defined 105 00:05:23.04 --> 00:05:24.07 for the building materials 106 00:05:24.07 --> 00:05:27.05 that are used to make up this composite 107 00:05:27.05 --> 00:05:32.00 are not the ones that you want to show in the rendering 108 00:05:32.00 --> 00:05:34.05 but you have some other ideas of what you want to see, 109 00:05:34.05 --> 00:05:37.01 you would just select whatever edge 110 00:05:37.01 --> 00:05:38.09 that you want to have changed. 111 00:05:38.09 --> 00:05:41.03 And then you can go through and find a surface 112 00:05:41.03 --> 00:05:44.08 that represents kind of the finish that you're looking for. 113 00:05:44.08 --> 00:05:46.09 So we'll just use the stock ones for now. 114 00:05:46.09 --> 00:05:49.09 And you can align the textures to the wall edge 115 00:05:49.09 --> 00:05:53.03 and then you can also adjust the classification properties. 116 00:05:53.03 --> 00:05:56.02 So I use this classification properties 117 00:05:56.02 --> 00:06:00.05 to automatically delineate what kind of wall it is. 118 00:06:00.05 --> 00:06:01.03 And this helps me out 119 00:06:01.03 --> 00:06:05.06 when I'm building out schedules or assemblies. 120 00:06:05.06 --> 00:06:07.06 And then you can also adjust 121 00:06:07.06 --> 00:06:11.00 if it's a load bearing wall or a non load bearing wall. 122 00:06:11.00 --> 00:06:14.08 And that comes into play a little bit later. 123 00:06:14.08 --> 00:06:17.08 And then you get to say what location it is. 124 00:06:17.08 --> 00:06:21.02 And this comes into play if you're doing energy analysis. 125 00:06:21.02 --> 00:06:25.00 You can also define if it has a fire rating or not, 126 00:06:25.00 --> 00:06:26.00 and the U value. 127 00:06:26.00 --> 00:06:29.07 And so this gets into a little bit more complexity 128 00:06:29.07 --> 00:06:32.07 but all this information can be predefined 129 00:06:32.07 --> 00:06:33.08 and you can create a favorite 130 00:06:33.08 --> 00:06:36.01 with the wall types that you're using. 131 00:06:36.01 --> 00:06:39.00 And it'll just make your construction process 132 00:06:39.00 --> 00:06:39.09 a little bit quicker. 133 00:06:39.09 --> 00:06:42.06 So it's on the wall, exterior, 3D. 134 00:06:42.06 --> 00:06:45.05 And so let's just place this wall. 135 00:06:45.05 --> 00:06:47.01 I'm just going to go around. 136 00:06:47.01 --> 00:06:49.08 I'm going to go up here to my geometry method, 137 00:06:49.08 --> 00:06:51.09 how I want it to be built, 138 00:06:51.09 --> 00:06:53.09 and I'm going to select this polygon method. 139 00:06:53.09 --> 00:06:55.06 I use this often. 140 00:06:55.06 --> 00:06:59.05 And again, I can just push the space bar 141 00:06:59.05 --> 00:07:05.01 and I can click on that and I have just placed my wall. 142 00:07:05.01 --> 00:07:10.03 So now it is around the entire footprint on my building. 143 00:07:10.03 --> 00:07:12.06 And let's just look at this in 3D. 144 00:07:12.06 --> 00:07:19.04 So go to view and elements in 3D view and show all in 3D. 145 00:07:19.04 --> 00:07:20.04 And there we have it. 146 00:07:20.04 --> 00:07:25.04 We have our wall and it looks pretty good. 12134

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