Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,430 --> 00:00:01,120
Welcome back.
2
00:00:01,120 --> 00:00:04,720
We're going to talk about the sketching process in a little bit more detail.
3
00:00:04,840 --> 00:00:08,800
There's a couple of different steps and steps within those steps that I want to talk about and touch
4
00:00:08,800 --> 00:00:11,920
upon so that when you start sketching, you're just ready.
5
00:00:12,370 --> 00:00:15,450
That first step is be prepared.
6
00:00:15,460 --> 00:00:16,510
Always be prepared.
7
00:00:17,210 --> 00:00:19,430
You know, prepare your tools beforehand.
8
00:00:19,430 --> 00:00:24,710
Lots of papers, pens, markers, pencils, whatever works for you, even if it's like a tablet.
9
00:00:24,800 --> 00:00:27,050
We also want to think about what our goals are.
10
00:00:27,680 --> 00:00:29,990
You can think about what you're trying to solve for.
11
00:00:30,020 --> 00:00:33,230
Maybe it's a certain flow, maybe it's a certain interaction.
12
00:00:33,230 --> 00:00:35,270
But that should always be the center of your attention.
13
00:00:36,520 --> 00:00:38,450
We're also going to think about our audience.
14
00:00:38,470 --> 00:00:39,610
This is really important.
15
00:00:39,640 --> 00:00:43,990
If it's for yourself, I mean, go crazy, be as messy as you want.
16
00:00:43,990 --> 00:00:49,090
I mean, you don't really need to annotate anything as long as you understand your own process.
17
00:00:49,180 --> 00:00:55,060
But if it's for somebody like a client or a stakeholder or your teammates, I mean, you need to clean
18
00:00:55,060 --> 00:00:55,630
them up a bit.
19
00:00:55,630 --> 00:01:02,140
So maybe add a bit more detail and explain your thought process so you don't waste time trying to explain
20
00:01:02,140 --> 00:01:03,730
it while you're presenting it to them.
21
00:01:04,330 --> 00:01:06,490
Remember, always time box yourself.
22
00:01:06,490 --> 00:01:12,580
This is like one of the best pieces of advice I ever got in my career is to time box anything.
23
00:01:12,610 --> 00:01:13,150
Time box.
24
00:01:13,150 --> 00:01:15,400
You're sketching presentations.
25
00:01:15,400 --> 00:01:20,620
Keep yourself under a time limit because it'll help you focus on sketching for your goal, and it'll
26
00:01:20,620 --> 00:01:25,030
put a little pressure on you to just throw out those ideas, not get bogged down by those details like
27
00:01:25,030 --> 00:01:26,200
we talked about earlier.
28
00:01:26,200 --> 00:01:28,450
So don't worry about them being messy.
29
00:01:28,450 --> 00:01:32,260
Just time box yourself, and I promise you you'll just produce a bunch.
30
00:01:33,090 --> 00:01:34,170
Step two.
31
00:01:34,200 --> 00:01:37,100
Now, what you want to do here is just start.
32
00:01:37,110 --> 00:01:41,310
Just go draw a frame for your device.
33
00:01:41,670 --> 00:01:42,820
Is it a browser?
34
00:01:42,840 --> 00:01:43,950
Is it a desktop window?
35
00:01:43,950 --> 00:01:47,880
In this case, right here we have a mobile frame, so it just needs to be a frame.
36
00:01:47,880 --> 00:01:50,700
It's just going to help you kind of guide your sketch a bit.
37
00:01:50,940 --> 00:01:56,310
The next step is to think about the bigger picture and more basic elements, elements that are much
38
00:01:56,310 --> 00:01:58,080
more redundant that you'll see.
39
00:01:58,260 --> 00:02:02,890
They'll really help you kind of frame your sketches, whether it's a footer or it's a header.
40
00:02:02,910 --> 00:02:05,700
Think about those elements that you're going to be seeing a lot of.
41
00:02:06,810 --> 00:02:11,920
And then from there, move on to some of the more detailed elements and the more detailed interactions.
42
00:02:12,150 --> 00:02:12,810
Know, have fun.
43
00:02:12,810 --> 00:02:14,100
Start sketching those interactions.
44
00:02:14,100 --> 00:02:15,000
Keep them very simple.
45
00:02:15,000 --> 00:02:21,030
At this stage, all you need is one or two shapes, squares, circles, rectangles that can make up
46
00:02:21,030 --> 00:02:22,080
any sketch.
47
00:02:22,820 --> 00:02:25,430
You'll notice here that they're just using rectangles.
48
00:02:25,430 --> 00:02:27,590
We have circles, we have lines.
49
00:02:27,620 --> 00:02:29,900
They get their point across pretty well.
50
00:02:30,900 --> 00:02:32,750
Now this is really important.
51
00:02:32,760 --> 00:02:34,260
This is one of my messy sketches.
52
00:02:34,260 --> 00:02:38,010
So I want you to just annotate and document your sketches.
53
00:02:38,040 --> 00:02:43,680
The worst thing is looking back and not understanding what you sketch before you're going to be creating
54
00:02:43,680 --> 00:02:44,820
messy sketches.
55
00:02:44,820 --> 00:02:50,820
And sometimes you may not understand what you drew the day before or the week before whenever you revisit
56
00:02:50,820 --> 00:02:51,200
them.
57
00:02:51,210 --> 00:02:56,730
So the thing you need to do is just be as detailed as you can, but just quickly point out some certain
58
00:02:56,730 --> 00:03:02,040
reasoning or proposed interactions like over here I have some titles, I have some just some text explaining
59
00:03:02,040 --> 00:03:03,450
what the interaction is.
60
00:03:03,450 --> 00:03:07,200
It just really helps give a little more context to what you're drawing.
61
00:03:08,160 --> 00:03:14,130
Now, what I need you to do is just keep going, find the sketches you like, and start building alternatives
62
00:03:14,130 --> 00:03:14,580
from that.
63
00:03:14,580 --> 00:03:15,720
Don't just stop.
64
00:03:15,750 --> 00:03:19,860
Organize the ones that you think of the potential and keep on going.
65
00:03:20,040 --> 00:03:23,040
And what's going to really help you do that is by sharing them.
66
00:03:23,040 --> 00:03:26,370
Share those sketches, bring them to your product team to discuss.
67
00:03:26,490 --> 00:03:32,190
I mean, if you're working beside them, just tap them on the shoulder, set a meeting time, just get
68
00:03:32,190 --> 00:03:36,990
everyone in a room to just talk about certain things that you've been working on, whether it's an interaction,
69
00:03:36,990 --> 00:03:38,700
whether it's an overall flow.
70
00:03:38,940 --> 00:03:43,740
I like uploading my sketches into Figma sometimes, and I share that document with the team and people
71
00:03:43,740 --> 00:03:44,490
can comment.
72
00:03:44,520 --> 00:03:49,980
I also just bring printouts or originals, so if I'm sketching on paper, I'm just bringing my paper
73
00:03:49,980 --> 00:03:55,290
there, or if I'm sketching within like a tablet or something, I'm bringing that print out.
74
00:03:55,320 --> 00:03:57,840
What I'm doing is I'm just talking to everyone.
75
00:03:57,840 --> 00:03:58,740
It doesn't matter.
76
00:03:58,770 --> 00:04:05,280
Developers, product managers, QA, everyone has valuable insight that you should really tap into.
77
00:04:05,640 --> 00:04:09,270
And after you get some feedback, you can start building off of those sketches a bit more.
78
00:04:09,300 --> 00:04:12,990
This is an ongoing process for every type of feature that you're going to design.
79
00:04:13,870 --> 00:04:16,270
The last step is refining.
80
00:04:16,270 --> 00:04:18,250
So how do you clarify your sketches?
81
00:04:18,250 --> 00:04:22,840
So you have some sketches indicating some sort of flow or interaction and you want to clean them up
82
00:04:22,840 --> 00:04:28,030
a bit or think through them a bit more, but they're a bit messy and unorganized, and that's okay.
83
00:04:28,030 --> 00:04:28,990
So what do you do?
84
00:04:29,590 --> 00:04:30,760
Add titles.
85
00:04:30,940 --> 00:04:36,370
You really want to add titles for all your sketches, they really help you understand which screens
86
00:04:36,370 --> 00:04:39,580
are relevant and without thinking too much about it.
87
00:04:39,850 --> 00:04:46,300
This is so useful if you have a bunch of sketches like we see here and yes, annotate again.
88
00:04:46,300 --> 00:04:48,160
I know I mentioned this before, but here it is.
89
00:04:48,160 --> 00:04:53,530
Get annotations are like little notes right beside elements that explain its purpose.
90
00:04:53,680 --> 00:04:58,870
They also really help clarify certain things that are just too hard to draw.
91
00:04:59,350 --> 00:05:00,250
So it's really great.
92
00:05:00,250 --> 00:05:04,960
So I mean, like over here you can see that there's a bunch of different annotations in regards to the
93
00:05:04,960 --> 00:05:12,520
sketch and these different UI elements, but we also can use numbers, try numbering your sketches.
94
00:05:12,520 --> 00:05:16,960
It can really help define where certain sketch is within a flow or interaction.
95
00:05:16,990 --> 00:05:22,570
It helps speed up discussions and it really helps others to try and make sense of where something fits
96
00:05:22,570 --> 00:05:23,920
in within your sketches.
97
00:05:24,370 --> 00:05:28,690
It also helps others to point out certain numbers when they're giving you some feedback so they can
98
00:05:28,690 --> 00:05:31,660
just say, Hey, Daniel, screen three.
99
00:05:31,660 --> 00:05:32,440
I love it.
100
00:05:32,440 --> 00:05:33,940
We're going to keep that the same.
101
00:05:33,940 --> 00:05:36,280
And it really helps you gather that feedback as well.
102
00:05:36,280 --> 00:05:39,490
If you're taking notes, definitely use arrows.
103
00:05:39,490 --> 00:05:41,950
Arrows help to indicate a transition.
104
00:05:41,950 --> 00:05:47,260
So we can see here that if somebody interacts with this element, something else is going to happen
105
00:05:47,260 --> 00:05:49,870
and may push them in two different directions.
106
00:05:49,870 --> 00:05:55,060
Even though I don't necessarily understand this flow, I do know that something's happening here that's
107
00:05:55,060 --> 00:06:00,040
going to push them into different directions, and that's with no context whatsoever.
108
00:06:00,040 --> 00:06:06,250
You can only imagine what somebody with context could see and the level of detail and context you can
109
00:06:06,250 --> 00:06:06,880
give them.
110
00:06:06,970 --> 00:06:13,690
So remember, use arrows that can really help indicate where there's a page transition or even an interaction
111
00:06:13,690 --> 00:06:14,470
transition.
112
00:06:14,860 --> 00:06:20,080
And lastly, if you're feeling a little brave, you can start drawing some gestures for certain interactions
113
00:06:20,530 --> 00:06:21,550
that are a bit hard.
114
00:06:21,550 --> 00:06:24,190
And there's a bunch of different ways you can kind of do this.
115
00:06:24,190 --> 00:06:29,320
You can like try to use like little circles, you can use arrows to indicate them.
116
00:06:29,320 --> 00:06:35,290
But what I usually do is I sketch really quickly and I'm not really worried about like refining like
117
00:06:35,290 --> 00:06:36,940
these gesture sketches.
118
00:06:36,940 --> 00:06:42,700
What I'll do is I'll just go right over to the developer that I'm working with or developers and have
119
00:06:42,700 --> 00:06:43,600
a conversation.
120
00:06:43,600 --> 00:06:48,700
I mean, I run it by them and try to explain this in person, maybe even sketch on a whiteboard.
121
00:06:48,700 --> 00:06:53,680
And so they can really understand my intention and I can get some insight into what they think about
122
00:06:53,680 --> 00:06:54,550
the interaction.
123
00:06:54,970 --> 00:07:01,450
These are the different types of things you can do when you're thinking about the actual sketching process.
124
00:07:01,900 --> 00:07:04,900
Next, we're going to jump into actually sketching some UX flows.
12587
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.