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These are the user uploaded subtitles that are being translated: 1 00:00:00,430 --> 00:00:01,120 ‫Welcome back. 2 00:00:01,120 --> 00:00:04,720 ‫We're going to talk about the sketching process in a little bit more detail. 3 00:00:04,840 --> 00:00:08,800 ‫There's a couple of different steps and steps within those steps that I want to talk about and touch 4 00:00:08,800 --> 00:00:11,920 ‫upon so that when you start sketching, you're just ready. 5 00:00:12,370 --> 00:00:15,450 ‫That first step is be prepared. 6 00:00:15,460 --> 00:00:16,510 ‫Always be prepared. 7 00:00:17,210 --> 00:00:19,430 ‫You know, prepare your tools beforehand. 8 00:00:19,430 --> 00:00:24,710 ‫Lots of papers, pens, markers, pencils, whatever works for you, even if it's like a tablet. 9 00:00:24,800 --> 00:00:27,050 ‫We also want to think about what our goals are. 10 00:00:27,680 --> 00:00:29,990 ‫You can think about what you're trying to solve for. 11 00:00:30,020 --> 00:00:33,230 ‫Maybe it's a certain flow, maybe it's a certain interaction. 12 00:00:33,230 --> 00:00:35,270 ‫But that should always be the center of your attention. 13 00:00:36,520 --> 00:00:38,450 ‫We're also going to think about our audience. 14 00:00:38,470 --> 00:00:39,610 ‫This is really important. 15 00:00:39,640 --> 00:00:43,990 ‫If it's for yourself, I mean, go crazy, be as messy as you want. 16 00:00:43,990 --> 00:00:49,090 ‫I mean, you don't really need to annotate anything as long as you understand your own process. 17 00:00:49,180 --> 00:00:55,060 ‫But if it's for somebody like a client or a stakeholder or your teammates, I mean, you need to clean 18 00:00:55,060 --> 00:00:55,630 ‫them up a bit. 19 00:00:55,630 --> 00:01:02,140 ‫So maybe add a bit more detail and explain your thought process so you don't waste time trying to explain 20 00:01:02,140 --> 00:01:03,730 ‫it while you're presenting it to them. 21 00:01:04,330 --> 00:01:06,490 ‫Remember, always time box yourself. 22 00:01:06,490 --> 00:01:12,580 ‫This is like one of the best pieces of advice I ever got in my career is to time box anything. 23 00:01:12,610 --> 00:01:13,150 ‫Time box. 24 00:01:13,150 --> 00:01:15,400 ‫You're sketching presentations. 25 00:01:15,400 --> 00:01:20,620 ‫Keep yourself under a time limit because it'll help you focus on sketching for your goal, and it'll 26 00:01:20,620 --> 00:01:25,030 ‫put a little pressure on you to just throw out those ideas, not get bogged down by those details like 27 00:01:25,030 --> 00:01:26,200 ‫we talked about earlier. 28 00:01:26,200 --> 00:01:28,450 ‫So don't worry about them being messy. 29 00:01:28,450 --> 00:01:32,260 ‫Just time box yourself, and I promise you you'll just produce a bunch. 30 00:01:33,090 --> 00:01:34,170 ‫Step two. 31 00:01:34,200 --> 00:01:37,100 ‫Now, what you want to do here is just start. 32 00:01:37,110 --> 00:01:41,310 ‫Just go draw a frame for your device. 33 00:01:41,670 --> 00:01:42,820 ‫Is it a browser? 34 00:01:42,840 --> 00:01:43,950 ‫Is it a desktop window? 35 00:01:43,950 --> 00:01:47,880 ‫In this case, right here we have a mobile frame, so it just needs to be a frame. 36 00:01:47,880 --> 00:01:50,700 ‫It's just going to help you kind of guide your sketch a bit. 37 00:01:50,940 --> 00:01:56,310 ‫The next step is to think about the bigger picture and more basic elements, elements that are much 38 00:01:56,310 --> 00:01:58,080 ‫more redundant that you'll see. 39 00:01:58,260 --> 00:02:02,890 ‫They'll really help you kind of frame your sketches, whether it's a footer or it's a header. 40 00:02:02,910 --> 00:02:05,700 ‫Think about those elements that you're going to be seeing a lot of. 41 00:02:06,810 --> 00:02:11,920 ‫And then from there, move on to some of the more detailed elements and the more detailed interactions. 42 00:02:12,150 --> 00:02:12,810 ‫Know, have fun. 43 00:02:12,810 --> 00:02:14,100 ‫Start sketching those interactions. 44 00:02:14,100 --> 00:02:15,000 ‫Keep them very simple. 45 00:02:15,000 --> 00:02:21,030 ‫At this stage, all you need is one or two shapes, squares, circles, rectangles that can make up 46 00:02:21,030 --> 00:02:22,080 ‫any sketch. 47 00:02:22,820 --> 00:02:25,430 ‫You'll notice here that they're just using rectangles. 48 00:02:25,430 --> 00:02:27,590 ‫We have circles, we have lines. 49 00:02:27,620 --> 00:02:29,900 ‫They get their point across pretty well. 50 00:02:30,900 --> 00:02:32,750 ‫Now this is really important. 51 00:02:32,760 --> 00:02:34,260 ‫This is one of my messy sketches. 52 00:02:34,260 --> 00:02:38,010 ‫So I want you to just annotate and document your sketches. 53 00:02:38,040 --> 00:02:43,680 ‫The worst thing is looking back and not understanding what you sketch before you're going to be creating 54 00:02:43,680 --> 00:02:44,820 ‫messy sketches. 55 00:02:44,820 --> 00:02:50,820 ‫And sometimes you may not understand what you drew the day before or the week before whenever you revisit 56 00:02:50,820 --> 00:02:51,200 ‫them. 57 00:02:51,210 --> 00:02:56,730 ‫So the thing you need to do is just be as detailed as you can, but just quickly point out some certain 58 00:02:56,730 --> 00:03:02,040 ‫reasoning or proposed interactions like over here I have some titles, I have some just some text explaining 59 00:03:02,040 --> 00:03:03,450 ‫what the interaction is. 60 00:03:03,450 --> 00:03:07,200 ‫It just really helps give a little more context to what you're drawing. 61 00:03:08,160 --> 00:03:14,130 ‫Now, what I need you to do is just keep going, find the sketches you like, and start building alternatives 62 00:03:14,130 --> 00:03:14,580 ‫from that. 63 00:03:14,580 --> 00:03:15,720 ‫Don't just stop. 64 00:03:15,750 --> 00:03:19,860 ‫Organize the ones that you think of the potential and keep on going. 65 00:03:20,040 --> 00:03:23,040 ‫And what's going to really help you do that is by sharing them. 66 00:03:23,040 --> 00:03:26,370 ‫Share those sketches, bring them to your product team to discuss. 67 00:03:26,490 --> 00:03:32,190 ‫I mean, if you're working beside them, just tap them on the shoulder, set a meeting time, just get 68 00:03:32,190 --> 00:03:36,990 ‫everyone in a room to just talk about certain things that you've been working on, whether it's an interaction, 69 00:03:36,990 --> 00:03:38,700 ‫whether it's an overall flow. 70 00:03:38,940 --> 00:03:43,740 ‫I like uploading my sketches into Figma sometimes, and I share that document with the team and people 71 00:03:43,740 --> 00:03:44,490 ‫can comment. 72 00:03:44,520 --> 00:03:49,980 ‫I also just bring printouts or originals, so if I'm sketching on paper, I'm just bringing my paper 73 00:03:49,980 --> 00:03:55,290 ‫there, or if I'm sketching within like a tablet or something, I'm bringing that print out. 74 00:03:55,320 --> 00:03:57,840 ‫What I'm doing is I'm just talking to everyone. 75 00:03:57,840 --> 00:03:58,740 ‫It doesn't matter. 76 00:03:58,770 --> 00:04:05,280 ‫Developers, product managers, QA, everyone has valuable insight that you should really tap into. 77 00:04:05,640 --> 00:04:09,270 ‫And after you get some feedback, you can start building off of those sketches a bit more. 78 00:04:09,300 --> 00:04:12,990 ‫This is an ongoing process for every type of feature that you're going to design. 79 00:04:13,870 --> 00:04:16,270 ‫The last step is refining. 80 00:04:16,270 --> 00:04:18,250 ‫So how do you clarify your sketches? 81 00:04:18,250 --> 00:04:22,840 ‫So you have some sketches indicating some sort of flow or interaction and you want to clean them up 82 00:04:22,840 --> 00:04:28,030 ‫a bit or think through them a bit more, but they're a bit messy and unorganized, and that's okay. 83 00:04:28,030 --> 00:04:28,990 ‫So what do you do? 84 00:04:29,590 --> 00:04:30,760 ‫Add titles. 85 00:04:30,940 --> 00:04:36,370 ‫You really want to add titles for all your sketches, they really help you understand which screens 86 00:04:36,370 --> 00:04:39,580 ‫are relevant and without thinking too much about it. 87 00:04:39,850 --> 00:04:46,300 ‫This is so useful if you have a bunch of sketches like we see here and yes, annotate again. 88 00:04:46,300 --> 00:04:48,160 ‫I know I mentioned this before, but here it is. 89 00:04:48,160 --> 00:04:53,530 ‫Get annotations are like little notes right beside elements that explain its purpose. 90 00:04:53,680 --> 00:04:58,870 ‫They also really help clarify certain things that are just too hard to draw. 91 00:04:59,350 --> 00:05:00,250 ‫So it's really great. 92 00:05:00,250 --> 00:05:04,960 ‫So I mean, like over here you can see that there's a bunch of different annotations in regards to the 93 00:05:04,960 --> 00:05:12,520 ‫sketch and these different UI elements, but we also can use numbers, try numbering your sketches. 94 00:05:12,520 --> 00:05:16,960 ‫It can really help define where certain sketch is within a flow or interaction. 95 00:05:16,990 --> 00:05:22,570 ‫It helps speed up discussions and it really helps others to try and make sense of where something fits 96 00:05:22,570 --> 00:05:23,920 ‫in within your sketches. 97 00:05:24,370 --> 00:05:28,690 ‫It also helps others to point out certain numbers when they're giving you some feedback so they can 98 00:05:28,690 --> 00:05:31,660 ‫just say, Hey, Daniel, screen three. 99 00:05:31,660 --> 00:05:32,440 ‫I love it. 100 00:05:32,440 --> 00:05:33,940 ‫We're going to keep that the same. 101 00:05:33,940 --> 00:05:36,280 ‫And it really helps you gather that feedback as well. 102 00:05:36,280 --> 00:05:39,490 ‫If you're taking notes, definitely use arrows. 103 00:05:39,490 --> 00:05:41,950 ‫Arrows help to indicate a transition. 104 00:05:41,950 --> 00:05:47,260 ‫So we can see here that if somebody interacts with this element, something else is going to happen 105 00:05:47,260 --> 00:05:49,870 ‫and may push them in two different directions. 106 00:05:49,870 --> 00:05:55,060 ‫Even though I don't necessarily understand this flow, I do know that something's happening here that's 107 00:05:55,060 --> 00:06:00,040 ‫going to push them into different directions, and that's with no context whatsoever. 108 00:06:00,040 --> 00:06:06,250 ‫You can only imagine what somebody with context could see and the level of detail and context you can 109 00:06:06,250 --> 00:06:06,880 ‫give them. 110 00:06:06,970 --> 00:06:13,690 ‫So remember, use arrows that can really help indicate where there's a page transition or even an interaction 111 00:06:13,690 --> 00:06:14,470 ‫transition. 112 00:06:14,860 --> 00:06:20,080 ‫And lastly, if you're feeling a little brave, you can start drawing some gestures for certain interactions 113 00:06:20,530 --> 00:06:21,550 ‫that are a bit hard. 114 00:06:21,550 --> 00:06:24,190 ‫And there's a bunch of different ways you can kind of do this. 115 00:06:24,190 --> 00:06:29,320 ‫You can like try to use like little circles, you can use arrows to indicate them. 116 00:06:29,320 --> 00:06:35,290 ‫But what I usually do is I sketch really quickly and I'm not really worried about like refining like 117 00:06:35,290 --> 00:06:36,940 ‫these gesture sketches. 118 00:06:36,940 --> 00:06:42,700 ‫What I'll do is I'll just go right over to the developer that I'm working with or developers and have 119 00:06:42,700 --> 00:06:43,600 ‫a conversation. 120 00:06:43,600 --> 00:06:48,700 ‫I mean, I run it by them and try to explain this in person, maybe even sketch on a whiteboard. 121 00:06:48,700 --> 00:06:53,680 ‫And so they can really understand my intention and I can get some insight into what they think about 122 00:06:53,680 --> 00:06:54,550 ‫the interaction. 123 00:06:54,970 --> 00:07:01,450 ‫These are the different types of things you can do when you're thinking about the actual sketching process. 124 00:07:01,900 --> 00:07:04,900 ‫Next, we're going to jump into actually sketching some UX flows. 12587

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