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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,000 --> 00:00:05,999 So this piece here is definitely coming along pretty nicely. I really like how it looks. 2 00:00:06,002 --> 00:00:08,999 We have some empties there, I'm just going to hide those. 3 00:00:09,002 --> 00:00:11,999 And we're just going to continue with the process we've been doing. 4 00:00:12,002 --> 00:00:18,999 Now what I think I could do is I could maybe take these bottom edges and just bevel them. 5 00:00:19,002 --> 00:00:23,999 So now we kind of have like a, I don't know, something a little bit more soft on the bottom there as well. 6 00:00:24,002 --> 00:00:26,000 I just think it looks pretty cool. 7 00:00:27,000 --> 00:00:29,999 And now we're just going to keep doing what we've been doing. 8 00:00:30,002 --> 00:00:34,999 We're just going to keep adding in that detail and just keeping it more clustered towards the center. 9 00:00:35,002 --> 00:00:42,999 So maybe I could come in here with a cube and we could make some sort of cut in here. 10 00:00:43,002 --> 00:00:45,000 Let's go ahead and mirror that. 11 00:00:46,000 --> 00:00:48,999 And you can really see all those clusters coming in. 12 00:00:49,002 --> 00:00:51,999 And the more you kind of cluster the detail, the more you're going to be like, 13 00:00:52,002 --> 00:00:55,999 Okay, this looks pretty complex and very visually appealing. 14 00:00:56,002 --> 00:01:01,061 So we're going to maybe do a wedge cut like that and then just bevel it. 15 00:01:01,063 --> 00:01:04,567 Subtitled by online-courses.club We compress knowledge for you! 16 00:01:05,000 --> 00:01:07,999 You know, more or less kind of like that. 17 00:01:08,002 --> 00:01:12,999 What I think I'll do is just bevel those only. We don't need to bevel the whole thing. 18 00:01:13,002 --> 00:01:16,999 And as for the shading errors, guys, we're not too concerned about that. 19 00:01:17,002 --> 00:01:20,999 We're mainly concerned with creating these shapes here. 20 00:01:21,002 --> 00:01:26,999 Sometimes what I like to do is just kind of stop, turn off the overlays, and just kind of pan around and just look at it. 21 00:01:27,002 --> 00:01:31,999 You can even do things like view it in orthographic mode just for a different idea. 22 00:01:32,002 --> 00:01:34,999 You could even try playing with some different matte caps here. 23 00:01:35,002 --> 00:01:39,999 And sometimes you just kind of see this in a different light, I guess, is the best way to put it. 24 00:01:40,002 --> 00:01:42,999 And you'll just think, Oh, okay, maybe I could put something there. 25 00:01:43,002 --> 00:01:47,999 So you really just have to sometimes wait until your brain just says, Okay, let's put this element here. 26 00:01:48,002 --> 00:01:49,999 You know what I mean? 27 00:01:50,002 --> 00:01:55,999 So what I think we could do is introduce some more stuff here along this portion, more or less. 28 00:01:56,002 --> 00:02:00,999 So maybe we'll add in a cube in order to start kind of playing with some different shapes. 29 00:02:01,002 --> 00:02:03,999 So let's try running a difference. 30 00:02:04,002 --> 00:02:08,999 The issue here is I don't want to cut off that nice detail we made on the inside there. 31 00:02:09,002 --> 00:02:10,999 I just want to keep this very subtle. 32 00:02:11,002 --> 00:02:13,999 Then maybe I could rotate this 45 degrees. 33 00:02:14,002 --> 00:02:16,999 We'll just kind of move this in. 34 00:02:17,002 --> 00:02:20,999 And now we kind of have this small little element there on the side. 35 00:02:21,002 --> 00:02:26,999 You see it's just very subtle, but it does make it pop a bit more, which is definitely what I'm going for. 36 00:02:27,002 --> 00:02:30,999 So let's go ahead and apply the scale and then introduce... 37 00:02:31,002 --> 00:02:33,999 I'll have to do it on this side because of the mirror. 38 00:02:34,002 --> 00:02:39,999 I could introduce a bevel there just to keep it nice and soft like we've been doing. 39 00:02:40,002 --> 00:02:43,999 And we could even move this in just out of curiosity just to see how it looks. 40 00:02:44,002 --> 00:02:49,999 Sometimes if you go too far, it's just going to look massive and weird, and we definitely don't want that. 41 00:02:50,002 --> 00:02:52,999 Yeah, it just looks crazy. It's not what we're going for. 42 00:02:53,002 --> 00:02:56,999 We want to keep these effects very, very small, very subtle. 43 00:02:57,002 --> 00:03:02,999 And the more you kind of stack these small elements, even though it doesn't seem like it's too big of a deal, 44 00:03:03,002 --> 00:03:06,999 the more you add them, the more visually appealing these designs are going to look, 45 00:03:07,002 --> 00:03:10,999 which is pretty much what we're going for, right? 46 00:03:11,002 --> 00:03:13,000 So I like this. 47 00:03:16,000 --> 00:03:16,999 It looks cool. 48 00:03:17,002 --> 00:03:20,999 What I'm going to try real quick is introducing a cube here. 49 00:03:21,002 --> 00:03:24,999 I'm not going to do too much with it. I just kind of want to put it right here in the center, 50 00:03:25,002 --> 00:03:32,999 and I'm just curious how it looks, just having a random shape in the inside like that. 51 00:03:33,002 --> 00:03:35,999 Maybe it looks good, maybe it doesn't, maybe with a bevel. 52 00:03:36,002 --> 00:03:38,999 In this case, I don't think it looks particularly appealing. 53 00:03:39,002 --> 00:03:41,999 Even if we moved it back, I just, yeah, I don't like that. 54 00:03:42,002 --> 00:03:45,999 I think the whole hair through it is going to be the best option. 55 00:03:46,002 --> 00:03:48,999 I'm going to get rid of these elements here. I don't really like them. 56 00:03:49,002 --> 00:03:52,999 I just, I don't know, something about it just doesn't feel right to me. 57 00:03:53,002 --> 00:04:00,999 I just think this small set of details here towards the center is going to give the most powerful effect here. 58 00:04:01,002 --> 00:04:03,999 Now what I would like to do, something that is definitely missing, 59 00:04:04,002 --> 00:04:07,999 is kind of an extension of detail here through the sides, 60 00:04:08,002 --> 00:04:12,999 and I think that will kind of close off the entire shape and more or less help us complete it. 61 00:04:13,002 --> 00:04:14,999 That's just what I feel is missing right now. 62 00:04:15,002 --> 00:04:27,999 So what I'm going to do here is let's take the cube, you know, scale it, run our difference boolean, 63 00:04:28,002 --> 00:04:31,999 and we might as well just scale this really long so it gets to the other side. 64 00:04:32,002 --> 00:04:35,999 We could use a mirror, of course, but same thing, basically. 65 00:04:36,002 --> 00:04:39,999 Then I'm just going to turn off the overlays and just take a look at it. 66 00:04:40,002 --> 00:04:44,999 So that's pretty cool. It kind of emphasizes these other lines a bit more, 67 00:04:45,002 --> 00:04:48,999 but I don't want to add in too many of those identical details 68 00:04:49,002 --> 00:04:52,999 because then it's just going to look too repeated, if that makes sense. 69 00:04:53,002 --> 00:04:58,999 So more or less what I'm going to try to do is just kind of, you know, move things around, 70 00:04:59,002 --> 00:05:04,999 see what I think is going to fit, what isn't going to fit, things like that. 71 00:05:05,002 --> 00:05:10,999 So maybe I can move this down, move this over, and mirror this. 72 00:05:11,002 --> 00:05:13,999 I'm just kind of curious how that will look. 73 00:05:14,002 --> 00:05:17,999 Not bad. A little bit heavy in my opinion. 74 00:05:18,002 --> 00:05:23,999 I think this is going to be okay. Yeah, I like that. 75 00:05:24,002 --> 00:05:27,999 And then maybe we could introduce some sort of wedge cut here towards the back. 76 00:05:28,002 --> 00:05:29,999 I think that could be pretty cool. 77 00:05:30,002 --> 00:05:35,999 So let's go ahead and add in a cube, rotate this 45 degrees, 78 00:05:36,002 --> 00:05:40,999 and just try introducing some sort of wedge cut here in the back 79 00:05:41,002 --> 00:05:44,999 and just see how that kind of plays with the other shapes, you know what I mean? 80 00:05:45,002 --> 00:05:48,999 So we can move this back. 81 00:05:49,002 --> 00:05:56,999 We could even kind of scale that, mirror it, and just, you know, move things around. 82 00:05:57,002 --> 00:06:00,999 That's actually pretty interesting. 83 00:06:01,002 --> 00:06:03,999 Now it looks like part of the boolean here didn't quite hit it, 84 00:06:04,002 --> 00:06:10,999 so I'm going to press S, Z, Z, or maybe Y, Y to make sure it's scaled all the way through. 85 00:06:11,002 --> 00:06:13,999 That's actually pretty cool. And then we can move this. 86 00:06:14,002 --> 00:06:15,999 Obviously I don't want to scale it all the way through like that, 87 00:06:16,002 --> 00:06:20,999 but I want to try moving this back and forth and just seeing. 88 00:06:21,002 --> 00:06:23,999 I think if we extend this more towards the front, 89 00:06:24,002 --> 00:06:27,999 it's really going to help kind of cluster and push everything together. 90 00:06:28,002 --> 00:06:34,999 You can see how much heavier the detail kind of looks when we introduce an entire cut in this area. 91 00:06:35,002 --> 00:06:38,999 And then what I'll try is maybe introducing some bevels here. 92 00:06:39,002 --> 00:06:43,999 Like I said, bevels really make it look a lot softer. 93 00:06:44,002 --> 00:06:47,999 And this is looking really, really cool. 94 00:06:48,002 --> 00:06:49,999 Notice what this negative space here is doing for us. 95 00:06:50,002 --> 00:06:55,999 It's really helping pull all the attention here into the center, which is exactly what we want. 96 00:06:56,002 --> 00:06:59,999 Now one thing we could do is we could do something called cutting the cutter. 97 00:07:00,002 --> 00:07:05,999 So obviously since this boolean is here, it's cutting out this entire portion of the mesh. 98 00:07:06,002 --> 00:07:10,999 So if I wanted to bring back a portion of the mesh, I would need to remove the cutter. 99 00:07:11,002 --> 00:07:15,999 You know what I mean? But we can also remove a portion of the cutter, 100 00:07:16,002 --> 00:07:20,999 which is in turn going to bring back part of the main area of the mesh. 101 00:07:21,002 --> 00:07:30,000 So usually we could simply add in a cube, really scale this guy down, scale it up, kind of like this. 102 00:07:31,000 --> 00:07:35,999 And if we use this as a boolean on the actual cutter, so shift-click on the cutter, 103 00:07:36,002 --> 00:07:41,999 and then run a difference boolean, that'll in turn bring back part of the mesh. 104 00:07:42,002 --> 00:07:45,999 You see what I mean? And let's just kind of play with this and see how this looks. 105 00:07:46,002 --> 00:07:49,999 That looks awesome. I like this. A lot better than this, in my opinion, 106 00:07:50,002 --> 00:07:55,999 because we're kind of introducing even more detail clusters. 107 00:07:56,002 --> 00:08:00,999 Now I don't want to push this too far. I don't want this crevice here to be even. 108 00:08:01,002 --> 00:08:04,999 I more or less want this area to have a bit more space than the sides. 109 00:08:05,002 --> 00:08:10,999 I could also try pushing this back. At this point, this could resemble some sort of functional element, perhaps. 110 00:08:11,002 --> 00:08:15,999 Maybe this is some sort of handle that you kind of unlatch or disattach, 111 00:08:16,002 --> 00:08:20,999 that you could start introducing functional elements with. 112 00:08:21,002 --> 00:08:25,999 It eventually becomes kind of like a game of thinking, okay, how could I fix the form 113 00:08:26,002 --> 00:08:30,999 but also introduce some sort of functional element? And then it becomes very fun. 114 00:08:31,002 --> 00:08:35,999 So this looks amazing. I really like this. Let me go ahead and power-save, just like that. 115 00:08:36,002 --> 00:08:40,999 And one more thing I want to do here is I want to recall this cutter here, 116 00:08:41,002 --> 00:08:46,999 and I want to bevel these edges. So let me just, on the cutter, let me recall the other cutter 117 00:08:47,002 --> 00:08:51,999 that's running through the cutter. Kind of confusing, but we'll apply the scale, 118 00:08:52,002 --> 00:08:56,999 and then we'll just take these two edges here and just bevel those like that. 119 00:08:57,002 --> 00:09:03,999 And now we kind of have like an echoed detail here, kind of like we have here and here as well. 120 00:09:04,002 --> 00:09:08,999 So pretty powerful stuff, and this looks absolutely amazing. 121 00:09:09,002 --> 00:09:12,000 You can see just how well this is kind of coming together. 12710

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