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1
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So this piece here is definitely coming along pretty nicely. I really like how it looks.
2
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We have some empties there, I'm just going to hide those.
3
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And we're just going to continue with the process we've been doing.
4
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Now what I think I could do is I could maybe take these bottom edges and just bevel them.
5
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So now we kind of have like a, I don't know, something a little bit more soft on the bottom there as well.
6
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I just think it looks pretty cool.
7
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And now we're just going to keep doing what we've been doing.
8
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We're just going to keep adding in that detail and just keeping it more clustered towards the center.
9
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So maybe I could come in here with a cube and we could make some sort of cut in here.
10
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Let's go ahead and mirror that.
11
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And you can really see all those clusters coming in.
12
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And the more you kind of cluster the detail, the more you're going to be like,
13
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Okay, this looks pretty complex and very visually appealing.
14
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So we're going to maybe do a wedge cut like that and then just bevel it.
15
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16
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You know, more or less kind of like that.
17
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What I think I'll do is just bevel those only. We don't need to bevel the whole thing.
18
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And as for the shading errors, guys, we're not too concerned about that.
19
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We're mainly concerned with creating these shapes here.
20
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Sometimes what I like to do is just kind of stop, turn off the overlays, and just kind of pan around and just look at it.
21
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You can even do things like view it in orthographic mode just for a different idea.
22
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You could even try playing with some different matte caps here.
23
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And sometimes you just kind of see this in a different light, I guess, is the best way to put it.
24
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And you'll just think, Oh, okay, maybe I could put something there.
25
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So you really just have to sometimes wait until your brain just says, Okay, let's put this element here.
26
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You know what I mean?
27
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So what I think we could do is introduce some more stuff here along this portion, more or less.
28
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So maybe we'll add in a cube in order to start kind of playing with some different shapes.
29
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So let's try running a difference.
30
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The issue here is I don't want to cut off that nice detail we made on the inside there.
31
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I just want to keep this very subtle.
32
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Then maybe I could rotate this 45 degrees.
33
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We'll just kind of move this in.
34
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And now we kind of have this small little element there on the side.
35
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You see it's just very subtle, but it does make it pop a bit more, which is definitely what I'm going for.
36
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So let's go ahead and apply the scale and then introduce...
37
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I'll have to do it on this side because of the mirror.
38
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I could introduce a bevel there just to keep it nice and soft like we've been doing.
39
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And we could even move this in just out of curiosity just to see how it looks.
40
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Sometimes if you go too far, it's just going to look massive and weird, and we definitely don't want that.
41
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Yeah, it just looks crazy. It's not what we're going for.
42
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We want to keep these effects very, very small, very subtle.
43
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And the more you kind of stack these small elements, even though it doesn't seem like it's too big of a deal,
44
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the more you add them, the more visually appealing these designs are going to look,
45
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which is pretty much what we're going for, right?
46
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So I like this.
47
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It looks cool.
48
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What I'm going to try real quick is introducing a cube here.
49
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I'm not going to do too much with it. I just kind of want to put it right here in the center,
50
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and I'm just curious how it looks, just having a random shape in the inside like that.
51
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Maybe it looks good, maybe it doesn't, maybe with a bevel.
52
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In this case, I don't think it looks particularly appealing.
53
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Even if we moved it back, I just, yeah, I don't like that.
54
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I think the whole hair through it is going to be the best option.
55
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I'm going to get rid of these elements here. I don't really like them.
56
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I just, I don't know, something about it just doesn't feel right to me.
57
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I just think this small set of details here towards the center is going to give the most powerful effect here.
58
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Now what I would like to do, something that is definitely missing,
59
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is kind of an extension of detail here through the sides,
60
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and I think that will kind of close off the entire shape and more or less help us complete it.
61
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That's just what I feel is missing right now.
62
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So what I'm going to do here is let's take the cube, you know, scale it, run our difference boolean,
63
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and we might as well just scale this really long so it gets to the other side.
64
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We could use a mirror, of course, but same thing, basically.
65
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Then I'm just going to turn off the overlays and just take a look at it.
66
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So that's pretty cool. It kind of emphasizes these other lines a bit more,
67
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but I don't want to add in too many of those identical details
68
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because then it's just going to look too repeated, if that makes sense.
69
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So more or less what I'm going to try to do is just kind of, you know, move things around,
70
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see what I think is going to fit, what isn't going to fit, things like that.
71
00:05:05,002 --> 00:05:10,999
So maybe I can move this down, move this over, and mirror this.
72
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I'm just kind of curious how that will look.
73
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Not bad. A little bit heavy in my opinion.
74
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I think this is going to be okay. Yeah, I like that.
75
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And then maybe we could introduce some sort of wedge cut here towards the back.
76
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I think that could be pretty cool.
77
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So let's go ahead and add in a cube, rotate this 45 degrees,
78
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and just try introducing some sort of wedge cut here in the back
79
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and just see how that kind of plays with the other shapes, you know what I mean?
80
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So we can move this back.
81
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We could even kind of scale that, mirror it, and just, you know, move things around.
82
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That's actually pretty interesting.
83
00:06:01,002 --> 00:06:03,999
Now it looks like part of the boolean here didn't quite hit it,
84
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so I'm going to press S, Z, Z, or maybe Y, Y to make sure it's scaled all the way through.
85
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That's actually pretty cool. And then we can move this.
86
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Obviously I don't want to scale it all the way through like that,
87
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but I want to try moving this back and forth and just seeing.
88
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I think if we extend this more towards the front,
89
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it's really going to help kind of cluster and push everything together.
90
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You can see how much heavier the detail kind of looks when we introduce an entire cut in this area.
91
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And then what I'll try is maybe introducing some bevels here.
92
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Like I said, bevels really make it look a lot softer.
93
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And this is looking really, really cool.
94
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Notice what this negative space here is doing for us.
95
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It's really helping pull all the attention here into the center, which is exactly what we want.
96
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Now one thing we could do is we could do something called cutting the cutter.
97
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So obviously since this boolean is here, it's cutting out this entire portion of the mesh.
98
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So if I wanted to bring back a portion of the mesh, I would need to remove the cutter.
99
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You know what I mean? But we can also remove a portion of the cutter,
100
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which is in turn going to bring back part of the main area of the mesh.
101
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So usually we could simply add in a cube, really scale this guy down, scale it up, kind of like this.
102
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And if we use this as a boolean on the actual cutter, so shift-click on the cutter,
103
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and then run a difference boolean, that'll in turn bring back part of the mesh.
104
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You see what I mean? And let's just kind of play with this and see how this looks.
105
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That looks awesome. I like this. A lot better than this, in my opinion,
106
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because we're kind of introducing even more detail clusters.
107
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Now I don't want to push this too far. I don't want this crevice here to be even.
108
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I more or less want this area to have a bit more space than the sides.
109
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I could also try pushing this back. At this point, this could resemble some sort of functional element, perhaps.
110
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Maybe this is some sort of handle that you kind of unlatch or disattach,
111
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that you could start introducing functional elements with.
112
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It eventually becomes kind of like a game of thinking, okay, how could I fix the form
113
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but also introduce some sort of functional element? And then it becomes very fun.
114
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So this looks amazing. I really like this. Let me go ahead and power-save, just like that.
115
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And one more thing I want to do here is I want to recall this cutter here,
116
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and I want to bevel these edges. So let me just, on the cutter, let me recall the other cutter
117
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that's running through the cutter. Kind of confusing, but we'll apply the scale,
118
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and then we'll just take these two edges here and just bevel those like that.
119
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And now we kind of have like an echoed detail here, kind of like we have here and here as well.
120
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So pretty powerful stuff, and this looks absolutely amazing.
121
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You can see just how well this is kind of coming together.
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