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Now I want to show you the power of negative space, and why negative space is so important.
A lot of beginners in Blender are just going to be throwing detail everywhere, and when
they see empty space, they're like, oh shit, I need to fill that empty space.
That is possibly the worst decision you can make, because empty space is incredibly powerful
to act as a visual anchor, and I'll show you kind of what I mean in this video.
So right now, notice most of the detail is kind of here in the center, right?
And on the sides, we have a completely empty area, there's no detail really, and this is
going to actually help us from what I'm about to show you in this video here.
So what I'd like to do is kind of extend the detail to these ends, so in this area here,
and then over here in this area as well.
I want to extend that detail and just keep kind of repeating the elements, and maintain
this empty space, and I'm going to show you why this works.
So let's add in a cube, and let's scale the cube, maybe to about here, and I'm just going
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to move this up, and again, we can just run a boolean, and just kind of adjust it that
way, and the best way to do this is to simply go to overlays, turn that off, and then we
can just kind of move this around, and play with it.
Now I don't want to go too deep on this cut, it's just going to look weird, see what I
mean?
But I don't want to go too shallow either.
This could actually be okay, it's a very subtle enhancement, you can kind of see the difference
before and after, it's a very subtle enhancement there, we can even go a bit deeper, and it's
just kind of re-emphasizing these more linear elements we have going on, you see what I
mean?
It's just very subtle, and we don't really have to do too much to achieve that.
So I'm just going to keep kind of adding in this type of detail here on these ends, because
I think it'll be a pretty powerful way to enhance this particular design.
So like I said, it's just a game of kind of playing with shapes and seeing what you like,
there's not necessarily a right or wrong when you're playing with the shapes, you just have
to see what looks good and what feels right.
Like this is a bit heavy I think, you can also overdo it, and that's what I want to
avoid, but it's always worth getting in here and just kind of playing with it, we can scale
things and just see what different elements kind of work, like this one's pretty cool,
it's very subtle, we could even do something small like that, and perhaps we could, let's
apply the scale, and perhaps here we could add in some bevels, and get something kind
of like that, you see what I mean?
Very subtle detail, I kind of like that, it's not too bad, there's that, and then there's
this, I think that kind of emphasizes the shape pretty nicely, so we'll go ahead and
leave that one, and let's just keep kind of stacking this detail, so maybe we'll come
in here, and again we'll just run another boolean, and at this point I'm just going
to keep playing with it, I'm going to kind of move this up, and maybe we could scale
these a bit on the X, and just kind of see like what exactly this type of shape does
to the main shape, you can see this one's a bit heavy, I don't want to go too far, we
could also scale a bit, do something like that, could even move it in, move it down
maybe and then move it in, this is why I like playing with the overlays turned off, because
you can really see how it looks a little bit better, it's still a little bit too heavy
in my opinion, something small like that would be a nice little detail, so not too heavy,
but I don't like how it's really playing with that shape, so maybe instead we could just
use box cutter, kind of come in here and just introduce a shape like that, just using a
simple cut, scale that a bit on the X, and then Alt X to mirror it, and then we just
kind of have something like that, just very subtle, and scale it up a bit, there we go
that definitely looks cool, so basically what you're seeing here is me just kind of stacking
detail into these areas here in the center where most of that detail is clustered, now
what if I just started introducing a ton of arbitrary detail here on the side, it's going
to completely lose a lot of its visual appeal, it's just, now there's just detail kind of
everywhere, if we start randomly cutting stuff in here on the end, it's, I mean sure it might
look kind of okay, but overall the entire visual appeal goes out the window, because
now I don't have this empty space to act as a visual anchor pulling us here into the center,
so you really want to use this negative space here, empty space, negative space, the same
thing, and you want to use that to kind of pull attention into this primary area here,
so most of this design is going to be focused in the center, and I'm not going to really
put too much here on the ends, maybe some very minor details, but definitely not too
much, so we're just going to keep introducing a few elements here, we could even kind of
expand this a bit into this end, and just see how that would look, if you don't know
you have to try it and just see how it looks, maybe you'll like it, maybe you won't, that's
actually, nah I don't like that, because now we're kind of removing that other detail we
made before, but maybe we could rotate this 45 degrees, and get like a little wedge cut
here, kind of in that portion, and you know just play with this more or less, just like
a very small kind of wedge, and maybe we could even bevel these too, you can see all
I'm doing here is really experimenting, I don't think this looks good, just something
about it doesn't feel right to me, so maybe if I move this back a bit, and sometimes you'll
feel it, sometimes you won't, in this particular case not really feeling it, but overall this
is kind of how we're using that negative space to really bring a lot of focus here
into the center.
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