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Now I want to show you the power of negative space, and why negative space is so important.
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A lot of beginners in Blender are just going to be throwing detail everywhere, and when
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they see empty space, they're like, oh shit, I need to fill that empty space.
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That is possibly the worst decision you can make, because empty space is incredibly powerful
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to act as a visual anchor, and I'll show you kind of what I mean in this video.
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So right now, notice most of the detail is kind of here in the center, right?
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And on the sides, we have a completely empty area, there's no detail really, and this is
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going to actually help us from what I'm about to show you in this video here.
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So what I'd like to do is kind of extend the detail to these ends, so in this area here,
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and then over here in this area as well.
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I want to extend that detail and just keep kind of repeating the elements, and maintain
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this empty space, and I'm going to show you why this works.
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So let's add in a cube, and let's scale the cube, maybe to about here, and I'm just going
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to move this up, and again, we can just run a boolean, and just kind of adjust it that
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way, and the best way to do this is to simply go to overlays, turn that off, and then we
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can just kind of move this around, and play with it.
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Now I don't want to go too deep on this cut, it's just going to look weird, see what I
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mean?
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But I don't want to go too shallow either.
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This could actually be okay, it's a very subtle enhancement, you can kind of see the difference
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before and after, it's a very subtle enhancement there, we can even go a bit deeper, and it's
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just kind of re-emphasizing these more linear elements we have going on, you see what I
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mean?
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It's just very subtle, and we don't really have to do too much to achieve that.
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So I'm just going to keep kind of adding in this type of detail here on these ends, because
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I think it'll be a pretty powerful way to enhance this particular design.
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So like I said, it's just a game of kind of playing with shapes and seeing what you like,
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there's not necessarily a right or wrong when you're playing with the shapes, you just have
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to see what looks good and what feels right.
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Like this is a bit heavy I think, you can also overdo it, and that's what I want to
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avoid, but it's always worth getting in here and just kind of playing with it, we can scale
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things and just see what different elements kind of work, like this one's pretty cool,
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it's very subtle, we could even do something small like that, and perhaps we could, let's
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apply the scale, and perhaps here we could add in some bevels, and get something kind
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of like that, you see what I mean?
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Very subtle detail, I kind of like that, it's not too bad, there's that, and then there's
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this, I think that kind of emphasizes the shape pretty nicely, so we'll go ahead and
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leave that one, and let's just keep kind of stacking this detail, so maybe we'll come
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in here, and again we'll just run another boolean, and at this point I'm just going
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to keep playing with it, I'm going to kind of move this up, and maybe we could scale
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these a bit on the X, and just kind of see like what exactly this type of shape does
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to the main shape, you can see this one's a bit heavy, I don't want to go too far, we
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could also scale a bit, do something like that, could even move it in, move it down
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maybe and then move it in, this is why I like playing with the overlays turned off, because
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you can really see how it looks a little bit better, it's still a little bit too heavy
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in my opinion, something small like that would be a nice little detail, so not too heavy,
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but I don't like how it's really playing with that shape, so maybe instead we could just
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use box cutter, kind of come in here and just introduce a shape like that, just using a
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simple cut, scale that a bit on the X, and then Alt X to mirror it, and then we just
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kind of have something like that, just very subtle, and scale it up a bit, there we go
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that definitely looks cool, so basically what you're seeing here is me just kind of stacking
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detail into these areas here in the center where most of that detail is clustered, now
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what if I just started introducing a ton of arbitrary detail here on the side, it's going
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to completely lose a lot of its visual appeal, it's just, now there's just detail kind of
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everywhere, if we start randomly cutting stuff in here on the end, it's, I mean sure it might
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look kind of okay, but overall the entire visual appeal goes out the window, because
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now I don't have this empty space to act as a visual anchor pulling us here into the center,
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so you really want to use this negative space here, empty space, negative space, the same
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thing, and you want to use that to kind of pull attention into this primary area here,
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so most of this design is going to be focused in the center, and I'm not going to really
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put too much here on the ends, maybe some very minor details, but definitely not too
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much, so we're just going to keep introducing a few elements here, we could even kind of
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expand this a bit into this end, and just see how that would look, if you don't know
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you have to try it and just see how it looks, maybe you'll like it, maybe you won't, that's
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actually, nah I don't like that, because now we're kind of removing that other detail we
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made before, but maybe we could rotate this 45 degrees, and get like a little wedge cut
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here, kind of in that portion, and you know just play with this more or less, just like
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a very small kind of wedge, and maybe we could even bevel these too, you can see all
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I'm doing here is really experimenting, I don't think this looks good, just something
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about it doesn't feel right to me, so maybe if I move this back a bit, and sometimes you'll
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feel it, sometimes you won't, in this particular case not really feeling it, but overall this
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is kind of how we're using that negative space to really bring a lot of focus here
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into the center.
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