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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,000 --> 00:00:04,999 Awesome, so before we get started, we need to set up our viewport. 2 00:00:05,002 --> 00:00:09,999 So most of you probably have a viewport that looks something kind of like this. 3 00:00:10,002 --> 00:00:16,999 Just very plain, generic, and you can't see the shapes playing off of each other as nicely. 4 00:00:17,002 --> 00:00:21,999 The most important thing you can do when you're creating your shapes in Blender or modeling anything 5 00:00:22,002 --> 00:00:27,999 is to have a very clear visual aesthetic, so that way the form is communicating to you 6 00:00:28,002 --> 00:00:29,999 and you know how to build on top of it. 7 00:00:30,002 --> 00:00:33,999 And the way we do that is we use something called a matte cap, 8 00:00:34,002 --> 00:00:36,999 and we also use something called the cavity setting. 9 00:00:37,002 --> 00:00:41,999 Basically what matte cap will do for us is it will give us this really nice clay look, 10 00:00:42,002 --> 00:00:45,999 which is a lot better for kind of bringing focus to the top of the design. 11 00:00:46,002 --> 00:00:48,999 You can see everything else is kind of a bit darker. 12 00:00:49,002 --> 00:00:50,999 Whereas studio, everything is kind of neutral. 13 00:00:51,002 --> 00:00:54,999 I prefer to use matte cap, and I'm using the default one. 14 00:00:55,002 --> 00:00:57,999 Next, and the most important one, is cavity. 15 00:00:58,002 --> 00:01:02,061 Turn on cavity, set this option to both, and you can copy my settings here if you'd like. 16 00:01:02,063 --> 00:01:04,284 Subtitled by online-courses.club We compress knowledge for you! 17 00:01:04,284 --> 00:01:08,999 I personally think that a world space of around 1.7 is good, 18 00:01:09,002 --> 00:01:12,999 and the screen space of around 0.7 is good. 19 00:01:13,002 --> 00:01:14,999 Now essentially what these settings do, let me show you. 20 00:01:15,002 --> 00:01:20,999 Valley is basically responsible for how much shadows you'll get inside of the concave areas. 21 00:01:21,002 --> 00:01:22,999 You're going to see if valley is turned all the way down, 22 00:01:23,002 --> 00:01:28,999 we don't have those nice shadows inside of these more concave areas, 23 00:01:29,002 --> 00:01:30,999 and that's going to kind of hurt you when you're trying to model. 24 00:01:31,002 --> 00:01:33,999 You want to have that clear separation, 25 00:01:34,002 --> 00:01:37,999 so I would recommend turning the valley under world space all the way up. 26 00:01:38,002 --> 00:01:40,999 In screen space, you don't have to put all the way up. 27 00:01:41,002 --> 00:01:42,999 You can kind of go somewhere in the middle. 28 00:01:43,002 --> 00:01:44,999 It just kind of depends on the look you're going for, 29 00:01:45,002 --> 00:01:47,999 but I personally keep both of mine all the way up. 30 00:01:48,002 --> 00:01:49,999 As for world space, you can kind of play with the ridge, 31 00:01:50,002 --> 00:01:55,999 and this is helpful for defining the edges of your model, the hard edges here. 32 00:01:56,002 --> 00:01:58,999 You're going to see if both of these are turned all the way down, 33 00:01:59,002 --> 00:02:02,999 we lose that nice edge highlight, which is very important when we're designing. 34 00:02:03,002 --> 00:02:05,999 We want to see how the form is working. 35 00:02:06,002 --> 00:02:08,999 So you can kind of play with the world space settings, see what you like. 36 00:02:09,002 --> 00:02:11,999 Everyone has a different preference, but in my opinion, 37 00:02:12,002 --> 00:02:15,999 1.7 and 0.7 are the best settings here. 38 00:02:16,002 --> 00:02:21,000 That's all we're doing in terms of the viewport shading, and that's it. 3715

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