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Awesome, so before we get started, we need to set up our viewport.
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So most of you probably have a viewport that looks something kind of like this.
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Just very plain, generic, and you can't see the shapes playing off of each other as nicely.
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The most important thing you can do when you're creating your shapes in Blender or modeling anything
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is to have a very clear visual aesthetic, so that way the form is communicating to you
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and you know how to build on top of it.
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And the way we do that is we use something called a matte cap,
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and we also use something called the cavity setting.
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Basically what matte cap will do for us is it will give us this really nice clay look,
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which is a lot better for kind of bringing focus to the top of the design.
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You can see everything else is kind of a bit darker.
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Whereas studio, everything is kind of neutral.
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I prefer to use matte cap, and I'm using the default one.
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Next, and the most important one, is cavity.
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Turn on cavity, set this option to both, and you can copy my settings here if you'd like.
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I personally think that a world space of around 1.7 is good,
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and the screen space of around 0.7 is good.
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Now essentially what these settings do, let me show you.
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Valley is basically responsible for how much shadows you'll get inside of the concave areas.
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You're going to see if valley is turned all the way down,
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we don't have those nice shadows inside of these more concave areas,
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and that's going to kind of hurt you when you're trying to model.
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You want to have that clear separation,
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so I would recommend turning the valley under world space all the way up.
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In screen space, you don't have to put all the way up.
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You can kind of go somewhere in the middle.
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It just kind of depends on the look you're going for,
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but I personally keep both of mine all the way up.
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As for world space, you can kind of play with the ridge,
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and this is helpful for defining the edges of your model, the hard edges here.
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You're going to see if both of these are turned all the way down,
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we lose that nice edge highlight, which is very important when we're designing.
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We want to see how the form is working.
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So you can kind of play with the world space settings, see what you like.
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Everyone has a different preference, but in my opinion,
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1.7 and 0.7 are the best settings here.
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That's all we're doing in terms of the viewport shading, and that's it.
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