All language subtitles for Animation for beginners- Create spherical animations in blender. - David Jaasma_11

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These are the user uploaded subtitles that are being translated: 1 00:00:00,333 --> 00:00:03,066 so now we can start creating our animation 2 00:00:03,266 --> 00:00:04,866 the 1st thing that we need to do 3 00:00:05,066 --> 00:00:08,399 is we need to create some extra 4 00:00:08,533 --> 00:00:11,066 platforms because it kinda needs to be 5 00:00:11,200 --> 00:00:11,700 yeah 6 00:00:11,700 --> 00:00:15,366 sort of a stair right so I'm gonna use an air modifier 7 00:00:15,600 --> 00:00:18,200 I'm gonna go around the y axis 8 00:00:21,666 --> 00:00:22,966 you can choose one 9 00:00:23,133 --> 00:00:24,999 but if you don't want them so like 10 00:00:25,000 --> 00:00:27,500 close together you can put a little bit further away 11 00:00:27,500 --> 00:00:28,800 but don't do it too far 12 00:00:28,966 --> 00:00:32,599 so point 0 1 further away would work great 13 00:00:32,800 --> 00:00:36,366 then the z axis I like to do at point zero Z 14 00:00:37,100 --> 00:00:39,466 and you can see that now we have a little uh 15 00:00:39,466 --> 00:00:41,066 yes step to fall down on 16 00:00:41,366 --> 00:00:44,799 and I like to recount higher so let's do around 12 17 00:00:46,700 --> 00:00:48,200 and here you can see that we have 18 00:00:48,200 --> 00:00:49,066 lots of stairs 19 00:00:49,066 --> 00:00:51,733 1st we need to add a bath so this 20 00:00:51,966 --> 00:00:53,933 sphere can actually brow up on something 21 00:00:54,000 --> 00:00:56,466 so I'm gonna hide the platform for right now 22 00:00:56,733 --> 00:00:59,899 and I'm going to add a girth bath 23 00:01:00,366 --> 00:01:02,099 this path as you can see 24 00:01:02,300 --> 00:01:03,300 goes the wrong way around 25 00:01:03,300 --> 00:01:04,400 so I'm gonna rotate it 26 00:01:04,400 --> 00:01:06,666 around the Z axis for 90 degrees 27 00:01:06,666 --> 00:01:07,966 and then click on enter 28 00:01:08,400 --> 00:01:10,600 then I'm gonna scale it by five 29 00:01:10,766 --> 00:01:12,099 and click on enter again 30 00:01:12,766 --> 00:01:15,299 now what we have is we have a nice path 31 00:01:15,466 --> 00:01:18,599 it is 20m you can see in the X axis 32 00:01:18,733 --> 00:01:20,333 but let's apply the scale 33 00:01:20,333 --> 00:01:22,799 so go through a apply scale 34 00:01:22,933 --> 00:01:24,733 we're gonna select our sphere 35 00:01:25,133 --> 00:01:26,099 click on 36 00:01:27,166 --> 00:01:29,099 object constraint properties 37 00:01:29,366 --> 00:01:32,766 at object constraint and let's do follow path 38 00:01:32,900 --> 00:01:34,500 we're gonna do a target 39 00:01:34,500 --> 00:01:37,200 and that's gonna be this new nerve's path 40 00:01:37,800 --> 00:01:40,300 so now when we animate this path 41 00:01:40,300 --> 00:01:41,566 so if you select the path 42 00:01:42,166 --> 00:01:45,166 click here and go to path animation 43 00:01:45,166 --> 00:01:47,666 you can see that you can change the affiliation time 44 00:01:48,000 --> 00:01:48,666 the thing is 45 00:01:48,666 --> 00:01:51,766 I wanted to start here instead of on this point 46 00:01:51,933 --> 00:01:55,266 so you can easily change this by just going into 47 00:01:55,366 --> 00:01:59,166 edit mode once you are inside your nerves path 48 00:01:59,566 --> 00:02:01,566 select one of the segments 49 00:02:01,700 --> 00:02:04,333 click on segments and then do switch direction 50 00:02:04,466 --> 00:02:04,799 you can 51 00:02:04,800 --> 00:02:07,100 see that it automatically switches the direction 52 00:02:07,166 --> 00:02:08,899 and our sphere starts here 53 00:02:09,366 --> 00:02:11,199 so essentially what is going to happen 54 00:02:11,366 --> 00:02:14,533 this sphere is going to roll from right to the left 55 00:02:14,900 --> 00:02:16,333 right and 56 00:02:16,333 --> 00:02:17,066 what you want to do 57 00:02:17,066 --> 00:02:19,166 here is you want to look at the evaluation time 58 00:02:19,466 --> 00:02:23,566 at zero it is at the start of your fath 59 00:02:23,800 --> 00:02:26,733 and at 100 it'll be at the end of your path 60 00:02:26,800 --> 00:02:28,366 if you go any further 61 00:02:28,366 --> 00:02:30,766 you'll be able to see that it doesn't really matter 62 00:02:31,133 --> 00:02:34,599 right because at 100 it is already at the end 63 00:02:34,866 --> 00:02:35,099 so 64 00:02:35,100 --> 00:02:37,200 what you want to do now is you want to start thinking 65 00:02:37,200 --> 00:02:39,466 about how long you want this animation to take 66 00:02:39,666 --> 00:02:41,966 I'm going to do 150 frames 67 00:02:42,333 --> 00:02:45,066 and what I'm gonna do is I'm gonna add some extra 68 00:02:45,066 --> 00:02:47,699 keyframes to actually animate this 69 00:02:47,800 --> 00:02:50,933 so at frame 1 I want affiliation time to be zero 70 00:02:50,933 --> 00:02:53,166 so right click on it and insert keyframe 71 00:02:53,533 --> 00:02:55,133 then add frame 150 72 00:02:55,900 --> 00:02:58,066 I want this to be 100 73 00:03:02,066 --> 00:03:04,966 and then right click and then insert keyframe 74 00:03:05,133 --> 00:03:06,366 so right now you will be 75 00:03:06,366 --> 00:03:08,299 able to see that from frame one 76 00:03:08,300 --> 00:03:09,600 it starts to roll 77 00:03:10,366 --> 00:03:12,566 or at least move around the path 78 00:03:12,566 --> 00:03:16,199 and then at a frame hundred 50 it reached the end 79 00:03:16,500 --> 00:03:18,533 but our sphere is not rolling yet 80 00:03:18,600 --> 00:03:19,566 what is the problem 81 00:03:19,600 --> 00:03:22,566 well we need to make sure we add some drivers 82 00:03:22,566 --> 00:03:23,733 I've talked about this before 83 00:03:23,733 --> 00:03:25,066 but let's just do it again 84 00:03:26,266 --> 00:03:28,399 let's look for the rotation which we need 85 00:03:28,666 --> 00:03:31,466 and we are going to need the y axis in this case 86 00:03:31,500 --> 00:03:33,866 so right click insert keyframe 87 00:03:34,000 --> 00:03:35,566 now I'm going to drag this up 88 00:03:35,766 --> 00:03:37,699 get another section down here 89 00:03:37,800 --> 00:03:40,166 and this is going to be our drivers 90 00:03:40,566 --> 00:03:42,366 now you can select your sphere 91 00:03:44,866 --> 00:03:44,999 oh 92 00:03:45,000 --> 00:03:46,933 make sure you don't do keyframes actually 93 00:03:46,933 --> 00:03:49,466 so the little keyframes do drivers add drivers 94 00:03:49,500 --> 00:03:50,500 that was my mistake 95 00:03:50,866 --> 00:03:52,999 so why univertation 96 00:03:53,200 --> 00:03:56,700 then just drag this out and we're gonna go to drivers 97 00:03:56,933 --> 00:03:59,466 and what we want to do here is we want to 98 00:03:59,466 --> 00:04:01,599 start to add our expression 99 00:04:01,900 --> 00:04:04,366 our expression is going to be -2 100 00:04:05,100 --> 00:04:06,200 times 101 00:04:07,000 --> 00:04:09,466 the length of your path or curve 102 00:04:09,466 --> 00:04:11,533 in this two case it was 20 103 00:04:11,533 --> 00:04:14,899 right so 20 sometimes 20 104 00:04:16,966 --> 00:04:18,366 divided by 105 00:04:19,066 --> 00:04:20,399 the diameter 106 00:04:22,200 --> 00:04:26,566 of this sphere which is two so hand two 107 00:04:30,566 --> 00:04:31,499 times 108 00:04:33,600 --> 00:04:34,966 the evil time 109 00:04:38,500 --> 00:04:43,466 divided by Evo max which in this case is 100 110 00:04:43,666 --> 00:04:45,999 so then we can close our bracket 111 00:04:47,900 --> 00:04:48,700 we can 112 00:04:49,200 --> 00:04:50,600 allow execution 113 00:04:51,000 --> 00:04:52,466 and what you can see here 114 00:04:52,466 --> 00:04:55,866 is that we have -2 times the length of your path 115 00:04:55,933 --> 00:04:58,999 divided by the diameter of your sphere 116 00:04:59,333 --> 00:05:00,933 times the evil time 117 00:05:01,100 --> 00:05:04,666 divided by 100 which essentially is just the evil max 118 00:05:04,733 --> 00:05:06,999 but if you look here we can see that our evil max 119 00:05:07,000 --> 00:05:08,466 so the evaluation time 120 00:05:08,600 --> 00:05:10,700 the maximum evaluation time is 100 121 00:05:10,700 --> 00:05:12,133 so that is the only thing you need to know 122 00:05:12,966 --> 00:05:14,199 then evil time 123 00:05:14,200 --> 00:05:16,466 we need to get some extra 124 00:05:16,666 --> 00:05:19,366 variables in here cause otherwise it doesn't work 125 00:05:19,366 --> 00:05:21,399 so here we're going to single property 126 00:05:21,566 --> 00:05:25,166 we're going to change this to our curve 127 00:05:25,200 --> 00:05:28,400 and here we can select this NERP's bath 128 00:05:28,800 --> 00:05:33,066 now we want to change this text so evil time 129 00:05:34,266 --> 00:05:36,866 ask the same one here so evil 130 00:05:38,566 --> 00:05:39,366 time 131 00:05:40,733 --> 00:05:42,066 so now what should happen 132 00:05:42,066 --> 00:05:44,766 it should a roll when we start to rotate 133 00:05:44,766 --> 00:05:46,933 and you can see that it works perfectly 134 00:05:47,166 --> 00:05:49,366 so that is literally the only thing you need to do 135 00:05:50,366 --> 00:05:50,533 man 136 00:05:50,533 --> 00:05:51,866 you can see yet works good 137 00:05:51,866 --> 00:05:55,133 so whatever we have done here it works great 138 00:05:55,133 --> 00:05:56,699 so you can see that you can change this 139 00:05:56,700 --> 00:05:58,166 expression to whatever 140 00:05:58,166 --> 00:05:59,666 size this fear is 141 00:05:59,733 --> 00:06:02,866 to whatever length this curve is 142 00:06:03,166 --> 00:06:07,799 or whatever your evaluation time will be in this part 143 00:06:08,000 --> 00:06:09,566 so very cool 144 00:06:09,566 --> 00:06:12,266 and now we can start to look at our platforms again 145 00:06:12,366 --> 00:06:15,466 because at the frame one we have 146 00:06:15,866 --> 00:06:17,133 our spare here 147 00:06:17,366 --> 00:06:19,099 so let's go to click on three 148 00:06:19,200 --> 00:06:21,100 and we want to move these stairs 149 00:06:21,100 --> 00:06:22,900 so I'm gonna move them all a little bit down 150 00:06:22,966 --> 00:06:26,366 but we still want to be able to see this fair 151 00:06:27,133 --> 00:06:30,599 on the beginning of this stair so I'm gonna click here 152 00:06:30,700 --> 00:06:32,300 so what you can see here is 153 00:06:32,533 --> 00:06:35,533 it is on one of these platforms 154 00:06:36,100 --> 00:06:38,366 it is not like intersecting anything 155 00:06:38,366 --> 00:06:40,333 so it's not like inside here 156 00:06:40,766 --> 00:06:42,466 and it is touching the bottom 157 00:06:42,466 --> 00:06:44,166 so that is all that you need to know 158 00:06:44,300 --> 00:06:45,533 and that is always good 159 00:06:45,533 --> 00:06:49,266 so I just moved the platforms itself I don't move the 160 00:06:49,333 --> 00:06:51,533 the sphere or the bath yet 161 00:06:52,166 --> 00:06:55,766 so very cool now we can select our path 162 00:06:55,766 --> 00:06:57,099 and we can look at 163 00:06:57,200 --> 00:07:00,566 where we want to create some of these keyframes 164 00:07:00,666 --> 00:07:03,199 because what we want to do is we want to 165 00:07:03,566 --> 00:07:05,199 start to animate this 166 00:07:05,400 --> 00:07:08,333 right so we want to start rolling our sphere 167 00:07:08,400 --> 00:07:10,966 and then around here it should start to fall down 168 00:07:11,500 --> 00:07:14,733 it doesn't do that so we need to do that manually 169 00:07:15,000 --> 00:07:17,700 so around frame 40 we can always changes by the way 170 00:07:17,700 --> 00:07:19,400 well let's do around frame 40 171 00:07:19,400 --> 00:07:24,166 I'm going to add a location keyframe in my nerve's path 172 00:07:24,600 --> 00:07:27,533 then around frame let's do 45 173 00:07:28,100 --> 00:07:29,566 gonna click on G Z 174 00:07:29,900 --> 00:07:33,466 and move this down so it touches this 175 00:07:33,566 --> 00:07:35,133 yeah bottom of the 176 00:07:35,900 --> 00:07:37,100 platform again 177 00:07:37,166 --> 00:07:39,599 so you only move down your nerves path 178 00:07:39,600 --> 00:07:41,400 then click on I and location 179 00:07:41,733 --> 00:07:43,466 so now we can start to look at 180 00:07:43,700 --> 00:07:45,133 what our animation looks like 181 00:07:45,133 --> 00:07:48,099 so it rolls and it falls down and it rolls 182 00:07:48,466 --> 00:07:50,666 I think it goes a little bit too quick 183 00:07:50,666 --> 00:07:51,899 if I'm totally honest 184 00:07:52,100 --> 00:07:54,766 you can barely see that it really falls down 185 00:07:54,933 --> 00:07:55,899 and there's of course 186 00:07:55,900 --> 00:07:58,466 not really a little bouncy thing happening 187 00:07:58,500 --> 00:08:00,200 but we'll add that later 188 00:08:00,666 --> 00:08:04,266 so how can we make this rolling less quick 189 00:08:04,333 --> 00:08:05,699 it's very easy 190 00:08:05,800 --> 00:08:09,800 if you just grab this keyframe in our nerve's path 191 00:08:09,933 --> 00:08:12,266 which is the evaluation time keyframe 192 00:08:12,366 --> 00:08:14,066 right we put it at 100 193 00:08:14,333 --> 00:08:16,799 if we just move this to the right 194 00:08:16,866 --> 00:08:18,699 you will be able to see that now 195 00:08:19,800 --> 00:08:22,100 it only ends up here at 196 00:08:22,200 --> 00:08:24,600 from 150 in 250 it will be 197 00:08:24,800 --> 00:08:25,900 of course in the end 198 00:08:25,900 --> 00:08:27,866 because then the evaluation time is 100 199 00:08:28,166 --> 00:08:29,499 because we throw along this 200 00:08:29,500 --> 00:08:33,166 you will be able to see that now it rolls way slower 201 00:08:33,533 --> 00:08:36,399 so it is your job to see kind of how far you 202 00:08:36,400 --> 00:08:38,000 or how fast you want this to roll 203 00:08:38,000 --> 00:08:39,666 maybe I will do 200 204 00:08:40,366 --> 00:08:43,099 and now you'll see that it rolls slower 205 00:08:43,500 --> 00:08:45,866 and of course it falls a bit too early down 206 00:08:45,900 --> 00:08:48,500 but we only have to move these ski frames 207 00:08:48,566 --> 00:08:49,199 so 208 00:08:49,200 --> 00:08:51,166 I like the way that it's rolling now 209 00:08:51,733 --> 00:08:55,066 now I'm gonna move these ski frames just so it fits 210 00:08:55,100 --> 00:08:56,100 so um 211 00:08:56,333 --> 00:08:59,566 around here probably it needs to start falling down 212 00:09:01,133 --> 00:09:02,099 let's look 213 00:09:04,600 --> 00:09:05,800 maybe a bit earlier 214 00:09:06,500 --> 00:09:10,100 it is okay if it goes a little bit through this um 215 00:09:10,666 --> 00:09:11,899 through this platform 216 00:09:12,000 --> 00:09:14,333 because we're gonna look at it from here 217 00:09:14,333 --> 00:09:16,966 so you will not really see if it kinda 218 00:09:17,333 --> 00:09:19,533 clips it as you can see here 219 00:09:19,800 --> 00:09:21,700 you will not be really be able to see that 220 00:09:21,700 --> 00:09:24,300 so that is not the worst that can happen 221 00:09:24,600 --> 00:09:27,533 the thing is though like it falls down which is cool 222 00:09:27,666 --> 00:09:31,899 but it does not really have a bouncy feeling 223 00:09:32,100 --> 00:09:33,333 so how do we do that 224 00:09:33,566 --> 00:09:35,466 also very very easy 225 00:09:35,466 --> 00:09:38,199 we actually need to select this keyframe 226 00:09:38,200 --> 00:09:40,766 the keyframe before it falls down 227 00:09:40,766 --> 00:09:43,666 so the right now it is at 50 228 00:09:44,866 --> 00:09:47,666 and then what you do is you select a ski frame 229 00:09:47,666 --> 00:09:50,399 go to interpolation and change it to 230 00:09:51,066 --> 00:09:51,699 bounce 231 00:09:51,700 --> 00:09:56,000 and you can see that this curve here now has a bouncy 232 00:09:56,466 --> 00:09:57,133 graph to it 233 00:09:57,133 --> 00:09:59,733 so now if we play it you can see that it bounces 234 00:10:00,700 --> 00:10:01,500 toying 235 00:10:01,733 --> 00:10:03,533 this bounce goes a bit too quick 236 00:10:03,533 --> 00:10:05,666 so you can just move this keyframe 237 00:10:05,666 --> 00:10:06,899 like the last keyframe 238 00:10:06,933 --> 00:10:07,899 further away 239 00:10:07,933 --> 00:10:10,799 and this will make the bounce longer as you can see 240 00:10:10,800 --> 00:10:12,600 so doing doing doing 241 00:10:12,700 --> 00:10:16,066 which looks way cooler in my honest opinion 242 00:10:16,400 --> 00:10:19,300 very cool so we can do the exact same 243 00:10:21,400 --> 00:10:22,733 in these other stairs 244 00:10:22,733 --> 00:10:24,766 right so now it fell down one stair 245 00:10:24,766 --> 00:10:25,966 and we can do the same 246 00:10:26,133 --> 00:10:27,166 and this one 247 00:10:27,166 --> 00:10:31,533 so at round frame 80 we can give it another location 248 00:10:31,666 --> 00:10:33,366 and then around frame 249 00:10:33,866 --> 00:10:37,366 how long is this 52 till 4064 250 00:10:37,600 --> 00:10:39,400 so it's around 12 further 251 00:10:40,600 --> 00:10:44,000 whatever I location something like that 252 00:10:44,000 --> 00:10:46,000 and what you can do here 253 00:10:46,000 --> 00:10:48,066 of course have to move it down 1st right 254 00:10:48,066 --> 00:10:49,766 so Jesus 255 00:10:52,133 --> 00:10:56,466 I location and then as well as before 256 00:10:56,566 --> 00:11:00,466 the 1st frame will be a bouncy frame 257 00:11:00,466 --> 00:11:02,366 and then you can see that if you play this 258 00:11:02,366 --> 00:11:04,666 it bounces and bounces again 259 00:11:04,933 --> 00:11:07,899 so we can do this one more time essentially 260 00:11:08,100 --> 00:11:09,533 so around the frame 261 00:11:09,966 --> 00:11:11,933 we will say hundred and 10 262 00:11:12,166 --> 00:11:15,333 I location at a frame 263 00:11:16,966 --> 00:11:18,566 122 264 00:11:19,400 --> 00:11:20,666 G that 265 00:11:21,366 --> 00:11:23,733 let's make sure it is nice on it 266 00:11:28,133 --> 00:11:31,399 I location select the 1st 1st 267 00:11:31,500 --> 00:11:34,266 and then be shake curve and then do bounce 268 00:11:34,333 --> 00:11:35,799 so let's look how it all looks 269 00:11:35,800 --> 00:11:37,500 and if you need to change anything 270 00:11:38,066 --> 00:11:42,899 so wrote that joints bounces and bounces perfect 271 00:11:42,966 --> 00:11:44,399 that's the only thing that we need 272 00:11:44,466 --> 00:11:46,699 and we'll just make this animation that say 273 00:11:46,700 --> 00:11:48,533 larikahana at 30 frames 274 00:11:48,766 --> 00:11:50,566 instead of 150 275 00:11:50,766 --> 00:11:52,333 and that's it 276 00:11:52,333 --> 00:11:53,499 that's what we need to do 277 00:11:53,500 --> 00:11:54,500 and in the next part 278 00:11:54,500 --> 00:11:56,933 I will show you guys how we put the camera 279 00:11:57,100 --> 00:11:58,866 and I'll see you guys there 19902

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