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Hello everyone. In this lesson we're going to be creating
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a spinning animation for this key that we created.
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So to begin with, let's just reset the rotation of this object.
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So hold on Alt and press R to reset the rotation.
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And now we can make a timeline a bit larger by dragging this upwards a bit cool.
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Now let's tell blender to remember the rotation of the key at this frame.
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So we can insert a keyframe.
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So let's press I to insert.
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And in select rotation.
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And just make sure you are in object mode or else this won't work.
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Qu, and let's drag this all the way to 30 frames.
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And now with the objects selected,
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let's press R to rotate,
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Z to rotate on the z-axis and n-type 36 0.
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And press Enter. Now let's insert another keyframe.
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So let's press I again,
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an insulated rotation Qu,
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and I can see it spins around as we scroll around the timeline.
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Now let's make this move up and down as well while it's spins.
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So let's press G to grab Z to move it on the z-axis.
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And just move that down a little bit like that.
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Now we want it to be in the same position in
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the beginning and at the end so that it loops nicely.
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And to do that, let's insert a keyframe over here.
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So press I to insert.
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And now we're going to be changing the location.
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So click on location and drag it to the end.
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I again, and click on location again.
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So now we'll always be in
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this exact spot at the beginning and at the end of our animation.
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So let's go to 15 frames,
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which is the middle of the animation.
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And let's press G to grab Z,
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to move it on the z-axis.
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And move that up a little bit.
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And literally to apply,
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now we can press I to insert a keyframe and then select location again.
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So now it moves up or down.
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But now we have that same issue that we had with the chest,
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which starting slowly and speeds up and then finishes slowly again.
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And that looks good for the up and down movement,
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but for the spinning movement,
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it just looks a bit strange.
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And how to fix that, we can select these keyframes and press T and in select linear.
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But now we set everything to linear movement,
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even the up-and-down movement as well.
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So now you see it kind of bounces off the top and the bottom.
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Let's Play.
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And that's something that you want them, it's good.
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But I want mine to move up and down a bit smoother.
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So let's click on this little arrow over here to open up the side panel.
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Let's click on Summary.
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And the we can see we've got a different key frames and then click on Object Transforms.
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And over here you can see we've got the x, y,
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and z rotation and the x,
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y, and z location.
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So those are the different keyframes for this animation that we just made.
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And now we can select any of these separately and
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change the interpolation for them as well.
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So let's click and drag and select only these bottom ones.
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These are the location keyframes.
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So now we can press T again and sit them back to Bezier.
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Let's press Space again. And I can see it's
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spins nicely and it moves up and down smoothly as well.
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And now let's get to the output sittings quickly.
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This little printer over here.
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And we're going to switch the output format back to
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PNG so that we have the transparent background.
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And for the output location,
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let's click on this little folder.
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And this is a new key folder that I made.
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I'm going to call this key spinning and select,
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except maybe we go.
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Now I can press Control if 12 to render your animation, Qu, and it's done.
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Let's press Control. If you live in to view the animation.
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Smooth this up.
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Wu and you can see we have a black background.
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That is because we've forgotten able RGBA.
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So we didn't have the alpha channel list is rendered that again.
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And it's done this press Control.
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If you live in, There we go.
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Now you have a transparent background to our key as well.
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And if you wanted to make that a little bit less reflective, maybe.
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I don't know if it's a little bit too much.
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Let's just look for one of those angled frames.
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Let's press if 12 to read a one frame.
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Now we can just make some minor adjustments
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to the roughness up a little bit risky of 12 again.
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There we go.
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It's going to render the animation again quickly, skip to the end.
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Cool.
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And is press Control if you live in to view.
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There we go.
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I quite like that. Cool, and that is it for this lesson.
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