All language subtitles for 20 Modelling a Key.en

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified) Download
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:01,260 Hello everyone. 2 00:00:01,260 --> 00:00:03,960 In this lesson, we're going to be modeling this key. 3 00:00:03,960 --> 00:00:10,530 So to start with, let's press Shift a to add and then go to Mesh and select cylinder. 4 00:00:10,529 --> 00:00:13,879 Now we can click down here to open up this little menu. 5 00:00:13,875 --> 00:00:15,575 And we can adjust the settings for 6 00:00:15,570 --> 00:00:18,690 our cylinder and we can sit the amount of segments that we want. 7 00:00:18,690 --> 00:00:20,720 I'm going to set that to 30. 8 00:00:20,715 --> 00:00:22,605 And then we can close this down again. 9 00:00:22,605 --> 00:00:25,875 Qu and Alice go into edit mode by pressing tab on our keyboard. 10 00:00:25,875 --> 00:00:27,895 Press a to select all. 11 00:00:27,895 --> 00:00:31,895 And then we want to rotate that around the x-axis so that it's facing us. 12 00:00:31,895 --> 00:00:36,585 And to do that, this press R to rotate x to constrain to the x-axis. 13 00:00:36,589 --> 00:00:40,389 And it's typed 90, so it's 900 and press Enter. 14 00:00:40,385 --> 00:00:41,425 There we go. 15 00:00:41,420 --> 00:00:45,410 It's rotate the view a bit so that we can see this side of our object. 16 00:00:45,410 --> 00:00:47,590 Now with everything still selected, 17 00:00:47,585 --> 00:00:51,085 let's scale that on the y-axis to make it a bit thinner. 18 00:00:51,080 --> 00:00:53,200 So there's press S to scale. 19 00:00:53,195 --> 00:00:58,745 Why discovered on the y-axis and the n-type 0.2 and press Enter. 20 00:00:58,745 --> 00:01:00,235 There we go. 21 00:01:00,230 --> 00:01:04,670 And let's hold on Z and go to Solid mode and release Z. 22 00:01:04,670 --> 00:01:06,230 And if x-ray mode is enabled, 23 00:01:06,230 --> 00:01:07,630 Let's disable x-ray mode, 24 00:01:07,625 --> 00:01:10,135 so we can hold on Z, move that down. 25 00:01:10,130 --> 00:01:13,010 And in real easy to disable x-ray mode. 26 00:01:13,010 --> 00:01:15,250 Now we can go into face select mode. 27 00:01:15,245 --> 00:01:17,725 So we can either click this icon at the top here, 28 00:01:17,720 --> 00:01:20,000 or you can press three on your keyboard. 29 00:01:20,000 --> 00:01:22,220 And we can select this front face. 30 00:01:22,220 --> 00:01:23,890 Rotate with the middle mouse button. 31 00:01:23,885 --> 00:01:28,415 I will do the back, hold down shift and click on the back face as well. 32 00:01:28,415 --> 00:01:31,055 So now we have both of those faces selected. 33 00:01:31,055 --> 00:01:33,635 And now to create our hole in the middle of the key, 34 00:01:33,635 --> 00:01:35,575 it's inset these faces. 35 00:01:35,570 --> 00:01:38,090 So again to press I to insert. 36 00:01:38,090 --> 00:01:39,770 And then we can either move that down, 37 00:01:39,770 --> 00:01:45,430 we can enter a value and I'm going to enter 0.6 and press Enter. 38 00:01:45,425 --> 00:01:47,485 And now to make the hole, 39 00:01:47,480 --> 00:01:50,000 we can just press X to delete, 40 00:01:50,000 --> 00:01:53,540 and then select faces. There we go. 41 00:01:53,540 --> 00:01:57,280 But now you can see the inside of those faces and we don't want that. 42 00:01:57,275 --> 00:02:01,165 So what we can do is go to edge select mode by pressing too on our keyboard, 43 00:02:01,160 --> 00:02:03,250 or by clicking this icon at the top. 44 00:02:03,245 --> 00:02:06,065 Then hold down Alt, deselect an edge loop. 45 00:02:06,065 --> 00:02:09,085 So we can hold on Alt and click on this first loop. 46 00:02:09,080 --> 00:02:12,830 And as you can see, that selected that entire loop and hold down 47 00:02:12,830 --> 00:02:17,590 Shift and Alt to select the other edge loop as well on the other side. 48 00:02:17,585 --> 00:02:20,365 So now we have both of those selected. 49 00:02:20,360 --> 00:02:21,970 And to connect those, 50 00:02:21,965 --> 00:02:27,395 we can press Control E to bring up our age menu and look for bridge edge loops. 51 00:02:27,395 --> 00:02:31,015 So you can select that and that bridge those edges. 52 00:02:31,010 --> 00:02:34,740 And it closed up our object again for us. 53 00:02:34,735 --> 00:02:37,515 Camera view with numpy zeros just to make 54 00:02:37,510 --> 00:02:40,000 sure that we are looking at it from the right side. 55 00:02:40,000 --> 00:02:43,150 Now we can move to the side and go into face select mode again 56 00:02:43,150 --> 00:02:46,380 with three on your keyboard or by pressing this icon. 57 00:02:46,375 --> 00:02:51,415 Now we want to select this face with the x-axis into our key. 58 00:02:51,415 --> 00:02:56,445 And then hold shift and select the one above that and the one below that as well. 59 00:02:56,440 --> 00:02:59,010 Now let's go to front view with numpad 1. 60 00:02:59,005 --> 00:03:02,625 Zoom out a little bit, press E to extrude. 61 00:03:02,620 --> 00:03:05,530 Now we can extrude this part of the key. 62 00:03:05,530 --> 00:03:07,470 And to make it easier to follow along, 63 00:03:07,465 --> 00:03:11,275 I'm going to type 2.5 and press Enter. 64 00:03:11,700 --> 00:03:15,180 And now we need to create the teeth part of our key. 65 00:03:15,175 --> 00:03:18,015 And do that, Let's add some edge loops over here. 66 00:03:18,015 --> 00:03:19,865 So let's press Control R. 67 00:03:19,865 --> 00:03:22,615 Left-click once, and then move that almost to the 68 00:03:22,610 --> 00:03:26,290 front like that and left-click again to place it down. 69 00:03:26,285 --> 00:03:29,375 And then Control R again, left-click once. 70 00:03:29,375 --> 00:03:32,825 And then we can decide how broad we want those teeth to be. 71 00:03:32,825 --> 00:03:36,155 I'm going to make mine something like this. And left-click. 72 00:03:36,155 --> 00:03:39,655 And now is press Control R one more time and enroll up on 73 00:03:39,650 --> 00:03:44,080 our mouse wheel to create two more edge loops between those ones that we just created. 74 00:03:44,075 --> 00:03:48,265 And left-click and right-click to place them back in the center. 75 00:03:48,260 --> 00:03:51,230 Now we can rotate down to look at it from the bottom. 76 00:03:51,230 --> 00:03:53,000 It's going to face mode again. 77 00:03:53,000 --> 00:03:55,660 So it's this icon or three on your keyboard. 78 00:03:55,655 --> 00:03:57,575 And it's select this face, 79 00:03:57,575 --> 00:04:01,775 this face and this face by holding Shift and clicking on them all. 80 00:04:01,775 --> 00:04:07,585 Now if you press E to extrude and extrude those a little bit. There we go. 81 00:04:07,580 --> 00:04:09,920 And then select just the back one. 82 00:04:09,920 --> 00:04:12,950 And it's going to front view again with numpad 1. 83 00:04:12,950 --> 00:04:19,700 Press E to extrude and extrude that down almost to the same level as our key over here. 84 00:04:19,700 --> 00:04:21,460 And we'll just rotate down again, 85 00:04:21,455 --> 00:04:23,105 select the front part, 86 00:04:23,105 --> 00:04:27,085 go into front view again with numpad 1 e to extrude. 87 00:04:27,080 --> 00:04:30,490 And I'm going to extrude mine a little bit less than the background, 88 00:04:30,485 --> 00:04:33,525 just to give it some variation. Cool. 89 00:04:33,520 --> 00:04:37,190 And I was going to object mode by pressing tab on our keyboard. 90 00:04:37,190 --> 00:04:40,250 Right-click and select Shade Smooth. 91 00:04:40,250 --> 00:04:42,410 Now to fix these shading issues, 92 00:04:42,410 --> 00:04:44,300 it's going to Object Data Properties, 93 00:04:44,300 --> 00:04:46,310 this little triangle icon. 94 00:04:46,310 --> 00:04:49,010 And then under normals, if you're not seeing wishing, 95 00:04:49,010 --> 00:04:52,000 you just click the triangle, select Auto Smooth. 96 00:04:51,995 --> 00:04:56,075 And we got, and we have smooth faces of a day. 97 00:04:56,075 --> 00:04:58,715 And we can still see the edges with our shop. 98 00:04:58,715 --> 00:05:01,805 And let's go into camera view quickly with NumPy 0. 99 00:05:01,805 --> 00:05:07,495 And let's press G to grab and move ourselves in the center of our camera view. 100 00:05:07,490 --> 00:05:11,110 So the distance from the edges are the same. 101 00:05:11,105 --> 00:05:14,165 And the thing now is, let's say we wanted to rotate this key. 102 00:05:14,165 --> 00:05:15,985 If you press R to rotate, 103 00:05:15,980 --> 00:05:17,980 Z to rotate on the z-axis, 104 00:05:17,975 --> 00:05:21,145 you can see it doesn't rotate around the center of our key. 105 00:05:21,140 --> 00:05:23,320 So let's right-click to cancel that. 106 00:05:23,315 --> 00:05:27,715 I can see that little yellow dot over there that is the origin of our object. 107 00:05:27,710 --> 00:05:29,350 And when we rotate the object, 108 00:05:29,345 --> 00:05:31,895 it will always rotate around that origin. 109 00:05:31,895 --> 00:05:33,325 And sometimes you want that, 110 00:05:33,320 --> 00:05:35,380 but sometimes you want to change the origin. 111 00:05:35,375 --> 00:05:38,965 So I'm going to sit the origin right to the center of this object now. 112 00:05:38,960 --> 00:05:41,990 And because our 3D cursor is at the world center, 113 00:05:41,990 --> 00:05:43,790 directly, we are cameras aiming. 114 00:05:43,790 --> 00:05:46,130 If we sit the origin to that cursor, 115 00:05:46,130 --> 00:05:48,830 it'll rotate nicely around that point. 116 00:05:48,830 --> 00:05:51,620 And again, to change the location or the 3D cursor, 117 00:05:51,620 --> 00:05:54,370 we can hold down Shift and right-click anywhere. 118 00:05:54,365 --> 00:05:56,455 And to sit it back to the center, 119 00:05:56,450 --> 00:05:59,990 we can just press Shift C for sinter. 120 00:05:59,990 --> 00:06:03,620 Now just go back into camera view with NumPy 0. 121 00:06:03,620 --> 00:06:06,850 And as you sit the origin to that 3D cursor, 122 00:06:06,845 --> 00:06:08,615 which right-click our object. 123 00:06:08,615 --> 00:06:13,265 And then select sit, origin and the origin to 3D cursor. 124 00:06:13,265 --> 00:06:17,675 Let's click on that. And I can see that yellow dot jumped to a 3D cursor. 125 00:06:17,675 --> 00:06:21,935 And if you press R Now to rotate Z to writer on z axis, 126 00:06:21,935 --> 00:06:26,215 it rotates nicely and it stays within the bounds of our camera view. 127 00:06:26,210 --> 00:06:28,240 So it's right-click to cancel. 128 00:06:28,235 --> 00:06:30,325 And I have to press S to scale. 129 00:06:30,320 --> 00:06:33,200 You see it scales up nicely from the center as well. 130 00:06:33,200 --> 00:06:37,070 So let's make that about that big and left-click. 131 00:06:37,070 --> 00:06:40,350 Now let's press if 12 to render. 132 00:06:41,800 --> 00:06:46,790 I would like to have a little line going across the top of these teeth as well. 133 00:06:46,790 --> 00:06:48,670 And to do that, we can tell blended, 134 00:06:48,665 --> 00:06:50,725 draw these freestyle outlines in 135 00:06:50,720 --> 00:06:54,580 specific places instead of just around the edges of our object. 136 00:06:54,575 --> 00:06:55,835 So let's close that. 137 00:06:55,835 --> 00:06:59,455 Now let's go back into edit mode by pressing Tab and our keyboard. 138 00:06:59,450 --> 00:07:00,790 Zoom in a bit. 139 00:07:00,785 --> 00:07:05,435 Just make sure you're in H Select mode by either clicking vasopressin 2 on your keyboard. 140 00:07:05,435 --> 00:07:07,195 Now we can click and then hold down 141 00:07:07,190 --> 00:07:11,050 Shift and click on all these edges where we want to draw the lines. 142 00:07:11,045 --> 00:07:12,695 So I'm gonna hold down, Shift, 143 00:07:12,695 --> 00:07:14,585 select those back three, 144 00:07:14,585 --> 00:07:19,955 and those three Cu now can press Control E to bring up the H Menu. 145 00:07:19,955 --> 00:07:23,695 And then at the bottom here you can see mock freestyle age. 146 00:07:23,690 --> 00:07:25,250 So let's click on that. 147 00:07:25,245 --> 00:07:27,765 And at ages of turned this green color. 148 00:07:27,760 --> 00:07:31,930 And I just tells us there'll be drawn as freestyle lines now as well. 149 00:07:31,930 --> 00:07:35,370 But let's press if 12 quickly to render. 150 00:07:35,365 --> 00:07:37,975 You can see they are not being rendered yet. 151 00:07:37,975 --> 00:07:39,825 And that is because we just need to activate 152 00:07:39,820 --> 00:07:42,730 these marked ages as well in the freestyle sittings. 153 00:07:42,730 --> 00:07:46,370 So it's closer down and click on View layer properties. 154 00:07:46,374 --> 00:07:51,924 It's a little stack of images and we can scroll down all the way to the bottom. 155 00:07:51,925 --> 00:07:54,985 And here we sit the H types in an earlier lesson, 156 00:07:54,985 --> 00:07:56,265 you can see we've got silhouette, 157 00:07:56,260 --> 00:07:58,390 border, crease and material boundary, 158 00:07:58,390 --> 00:08:00,840 which is enable each mark as well. 159 00:08:00,835 --> 00:08:05,865 So click on that and have you press F2. There we go. 160 00:08:05,860 --> 00:08:07,910 Now draws those ages as well. 161 00:08:07,905 --> 00:08:11,785 And in this way can add lines anyway on your object where you want them. 162 00:08:11,780 --> 00:08:15,010 So if we were to select these four edges, 163 00:08:15,005 --> 00:08:19,855 press Control, E, Mark freestyle, age, permissive 12. 164 00:08:19,850 --> 00:08:22,960 And I can see draws those ages as well. 165 00:08:22,955 --> 00:08:25,025 And to clear those again, 166 00:08:25,025 --> 00:08:27,665 we can simply select them all. 167 00:08:27,665 --> 00:08:31,585 Press Control E and select Clear freestyle age. 168 00:08:31,580 --> 00:08:33,250 And now they're no longer green. 169 00:08:33,245 --> 00:08:35,515 So the one kid drawn as edges anymore. 170 00:08:35,510 --> 00:08:37,330 Cool, and that is it for this lesson. 171 00:08:37,325 --> 00:08:41,285 In the next lesson, we'll create a nice material for the ski as well. 14005

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.