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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:01,220 Hello everyone. 2 00:00:01,215 --> 00:00:03,725 In this lesson we're going to be creating some nice materials 3 00:00:03,720 --> 00:00:06,450 for this mushroom that we modeled in the previous lesson. 4 00:00:06,450 --> 00:00:09,770 So to start with, let's just add some materials to our mushroom. 5 00:00:09,765 --> 00:00:12,785 So click on the material properties over here, 6 00:00:12,780 --> 00:00:16,120 and then click on New to create a new material, 7 00:00:16,124 --> 00:00:19,634 I'm going to call this top and press Enter. 8 00:00:19,635 --> 00:00:23,045 And everyone's a separate material for the steam of our mushroom. 9 00:00:23,040 --> 00:00:27,920 So we can click on this little plus icon to add another material slot to our object. 10 00:00:27,915 --> 00:00:34,865 And we can click New and then call that steam and press Enter. 11 00:00:34,865 --> 00:00:36,805 Cool. Now to see what we're doing, 12 00:00:36,800 --> 00:00:40,270 Let's just select the top and go to base color, 13 00:00:40,265 --> 00:00:43,315 and then change that to a nice red color. 14 00:00:43,310 --> 00:00:44,920 Here we go. 15 00:00:44,915 --> 00:00:47,965 And let's switch over to material preview by holding down 16 00:00:47,960 --> 00:00:51,550 z and moving to material preview and then release Z. 17 00:00:51,545 --> 00:00:54,685 And I can see the entire mushroom is rate at the moment. 18 00:00:54,680 --> 00:00:57,460 And you sign some parts to the stem material. 19 00:00:57,455 --> 00:01:02,185 We need to go into edit mode with tab and then enable X-Ray mode by holding z, 20 00:01:02,180 --> 00:01:04,480 moving a mouse down and lingo of z. 21 00:01:04,475 --> 00:01:06,455 Now we can click and drag to select 22 00:01:06,455 --> 00:01:10,865 all these bottom vertices and how to expand our selection, 23 00:01:10,865 --> 00:01:14,795 we can simply hold down Control and then press numpad plus. 24 00:01:14,795 --> 00:01:16,525 Each time a press Plus, 25 00:01:16,520 --> 00:01:19,930 you'll see it expands the selection and is press Plus 26 00:01:19,925 --> 00:01:24,245 until we have everything selected up to the bottom of our mushroom over there. 27 00:01:24,245 --> 00:01:29,465 Now select the steam material and click Assign. And there we go. 28 00:01:29,465 --> 00:01:32,075 So now press Tab to go back into object mode. 29 00:01:32,075 --> 00:01:36,905 And now the steel material is assigned to the steam and the underside of our mushroom. 30 00:01:36,905 --> 00:01:37,475 Cool. 31 00:01:37,475 --> 00:01:41,605 Let's get to the shading editor by clicking on this shading tab at the top here. 32 00:01:41,600 --> 00:01:44,120 And just switch to material preview again, 33 00:01:44,120 --> 00:01:49,750 hold down z Goto material preview and really see zoom in a little bit, coo. 34 00:01:49,745 --> 00:01:51,625 And how the objects selected. 35 00:01:51,620 --> 00:01:55,070 We can select the different materials by clicking on this little drop-down. 36 00:01:55,070 --> 00:01:57,580 And then we can either select the top or the steam. 37 00:01:57,575 --> 00:01:59,305 So let's click on the stem to select 38 00:01:59,300 --> 00:02:03,340 the stem material and how we can make some changes to our steam material. 39 00:02:03,335 --> 00:02:05,395 So let's change the base color for this. 40 00:02:05,390 --> 00:02:06,850 Let's click over here. 41 00:02:06,845 --> 00:02:09,535 And I'm going to enter some values that I found that work nicely, 42 00:02:09,530 --> 00:02:12,140 but you can always play around and make different colors as well. 43 00:02:12,140 --> 00:02:20,890 So for the hue, I'm going to make that 0.085 and press Enter will the saturation. 44 00:02:20,885 --> 00:02:24,515 I'm going to make it 0.4 and press Enter. 45 00:02:24,515 --> 00:02:25,915 And then for the value, 46 00:02:25,910 --> 00:02:31,360 I'm going to make that 0.1250.125 and press Enter. 47 00:02:31,355 --> 00:02:34,835 And now it's turn the roughness all the way up to one. 48 00:02:34,835 --> 00:02:39,425 Let's press if 12 to just see what that color looks like in our render. 49 00:02:40,120 --> 00:02:42,490 Here we go. I quite like that. 50 00:02:42,485 --> 00:02:44,675 Just adds a little bit of color to the stem. 51 00:02:44,675 --> 00:02:46,115 So it's close that down. 52 00:02:46,115 --> 00:02:48,275 Analyse electric top material. 53 00:02:48,275 --> 00:02:51,095 So click on this drop-down and select top. 54 00:02:51,095 --> 00:02:53,185 And now we're working with the top material. 55 00:02:53,180 --> 00:02:54,910 As you can see, we've got that red color. 56 00:02:54,905 --> 00:02:58,025 Now I want my machine to be red with white spots. 57 00:02:58,025 --> 00:03:02,545 And to do that we're going to use a noise texture called the Voronoi texture. 58 00:03:02,540 --> 00:03:05,000 So let's press Shift a to add. 59 00:03:05,000 --> 00:03:09,020 And under texture, you'll see the Voronoi texture. 60 00:03:09,020 --> 00:03:12,490 So let's click on that and click to drop it down. 61 00:03:12,485 --> 00:03:17,585 Click and drag from this distance pen and plug that into the base color. 62 00:03:17,585 --> 00:03:20,855 Now I can start seeing what this texture is doing. 63 00:03:20,855 --> 00:03:23,335 And to give us a more control over this texture, 64 00:03:23,330 --> 00:03:28,310 which just click to select it and press Control T to add some mapping nodes. 65 00:03:28,310 --> 00:03:33,230 And that will allow us to change the position and the scale and rotation of this texture. 66 00:03:33,230 --> 00:03:36,220 And it's switched the texture coordinates to Object. 67 00:03:36,215 --> 00:03:37,795 So click and drag from this object, 68 00:03:37,790 --> 00:03:40,030 then plug that into the vector. 69 00:03:40,025 --> 00:03:44,225 And it's turned down the scale to 0.5. 70 00:03:44,225 --> 00:03:46,405 Now to get more definite spots, 71 00:03:46,400 --> 00:03:47,990 we can use a math node. 72 00:03:47,990 --> 00:03:50,810 So let's press Shift a to add, 73 00:03:50,810 --> 00:03:53,150 click on Search and type math. 74 00:03:53,150 --> 00:03:57,540 Did select the math node and drop that on this line. 75 00:03:57,535 --> 00:04:00,295 And after the operation is click on this. 76 00:04:00,295 --> 00:04:01,845 And instead of add this, 77 00:04:01,840 --> 00:04:04,500 change that to less than. 78 00:04:04,495 --> 00:04:06,435 Now what this is doing is taking 79 00:04:06,430 --> 00:04:10,890 this texture and the texture is less than this threshold. 80 00:04:10,885 --> 00:04:12,535 It's going to make it white. 81 00:04:12,535 --> 00:04:15,975 And if it's higher than the threshold is going to make it black. 82 00:04:15,970 --> 00:04:18,670 So we can turn this down to 0.25. 83 00:04:18,670 --> 00:04:22,800 So I'm just going to type 0.25 and press Enter. 84 00:04:22,795 --> 00:04:26,215 Now we can see we're starting to get some nice spots every day. 85 00:04:26,215 --> 00:04:28,345 Now to move the spot around, 86 00:04:28,345 --> 00:04:31,985 we can click and drag on any of these XYZ coordinates. 87 00:04:31,989 --> 00:04:34,629 You can see we can click and drag to move these 88 00:04:34,630 --> 00:04:37,500 around and it'll change the look of your spots. 89 00:04:37,500 --> 00:04:39,610 And to change the scale of the spots, 90 00:04:39,605 --> 00:04:43,225 we can just use a scale value on the voronoi texture itself. 91 00:04:43,220 --> 00:04:46,360 So you can click and drag to make those bigger or smaller. 92 00:04:46,355 --> 00:04:50,135 And you can hold down Shift to make that a little bit less sensitive. 93 00:04:50,135 --> 00:04:53,815 So I'm going to leave mine at 0.5. 94 00:04:53,810 --> 00:04:56,060 And for the location valleys, 95 00:04:56,060 --> 00:04:58,970 I found that sitting x to 11 gives 96 00:04:58,970 --> 00:05:02,970 us a nice result which is make the y and the z 0 again. 97 00:05:04,600 --> 00:05:07,460 Now we have nice spots on our machine, 98 00:05:07,460 --> 00:05:09,590 but now it's still black and white. 99 00:05:09,590 --> 00:05:12,760 So let's just click and drag to select all of these, 100 00:05:12,755 --> 00:05:14,375 move them back a bit. 101 00:05:14,375 --> 00:05:17,435 And now let's add the two colors that we want to use. 102 00:05:17,435 --> 00:05:21,055 So we can press Shift a to add getting input, 103 00:05:21,050 --> 00:05:22,910 and then select RGB, 104 00:05:22,910 --> 00:05:25,360 which is just basically a color. 105 00:05:25,355 --> 00:05:30,565 And let's make that red, something like that. 106 00:05:30,560 --> 00:05:32,590 And then press Shift a again. 107 00:05:32,585 --> 00:05:34,895 Go to Input RGB. 108 00:05:34,895 --> 00:05:36,595 And I'm going to make that white. 109 00:05:36,590 --> 00:05:40,520 And you can play around with these colors to change them to whatever you want as well. 110 00:05:40,520 --> 00:05:42,610 Now we need to mix these together. 111 00:05:42,605 --> 00:05:46,685 And to do that, let's add a mixed node so that press Shift a again, 112 00:05:46,685 --> 00:05:49,775 click on Search and type mix and intellect, 113 00:05:49,775 --> 00:05:53,305 mix RGB, and click to drop that down. 114 00:05:53,300 --> 00:05:55,970 And we can click and drag from our red color, 115 00:05:55,970 --> 00:05:57,730 plug that into color one. 116 00:05:57,725 --> 00:05:59,885 Click and drag from the white-collar, 117 00:05:59,885 --> 00:06:02,075 plug that into Calit2. 118 00:06:02,200 --> 00:06:05,450 And I would plug the output from the mixed node into 119 00:06:05,450 --> 00:06:10,150 our base color and currently is only mixing between the red and the white. 120 00:06:10,145 --> 00:06:12,835 And to fix that, Let's just plug the value from r less than 121 00:06:12,830 --> 00:06:16,100 node into the factor of our mixed node. 122 00:06:16,100 --> 00:06:17,500 And there we go. 123 00:06:17,495 --> 00:06:19,985 Let's press F2 to render. 124 00:06:21,040 --> 00:06:23,980 Cool, I think is a bit too shiny. 125 00:06:23,975 --> 00:06:25,865 That is just turn the roughness up a bit. 126 00:06:25,865 --> 00:06:27,995 Currently cities year 0.5, 127 00:06:27,995 --> 00:06:32,305 literally 0.7 and press into the piece if 12 again, 128 00:06:32,300 --> 00:06:34,510 there we go. I quite like that. 129 00:06:34,505 --> 00:06:35,645 And that is it. 130 00:06:35,645 --> 00:06:37,975 And I can easily duplicate this mushroom makes 131 00:06:37,970 --> 00:06:42,470 them larger and smaller variations simply by pressing Shift D to duplicate. 132 00:06:42,470 --> 00:06:44,050 Move that over to the side, 133 00:06:44,045 --> 00:06:46,255 Scalar down or scale it up, 134 00:06:46,250 --> 00:06:49,770 rotate around the z-axis, maybe. 135 00:06:51,220 --> 00:06:54,210 Scale down. 136 00:06:55,570 --> 00:06:59,270 There we go. Now we can easily create a whole bunch of 137 00:06:59,270 --> 00:07:03,410 mushrooms and you can change the colors over here to whatever you want. 138 00:07:03,410 --> 00:07:06,580 And let's say you wanted to create a new California separate mushroom. 139 00:07:06,575 --> 00:07:08,225 Let's select this mushroom. 140 00:07:08,225 --> 00:07:09,725 And while, when slot one, 141 00:07:09,725 --> 00:07:12,425 you can see it's using the top material. 142 00:07:12,425 --> 00:07:15,685 Let's click on this new material Icon. 143 00:07:15,680 --> 00:07:18,680 The change that the top two and press Enter. 144 00:07:18,680 --> 00:07:20,680 And now we can change the color for this one, 145 00:07:20,675 --> 00:07:23,225 and it won't affect the other color as well. 146 00:07:23,225 --> 00:07:24,485 If you want to change this color, 147 00:07:24,485 --> 00:07:28,265 simply click on this again and change it to whatever you want. 148 00:07:28,265 --> 00:07:31,295 We're going to move this to the side a little bit. 149 00:07:32,980 --> 00:07:36,350 Scale it up a tiny bit. 150 00:07:36,350 --> 00:07:39,450 Here we go, especially if 12. 151 00:07:40,330 --> 00:07:42,410 Cool, I like that. 152 00:07:42,410 --> 00:07:44,760 And that is it for this lesson. 12175

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