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Hello everyone.
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In this lesson we're going to be creating some nice materials
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for this mushroom that we modeled in the previous lesson.
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So to start with, let's just add some materials to our mushroom.
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So click on the material properties over here,
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and then click on New to create a new material,
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I'm going to call this top and press Enter.
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And everyone's a separate material for the steam of our mushroom.
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So we can click on this little plus icon to add another material slot to our object.
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And we can click New and then call that steam and press Enter.
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Cool. Now to see what we're doing,
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Let's just select the top and go to base color,
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and then change that to a nice red color.
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Here we go.
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And let's switch over to material preview by holding down
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z and moving to material preview and then release Z.
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And I can see the entire mushroom is rate at the moment.
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And you sign some parts to the stem material.
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We need to go into edit mode with tab and then enable X-Ray mode by holding z,
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moving a mouse down and lingo of z.
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Now we can click and drag to select
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all these bottom vertices and how to expand our selection,
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we can simply hold down Control and then press numpad plus.
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Each time a press Plus,
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you'll see it expands the selection and is press Plus
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until we have everything selected up to the bottom of our mushroom over there.
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Now select the steam material and click Assign. And there we go.
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So now press Tab to go back into object mode.
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And now the steel material is assigned to the steam and the underside of our mushroom.
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Cool.
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Let's get to the shading editor by clicking on this shading tab at the top here.
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And just switch to material preview again,
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hold down z Goto material preview and really see zoom in a little bit, coo.
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And how the objects selected.
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We can select the different materials by clicking on this little drop-down.
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And then we can either select the top or the steam.
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So let's click on the stem to select
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the stem material and how we can make some changes to our steam material.
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So let's change the base color for this.
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Let's click over here.
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And I'm going to enter some values that I found that work nicely,
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but you can always play around and make different colors as well.
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So for the hue, I'm going to make that 0.085 and press Enter will the saturation.
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I'm going to make it 0.4 and press Enter.
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And then for the value,
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I'm going to make that 0.1250.125 and press Enter.
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And now it's turn the roughness all the way up to one.
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Let's press if 12 to just see what that color looks like in our render.
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Here we go. I quite like that.
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Just adds a little bit of color to the stem.
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So it's close that down.
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Analyse electric top material.
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So click on this drop-down and select top.
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And now we're working with the top material.
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As you can see, we've got that red color.
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Now I want my machine to be red with white spots.
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And to do that we're going to use a noise texture called the Voronoi texture.
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So let's press Shift a to add.
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And under texture, you'll see the Voronoi texture.
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So let's click on that and click to drop it down.
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Click and drag from this distance pen and plug that into the base color.
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Now I can start seeing what this texture is doing.
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And to give us a more control over this texture,
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which just click to select it and press Control T to add some mapping nodes.
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And that will allow us to change the position and the scale and rotation of this texture.
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And it's switched the texture coordinates to Object.
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So click and drag from this object,
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then plug that into the vector.
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And it's turned down the scale to 0.5.
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Now to get more definite spots,
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we can use a math node.
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So let's press Shift a to add,
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click on Search and type math.
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Did select the math node and drop that on this line.
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And after the operation is click on this.
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And instead of add this,
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change that to less than.
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Now what this is doing is taking
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this texture and the texture is less than this threshold.
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It's going to make it white.
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And if it's higher than the threshold is going to make it black.
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So we can turn this down to 0.25.
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So I'm just going to type 0.25 and press Enter.
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Now we can see we're starting to get some nice spots every day.
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Now to move the spot around,
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we can click and drag on any of these XYZ coordinates.
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You can see we can click and drag to move these
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around and it'll change the look of your spots.
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And to change the scale of the spots,
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we can just use a scale value on the voronoi texture itself.
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So you can click and drag to make those bigger or smaller.
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And you can hold down Shift to make that a little bit less sensitive.
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So I'm going to leave mine at 0.5.
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And for the location valleys,
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I found that sitting x to 11 gives
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us a nice result which is make the y and the z 0 again.
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Now we have nice spots on our machine,
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but now it's still black and white.
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So let's just click and drag to select all of these,
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move them back a bit.
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And now let's add the two colors that we want to use.
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So we can press Shift a to add getting input,
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and then select RGB,
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which is just basically a color.
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And let's make that red, something like that.
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And then press Shift a again.
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Go to Input RGB.
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And I'm going to make that white.
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And you can play around with these colors to change them to whatever you want as well.
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Now we need to mix these together.
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And to do that, let's add a mixed node so that press Shift a again,
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click on Search and type mix and intellect,
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mix RGB, and click to drop that down.
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And we can click and drag from our red color,
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plug that into color one.
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Click and drag from the white-collar,
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plug that into Calit2.
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And I would plug the output from the mixed node into
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our base color and currently is only mixing between the red and the white.
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And to fix that, Let's just plug the value from r less than
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node into the factor of our mixed node.
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And there we go.
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Let's press F2 to render.
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Cool, I think is a bit too shiny.
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That is just turn the roughness up a bit.
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Currently cities year 0.5,
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literally 0.7 and press into the piece if 12 again,
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there we go. I quite like that.
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And that is it.
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And I can easily duplicate this mushroom makes
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them larger and smaller variations simply by pressing Shift D to duplicate.
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Move that over to the side,
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Scalar down or scale it up,
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rotate around the z-axis, maybe.
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Scale down.
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There we go. Now we can easily create a whole bunch of
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mushrooms and you can change the colors over here to whatever you want.
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And let's say you wanted to create a new California separate mushroom.
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Let's select this mushroom.
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And while, when slot one,
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you can see it's using the top material.
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Let's click on this new material Icon.
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The change that the top two and press Enter.
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And now we can change the color for this one,
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and it won't affect the other color as well.
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If you want to change this color,
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simply click on this again and change it to whatever you want.
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We're going to move this to the side a little bit.
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Scale it up a tiny bit.
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Here we go, especially if 12.
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Cool, I like that.
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And that is it for this lesson.
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