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Hello everyone.
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In this lesson we're going to be modelling this mushroom.
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So to begin with, let's hide these bottles that we created in the previous lesson.
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And because the liquid and coke are parented to the bottle,
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they are contained inside the bottle object in the list over here.
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So do you hide them?
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We need to click on this little arrow to open it up.
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And there you see the coke and the liquid.
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Now we can click and drag over all these icons to hide all of those.
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Click on this one, sees that bottle, click on this little arrow,
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and then click and drag over the liquid,
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Coke and the bottle.
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If not seeing all these icons,
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just click on this little filter icon at
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the top and you can just make sure those four are enabled.
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Gpu, the potion level object,
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and just hide that as well.
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And the other one, here we go,
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you can just move him off to the side as well if you don't want to hide them.
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Cool, Let's go into front view with numpad 1 and with shift and middle mouse button,
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click and drag to reposition that nicely in the center.
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And at the start, let's add a cube.
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So let's press Shift a.
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And then under Mesh select Cube.
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Who is rename this?
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Before I forget, I'm going to call this mushroom and press Enter. There we go.
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Now let's scale this down a little bit.
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So I'm going to press S and n-type zero-point for and press Enter.
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And again, I'll give you these values in case you want to follow along exactly.
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But you can obviously make your mushroom thinner or
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thicker or taller or shorter, or whatever you want.
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Now it's going to edit mode with Tab on your keyboard.
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Make sure in x-ray mode and they can see extrema is blue,
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so it is enabled.
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Now we can click and drag to select the top vertices.
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Just make sure you're in vertex select mode.
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And then we can press G to grab and move x0 to move it on the z-axis.
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And we can move that up.
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And I'm going to move mine up exactly 1.75.
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So I can type 1.75 and press Enter.
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And now we can press E to extrude.
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And without clicking it press S to scale and n-type five and press Enter.
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So that made that new extruded face five times as big as it was before.
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And I press E to extrude again,
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and I want to extrude that upwards.
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And I'm going to type 1 and press Enter.
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And let's make that a little bit larger.
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So let's press S to scale and type 1.1 and press Enter.
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Now we can press E again to extrude,
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and then I'm going to type 0.6 and press Enter.
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Let's scale that down.
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So press S again to scale.
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And I'm going to make mine 0.3.
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So I'll type 0.3 and press Enter.
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Here we go, as smooth as outlets add a subdivision surface modifier to the mushroom.
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And to do that is go to the modifier properties.
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Click on this little range. They can add modifier and under Generate,
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you'll see the subdivision surface modifier and its turn.
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Both of these up to full day weaker.
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And the smooth everything out nicely.
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How to sharpen up the edges in certain places.
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It adds some loop cuts.
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So we can press Control R to add a loop cut.
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And its place whenever here, left-click ones,
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then move that down almost to the age and left-click.
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And they admit add one over here,
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control our left-click ones.
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Move that up towards the top and left-click again.
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And then one for the bottom as well.
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So it press Control R again.
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Left-click ones, move that down and left-click.
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And let's add another one to the middle over here.
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So let's press Control R again,
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left-click and then right-click to just place it back to the center.
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Now we can click and drag to select all these bottom vertices.
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And let's scale this up a tiny bit just to give some shape to our mushrooms stim.
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So with that selected, let's press S to scale.
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And we're going to type 1.2.
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Now to make a machine look a bit more interesting,
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Let's click and drag to select the entire top.
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And with the top selected,
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this press R to rotate.
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Take that a bit and left-click to apply.
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Press G to grab that a bit to the side.
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So we give the stem a little bit of a bend, left-click to apply.
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Now let's go into camera view quickly with numpad 0.
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And let's rotate the top backwards a little bit so that we
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can see the underside of the mushroom just a little bit.
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And to do that, Let's press R to rotate.
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And we want to rotate that on the red X axis.
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So we're going to press X to constrain it to the x-axis.
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And then just move that.
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See a little bit of the bottom of the mushroom.
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And that'll just give us a more interesting look.
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And left-click to apply.
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Now it's going to object mode with tab on our keyboard.
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Right-click the mushroom, select,
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Shade Smooth, and then press G to grab and just move that towards the middle.
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Press S to scale,
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scale it up a little bit, G to grab.
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And I can see this bottom part of our mushrooms top anymore.
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So let's go back into edit mode with tab.
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And with that top still selected,
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luscious berries are again to rotate and then extra constraint to the x-axis.
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And it is related that backwards a little bit more.
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There we go.
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It's press tab again to get into object mode.
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Nice, and you can see the underside of the mushroom now as well.
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So let's hold down z.
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We've done to toggle x-ray and release Z to disable x-ray mode.
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Now we can press F2 to render.
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Cool, and then we have the basic shape for our mushroom.
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In the next lesson, we'll create some cool materials for a machine.
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