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Hello everyone. In this lesson I'm going to show you how to
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create a simple spinning animation for a chaste.
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And we can use this technique for any other object as well.
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So let's close this window.
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And at the bottom here you'll see we have our timeline.
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And if you press Space bar on your keyboard,
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you can see it starts playing.
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If you press Space again, it stops.
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So let's click and drag and move that back.
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And these numbers that you see here are the different frames of your animation.
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And if you look at the right side over here,
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we've got this number that tells you the current frame that your cursor is on.
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So if you move this little blue cursor around,
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now it says 44, and Abby hears is 44 as well.
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So you can easily jump to any frame by clicking on this number,
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typing in a frame number and pressing Enter.
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Cool.
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And then we have the start frame and the frame,
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and this will determine the length of our animation.
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So for our animation, Let's make that 30 frames.
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So we want the animation to start at frame one,
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and then we want it to end at frame 30.
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So click on that and type 30 and press Enter.
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Now I can grab the side of this bar over here.
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Drag that to the other side to zoom in.
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And you can use your mouse wheel as well to zoom in an ad.
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And we can make this a little bit bigger.
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So let's hover over this dividing line in left-click and
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drag and just make that a little bit
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bigger to make it a bit easier to see what we're doing.
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And to give us more of an authentic pixel art look,
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which changed the frame rate of our animation as well.
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So currently, if you bar to play,
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you can see it runs through the animation fairly quickly.
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This pre space again to stop.
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Let's move that back.
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And now let's go to the output sittings.
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So let's click on this little printer over here.
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And you can see we also have frame Start,
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Frame end, so you can adjust the settings in here as well.
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And then we have frame rate.
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Let's click on that complete C2,
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basically 30 frames per second.
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So let's click on that, go to Custom.
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And its change that to 15. And press Enter.
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And you can make that 12 or 15 or 30 or whatever you want your animation to be.
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I found 12 or 15 frames per second gives us a nice authentic pixel Outlook.
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You press Spacebar again to play slower now.
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So it's just sit that back to 0. Here we go.
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And the way we're going to do this is by adding keyframes to our timeline.
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So let's click on the chest to select it.
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And then with our cursor at 0,
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It's press I to insert a keyframe set of trees I.
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And then we can select what we want blend to remember.
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So we want to create a rotation animation.
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So we're going to click on rotation.
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And I can see there's a keyframe added every day.
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And Blender will then remember this rotation that he chased had at that frame.
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So now we can click and drag and move this all the way to 30.
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And now we can rotate our chased around.
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So let's press R to rotate,
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z to rotate on the z-axis.
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And then we want to rotate that a full rotation,
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which is 360 degrees.
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So we can just type 3 6,
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0 and press Enter.
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And now to tell blender to remember the rotation at that frame,
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Let's press I to insert a keyframe and select rotation again.
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And I can see blender added the in-between frames automatically for us.
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And our chest now spins around.
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But if you press space bar to play the animation now,
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you see this just starts spinning slowly and in
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speeds up and then slows down again towards the end.
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And for this animation, we actually want the chest is spin at a constant rate.
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So to do that is click and drag to select both of these keyframes.
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And then we want to press T.
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For time.
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And then we can sit the interpolation.
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So currently it's set to this Bezier curve and we want to set that to linear.
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So let's click on linear.
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And if you press Space-bar again now,
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you see it spins at a nice constant rotation
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and the animation loops perfectly now as well.
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Now you may have noticed that while it was spinning,
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it actually moved outside the bounds of our camera view.
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So if you put it in frame 1 over here,
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you'll see it starts cutting off the edge of our chest over there.
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And we can easily fix that by just scaling arches down a little bit.
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So let's press S to scale and hold down Shift on your keyboard.
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And then scale that down.
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Holding shift will allow us to scale it down much more precisely.
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Cool and nice lift, apply.
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And let's just go through this quickly and make sure it stays inside
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our camera view the whole time. And that looks good to me.
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Now we can render our animation much in the same way as we rented the still images.
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So for a still image, we press if 12,
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and that renders one still image or one frame.
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And add to render the entire animation.
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We can press control if 12.
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And that'll go through and render all the different frames of the animation.
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And I'll skip to the end just to save some time Qu and is done.
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So let's close that and how to view our animation.
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Instead of just pressing if we live in to view our Render,
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we're going to press Control if we live in.
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And that'll bring up this little window down here.
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Let's move that up. And now we have this nice spinning animation.
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Let's close that down.
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And to save that animation as either an image sequence or a video file,
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we can go to the output properties over here.
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If you scroll down, you'll see there's an output section.
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And currently it's set to tymp.
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That's just the temporary location that
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blend the users on your hard drive to render your images.
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And we can change that to anything you want by clicking on this little folder.
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So I'm going to click on that.
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And I've made this animation folder where I want to save my animation.
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And I'm going to call my animation chased spin.
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And click on Exit.
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And are below that, you can see the file format.
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And by default that is set to PNG.
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I prefer using PNGs because that gives us the ability to have
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a transparent background and that makes it a lot easier when using your objects later on.
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And just make sure the color is set to RGB so that we have that Alpha channel as well.
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And that'll give us the transparent background.
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So let's press Control if 12 again to render.
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And I'll skip forward to save some time.
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Cool, and it's done.
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Now we can close this. And if you open the folder on your hard drive now,
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you'll see we have each frame saved as
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a separate PNG image that we can either view separately.
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Well, we can use this as an image sequence in other software as well.
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But sometimes you want to render a video file instead of having
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a bunch of separate frames like we have at the moment here.
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And to do that, we can get back into Blender and go down to file format.
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And instead of P&G,
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we can select if, if mpeg video.
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And then under encoding,
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if you're not seeing this, you can just click on this little arrow to open that up.
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And for the container, I like to use impactful.
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And the output quality depends on what you're going to be using this video for.
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For a preview video,
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I tend to just leave it at medium quality.
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But as you can see, there's a whole bunch of other settings as well that you can use.
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So now we can simply press Control if 12 again coup and when it's done,
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we can go back into our folder on our hard drive.
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And I can see we have an MP4 video file as well.
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If you double-click that, it will open in the default video player for your computer.
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And this can be easily seen over e-mail or mobile or whatever,
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because only 27 kilobytes as you can see down the COO,
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and that is it for this lesson.
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