All language subtitles for 14 Creating an Animation for the Chest.en

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:02,550 Hello everyone. In this lesson I'm going to show you how to 2 00:00:02,550 --> 00:00:05,060 create a simple spinning animation for a chaste. 3 00:00:05,055 --> 00:00:07,775 And we can use this technique for any other object as well. 4 00:00:07,770 --> 00:00:09,120 So let's close this window. 5 00:00:09,120 --> 00:00:12,060 And at the bottom here you'll see we have our timeline. 6 00:00:12,060 --> 00:00:14,100 And if you press Space bar on your keyboard, 7 00:00:14,100 --> 00:00:15,300 you can see it starts playing. 8 00:00:15,300 --> 00:00:17,180 If you press Space again, it stops. 9 00:00:17,175 --> 00:00:19,295 So let's click and drag and move that back. 10 00:00:19,290 --> 00:00:23,580 And these numbers that you see here are the different frames of your animation. 11 00:00:23,579 --> 00:00:25,729 And if you look at the right side over here, 12 00:00:25,725 --> 00:00:29,195 we've got this number that tells you the current frame that your cursor is on. 13 00:00:29,190 --> 00:00:31,640 So if you move this little blue cursor around, 14 00:00:31,635 --> 00:00:35,225 now it says 44, and Abby hears is 44 as well. 15 00:00:35,220 --> 00:00:38,340 So you can easily jump to any frame by clicking on this number, 16 00:00:38,340 --> 00:00:41,170 typing in a frame number and pressing Enter. 17 00:00:41,170 --> 00:00:41,900 Cool. 18 00:00:41,900 --> 00:00:44,240 And then we have the start frame and the frame, 19 00:00:44,240 --> 00:00:46,820 and this will determine the length of our animation. 20 00:00:46,820 --> 00:00:49,340 So for our animation, Let's make that 30 frames. 21 00:00:49,340 --> 00:00:51,710 So we want the animation to start at frame one, 22 00:00:51,710 --> 00:00:54,110 and then we want it to end at frame 30. 23 00:00:54,110 --> 00:00:57,730 So click on that and type 30 and press Enter. 24 00:00:57,725 --> 00:01:00,545 Now I can grab the side of this bar over here. 25 00:01:00,545 --> 00:01:03,605 Drag that to the other side to zoom in. 26 00:01:03,605 --> 00:01:07,315 And you can use your mouse wheel as well to zoom in an ad. 27 00:01:07,310 --> 00:01:09,010 And we can make this a little bit bigger. 28 00:01:09,005 --> 00:01:12,415 So let's hover over this dividing line in left-click and 29 00:01:12,410 --> 00:01:14,180 drag and just make that a little bit 30 00:01:14,180 --> 00:01:16,600 bigger to make it a bit easier to see what we're doing. 31 00:01:16,595 --> 00:01:19,225 And to give us more of an authentic pixel art look, 32 00:01:19,220 --> 00:01:22,040 which changed the frame rate of our animation as well. 33 00:01:22,040 --> 00:01:24,100 So currently, if you bar to play, 34 00:01:24,095 --> 00:01:26,695 you can see it runs through the animation fairly quickly. 35 00:01:26,690 --> 00:01:28,550 This pre space again to stop. 36 00:01:28,550 --> 00:01:29,990 Let's move that back. 37 00:01:29,990 --> 00:01:32,210 And now let's go to the output sittings. 38 00:01:32,210 --> 00:01:34,940 So let's click on this little printer over here. 39 00:01:34,940 --> 00:01:37,250 And you can see we also have frame Start, 40 00:01:37,250 --> 00:01:40,820 Frame end, so you can adjust the settings in here as well. 41 00:01:40,820 --> 00:01:42,710 And then we have frame rate. 42 00:01:42,710 --> 00:01:44,600 Let's click on that complete C2, 43 00:01:44,600 --> 00:01:46,330 basically 30 frames per second. 44 00:01:46,325 --> 00:01:49,085 So let's click on that, go to Custom. 45 00:01:49,085 --> 00:01:53,815 And its change that to 15. And press Enter. 46 00:01:53,810 --> 00:01:58,220 And you can make that 12 or 15 or 30 or whatever you want your animation to be. 47 00:01:58,220 --> 00:02:03,230 I found 12 or 15 frames per second gives us a nice authentic pixel Outlook. 48 00:02:03,230 --> 00:02:08,080 You press Spacebar again to play slower now. 49 00:02:08,080 --> 00:02:11,800 So it's just sit that back to 0. Here we go. 50 00:02:11,800 --> 00:02:15,750 And the way we're going to do this is by adding keyframes to our timeline. 51 00:02:15,745 --> 00:02:18,405 So let's click on the chest to select it. 52 00:02:18,400 --> 00:02:20,590 And then with our cursor at 0, 53 00:02:20,590 --> 00:02:24,900 It's press I to insert a keyframe set of trees I. 54 00:02:24,895 --> 00:02:28,545 And then we can select what we want blend to remember. 55 00:02:28,540 --> 00:02:31,150 So we want to create a rotation animation. 56 00:02:31,150 --> 00:02:33,120 So we're going to click on rotation. 57 00:02:33,115 --> 00:02:36,085 And I can see there's a keyframe added every day. 58 00:02:36,085 --> 00:02:40,915 And Blender will then remember this rotation that he chased had at that frame. 59 00:02:40,915 --> 00:02:44,785 So now we can click and drag and move this all the way to 30. 60 00:02:44,785 --> 00:02:46,885 And now we can rotate our chased around. 61 00:02:46,885 --> 00:02:48,795 So let's press R to rotate, 62 00:02:48,790 --> 00:02:51,270 z to rotate on the z-axis. 63 00:02:51,265 --> 00:02:53,745 And then we want to rotate that a full rotation, 64 00:02:53,740 --> 00:02:55,950 which is 360 degrees. 65 00:02:55,945 --> 00:02:57,375 So we can just type 3 6, 66 00:02:57,370 --> 00:02:58,900 0 and press Enter. 67 00:02:58,900 --> 00:03:02,350 And now to tell blender to remember the rotation at that frame, 68 00:03:02,350 --> 00:03:06,880 Let's press I to insert a keyframe and select rotation again. 69 00:03:06,880 --> 00:03:11,080 And I can see blender added the in-between frames automatically for us. 70 00:03:11,080 --> 00:03:12,970 And our chest now spins around. 71 00:03:12,970 --> 00:03:15,460 But if you press space bar to play the animation now, 72 00:03:15,460 --> 00:03:17,830 you see this just starts spinning slowly and in 73 00:03:17,830 --> 00:03:20,790 speeds up and then slows down again towards the end. 74 00:03:20,785 --> 00:03:24,435 And for this animation, we actually want the chest is spin at a constant rate. 75 00:03:24,430 --> 00:03:28,750 So to do that is click and drag to select both of these keyframes. 76 00:03:28,750 --> 00:03:31,100 And then we want to press T. 77 00:03:31,095 --> 00:03:32,405 For time. 78 00:03:32,405 --> 00:03:34,255 And then we can sit the interpolation. 79 00:03:34,250 --> 00:03:38,210 So currently it's set to this Bezier curve and we want to set that to linear. 80 00:03:38,210 --> 00:03:39,620 So let's click on linear. 81 00:03:39,620 --> 00:03:41,750 And if you press Space-bar again now, 82 00:03:41,750 --> 00:03:44,460 you see it spins at a nice constant rotation 83 00:03:44,464 --> 00:03:47,764 and the animation loops perfectly now as well. 84 00:03:47,765 --> 00:03:50,665 Now you may have noticed that while it was spinning, 85 00:03:50,660 --> 00:03:53,810 it actually moved outside the bounds of our camera view. 86 00:03:53,810 --> 00:03:55,520 So if you put it in frame 1 over here, 87 00:03:55,520 --> 00:03:58,330 you'll see it starts cutting off the edge of our chest over there. 88 00:03:58,325 --> 00:04:02,135 And we can easily fix that by just scaling arches down a little bit. 89 00:04:02,135 --> 00:04:06,175 So let's press S to scale and hold down Shift on your keyboard. 90 00:04:06,170 --> 00:04:08,360 And then scale that down. 91 00:04:08,360 --> 00:04:12,160 Holding shift will allow us to scale it down much more precisely. 92 00:04:12,155 --> 00:04:14,645 Cool and nice lift, apply. 93 00:04:14,645 --> 00:04:18,025 And let's just go through this quickly and make sure it stays inside 94 00:04:18,020 --> 00:04:21,770 our camera view the whole time. And that looks good to me. 95 00:04:21,770 --> 00:04:25,990 Now we can render our animation much in the same way as we rented the still images. 96 00:04:25,985 --> 00:04:28,555 So for a still image, we press if 12, 97 00:04:28,550 --> 00:04:31,690 and that renders one still image or one frame. 98 00:04:31,685 --> 00:04:34,145 And add to render the entire animation. 99 00:04:34,145 --> 00:04:37,145 We can press control if 12. 100 00:04:37,145 --> 00:04:41,135 And that'll go through and render all the different frames of the animation. 101 00:04:41,135 --> 00:04:45,265 And I'll skip to the end just to save some time Qu and is done. 102 00:04:45,260 --> 00:04:48,320 So let's close that and how to view our animation. 103 00:04:48,320 --> 00:04:51,020 Instead of just pressing if we live in to view our Render, 104 00:04:51,020 --> 00:04:54,060 we're going to press Control if we live in. 105 00:04:54,790 --> 00:04:57,350 And that'll bring up this little window down here. 106 00:04:57,350 --> 00:05:01,760 Let's move that up. And now we have this nice spinning animation. 107 00:05:01,760 --> 00:05:02,840 Let's close that down. 108 00:05:02,840 --> 00:05:06,910 And to save that animation as either an image sequence or a video file, 109 00:05:06,905 --> 00:05:09,355 we can go to the output properties over here. 110 00:05:09,350 --> 00:05:12,650 If you scroll down, you'll see there's an output section. 111 00:05:12,650 --> 00:05:14,380 And currently it's set to tymp. 112 00:05:14,375 --> 00:05:16,495 That's just the temporary location that 113 00:05:16,490 --> 00:05:19,030 blend the users on your hard drive to render your images. 114 00:05:19,025 --> 00:05:22,325 And we can change that to anything you want by clicking on this little folder. 115 00:05:22,325 --> 00:05:23,795 So I'm going to click on that. 116 00:05:23,795 --> 00:05:27,325 And I've made this animation folder where I want to save my animation. 117 00:05:27,320 --> 00:05:30,100 And I'm going to call my animation chased spin. 118 00:05:30,095 --> 00:05:32,195 And click on Exit. 119 00:05:32,195 --> 00:05:35,575 And are below that, you can see the file format. 120 00:05:35,570 --> 00:05:38,080 And by default that is set to PNG. 121 00:05:38,075 --> 00:05:41,465 I prefer using PNGs because that gives us the ability to have 122 00:05:41,465 --> 00:05:45,935 a transparent background and that makes it a lot easier when using your objects later on. 123 00:05:45,935 --> 00:05:50,675 And just make sure the color is set to RGB so that we have that Alpha channel as well. 124 00:05:50,675 --> 00:05:52,915 And that'll give us the transparent background. 125 00:05:52,910 --> 00:05:56,700 So let's press Control if 12 again to render. 126 00:05:56,950 --> 00:06:00,040 And I'll skip forward to save some time. 127 00:06:00,035 --> 00:06:01,325 Cool, and it's done. 128 00:06:01,325 --> 00:06:04,955 Now we can close this. And if you open the folder on your hard drive now, 129 00:06:04,955 --> 00:06:07,285 you'll see we have each frame saved as 130 00:06:07,280 --> 00:06:11,140 a separate PNG image that we can either view separately. 131 00:06:11,135 --> 00:06:15,505 Well, we can use this as an image sequence in other software as well. 132 00:06:15,500 --> 00:06:18,560 But sometimes you want to render a video file instead of having 133 00:06:18,560 --> 00:06:21,550 a bunch of separate frames like we have at the moment here. 134 00:06:21,545 --> 00:06:26,125 And to do that, we can get back into Blender and go down to file format. 135 00:06:26,120 --> 00:06:27,950 And instead of P&G, 136 00:06:27,950 --> 00:06:30,520 we can select if, if mpeg video. 137 00:06:30,515 --> 00:06:32,275 And then under encoding, 138 00:06:32,270 --> 00:06:35,740 if you're not seeing this, you can just click on this little arrow to open that up. 139 00:06:35,735 --> 00:06:38,665 And for the container, I like to use impactful. 140 00:06:38,660 --> 00:06:42,740 And the output quality depends on what you're going to be using this video for. 141 00:06:42,740 --> 00:06:44,560 For a preview video, 142 00:06:44,555 --> 00:06:47,005 I tend to just leave it at medium quality. 143 00:06:47,000 --> 00:06:50,600 But as you can see, there's a whole bunch of other settings as well that you can use. 144 00:06:50,600 --> 00:06:56,210 So now we can simply press Control if 12 again coup and when it's done, 145 00:06:56,210 --> 00:06:58,490 we can go back into our folder on our hard drive. 146 00:06:58,490 --> 00:07:01,510 And I can see we have an MP4 video file as well. 147 00:07:01,505 --> 00:07:05,515 If you double-click that, it will open in the default video player for your computer. 148 00:07:05,510 --> 00:07:08,750 And this can be easily seen over e-mail or mobile or whatever, 149 00:07:08,750 --> 00:07:12,490 because only 27 kilobytes as you can see down the COO, 150 00:07:12,485 --> 00:07:14,675 and that is it for this lesson. 12612

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