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Hello everyone.
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In this lesson we're going to be adding some materials to our chaste and also joining
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all the different parts into a single object and then rendering our final image.
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So firstly, we need to switch over to material preview to be able
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to see the materials that are actually applied to our object.
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And to do that, let's hold down Z on our keyboard.
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We've ever to material preview and then let go of z.
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And as you can see currently we still have
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the default white material applied to everything.
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So to begin with, let's select our chest.
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And we're going to make this a wooden material.
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And we can actually use that wooden material that we created in a previous lesson.
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So to apply material,
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let's go to material properties,
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the civil ball down here.
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And instead of clicking new,
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we can click on this little drop-down and select taste.
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And for now we can rename that to wood and press Enter.
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But now as you can see, the grain of the wood is going up and down on
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the z axis and actually want the grain to flow horizontally like that.
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So to change that, Let's go to the shading section.
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So click on the shading tab.
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And the way we stretch that out in previous lesson was by sitting the z value to 0.1.
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So we can click on that, change that back to one.
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And now we have that, and then change the x value to 0.1 and press Enter.
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And you can obviously play around with this to create the exact look that you want.
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So let's press if 12 to render and see what that looks like.
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And as you can see on this object,
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the wood texture is a little bit too bright.
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So let's darken that a bit by changing the values on this color ramp.
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So to begin with, let's click on this little triangle for the darker value.
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And for the position, I'm going to leave that at
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0.395 and then click on the color and then change the value.
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By clicking on it, you can type 0.05 and press Enter.
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For the saturation, we're going to click and type zero-point 85 and press Enter.
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And for the value we're going to type 0.05 and press Enter.
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Now let's select the triangle and the other value over here,
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color for the hue.
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We're going to set that to 0.09 and press enter saturation.
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We're going to sit the 0.75,
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press Enter and the value we're going to make 0.15 and press Enter.
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Now let's render that again with if 12 Qu.
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And now we have a nice wood texture.
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So it's close that down and add a gold texture to this banding object.
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So let's click on that to select it.
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And now we can create a new material.
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Over here.
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Click on New, click on the name,
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and let's call that gold. Press into.
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Zoom out a bit to we can see our nodes.
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And remember these are the same options that we have in our material properties.
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So you can either change them here,
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will change them over here as well.
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So I'm going to click on the base color.
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And we're going to sit the hue to 0.12 and press into the saturation.
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I'm going to sit to 0.7 and press Enter.
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And the value I'm going to sit is 0.175 and press Enter.
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Now we just need to turn up the metallic value all the way to one.
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So you can click and drag, make that one.
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And we can leave the roughness and everything as is for now,
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is press if 12 and our keyboard again to render.
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Here we go, quite like that.
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And you can obviously play around and make that a bit darker or
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lighter or even change the color to make it your own.
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And let's apply the same gold material to a latch.
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So click on the latch and instead of clicking new,
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we can click on this little drop-down and select gold.
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Now we have a golden latch as well.
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And finally, let's click on the lock.
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Click on New.
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Let's call this steel and press Enter for the base color.
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We can leave the hue and saturation as is,
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and give it a nice dark value of 0.085 and press Enter.
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It's turned the metallic all the way up.
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For this one is 10, the roughness all the way up as well. It's pretty if 12.
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There we go.
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Now starting to look like a nice pixel art chest.
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Close that down. And let's go into our compositing view quickly.
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We can see our chest.
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And let's make some adjustments to this color ramp as well,
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where we add the data pattern.
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So let's go to this top color ramp.
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Let's zoom in a little bit so we can see what we're actually doing.
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Which is movies, all the active sites.
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See what we get. Now let's start moving this one in a little bit more.
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And I can decide how much of that did the pattern you want in the darker areas.
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I'm going to leave mine at 0.750.75.
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And the black value.
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I'm going to sit the 0.9.
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Cool, I quite like that.
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Now let's go back to the layout.
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And the moment this is still all different parts.
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So to join those into one single object,
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we first need to apply our modifiers because not
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all of these objects are using the same modifiers.
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And to do that, we can simply click on an object.
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Let's start with our chest.
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Let's go to our modifier properties,
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this little range, and then click on this little drop-down and click.
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Now you see we don't have any modifiers,
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but the effects have been applied to the object.
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So let's select our banding object.
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Now we need to apply multiple modifiers.
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And when doing that, we should always apply them from the top down.
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So select our mirror modifier first,
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click on this little drop-down.
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Click Apply.
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And then just make sure you're happy with the thickness of your bands.
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You can always make some minor adjustments over here as well.
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I'm going to leave mine at 0.1.
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And then click on this little drop-down and click Apply.
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Select our latch, and it doesn't have any modifiers applied.
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So you can click on the lock and apply the mirror modifier as well.
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And how we want to join all of these together.
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So I'm going to select the lock, hold on Shift,
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select the latch, and we'll still holding Shift,
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select the edge banding object.
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And then lastly select the chest.
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Now can press Control J to join them together.
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So it's Control J. And that join them all into one single object.
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As you can see, we only have one object there.
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And if you go into edit mode,
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you see everything is now part of the same object.
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So let's go back into object mode.
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And now we can easily move this around or rotate that around.
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And we don't have to worry about Shift clicking all the different objects anymore.
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It's just undo that move.
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It's going to camera view with numpad 0.
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And now we can make some final adjustments to the placement of our object.
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So let's zoom in a bit.
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I'm going to scale it down just a little bit.
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Chris, if 12.
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And now we can make minor adjustments until we have
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a nice flow of pixels around the edges and everything.
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So we can make that smaller, impressive 12.
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And we have a nice smaller lower resolution chased.
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We can scale it up all the way.
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Just make sure it fits in our frame.
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If 12. And now we have some more detail to the chaste as well.
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And to save this image now,
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we can go to image and select,
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Save As or you can see the shortcut Shift Alt S. So I'm going to press Shift Alt.
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And then we can select where you want to save your image is called as
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chaste and save as an image.
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And that image is saved.
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So we have a nice image file that we can use in any other software.
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Cool, and that is it for this lesson.
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In the next lesson, I'll show you how to make
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a quick and easy spinning animation for our chest.
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