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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:01,140 Hello everyone. 2 00:00:01,140 --> 00:00:04,860 In this lesson we're going to be adding some materials to our chaste and also joining 3 00:00:04,860 --> 00:00:09,120 all the different parts into a single object and then rendering our final image. 4 00:00:09,120 --> 00:00:12,210 So firstly, we need to switch over to material preview to be able 5 00:00:12,210 --> 00:00:15,410 to see the materials that are actually applied to our object. 6 00:00:15,405 --> 00:00:17,895 And to do that, let's hold down Z on our keyboard. 7 00:00:17,895 --> 00:00:20,925 We've ever to material preview and then let go of z. 8 00:00:20,920 --> 00:00:22,460 And as you can see currently we still have 9 00:00:22,460 --> 00:00:25,090 the default white material applied to everything. 10 00:00:25,085 --> 00:00:27,715 So to begin with, let's select our chest. 11 00:00:27,710 --> 00:00:30,670 And we're going to make this a wooden material. 12 00:00:30,665 --> 00:00:34,895 And we can actually use that wooden material that we created in a previous lesson. 13 00:00:34,895 --> 00:00:36,265 So to apply material, 14 00:00:36,260 --> 00:00:37,850 let's go to material properties, 15 00:00:37,850 --> 00:00:39,440 the civil ball down here. 16 00:00:39,440 --> 00:00:41,270 And instead of clicking new, 17 00:00:41,270 --> 00:00:45,130 we can click on this little drop-down and select taste. 18 00:00:45,125 --> 00:00:50,225 And for now we can rename that to wood and press Enter. 19 00:00:50,225 --> 00:00:54,055 But now as you can see, the grain of the wood is going up and down on 20 00:00:54,050 --> 00:00:58,430 the z axis and actually want the grain to flow horizontally like that. 21 00:00:58,430 --> 00:01:01,180 So to change that, Let's go to the shading section. 22 00:01:01,175 --> 00:01:03,695 So click on the shading tab. 23 00:01:04,210 --> 00:01:10,550 And the way we stretch that out in previous lesson was by sitting the z value to 0.1. 24 00:01:10,550 --> 00:01:13,420 So we can click on that, change that back to one. 25 00:01:13,415 --> 00:01:19,685 And now we have that, and then change the x value to 0.1 and press Enter. 26 00:01:19,685 --> 00:01:24,685 And you can obviously play around with this to create the exact look that you want. 27 00:01:24,680 --> 00:01:28,870 So let's press if 12 to render and see what that looks like. 28 00:01:28,865 --> 00:01:30,785 And as you can see on this object, 29 00:01:30,785 --> 00:01:33,305 the wood texture is a little bit too bright. 30 00:01:33,305 --> 00:01:37,805 So let's darken that a bit by changing the values on this color ramp. 31 00:01:38,200 --> 00:01:42,620 So to begin with, let's click on this little triangle for the darker value. 32 00:01:42,620 --> 00:01:44,630 And for the position, I'm going to leave that at 33 00:01:44,630 --> 00:01:50,350 0.395 and then click on the color and then change the value. 34 00:01:50,345 --> 00:01:54,605 By clicking on it, you can type 0.05 and press Enter. 35 00:01:54,605 --> 00:02:01,285 For the saturation, we're going to click and type zero-point 85 and press Enter. 36 00:02:01,280 --> 00:02:07,060 And for the value we're going to type 0.05 and press Enter. 37 00:02:07,055 --> 00:02:10,705 Now let's select the triangle and the other value over here, 38 00:02:10,700 --> 00:02:13,160 color for the hue. 39 00:02:13,160 --> 00:02:18,470 We're going to set that to 0.09 and press enter saturation. 40 00:02:18,470 --> 00:02:20,780 We're going to sit the 0.75, 41 00:02:20,780 --> 00:02:27,290 press Enter and the value we're going to make 0.15 and press Enter. 42 00:02:27,290 --> 00:02:31,220 Now let's render that again with if 12 Qu. 43 00:02:31,220 --> 00:02:33,560 And now we have a nice wood texture. 44 00:02:33,560 --> 00:02:37,690 So it's close that down and add a gold texture to this banding object. 45 00:02:37,685 --> 00:02:39,745 So let's click on that to select it. 46 00:02:39,740 --> 00:02:41,830 And now we can create a new material. 47 00:02:41,825 --> 00:02:42,665 Over here. 48 00:02:42,665 --> 00:02:45,575 Click on New, click on the name, 49 00:02:45,575 --> 00:02:50,115 and let's call that gold. Press into. 50 00:02:50,115 --> 00:02:53,845 Zoom out a bit to we can see our nodes. 51 00:02:53,840 --> 00:02:58,650 And remember these are the same options that we have in our material properties. 52 00:02:58,654 --> 00:03:00,504 So you can either change them here, 53 00:03:00,500 --> 00:03:02,560 will change them over here as well. 54 00:03:02,555 --> 00:03:05,695 So I'm going to click on the base color. 55 00:03:05,690 --> 00:03:13,340 And we're going to sit the hue to 0.12 and press into the saturation. 56 00:03:13,340 --> 00:03:16,810 I'm going to sit to 0.7 and press Enter. 57 00:03:16,805 --> 00:03:23,005 And the value I'm going to sit is 0.175 and press Enter. 58 00:03:23,000 --> 00:03:26,620 Now we just need to turn up the metallic value all the way to one. 59 00:03:26,615 --> 00:03:29,395 So you can click and drag, make that one. 60 00:03:29,390 --> 00:03:32,590 And we can leave the roughness and everything as is for now, 61 00:03:32,585 --> 00:03:36,155 is press if 12 and our keyboard again to render. 62 00:03:36,640 --> 00:03:39,140 Here we go, quite like that. 63 00:03:39,140 --> 00:03:41,630 And you can obviously play around and make that a bit darker or 64 00:03:41,630 --> 00:03:44,170 lighter or even change the color to make it your own. 65 00:03:44,165 --> 00:03:47,345 And let's apply the same gold material to a latch. 66 00:03:47,345 --> 00:03:50,345 So click on the latch and instead of clicking new, 67 00:03:50,345 --> 00:03:53,615 we can click on this little drop-down and select gold. 68 00:03:53,615 --> 00:03:56,275 Now we have a golden latch as well. 69 00:03:56,270 --> 00:03:58,600 And finally, let's click on the lock. 70 00:03:58,595 --> 00:04:00,695 Click on New. 71 00:04:00,695 --> 00:04:05,675 Let's call this steel and press Enter for the base color. 72 00:04:05,675 --> 00:04:08,875 We can leave the hue and saturation as is, 73 00:04:08,870 --> 00:04:14,450 and give it a nice dark value of 0.085 and press Enter. 74 00:04:14,450 --> 00:04:17,450 It's turned the metallic all the way up. 75 00:04:17,450 --> 00:04:23,530 For this one is 10, the roughness all the way up as well. It's pretty if 12. 76 00:04:23,525 --> 00:04:25,265 There we go. 77 00:04:25,265 --> 00:04:28,375 Now starting to look like a nice pixel art chest. 78 00:04:28,370 --> 00:04:33,530 Close that down. And let's go into our compositing view quickly. 79 00:04:33,530 --> 00:04:35,810 We can see our chest. 80 00:04:35,810 --> 00:04:38,750 And let's make some adjustments to this color ramp as well, 81 00:04:38,750 --> 00:04:40,990 where we add the data pattern. 82 00:04:40,985 --> 00:04:43,345 So let's go to this top color ramp. 83 00:04:43,340 --> 00:04:46,550 Let's zoom in a little bit so we can see what we're actually doing. 84 00:04:46,550 --> 00:04:49,750 Which is movies, all the active sites. 85 00:04:49,745 --> 00:04:58,055 See what we get. Now let's start moving this one in a little bit more. 86 00:04:58,900 --> 00:05:04,190 And I can decide how much of that did the pattern you want in the darker areas. 87 00:05:04,190 --> 00:05:08,620 I'm going to leave mine at 0.750.75. 88 00:05:08,615 --> 00:05:11,045 And the black value. 89 00:05:13,420 --> 00:05:16,280 I'm going to sit the 0.9. 90 00:05:16,280 --> 00:05:17,650 Cool, I quite like that. 91 00:05:17,645 --> 00:05:19,825 Now let's go back to the layout. 92 00:05:19,820 --> 00:05:22,850 And the moment this is still all different parts. 93 00:05:22,850 --> 00:05:25,580 So to join those into one single object, 94 00:05:25,580 --> 00:05:28,040 we first need to apply our modifiers because not 95 00:05:28,040 --> 00:05:30,950 all of these objects are using the same modifiers. 96 00:05:30,950 --> 00:05:33,340 And to do that, we can simply click on an object. 97 00:05:33,335 --> 00:05:35,305 Let's start with our chest. 98 00:05:35,300 --> 00:05:37,580 Let's go to our modifier properties, 99 00:05:37,580 --> 00:05:42,530 this little range, and then click on this little drop-down and click. 100 00:05:42,530 --> 00:05:45,050 Now you see we don't have any modifiers, 101 00:05:45,050 --> 00:05:47,660 but the effects have been applied to the object. 102 00:05:47,660 --> 00:05:50,020 So let's select our banding object. 103 00:05:50,015 --> 00:05:52,735 Now we need to apply multiple modifiers. 104 00:05:52,730 --> 00:05:56,020 And when doing that, we should always apply them from the top down. 105 00:05:56,015 --> 00:05:58,265 So select our mirror modifier first, 106 00:05:58,265 --> 00:05:59,545 click on this little drop-down. 107 00:05:59,540 --> 00:06:00,760 Click Apply. 108 00:06:00,755 --> 00:06:03,665 And then just make sure you're happy with the thickness of your bands. 109 00:06:03,665 --> 00:06:06,295 You can always make some minor adjustments over here as well. 110 00:06:06,290 --> 00:06:08,530 I'm going to leave mine at 0.1. 111 00:06:08,525 --> 00:06:11,405 And then click on this little drop-down and click Apply. 112 00:06:11,405 --> 00:06:15,245 Select our latch, and it doesn't have any modifiers applied. 113 00:06:15,245 --> 00:06:20,495 So you can click on the lock and apply the mirror modifier as well. 114 00:06:20,740 --> 00:06:23,660 And how we want to join all of these together. 115 00:06:23,660 --> 00:06:26,710 So I'm going to select the lock, hold on Shift, 116 00:06:26,705 --> 00:06:29,525 select the latch, and we'll still holding Shift, 117 00:06:29,525 --> 00:06:31,855 select the edge banding object. 118 00:06:31,850 --> 00:06:34,040 And then lastly select the chest. 119 00:06:34,040 --> 00:06:37,660 Now can press Control J to join them together. 120 00:06:37,655 --> 00:06:43,195 So it's Control J. And that join them all into one single object. 121 00:06:43,190 --> 00:06:45,340 As you can see, we only have one object there. 122 00:06:45,335 --> 00:06:46,775 And if you go into edit mode, 123 00:06:46,775 --> 00:06:49,385 you see everything is now part of the same object. 124 00:06:49,385 --> 00:06:51,425 So let's go back into object mode. 125 00:06:51,425 --> 00:06:56,525 And now we can easily move this around or rotate that around. 126 00:06:56,525 --> 00:07:00,445 And we don't have to worry about Shift clicking all the different objects anymore. 127 00:07:00,440 --> 00:07:02,240 It's just undo that move. 128 00:07:02,240 --> 00:07:05,180 It's going to camera view with numpad 0. 129 00:07:05,180 --> 00:07:09,130 And now we can make some final adjustments to the placement of our object. 130 00:07:09,125 --> 00:07:10,685 So let's zoom in a bit. 131 00:07:10,685 --> 00:07:13,795 I'm going to scale it down just a little bit. 132 00:07:13,790 --> 00:07:16,060 Chris, if 12. 133 00:07:16,055 --> 00:07:18,925 And now we can make minor adjustments until we have 134 00:07:18,920 --> 00:07:22,870 a nice flow of pixels around the edges and everything. 135 00:07:22,865 --> 00:07:26,375 So we can make that smaller, impressive 12. 136 00:07:26,375 --> 00:07:30,595 And we have a nice smaller lower resolution chased. 137 00:07:30,590 --> 00:07:33,130 We can scale it up all the way. 138 00:07:33,125 --> 00:07:35,495 Just make sure it fits in our frame. 139 00:07:35,495 --> 00:07:41,905 If 12. And now we have some more detail to the chaste as well. 140 00:07:41,900 --> 00:07:43,690 And to save this image now, 141 00:07:43,685 --> 00:07:45,425 we can go to image and select, 142 00:07:45,425 --> 00:07:51,515 Save As or you can see the shortcut Shift Alt S. So I'm going to press Shift Alt. 143 00:07:51,515 --> 00:07:55,435 And then we can select where you want to save your image is called as 144 00:07:55,430 --> 00:07:59,150 chaste and save as an image. 145 00:07:59,150 --> 00:08:00,580 And that image is saved. 146 00:08:00,575 --> 00:08:03,895 So we have a nice image file that we can use in any other software. 147 00:08:03,890 --> 00:08:05,530 Cool, and that is it for this lesson. 148 00:08:05,525 --> 00:08:07,075 In the next lesson, I'll show you how to make 149 00:08:07,070 --> 00:08:11,010 a quick and easy spinning animation for our chest. 12332

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