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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:02,070 Hello everyone. In the previous lesson, 2 00:00:02,070 --> 00:00:04,350 we created this basic shape for our chest. 3 00:00:04,350 --> 00:00:07,710 And in this lesson we're going to finish it up by adding some more details. 4 00:00:07,710 --> 00:00:11,010 So to start with, let's make a copy of this and we can do that by selecting 5 00:00:11,010 --> 00:00:14,870 our chest and embracing Shift D to duplicate the chest. 6 00:00:14,865 --> 00:00:19,415 And you can just right-click to snap that back to its original location. 7 00:00:19,410 --> 00:00:26,850 Now we can double-click that and it's called that chest banding and press into UX. 8 00:00:26,850 --> 00:00:29,390 And now we can hide the chest while we work on this. 9 00:00:29,385 --> 00:00:30,845 So to hide the chest, 10 00:00:30,840 --> 00:00:33,650 we can simply click and drag of all these icons. 11 00:00:33,645 --> 00:00:38,325 And other chest is hidden and we're only seeing our chest banding object. 12 00:00:38,325 --> 00:00:42,475 Now we can go back into edit mode by pressing tab on our keyboard. 13 00:00:42,475 --> 00:00:46,195 And now we can start deleting all the faces that we don't want. 14 00:00:46,190 --> 00:00:50,560 So I'm going to keep the faces we want the middle age banding to be. 15 00:00:50,555 --> 00:00:53,225 So over here I want to be able to see the wood of our chest. 16 00:00:53,225 --> 00:00:54,605 So you can click this face, 17 00:00:54,605 --> 00:00:56,245 press X to delete, 18 00:00:56,240 --> 00:00:58,480 and then move up and select faces. 19 00:00:58,475 --> 00:01:00,385 But you'll see the EF is underlined. 20 00:01:00,380 --> 00:01:02,950 And that tells us that if is a shortcut key. 21 00:01:02,945 --> 00:01:05,165 So you can either click the a to select faces. 22 00:01:05,165 --> 00:01:07,025 We can press F on our keyboard, 23 00:01:07,025 --> 00:01:09,725 and that'll make it a bit faster as we go along. 24 00:01:09,725 --> 00:01:12,455 So let's select this big side face, 25 00:01:12,455 --> 00:01:13,975 press X to delete. 26 00:01:13,970 --> 00:01:17,740 And if to delete face, go to the back. 27 00:01:17,735 --> 00:01:20,195 Select this one, press X to delete. 28 00:01:20,195 --> 00:01:22,345 And if to delete the face, 29 00:01:22,340 --> 00:01:24,200 Let's go to the bottom. 30 00:01:24,200 --> 00:01:25,910 Select this one, hold down, 31 00:01:25,910 --> 00:01:28,730 Shift, select that one and that one. 32 00:01:28,730 --> 00:01:32,840 So now we have all the bottom faces selected, express x. 33 00:01:32,840 --> 00:01:35,570 And if you delete the faces, 34 00:01:35,569 --> 00:01:37,479 and after this middle band, 35 00:01:37,475 --> 00:01:40,375 we want to keep these two rows of faces. 36 00:01:40,370 --> 00:01:46,700 So we want to start deleting from day all the way to the front over there. 37 00:01:46,700 --> 00:01:49,570 And instead of shift clicking all the different phases, 38 00:01:49,565 --> 00:01:55,955 we can simply select the face that we want to start at and then hold Control and click. 39 00:01:55,955 --> 00:01:58,565 And it'll select all the faces between 40 00:01:58,565 --> 00:02:02,095 the first phase we selected and the last phase we clicked. 41 00:02:02,090 --> 00:02:05,840 So now we can press. And if they, 42 00:02:05,840 --> 00:02:08,860 we've got our metal bands that we want to create. 43 00:02:08,855 --> 00:02:10,645 And now we're almost done, 44 00:02:10,640 --> 00:02:14,350 which is answer banding to our bottom of the chest as well. 45 00:02:14,345 --> 00:02:17,305 And to do that, let's go into edge select mode so we 46 00:02:17,300 --> 00:02:20,960 can click over there or we can press to on our keyboard. 47 00:02:20,960 --> 00:02:23,930 And now hold on Alt, deselect edge loops. 48 00:02:23,930 --> 00:02:27,020 So again, hold on Alt and click on this bottom edge. 49 00:02:27,020 --> 00:02:30,100 Now we have that entire bottom, each selected. 50 00:02:30,095 --> 00:02:34,655 And now we can press E to extrude and create another H for us. 51 00:02:34,655 --> 00:02:36,005 And before we click, 52 00:02:36,005 --> 00:02:38,105 we can press S to scale. 53 00:02:38,105 --> 00:02:40,075 And now as we scale that down, 54 00:02:40,070 --> 00:02:43,580 you see it scales nicely across the bottom of the object. 55 00:02:43,580 --> 00:02:45,730 And we can enter a value there as well. 56 00:02:45,725 --> 00:02:50,305 Let's just type 0.9 and press Enter. 57 00:02:50,300 --> 00:02:54,650 And there we have a completed metal banding for our chest. 58 00:02:54,650 --> 00:02:56,980 Now to add some thickness to that, 59 00:02:56,975 --> 00:03:00,785 because at the moment you can see it's just single faces with no thickness to them. 60 00:03:00,785 --> 00:03:04,915 We can add the solidify modifier. Do that. 61 00:03:04,910 --> 00:03:07,220 Let's go to modify our Properties. 62 00:03:07,220 --> 00:03:09,980 Click on Add Modifier. 63 00:03:09,980 --> 00:03:14,080 And the Generate, you'll see the solidify modifier. 64 00:03:14,075 --> 00:03:16,235 So let's click on that is selected. 65 00:03:16,235 --> 00:03:19,745 And as you can see, it already started to add some thickness. 66 00:03:19,745 --> 00:03:21,815 And as we turn this up. 67 00:03:21,815 --> 00:03:25,945 You can see we have some nice dimension to our age banding. 68 00:03:25,940 --> 00:03:28,040 But at the moment it's moving inwards. 69 00:03:28,040 --> 00:03:30,820 And we want that to move outwards from the chest. 70 00:03:30,815 --> 00:03:33,115 And that is what this offset is four. 71 00:03:33,110 --> 00:03:35,930 So kindly city minus1 and that means 72 00:03:35,930 --> 00:03:38,800 it'll move inwards towards the center of your object. 73 00:03:38,795 --> 00:03:40,975 If we said that all the way to one, 74 00:03:40,970 --> 00:03:43,670 it will now move outwards towards the outside of 75 00:03:43,670 --> 00:03:46,690 your object and get bigger as we turn the thickness up. 76 00:03:46,685 --> 00:03:50,405 So I'm going to set my thickness to 0.1. 77 00:03:50,590 --> 00:03:54,160 And to get rid of these rounded corners every day, 78 00:03:54,155 --> 00:03:56,465 Let's just select even thickness. 79 00:03:56,465 --> 00:03:59,455 Now we have nice straight lines again. Cool. 80 00:03:59,450 --> 00:04:01,190 And Alice going to object mode. 81 00:04:01,190 --> 00:04:03,010 So press Tab on your keyboard, 82 00:04:03,005 --> 00:04:04,505 make sure you're in object mode. 83 00:04:04,505 --> 00:04:06,475 And we can enable the chest again. 84 00:04:06,470 --> 00:04:08,860 So click and drag over all of those. 85 00:04:08,855 --> 00:04:12,595 And we can see it's starting to look like a treasure chest Kook. 86 00:04:12,590 --> 00:04:15,140 Then I'll just add some more details to this and it's 87 00:04:15,140 --> 00:04:17,980 taught by adding a little latch to the front Day. 88 00:04:17,975 --> 00:04:22,865 So let's press Shift a to add select mesh and the cube. 89 00:04:22,865 --> 00:04:26,735 And let's move that to the front a little bit so that we can see what we're doing. 90 00:04:26,735 --> 00:04:29,195 So let's press G to grab y, 91 00:04:29,195 --> 00:04:31,465 to move it on our green y-axis. 92 00:04:31,460 --> 00:04:35,440 And then just move it towards the front and lift click to apply. 93 00:04:35,435 --> 00:04:37,075 Now we can scale that down. 94 00:04:37,070 --> 00:04:39,290 So let's press S to scale. 95 00:04:39,290 --> 00:04:41,410 And we can scale it down with our mouse, 96 00:04:41,405 --> 00:04:43,075 or you can just enter a value. 97 00:04:43,070 --> 00:04:47,210 So let's enter 0.2 and press Enter. 98 00:04:47,205 --> 00:04:50,805 To make that a little bit thinner on the x-axis. 99 00:04:50,800 --> 00:04:52,980 Remember the red axis is our x axis. 100 00:04:52,975 --> 00:04:55,435 So to make that thinner on the x-axis, 101 00:04:55,435 --> 00:04:59,535 Let's press S again to scale X to constrain it to 102 00:04:59,530 --> 00:05:04,610 the x-axis and the n-type 0.4 and press Enter. 103 00:05:04,710 --> 00:05:08,880 And I can see our camera isn't focused on our latch over there. 104 00:05:08,875 --> 00:05:12,585 And to fix that, Let's just press the period key on our numpad, 105 00:05:12,580 --> 00:05:15,010 not focuses on our object. 106 00:05:15,010 --> 00:05:18,460 And as you can see, we can now easily work with this again. 107 00:05:18,460 --> 00:05:20,580 So let's round over this front. 108 00:05:20,575 --> 00:05:24,345 And to do that, let's go into edit mode by pressing tab on our keyboard. 109 00:05:24,340 --> 00:05:26,830 Make sure we are on each select mode. 110 00:05:26,830 --> 00:05:29,020 And click on this front top Age, 111 00:05:29,020 --> 00:05:32,710 hold down shift, and click on this bottom edge as well. 112 00:05:32,710 --> 00:05:36,240 And now we can label these to round them over as well. 113 00:05:36,235 --> 00:05:41,035 So let's press Control B again and drive it all the way down. 114 00:05:41,035 --> 00:05:43,485 And because we have clamping enabled, 115 00:05:43,480 --> 00:05:45,280 they won't pass through one another. 116 00:05:45,280 --> 00:05:47,220 So it's left-click to apply. 117 00:05:47,215 --> 00:05:50,505 And then remember we need to remove the double vertices. 118 00:05:50,500 --> 00:05:55,310 So let's press a to select all press M to merge, 119 00:05:55,314 --> 00:05:57,524 and then click by distance. 120 00:05:57,519 --> 00:06:00,339 And this time it removed two vertices Qu. 121 00:06:00,340 --> 00:06:03,250 So now let's go into object mode again with tab. 122 00:06:03,250 --> 00:06:08,380 Right-click, Shade Smooth, and then just enable auto smoothing again. 123 00:06:08,380 --> 00:06:10,870 So it's go to Object Data Properties. 124 00:06:10,869 --> 00:06:14,809 And under normals, Let's select auto smooth, maybe go. 125 00:06:14,810 --> 00:06:18,050 It's going to front view with numpad 1. 126 00:06:18,050 --> 00:06:21,880 And move that up until it's nicely in the center of our chest. 127 00:06:21,875 --> 00:06:24,415 So it's press G to grab Z, 128 00:06:24,410 --> 00:06:26,210 to constrain to the z axis, 129 00:06:26,210 --> 00:06:29,070 and just move it up to the center. 130 00:06:30,430 --> 00:06:34,340 And let's go into side view with numpad three. 131 00:06:34,340 --> 00:06:39,560 And then press G to grab y to constrain it to the y-axis, 132 00:06:39,560 --> 00:06:44,860 and just move it back until another rounded piece is sticking out, something like that. 133 00:06:44,855 --> 00:06:48,295 And click to apply. Cool. 134 00:06:48,290 --> 00:06:50,960 Now let's add a lock to our chest as well. 135 00:06:50,960 --> 00:06:55,030 So you can press Shift a again and under Mesh select Cube. 136 00:06:55,025 --> 00:06:56,635 Now we've got another cube. 137 00:06:56,630 --> 00:07:00,920 So let's press G to grab and move y to constrain it to the y-axis. 138 00:07:00,920 --> 00:07:04,450 And move that to the front so that we can see what we're working with. 139 00:07:04,445 --> 00:07:06,635 Coup and Alice scale this down as well. 140 00:07:06,635 --> 00:07:10,465 So it's press S to scale and the scale mine to 0.4. 141 00:07:10,460 --> 00:07:14,410 So I'm going to enter 0.4 and press enter. 142 00:07:14,405 --> 00:07:19,685 And to make that a bit thinner on the y-axis as well is press S again does scale. 143 00:07:19,685 --> 00:07:25,105 Why discovered on the y-axis and into 0.3 and press Enter, 144 00:07:25,100 --> 00:07:28,820 It's going to front view and just move that down a bit. 145 00:07:28,820 --> 00:07:31,760 So this press G to grab Z to constrain it to 146 00:07:31,760 --> 00:07:35,500 the zed axis with a down to near the bottom of our chest, 147 00:07:35,495 --> 00:07:38,335 maybe something like that. To apply. 148 00:07:38,330 --> 00:07:40,190 Now to make our life a bit easier, 149 00:07:40,190 --> 00:07:42,970 It's add a mirror modifier to this as well. 150 00:07:42,965 --> 00:07:46,675 And to do that, let's go into edit mode first by pressing tab. 151 00:07:46,670 --> 00:07:49,130 And let's make sure x-ray mode is enabled. 152 00:07:49,130 --> 00:07:50,830 So all down Z on your keyboard, 153 00:07:50,825 --> 00:07:52,435 move down to X-ray. 154 00:07:52,430 --> 00:07:53,290 And there we go. 155 00:07:53,285 --> 00:07:56,575 Now an x-ray mode. And then going to vertex select 156 00:07:56,570 --> 00:08:00,280 mode by clicking this icon or pressing one on your keyboard. 157 00:08:00,275 --> 00:08:03,205 And Alice add a loop, cut down the center over here. 158 00:08:03,200 --> 00:08:05,870 So let's press Control R and 159 00:08:05,870 --> 00:08:09,250 left-click and right-click to make it snap back to the center. 160 00:08:09,245 --> 00:08:12,485 Now we can select these lifts vertices, 161 00:08:12,485 --> 00:08:15,985 press X to delete and select vertices. 162 00:08:15,985 --> 00:08:19,255 Now go over to the modifier properties. 163 00:08:19,250 --> 00:08:22,790 Click on Add Modifier and the Generate. 164 00:08:22,790 --> 00:08:24,460 Let's select mirror. 165 00:08:24,455 --> 00:08:26,875 And you remember to enable clipping. 166 00:08:26,870 --> 00:08:28,060 There we go. 167 00:08:28,055 --> 00:08:31,565 Now to create things like the keyhole and the top shackle. 168 00:08:31,565 --> 00:08:35,675 We can add some loop cuts to the body of our lock to make that a little bit easier. 169 00:08:35,675 --> 00:08:38,345 So let's press Control R to add a loop cut. 170 00:08:38,345 --> 00:08:42,515 And before clicking, we can use our mouse wheel to adjust the number of cuts. 171 00:08:42,515 --> 00:08:45,385 And that is shown at the bottom left over here. 172 00:08:45,380 --> 00:08:48,710 So let's set that to five and then left-click 173 00:08:48,710 --> 00:08:52,580 and then right-click to make sure they stay nicely in the center. 174 00:08:52,580 --> 00:08:56,590 And let's add three luke cuts going horizontally down the body. 175 00:08:56,585 --> 00:08:59,225 So let's press Control R again. 176 00:08:59,225 --> 00:09:01,385 And with a mouse position over there, 177 00:09:01,385 --> 00:09:04,355 let's move our mouse will up to create three cuts, 178 00:09:04,355 --> 00:09:06,745 and then left-click and then right-click. 179 00:09:06,740 --> 00:09:08,980 And let's go to top view. 180 00:09:08,975 --> 00:09:11,915 And it's at three loop cuts over here as well. 181 00:09:11,915 --> 00:09:13,885 So Control R again. 182 00:09:13,880 --> 00:09:16,300 Roll your mouse up until the A3, 183 00:09:16,295 --> 00:09:18,745 left-click and then right-click. 184 00:09:18,740 --> 00:09:23,000 Now we can turn off x-ray mode just so that we can see a little bit easier. 185 00:09:23,000 --> 00:09:27,430 So all down z, move your mouse down and release z. 186 00:09:27,425 --> 00:09:31,235 And let's go to top view if numpad seven. 187 00:09:31,235 --> 00:09:35,275 And now going to edge select mode up here, 188 00:09:35,270 --> 00:09:39,400 or you can press T on your keyboard and just left-click to de-select everything. 189 00:09:39,395 --> 00:09:43,805 And we can select this middle age loop by holding Alt and clicking on it. 190 00:09:43,805 --> 00:09:50,635 And then delete that edge loop by pressing X and going down and selecting edge loops. 191 00:09:50,630 --> 00:09:55,640 Now the reason we added three to begin with is just to get the spacing right. 192 00:09:55,640 --> 00:09:57,320 So actually I only wanted to, 193 00:09:57,320 --> 00:09:58,760 but if we only add it to, 194 00:09:58,760 --> 00:10:00,640 there would be a little bit closer together. 195 00:10:00,635 --> 00:10:04,235 So decided to add three to get the spacing nice and even, 196 00:10:04,235 --> 00:10:06,835 and then just delete the middle one again. 197 00:10:06,830 --> 00:10:08,830 Now for that same reason, 198 00:10:08,825 --> 00:10:12,215 let's select the second loop gain around the front of our lock. 199 00:10:12,215 --> 00:10:15,895 And to do that is hold down Alt again and click on that loop. 200 00:10:15,890 --> 00:10:19,850 And now let's press X and select edge loops again. 201 00:10:19,850 --> 00:10:22,430 And now you can see we have a nice square at the top 202 00:10:22,430 --> 00:10:25,580 V. We will create our shackle for the lock. 203 00:10:25,580 --> 00:10:27,590 Let's create the keyhole. 204 00:10:27,590 --> 00:10:30,400 And to do that, we need to go back into face select mode. 205 00:10:30,395 --> 00:10:34,195 And we can do that by clicking this icon or pressing three on your keyboard. 206 00:10:34,190 --> 00:10:37,190 Now let's select these three phases. 207 00:10:37,189 --> 00:10:39,949 And as you can see, they're starting to look like a keyhole. 208 00:10:39,950 --> 00:10:41,740 And to actually create the keyhole, 209 00:10:41,735 --> 00:10:44,215 we're going to extrude these faces. 210 00:10:44,210 --> 00:10:46,390 So press E to extrude. 211 00:10:46,385 --> 00:10:52,075 And I can see we can either move them outwards or we can move them inwards and update. 212 00:10:52,070 --> 00:10:54,190 You can see the distance that we're extruding. 213 00:10:54,185 --> 00:10:55,385 So if you go outwards, 214 00:10:55,385 --> 00:10:56,735 it's a positive value. 215 00:10:56,735 --> 00:10:59,285 And if you go inwards, it's a negative value. 216 00:10:59,285 --> 00:11:02,225 So let's set this to minus 0.2. 217 00:11:02,225 --> 00:11:06,575 So we can just type minus 0.2 and press into cool. 218 00:11:06,575 --> 00:11:09,155 And let's just make this keyhole a little bit thinner. 219 00:11:09,155 --> 00:11:11,345 So let's select that inside face, 220 00:11:11,345 --> 00:11:14,915 hold down shift and select that inside face as well. 221 00:11:14,915 --> 00:11:18,395 Now we can press G to grab. 222 00:11:18,395 --> 00:11:24,305 Now you can see we can move those around to move him only on the x axis. 223 00:11:24,305 --> 00:11:27,245 And that way we can make our keyhole a little bit smaller. 224 00:11:27,245 --> 00:11:29,135 And if you look at the top there again, 225 00:11:29,135 --> 00:11:30,325 if you move them to the right, 226 00:11:30,320 --> 00:11:31,610 we have a positive value. 227 00:11:31,610 --> 00:11:32,870 And if you move them to the left, 228 00:11:32,870 --> 00:11:34,330 we have a negative value. 229 00:11:34,325 --> 00:11:39,445 So let's type minus 0.02 and press Enter. 230 00:11:39,440 --> 00:11:44,260 So now our keyhole is a little bit thinner and the proportions look a little bit better. 231 00:11:44,255 --> 00:11:46,345 So while still in face select mode, 232 00:11:46,340 --> 00:11:48,170 Let's select that face at the top, 233 00:11:48,170 --> 00:11:50,390 they go into front view. 234 00:11:50,390 --> 00:11:53,440 And now we're going to extrude our shackle for the lock. 235 00:11:53,435 --> 00:11:55,735 So it's e to extrude. 236 00:11:55,730 --> 00:12:00,670 And we've had up a little bit above the center of our latch and left-click. 237 00:12:00,665 --> 00:12:03,835 And now we want to extrude that out toward the center, 238 00:12:03,830 --> 00:12:06,610 but we need to add a new loop cut first. 239 00:12:06,605 --> 00:12:10,705 So let's press Control R again and left-click. 240 00:12:10,700 --> 00:12:12,280 Move that up a little bit, 241 00:12:12,275 --> 00:12:14,185 maybe something like that. 242 00:12:14,180 --> 00:12:19,390 Now we can pan around and click on face select mode or press three on your keyboard. 243 00:12:19,385 --> 00:12:21,295 You can select that face. 244 00:12:21,290 --> 00:12:25,720 And then we can press E to extrude and move it towards the center. 245 00:12:25,715 --> 00:12:27,575 And because we have clipping enabled, 246 00:12:27,575 --> 00:12:30,665 it won't move through the center part of our law. 247 00:12:30,665 --> 00:12:34,405 So we can just left-click to apply. Cool. 248 00:12:34,400 --> 00:12:36,940 Now let's go back into X-Ray mode quickly. 249 00:12:36,935 --> 00:12:38,875 So hold on Z on your keyboard, 250 00:12:38,870 --> 00:12:41,830 toggle x-ray and release z. 251 00:12:41,825 --> 00:12:44,555 And let's go to vertex select mode as well. 252 00:12:44,555 --> 00:12:47,915 So either click that icon or press one on your keyboard. 253 00:12:47,915 --> 00:12:51,095 And now press numpad 1 to go into front view. 254 00:12:51,095 --> 00:12:54,385 And now we can just round over these corners a little bit. 255 00:12:54,380 --> 00:12:56,600 So we can select those top corners. 256 00:12:56,600 --> 00:12:58,310 Press G to grab, 257 00:12:58,310 --> 00:13:01,390 and just move them down a little bit just to round it over. 258 00:13:01,385 --> 00:13:05,275 Slightly. Select. And you press G to grab, 259 00:13:05,270 --> 00:13:07,220 and then just move it inwards and upwards. 260 00:13:07,220 --> 00:13:08,420 Tiny little bit. 261 00:13:08,420 --> 00:13:10,610 And then select only this corner. 262 00:13:10,610 --> 00:13:12,740 Press G to grab again, 263 00:13:12,740 --> 00:13:15,740 and move that so that we have a nice rounded corner. 264 00:13:15,740 --> 00:13:19,130 And then left-click to apply goo. 265 00:13:19,130 --> 00:13:23,440 That is going to object mode by pressing tab on our keyboard and turn off x-ray mode, 266 00:13:23,435 --> 00:13:26,545 old and z movie mouse down and really see. 267 00:13:26,540 --> 00:13:28,610 So it's auto smooth this as well. 268 00:13:28,610 --> 00:13:30,880 So right-click, select, Shade Smooth, 269 00:13:30,875 --> 00:13:33,275 go to Object Data Properties, 270 00:13:33,274 --> 00:13:35,094 and select portray smooth. 271 00:13:35,090 --> 00:13:37,600 But as you can see, these corners and not being smooth. 272 00:13:37,595 --> 00:13:41,045 And that is because they are larger than 30 degrees. 273 00:13:41,045 --> 00:13:44,485 So to fix that, we can simply click and drag and turn up 274 00:13:44,480 --> 00:13:48,920 this value until they get smoothed out as well. 275 00:13:48,920 --> 00:13:52,390 And there we go. Cool. Now let's position on lock. 276 00:13:52,385 --> 00:13:56,015 So let's press three on our keyboard to go into side view. 277 00:13:56,015 --> 00:13:59,605 Press G to grab and move that back a little bit. 278 00:13:59,600 --> 00:14:02,840 I think let's rotate that backwards a little bit as well. 279 00:14:02,840 --> 00:14:05,060 I'm going to press R to rotate. 280 00:14:05,060 --> 00:14:08,630 And I think about eight degrees should be good. 281 00:14:08,630 --> 00:14:11,770 So let's type eight on our keyboard and press Enter. 282 00:14:11,765 --> 00:14:13,345 Then press G again, 283 00:14:13,340 --> 00:14:15,430 and just move that into place. 284 00:14:15,425 --> 00:14:17,935 And left-click to apply. 285 00:14:17,930 --> 00:14:21,350 And let's go into camera view with numpad 0. 286 00:14:21,350 --> 00:14:27,710 And you can see we've got a just looking object is please if 12 to render. 287 00:14:27,710 --> 00:14:30,380 Here we have the beginnings of our chest. 288 00:14:30,380 --> 00:14:31,660 Which class are down? 289 00:14:31,655 --> 00:14:34,565 And before we forget, let's rename our lock and a latch. 290 00:14:34,565 --> 00:14:36,035 So with the lock selected, 291 00:14:36,035 --> 00:14:42,125 let's double-click and cool that lock and press enter and select our latch. 292 00:14:42,125 --> 00:14:48,025 Here we go. Double-click, call that latch and press Enter. 293 00:14:48,020 --> 00:14:52,310 And I'm going to keep these separate until we finish applying our materials to this. 294 00:14:52,310 --> 00:14:55,280 And that'll just make it a bit easier when selecting the different parts. 295 00:14:55,280 --> 00:14:56,990 So to scale this up a little bit, 296 00:14:56,990 --> 00:14:59,150 we need to select all of the different parts. 297 00:14:59,150 --> 00:15:01,910 So you can simply select a part, hold down Shift, 298 00:15:01,910 --> 00:15:06,160 click on another part, and we'll still holding Shift-click, Shift-click. 299 00:15:06,155 --> 00:15:08,195 Now we've got everything selected now. 300 00:15:08,195 --> 00:15:11,825 So you can press S to scale and then just scale that 301 00:15:11,825 --> 00:15:15,385 up so that it fills the entire frame of our camera. 302 00:15:15,380 --> 00:15:16,690 And left-click two-ply. 303 00:15:16,685 --> 00:15:19,375 I can press if 12 again. 304 00:15:19,370 --> 00:15:22,600 And there we have the basic outlines of our chest. 305 00:15:22,595 --> 00:15:24,385 In the next lesson, we're going to add 306 00:15:24,380 --> 00:15:28,410 some materials and then render our final pixel art image. 24719

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