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Hello everyone.
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In this lesson we're going to start creating our treasure chest.
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So the first thing we can do is just remove this test scene that
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we created for our previous lesson during tech on the sphere,
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press X, and then select Delete.
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Click on the plane, press X,
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and then select Delete.
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That, start our chest.
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Let's add in a cube.
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So it's pretty Shift a to add,
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go to Mesh and select cube.
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And to make the modelling a bit easier,
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Let's switch over to solid view.
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So hold down Z on your keyboard,
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move over to the right to solid and then let go of z.
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So now we're in solid view and let's turn on x-ray mode as well.
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Hold down z, move down and let go of z.
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And now we are in x-ray mode as well.
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So let's go to front view with numpad 1.
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Zoom in a little bit and it slices in half,
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but we need to be in edit mode for that.
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So with our cube selected,
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just press Tab to go into edit mode.
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And now to add a loop cut down the center is press Shift R to
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add a loop cut and position your mouse so that you get that yellow line down the center.
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They then left-click ones and then right-click to make it snap back to the center.
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Now because we have x-ray mode enabled,
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we can select the entire left side just by clicking and dragging.
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And that'll select the vertices behind those vertices as well.
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So let's press X to delete and select vertices.
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And now we only have half a cube.
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So Alice add a mirror modifier to add the other half back.
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And that'll allow us to only work on the one side.
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And Blender will mirror that over to the other side as well.
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So let's go to modify our properties.
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This little wrench icon,
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click on Add Modifier and under Generate, look for mirror.
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And they remember we need to enable clipping.
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Don't accidentally take our object apart in the center.
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Cool. So now let's start shaping our chest.
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And to begin with which drag and select the entire right side.
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And then move that on the x axis a bit to make our cheat a bit wider.
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So let's press G to grab x to constrain it to the x-axis.
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And then as we move that,
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you can see at the top left,
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you can see the distance that we are moving our vertices.
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And for these vertices I'm going to type 0.75 and press Enter.
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Now to give our chest more of a stylized look,
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we can move these top ones a little bit further out.
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So with that selected,
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we can press G to grab again,
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Chris, moving on the x-axis and move them out another 0.25.
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So you can type 0.25 and press Enter.
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And that will give it a little bit of a more stylized look.
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Now Let's click and drag to select all the top vertices.
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And we want to move those up a bit to make our chest a little bit taller.
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So we can press G to grab Z to constrain it to
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the zed axis and the n-type 0.3 and press Enter.
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These are just values that I found that gives you a nice proportion to your chest.
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But you can obviously play around and make the shape your own as well.
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Now it's going to decide view with numpad three.
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Just move that to the center of it.
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Now click and drag to select
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all the bottom vertices and its scale those down on the y-axis a little bit.
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So let's press S to scale y to constrain it to the y-axis.
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And the n-type 0.8.
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And that just makes it a little bit thinner on the bottom as well.
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I can see we're starting to get a nice shape for our chest.
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Now let's go into front view again with numpad 1.
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And let's add a loop, cut down the center with the opening of our chest would be.
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So let's press Control R to add a loop cut,
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click, and then right-click to make it snap back to the center.
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And now we want to start blocking out way the edge banding for achieved will be.
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So we're going to have a wooden chaste and then have metal edge banding going around
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the sides and down the middle and across the center of our chest as well.
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So we can start blocking that out by placing edge loops.
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If we were, we're going to create that edge banding.
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So now instead of adding multiple loop cuts,
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we can simply take this one loop cut that we created and
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Bevel that to split that into multiple loop cuts.
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And two bivalent h, we can simply make sure that our entire edge loop is selected.
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Remember if you de-selected the age by accident,
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or you just want to select any edge loop.
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Hold on Alt on your keyboard,
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and then click on one edge of that loop.
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And it will select the entire loop as you can see.
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So let's go back into front view with numpad 1.
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Zoom in a little bit,
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then press Control B to bevel Control B and ADG drag that out.
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You'll see it splits that age into two.
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And every year you can see the bevel width that you're creating.
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And I'm going to save mine to zero-point 15.
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So I just type that in and press Enter.
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So now you can see we're going to have a metal band going across the center like this.
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And to help us with feature cuts,
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let's just add another loop,
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cut down the center over here.
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So let's press Control R again.
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Move it until it jumps to the center.
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Click and then right-click.
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And I have another loop cut exactly in between these two.
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Now let's add another loop at the bottom so that we can
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have a Metal Age at the bottom of our chest as well.
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And to do that, Let's press Control R again,
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left-click and then move it down.
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And let's make that a little bit thinner than the middle band that we have a.
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So I'm going to move it down a bit and left-click to apply.
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Cool.
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Now to make this look more like a chaste laze round over
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these top corners so that we have a nice rounded top.
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Two are chaste.
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And to do that, let's go to edge select mode.
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And you can do that by either clicking this icon at the top,
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or you can just press 2 on your keyboard and it'll jump to that H Select mode as well.
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So let's click on this front edge and then hold down Shift and click on the package.
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And now we can use that same bevel to,
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to round over these corners.
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So let's press Control B to bevel.
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And as we drag that out,
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you'll see it starts rounding over the corners.
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And over here you can see we have segments,
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and the segment is currently set to one.
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So it's only going to add one new segment to our Bible.
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But if you roll up on your mouse wheel,
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you'll see it starts adding more segments and you get a nice
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rounded over corner instead of just a flat beveled edge.
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Roller mouse will up all the way to 20 America.
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And now as it gets closer and closer together,
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you see it starts clipping through one another.
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And that causes a problem at the top.
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They, as you can see.
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Now to prevent that,
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you'll see there's a clamp overlap function down here.
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And that's currently set to off.
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And you'll see just in front of that,
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it gives us the shortcut key,
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and that is C. So if you press C on your keyboard,
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it turns clamp overlap on and other clamps
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the edges so that they can't pass through one another.
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So let's drag that all the way down and left-click to apply.
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But now because we move that two different sides,
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those edges meet in the middle way.
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And what that means is we now have vertices that came
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from both sides that are exactly on top of one another.
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So we want to remove the double vertices.
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And to do that, we can just press a to select all and then merge those vertices together.
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So again, to press M on your keyboard to merge.
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And that brings up this little menu.
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And we want to select by distance.
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And what that'll do is it'll tell blender merge
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all vertices that are closer than a certain distance from one another.
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So it's open.
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This little menu down here, merged by distance.
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And then just click on this right icon to turn that up to 0.01.
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And I can see removed six vertices.
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So now we don't have any double vertices anymore.
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We can close that down again.
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Now it's going to front view again with numpad 1.
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Zoom in a little bit.
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And now let's add another loop.
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Cut down the center here so that we can have
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a nice band down the center of our chest as well.
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So let's press Control R to add a loop cut.
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And with our look at Position day,
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we can left-click once and then just move it towards the middle.
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And remember, because this is being mirrored,
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our middle band is going to be twice the thickness.
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Let me make it over here.
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So I'm going to make mine about that size.
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You see it's about the same as our bottom one.
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So we have a nice little square with
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a and you can make this as broad or as thin as you want,
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depending on the look you want for your chest.
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Now let's add another one down the side here.
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So we'll press Control R again.
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And with the loop showing there,
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we can left click once.
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Move that to the side.
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And I'm going to make that a little bit thinner than the center one.
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Left-click to apply. Cool.
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Now let's look at it from the side.
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And let's turn off x-ray mode quickly hold down z,
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movie mouse down and the curve z.
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And that will just make it easier to see what we're doing on the side here.
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So while still in each mode,
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Let's click on these edges on the side.
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So let's click on one hold down Shift, click on another one,
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hold down Shift and click Shift and click to select all of those.
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Now we want to remove these edges so that we have a nice solid phase here again.
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So let's press X to delete.
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And instead of selecting edges,
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we can go down and say dissolve ages.
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And what that'll do is it removes the ages,
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but it creates a nice full face for us with those ages.
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We're now let's go into face select mode by
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either clicking this icon or by pressing three on your keyboard.
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Now we can click to select that entire face.
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And now we want to add a nice age band around the entire face.
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And the easiest way to do that is to inset that face.
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And we can do that by pressing I on your keyboard.
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So I'll press I to insert.
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And as you can see, it creates a new face that we can use the mouse to sit the size of.
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We can also type in a value,
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and I'm going to set mine to 0.1.
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So I'm going to type 0.1 and press into Cu.
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Now let's go into object mode by pressing tab on our keyboard.
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And to get rid of these little steps,
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Let's right-click and select shade smooth.
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But as you can see that messed up the sharp edges of arches now as well.
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And to fix that, we need to go into
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Object Data Properties is this little triangle icon down here.
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Let's click on that and then look for normals.
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And then under normals you'll see auto smooth.
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And with older smooth does,
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is it smooths over all the edges that are less than this value over here.
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So our sharp 90 degree edges still stay sharp.
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But these little edges that we had going across the top of our chest,
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they get smoothed over because there are less than 30 degrees.
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Cool and Alice rename this before we forget.
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So double-click the cube and cool this chest and press into Cu.
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And in the next lesson we'll finish up the modelling
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by adding some details like the edge banding,
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a latch and a lock for our chest.
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