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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:01,040 Hello everyone. 2 00:00:01,035 --> 00:00:03,485 In this lesson we are going to be sitting up our lights and 3 00:00:03,480 --> 00:00:06,270 our camera for a scene says begin with, 4 00:00:06,270 --> 00:00:08,280 let's switch to rendered view so that we can actually 5 00:00:08,280 --> 00:00:10,500 see what our lighting changes are doing. 6 00:00:10,500 --> 00:00:12,030 And to do that, hold on Z on 7 00:00:12,030 --> 00:00:17,050 your keyboard and then move over to rescinded and let go of Z. 8 00:00:17,270 --> 00:00:23,180 And I can see that point-like that we have they is causing some nice light on our object. 9 00:00:23,175 --> 00:00:25,485 But for our purposes, let's delete that. 10 00:00:25,485 --> 00:00:26,775 So with the light selected, 11 00:00:26,775 --> 00:00:29,655 let's press X and click Delete. 12 00:00:29,650 --> 00:00:32,080 Now let's go into a world properties. 13 00:00:32,075 --> 00:00:35,065 And you'll see this little planet Earth symbol we have here. 14 00:00:35,060 --> 00:00:36,380 So let's click on that. 15 00:00:36,380 --> 00:00:38,860 And this brings up the world Properties. 16 00:00:38,855 --> 00:00:44,125 And under color, Let's click on the color and bring that up to white. 17 00:00:44,120 --> 00:00:48,270 And under strength, Let's turn that up to two. 18 00:00:49,540 --> 00:00:53,030 And now we have a nice even light on our object. 19 00:00:53,030 --> 00:00:54,440 And then just put some highlights. 20 00:00:54,440 --> 00:00:56,020 It's add a sunlight as well. 21 00:00:56,015 --> 00:00:58,775 And to do that, Let's press Shift a, 22 00:00:58,775 --> 00:01:05,665 go down to light and select Sun mass inside our object of the moment. 23 00:01:05,660 --> 00:01:08,060 So let's press G to grab Z, 24 00:01:08,060 --> 00:01:09,970 to grab it on the z-axis. 25 00:01:09,965 --> 00:01:13,975 And then move that up and see what we're doing. 26 00:01:13,975 --> 00:01:19,755 And we want that to shine from the back a bit and create a nice rim around our object. 27 00:01:19,750 --> 00:01:23,050 And to do that is press M to bring up this little panel. 28 00:01:23,050 --> 00:01:25,000 And then with our sunlight selected, 29 00:01:25,000 --> 00:01:27,450 make sure we're on the item panel. 30 00:01:27,445 --> 00:01:29,295 And under rotation. 31 00:01:29,290 --> 00:01:33,420 Let's sit the x value to minus 45. 32 00:01:33,415 --> 00:01:37,105 Now I can see our sun is shining in that direction. 33 00:01:37,105 --> 00:01:39,625 And as you can see, it's not doing all that much. 34 00:01:39,625 --> 00:01:42,025 But when we have more reflective objects and so on, 35 00:01:42,025 --> 00:01:44,305 that will add a nice little highlight to the top. 36 00:01:44,305 --> 00:01:45,825 And we can always make more adjustments to 37 00:01:45,820 --> 00:01:49,180 the specific settings as we create our objects as well. 38 00:01:49,180 --> 00:01:51,340 Now let's select our camera over here and 39 00:01:51,340 --> 00:01:54,780 reset the rotation and the location of our camera. 40 00:01:54,780 --> 00:01:56,210 And to reset the location, 41 00:01:56,210 --> 00:01:58,370 we're going to press Alt G. 42 00:01:58,370 --> 00:02:01,730 And that reset the camera to the center of our scene. 43 00:02:01,730 --> 00:02:04,040 And then to reset the rotation as well. 44 00:02:04,040 --> 00:02:06,740 Hold on, Alt and press are. 45 00:02:06,740 --> 00:02:10,150 Now a camera is pointing straight down. 46 00:02:10,145 --> 00:02:16,255 Good. Let's go into side view with numpad three and then bridge G to grab our camera, 47 00:02:16,250 --> 00:02:21,370 move that over to the front of our object and our side panels still open here. 48 00:02:21,365 --> 00:02:25,525 Let's change the x rotation to 78. 49 00:02:25,520 --> 00:02:30,590 I found that gives us a nice angle when creating pixel art in Blender Qu. 50 00:02:30,590 --> 00:02:32,110 And now with the cameras selected, 51 00:02:32,105 --> 00:02:37,165 let's click on this little camera icon down here to open our camera settings. 52 00:02:37,160 --> 00:02:38,890 And under focal length, 53 00:02:38,885 --> 00:02:41,425 Let's change that to 100. 54 00:02:41,420 --> 00:02:43,820 And that'll just zoom the camera in a bit. 55 00:02:43,820 --> 00:02:46,540 And that makes it look nice in pixel art form. 56 00:02:46,535 --> 00:02:49,555 So now let's go into camera view with numpad 0. 57 00:02:49,550 --> 00:02:52,280 And as you can see, we are way too close at the moment. 58 00:02:52,280 --> 00:02:53,660 But if we zoom out, 59 00:02:53,660 --> 00:02:55,100 you can see we're not actually moving. 60 00:02:55,100 --> 00:02:58,940 Our camera is just zooming out our image on the screen here. 61 00:02:58,940 --> 00:03:02,480 So to actually move the camera viewport while we're looking through it, 62 00:03:02,480 --> 00:03:05,060 we can go into our little side panel over here. 63 00:03:05,060 --> 00:03:06,530 Go to view. 64 00:03:06,530 --> 00:03:07,970 And again, if you're not seeing this, 65 00:03:07,970 --> 00:03:11,020 just press N on your keyboard to bring that up. 66 00:03:11,015 --> 00:03:12,835 So it's go to View. 67 00:03:12,830 --> 00:03:15,260 And then you'll see camera to view. 68 00:03:15,260 --> 00:03:16,910 And with that enabled, 69 00:03:16,910 --> 00:03:20,570 you can see our camera viewport actually moves as well. Cool. 70 00:03:20,570 --> 00:03:23,810 And now let's click on this object that we created in the previous lesson. 71 00:03:23,810 --> 00:03:25,370 And we want to hide this, 72 00:03:25,370 --> 00:03:26,450 but before we do that, 73 00:03:26,450 --> 00:03:28,300 let's just rename that. 74 00:03:28,295 --> 00:03:31,715 It's called that taste. 75 00:03:31,715 --> 00:03:34,195 And at your Haida object with its selected, 76 00:03:34,190 --> 00:03:36,220 you can simply click on this little I. 77 00:03:36,215 --> 00:03:37,975 And then you see it's hidden. 78 00:03:37,970 --> 00:03:41,330 And we can accidentally selected and it won't be in our way anymore. 79 00:03:41,330 --> 00:03:44,420 Now let's create a new cube with Shift a. 80 00:03:44,420 --> 00:03:47,980 And under Mesh select Cube analogy, 81 00:03:47,975 --> 00:03:53,405 assign our good material that we made to this cube to click on the material properties. 82 00:03:53,405 --> 00:03:55,445 And then instead of clicking new, 83 00:03:55,445 --> 00:04:01,465 you're going to select the drop-down and click on taste. Nice wood block. 84 00:04:01,460 --> 00:04:04,850 Now we need to frame that would block nicely with our camera. 85 00:04:04,850 --> 00:04:07,280 And we can actually select our camera while we are in 86 00:04:07,280 --> 00:04:10,220 camera view by clicking on the edge of this viewport. 87 00:04:10,220 --> 00:04:12,940 And in this list you can see the camera is now selected. 88 00:04:12,935 --> 00:04:14,365 And while looking through the camera, 89 00:04:14,360 --> 00:04:16,970 we can still press G to grab and move, 90 00:04:16,970 --> 00:04:19,700 and then z to move it on the z-axis. 91 00:04:19,700 --> 00:04:26,900 And then move the camera down so that we can frame that would block nicely. 92 00:04:26,900 --> 00:04:28,850 And we've camera view still selected. 93 00:04:28,850 --> 00:04:31,790 We can use our mouse wheel to zoom in a bit as well. 94 00:04:31,790 --> 00:04:33,350 Cool, and I like that. 95 00:04:33,350 --> 00:04:37,690 Let's disable camera to view so that we don't accidentally move our camera. 96 00:04:37,685 --> 00:04:41,195 And then we can rotate around without affecting our camera anymore. 97 00:04:41,195 --> 00:04:42,985 Cool, and that is it for this lesson. 98 00:04:42,980 --> 00:04:47,520 In the next lesson, we're going to be looking at how to set up our render settings. 7839

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