Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,000 --> 00:00:01,040
Hello everyone.
2
00:00:01,035 --> 00:00:03,485
In this lesson we are going to be sitting up our lights and
3
00:00:03,480 --> 00:00:06,270
our camera for a scene says begin with,
4
00:00:06,270 --> 00:00:08,280
let's switch to rendered view so that we can actually
5
00:00:08,280 --> 00:00:10,500
see what our lighting changes are doing.
6
00:00:10,500 --> 00:00:12,030
And to do that, hold on Z on
7
00:00:12,030 --> 00:00:17,050
your keyboard and then move over to rescinded and let go of Z.
8
00:00:17,270 --> 00:00:23,180
And I can see that point-like that we have they is causing some nice light on our object.
9
00:00:23,175 --> 00:00:25,485
But for our purposes, let's delete that.
10
00:00:25,485 --> 00:00:26,775
So with the light selected,
11
00:00:26,775 --> 00:00:29,655
let's press X and click Delete.
12
00:00:29,650 --> 00:00:32,080
Now let's go into a world properties.
13
00:00:32,075 --> 00:00:35,065
And you'll see this little planet Earth symbol we have here.
14
00:00:35,060 --> 00:00:36,380
So let's click on that.
15
00:00:36,380 --> 00:00:38,860
And this brings up the world Properties.
16
00:00:38,855 --> 00:00:44,125
And under color, Let's click on the color and bring that up to white.
17
00:00:44,120 --> 00:00:48,270
And under strength, Let's turn that up to two.
18
00:00:49,540 --> 00:00:53,030
And now we have a nice even light on our object.
19
00:00:53,030 --> 00:00:54,440
And then just put some highlights.
20
00:00:54,440 --> 00:00:56,020
It's add a sunlight as well.
21
00:00:56,015 --> 00:00:58,775
And to do that, Let's press Shift a,
22
00:00:58,775 --> 00:01:05,665
go down to light and select Sun mass inside our object of the moment.
23
00:01:05,660 --> 00:01:08,060
So let's press G to grab Z,
24
00:01:08,060 --> 00:01:09,970
to grab it on the z-axis.
25
00:01:09,965 --> 00:01:13,975
And then move that up and see what we're doing.
26
00:01:13,975 --> 00:01:19,755
And we want that to shine from the back a bit and create a nice rim around our object.
27
00:01:19,750 --> 00:01:23,050
And to do that is press M to bring up this little panel.
28
00:01:23,050 --> 00:01:25,000
And then with our sunlight selected,
29
00:01:25,000 --> 00:01:27,450
make sure we're on the item panel.
30
00:01:27,445 --> 00:01:29,295
And under rotation.
31
00:01:29,290 --> 00:01:33,420
Let's sit the x value to minus 45.
32
00:01:33,415 --> 00:01:37,105
Now I can see our sun is shining in that direction.
33
00:01:37,105 --> 00:01:39,625
And as you can see, it's not doing all that much.
34
00:01:39,625 --> 00:01:42,025
But when we have more reflective objects and so on,
35
00:01:42,025 --> 00:01:44,305
that will add a nice little highlight to the top.
36
00:01:44,305 --> 00:01:45,825
And we can always make more adjustments to
37
00:01:45,820 --> 00:01:49,180
the specific settings as we create our objects as well.
38
00:01:49,180 --> 00:01:51,340
Now let's select our camera over here and
39
00:01:51,340 --> 00:01:54,780
reset the rotation and the location of our camera.
40
00:01:54,780 --> 00:01:56,210
And to reset the location,
41
00:01:56,210 --> 00:01:58,370
we're going to press Alt G.
42
00:01:58,370 --> 00:02:01,730
And that reset the camera to the center of our scene.
43
00:02:01,730 --> 00:02:04,040
And then to reset the rotation as well.
44
00:02:04,040 --> 00:02:06,740
Hold on, Alt and press are.
45
00:02:06,740 --> 00:02:10,150
Now a camera is pointing straight down.
46
00:02:10,145 --> 00:02:16,255
Good. Let's go into side view with numpad three and then bridge G to grab our camera,
47
00:02:16,250 --> 00:02:21,370
move that over to the front of our object and our side panels still open here.
48
00:02:21,365 --> 00:02:25,525
Let's change the x rotation to 78.
49
00:02:25,520 --> 00:02:30,590
I found that gives us a nice angle when creating pixel art in Blender Qu.
50
00:02:30,590 --> 00:02:32,110
And now with the cameras selected,
51
00:02:32,105 --> 00:02:37,165
let's click on this little camera icon down here to open our camera settings.
52
00:02:37,160 --> 00:02:38,890
And under focal length,
53
00:02:38,885 --> 00:02:41,425
Let's change that to 100.
54
00:02:41,420 --> 00:02:43,820
And that'll just zoom the camera in a bit.
55
00:02:43,820 --> 00:02:46,540
And that makes it look nice in pixel art form.
56
00:02:46,535 --> 00:02:49,555
So now let's go into camera view with numpad 0.
57
00:02:49,550 --> 00:02:52,280
And as you can see, we are way too close at the moment.
58
00:02:52,280 --> 00:02:53,660
But if we zoom out,
59
00:02:53,660 --> 00:02:55,100
you can see we're not actually moving.
60
00:02:55,100 --> 00:02:58,940
Our camera is just zooming out our image on the screen here.
61
00:02:58,940 --> 00:03:02,480
So to actually move the camera viewport while we're looking through it,
62
00:03:02,480 --> 00:03:05,060
we can go into our little side panel over here.
63
00:03:05,060 --> 00:03:06,530
Go to view.
64
00:03:06,530 --> 00:03:07,970
And again, if you're not seeing this,
65
00:03:07,970 --> 00:03:11,020
just press N on your keyboard to bring that up.
66
00:03:11,015 --> 00:03:12,835
So it's go to View.
67
00:03:12,830 --> 00:03:15,260
And then you'll see camera to view.
68
00:03:15,260 --> 00:03:16,910
And with that enabled,
69
00:03:16,910 --> 00:03:20,570
you can see our camera viewport actually moves as well. Cool.
70
00:03:20,570 --> 00:03:23,810
And now let's click on this object that we created in the previous lesson.
71
00:03:23,810 --> 00:03:25,370
And we want to hide this,
72
00:03:25,370 --> 00:03:26,450
but before we do that,
73
00:03:26,450 --> 00:03:28,300
let's just rename that.
74
00:03:28,295 --> 00:03:31,715
It's called that taste.
75
00:03:31,715 --> 00:03:34,195
And at your Haida object with its selected,
76
00:03:34,190 --> 00:03:36,220
you can simply click on this little I.
77
00:03:36,215 --> 00:03:37,975
And then you see it's hidden.
78
00:03:37,970 --> 00:03:41,330
And we can accidentally selected and it won't be in our way anymore.
79
00:03:41,330 --> 00:03:44,420
Now let's create a new cube with Shift a.
80
00:03:44,420 --> 00:03:47,980
And under Mesh select Cube analogy,
81
00:03:47,975 --> 00:03:53,405
assign our good material that we made to this cube to click on the material properties.
82
00:03:53,405 --> 00:03:55,445
And then instead of clicking new,
83
00:03:55,445 --> 00:04:01,465
you're going to select the drop-down and click on taste. Nice wood block.
84
00:04:01,460 --> 00:04:04,850
Now we need to frame that would block nicely with our camera.
85
00:04:04,850 --> 00:04:07,280
And we can actually select our camera while we are in
86
00:04:07,280 --> 00:04:10,220
camera view by clicking on the edge of this viewport.
87
00:04:10,220 --> 00:04:12,940
And in this list you can see the camera is now selected.
88
00:04:12,935 --> 00:04:14,365
And while looking through the camera,
89
00:04:14,360 --> 00:04:16,970
we can still press G to grab and move,
90
00:04:16,970 --> 00:04:19,700
and then z to move it on the z-axis.
91
00:04:19,700 --> 00:04:26,900
And then move the camera down so that we can frame that would block nicely.
92
00:04:26,900 --> 00:04:28,850
And we've camera view still selected.
93
00:04:28,850 --> 00:04:31,790
We can use our mouse wheel to zoom in a bit as well.
94
00:04:31,790 --> 00:04:33,350
Cool, and I like that.
95
00:04:33,350 --> 00:04:37,690
Let's disable camera to view so that we don't accidentally move our camera.
96
00:04:37,685 --> 00:04:41,195
And then we can rotate around without affecting our camera anymore.
97
00:04:41,195 --> 00:04:42,985
Cool, and that is it for this lesson.
98
00:04:42,980 --> 00:04:47,520
In the next lesson, we're going to be looking at how to set up our render settings.
7839
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.