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These are the user uploaded subtitles that are being translated: 1 00:00:06,560 --> 00:00:07,680 have you ever wondered what 2 00:00:07,680 --> 00:00:10,080 really draws you into good space ambient 3 00:00:10,080 --> 00:00:10,719 music 4 00:00:10,719 --> 00:00:12,719 is it the icy and ethereal quality of 5 00:00:12,719 --> 00:00:14,160 those ambient drones 6 00:00:14,160 --> 00:00:16,000 is it the thumping of that bass drum and 7 00:00:16,000 --> 00:00:17,279 the glistening of those glitch 8 00:00:17,279 --> 00:00:18,720 percussion sounds 9 00:00:18,720 --> 00:00:21,600 well it very well could be but an often 10 00:00:21,600 --> 00:00:23,600 overlooked and really important part of 11 00:00:23,600 --> 00:00:24,960 space ambient music 12 00:00:24,960 --> 00:00:27,519 is the lead sound or the space plucks as 13 00:00:27,519 --> 00:00:28,640 we like to call them 14 00:00:28,640 --> 00:00:30,240 and in today's video we're going to dive 15 00:00:30,240 --> 00:00:31,599 straight into that topic and i'm going 16 00:00:31,599 --> 00:00:32,558 to show you guys 17 00:00:32,558 --> 00:00:35,040 one of my favorite patches of all time 18 00:00:35,040 --> 00:00:35,840 and then 19 00:00:35,840 --> 00:00:37,680 we're going to recreate that patch 20 00:00:37,680 --> 00:00:39,520 inside of vital so hopefully 21 00:00:39,520 --> 00:00:41,200 you guys are going to see how i create 22 00:00:41,200 --> 00:00:42,559 my space plugs 23 00:00:42,559 --> 00:00:45,039 and you'll learn something along the way 24 00:00:45,039 --> 00:00:46,960 so as always before we start 25 00:00:46,960 --> 00:00:48,960 smash that like button on the way in 26 00:00:48,960 --> 00:00:50,320 make sure you guys subscribe to the 27 00:00:50,320 --> 00:00:52,320 channel if you feel called to do so 28 00:00:52,320 --> 00:00:55,920 and let's dive in all right here we are 29 00:00:55,920 --> 00:00:58,079 inside of ableton live now i've got a 30 00:00:58,079 --> 00:00:59,600 couple tracks set up including a little 31 00:00:59,600 --> 00:01:00,879 demo here 32 00:01:00,879 --> 00:01:03,600 that we will dive into in just a minute 33 00:01:03,600 --> 00:01:05,199 but i want to draw some attention to 34 00:01:05,199 --> 00:01:07,840 the three or four mini tracks that we 35 00:01:07,840 --> 00:01:09,200 have over here on 36 00:01:09,200 --> 00:01:11,280 the right hand side now this is a blank 37 00:01:11,280 --> 00:01:13,040 instance of vital so we're gonna 38 00:01:13,040 --> 00:01:16,880 design our patch here now as i told you 39 00:01:16,880 --> 00:01:19,520 um the patch that i was referencing in 40 00:01:19,520 --> 00:01:20,720 the intro 41 00:01:20,720 --> 00:01:22,400 is one of my favorite patches it's you 42 00:01:22,400 --> 00:01:24,000 can hear it heavily 43 00:01:24,000 --> 00:01:25,840 on the first couple signs of life 44 00:01:25,840 --> 00:01:27,360 records as well as the first 45 00:01:27,360 --> 00:01:30,159 couple ascendant records uh it's the 46 00:01:30,159 --> 00:01:31,119 most beautiful 47 00:01:31,119 --> 00:01:34,320 sound and it's just a simple synth sound 48 00:01:34,320 --> 00:01:37,759 and uh it's by my dear friend and one of 49 00:01:37,759 --> 00:01:39,040 my favorite sound designers 50 00:01:39,040 --> 00:01:41,759 uh love drum soren highville from 51 00:01:41,759 --> 00:01:43,600 denmark and he has 52 00:01:43,600 --> 00:01:46,640 been such a great mentor for me 53 00:01:46,640 --> 00:01:49,280 um coming up the game and learning how 54 00:01:49,280 --> 00:01:49,840 to design 55 00:01:49,840 --> 00:01:51,759 sound he's always been there and even 56 00:01:51,759 --> 00:01:54,560 when i was first starting out and we met 57 00:01:54,560 --> 00:01:56,719 he was never discouraging he was always 58 00:01:56,719 --> 00:01:57,600 completely 59 00:01:57,600 --> 00:01:59,520 on board and told me to just keep going 60 00:01:59,520 --> 00:02:01,200 and keep pushing myself and 61 00:02:01,200 --> 00:02:03,360 eventually i can get there um with what 62 00:02:03,360 --> 00:02:04,560 i was doing and 63 00:02:04,560 --> 00:02:07,600 anyway regardless this is a very uh old 64 00:02:07,600 --> 00:02:08,479 patch 65 00:02:08,479 --> 00:02:11,680 off of i think it was luftrum9 uh 66 00:02:11,680 --> 00:02:12,879 because it must have been 67 00:02:12,879 --> 00:02:14,480 that old because it was on the first 68 00:02:14,480 --> 00:02:16,239 science of life record and it's a patch 69 00:02:16,239 --> 00:02:18,400 called save the forest and it's on 70 00:02:18,400 --> 00:02:22,000 diva of course and i just want to kind 71 00:02:22,000 --> 00:02:22,720 of like 72 00:02:22,720 --> 00:02:24,160 play this patch so you guys can 73 00:02:24,160 --> 00:02:25,760 experience what it's all about maybe 74 00:02:25,760 --> 00:02:27,360 you'll recognize the sound immediately 75 00:02:27,360 --> 00:02:32,770 [Music] 76 00:02:33,440 --> 00:02:35,120 so you hear that sound and immediately 77 00:02:35,120 --> 00:02:37,599 like i'm completely transported like as 78 00:02:37,599 --> 00:02:39,360 soon as i was like oh my god there's the 79 00:02:39,360 --> 00:02:40,480 sound right 80 00:02:40,480 --> 00:02:43,680 and you know for years i used this sound 81 00:02:43,680 --> 00:02:45,200 uh with of course like some slight 82 00:02:45,200 --> 00:02:47,519 modifications but then 83 00:02:47,519 --> 00:02:49,599 eventually i was like okay well this is 84 00:02:49,599 --> 00:02:50,300 great and all 85 00:02:50,300 --> 00:02:52,160 [Music] 86 00:02:52,160 --> 00:02:55,280 but like diva is not an easy synthesizer 87 00:02:55,280 --> 00:02:57,200 by any respect it's a beautiful sounding 88 00:02:57,200 --> 00:02:59,040 synthesizer but i've never found it very 89 00:02:59,040 --> 00:03:01,440 intuitive like i do with serum or vital 90 00:03:01,440 --> 00:03:04,640 so to like recreate that sound 91 00:03:04,640 --> 00:03:06,480 uh it was kind of important to me so 92 00:03:06,480 --> 00:03:07,760 that's when i first started designing 93 00:03:07,760 --> 00:03:09,120 sounds like okay well let's try to 94 00:03:09,120 --> 00:03:10,560 recreate save the forest like that's 95 00:03:10,560 --> 00:03:12,000 that's a classic right 96 00:03:12,000 --> 00:03:15,280 so i got pretty close on 97 00:03:15,280 --> 00:03:18,239 um ancient technology in serum my first 98 00:03:18,239 --> 00:03:19,599 sound set 99 00:03:19,599 --> 00:03:22,159 and i think i say by say close like it's 100 00:03:22,159 --> 00:03:23,840 pretty close so let's take a listen this 101 00:03:23,840 --> 00:03:24,400 is called 102 00:03:24,400 --> 00:03:26,560 a patch called cobblestones again off of 103 00:03:26,560 --> 00:03:33,040 ancient technology 104 00:03:33,040 --> 00:03:34,799 you see like i mean that's pretty close 105 00:03:34,799 --> 00:03:36,480 right like i 106 00:03:36,480 --> 00:03:38,879 i spent hours on that just dialing in 107 00:03:38,879 --> 00:03:40,239 that sound and also 108 00:03:40,239 --> 00:03:42,959 dissecting um what makes save the force 109 00:03:42,959 --> 00:03:44,159 so good so let's let's 110 00:03:44,159 --> 00:03:45,680 actually go back to save the forest and 111 00:03:45,680 --> 00:03:48,000 we'll dissect as best we could 112 00:03:48,000 --> 00:03:51,040 can given the nature of diva so over 113 00:03:51,040 --> 00:03:52,480 here in the oscillators we have 114 00:03:52,480 --> 00:03:54,799 a triangle wave and combined with a 115 00:03:54,799 --> 00:03:57,360 sawtooth wave and a sine wave 116 00:03:57,360 --> 00:03:59,760 the mix is mostly it's basically 117 00:03:59,760 --> 00:04:03,040 weighted towards the sine wave 118 00:04:03,120 --> 00:04:04,319 and i think the most important part of 119 00:04:04,319 --> 00:04:06,319 the patch is not only the um filter 120 00:04:06,319 --> 00:04:08,159 envelope so we have a very heavy handed 121 00:04:08,159 --> 00:04:09,360 filter envelope 122 00:04:09,360 --> 00:04:11,840 with a low cut off and high resonance 123 00:04:11,840 --> 00:04:14,879 okay that's kind of important 124 00:04:14,879 --> 00:04:17,199 but the adsr over here is a very fast 125 00:04:17,199 --> 00:04:18,560 attack 126 00:04:18,560 --> 00:04:20,720 not really a long decay but there is 127 00:04:20,720 --> 00:04:22,479 some sustain and release in there in 128 00:04:22,479 --> 00:04:23,440 both the uh 129 00:04:23,440 --> 00:04:26,639 envelopes one and two 130 00:04:26,880 --> 00:04:28,960 okay and there's a really nice delay 131 00:04:28,960 --> 00:04:31,199 going on here and a plate reverb so that 132 00:04:31,199 --> 00:04:31,520 is 133 00:04:31,520 --> 00:04:33,280 basically save the forest i mean if you 134 00:04:33,280 --> 00:04:35,520 look at the uh the scope 135 00:04:35,520 --> 00:04:37,680 here's kind of the shape that it makes 136 00:04:37,680 --> 00:04:39,600 it's kind of sine wavy with a little bit 137 00:04:39,600 --> 00:04:40,960 of 138 00:04:40,960 --> 00:04:44,000 tilt to it i guess 139 00:04:44,000 --> 00:04:45,520 but what i love about save the force is 140 00:04:45,520 --> 00:04:47,280 as you get higher on the keys it's the 141 00:04:47,280 --> 00:04:49,280 filter envelope starts to open up 142 00:04:49,280 --> 00:04:51,230 um and 143 00:04:51,230 --> 00:04:53,600 [Music] 144 00:04:53,600 --> 00:04:55,840 i again i tried to recreate that inside 145 00:04:55,840 --> 00:04:56,800 of my patch 146 00:04:56,800 --> 00:04:59,280 um so let's see what we can do inside of 147 00:04:59,280 --> 00:05:00,320 vital now 148 00:05:00,320 --> 00:05:03,039 when i approach a space plug it it's all 149 00:05:03,039 --> 00:05:03,680 about 150 00:05:03,680 --> 00:05:05,680 number one the oscillators and number 151 00:05:05,680 --> 00:05:07,919 two the envelope okay 152 00:05:07,919 --> 00:05:09,280 and we're gonna do this approach like i 153 00:05:09,280 --> 00:05:11,120 said we're gonna do save the forest but 154 00:05:11,120 --> 00:05:12,880 we're gonna put a little twist on it 155 00:05:12,880 --> 00:05:15,039 and we're gonna do this one envelope to 156 00:05:15,039 --> 00:05:16,160 rule them all 157 00:05:16,160 --> 00:05:19,680 trick okay so i'm going to load up 158 00:05:19,680 --> 00:05:21,680 the basic shapes patch over here and 159 00:05:21,680 --> 00:05:23,039 we'll start with 160 00:05:23,039 --> 00:05:25,039 that triangle wave so it's the one it's 161 00:05:25,039 --> 00:05:26,160 the third one over 162 00:05:26,160 --> 00:05:28,400 okay so we're gonna delete these and 163 00:05:28,400 --> 00:05:29,520 then we're gonna select all these 164 00:05:29,520 --> 00:05:30,960 keyframes we're gonna delete those now 165 00:05:30,960 --> 00:05:32,800 we're left with just one keyframe here 166 00:05:32,800 --> 00:05:34,400 okay so if i move the 167 00:05:34,400 --> 00:05:36,560 wavetable frame thing it's not moving 168 00:05:36,560 --> 00:05:38,320 now we just have a triangle wave okay 169 00:05:38,320 --> 00:05:41,280 so let's also leave the default um 170 00:05:41,280 --> 00:05:42,720 sawtooth wave here so that's our 171 00:05:42,720 --> 00:05:44,320 triangle plus sawtooth 172 00:05:44,320 --> 00:05:46,160 and then we'll put a sine wave here by 173 00:05:46,160 --> 00:05:47,600 loading up the factory patch and the 174 00:05:47,600 --> 00:05:49,039 basic shapes again 175 00:05:49,039 --> 00:05:51,280 and then we'll go in here and we will 176 00:05:51,280 --> 00:05:52,400 delete everything 177 00:05:52,400 --> 00:05:54,639 else remove the keyframes now we're just 178 00:05:54,639 --> 00:05:55,759 left with 179 00:05:55,759 --> 00:05:58,960 three single cycle wave tables 180 00:05:58,960 --> 00:06:02,000 uh a triangle a sawtooth and a sine wave 181 00:06:02,000 --> 00:06:02,479 so let's 182 00:06:02,479 --> 00:06:04,560 play that patch make sure i'm on the 183 00:06:04,560 --> 00:06:06,479 right record here we're gonna play this 184 00:06:06,479 --> 00:06:09,120 patch and you're gonna hear 185 00:06:09,120 --> 00:06:10,639 okay well hold on let me turn off some 186 00:06:10,639 --> 00:06:12,720 of that delay it's 187 00:06:12,720 --> 00:06:16,720 that's basically it i mean like okay 188 00:06:16,720 --> 00:06:18,160 that's a good start right like if you 189 00:06:18,160 --> 00:06:20,479 can bit if you can dither down 190 00:06:20,479 --> 00:06:22,639 the oscillators to exactly what that 191 00:06:22,639 --> 00:06:23,759 patch is 192 00:06:23,759 --> 00:06:25,440 uh by creating you know blending the 193 00:06:25,440 --> 00:06:27,039 three 194 00:06:27,039 --> 00:06:29,919 shapes there you go so let's now um 195 00:06:29,919 --> 00:06:31,520 adjust the envelope so 196 00:06:31,520 --> 00:06:34,000 as i said it has kind of some decay a 197 00:06:34,000 --> 00:06:35,759 little bit of sustain and some release 198 00:06:35,759 --> 00:06:36,880 right here okay 199 00:06:36,880 --> 00:06:38,960 so this is envelope two we'll also do 200 00:06:38,960 --> 00:06:40,080 the same with envelope 201 00:06:40,080 --> 00:06:42,000 one so those two envelopes will sort of 202 00:06:42,000 --> 00:06:45,280 match each other all right 203 00:06:45,360 --> 00:06:47,759 and now we have that snappy poppy you 204 00:06:47,759 --> 00:06:48,720 know plucky 205 00:06:48,720 --> 00:06:50,560 envelope that everyone knows and loves 206 00:06:50,560 --> 00:06:52,800 okay cool so these envelopes are 207 00:06:52,800 --> 00:06:54,240 basically identical but what we're gonna 208 00:06:54,240 --> 00:06:55,520 do this is the amp envelope and this is 209 00:06:55,520 --> 00:06:56,800 one is we're gonna use this as the 210 00:06:56,800 --> 00:06:57,759 filter envelope 211 00:06:57,759 --> 00:07:00,000 let's um now add a filter and we're 212 00:07:00,000 --> 00:07:01,440 gonna make sure that that filter covers 213 00:07:01,440 --> 00:07:03,440 all three oscillators 214 00:07:03,440 --> 00:07:04,560 and then we're going to drag the 215 00:07:04,560 --> 00:07:06,720 modulation handle over to the filter 216 00:07:06,720 --> 00:07:08,160 envelope so then 217 00:07:08,160 --> 00:07:10,160 now we got that okay and the resonance 218 00:07:10,160 --> 00:07:12,000 is key here 219 00:07:12,000 --> 00:07:13,360 right so that resonance gives it that 220 00:07:13,360 --> 00:07:15,440 bouncy that kind of like wow wow kind of 221 00:07:15,440 --> 00:07:17,039 sound 222 00:07:17,039 --> 00:07:18,960 cool i love that all right so that the 223 00:07:18,960 --> 00:07:20,720 resonance is sweeping through 224 00:07:20,720 --> 00:07:23,680 uh those frequencies and creating that 225 00:07:23,680 --> 00:07:24,880 sort of plucky sound 226 00:07:24,880 --> 00:07:27,919 okay cool great start all right so now 227 00:07:27,919 --> 00:07:29,440 let's come over to the effects and we're 228 00:07:29,440 --> 00:07:30,000 going to add 229 00:07:30,000 --> 00:07:32,880 a compressor now i debated on giving it 230 00:07:32,880 --> 00:07:34,720 a multi-brand or a single band 231 00:07:34,720 --> 00:07:35,680 compressor but 232 00:07:35,680 --> 00:07:36,800 eventually we're just going to go with 233 00:07:36,800 --> 00:07:39,199 the multi-band okay 234 00:07:39,199 --> 00:07:40,960 and then we're going to add some of that 235 00:07:40,960 --> 00:07:42,240 delay and so 236 00:07:42,240 --> 00:07:44,960 maybe we'll go with a ping pong delay 237 00:07:44,960 --> 00:07:46,479 and i don't know if dotted is the 238 00:07:46,479 --> 00:07:47,840 appropriate move here but 239 00:07:47,840 --> 00:07:50,800 we'll give it a try anyway 240 00:07:52,479 --> 00:07:58,879 let's go tempo we'll go tempo that's 241 00:07:58,879 --> 00:07:59,280 fine 242 00:07:59,280 --> 00:08:00,879 and then we'll ping pong delay that uh 243 00:08:00,879 --> 00:08:02,720 feedback is at 42 and then we'll be 244 00:08:02,720 --> 00:08:05,360 about like 60 percent around 245 00:08:05,360 --> 00:08:07,599 give or take okay that's a little too 246 00:08:07,599 --> 00:08:08,960 much we'll go 247 00:08:08,960 --> 00:08:12,240 turn the view back down 248 00:08:12,240 --> 00:08:14,000 there you go and now we're going to wash 249 00:08:14,000 --> 00:08:15,759 the whole thing in reverb so let's cut 250 00:08:15,759 --> 00:08:17,280 it out here and then we're going to 251 00:08:17,280 --> 00:08:20,879 put a nice um 252 00:08:20,879 --> 00:08:24,160 cool all right 253 00:08:24,840 --> 00:08:28,319 nice nice okay 254 00:08:28,319 --> 00:08:29,280 now what we're going to do is we're 255 00:08:29,280 --> 00:08:30,879 going to take the velocity uh handle 256 00:08:30,879 --> 00:08:32,640 over here i'm going to drag that over 257 00:08:32,640 --> 00:08:33,360 here 258 00:08:33,360 --> 00:08:35,839 and make sure it's kind of not like i 259 00:08:35,839 --> 00:08:38,399 mean it's there 260 00:08:38,399 --> 00:08:40,539 so as we get higher um 261 00:08:40,539 --> 00:08:41,919 [Music] 262 00:08:41,919 --> 00:08:45,040 we also can take the octave note or um 263 00:08:45,040 --> 00:08:46,480 and we can take that and move it over 264 00:08:46,480 --> 00:08:48,560 here so as it gets higher 265 00:08:48,560 --> 00:08:55,600 it gets higher 266 00:08:55,600 --> 00:08:57,170 all right that's good um 267 00:08:57,170 --> 00:09:01,040 [Music] 268 00:09:01,040 --> 00:09:03,279 that's pretty close right all right now 269 00:09:03,279 --> 00:09:04,800 here's where we're gonna put our little 270 00:09:04,800 --> 00:09:08,240 twist on it so now we have sort of 271 00:09:08,240 --> 00:09:10,399 let's save the forest right let's start 272 00:09:10,399 --> 00:09:11,839 adding some frames onto these wave 273 00:09:11,839 --> 00:09:13,519 tables and see where we can take this 274 00:09:13,519 --> 00:09:15,040 all right so let's add another frame 275 00:09:15,040 --> 00:09:16,160 here at the end and we're going to do 276 00:09:16,160 --> 00:09:17,279 the trick that i've gone over on this 277 00:09:17,279 --> 00:09:18,640 channel several times 278 00:09:18,640 --> 00:09:21,040 is adding some harmonics to each of your 279 00:09:21,040 --> 00:09:22,000 waves and then you got 280 00:09:22,000 --> 00:09:25,360 like this you can already hear right 281 00:09:25,360 --> 00:09:26,880 away the wave is starting to change we 282 00:09:26,880 --> 00:09:28,160 can add some of the change from the 283 00:09:28,160 --> 00:09:29,279 phase and then we're going to switch the 284 00:09:29,279 --> 00:09:30,959 blending mode to spectral blend 285 00:09:30,959 --> 00:09:33,120 and now as you can see we have a 286 00:09:33,120 --> 00:09:35,040 triangle morphing into this 287 00:09:35,040 --> 00:09:38,160 whatever thing we have okay 288 00:09:38,160 --> 00:09:39,200 what we're going to do is we're going to 289 00:09:39,200 --> 00:09:41,360 attach envelope to like i said one 290 00:09:41,360 --> 00:09:43,760 envelope to rule them all 291 00:09:43,760 --> 00:09:46,640 so as we pluck the wavetable is now 292 00:09:46,640 --> 00:09:48,560 moving all right 293 00:09:48,560 --> 00:09:50,240 and you can apply this technique to like 294 00:09:50,240 --> 00:09:51,760 all kinds of parameters 295 00:09:51,760 --> 00:09:53,120 uh it doesn't just have to be limited to 296 00:09:53,120 --> 00:09:54,720 the wave table frame itself so let's 297 00:09:54,720 --> 00:09:55,920 also do that with the 298 00:09:55,920 --> 00:09:58,800 uh sawtooth and the sawtooth is a little 299 00:09:58,800 --> 00:10:00,320 harder to work with i find 300 00:10:00,320 --> 00:10:02,000 uh so like we're gonna have to like 301 00:10:02,000 --> 00:10:04,000 really mangle this thing 302 00:10:04,000 --> 00:10:07,360 uh to do and then mess with that 303 00:10:07,360 --> 00:10:08,560 you still have that straight line in the 304 00:10:08,560 --> 00:10:11,020 middle whatever and then boom like this 305 00:10:11,020 --> 00:10:13,920 [Music] 306 00:10:13,920 --> 00:10:17,279 something that we like okay 307 00:10:17,279 --> 00:10:18,560 and now we'll change the blending of the 308 00:10:18,560 --> 00:10:20,720 spectral blend there we go and now we 309 00:10:20,720 --> 00:10:22,959 can tie that envelope to it 310 00:10:22,959 --> 00:10:23,840 here we go 311 00:10:23,840 --> 00:10:27,080 [Music] 312 00:10:27,600 --> 00:10:29,040 so that kind of gives us a little bit of 313 00:10:29,040 --> 00:10:31,440 uh uh interest right when we every time 314 00:10:31,440 --> 00:10:32,959 we pluck 315 00:10:32,959 --> 00:10:34,480 now not only are we changing the filter 316 00:10:34,480 --> 00:10:36,079 envelope we're also changing the wave 317 00:10:36,079 --> 00:10:38,240 table frame 318 00:10:38,240 --> 00:10:39,760 and it's giving us just that little bit 319 00:10:39,760 --> 00:10:41,680 more dynamic range okay 320 00:10:41,680 --> 00:10:43,839 so that's cool right so now we can also 321 00:10:43,839 --> 00:10:46,240 tie an lfo let's tie lfo to sync and 322 00:10:46,240 --> 00:10:48,240 we'll put it on sine wave 323 00:10:48,240 --> 00:10:51,360 and um we will um 324 00:10:51,360 --> 00:10:53,200 tie that to maybe the pan over here and 325 00:10:53,200 --> 00:10:54,640 like make it kind of slow 326 00:10:54,640 --> 00:11:00,240 like two over one ah one over one 327 00:11:00,240 --> 00:11:02,480 and we'll make that bipolar so it goes 328 00:11:02,480 --> 00:11:04,100 left to right 329 00:11:04,100 --> 00:11:07,519 [Music] 330 00:11:07,600 --> 00:11:09,200 all right that now this is sounding good 331 00:11:09,200 --> 00:11:10,720 to me right so like 332 00:11:10,720 --> 00:11:13,279 real simple plucks if you just add the 333 00:11:13,279 --> 00:11:15,120 right delay the right reverb and then 334 00:11:15,120 --> 00:11:16,320 sort of like pan them in the right 335 00:11:16,320 --> 00:11:18,000 direction maybe we'll go here put this 336 00:11:18,000 --> 00:11:20,800 one over here this one over here 337 00:11:20,800 --> 00:11:23,519 now you have that kind of wide open 338 00:11:23,519 --> 00:11:24,959 spacey pluck kind of sound now let's 339 00:11:24,959 --> 00:11:26,480 play the demo track and we'll see what 340 00:11:26,480 --> 00:11:27,279 we can 341 00:11:27,279 --> 00:11:30,240 add to it all right so here we got just 342 00:11:30,240 --> 00:11:31,360 like a 343 00:11:31,360 --> 00:11:34,079 you know simple 344 00:11:34,399 --> 00:11:42,640 like down and dirty signs beat right so 345 00:11:42,640 --> 00:11:44,640 let's go okay so let's key in some notes 346 00:11:44,640 --> 00:11:46,880 here we're playing the key of d minor 347 00:11:46,880 --> 00:11:49,680 so let's grab a pencil and we're just 348 00:11:49,680 --> 00:11:50,639 going to go 349 00:11:50,639 --> 00:11:53,839 here we go hold shift 350 00:11:53,839 --> 00:11:58,160 there we go all right and then 351 00:12:00,000 --> 00:12:02,320 all right 352 00:12:03,040 --> 00:12:05,600 there we go 353 00:12:06,880 --> 00:12:11,839 there it is right there 354 00:12:12,000 --> 00:12:14,320 boom 355 00:12:17,200 --> 00:12:19,760 all right 356 00:12:21,120 --> 00:12:25,600 so as you can see like space flux 357 00:12:25,600 --> 00:12:28,639 now that move i mean the way that moves 358 00:12:28,639 --> 00:12:31,920 that's cool that works for us even if 359 00:12:31,920 --> 00:12:34,959 the temple was slower 360 00:12:35,760 --> 00:12:40,160 oh that's even that's nasty 361 00:12:40,160 --> 00:12:42,959 i love it you can adjust now the key 362 00:12:42,959 --> 00:12:46,560 here is adjusting the filter envelope 363 00:12:47,200 --> 00:12:50,399 oh that's very save the force like yeah 364 00:12:50,399 --> 00:12:53,040 so the filter envelope control inside of 365 00:12:53,040 --> 00:12:54,079 that envelope 366 00:12:54,079 --> 00:12:56,959 is crucial and so if you dial that in 367 00:12:56,959 --> 00:12:58,079 right you're going to get the sound that 368 00:12:58,079 --> 00:12:59,839 you want 369 00:12:59,839 --> 00:13:01,360 now another thing that we can do is we 370 00:13:01,360 --> 00:13:04,320 can hit filter 2 and then have 371 00:13:04,320 --> 00:13:08,480 that be covering or filtering filter one 372 00:13:08,480 --> 00:13:09,840 and then you can use this 373 00:13:09,840 --> 00:13:14,240 [Music] 374 00:13:14,240 --> 00:13:15,600 to affect the overall sounds like 375 00:13:15,600 --> 00:13:18,800 another master filter i love that effect 376 00:13:18,800 --> 00:13:21,760 we can tie that to a sine wave put this 377 00:13:21,760 --> 00:13:22,959 on sink 378 00:13:22,959 --> 00:13:26,720 and we'll tie that to a sine wave 379 00:13:26,720 --> 00:13:29,200 like this and then we'll pull this over 380 00:13:29,200 --> 00:13:31,200 here 381 00:13:31,200 --> 00:13:34,970 four over one 382 00:13:34,970 --> 00:13:37,440 [Applause] 383 00:13:37,440 --> 00:13:43,120 turn up the resonance ooh that's nice 384 00:13:43,839 --> 00:13:48,320 see just like that all right 385 00:13:48,320 --> 00:13:49,760 so hopefully you guys got something out 386 00:13:49,760 --> 00:13:51,600 of this little mini tutorial today 387 00:13:51,600 --> 00:13:55,199 uh if you guys have diva i highly 388 00:13:55,199 --> 00:13:57,360 recommend that you buy 389 00:13:57,360 --> 00:13:59,199 soaring sound sets for i mean there's so 390 00:13:59,199 --> 00:14:00,880 many different synthesizers that he does 391 00:14:00,880 --> 00:14:01,600 a lot of his 392 00:14:01,600 --> 00:14:03,920 newer stuff is for omnisphere and 393 00:14:03,920 --> 00:14:05,600 various synthesizers but i've always 394 00:14:05,600 --> 00:14:06,720 been a fan 395 00:14:06,720 --> 00:14:09,120 and thanks so much for all the 396 00:14:09,120 --> 00:14:10,320 inspiration 397 00:14:10,320 --> 00:14:12,399 soren you really uh changed my life for 398 00:14:12,399 --> 00:14:13,440 the better here so 399 00:14:13,440 --> 00:14:16,240 anyway back to your little space block 400 00:14:16,240 --> 00:14:17,440 tutorial if you guys 401 00:14:17,440 --> 00:14:20,320 found this useful make sure you guys 402 00:14:20,320 --> 00:14:22,000 smash that like button and subscribe to 403 00:14:22,000 --> 00:14:23,760 the channel 404 00:14:23,760 --> 00:14:25,680 i will be back again with more tutorials 405 00:14:25,680 --> 00:14:26,700 very soon 406 00:14:26,700 --> 00:14:28,160 [Music] 407 00:14:28,160 --> 00:14:29,760 in the meantime as always keep your 408 00:14:29,760 --> 00:14:31,120 heads in the clouds and your feet 409 00:14:31,120 --> 00:14:33,040 planted firmly on the ground my name is 410 00:14:33,040 --> 00:14:34,000 science of life 411 00:14:34,000 --> 00:14:38,160 and i'll see you all on the other side 412 00:14:42,839 --> 00:14:45,839 peace 413 00:15:01,279 --> 00:15:03,360 you 26665

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