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Original subtitles

You bomb squad men, take cover quickly!

Three men to the south side of the building!

On the double and take cover!

Joe Mannix.

Oh, yes, sir. Captain's been expecting you.

You better leave the car here.

Captain?

What do you got, Captain?

I'll tell you what I've got.

Two of my bomb squad boys

are on their way to Central Receiving,

that's what I've got.

We tried getting in, but that place is a minefield.

What about Art Malcolm?

Still in there, with a gun at his head.

Unless that maniac's pulled the trigger.

The guy wants to see you, Mannix.

Why me?

I don't know why you.

But Art told us the guy'd let you in.

Where is he? What floor, what room?

No idea.

I just walk in there and an usher will

show me to my seat, huh?

Without your gun.

Use the front door, Mannix.

Everything else is booby-trapped.

Good luck.

Mannix coming in.

Mannix!

Over here.

The elevators.

The third elevator.

Fourth floor, room 416.

♪ ♪

Mannix, the walkie-talkie.

Take it with you.

You'll need it.

416's dead ahead, Joe.

Oh, uh, don't tread on the dust sheet.

Under the ladder.

Grab a seat.

I'll be there in a sec.

Who are you?

Where's Art Malcolm?

He's here.

Where's "here"?

In the building.

Who is this?

You see the tape recorder?

Yeah.

Turn it on.

Switch is on the right.

Captain Griswold's office.

Art Malcolm, Captain, please.

He's on another line, Sergeant.

This is Code Three, Margaret.

What have you got, Art?

I've got a .45 automatic in my right ear, Skipper.

I'm being held in the old Capricorn Building,

Larchmont and Sixth.

Give me what you can.

The guy with the gun wants to see Joe Mannix.

Mannix? What for?

Can't go into that.

But give it to him straight.

It doesn't look good.

This is a guy Mannix and I know

from a long time back.

He tells me he's already killed four men.

And I believe him, Skipper.

Are there any other people in that building?

Negative, the building's being remodeled.

This is police business, Art.

Is there any way to handle this

without pulling Mannix into it?

No chance.

Okay. I'll call Mannix myself.

Then we'll throw everything we've got around that building.

One more thing, Skipper.

Mannix has to come in through the front door.

No gun and alone.

Tell him I personally think it's a lousy idea.

He should stay in bed.

All right, let's knock off the games.

Where's Art Malcolm?

Malcolm'll keep.

Hey, you see the photo?

It's in the other room.

Take a closer look.

Yeah, I see it.

Go on.

Hey, relax, Joe.

These rooms are clean.

They're my living room and office.

All right, I want to see Malcolm

and I want to know who I'm talking to.

Malcolm'll keep.

You got to be kidding!

You're looking at our graduation picture

and you don't know who this is?!

Shame, Joe, shame.

All those weeks in basic,

in paratroop and ranger school,

and underwater demo

and survival training, and you don't dig?

No, I don't.

Three months of combat behind the gook lines,

16 firefights,

ten months in that Chinese squeeze--

Let's see,

what was the name of that P.O.W. place?

Changju.

Yeah, Changju.

The North Korean Boys' Town.

I thought maybe you'd

forgotten Changju.

No, I haven't forgotten.

Neither have I, buddy.

Okay, Joe, roll call.

Pick up the pencil and start checkin' 'em off.

First man, first row. Jamal, right?

Yeah, Turk got it at Hamgyong.

So cross him off.

Art Malcolm.

We both know I'm not Malcolm, so go to Cobber Jackson.

Changju.

They nailed him going over the wall in the escape.

Scratch him.

Move up one.

And there he is, second row, right-- Joe Mannix.

And we both know I'm not good old Joe,

so that brings us to Stavros.

That tank chopped him down when we crossed the river.

And good old Joe got the tank,

and the Silver Star.

So scrub Stavros.

Zaleski.

Pass Frankie for now.

Whitehead.

Derek Whitehead.

Chinese never brought him back from interrogation.

Scratch him.

Top row, on the right.

Saba.

Skip him for now.

Pass on Harris, too.

Go to Radford.

Minefield.

Then Keller.

Gus Keller.

Leavenworth, life sentence.

Skip Keller. Next.

You're for sure not Kim Yung.

Well, 86 him anyhow.

He got very careless one night about a month ago.

Somebody left a knife in him.

How do you know?

I just know.

Hey, what do you hear

about Harris?

Lives in Canada. Not anymore.

Somebody wired his car.

Blew the roof off the garage.

A real mess...

And Saba?

That was kind of too bad.

He got himself shot, .45 automatic.

Addis Ababa, you ever been there?

You beginning to get the hang of it now, Joe?

And what happened to Frank Zaleski?

You remember those wire gizmos with the wood handles?

The stranglers?

You make a loop and drop it over a guy's neck.

You know what I mean, Joe.

Well, it seems Frankie was living in Cleveland and, uh...

I get the picture, Gus.

How did you get out of Leavenworth, Keller?

Good behavior, Joe.

What did you do to Art Malcolm?

Joe...

why don't you take a little look around?

But, uh, buddy,

be real careful from here on in.

Don't touch a phone.

Don't open a window.

Don't walk unless I say it's okay.

Okay?

You know what anti-personnel mines do to a guy.

And keep the walkie-talkie with you, chum.

I'd hate to lose touch.

Joe!

You see the double doors?

Yeah, I see them.

Well, go through them.

It's all right, Joe.

He's not wired.

No booby traps.

Hey, you thought it was Art?

That isn't Art.

Art's over here.

Hey.

Hey, Joe.

Over here.

Last of the headhunters.

Well, after 16 years...

here we are.

Last of the old combined forces

combat team A.

Gus Keller and Joe Mannix...

the creep who went over the wall at Changju

and left his buddy to take the bamboo shaft.

You ready to die, Joe?

Remember what the sergeant said, Joe--

never keep a shell in the chamber.

All right, hands on the stairs, feet back

and wide, just like on TV.

Where's Art Malcolm?

Is he still alive?

Oh, we'll get around to him, pretty soon.

Stand up.

Hey, you seem kind of surprised to see me, Joe.

I wouldn't be if I were you.

It's not a pleasure I was looking forward to.

Oh, come on now, you knew it had to happen.

A soldier doesn't desert a buddy in a gook P.O.W. camp

and not expect to pay for it someday.

Well, Joe...

...this is your day.

In a way, you're kind of lucky, you know?

You might've had it really bad,

like I did, in Changju.

We all had it tough, Keller, and don't you forget it.

Except you... Nothing!

You got nothing compared to what they did to me

when you guys broke out!

You and Malcolm

and Radford and the rest of you guys.

You planned that bust-out for weeks.

You tunneled under that wall

and you blew the main barricade and you got out.

You made it clean and I stayed, Joe.

You guys figured

that breakout for weeks.

Weeks!

All of you!

And you didn't say word one to me.

The Chinese think you double-crossed them.

What do you think?

If we'd have let you in on it, you'd have

blown the whistle on us in two seconds,

just like you did at least twice before.

That's a lie, Joe!

And for a pack of cigarettes, probably.

That's a lie!

Okay, okay, you tell...

...you tell me what happened to Derek Whitehead.

How should I know?

You turned him in.

I swiped those wire cutters and slipped them to Whitehead.

And Whitehead hid 'em

under the boards near his bunk.

Our unit was the only ones that knew that-- eight of us.

The next morning, that Chinese major walked in,

right to the spot, and picked up those wire cutters.

You know what they did to Whitehead in interrogation.

Why blame me?

Who was the only man that went out to sick call that night?

The only man out of our outfit that left that cell?

It all came out in that court-martial.

Or don't you remember that, either, Gus?

Well, they just happened to believe you instead of me.

Yeah, they believed me.

And five others.

Well, now there ain't five other guys, Joe.

There's just you and there's me.

And it's your word against mine.

My word and Art Malcolm's.

And pretty soon, it's just gonna be my word.

You know, you gave me a long time to think about it, Joe,

and I'm gonna give you

a little bit of the same.

I finally got out of Changju-- finally.

And then I got rapped with Leavenworth,

because of you--

because of what you said

at that trial.

And what those others said.

That's why you killed four men.

Four...

so far.

All witnesses against me, Joe.

When I walk out of here, I'm clean.

No chance!

Not as long as there's a record

of that court-martial anywhere on this earth.

Even if you kill me...

what are you gonna do about the others-- out there?

Changju all over again, isn't it, Joe?

Searchlights...

the bare walls...

guys with guns...

the pressure.

Oh, the pressure.

You made it, Joe--

you busted out of Changju.

How about it?

You think you can get out of here alive?

I'm gonna try, Gus.

I'm gonna sure try.

Good.

I figured you would.

You go ahead and try, Joe.

But this time, the deck's stacked--

against you, just like it was against me

in that Korean rat trap.

All right, we're gonna take a little walk.

We've got to send a note down to Art's boss.

Hey, Joe... Hm?

Got your walkie-talkie?

Yeah. Good.

Don't lose it.

We might get separated.

Hold it!

What do you want to do?

Get us both blown to bits?

Look under it.

You're rusty, Joe.

Turn left.

Under the ladder.

It's mined.

In there.

It's clean.

Write.

Just like the man said.

Dear cops...

Sergeant Malcolm

and his pal from Private Eyesville...

...are dead.

Is Art dead?

Just do what I tell you.

Do it yourself.

I don't want to write it myself, Joe.

I don't want it in my handwriting.

You can understand that.

They don't know who I am.

Are... dead.

Sign it...

A Friend.

Empty your pockets-- on the table.

Fold the note, stick it in the lighter.

Toss it here-- easy.

That was for them-- outside.

I really got their attention, you know.

Get Captain Griswold.

You're wanted around the other side of the building, sir.

What good is it gonna do you

if Griswold thinks Art and I are dead?

Later, Joe.

Something came out of that window, Captain.

It landed over there.

Bomb Squad!

Return that fire!

I want a gas grenade in that window.

I really think we got their attention, Joe.

Come on, this way.

Remember how those interrogators used to muscle us

to try to get us to sign that poison gas

and germ warfare garbage?

Don't touch the ladder, Joe.

Well, they ought to talk to the LAPD.

Come on, this way.

Gus.

Did you ever sign one of those confessions?

What do you think I am, Mannix?

I was just wondering

why it was you always had cigarettes and when we didn't.

How it was you never had any marks

when you came back from interrogation,

like the rest of us?

I took my lumps, same as everybody else.

Yeah, for the first couple of weeks.

Then it was smokes and beer

all the rest of the way for you, wasn't it?

I told them stuff they would have found out anyway.

Yeah...

like where Derek Whitehead hid those wire cutters.

Oh, we're back to that again.

What's the game, Keller?

It's called "Kill Joe Mannix."

Okay.

You better explain the rules to me, Gus.

It's very simple, Joe--

one of the guys on your team got himself trapped,

and you've got to get him out.

That's what you come here for, isn't it, Joe?

To spring old Art Malcolm?

Well, buddy, if you want to get to good old Art,

you're gonna have to run an obstacle course.

And you're gonna have to run it against the clock.

0300-- that's when the game is over.

Where is he, Gus?

That's for you to find out, Joe.

Get back.

That's part of the game.

One thing: the cops think you're dead now,

so they'll be shooting at anything that moves, huh?

So, if I were you, Joe, I wouldn't try for a...

a window or try to get to a door,

unless you want the cops to do my job for me.

All right, get around there.

Another thing, Joe--

keeps you from telling them who I am.

Like yelling out a window or anything.

They'll find out who you are.

That's just the point-- they won't.

That's why the gloves.

Oh...

that's why I'm burning the picture and the tapes.

It's why I didn't talk on the phone

to the cops earlier.

It's why I didn't write the note.

I'm not gonna get caught, Joe.

They got nothing to connect me.

They've got maybe 100 men surrounding this building.

They got guns, grenade launchers...

Right, right.

But what I got is a way out of here.

You see, there's an old tunnel downstairs

that goes under the street

for two blocks.

Two blocks, Joe.

What you don't seem to get is that I've had 14 years

to figure this thing, Joe.

14 years.

I know this building inside out.

I used to peddle papers in the lobby.

I can leave any time I want.

Ah, speaking of time, what do you make it?

2:31.

Uh-uh, you better synch it with mine.

I make it 2:32...

in...

ten seconds... nine,

eight...

Be careful, Joe.

Joe, don't move, it's all mined in there.

♪ ♪

Very, very careful, Joe.

Stand still, Joe!

Oh, you shouldn't have picked it up, Joe.

You've activated the fuse.

Don't move!

Don't try to put it down.

Don't move, Joe.

That's one of those sensitive ones.

You just think about it, it goes off, remember?

It's been a long time for me, Gus.

Nice going.

I just want you to understand what it feels like

to be on a spot that there's no exit.

There's no way to get out of it.

Nothing... there's nothing you can say.

There's no one who'll listen to you.

Well, I guess if you'd been left behind,

you'd... you'd know what I mean, huh?

How is it coming, Joe?

Remember that thing the Chinese had?

That iron box?

180-degree inside.

And all the while,

those miserable...

standing outside, washing themselves.

Gargling.

Playing splash.

Now, you know what the sound of water does to a man

inside that box, Joe.

You took a turn in it.

Well, I took one week in it

for every one of you guys who escaped.

And every day, they'd come by

and they'd... they'd ask me

the same old questions, Joe.

How'd they get out?

Where are they going?

And why didn't I warn them-- ah...

Hold very still, Joe.

You see, next came the bamboo cage.

With my arms up in the air like this.

And they took a pair of grenades,

and they pulled the pins out of them,

and they stuck a grenade in each hand.

And I couldn't get any sleep, Joe.

Not without dying.

Pretty soon it was like 1,000 pounds on each arm,

just like you're starting to feel now.

You want to know why you're here?

You tell me why I was there.

Got the picture?

And all of a sudden, you'd find that you'd say

just about anything that anybody would want,

if they'd only take those grenades

out of your hand...

Ah, sorry, Joe.

I should've made a list.

I rigged a lot of things in this building.

I just... guess I just forgot.

All right, let's go.

Back the way you came.

Is anything mined, Gus,

or are you afraid of going up with me?

Oh, Joe.

Forget, don't you?

They make quite a bang.

Come on, Joe, use your head.

You came here to save a man's life.

Get the old brain thinking.

Then Malcolm is alive.

Eh, what time is it?

Hey, almost blastoff.

You better get to a window and see what's doing outside.

In there.

By the wall.

Whoo-ee.

They're bringing in the heavy stuff.

Just like old times.

Fire at that window!

Get a grenade in that window.

Nice try, Joe.

Now live with it.

Oh, God...

Hold it.

Come on out with your hands up.

Keep him covered.

It's Mannix.

Don't move, Mannix!

We'll get you down!

Get that ladder truck over here!

No!

No, I'm staying!

Malcolm is still alive!

Joe?

Yeah, Gus, I'm here.

Good you didn't say who I was, Joe.

That would've done it for old Art.

Yeah, that's what I figured.

Well, Cap'n, like they say, what have we got here?

Gus, this is just between the two of us.

There's no sense in anybody else getting killed.

Combat casualties, Joe.

Gus, before Changju,

you were the best fighting man I ever saw.

Now, I know what those...

Chinese brain laundries can do;

those years in Leavenworth.

There are people who can help you, Gus.

Don't tell me I'm crazy, Joe.

Gus, I'm sure the jury would understand.

So we walk out of here, hand in hand,

and you get a lawyer who will plead me as a Section Eight,

and you're home free.

Again.

Right, Joe?

Why don't you let me help you, Gus?

You listen to me, hotshot.

You think you're safe and snug as a flea in a footlocker.

Well, let me tell you something.

Your buddy, Art Malcolm,

is in the basement right this minute,

tied between two posts.

He's got two anti-personnel charges

taped around him,

and I got a timer wired in.

He can hear every tick that thing makes.

And that timer is set for 0300, Joe.

Now, are you just going to sit there

and listen for old Art to go boom?

Or are you going to try and do something

to help your old friend?

How do I know he isn't dead now?

Can you take that chance that he isn't?

Okay, Gus, you win.

All right, let's see what you can remember, Joe.

It's busted!

My ankle.

No, Joe, don't come down here!

There's no time.

Joe, I should have been gone a long time ago.

You got to get to Malcolm.

Those mines on him can set off sympathetic explosions.

We can all go up!

You got to get to him, Joe, please!

It's six minutes, Gus.

Take the elevator.

That hallway's clear.

I'll lead you there with the walkie-talkie.

Joe, stop!

There's a contact mine on the first floor landing.

Go on back up to the second floor and walk down.

What about the hallway?

Clean.

Coming to some stairs.

Go on down. They're okay.

Gate's on the right.

Okay.

They're all mined, Joe.

The center one's your best bet.

Up top, far side.

Got it.

Joe, keep the tension on that wire.

If it goes slack, you're done for.

I'm through the gate.

What now?

Fourth step down.

Pressure pad.

Okay, clear through four.

Step seven. Trip wire.

Nothing else until the fourth step

below the landing.

♪ ♪

Gus, there was a photoelectric cell

on the landing.

Joe, I can't remember them all!

All right, take it easy.

What next?

Fourth step.

Wire knee-high.

All clear.

Gus?

Gus!

Gus, can you hear me?!

Joe.

What happened?

Oh, my set's been acting up.

Must have been that fall I took.

Where are you?

Seven steps from the bottom.

You had me worried there, old buddy.

We got two minutes left to go.

Let's get going.

What about these last seven steps?

Oh, you haven't got time, Joe, 'cause they're in a real mess.

Jump!

Okay, I'm in the lobby.

Come on, Joe, snap it up!

Which way?

Hang a left, Joe, then a left again.

And there's the door.

But don't open the door, Joe!

Look up and... and to your left.

There's a little gray box stuck in the runner.

You've got to get it out.

But gently, Joe, gently.

It's very sensitive.

You got 50 seconds, Joe.

Art?

Is that you, Joe?

Yeah.

Keller, what about the steps?

Keller?!

Hold your breath, I'm coming down.

It's clear. Come ahead.

Where's the bomb?

He dragged me in here, and took off.

Do you read me, Joe?

Keller!

You got... 15 seconds, Joe.

Where's the bomb?!

12 seconds.

Where is it? You said it was on Malcolm!

It's close enough.

Ten...

Nine...

Where is it?!

Eight... Where?

Seven...

Six...

Five...

Four...

Three...

Joe!

What went up?

Don't know.

Captain!

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