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Alamogordo, New Mexico.
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A small town,
about 30,000 people.
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00:00:16,267 --> 00:00:18,767
But it seems to attract
more than its fair share
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00:00:18,869 --> 00:00:20,669
of strange occurrences.
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It's right around the
corner from where they tested
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the first atomic bomb.
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It's also the gravesite
of Ham, the first chimpanzee
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and really the first
American to go into space.
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And it's the place where this
guy broke the land speed record
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in a rocket sleigh, which is
cool, but also kind of strange.
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Despite all of this, the thing
that Alamogordo is best known
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for is its landfill, the dump,
because supposedly,
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that's where ATARI buried ET.
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00:01:02,646 --> 00:01:06,732
The worst video
game of all time.
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It's been described as
the worst video game ever.
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ET for ATARI.
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Today we're going to talk
about the worst of the worst.
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Here's our
top 10 worst games ever.
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ET, the Extraterrestrial.
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And here's the thing about ET.
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It's widely regarded as the
worst video game of all time.
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Worst game ever!
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We have this myth,
or this legend, of something
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that happened 40 years ago.
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Oh do, doodle, loodle do, do.
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Son of a bitch,
get out of the fucking hole.
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If you grab
a piece of the phone,
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the FBI agent
keeps attacking you.
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If you take a step in any
direction, you fall into a hole.
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And if you get out of the
hole, you fall right back down.
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One of the major
design flaws of the game
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was that ET fell into pits.
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Damnit! Shit!
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Oh, come on!
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Well, guess what?
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It now lives out
it's days in a landfill.
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It's rumored that decades ago,
truckloads of that game were
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dumped in Alamogordo landfill.
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00:02:07,845 --> 00:02:10,095
The idea that they had so many
of these things, and they were
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so unable to seldom
give them away or whatever,
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00:02:13,017 --> 00:02:14,966
they literally had to
drive them out into the middle
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of the desert and
bury them like a dead gangster.
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Almost too crazy to believe.
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I think it's kind of silly,
because it's urban legend.
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It's just
a great story. I think.
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I believe
that this story endures
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because the adults
just don't get it.
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And that's satisfying
to the young people.
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Whenever you look at
what the reasons are for it,
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nothing makes sense.
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What drove someone to need to
hide this stuff so intensely?
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When I was
five years old, Pong came out.
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And my dad got it for me,
my brother, and sister.
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When the ATARI 2600 came out...
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ATARI!
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...I got every cartridge
I could get my hands on.
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I played it constantly.
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ATARI was like Xbox and
PlayStation rolled into one.
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It had an 80% market share.
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And the 2600 was its killer app.
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Adventure was probably
my favorite game on the 2600.
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I spent three weeks
sitting in front of my TV.
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00:03:23,604 --> 00:03:27,339
trying to find the first Easter
Egg ever hidden in a video game.
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It looks kind of stupid now.
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You were just a block, and
picked up an invisible dot, and
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carried it to a special room to
discover the programmer's name.
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00:03:34,598 --> 00:03:39,918
But to me, finding that hidden
screen was like a revelation.
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00:03:39,987 --> 00:03:42,437
As an adult, I still play
a lot of video games.
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00:03:42,506 --> 00:03:45,574
But I also write and
direct movies. That's my job.
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00:03:45,676 --> 00:03:48,076
I've worked on a lot
of big comic book movies,
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the kind they make
shitty video games out of.
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00:03:50,898 --> 00:03:54,566
And I even wrote some
of the shitty video games.
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00:03:54,618 --> 00:03:57,669
But I'm also fascinated
by myths and urban legends.
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In fact, 10 years ago,
me and this guy, Werner Hertzog,
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00:04:00,758 --> 00:04:03,292
went to Scotland to find
the Loch Ness Monster.
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We never did find Nessy, but
I still love an adventure,
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especially to
unravel an urban legend.
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Today, video games
are everywhere.
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So, it might be hard to
understand my generation's
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obsession with ATARI.
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But for us, it was the gateway
drug to a life-long addiction
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to video games.
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And then one day,
it was just gone.
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Sometime in the mid '80s,
it just disappeared,
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and there were
no more ATARI games.
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And I always wondered
what happened.
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Where did it go?
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00:04:35,342 --> 00:04:37,075
So, this is the famous landfill.
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Yeah.
Burial of the
final resting ground of ET.
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Yeah, this is the place.
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This road here, this gate,
this is exactly the way
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the ATARIs
would have came through.
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Through that ditch,
and up through here.
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It's the only access in.
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Back in those days, it
was just pure desert.
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00:04:51,141 --> 00:04:52,541
And is there any
way to get through this,
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or are we, I mean...
Well, yeah, it's a
high-security gate, so.
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So, duck under it.
Yeah, I guess that works.
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Joe Lewandowski's been
the garbage guru if you will,
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for a number of years.
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He operated various waste
disposal companies with
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Alamogordo and Otero country.
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00:05:07,157 --> 00:05:09,825
And when it comes to the
ATARI graveyard, I believe he
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probably has more direct
knowledge than anybody else.
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Joe's the guy
that's advising the city
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and telling the city
where everything is.
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And I think that he's
the only guy that might be able
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to walk out that dump, and
point to a spot on the ground,
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and say this is where it's at.
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So this whole area,
this is where it's buried?
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Some people don't believe it's
there, but trust me, it's there.
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You can kind of feel it, right?
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Is that just me?
That's pretty much you.
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It's just me.
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So what are these
little boxes here?
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Each one of the boxes
represent where garbage is.
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I see. Someone would
write down, oh that's where
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00:05:43,827 --> 00:05:45,394
we put the ATARI trash.
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That's where we put, you know-
No, that's
the problem. Nobody did.
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We do today.
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00:05:49,333 --> 00:05:52,183
Oh, so it's looking for--it's
like looking for a haystack
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in a pile of haystacks.
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Pretty much.
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And then looking for the
needle inside that haystack.
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And finding the needle-
So it's two levels.
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00:05:58,392 --> 00:05:59,858
This picture here
is actually out of
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an old El Paso Times article.
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00:06:01,612 --> 00:06:02,811
This is actually
that day and that event
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00:06:02,913 --> 00:06:04,746
of when it actually occurred.
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00:06:04,815 --> 00:06:07,182
So what we did is just to figure
out, okay, if this reporter
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took this picture here, then
the reporter had to be standing
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somewhere in this area.
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00:06:12,506 --> 00:06:15,507
So, here's the two cells
that we pinned it down to now.
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00:06:15,559 --> 00:06:18,210
So when you come back here,
they put the reporter
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00:06:18,312 --> 00:06:20,979
taking the picture,
and you make that line.
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00:06:21,014 --> 00:06:23,482
And what you're looking
for is to make sure the line
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intersects with the buildings.
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Joe Lewandowski
wasn't just a guy
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who knew his way around a dump.
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00:06:29,740 --> 00:06:32,457
He was also
an amateur archeologist,
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00:06:32,526 --> 00:06:35,827
kind of like Indiana Jones.
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00:06:35,913 --> 00:06:39,998
But without
the gun. Or the whip.
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00:06:40,100 --> 00:06:43,618
See, the newspaper photo
was like the medallion, and Joe
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00:06:43,704 --> 00:06:46,955
had used it to construct his
own version of the Staff of Ra.
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00:06:47,024 --> 00:06:49,808
And that pinpointed
the location of the ATARI dump,
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which is exactly
how Indy would have done it.
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Joe was clearly obsessed.
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He believed in the legend.
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He'd spent over three years
constructing a plan to dig up
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00:07:00,571 --> 00:07:03,105
the landfill
and prove it to the world.
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But he wasn't a gamer.
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He wasn't trying
to find out why.
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And that's
what I wanted to know.
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Why would the company I loved so
much decide to bury its future?
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The whole ET story, is a very
small part of the ATARI story.
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Let me go back some and
explain how ATARI started out.
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The video game came because
of the convergence of me working
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at an amusement
park in summers while pursuing
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00:07:33,504 --> 00:07:36,321
an engineering degree
at the University of Utah.
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I knew the economics of the
coin operated game business.
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They made a lot of money.
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00:07:42,429 --> 00:07:46,965
Nolan designed these
incredibly elegant circuits,
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put together in a way that's
so clever that, you know,
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modern engineers
have a hard time, you know,
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understanding
or repairing these things.
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My partner and I Ted Dabney,
started working on
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a ping pong game.
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By the end of '72,
we did $3.5 million.
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And then we did 19 million.
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Then we did 35 million.
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You know, it was a hockey stick.
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00:08:12,059 --> 00:08:15,076
This electronic medium
which was just beginning,
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had some traction with people.
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And once you played some of the
most sophisticated arcade games
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of the day, and understood
that maybe there was a chance
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you could duplicate that in
a home game, your eyes got big.
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Home video games have been
a success from the moment
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a company called ATARI
launched this basic game, Pong,
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which has been imitated by
at least 40 other manufacturers.
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00:08:38,819 --> 00:08:42,053
They're selling
like crazy. 300,000 last year.
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This year, 3 million.
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00:08:44,324 --> 00:08:47,526
Next year, 6, maybe 10, million.
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00:08:47,628 --> 00:08:50,295
We felt well maybe
this is the time to sell
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00:08:50,364 --> 00:08:52,597
to a company with deep pockets.
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00:08:52,666 --> 00:08:55,100
I was in my
office at Warner in 1976.
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The phone rang and it
was a guy named Gordy Crawford,
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00:08:57,638 --> 00:08:59,621
and he asked the question
I've never forgotten.
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00:08:59,690 --> 00:09:03,024
"Would you guys be interested
in acquiring a technology-based,
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00:09:03,126 --> 00:09:05,143
fast-growing
entertainment company?"
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00:09:05,229 --> 00:09:08,063
And I said yes. I didn't
know what I said "yes" to,
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but I said yes.
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00:09:09,433 --> 00:09:12,234
And that lead to my
introduction to ATARI.
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00:09:12,336 --> 00:09:13,501
ATARI.
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00:09:13,604 --> 00:09:15,253
Where the future comes from.
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00:09:15,355 --> 00:09:18,123
What excited me
about ATARI wasn't Pong,
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00:09:18,191 --> 00:09:21,726
it was the chipset
that lead to the ATARI 2600.
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00:09:21,795 --> 00:09:23,662
Pong was sort of okay.
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00:09:23,730 --> 00:09:25,997
You bang up and back,
and up and back,
199
00:09:26,099 --> 00:09:29,017
but this meant you could
constantly change the games.
200
00:09:29,086 --> 00:09:31,386
And that was a
very exciting idea to me.
201
00:09:31,455 --> 00:09:39,544
We introduced the 2600
in 1977, with 9 cartridges.
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00:09:43,967 --> 00:09:47,502
The home video game
was a very close approximation
203
00:09:47,604 --> 00:09:52,274
of the coin-op experience.
204
00:09:52,342 --> 00:09:56,828
It changed the
mindset of the world.
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00:09:56,930 --> 00:09:59,263
Turning the television
from a passive medium
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00:09:59,366 --> 00:10:02,984
into an active medium, that
was what we knew we were doing,
207
00:10:03,070 --> 00:10:06,154
and that was super exciting to
be the pioneers in that field.
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00:10:06,256 --> 00:10:08,606
It just blew people away.
209
00:10:08,709 --> 00:10:10,108
Nobody knew any of this stuff.
210
00:10:10,210 --> 00:10:12,043
They made it up as they went
and they were good at it.
211
00:10:12,079 --> 00:10:14,763
And it started everything.
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00:10:14,831 --> 00:10:17,832
It was playing
those games that taught people
213
00:10:17,901 --> 00:10:20,302
the potential of a computer.
214
00:10:20,387 --> 00:10:23,121
ATARI, at some level,
215
00:10:23,924 --> 00:10:26,491
brought the computer revolution.
216
00:10:35,802 --> 00:10:38,603
They started experimentally
hiring smart kids with this idea
217
00:10:38,655 --> 00:10:41,272
that maybe they could
come up with other stuff to do.
218
00:10:42,793 --> 00:10:45,443
And they inadvertently
were trying to create
219
00:10:45,529 --> 00:10:47,312
the job of game designer.
220
00:10:50,834 --> 00:10:52,834
Microprocessor
real-time control programming
221
00:10:52,936 --> 00:10:54,085
is just where it's at.
222
00:10:54,171 --> 00:10:55,920
So there's two kinds of
things you could typically do
223
00:10:56,006 --> 00:10:57,672
with that in the early 1980s.
224
00:10:57,758 --> 00:11:00,675
You can do missile guidance
systems, or like we say,
225
00:11:00,761 --> 00:11:03,561
kill people
for twelve cents a head.
226
00:11:03,664 --> 00:11:05,496
Or, you can make video games,
which I thought
227
00:11:05,549 --> 00:11:08,133
was a much better application
for the whole thing.
228
00:11:10,203 --> 00:11:13,938
What went on at ATARI from the
very beginning was basically
229
00:11:14,024 --> 00:11:16,791
that the engineers are going
to drive this company, because
230
00:11:16,893 --> 00:11:19,160
they weren't just engineers,
they were creative guys.
231
00:11:19,279 --> 00:11:24,983
They're like musicians, or movie
directors, they're artists.
232
00:11:25,035 --> 00:11:28,470
To luck or providence,
or both, they ended up
233
00:11:28,572 --> 00:11:30,572
with this department
of game designers that became
234
00:11:30,674 --> 00:11:32,741
this dream team at ATARI.
235
00:11:32,826 --> 00:11:35,927
These guys who made all
of these classics, Tempest,
236
00:11:36,029 --> 00:11:38,530
and Asteroids,
and Centipede, and Gauntlet,
237
00:11:38,598 --> 00:11:40,048
and you know, think of a game.
238
00:11:40,117 --> 00:11:42,700
The culture was these guys
do what they want to do.
239
00:11:42,753 --> 00:11:44,919
One day I was standing
at the men's room at the urinal.
240
00:11:45,021 --> 00:11:49,040
I looked down, and I saw a
pair of bare feet next to me.
241
00:11:49,142 --> 00:11:52,394
And I looked, and here was
a guy wearing a pair of shorts,
242
00:11:52,496 --> 00:11:55,013
and nothing else.
243
00:11:55,098 --> 00:11:56,147
And I said
something, and they said,
244
00:11:56,249 --> 00:11:58,083
oh yeah, that's so-and-so,
he's a great engineer.
245
00:11:58,151 --> 00:11:59,667
He doesn't like to wear clothes.
246
00:11:59,770 --> 00:12:03,021
The coin-op engineers
at ATARI, they were great.
247
00:12:03,106 --> 00:12:05,573
And, on the consumer side,
248
00:12:05,692 --> 00:12:08,326
Howard was
one of the best programmers.
249
00:12:08,412 --> 00:12:10,862
He was one of the
best of those engineers.
250
00:12:10,947 --> 00:12:14,332
At the heart of the creative
process is the programmer.
251
00:12:14,418 --> 00:12:18,336
I try to create basically a
sensory experience that evokes
252
00:12:18,422 --> 00:12:20,404
a certain feeling in the user.
253
00:12:20,507 --> 00:12:22,240
I mean, I tend
to program from a concept.
254
00:12:22,342 --> 00:12:24,592
I mean,
it was--I was made for this.
255
00:12:24,711 --> 00:12:28,146
I mean, this
was what I was made to do.
256
00:12:30,383 --> 00:12:33,818
January 11, 1981, I showed
up for my first day of work
257
00:12:33,887 --> 00:12:36,154
as a game programmer at ATARI.
258
00:12:36,256 --> 00:12:39,774
So, do you remember the
first day you showed up here?
259
00:12:39,893 --> 00:12:41,759
Absolutely.
260
00:12:41,862 --> 00:12:45,647
My first office mates
were Tod Frye and Rob Zdybel.
261
00:12:45,732 --> 00:12:48,099
And I had an understanding
that there was a lot of dope
262
00:12:48,151 --> 00:12:50,802
that was smoked
at ATARI when we were there.
263
00:12:50,904 --> 00:12:53,271
And so on my first day at work,
I brought a joint because
264
00:12:53,323 --> 00:12:58,209
I didn't want to be, you know, I
wanted to be a courteous guest.
265
00:12:58,311 --> 00:13:01,913
And so I showed them...
Which by the way, it is a good
lesson for our younger viewers.
266
00:13:01,965 --> 00:13:04,966
If people are doing drugs,
bring your own so you fit in.
267
00:13:05,085 --> 00:13:09,487
Todd walks in,
shuts the door, and says,
268
00:13:09,589 --> 00:13:11,456
"I'm going to get high
in here, so if you don't want
269
00:13:11,525 --> 00:13:13,174
to be around this,
you'd better leave."
270
00:13:13,260 --> 00:13:15,126
No, actually here,
I said. I brought a joint.
271
00:13:15,228 --> 00:13:17,262
And he sort
of looked and he went pfft.
272
00:13:17,364 --> 00:13:19,264
I'm going to
smoke some real stuff.
273
00:13:19,366 --> 00:13:20,482
Okay.
274
00:13:20,600 --> 00:13:22,350
That was my introduction.
That was my first day at work.
275
00:13:24,504 --> 00:13:28,656
We wanted people who worked hard
and yet had fun with doing it.
276
00:13:28,742 --> 00:13:32,327
How do we mix up so that
we don't know the difference
277
00:13:32,445 --> 00:13:33,912
between our work and our play?
278
00:13:33,947 --> 00:13:36,381
The company's motto
was we take fun seriously,
279
00:13:36,449 --> 00:13:39,868
but we used to say,
we take fun intravenously.
280
00:13:39,953 --> 00:13:42,754
And they didn't
like that very much.
281
00:13:42,789 --> 00:13:44,422
No, I don't know why.
282
00:13:44,508 --> 00:13:47,408
The party
atmosphere was actually...
283
00:13:48,445 --> 00:13:51,629
A calculated
plan to incentivize.
284
00:13:51,731 --> 00:13:52,964
I would set quotas.
285
00:13:53,049 --> 00:13:55,950
If the quotas were met,
I'd throw a kegger.
286
00:13:56,052 --> 00:13:58,636
They would just roll out in
the car, go to a liquor store,
287
00:13:58,722 --> 00:14:00,355
and they gave
someone a company credit card,
288
00:14:00,457 --> 00:14:02,857
and they came
back with a bunch of booze.
289
00:14:02,959 --> 00:14:04,526
And we consumed it.
290
00:14:04,644 --> 00:14:07,946
Over there's where the hot tub
was, inside on the first floor.
291
00:14:07,981 --> 00:14:10,365
There was some great stuff
that went on in that room.
292
00:14:10,450 --> 00:14:12,901
Over here, here's the hill that,
you know, one day I was wearing
293
00:14:12,986 --> 00:14:15,069
dashiki shirt which
I was very into back then,
294
00:14:15,155 --> 00:14:17,121
and I would do
somersaults down the hill.
295
00:14:17,157 --> 00:14:19,707
I might have had some cocktails
that afternoon at that point.
296
00:14:19,826 --> 00:14:21,543
Did you know
that you were entering
297
00:14:21,661 --> 00:14:23,411
this crazy party atmosphere?
298
00:14:23,496 --> 00:14:26,965
That you'd be...
No. Even though
I was told I was,
299
00:14:27,050 --> 00:14:30,184
I had no expectation
that it could really exist.
300
00:14:31,338 --> 00:14:34,906
The best recruiting tool
we could have for an engineer
301
00:14:35,008 --> 00:14:37,659
was to bring him over
to one of our parties.
302
00:14:37,727 --> 00:14:38,760
Hey, what's happening people?
303
00:14:38,845 --> 00:14:40,211
Hey, how's it going?
304
00:14:40,263 --> 00:14:41,346
What's happening?
305
00:14:41,431 --> 00:14:43,648
And they felt, hey, I'm a nerd.
306
00:14:43,733 --> 00:14:48,386
There are girls here, they're
talking to me. It's good.
307
00:14:48,488 --> 00:14:49,487
That was the culture.
308
00:14:49,522 --> 00:14:51,322
These guys are
the lifeblood of the business,
309
00:14:51,358 --> 00:14:52,690
and they do
what they want to do.
310
00:14:52,759 --> 00:14:54,025
And that's fine.
311
00:14:54,928 --> 00:14:56,527
And some of these things
happened to be over the course
312
00:14:56,630 --> 00:15:01,616
of 3.5 years here that made
the next 25 years really tough.
313
00:15:01,718 --> 00:15:03,284
Because it established
a standard of what
314
00:15:03,386 --> 00:15:06,387
professional life
and life in general could be.
315
00:15:06,456 --> 00:15:08,373
And I never let go
of the thought that my life
316
00:15:08,475 --> 00:15:10,241
could still be this or better.
317
00:15:10,293 --> 00:15:11,926
I just didn't know how to do it.
318
00:15:13,196 --> 00:15:15,763
It's really intense
for me to come back here.
319
00:15:15,832 --> 00:15:19,083
This is the first time
I've been back here in 30 years.
320
00:15:19,185 --> 00:15:23,221
And, this was the place
where I was introduced
321
00:15:23,273 --> 00:15:26,757
to what life could be for me.
322
00:15:26,860 --> 00:15:28,109
What a working life could be.
323
00:15:28,228 --> 00:15:30,928
What real creative
satisfaction could be.
324
00:15:31,014 --> 00:15:33,314
What doing something
really meaningful could be.
325
00:15:33,400 --> 00:15:37,035
Those are all things that
come back to me in this moment.
326
00:15:37,120 --> 00:15:39,721
It's just very intense.
327
00:15:40,740 --> 00:15:43,191
So what really
happened back in 1983?
328
00:15:43,293 --> 00:15:45,827
People heard the rumors,
but ATARI denied
329
00:15:45,912 --> 00:15:48,046
the dump every took place.
330
00:15:48,081 --> 00:15:50,882
And eventually
people forgot about it.
331
00:15:50,951 --> 00:15:52,333
But with the
growth of the internet,
332
00:15:52,419 --> 00:15:55,720
and all of its best and worst
lists, ET and its burial
333
00:15:55,805 --> 00:16:00,808
went from small-town gossip
to full-blown urban legend.
334
00:16:00,910 --> 00:16:04,545
By the mid-'90s, videos began
to appear online that seemed
335
00:16:04,648 --> 00:16:07,398
to suggest that anyone
with a shovel could go out
336
00:16:07,484 --> 00:16:10,234
in the desert
and dig up the buried games.
337
00:16:10,270 --> 00:16:13,871
That's what I thought, too, but
it wasn't close to that easy.
338
00:16:15,025 --> 00:16:17,325
Joe had spent years
researching the burial.
339
00:16:17,410 --> 00:16:20,311
If his information was correct,
the games were not only
340
00:16:20,413 --> 00:16:23,814
deep underground,
they were covered with concrete.
341
00:16:23,867 --> 00:16:26,150
Joe was still waiting
for a sea of red tape,
342
00:16:26,202 --> 00:16:28,652
but if and
when the city approved his plan
343
00:16:28,755 --> 00:16:31,656
to excavate the landfill,
he was going to need more
344
00:16:31,758 --> 00:16:33,725
than just a shovel.
345
00:16:33,793 --> 00:16:36,427
He would need giant,
yellow digging machines,
346
00:16:36,496 --> 00:16:40,198
and a bunch of guys in hats
and vests to operate them.
347
00:16:40,300 --> 00:16:45,503
This is one of the photos of
the actual burial when they did.
348
00:16:45,605 --> 00:16:48,839
So we're looking at like 15
feet down to hit the concrete.
349
00:16:48,942 --> 00:16:51,142
Under the
concrete's mostly dirt.
350
00:16:51,244 --> 00:16:53,010
It's just the--
it's a bottom of the pit.
351
00:16:53,113 --> 00:16:54,062
What's that thing
right over there?
352
00:16:54,147 --> 00:16:55,346
That's a motor grader.
353
00:16:55,398 --> 00:16:56,981
A motor grader?
Yes.
354
00:16:57,050 --> 00:16:59,817
That's for really
just fine grading, you know,
355
00:16:59,869 --> 00:17:01,703
like the highways and roads.
356
00:17:01,788 --> 00:17:04,122
And fine planing large areas.
357
00:17:04,207 --> 00:17:07,709
So, we conceivably might
need that for this, right?
358
00:17:07,794 --> 00:17:08,576
No.
No.
No.
359
00:17:08,661 --> 00:17:10,328
I mean, but you might,
360
00:17:10,413 --> 00:17:13,297
you could
bring it out before, right?
361
00:17:13,383 --> 00:17:15,466
I mean, you might want
to park it there so it's ready?
362
00:17:15,502 --> 00:17:16,567
No. Not really.
363
00:17:16,669 --> 00:17:17,719
Oh.
No.
364
00:17:17,804 --> 00:17:19,937
I don't know. Not my field.
365
00:17:22,842 --> 00:17:25,927
I am concerned that
Joe's moving kind of quick,
366
00:17:26,012 --> 00:17:28,796
and we do need to throw some
brakes on and slow it down.
367
00:17:28,865 --> 00:17:31,566
The opposition comes
from environmentalists,
368
00:17:31,668 --> 00:17:33,201
maybe within the community.
369
00:17:33,303 --> 00:17:35,870
And the concern is that
Alamogordo also may have
370
00:17:35,972 --> 00:17:38,840
something else buried in the
landfill that may be hazardous.
371
00:17:38,942 --> 00:17:41,843
And we may not know exactly
where this location is.
372
00:17:41,945 --> 00:17:45,496
Nobody really and truly
has dead-honest records
373
00:17:45,582 --> 00:17:47,731
as to where everything
is buried out there,
374
00:17:47,784 --> 00:17:50,568
and we're talking
potential mercury-laced pigs.
375
00:17:50,637 --> 00:17:52,537
Malathion. Possibly DDT.
376
00:17:52,639 --> 00:17:54,405
There's
potentially lead in there.
377
00:17:54,507 --> 00:17:56,207
Maybe
some other dangerous metals
378
00:17:56,276 --> 00:17:57,775
that are in those cartridges.
379
00:17:57,877 --> 00:18:00,545
I don't want to be in an area
where we might crack open
380
00:18:00,613 --> 00:18:04,482
a sealed tomb,
so to speak, of these hogs,
381
00:18:04,551 --> 00:18:07,034
where mercury gas comes out.
382
00:18:07,137 --> 00:18:09,937
So, I don't want the
Stephen King novel of we hit the
383
00:18:10,039 --> 00:18:13,341
wrong spot and all of a sudden
we are evacuating Alamogordo.
384
00:18:13,443 --> 00:18:15,443
That is unacceptable to me.
385
00:18:15,512 --> 00:18:17,111
If there's a
problem that the
386
00:18:17,213 --> 00:18:20,148
New Mexico Environmental
Department perceives,
387
00:18:20,250 --> 00:18:22,350
we're not going
to be able to proceed.
388
00:18:23,369 --> 00:18:25,653
Until I'm satisfied it's safe,
it's not going to happen.
389
00:18:25,722 --> 00:18:27,789
At least within my power.
390
00:18:27,907 --> 00:18:30,158
You know, there's only
so much power that I have.
391
00:18:35,081 --> 00:18:38,082
So, for my
first game, they wanted me
392
00:18:38,168 --> 00:18:40,918
to do a coin-op conversion.
393
00:18:40,970 --> 00:18:44,121
Although I'd only
been there for about a week,
394
00:18:44,174 --> 00:18:46,057
I went to my manager and
I said, "You know something?"
395
00:18:46,142 --> 00:18:49,126
I said, "This
game, Star Castle, on the 2600,
396
00:18:49,179 --> 00:18:51,629
is just going to suck.
I know it's going to suck."
397
00:18:51,731 --> 00:18:54,632
And I said, "But I think I can
take some of the key things
398
00:18:54,734 --> 00:18:58,719
that I think make
it a fun game, and rework it
399
00:18:58,822 --> 00:19:03,024
so that
it would work on the 2600.
400
00:19:03,092 --> 00:19:05,142
And so they said,
"Okay, go ahead.
401
00:19:05,195 --> 00:19:06,410
Do what you want to do."
402
00:19:06,479 --> 00:19:08,112
So how did you learn
how to program a game?
403
00:19:08,181 --> 00:19:11,866
I just read the manual
and started writing the game.
404
00:19:11,951 --> 00:19:14,919
No one had ever done like a
back story for a game before.
405
00:19:15,004 --> 00:19:16,087
And I thought,
this is my first game.
406
00:19:16,172 --> 00:19:18,489
I want to be involved
in every part of it.
407
00:19:18,541 --> 00:19:20,958
I want to make it the
best thing it could possibly be.
408
00:19:21,010 --> 00:19:22,760
So I wrote this, like,
seven, eight page story.
409
00:19:22,795 --> 00:19:24,428
I stayed up all night
just writing this story,
410
00:19:24,514 --> 00:19:25,713
knocked it out.
411
00:19:25,815 --> 00:19:27,798
And it was a science fiction
story about flies that get on
412
00:19:27,884 --> 00:19:30,268
the first interstellar space
ships, and mutate, evolve,
413
00:19:30,353 --> 00:19:32,019
and take over the solar system.
414
00:19:32,105 --> 00:19:34,689
But now they're under attack
by this other monster and stuff.
415
00:19:34,807 --> 00:19:37,141
And that's the
short version of the story.
416
00:19:37,193 --> 00:19:38,876
So I thought well,
I need to name it.
417
00:19:38,978 --> 00:19:41,245
So what
I did was I named it YAR,
418
00:19:41,314 --> 00:19:43,347
because that's
RAY spelled backwards.
419
00:19:43,449 --> 00:19:45,049
And Ray Kassar
was the CEO of ATARI.
420
00:19:45,118 --> 00:19:46,617
Right. So I've got his name
421
00:19:46,719 --> 00:19:49,320
keyed into the type,
and I thought revenge,
422
00:19:49,389 --> 00:19:52,707
great action word,
you know, so that's compelling.
423
00:19:52,825 --> 00:19:55,927
And so that's how
it became Yar's Revenge.
424
00:20:01,834 --> 00:20:04,135
When Yar's Revenge
came out, it was a hit.
425
00:20:04,170 --> 00:20:05,219
It was huge.
426
00:20:05,305 --> 00:20:07,688
Games that could look
like Yar's Revenge looked,
427
00:20:07,757 --> 00:20:10,141
that could draw that kind
of stuff, were like magical.
428
00:20:10,176 --> 00:20:12,843
Even though Yar's Revenge might
look primitive, you know,
429
00:20:12,929 --> 00:20:15,179
it looks like the
super-connecting, supercollider
430
00:20:15,265 --> 00:20:18,082
compared to a lot of the games
that were out there at the time.
431
00:20:18,184 --> 00:20:19,650
I remember the first time
I put the cartridge in.
432
00:20:19,736 --> 00:20:21,068
I was like, what it this?
433
00:20:21,170 --> 00:20:24,322
It really is a very innovative
shooter of that era.
434
00:20:24,357 --> 00:20:26,056
Getting a ship to fly
around so it's fun just to
435
00:20:26,109 --> 00:20:28,559
fly the ship around is a trick,
especially in that hardware.
436
00:20:28,661 --> 00:20:30,161
The enemy was cool and scary,
437
00:20:30,196 --> 00:20:32,697
and it felt
really good to defeat it.
438
00:20:32,749 --> 00:20:36,751
You feel like it's your victory
when you beat those challenges.
439
00:20:36,869 --> 00:20:39,069
And you feel like it's
your defeat when they beat you.
440
00:20:39,122 --> 00:20:40,404
And you'll keep coming back
441
00:20:40,506 --> 00:20:42,623
because you didn't
lose by being cheated.
442
00:20:42,709 --> 00:20:44,258
You didn't lose because
the game did something unfair.
443
00:20:44,377 --> 00:20:46,394
You lost because
you weren't quite good enough.
444
00:20:46,512 --> 00:20:49,330
And all of the great games
sit right on that edge.
445
00:20:49,399 --> 00:20:53,167
I remember playing Yar's
Revenge one day, and we happened
446
00:20:53,269 --> 00:20:56,554
on this trick that lets you--if
you were on this right spot
447
00:20:56,656 --> 00:20:59,089
at the right time in the game,
you know, it was between levels,
448
00:20:59,142 --> 00:21:00,458
these initials came up.
449
00:21:00,560 --> 00:21:02,093
These initials were HSW.
450
00:21:02,195 --> 00:21:03,327
To us,
it was some weird mystery,
451
00:21:03,429 --> 00:21:04,996
like we had to
find out what HSW meant.
452
00:21:05,064 --> 00:21:06,647
And finally
in one of the game magazines,
453
00:21:06,733 --> 00:21:08,199
they published what HSW meant.
454
00:21:08,284 --> 00:21:10,151
And it turns out HSW
means Howard Scott Warshaw,
455
00:21:10,219 --> 00:21:11,652
the guy who made the game.
456
00:21:11,738 --> 00:21:14,789
Yar's Revenge was the first game
that ATARI ever did where
457
00:21:14,874 --> 00:21:17,441
the programmer's name
went out with the cartridge.
458
00:21:17,493 --> 00:21:19,543
Yar's Revenge
had a lot of firsts,
459
00:21:19,579 --> 00:21:21,195
and that was just one of them.
460
00:21:21,297 --> 00:21:23,381
Yar's Revenge is the
best-selling original game
461
00:21:23,466 --> 00:21:25,166
for the ATARI 2600.
462
00:21:25,251 --> 00:21:27,385
It sold something
like a million copies.
463
00:21:27,487 --> 00:21:29,453
Every reviewer at
the time thought Yar's Revenge
464
00:21:29,505 --> 00:21:31,172
was one of
the best games ATARI put out.
465
00:21:31,257 --> 00:21:34,124
You know it made
a lot of money for ATARI.
466
00:21:35,144 --> 00:21:39,230
In 1981, this is a company
that made operating profits
467
00:21:39,315 --> 00:21:42,533
of something like $375 million.
468
00:21:42,602 --> 00:21:44,585
One of today's greatest
marketing triumphs
469
00:21:44,687 --> 00:21:48,022
in the entertainment
field is video games.
470
00:21:48,124 --> 00:21:49,523
It was beyond comprehension.
471
00:21:49,609 --> 00:21:51,876
The fastest-growing company
in American history.
472
00:21:51,944 --> 00:21:53,728
This was an explosion.
473
00:21:53,796 --> 00:21:55,613
Even those of us who were right
in the middle of it, we were
474
00:21:55,698 --> 00:21:58,215
shaking our heads, going,
oh, my God, this is amazing.
475
00:21:58,284 --> 00:22:00,668
We were the most
successful coin-op company.
476
00:22:00,787 --> 00:22:04,171
We were the dominant
consumer company.
477
00:22:04,257 --> 00:22:07,942
And we sat around literally
saying to ourselves,
478
00:22:09,212 --> 00:22:10,911
what are the
categories of games?
479
00:22:10,980 --> 00:22:12,646
What are the
capabilities of the 2600?
480
00:22:12,765 --> 00:22:15,516
Where's this industry going?
481
00:22:15,618 --> 00:22:17,685
Everything that Joe
has put together on this
482
00:22:17,787 --> 00:22:21,789
ATARI graveyard, so far,
seems to be coming true.
483
00:22:21,891 --> 00:22:24,241
I'm in favor of the
ATARI games being dug up
484
00:22:24,344 --> 00:22:27,762
because it is the largest
myth in the gaming world.
485
00:22:27,864 --> 00:22:29,296
I believe that
Joe just thinks that
486
00:22:29,399 --> 00:22:31,832
it'd be an outstanding
event for Alamogordo.
487
00:22:31,934 --> 00:22:33,751
And a way to get us on the map.
488
00:22:33,820 --> 00:22:36,554
On Tuesday, Alamogordo's city
commission approved a deal
489
00:22:36,622 --> 00:22:40,024
to dig in the old landfill
within the next six months.
490
00:22:40,093 --> 00:22:41,625
The city has given it's okay,
491
00:22:41,711 --> 00:22:43,728
and now the state
has given them approval.
492
00:22:43,796 --> 00:22:45,746
Film crews
will be in Alamogordo.
493
00:22:45,865 --> 00:22:48,365
The documentary film crew
will start probing the dump
494
00:22:48,418 --> 00:22:52,903
for their strange
buried treasure at 9:30am.
495
00:23:03,800 --> 00:23:06,133
So, this is an impressive-
looking machine out here.
496
00:23:06,235 --> 00:23:07,902
What the hell is it doing?
497
00:23:07,987 --> 00:23:09,820
What this
drilling rig does, goes down,
498
00:23:09,906 --> 00:23:11,689
straight down,
takes out core samples,
499
00:23:11,774 --> 00:23:13,524
and brings up
whatever's in the ground.
500
00:23:14,827 --> 00:23:16,660
We've narrowed it
down from 300 acres down
501
00:23:16,729 --> 00:23:18,462
to about five to 10 acres.
502
00:23:18,531 --> 00:23:21,115
And so what we're doing now
is trying to get it even closer,
503
00:23:21,200 --> 00:23:23,667
because we're looking for
things like somebody's mail,
504
00:23:23,703 --> 00:23:26,620
you know, the postmarks.
Newspapers. Things like that.
505
00:23:26,706 --> 00:23:29,473
Looking for dates. And we're
looking for September of '83.
506
00:23:37,884 --> 00:23:39,133
Don't you think people
are going to be disappointed
507
00:23:39,218 --> 00:23:41,719
if we dig it up and we don't
actually find the ET games?
508
00:23:41,804 --> 00:23:42,887
I mean, wouldn't that be...
509
00:23:42,972 --> 00:23:44,772
That'd be very
disappointing for all of us.
510
00:23:44,857 --> 00:23:46,474
All the work. Three years
of work put into this.
511
00:23:46,559 --> 00:23:47,775
So what do we do then?
512
00:23:47,894 --> 00:23:49,426
You're just going to dig up
the whole landfill or something?
513
00:23:49,529 --> 00:23:50,895
No, we can't--the
environmental department
514
00:23:50,980 --> 00:23:52,480
will not allow that to happen.
515
00:23:52,565 --> 00:23:54,715
You're saying that there's
a possibility that this could
516
00:23:54,817 --> 00:23:56,434
turn out
to be a giant waste of time.
517
00:23:56,536 --> 00:23:57,485
I think I said it before.
518
00:23:57,570 --> 00:23:59,370
I'll be the car,
I won't bet the house.
519
00:24:06,846 --> 00:24:08,596
Most everybody,
at least in the Western World,
520
00:24:08,714 --> 00:24:09,914
has played a
video game of some kind.
521
00:24:09,999 --> 00:24:11,732
They've gone to an arcade.
They know the ATARI brand.
522
00:24:11,834 --> 00:24:13,000
They certainly know ET.
523
00:24:13,102 --> 00:24:15,586
And so I think
there's a universal curiosity
524
00:24:15,638 --> 00:24:17,138
about this game.
525
00:24:17,206 --> 00:24:20,608
You know, something did happen
those couple of nights in 1983
526
00:24:20,710 --> 00:24:24,245
that I think
it merits serious investigation.
527
00:24:25,548 --> 00:24:27,148
So why did I
decide to go to Alamogordo?
528
00:24:27,250 --> 00:24:30,935
I'm very much interested in the
impact that a particular game
529
00:24:31,020 --> 00:24:34,605
or industry has made within
a cultural and social context.
530
00:24:34,674 --> 00:24:37,174
What's striking
about the ATARI ET game,
531
00:24:37,276 --> 00:24:39,143
in the Alamogordo
landfill is that
532
00:24:39,212 --> 00:24:41,378
they're there
and not in museums.
533
00:24:41,481 --> 00:24:43,514
I think this is what excites
many people who keep
534
00:24:43,583 --> 00:24:46,367
this narrative alive,
is they want to get these items.
535
00:24:46,469 --> 00:24:48,085
They want visible proof.
536
00:24:48,171 --> 00:24:49,770
They want
some kind of tangible evidence
537
00:24:49,839 --> 00:24:51,906
that that dump did take place.
538
00:24:53,659 --> 00:24:56,193
I've been professionally
making games since about '94,
539
00:24:56,295 --> 00:24:59,930
but more than that, I'm somebody
who's been chiefly doing
540
00:25:00,016 --> 00:25:01,832
a lot of historical
work with video games,
541
00:25:01,934 --> 00:25:04,101
trying to preserve video games,
and get people to understand
542
00:25:04,187 --> 00:25:05,686
that video games
are more like art.
543
00:25:05,771 --> 00:25:07,170
And so I've been doing a lot of
544
00:25:07,223 --> 00:25:09,240
video game preservation
and education.
545
00:25:09,308 --> 00:25:11,458
I always thought one day
I'm going to get over there
546
00:25:11,561 --> 00:25:13,060
and I'm going to see,
finally, once and for all,
547
00:25:13,145 --> 00:25:14,445
like, where it's buried.
548
00:25:14,514 --> 00:25:16,063
I almost don't even really
need to know what's in it.
549
00:25:16,148 --> 00:25:18,365
I almost want to
keep that mystery alive.
550
00:25:18,484 --> 00:25:21,402
To me, under that landfill
is actually the burial site
551
00:25:21,487 --> 00:25:23,070
of an entire industry.
552
00:25:23,155 --> 00:25:26,323
Because what affected ATARI
at the time affected everyone.
553
00:25:26,425 --> 00:25:28,142
And, everything
that I thought was going
554
00:25:28,211 --> 00:25:29,843
to go on forever stopped.
555
00:25:29,946 --> 00:25:31,545
And it stopped
almost at that same moment
556
00:25:31,647 --> 00:25:34,215
that these--
whatever's there was buried.
557
00:25:36,669 --> 00:25:39,202
So, for me, I want to
find out what is there.
558
00:25:39,305 --> 00:25:41,488
It's like opening
the Ark of the Covenant.
559
00:25:41,591 --> 00:25:42,973
It's like,
you kind of want to look,
560
00:25:43,009 --> 00:25:44,925
but is my face
going to melt off? I don't know.
561
00:25:45,011 --> 00:25:48,379
I've told my wife that
I will be going to New Mexico.
562
00:25:48,481 --> 00:25:51,582
And she asked me why.
And I started to explain.
563
00:25:51,684 --> 00:25:56,053
And she said, "I don't
need to know. Just go do it."
564
00:25:57,690 --> 00:25:59,223
You want it, Ernest, on screen?
565
00:25:59,325 --> 00:26:00,991
Whatever. Ernest
is my fancy writer's name.
566
00:26:01,027 --> 00:26:02,326
Ernie's what everybody calls me.
567
00:26:02,428 --> 00:26:03,877
Well, actually, all right.So we'll use your writer's name.
568
00:26:03,946 --> 00:26:05,479
How would you describe yourself?
569
00:26:05,581 --> 00:26:10,000
Screenwriter,
novelist. Gentleman adventurer.
570
00:26:10,036 --> 00:26:12,753
The thing about having an ATARI
for me was it was a simulator.
571
00:26:12,855 --> 00:26:14,655
Like I could
simulate being Indiana Jones,
572
00:26:14,757 --> 00:26:16,824
or simulate being ET.
573
00:26:17,693 --> 00:26:19,860
Having access to
that and coming from a family
574
00:26:19,962 --> 00:26:21,912
of like modest means,
and not having to, you know,
575
00:26:21,981 --> 00:26:23,814
beg for quarters
and just being able to play
576
00:26:23,883 --> 00:26:25,916
as much as you wanted,
that was such a huge part
577
00:26:25,985 --> 00:26:27,785
of my childhood
and fed my imagination.
578
00:26:27,887 --> 00:26:31,922
And that was the inspiration
for Ready Player One, my novel.
579
00:26:31,974 --> 00:26:34,141
The idea of like
what if Willie Wonka had been
580
00:26:34,226 --> 00:26:37,427
a video game designer, and he
held his golden ticket contest
581
00:26:37,530 --> 00:26:39,480
inside his
greatest video game creation.
582
00:26:39,565 --> 00:26:41,431
That all came
from finding those Easter eggs
583
00:26:41,534 --> 00:26:43,033
in all those ATARI games.
584
00:26:43,119 --> 00:26:44,568
I felt like a
little kid this past week.
585
00:26:44,654 --> 00:26:45,936
Like,
getting ready to go to camp.
586
00:26:46,038 --> 00:26:47,655
Alamogordo
and the ATARI graveyard.
587
00:26:47,740 --> 00:26:49,073
For me, it's like holy ground.
588
00:26:49,158 --> 00:26:50,691
And that's when
I realized my DeLorean's
589
00:26:50,793 --> 00:26:51,759
already in New Mexico.
590
00:26:51,861 --> 00:26:53,294
I just have to fly to Santa Fe,
591
00:26:53,412 --> 00:26:54,745
pick up my DeLorean
from George R. Martin.
592
00:26:54,814 --> 00:26:56,764
He was using it for the
Back to the Future screening.
593
00:26:56,866 --> 00:26:58,465
Drive it down to Alamogordo.
594
00:26:58,584 --> 00:26:59,900
I could stop
at the Very Large Array.
595
00:26:59,969 --> 00:27:01,418
Also hit Roswell.
596
00:27:01,520 --> 00:27:03,387
And then go to Alamogordo
and be there for the excavation
597
00:27:03,422 --> 00:27:04,788
of the ATARI graveyard.
598
00:27:04,890 --> 00:27:07,141
As soon as those, you know,
tumblers clicked into place,
599
00:27:07,259 --> 00:27:08,842
I'm like the most
epic road trip of all time.
600
00:27:08,928 --> 00:27:10,094
I have to go.
601
00:27:10,162 --> 00:27:12,396
It's like I'm Indy
going to Westoros...
602
00:27:12,481 --> 00:27:15,099
To meet Doc Brown...
And then save E.T.
603
00:27:33,035 --> 00:27:37,487
George, thank you so much,
I appreciate it, man.
604
00:27:37,540 --> 00:27:38,605
My pleasure.
605
00:28:01,897 --> 00:28:03,530
Right there. There it is.
606
00:28:03,649 --> 00:28:06,567
This is a good piece of
evidence, because right here...
607
00:28:06,652 --> 00:28:08,402
Is that the date right there?
608
00:28:08,487 --> 00:28:09,486
Right there.
609
00:28:09,538 --> 00:28:12,156
You got Sunday,
October 2, 1983 right there.
610
00:28:12,241 --> 00:28:13,290
That's good, right?
Yeah.
611
00:28:13,359 --> 00:28:16,210
ATARI was from the
23rd to the 29th of September.
612
00:28:16,295 --> 00:28:17,795
So this is like a week later.
613
00:28:17,880 --> 00:28:18,862
No, it's not even a week.
614
00:28:18,931 --> 00:28:19,947
It's like two
or three days later.
615
00:28:20,049 --> 00:28:21,348
Well, I'm not that good at math.
616
00:28:21,450 --> 00:28:23,167
The ATARIs would have been
on the bottom, then garbage
617
00:28:23,252 --> 00:28:25,402
from the following weeks
would have been piled on top.
Right.
618
00:28:25,471 --> 00:28:27,204
This is the following
week. In here.
So where are the games?
619
00:28:27,256 --> 00:28:30,207
No games, no ATARI stuff
at all? No, not yet. Not yet.
620
00:28:30,259 --> 00:28:31,341
Okay.
621
00:28:31,444 --> 00:28:32,760
I love the challenges.
622
00:28:32,845 --> 00:28:33,977
I love the mystery.
623
00:28:34,063 --> 00:28:37,214
I love the--especially
when people say they'll never
624
00:28:37,266 --> 00:28:39,383
be found, or they're not there,
625
00:28:39,485 --> 00:28:42,236
that just makes
the challenge even better.
626
00:28:42,354 --> 00:28:46,573
I put three or four years
of this research planning,
627
00:28:46,659 --> 00:28:48,225
the politics,
628
00:28:48,277 --> 00:28:49,743
the environment department.
629
00:28:49,829 --> 00:28:52,396
I mean, many, many, many
things to get to this point.
630
00:28:52,465 --> 00:28:55,749
Yeah, now, it's very
important that we find them.
631
00:29:01,090 --> 00:29:04,124
So, back in the early '80s,
movie licenses for video games
632
00:29:04,210 --> 00:29:06,576
were just starting
to come into vogue
633
00:29:06,679 --> 00:29:09,196
and I think Raiders
was the first one.
634
00:29:11,267 --> 00:29:12,900
So they needed someone
to do Raiders of the Lost Ark.
635
00:29:13,018 --> 00:29:15,319
I think what happened
was Yars was very successful,
636
00:29:15,387 --> 00:29:19,673
and so they wanted
me to do a big game.
637
00:29:19,742 --> 00:29:21,258
And then it was up to Spielberg.
638
00:29:21,360 --> 00:29:23,227
So, when I went down and met
with Spielberg, and if Spielberg
639
00:29:23,279 --> 00:29:24,928
would have said, you know,
"I don't think he's really right
640
00:29:25,014 --> 00:29:26,597
for the game," they would
have sent someone else.
641
00:29:26,665 --> 00:29:31,434
Can Indiana Jones escape
from the forces of evil?
642
00:29:31,487 --> 00:29:35,155
In ATARIs Raiders of
the Lost Ark adventure game.
643
00:29:35,241 --> 00:29:37,458
What was the reception of the
Raiders of the Lost Ark game?
644
00:29:37,560 --> 00:29:38,992
It was another million seller.
645
00:29:39,094 --> 00:29:40,260
Raiders was huge.
646
00:29:40,362 --> 00:29:42,162
I mean, I can honestly
say I'm the only programmer
647
00:29:42,264 --> 00:29:44,114
in the history of ATARI
where every one of my games
648
00:29:44,216 --> 00:29:46,633
that was released
was a million seller.
649
00:29:46,752 --> 00:29:48,752
The word meteoric comes to mind.
650
00:29:51,924 --> 00:29:56,860
And now,
Stephen Spielberg brings us E.T.
651
00:29:56,962 --> 00:30:00,297
The Extra-Terrestrial.
652
00:30:00,399 --> 00:30:03,984
Spielberg says, well, you know,
my pictures, they open slow.
653
00:30:04,086 --> 00:30:07,771
And, they build, and they
hold, and da-da-da-da-da-da,
654
00:30:07,857 --> 00:30:10,307
and I just looked at him
and I didn't know anything.
655
00:30:10,392 --> 00:30:11,942
I said, not this one.
656
00:30:12,027 --> 00:30:13,277
It was ET.
657
00:30:13,362 --> 00:30:15,145
I said, it's going to open huge
and it's going to stay huge.
658
00:30:20,469 --> 00:30:22,920
Okay, the movie
comes out. It's a huge hit.
659
00:30:23,022 --> 00:30:26,039
And we want to
do the cartridge of it. Okay.
660
00:30:26,125 --> 00:30:29,426
You know, every time you try
to take some kind of a property
661
00:30:29,461 --> 00:30:32,162
and move it into another medium
for a pure profit motive,
662
00:30:32,214 --> 00:30:33,497
you get trouble.
663
00:30:33,599 --> 00:30:35,933
Specifically,
with respect to games,
664
00:30:36,035 --> 00:30:37,901
you know, it's like,
let's go see if we can
665
00:30:37,970 --> 00:30:39,403
exploit this movie as a game.
666
00:30:39,471 --> 00:30:40,671
You know,
maybe we could make extra money
667
00:30:40,773 --> 00:30:42,222
out of a profitable franchise.
668
00:30:42,324 --> 00:30:45,442
Now, there was
a negotiation going on between
669
00:30:45,477 --> 00:30:48,145
the ATARI people
and the people at Universal
670
00:30:48,247 --> 00:30:49,546
about what we're going to pay,
671
00:30:49,615 --> 00:30:52,515
and Steve Ross
who was the CEO of Warner,
672
00:30:52,618 --> 00:30:55,352
got in and for whatever
the reasons, he agrees to a deal
673
00:30:55,404 --> 00:30:57,354
that is so off the chart,
nobody believes it.
674
00:30:57,406 --> 00:31:00,123
But he does it.
It was $20-30 million.
675
00:31:00,209 --> 00:31:01,642
It was some crazy number.
676
00:31:01,744 --> 00:31:04,461
Steve Ross basically was trying
to woo Stephen Spielberg
677
00:31:04,496 --> 00:31:06,914
to come to work
for Warner because he recognized
678
00:31:07,032 --> 00:31:09,550
that Spielberg was a genius.
679
00:31:09,668 --> 00:31:13,737
And, that all
plays into this story.
680
00:31:13,806 --> 00:31:16,123
Well, we acquired
the rights to ET.
681
00:31:16,225 --> 00:31:19,509
And it was--we had to have
the game out for Christmas.
682
00:31:19,595 --> 00:31:21,428
And that's a problem.
683
00:31:21,497 --> 00:31:26,266
One afternoon, I'm sitting in
my office, and a call comes in.
684
00:31:26,335 --> 00:31:28,101
[phone ringing]
685
00:31:28,203 --> 00:31:31,171
And it's Ray Kassar.
And he's calling from Monterey.
686
00:31:31,240 --> 00:31:33,240
So I take the call, and Ray
Kassar comes on the phone,
687
00:31:33,359 --> 00:31:38,228
and he says, "Howard,
can you do ET in five weeks?"
688
00:31:38,330 --> 00:31:43,100
And I said, "Yes, I can."
And he goes, "Okay.
689
00:31:43,168 --> 00:31:46,370
In two days, I want you to be
in San Jose Executive Airport.
690
00:31:46,422 --> 00:31:47,921
There'll be a
Lear jet waiting for you.
691
00:31:48,007 --> 00:31:49,256
Be on that jet.
692
00:31:49,341 --> 00:31:51,942
Be ready to propose
the game to Spielberg."
693
00:31:52,011 --> 00:31:54,111
[dial tone]
694
00:31:54,179 --> 00:31:56,296
During that meeting,
when I flew down on the Lear jet
695
00:31:56,382 --> 00:31:59,833
to go meet Spielberg,
and present the game to him,
696
00:31:59,902 --> 00:32:01,401
even though
I only had five weeks,
697
00:32:01,503 --> 00:32:02,903
I still wanted to innovate.
698
00:32:02,972 --> 00:32:05,939
So I proposed
a 3D world that the game
699
00:32:06,058 --> 00:32:07,424
was going to take place in.
700
00:32:07,526 --> 00:32:12,062
And the huge scope of
what I was trying to achieve.
701
00:32:12,147 --> 00:32:15,465
It walks that line
between really trying to make
702
00:32:15,534 --> 00:32:18,285
something happen, and
venturing into the impossible.
703
00:32:18,370 --> 00:32:19,703
And walking off a cliff.
704
00:32:19,788 --> 00:32:22,122
The emotionality of the game was
supposed to come out through
705
00:32:22,241 --> 00:32:23,724
the interaction
of the characters.
706
00:32:23,792 --> 00:32:27,194
You have the FBI agent, who's
interested in what you have,
707
00:32:27,262 --> 00:32:29,880
that's why the
FBI agent just steals stuff
708
00:32:29,982 --> 00:32:31,281
that you were holding.
709
00:32:31,383 --> 00:32:33,951
You have this scientist
who's interested in who you are.
710
00:32:34,019 --> 00:32:37,754
The scientist actually
carries you back to the city,
711
00:32:37,823 --> 00:32:39,222
because they want to study you.
712
00:32:39,291 --> 00:32:40,991
And Elliott
comes in to save you.
713
00:32:41,093 --> 00:32:42,459
There's time
where you can call Elliott
714
00:32:42,561 --> 00:32:43,727
and he will help you out.
715
00:32:43,812 --> 00:32:45,562
And so those are the kind
of things that I had that
716
00:32:45,597 --> 00:32:48,832
I thought created
possibly some sentiment, but.
717
00:32:48,934 --> 00:32:51,435
And at one point,
Spielberg says to me, he goes,
718
00:32:51,537 --> 00:32:56,523
"you know, couldn't you do
something more like Pac Man?"
719
00:32:56,625 --> 00:32:58,641
No, Steven, we need
to do a game that's fresh.
720
00:32:58,744 --> 00:33:01,361
We need to do something that's
really worthy of this movie.
721
00:33:01,480 --> 00:33:03,330
Simply how you can
make a complicated game.
722
00:33:03,449 --> 00:33:06,433
It's how complicated
a game can you make subject
723
00:33:06,535 --> 00:33:09,286
to the constraint
of easy learnability.
724
00:33:09,371 --> 00:33:13,674
My job is to produce a cartridge
that is going to sell for ATARI.
725
00:33:13,742 --> 00:33:17,660
A typical VCS game at the
time took five or six months.
726
00:33:17,763 --> 00:33:19,680
And this was
going to be in five weeks.
727
00:33:19,765 --> 00:33:22,933
You might think, no, nobody
can do a game in five weeks.
728
00:33:23,018 --> 00:33:25,635
Like most people in
the department would think.
729
00:33:25,721 --> 00:33:26,803
But I don't think that way.
730
00:33:26,889 --> 00:33:29,339
I think yeah, I can do that.
731
00:33:29,441 --> 00:33:31,108
The word hubris comes to mind.
732
00:33:31,193 --> 00:33:33,393
I mean, whatever it is
I might have been full of,
733
00:33:33,479 --> 00:33:35,845
I was overflowing
with it at that point.
734
00:33:35,948 --> 00:33:38,148
Because if the game can't
make the Christmas market,
735
00:33:38,200 --> 00:33:39,483
the game is a total waste.
736
00:33:39,585 --> 00:33:41,284
They're going
to miss their window.
737
00:33:41,370 --> 00:33:42,803
So that was the big thing.
738
00:33:42,905 --> 00:33:46,039
It was the
$22 million bet, that you could
739
00:33:46,125 --> 00:33:47,941
turn the game
around in that time.
740
00:33:48,010 --> 00:33:51,078
I had a development station
moved into my home so I could
741
00:33:51,163 --> 00:33:55,248
be basically working on
this game almost 24 hours.
742
00:33:55,350 --> 00:33:58,752
We found that there was
a good probability of success
743
00:33:58,821 --> 00:34:02,789
if we took a coin operated
game and just ported it over
744
00:34:02,891 --> 00:34:07,094
to a game
that we could play on the VCS.
745
00:34:08,564 --> 00:34:10,213
ET didn't have that.
746
00:34:12,101 --> 00:34:13,216
Hello?
747
00:34:13,318 --> 00:34:15,202
Somebody out there?
748
00:34:20,692 --> 00:34:21,575
ET?
749
00:34:21,693 --> 00:34:23,160
The video game?
750
00:34:23,195 --> 00:34:24,778
Wow.
751
00:34:24,863 --> 00:34:27,897
It's the video game that
lets you pretend you're ET.
752
00:34:27,950 --> 00:34:29,916
Okay. So the game's
done, and one of the
753
00:34:30,018 --> 00:34:32,085
conditions I asked for was that
Steven Spielberg is the one
754
00:34:32,204 --> 00:34:33,537
who approves the final game.
755
00:34:33,589 --> 00:34:35,455
So, Steven
Spielberg played the final game
756
00:34:35,541 --> 00:34:37,674
and approved it for release.
757
00:34:37,776 --> 00:34:43,363
Howard, who is a
certifiable genius, went off
758
00:34:43,465 --> 00:34:46,750
and about a
number of weeks later,
759
00:34:46,852 --> 00:34:49,970
came back with a
concept and a game plan.
760
00:34:50,038 --> 00:34:52,639
And I was amazed at
how difficult it was,
761
00:34:52,741 --> 00:34:54,858
yet at the same time,
how much fun it was to play.
762
00:34:56,278 --> 00:34:57,744
I've seen the final game.
763
00:34:58,413 --> 00:34:59,813
Oh, yeah, yeah, yeah.
It's my favorite.
764
00:34:59,915 --> 00:35:01,882
Of course, I'm biased.
I made the movie.
765
00:35:02,584 --> 00:35:03,984
So, Steven Spielberg
thought it was okay.
766
00:35:04,069 --> 00:35:06,603
So I thought, all right.
I'm good with that.
767
00:35:06,705 --> 00:35:08,538
And...
768
00:35:08,574 --> 00:35:10,207
Not that I'm
blaming him for anything.
769
00:35:10,292 --> 00:35:11,374
No, of course not.
770
00:35:11,460 --> 00:35:12,476
But...
771
00:35:12,578 --> 00:35:14,211
But it's his fault.
772
00:35:16,081 --> 00:35:20,750
The video game that
lets you help ET get home.
773
00:35:20,836 --> 00:35:23,303
Just in time for Christmas.
774
00:35:23,422 --> 00:35:25,956
After ET was released there was
a great sense of relief
775
00:35:26,058 --> 00:35:27,757
that we'd actually
made the schedule.
776
00:35:27,860 --> 00:35:29,092
And everything was good.
777
00:35:29,161 --> 00:35:31,061
And then
the game went out into market,
778
00:35:31,163 --> 00:35:32,979
and it was very high
on the billboard list.
779
00:35:33,065 --> 00:35:34,815
And again, things were good.
780
00:35:34,900 --> 00:35:36,900
I got ET, I think
it was Christmas of 1982,
781
00:35:36,935 --> 00:35:37,984
if I remember correctly.
782
00:35:38,053 --> 00:35:40,904
And I thought it was like
I was going to be the guy
783
00:35:40,939 --> 00:35:42,772
on the street who had ET
before everybody else.
784
00:35:42,858 --> 00:35:44,941
Turns out everybody
I knew got ET that Christmas.
785
00:35:45,027 --> 00:35:47,344
After a while, people
start going by me in the halls,
786
00:35:47,446 --> 00:35:49,446
people from other buildings,
people from marketing,
787
00:35:49,498 --> 00:35:51,865
and management,
and they're saying things like,
788
00:35:51,950 --> 00:35:53,900
you know something, Howard?
789
00:35:53,969 --> 00:35:56,786
You did a great job.
We don't blame you.
790
00:35:56,872 --> 00:35:58,505
That was really
something what you did.
791
00:35:58,624 --> 00:36:00,006
You really came
through for us there.
792
00:36:00,092 --> 00:36:03,343
And we don't want you
to think we think anything else.
793
00:36:03,428 --> 00:36:04,678
This really isn't about you.
794
00:36:04,796 --> 00:36:07,180
Don't feel bad.
It's okay. It's cool.
795
00:36:07,266 --> 00:36:09,099
I'm going like what the
hell are they talking about?
796
00:36:09,168 --> 00:36:11,768
ET was a really hard game.
797
00:36:11,854 --> 00:36:15,322
It was the kind of game
that was brutal, unfair,
798
00:36:15,424 --> 00:36:17,190
didn't make a lot of sense.
799
00:36:17,276 --> 00:36:20,026
I grew up in London
and there was a video game store
800
00:36:20,145 --> 00:36:22,479
in my town
that let you rent them.
801
00:36:22,531 --> 00:36:23,864
I don't know what
the rental was,
802
00:36:23,982 --> 00:36:25,282
like 50 pence for a weekend.
803
00:36:25,384 --> 00:36:27,367
But I still remember feeling
like I wasted my money,
804
00:36:27,452 --> 00:36:28,652
because it just--it was bad.
805
00:36:28,704 --> 00:36:32,706
People aren't liking it.
And people aren't like it a lot.
806
00:36:32,824 --> 00:36:34,374
And what made
it particularly bad
807
00:36:34,459 --> 00:36:37,110
was my memory
of the movie was so great.
808
00:36:37,179 --> 00:36:38,578
I loved the movie.
Everyone loved the movie
809
00:36:38,664 --> 00:36:40,046
when it came out.
It's a great movie.
810
00:36:40,148 --> 00:36:41,831
Still is a classic movie today.
811
00:36:41,884 --> 00:36:45,335
And so this massive chasm
existed between the quality
812
00:36:45,420 --> 00:36:48,705
of the movie and the quality of
the game that it was based on,
813
00:36:48,807 --> 00:36:50,540
I think just made
it seem that much more like
814
00:36:50,642 --> 00:36:51,892
a slap in the face.
815
00:36:52,010 --> 00:36:53,593
Okay, well, maybe
it won't sell six million,
816
00:36:53,679 --> 00:36:55,896
maybe it'll only sell
four million or three million.
817
00:36:56,014 --> 00:36:58,848
That'll be okay.
And then there's like returns.
818
00:36:58,901 --> 00:37:00,417
People are returning the game.
819
00:37:00,519 --> 00:37:03,003
They made too many. How many
they made, I don't even know.
820
00:37:03,071 --> 00:37:05,071
They made like
4 million cartridges.
821
00:37:05,190 --> 00:37:08,108
That means there could be
millions of carts coming back.
822
00:37:08,193 --> 00:37:13,280
So what do you do with
useless, worthless product?
823
00:37:13,348 --> 00:37:14,864
How do you get rid of it?
824
00:37:14,917 --> 00:37:15,865
Bury it.
825
00:37:15,918 --> 00:37:17,867
That's a pretty good answer.
826
00:37:19,788 --> 00:37:22,255
Well, a career change
is not anything new for me.
827
00:37:22,374 --> 00:37:25,041
I've been through a number
of different careers.
828
00:37:25,093 --> 00:37:29,462
I actually went and got a
California Real Estate license
829
00:37:29,531 --> 00:37:31,080
and then a broker's license.
830
00:37:31,183 --> 00:37:32,248
And I did that for a while.
831
00:37:32,351 --> 00:37:34,351
And I did that just long
enough to know this was like
832
00:37:34,436 --> 00:37:36,386
the last thing
in the world I wanted to do.
833
00:37:36,438 --> 00:37:39,089
And now,
I am a licensed practicing
834
00:37:39,191 --> 00:37:41,391
psychotherapist in California.
835
00:37:41,443 --> 00:37:43,443
And, I'm a very unique
therapist in that I have
836
00:37:43,562 --> 00:37:45,445
a Masters in Engineering,
and I also have
837
00:37:45,564 --> 00:37:48,198
a Master of Arts
in Counseling Psychology.
838
00:37:48,283 --> 00:37:50,483
I mean, I'm the
Silicon Valley therapist.
839
00:37:50,569 --> 00:37:54,371
I'm very good at translating
between English and Nerd,
840
00:37:54,456 --> 00:37:57,624
and this is the
first time since I left ATARI,
841
00:37:57,743 --> 00:38:01,828
that I feel I'm doing
what I really love doing.
842
00:38:01,913 --> 00:38:06,583
So, it took me 30 years
to get back to a place
843
00:38:06,635 --> 00:38:10,537
that I don't feel I'm a step
down from where I used to work.
844
00:38:10,639 --> 00:38:13,123
And that's many,
many different jobs.
845
00:38:14,009 --> 00:38:17,143
I know this dig is coming up,
and I'm going to be there.
846
00:38:17,262 --> 00:38:19,596
I'm going to be
standing right there.
847
00:38:19,648 --> 00:38:23,266
And I'm going to literally
watch my past being dug up.
848
00:38:23,352 --> 00:38:26,903
And that's a weird kind
of thing to anticipate.
849
00:38:26,989 --> 00:38:29,239
My hopes are one way
and my expectations are another.
850
00:38:29,274 --> 00:38:30,774
And I don't know
what it's going to be.
851
00:38:30,826 --> 00:38:32,325
I really don't know
what it's going to be.
852
00:38:32,411 --> 00:38:36,112
I don't know what
it's going to mean to me when,
853
00:38:36,198 --> 00:38:38,748
if something
comes up. If it's there.
854
00:39:19,157 --> 00:39:21,875
Part of punk archaeology
is that sense of community,
855
00:39:21,943 --> 00:39:23,643
and the fact that
we're helping each other out
856
00:39:23,745 --> 00:39:26,196
to address the issues
that we're interested in.
857
00:39:26,298 --> 00:39:29,399
And most of the time we're
doing it on a volunteer basis.
858
00:39:29,501 --> 00:39:31,751
It's going to be interesting
to see how they decide
859
00:39:31,837 --> 00:39:34,604
to excavate in order to
clear a better area, you know,
860
00:39:34,673 --> 00:39:37,590
so that we can get at more
of the content that we need.
861
00:39:37,659 --> 00:39:39,259
One of the
people down there did confirm
862
00:39:39,344 --> 00:39:40,977
finding a
Donny and Marie poster.
863
00:39:41,012 --> 00:39:42,595
Yeah, yeah, which is awesome.
864
00:39:42,681 --> 00:39:43,930
Well, basically because
we're going to treat this
865
00:39:44,015 --> 00:39:46,933
as a salvage excavation,
we will dig a trench.
866
00:39:47,035 --> 00:39:49,652
We'll go through and excavate
the material in the pits that
867
00:39:49,738 --> 00:39:52,221
we dig, at which point we'll
send them up to the tables,
868
00:39:52,324 --> 00:39:54,774
we'll sort through the material,
we'll weigh it, we'll count it,
869
00:39:54,860 --> 00:39:58,578
identify it,
and you know, that's the plan.
870
00:39:59,681 --> 00:40:01,581
So what's happened so far today?
871
00:40:01,700 --> 00:40:03,917
Basically we've started digging
on the hole, and the trucks
872
00:40:04,035 --> 00:40:05,735
have already started
going through the train.
873
00:40:05,787 --> 00:40:07,570
So just so people understand
and probably right now
874
00:40:07,672 --> 00:40:10,590
I'm cutting to
an awesome diagram of this.
875
00:40:12,511 --> 00:40:15,095
There's like 20 feet
of garbage that's on the top
876
00:40:15,213 --> 00:40:16,913
of wherever
the games are buried.
877
00:40:16,965 --> 00:40:19,248
Garbage and dirt.
Sorry, garbage and dirt. Right.
878
00:40:19,351 --> 00:40:21,801
In the diagram,
it's going to be pretty clear.
879
00:40:21,887 --> 00:40:23,720
And so that all
has to be taken away.
880
00:40:23,772 --> 00:40:24,921
Right. Yeah.
881
00:40:24,973 --> 00:40:26,973
We'll get the vast majority
of the hole excavated out.
882
00:40:27,058 --> 00:40:28,608
And so far have
we found anything?
883
00:40:28,693 --> 00:40:30,110
Found any ATARI games or?
884
00:40:30,228 --> 00:40:31,945
No, nothing. Nothing yet.
885
00:40:32,063 --> 00:40:35,782
And Son, I mean,
you seem pretty nervous.
886
00:40:35,901 --> 00:40:36,699
Right.
887
00:40:36,785 --> 00:40:37,450
Are you?
888
00:40:37,536 --> 00:40:38,568
Oh yeah. Terrified.
889
00:40:38,620 --> 00:40:39,569
Terrified. Okay.
890
00:40:39,621 --> 00:40:41,270
Um, I've got to be honest.
891
00:40:41,323 --> 00:40:42,455
I'm nervous as shit.
892
00:40:42,541 --> 00:40:44,574
I don't know if that'll
help motivate you guys, but.
893
00:40:45,744 --> 00:40:47,109
Yeah, that did it for us.
894
00:40:47,162 --> 00:40:48,495
Yeah. We need to
get back to work, yeah.
895
00:40:48,580 --> 00:40:51,748
Great, let's go.
Go team. Way to go.
896
00:40:51,800 --> 00:40:53,883
Son, calm down, buddy.
897
00:40:59,808 --> 00:41:00,890
People say nerd or geek.
898
00:41:00,976 --> 00:41:02,025
I say enthusiast.
899
00:41:02,093 --> 00:41:03,143
I love things.
900
00:41:03,261 --> 00:41:04,677
And I love people
who love things.
901
00:41:04,763 --> 00:41:07,447
Like, if you just spend all your
time focusing on all the amazing
902
00:41:07,516 --> 00:41:09,933
like art and entertainment
that's being made,
903
00:41:09,985 --> 00:41:11,067
there's so much
of it happening now,
904
00:41:11,153 --> 00:41:12,986
you can't even take it all in.
905
00:41:15,907 --> 00:41:17,073
It's like the dig.
906
00:41:17,159 --> 00:41:18,825
When I tell people, the right
kind of people, about it,
907
00:41:18,910 --> 00:41:21,644
they're like, I can't believe
that's finally happening,
908
00:41:21,713 --> 00:41:23,346
and that you're going
to get to be there.
909
00:41:23,448 --> 00:41:25,081
You know,
I get--look, goosebumps.
910
00:41:25,167 --> 00:41:27,784
Goosebumps. Talking about it.
911
00:41:54,362 --> 00:41:57,614
Local video game shop in Austin,
Texas, Game Over Video Games,
912
00:41:57,716 --> 00:42:01,000
they gave me every copy they had
of every one of Howard's games.
913
00:42:01,069 --> 00:42:02,235
Little known fact.
914
00:42:02,320 --> 00:42:04,854
ET has the very first
official video game Easter egg,
915
00:42:04,906 --> 00:42:06,206
ever in a video game.
916
00:42:06,291 --> 00:42:08,408
Warren Robinett had the
very first one in Adventure,
917
00:42:08,493 --> 00:42:10,126
but he did that
without anybody knowing.
918
00:42:10,161 --> 00:42:12,495
Howard asked if he could put
Easter eggs in the game,
919
00:42:12,547 --> 00:42:13,746
and ATARI said yes.
920
00:42:13,815 --> 00:42:16,015
If you go find the geranium
921
00:42:16,084 --> 00:42:17,884
and you make
the geranium regenerate,
922
00:42:18,003 --> 00:42:21,154
it turns into
Yar from Yar's Revenge.
923
00:42:21,256 --> 00:42:23,423
And he flies away.
924
00:42:23,508 --> 00:42:25,141
First time that happened
to me when I was 11 years old,
925
00:42:25,176 --> 00:42:27,577
I shit myself.
And then if you do it again,
926
00:42:27,646 --> 00:42:29,979
it turns into Indy
from Raiders of the Lost Ark.
927
00:42:30,081 --> 00:42:32,482
So Howard hid
characters from this game
928
00:42:32,517 --> 00:42:34,267
and this game in this game.
929
00:42:38,073 --> 00:42:39,772
Hello.
Hi.
930
00:42:39,858 --> 00:42:41,107
Good afternoon,
and welcome to The Lodge.
931
00:42:41,192 --> 00:42:43,109
Well, it's great to see you.
Are you guys just checking in?
932
00:42:43,194 --> 00:42:44,226
Absolutely.
933
00:42:44,279 --> 00:42:45,578
Great. Can I get the last name?
934
00:42:45,664 --> 00:42:49,532
Warshaw. W-A-R-S-H-A-W.
935
00:42:49,618 --> 00:42:50,533
Howard.
936
00:42:50,619 --> 00:42:51,751
That's me.
937
00:43:09,554 --> 00:43:12,689
So it's the day of the actual
dig, and my wife and I
938
00:43:12,724 --> 00:43:15,391
are in a van
on our way to the landfill.
939
00:43:15,477 --> 00:43:16,776
It was a strange feeling.
940
00:43:16,861 --> 00:43:21,397
I mean, I was like nervous, and
I didn't really understand why.
941
00:43:21,483 --> 00:43:24,600
But I just had this sense,
just like a tingly thing,
942
00:43:24,653 --> 00:43:28,371
that something
is going on here today.
943
00:43:28,456 --> 00:43:30,490
And as we pull
into the landfill,
944
00:43:30,575 --> 00:43:32,408
there are already people there.
945
00:43:32,494 --> 00:43:34,377
And then there's more people.
946
00:43:34,462 --> 00:43:36,996
And we go on,
and there's more people.
947
00:43:37,082 --> 00:43:39,382
And it just keeps
going and going.
948
00:43:44,422 --> 00:43:46,839
This just sort of felt like
a religious pilgrimage to me.
949
00:43:46,941 --> 00:43:49,942
Called up some friends, said,
hey, can we get down there?
950
00:43:50,045 --> 00:43:52,095
I asked my brother
in law if he wanted to go.
951
00:43:52,180 --> 00:43:53,479
Heck, let's
do this. Check it out.
952
00:43:53,598 --> 00:43:55,381
And my wife, said, whatever.
953
00:44:03,758 --> 00:44:06,192
It's one of those weird
monumental video game-based
954
00:44:06,277 --> 00:44:08,711
events that only
comes around once a century.
955
00:44:08,780 --> 00:44:11,147
This is our generations
urban legend.
956
00:44:11,249 --> 00:44:12,849
Billions of cartridges
out in the desert.
957
00:44:12,951 --> 00:44:14,651
Growing up, you always read
the little rumors about it.
958
00:44:14,753 --> 00:44:16,035
I grew up playing an ATARI,
959
00:44:16,121 --> 00:44:17,587
which my babysitters
had given me.
960
00:44:17,672 --> 00:44:19,155
And I actually had the ET game.
961
00:44:19,207 --> 00:44:21,174
My friend and I, she and
I would actually just for fun
962
00:44:21,292 --> 00:44:23,159
on the weekends, drive
around trying to figure out
963
00:44:23,211 --> 00:44:24,927
where would these
ATARI games be buried.
964
00:44:25,013 --> 00:44:26,212
The fun of the legend.
965
00:44:26,297 --> 00:44:27,814
It's like looking for
the Loch Ness monster.
966
00:44:27,932 --> 00:44:30,933
What did you think when you
played the ET game last night?
967
00:44:31,019 --> 00:44:32,769
It was awesome.
968
00:44:32,854 --> 00:44:35,855
Because in my opinion,
I like terrible games.
969
00:44:44,482 --> 00:44:47,183
They come back and relive the
feeling I got off those games
970
00:44:47,235 --> 00:44:49,369
is something I couldn't pass up.
971
00:44:49,471 --> 00:44:51,788
I just want to know
about the urban myth,
972
00:44:51,873 --> 00:44:53,906
see if it's
really buried out here.
973
00:44:53,992 --> 00:44:56,042
I just came out here to
be part of video game history.
974
00:44:56,161 --> 00:44:58,027
Had to see whether
it's true or not.
975
00:44:58,129 --> 00:45:00,246
You have to be a special
kind of nerd to be able
976
00:45:00,331 --> 00:45:04,333
to want to drive
28 hours for a video game.
977
00:45:08,173 --> 00:45:11,007
The myth that ET the video game
for the ATARI 2600 was
978
00:45:11,059 --> 00:45:13,176
the worst video game of
all time, it would be so great
979
00:45:13,228 --> 00:45:15,511
to debunk that,
because it's just not true.
980
00:45:15,597 --> 00:45:17,930
And also to redeem Howard Scott
Warshaw, because he's an amazing
981
00:45:18,032 --> 00:45:21,718
video game designer
and his game was great.
982
00:45:23,822 --> 00:45:24,771
Cool car.
983
00:45:24,856 --> 00:45:25,772
Yeah, I like that.
984
00:45:25,857 --> 00:45:27,389
ET's in there.
985
00:45:27,442 --> 00:45:31,444
This morning, coming to a dump
in a small town in New Mexico,
986
00:45:31,529 --> 00:45:34,747
there were people lined
up waiting to get in.
987
00:45:34,866 --> 00:45:36,616
When's the last time
you saw a line of people
988
00:45:36,701 --> 00:45:38,567
waiting to get into a dump?
989
00:45:38,620 --> 00:45:41,504
It totally took me by surprise,
but in a delightful way.
990
00:45:44,592 --> 00:45:47,427
You never go to a dump, unless
you're throwing something away.
991
00:45:47,545 --> 00:45:50,463
And here we are, trying to
find treasure, buried treasure.
992
00:45:50,548 --> 00:45:52,298
I think they'll find something.
993
00:45:52,383 --> 00:45:53,800
The cartridges
had to go somewhere.
994
00:45:53,902 --> 00:45:55,802
Why not here?
995
00:45:55,904 --> 00:45:57,353
It is a lot of open space.
996
00:45:57,455 --> 00:46:00,022
Great place to dump
a million cartridges.
997
00:46:00,058 --> 00:46:04,060
There's a definite possibility
that there is games.
998
00:46:05,063 --> 00:46:08,064
This is archaeology
for the time I grew up.
999
00:46:08,149 --> 00:46:11,400
So nostalgia that came out
of that era is pretty high.
1000
00:46:13,238 --> 00:46:18,624
[wind howling]
1001
00:46:20,078 --> 00:46:21,110
Now the wind
is really picking up.
1002
00:46:21,162 --> 00:46:21,994
On cue.
1003
00:46:22,080 --> 00:46:23,946
On cue.
1004
00:46:23,998 --> 00:46:26,048
The weather here
in Alamogordo is awesome,
1005
00:46:26,084 --> 00:46:28,718
if you like sandstorms,
1006
00:46:28,803 --> 00:46:32,171
and an impending
doom-filled cloud of white.
1007
00:46:32,273 --> 00:46:33,756
[wind howling]
1008
00:46:33,808 --> 00:46:35,341
Whoa!
1009
00:46:39,097 --> 00:46:40,296
Oh, this is getting brutal.
1010
00:46:40,348 --> 00:46:41,297
Yeah. Sorry.
1011
00:46:41,349 --> 00:46:43,649
This is brutal.
It's getting very windy--
1012
00:46:43,735 --> 00:46:46,769
Basically what's happening is
the white sands are blowing in
1013
00:46:46,821 --> 00:46:49,471
from white sands,
and covering everything,
1014
00:46:49,574 --> 00:46:51,190
and it's really shitty.
1015
00:46:51,276 --> 00:46:54,410
Just think, this is
like a historic wind today.
Really?
1016
00:46:54,445 --> 00:46:55,811
That's what somebody told us.
1017
00:46:55,914 --> 00:46:58,197
To think that we're
in the middle of a sand storm.
1018
00:46:58,283 --> 00:46:59,665
Really?
This is what's going on?
1019
00:46:59,751 --> 00:47:01,367
And for me, it was almost
like the big sandstorm
1020
00:47:01,452 --> 00:47:03,152
right at the opening
of Close Encounters,
1021
00:47:03,254 --> 00:47:05,171
and the people were wearing
the goggles and their bandanas.
1022
00:47:05,290 --> 00:47:07,540
Everybody's like gather around,
because they found something
1023
00:47:07,625 --> 00:47:10,492
and they can't believe
what they found.
1024
00:47:10,545 --> 00:47:11,660
Are we the first?
1025
00:47:11,763 --> 00:47:14,547
This is Tony Johnson
from Denver, Colorado,
1026
00:47:14,632 --> 00:47:16,498
who ran up to me in my glory.
1027
00:47:16,551 --> 00:47:18,334
He's like, I found
something! I found something!
1028
00:47:18,386 --> 00:47:20,436
And Tony, it's going
to go down in history,
1029
00:47:20,522 --> 00:47:23,472
because he found the first
evidence of ATARI hardware.
1030
00:47:23,558 --> 00:47:26,225
Whoa! Whoa! That's pretty neat.
Right there it is, my man.
1031
00:47:26,311 --> 00:47:29,779
Ladies and gentlemen,
we have an announcement.
1032
00:47:29,814 --> 00:47:32,865
So, Tony, tell us
what you just found.
1033
00:47:32,951 --> 00:47:35,935
An ATARI 2600 joystick top.
1034
00:47:36,004 --> 00:47:38,988
[cheers/applause]
1035
00:47:39,073 --> 00:47:41,374
So, Tony,
where did you find it?
1036
00:47:41,492 --> 00:47:42,742
Walking to the bathroom.
1037
00:47:42,827 --> 00:47:44,860
[laughter]
1038
00:47:44,913 --> 00:47:45,878
So it was a surface find?
1039
00:47:45,997 --> 00:47:47,630
Surface find.
1040
00:47:47,715 --> 00:47:49,665
Yeah, like we know
what a surface find, right?
1041
00:47:49,751 --> 00:47:50,967
Well, surface find
is just something
1042
00:47:51,002 --> 00:47:52,251
that you're walking around,
1043
00:47:52,337 --> 00:47:53,336
you're looking
down at the ground,
1044
00:47:53,388 --> 00:47:54,587
you see something
interesting, you pick it up.
1045
00:47:54,672 --> 00:47:56,472
It's totally out
of archaeological context.
1046
00:47:56,558 --> 00:47:59,208
What are the odds that that
like blew out of the hole?
1047
00:47:59,310 --> 00:48:00,709
Actually,
I think that's pretty good.
1048
00:48:00,762 --> 00:48:02,929
I mean, the wind is blowing
fiercely in that direction.
1049
00:48:03,014 --> 00:48:04,847
You know, the stuff's
coming out of the bucket.
1050
00:48:04,949 --> 00:48:06,232
You know, we've been finding
a lot of interesting things
1051
00:48:06,317 --> 00:48:07,767
that date from around that time.
1052
00:48:07,852 --> 00:48:08,935
Anything from ATARI?
1053
00:48:09,020 --> 00:48:10,603
Nothing from ATARI yet.
1054
00:48:10,688 --> 00:48:12,154
How can you authenticate this?
1055
00:48:12,190 --> 00:48:13,239
Can you carbon date it?
1056
00:48:13,324 --> 00:48:16,742
[laughs] No,
it's much too recent for that.
1057
00:48:21,599 --> 00:48:23,583
There are really two things that
we could be dealing with
1058
00:48:23,668 --> 00:48:26,202
when taking a
look at these cartridges,
1059
00:48:26,287 --> 00:48:27,587
if they're actually there.
1060
00:48:27,655 --> 00:48:29,655
First thing is that
they just loaded the trucks
1061
00:48:29,757 --> 00:48:31,490
with these cartridges
and then they dumped them.
1062
00:48:31,593 --> 00:48:33,092
And that's
the best possible scenario,
1063
00:48:33,211 --> 00:48:34,277
because you can pull them out,
1064
00:48:34,379 --> 00:48:36,045
and I'll bet you most
of them will be playable.
1065
00:48:36,130 --> 00:48:40,049
You know, they've just
been in there since 1983.
1066
00:48:40,134 --> 00:48:41,217
Trash bags.
1067
00:48:41,302 --> 00:48:42,268
Stroh's beer cans.
1068
00:48:42,387 --> 00:48:43,769
Wood. Tons of wood.
1069
00:48:43,855 --> 00:48:45,805
We're right about where
we need to be, but there's still
1070
00:48:45,890 --> 00:48:48,140
no ATARI detritus at all.
1071
00:48:49,394 --> 00:48:50,910
We've been here
for a while already.
1072
00:48:51,012 --> 00:48:52,194
It's tedious.
1073
00:48:52,280 --> 00:48:53,562
The wind's horrible.
1074
00:48:53,665 --> 00:48:55,314
We're wondering if they're
going to find anything or not.
1075
00:49:00,571 --> 00:49:01,654
I don't think
there's anything in that hole
1076
00:49:01,739 --> 00:49:03,489
except rattlesnakes
and scorpions.
1077
00:49:03,574 --> 00:49:05,358
If it's buried,
it's probably for a reason.
1078
00:49:05,460 --> 00:49:07,777
It should stay buried.
1079
00:49:11,749 --> 00:49:12,915
I wasn't thinking
that something was
1080
00:49:12,967 --> 00:49:17,536
really messed up until late '83.
1081
00:49:17,605 --> 00:49:19,305
To me, ATARI was never
going to go away.
1082
00:49:19,407 --> 00:49:21,073
It was this thing that
was just part of my life.
1083
00:49:21,142 --> 00:49:23,242
And the thought that
there could ever be a day where
1084
00:49:23,311 --> 00:49:28,114
there was no ATARI or no ATARI
2600 never crossed my mind.
1085
00:49:28,232 --> 00:49:31,517
ET comes out
and ET is not so great.
1086
00:49:31,586 --> 00:49:35,021
And somewhere
toward the end of the year,
1087
00:49:35,106 --> 00:49:38,407
I'm starting to wonder,
are we making our numbers,
1088
00:49:38,493 --> 00:49:41,544
which leads to one
of the worst nights of my life.
1089
00:49:41,612 --> 00:49:46,615
On December 7, 1982,
I get a call from Dennis Groth,
1090
00:49:46,718 --> 00:49:48,184
who was the CFO of ATARI.
1091
00:49:48,252 --> 00:49:52,088
And he says,
"Manny, here's the new budget."
1092
00:49:52,156 --> 00:49:55,174
And it's a huge shortfall
from what we'd been told.
1093
00:49:55,243 --> 00:49:57,176
Warner Communications
said today that it's once
1094
00:49:57,245 --> 00:50:00,680
booming ATARI business
lost another $180 million
1095
00:50:00,798 --> 00:50:03,115
in the third quarter
for total losses this year
1096
00:50:03,217 --> 00:50:05,968
of more than
half a billion dollars.
1097
00:50:06,070 --> 00:50:08,170
I was starting to see
enough signs in the company
1098
00:50:08,272 --> 00:50:10,840
that things
were starting to unravel.
1099
00:50:10,908 --> 00:50:13,159
It was unraveling hard and fast.
1100
00:50:13,277 --> 00:50:15,244
And we didn't
have any ready solutions.
1101
00:50:15,346 --> 00:50:18,364
Several ATARI executives,
including ATARIs Chairman,
1102
00:50:18,449 --> 00:50:21,333
Raymond Kassar,
sold Warner stock shortly
1103
00:50:21,436 --> 00:50:23,602
before the negative
earnings announcement,
1104
00:50:23,705 --> 00:50:25,805
and the decline
in the price of the stock.
1105
00:50:25,873 --> 00:50:28,624
Kassar denies any
wrongdoing or impropriety,
1106
00:50:28,726 --> 00:50:31,627
but a number of
stockholders have sued Warner.
1107
00:50:31,729 --> 00:50:34,330
So they got rid of Ray Kassar,
and they brought in a guy
1108
00:50:34,415 --> 00:50:38,150
from Phillip Morris,
and when he came in,
1109
00:50:38,252 --> 00:50:41,020
ATARI had 10,000 employees.
1110
00:50:41,089 --> 00:50:44,974
And within about
four months or five months,
1111
00:50:45,059 --> 00:50:47,309
ATARI had 2,000 employees.
1112
00:50:47,345 --> 00:50:52,431
I really got that we
had lost 80% of our staff.
1113
00:50:53,184 --> 00:50:55,717
In the short run, the market
is frequently irrational.
1114
00:50:55,820 --> 00:50:57,987
In the longer run,
hopefully it's rational.
1115
00:50:58,089 --> 00:51:00,556
The wild upside ride was over.
1116
00:51:00,658 --> 00:51:04,527
I did not understand the
extent of the downside ride
1117
00:51:04,612 --> 00:51:06,078
that was coming.
1118
00:51:06,197 --> 00:51:07,980
This is slipping away.
1119
00:51:08,082 --> 00:51:10,099
The train is derailing.
1120
00:51:10,201 --> 00:51:12,268
It's not going to keep riding.
1121
00:51:12,370 --> 00:51:15,588
And what am I going to do next?
1122
00:51:15,706 --> 00:51:17,606
It was a big emotional blow.
1123
00:51:17,708 --> 00:51:19,575
It was my baby.
1124
00:51:19,627 --> 00:51:23,212
And I hated to see it abused.
1125
00:51:23,281 --> 00:51:28,467
New Media Magazine
credited ET with destroying
1126
00:51:28,553 --> 00:51:30,553
the video game industry.
1127
00:51:30,638 --> 00:51:31,720
That's interesting.
1128
00:51:31,806 --> 00:51:33,189
I think that's really
interesting that I could be
1129
00:51:33,291 --> 00:51:35,391
single-handedly
responsible for toppling
1130
00:51:35,443 --> 00:51:37,443
a billion dollar industry.
1131
00:51:37,562 --> 00:51:40,546
ET comes out, the industry dies,
Howard's associated with that.
1132
00:51:40,648 --> 00:51:42,665
And I think
that's affected his career
1133
00:51:42,733 --> 00:51:44,316
and what people
will remember him for.
1134
00:51:44,402 --> 00:51:46,185
And that's pretty bad.
1135
00:51:46,287 --> 00:51:51,574
The fact that a guy's career
got destroyed because he did ET,
1136
00:51:51,659 --> 00:51:54,627
given the circumstances
surrounding doing ET is--
1137
00:51:54,745 --> 00:51:58,114
it's completely unfair.
I mean, it's sad.
1138
00:51:58,216 --> 00:51:59,582
That's really sad.
1139
00:51:59,650 --> 00:52:02,051
There's this video game walk
of fame, there's also this show
1140
00:52:02,086 --> 00:52:04,136
called Dice where they give
out lifetime achievement awards.
1141
00:52:04,222 --> 00:52:05,221
Howard's not in that.
1142
00:52:05,289 --> 00:52:06,739
He's not
put in that same group.
1143
00:52:06,841 --> 00:52:08,357
They kind of keep him
out of all these things,
1144
00:52:08,459 --> 00:52:10,392
and it's kind of a shame.
1145
00:52:12,130 --> 00:52:15,464
The day I left ATARI,
when things really fell apart
1146
00:52:15,566 --> 00:52:17,349
and it was over,
and I'm literally carrying
1147
00:52:17,435 --> 00:52:21,637
my garbage out to my car
to leave for the last time...
1148
00:52:22,824 --> 00:52:26,625
That was a very
depressing moment for me.
1149
00:52:26,727 --> 00:52:31,147
Because I felt I was losing the
most important thing in my life.
1150
00:52:31,215 --> 00:52:36,202
And, I also
knew it was so unreal
1151
00:52:36,287 --> 00:52:38,754
that I'd never
be able to recreate it.
1152
00:52:38,840 --> 00:52:43,392
The burial in Alamogordo
is basically ATARI's funeral.
1153
00:52:43,461 --> 00:52:45,928
The burial of those
cartridges represents the burial
1154
00:52:46,013 --> 00:52:50,733
of that beautiful era.
1155
00:52:50,801 --> 00:52:52,935
And that may be
what's interesting about it.
1156
00:52:53,020 --> 00:52:53,802
I don't know.
1157
00:52:53,855 --> 00:52:55,020
I mean,
that's a whole psychology
1158
00:52:55,139 --> 00:52:56,272
I'm not going to go near.
1159
00:52:56,357 --> 00:52:58,858
But it may be because
it is about the death of ATARI.
1160
00:52:58,943 --> 00:53:00,809
That's what it is.
1161
00:53:03,865 --> 00:53:06,031
We can't control
how the past returns to us.
1162
00:53:06,133 --> 00:53:08,150
We may get something that
1163
00:53:08,202 --> 00:53:10,319
no longer resembles
an ET cartridge.
1164
00:53:10,404 --> 00:53:11,871
We may get something monstrous,
1165
00:53:11,956 --> 00:53:13,539
something twisted,
something decayed.
1166
00:53:13,658 --> 00:53:15,958
We may not even
know what we're looking at
1167
00:53:16,060 --> 00:53:17,610
if we unearth ATARI's ET.
1168
00:53:18,496 --> 00:53:21,530
Part of me feels that when you
finally crack open this place,
1169
00:53:21,582 --> 00:53:23,616
and you start to look,
it's going to be a lot
1170
00:53:23,684 --> 00:53:24,700
like the Ark of the Covenant,
1171
00:53:24,752 --> 00:53:26,385
it's just going
to be a bunch of sand.
1172
00:53:26,504 --> 00:53:28,404
But...
1173
00:53:28,506 --> 00:53:30,723
Another part of me
hopes that what's found there
1174
00:53:30,841 --> 00:53:32,258
is going to lead
to a lot more understanding
1175
00:53:32,343 --> 00:53:37,246
and a lot more discovery
about what really happened.
1176
00:53:41,068 --> 00:53:42,351
Shit.
1177
00:53:42,386 --> 00:53:43,519
Do you see what I see?
1178
00:53:45,055 --> 00:53:46,071
What's his name?
1179
00:53:46,107 --> 00:53:47,222
Joe!
1180
00:53:47,241 --> 00:53:48,274
Joe!
Joe!
1181
00:53:48,309 --> 00:53:49,992
What's that?
What is that right there?
1182
00:53:50,027 --> 00:53:51,193
They want me to come in?
1183
00:53:51,228 --> 00:53:53,779
Let's go.
1184
00:53:56,667 --> 00:53:57,917
So what's up?
1185
00:53:58,035 --> 00:53:59,668
Did you guys find anything?
1186
00:54:02,924 --> 00:54:04,873
I should have brought
my binoculars.
1187
00:54:08,212 --> 00:54:09,428
Can you show me?
1188
00:54:20,141 --> 00:54:20,973
They're bringing some stuff over
1189
00:54:21,058 --> 00:54:23,025
to the archaeologists
table right now.
1190
00:54:23,110 --> 00:54:24,777
Let's see what's going on.
1191
00:54:28,532 --> 00:54:33,319
Can everybody hear me?
1192
00:54:33,404 --> 00:54:35,070
We found something.
1193
00:54:35,156 --> 00:54:38,324
The archaeologists
have confirmed from 1983,
1194
00:54:38,409 --> 00:54:40,626
28 feet down...
1195
00:54:40,745 --> 00:54:42,795
It's ET, the video game.
1196
00:54:42,913 --> 00:54:44,330
Intact. In the box.
1197
00:54:44,415 --> 00:54:52,454
[applause/cheers]
1198
00:54:56,594 --> 00:54:58,394
It's an emotional event.
1199
00:54:58,429 --> 00:55:00,629
They backed up
this legend with fact.
1200
00:55:00,731 --> 00:55:02,431
And it's incredible
to be a part of it.
1201
00:55:02,516 --> 00:55:04,316
Good job, Joe!
1202
00:55:06,320 --> 00:55:07,903
I wasn't nervous
until we got down to that
1203
00:55:08,005 --> 00:55:10,122
where he was almost
reaching his max length.
1204
00:55:10,241 --> 00:55:12,358
But yeah, it was
a big weight off my shoulders
1205
00:55:12,426 --> 00:55:13,959
when that bucket came up.
1206
00:55:14,061 --> 00:55:15,694
And ET was there.
1207
00:55:17,698 --> 00:55:18,647
Congratulations to you.
1208
00:55:18,699 --> 00:55:19,782
Thank you.
1209
00:55:19,867 --> 00:55:21,116
I didn't think you were
going to find them intact.
1210
00:55:21,168 --> 00:55:22,701
I thought for sure
they'd be crushed and ruined,
1211
00:55:22,787 --> 00:55:24,420
but now I've got goosebumps.
1212
00:55:24,505 --> 00:55:26,088
And it's not because
of the dust storms.
1213
00:55:26,173 --> 00:55:28,040
What's this moment like for you?
1214
00:55:28,125 --> 00:55:30,992
Look at all the excitement
that's being generated today
1215
00:55:31,095 --> 00:55:34,346
over something
I did 32 years ago.
1216
00:55:34,465 --> 00:55:36,131
It's just...
1217
00:55:39,186 --> 00:55:40,969
It's an immensely
personal thing.
1218
00:55:42,807 --> 00:55:46,341
What it took to
make these games...
1219
00:55:46,444 --> 00:55:48,360
Was a lot.
1220
00:55:49,480 --> 00:55:51,647
And this one
was done in five weeks.
1221
00:55:51,732 --> 00:55:55,317
That was--was the hardest
five weeks of my life.
1222
00:55:56,654 --> 00:55:59,905
So I need a little moment.
1223
00:55:59,990 --> 00:56:03,909
I'm just so excited to be here.
1224
00:56:12,186 --> 00:56:13,702
A lot of these people
who were complaining about ET
1225
00:56:13,804 --> 00:56:15,203
had never
even actually played it.
1226
00:56:15,306 --> 00:56:16,755
And ever since then,
I would talk to people,
1227
00:56:16,841 --> 00:56:17,923
and they would talk about ET.
1228
00:56:18,008 --> 00:56:19,491
And I'm like, well,
have you ever played the game?
1229
00:56:19,560 --> 00:56:20,709
And it would
come out that they didn't.
1230
00:56:20,811 --> 00:56:23,095
They would just
kind of continue this myth
1231
00:56:23,180 --> 00:56:24,380
of the game
being really horrible.
1232
00:56:24,482 --> 00:56:25,547
It is a good game.
1233
00:56:25,649 --> 00:56:27,599
It wasn't the
worst that ATARI had to offer.
1234
00:56:27,685 --> 00:56:30,386
There were, like, I remember
getting a game called Firefly.
1235
00:56:32,656 --> 00:56:33,806
That is the
worst game for ATARI.
1236
00:56:33,908 --> 00:56:34,957
That's what
everybody should be focusing
1237
00:56:35,025 --> 00:56:36,725
their efforts on, not ET.
1238
00:56:36,827 --> 00:56:37,826
Let me be clear.
1239
00:56:37,912 --> 00:56:39,645
The worst game ever made
was obviously Trespasser.
1240
00:56:42,016 --> 00:56:43,432
So I just want
to be clear with that.
1241
00:56:43,501 --> 00:56:45,334
With the shitload
of just horrible, poorly made,
1242
00:56:45,403 --> 00:56:47,236
cranked out ATARI games,
1243
00:56:47,304 --> 00:56:50,906
to call ET the
worst one is just shameful.
1244
00:56:51,008 --> 00:56:53,992
In contemporary game culture,
we like trashing games.
1245
00:56:54,095 --> 00:56:55,794
I don't mean
putting them in landfills.
1246
00:56:55,880 --> 00:56:59,047
But, verbally.
Trashing game design.
1247
00:56:59,100 --> 00:57:02,050
It's become fashionable
to sort of regard ET
1248
00:57:02,103 --> 00:57:04,136
as the worst
video game of all time.
1249
00:57:04,221 --> 00:57:06,855
In fact, it makes everybody's
list as the number one.
1250
00:57:06,941 --> 00:57:08,974
And I'm going to go out on
a complete limb here and say,
1251
00:57:09,059 --> 00:57:10,726
and maybe people
will attack me for this,
1252
00:57:10,811 --> 00:57:13,762
but I'd rather play
ATARIs ET than any Call of Duty.
1253
00:57:13,864 --> 00:57:17,483
You know, in context, given
the time, and the situation
1254
00:57:17,568 --> 00:57:20,319
that Howard had to
live in to program that game,
1255
00:57:20,404 --> 00:57:22,955
it really is
an astonishing master work.
1256
00:57:23,040 --> 00:57:24,373
He made
an amazing fucking game
1257
00:57:24,458 --> 00:57:26,992
that's a whole self-contained
world in five weeks.
1258
00:57:27,077 --> 00:57:28,644
That's even more impressive.
1259
00:57:28,746 --> 00:57:31,814
I don't know any human
being who could have turned ET
1260
00:57:31,916 --> 00:57:35,384
in the timeframes involved
into a really successful game.
1261
00:57:35,486 --> 00:57:39,538
He should be applauded for being
able to have done anything
1262
00:57:39,640 --> 00:57:42,608
in the time that was allotted.
1263
00:57:42,676 --> 00:57:47,146
The scorn should be heaped upon
those who thought that it was
1264
00:57:47,214 --> 00:57:52,334
even rational to try to build a
cartridge in a month and a half.
1265
00:57:52,403 --> 00:57:55,554
The analogy that people always
use for these first-timers,
1266
00:57:55,656 --> 00:57:57,189
for people
who try something first,
1267
00:57:57,308 --> 00:58:00,742
is the first penguin
analogy, where the first penguin
1268
00:58:00,828 --> 00:58:02,778
who jumps down
the hole through the ice
1269
00:58:02,863 --> 00:58:05,597
is the one who invariably
gets eaten by the seal.
1270
00:58:05,666 --> 00:58:07,166
But if there
wasn't a first penguin,
1271
00:58:07,234 --> 00:58:09,518
then the penguins would
be going out through the ice.
1272
00:58:09,587 --> 00:58:12,721
So,
sucks to be the first penguin,
1273
00:58:12,790 --> 00:58:14,056
but somebody's got to do it.
1274
00:58:19,129 --> 00:58:20,829
So, it turned out
that Joe Lewandowsky
1275
00:58:20,931 --> 00:58:22,681
had been right all along.
1276
00:58:22,800 --> 00:58:26,518
The games were buried, almost
exactly where he had predicted.
1277
00:58:26,604 --> 00:58:30,889
And no mercury-filled pigs
popped up out of the ground.
1278
00:58:30,975 --> 00:58:34,276
So, the legend
of the burial was true.
1279
00:58:34,311 --> 00:58:36,144
Or was it?
1280
00:58:36,230 --> 00:58:38,413
When the archaeologists
catalogued all the games,
1281
00:58:38,516 --> 00:58:41,349
there were
a bunch of ET cartridges.
1282
00:58:41,402 --> 00:58:43,068
But nowhere
near the millions that were
1283
00:58:43,153 --> 00:58:45,654
such a big part of the legend.
1284
00:58:45,739 --> 00:58:50,008
In fact, ET made up about
10% of the total games found.
1285
00:58:50,110 --> 00:58:53,195
The rest included some
of the best games ever made.
1286
00:58:53,264 --> 00:58:56,748
Defender, and Centipede,
and Yar's Revenge.
1287
00:58:56,850 --> 00:59:00,969
There was even one copy
of Adventure, which I snagged.
1288
00:59:04,975 --> 00:59:08,176
The burial wasn't a
cover-up or done out of shame.
1289
00:59:08,245 --> 00:59:11,813
It was a warehouse dump done by
a company in financial distress.
1290
00:59:11,882 --> 00:59:13,916
At the time,
the Alamogordo landfill
1291
00:59:13,984 --> 00:59:16,518
was just
the most practical solution.
1292
00:59:17,621 --> 00:59:21,907
ET wasn't buried because
it was the worst game ever.
1293
00:59:21,976 --> 00:59:25,794
People called it the worst game
ever because it had been buried.
1294
00:59:26,897 --> 00:59:28,230
And as a result, it got blamed
1295
00:59:28,332 --> 00:59:30,899
for destroying
an entire industry.
1296
00:59:31,001 --> 00:59:33,201
The game and its
creator had taken the rap
1297
00:59:33,270 --> 00:59:36,088
for a crime they didn't commit.
1298
00:59:36,156 --> 00:59:40,125
The notion that ET
caused the demise of ATARI
1299
00:59:40,210 --> 00:59:43,262
is simply stupid.
It's just stupid.
1300
00:59:43,347 --> 00:59:47,115
ATARI committed suicide.
It was not homicide.
1301
00:59:47,184 --> 00:59:50,402
And it wasn't the ET cartridge.
1302
00:59:50,504 --> 00:59:58,160
It was a concomitant effect of
a lot of missteps in technology,
1303
00:59:58,262 --> 01:00:00,279
in deployment, in marketing.
1304
01:00:00,364 --> 01:00:02,430
So, people say ET destroyed
the video game industry.
1305
01:00:02,533 --> 01:00:04,616
I'm sure I've heard that before,
but it's just really funny.
1306
01:00:04,735 --> 01:00:08,453
You know, the behavior pattern
that created the conditions for
1307
01:00:08,522 --> 01:00:11,673
the ET failure is what destroyed
the video game industry.
1308
01:00:11,742 --> 01:00:17,729
The cause of the fall was
ATARI trying to sell yet another
1309
01:00:17,798 --> 01:00:23,118
10 million ATARI 2600 into
a market that was saturated.
1310
01:00:23,187 --> 01:00:25,037
ET didn't destroy ATARI.
1311
01:00:25,139 --> 01:00:27,673
It wasn't good,
but it didn't destroy ATARI.
1312
01:00:27,775 --> 01:00:30,993
That's one of
those things people say.
1313
01:00:31,095 --> 01:00:34,730
And the reality of life
is if enough people say it,
1314
01:00:34,832 --> 01:00:36,448
it becomes the truth for people.
1315
01:00:36,550 --> 01:00:41,302
A simple answer that
is clear and precise will always
1316
01:00:41,355 --> 01:00:44,990
have more power in the world
than a complex one that is true.
1317
01:00:52,750 --> 01:00:55,534
Here's another ET 6-pack.
1318
01:00:57,955 --> 01:01:01,039
What I would like to see
happen is I would like to see
1319
01:01:01,108 --> 01:01:04,426
whatever remains or recovered
will then find their way
1320
01:01:04,461 --> 01:01:07,813
into a museum
in the service of game industry.
1321
01:01:07,915 --> 01:01:10,615
Well, you know, the city of
Alamogordo owns the games
1322
01:01:10,718 --> 01:01:12,284
and what have you
that came through there,
1323
01:01:12,386 --> 01:01:15,420
by virtue of the fact
they're in our landfill.
1324
01:01:15,522 --> 01:01:18,890
We might be able
to sell them on eBay.
1325
01:01:18,992 --> 01:01:21,977
So, if another terrible
video game needed to be buried,
1326
01:01:22,046 --> 01:01:25,347
would you be prepared to
let it be buried in Alamogordo?
1327
01:01:25,449 --> 01:01:27,683
Absolutely. Come on down.
1328
01:01:27,751 --> 01:01:29,368
We'll bury your game.
1329
01:01:33,640 --> 01:01:37,309
ATARI was the
first great consumer company
1330
01:01:37,378 --> 01:01:38,894
to come out of Silicon Valley.
1331
01:01:38,962 --> 01:01:40,379
It was exciting.
It was different.
1332
01:01:40,497 --> 01:01:42,363
It was the first
engagement that our generation
1333
01:01:42,466 --> 01:01:43,882
had with computer.
1334
01:01:44,001 --> 01:01:47,302
So a generation
grew up being introduced
1335
01:01:47,388 --> 01:01:49,755
to the computer
age by ATARI games.
1336
01:01:49,857 --> 01:01:53,058
We brought a whole massive
new entertainment medium
1337
01:01:53,127 --> 01:01:54,893
into public consciousness.
1338
01:01:54,995 --> 01:01:58,230
So for a whole generation,
we are the definition
1339
01:01:58,298 --> 01:02:00,532
of the video game era.
1340
01:02:00,634 --> 01:02:02,100
And it's cosmic.
1341
01:02:02,202 --> 01:02:04,469
These guys
really never got their due
1342
01:02:04,571 --> 01:02:07,272
for really starting
the whole industry.
1343
01:02:07,357 --> 01:02:10,075
Three lives
was invented by a person.
1344
01:02:10,194 --> 01:02:12,694
Flying a ship around
was invented by a person
1345
01:02:12,746 --> 01:02:14,562
who had to
figure out what that was.
1346
01:02:14,665 --> 01:02:19,284
And it was so good
that it was copied everywhere.
1347
01:02:19,369 --> 01:02:21,336
And because it was copied
everywhere, because it's so
1348
01:02:21,371 --> 01:02:25,707
ubiquitous, it's impossible to
remember why it was so special.
1349
01:02:25,776 --> 01:02:29,511
I think ATARI's
legacy is that we started
1350
01:02:29,596 --> 01:02:34,132
the Silicon Valley ethic
of engineers as rock stars.
1351
01:02:34,218 --> 01:02:38,487
Didn't exsist before.
I think the casual culture,
1352
01:02:38,589 --> 01:02:41,606
meritocracy didn't exist before.
1353
01:02:41,675 --> 01:02:45,010
I believe these are
underpinnings of the things
1354
01:02:45,112 --> 01:02:48,063
that makes and continues
to make Silicon Valley
1355
01:02:48,165 --> 01:02:50,315
a special place in the world.
1356
01:02:50,400 --> 01:02:56,371
And, I think that ATARI
will continue to endure
1357
01:02:56,406 --> 02:05:52,777
as an icon of innovation.
114620
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