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Hello and welcome to this foundational lesson
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The lesson today
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We are going to be talking about
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Solid design and drawings
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So this kind of thing takes place
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Right before you're about to start animating
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We want to make sure that you are leading with your best foot forward
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I am not means that we want to make sure that the effects design
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And the drawings that you're about to do are as solid and as visually appealing as you
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And make them
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So
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When we're working from equality design what I mean by that is that I want you to put in a lot of time
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Into
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Thinking about
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The purpose of the effect
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And then
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The design elements that you want to include in it
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This can be a lot of different things
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If you are trying to focus in
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The animation specifically you want to make sure that you keep your design super simple
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If you are trying to go
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All out
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On the animation and make something as cool as possible
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You want to lay out all the
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Little Edition additions and pluses to the effect at the stage
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Because once we get into the animation
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We want to make sure that we have
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A battle plan
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And that we're going to stick with
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So even something as simple as a candle flame on top of the
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Candle
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We want to make sure that
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We are thinking about
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All the things were going to include with
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Now what I mean is
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For something as simple as a candle flame does it have a line
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Or is it
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Just fill
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And how far we taking it are we doing
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Inner flame and if we are what is that look like
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Where is the place and how is it going to enhance
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The entirety
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Design
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No obviously when we're dealing with something smaller like this there's not going to
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Be a ton of things to figure out and question which is good
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Because we don't want
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Go to Crazy assuming that you are a beginner
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Dealing with smaller simpler Concepts at first is a good way to
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Kick things off and then once you get comfortable with things
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Then
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That snowball as it's rolling then you start adding in more and more
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Biting off too big of
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A commitment
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2D animation too soon
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Dan have you can can leave you feeling frustrated or maybe that you made a mistake so
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We really want to make sure that were were building up slowly
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And this is going to happen
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Several several several times
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Because let's say let's see you animate a dozen candle flames
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Right on you got that knocked out
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You're like
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Candle flame Pro now
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And then suddenly you get us do a campfire
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Or a water splash
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Well your candle flame expert have you done a water splash before what is water look like
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How many elements are you going to include on it
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So
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When it comes to a water splash your centrally starting
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Square one again
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Where you have to start small
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You have to set out a solid battle plan for the animation and the design
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And then once again you work your way up
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You're going to have to do this dozens of times because Sarah's
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And it's actually one of the really great things about effects
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But I mean there's there's dozens and dozens of different types of effects up there
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You got up
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Buckle up and get ready to learn when
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It comes to
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I'm designing effects and then
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Sequentially
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Animated
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Plan ahead of animation
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There's several ways to do this but I can't stress this one enough
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Plan plan plan
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The more information and knowledge to give yourself
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Beforehand
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The better the final product is going to be
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Now
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That's not to say that
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Just animating
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And just being creative
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Doesn't have its place
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That kind of practice can be good for for things like creativity block
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You just need to get something on the page
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However
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If you're dealing with
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Production or a scene in a short for something like that where
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The effect has to be very specific and do specific
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Bangs
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You want to make sure that you plan ahead as much
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Possible
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Art of planning ahead
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Yes
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Creating a design
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That's going to work with
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The environment
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That's going to be
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Realistically animated Bowl
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I'm more experienced
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Effects artist is going to be able to
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Anime more
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Complex designs quicker
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So we want to make sure that we're sticking within your realm of capability
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When we are learning these things
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Because the last thing we want is for you to get Scrooge
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Define things too difficult and
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To give up
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Because
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Animation is
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We probably
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Oh no
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Is very time-intensive
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However
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Once putting in that time and accomplishing it it's also very satisfying
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To see the final product
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Planning ahead outside of design in terms of Animation in mean doing
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Some drawings
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Of the effect
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In several different states
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As you can see on screen here we have kind of a very simple droplet splash
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It enters the water
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Fix up some water and then it all falls back to the surface
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There's going to be a point in time in which you've done so many drawings
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Did you don't really have too much more of an option other than to just start animating
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And that's the style of Animation that we'll talk about in a different lesson
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But making sure that each one of these frames whether or not you're doing
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2 frames through friends or frames
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Or whatever
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62
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Style and the effects design
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That you have set out that's the important
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That's what we're looking for here
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My last
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Bit of advice when
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Talkin about solid design
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And
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Approaching animation
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Approaching
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Effects animation
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Is to lock yourself
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What I mean by this is if you created a design
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And your your newer to animating you'll start animating that design
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And
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Just through the natural process of drawing
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You might stumble
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Across a couple design elements that you think are
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Cool or that look really good
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And if your 12 drawings into a 60 drawing animation
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And you decide to change up on the Fly you have to keep in mind.
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You will you have now
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Dedicated yourself to animating. Little ass back in the animation throughout the entirety
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All the frames that are left
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Now if you do this sparingly
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A couple times here or there
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You can roll with it especially if you're experienced
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And you might you might end up with a better product at the end of it
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However
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If you let this get out of hand
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You're going to end up with kind of a big
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That's on your
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York
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I use this as an example if this was our design we started off
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With something like this
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We have
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Very angular kind of smoke
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Were you saying
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Pretty tight tapers
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In some of the shadowing
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We're going with line
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We're going with line Bill and Shadow
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However through the course of our animation
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By the final frame
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We end up with
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Something like this where are
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Blocky Square shapes that we were using for smoke have now turned into round one
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We've started adding in elements of like little
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Kurt curly cues
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In the
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Places where the smoke connects whereas
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We don't do that anywhere over with our initial design
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And we go from
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Light shading
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Where the light source is coming as it is falling on the smoke from this angle
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And we're going with shapes.
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AR
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Under curves rather than over curves but by the end of it all of our shed shapes
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I've turned into over curves
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Neither one of these in terms of shading specifically
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Neither one of these approaches are bad
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However
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Starting with
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Starting with this
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And ending with this
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In terms of Animation it won't look good
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So there might be especially when you're learning
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There might be several times
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In which
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You have to stop yourself
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Because you started with shade shapes like this and slowly over the course of the frame
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They for some reason got a little bit flattered
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And then
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Very slowly
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A transform
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From this
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Bring one or whatever and then this is frame 33 or something like that
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You've made
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You made a mistake
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You've strayed from the original design
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And you're going to end up with shadows that are more thing and looking weird
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So when I say lock yourself in mostly what I mean is
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Be honest with yourself
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Catch yourself
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And on every single frame
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You can question are you being faithful to your original design
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And are you sticking with it
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Once you're able to implement.
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That will get you nice solid animation where the design is consistent from frame-to-frame
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From start to finish and it isn't it doesn't end up doing
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Weird stuff that wasn't initially intended
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When you first designed it
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Allowed as a final note that I often find that people are most creative when they do lock themselves in
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Because creativity comes from limitations
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In my opinion in most scenarios
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So when you put yourself in a box
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And you lock yourself in with the limitations of the design
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That's often where
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I find people will pull out
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Their most creative nature
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Because they're not letting
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The concepts and things get away from themselves they're working within limitations but they're expanding
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Those limitations
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To a point where they're creating something
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Beautiful and gorgeous
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Screen
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So I hope this is convinced you a couple of good
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Methods of practice for
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The designing of your effects and the approach to that
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Before
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You start animating
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