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These are the user uploaded subtitles that are being translated: 1 00:00:05,888 --> 00:00:09,216 Hello and welcome to this foundational lesson 2 00:00:09,728 --> 00:00:11,264 The lesson today 3 00:00:11,520 --> 00:00:13,312 We are going to be talking about 4 00:00:14,592 --> 00:00:17,152 Solid design and drawings 5 00:00:18,176 --> 00:00:20,992 So this kind of thing takes place 6 00:00:21,504 --> 00:00:24,832 Right before you're about to start animating 7 00:00:25,344 --> 00:00:29,696 We want to make sure that you are leading with your best foot forward 8 00:00:29,952 --> 00:00:34,816 I am not means that we want to make sure that the effects design 9 00:00:35,072 --> 00:00:41,216 And the drawings that you're about to do are as solid and as visually appealing as you 10 00:00:41,472 --> 00:00:41,984 And make them 11 00:00:43,776 --> 00:00:44,288 So 12 00:00:44,544 --> 00:00:50,688 When we're working from equality design what I mean by that is that I want you to put in a lot of time 13 00:00:51,456 --> 00:00:52,224 Into 14 00:00:52,480 --> 00:00:53,760 Thinking about 15 00:00:54,016 --> 00:00:55,808 The purpose of the effect 16 00:00:57,088 --> 00:00:57,600 And then 17 00:00:57,856 --> 00:01:00,416 The design elements that you want to include in it 18 00:01:00,928 --> 00:01:03,232 This can be a lot of different things 19 00:01:05,280 --> 00:01:07,328 If you are trying to focus in 20 00:01:07,840 --> 00:01:13,728 The animation specifically you want to make sure that you keep your design super simple 21 00:01:13,984 --> 00:01:16,544 If you are trying to go 22 00:01:17,312 --> 00:01:17,824 All out 23 00:01:18,080 --> 00:01:21,664 On the animation and make something as cool as possible 24 00:01:21,920 --> 00:01:23,712 You want to lay out all the 25 00:01:23,968 --> 00:01:29,344 Little Edition additions and pluses to the effect at the stage 26 00:01:29,600 --> 00:01:31,648 Because once we get into the animation 27 00:01:32,160 --> 00:01:33,952 We want to make sure that we have 28 00:01:35,232 --> 00:01:36,512 A battle plan 29 00:01:36,768 --> 00:01:38,048 And that we're going to stick with 30 00:01:39,328 --> 00:01:44,192 So even something as simple as a candle flame on top of the 31 00:01:44,448 --> 00:01:44,960 Candle 32 00:01:45,216 --> 00:01:46,240 We want to make sure that 33 00:01:46,752 --> 00:01:48,032 We are thinking about 34 00:01:48,288 --> 00:01:50,592 All the things were going to include with 35 00:01:50,848 --> 00:01:52,384 Now what I mean is 36 00:01:52,640 --> 00:01:56,480 For something as simple as a candle flame does it have a line 37 00:01:57,248 --> 00:01:58,528 Or is it 38 00:02:00,064 --> 00:02:00,832 Just fill 39 00:02:01,344 --> 00:02:03,648 And how far we taking it are we doing 40 00:02:03,904 --> 00:02:06,464 Inner flame and if we are what is that look like 41 00:02:06,720 --> 00:02:10,816 Where is the place and how is it going to enhance 42 00:02:11,328 --> 00:02:12,096 The entirety 43 00:02:13,376 --> 00:02:13,888 Design 44 00:02:15,936 --> 00:02:20,032 No obviously when we're dealing with something smaller like this there's not going to 45 00:02:20,288 --> 00:02:24,640 Be a ton of things to figure out and question which is good 46 00:02:25,920 --> 00:02:26,944 Because we don't want 47 00:02:27,200 --> 00:02:30,784 Go to Crazy assuming that you are a beginner 48 00:02:31,808 --> 00:02:36,416 Dealing with smaller simpler Concepts at first is a good way to 49 00:02:36,672 --> 00:02:40,256 Kick things off and then once you get comfortable with things 50 00:02:40,512 --> 00:02:41,280 Then 51 00:02:41,536 --> 00:02:45,376 That snowball as it's rolling then you start adding in more and more 52 00:02:46,144 --> 00:02:47,936 Biting off too big of 53 00:02:48,192 --> 00:02:48,960 A commitment 54 00:02:49,216 --> 00:02:51,008 2D animation too soon 55 00:02:51,520 --> 00:02:57,664 Dan have you can can leave you feeling frustrated or maybe that you made a mistake so 56 00:02:58,176 --> 00:03:02,016 We really want to make sure that were were building up slowly 57 00:03:02,272 --> 00:03:03,808 And this is going to happen 58 00:03:04,064 --> 00:03:06,624 Several several several times 59 00:03:07,136 --> 00:03:11,232 Because let's say let's see you animate a dozen candle flames 60 00:03:11,488 --> 00:03:13,280 Right on you got that knocked out 61 00:03:13,536 --> 00:03:14,304 You're like 62 00:03:14,560 --> 00:03:16,096 Candle flame Pro now 63 00:03:16,608 --> 00:03:19,168 And then suddenly you get us do a campfire 64 00:03:19,424 --> 00:03:20,704 Or a water splash 65 00:03:22,240 --> 00:03:26,848 Well your candle flame expert have you done a water splash before what is water look like 66 00:03:27,104 --> 00:03:29,152 How many elements are you going to include on it 67 00:03:29,664 --> 00:03:30,176 So 68 00:03:30,432 --> 00:03:33,760 When it comes to a water splash your centrally starting 69 00:03:34,016 --> 00:03:35,040 Square one again 70 00:03:35,296 --> 00:03:36,576 Where you have to start small 71 00:03:36,832 --> 00:03:41,440 You have to set out a solid battle plan for the animation and the design 72 00:03:41,696 --> 00:03:44,256 And then once again you work your way up 73 00:03:45,024 --> 00:03:47,840 You're going to have to do this dozens of times because Sarah's 74 00:03:48,096 --> 00:03:50,656 And it's actually one of the really great things about effects 75 00:03:51,168 --> 00:03:55,264 But I mean there's there's dozens and dozens of different types of effects up there 76 00:03:56,800 --> 00:03:57,568 You got up 77 00:03:57,824 --> 00:04:01,408 Buckle up and get ready to learn when 78 00:04:01,664 --> 00:04:02,688 It comes to 79 00:04:02,944 --> 00:04:05,504 I'm designing effects and then 80 00:04:05,760 --> 00:04:06,272 Sequentially 81 00:04:06,528 --> 00:04:07,040 Animated 82 00:04:08,576 --> 00:04:11,136 Plan ahead of animation 83 00:04:11,648 --> 00:04:15,488 There's several ways to do this but I can't stress this one enough 84 00:04:16,000 --> 00:04:17,791 Plan plan plan 85 00:04:18,047 --> 00:04:21,375 The more information and knowledge to give yourself 86 00:04:21,631 --> 00:04:22,399 Beforehand 87 00:04:22,911 --> 00:04:25,727 The better the final product is going to be 88 00:04:26,239 --> 00:04:26,751 Now 89 00:04:27,007 --> 00:04:28,543 That's not to say that 90 00:04:29,823 --> 00:04:31,103 Just animating 91 00:04:31,615 --> 00:04:33,663 And just being creative 92 00:04:33,919 --> 00:04:35,199 Doesn't have its place 93 00:04:36,479 --> 00:04:40,575 That kind of practice can be good for for things like creativity block 94 00:04:40,831 --> 00:04:43,135 You just need to get something on the page 95 00:04:43,391 --> 00:04:44,671 However 96 00:04:44,927 --> 00:04:45,951 If you're dealing with 97 00:04:46,463 --> 00:04:51,327 Production or a scene in a short for something like that where 98 00:04:51,583 --> 00:04:54,143 The effect has to be very specific and do specific 99 00:04:54,399 --> 00:04:54,911 Bangs 100 00:04:55,167 --> 00:04:57,727 You want to make sure that you plan ahead as much 101 00:04:57,983 --> 00:04:58,495 Possible 102 00:04:59,007 --> 00:05:00,287 Art of planning ahead 103 00:05:00,543 --> 00:05:01,055 Yes 104 00:05:01,823 --> 00:05:03,103 Creating a design 105 00:05:03,359 --> 00:05:04,895 That's going to work with 106 00:05:05,151 --> 00:05:06,175 The environment 107 00:05:07,199 --> 00:05:08,735 That's going to be 108 00:05:08,991 --> 00:05:11,295 Realistically animated Bowl 109 00:05:11,551 --> 00:05:13,087 I'm more experienced 110 00:05:13,343 --> 00:05:15,647 Effects artist is going to be able to 111 00:05:15,903 --> 00:05:16,927 Anime more 112 00:05:17,439 --> 00:05:19,231 Complex designs quicker 113 00:05:19,487 --> 00:05:23,839 So we want to make sure that we're sticking within your realm of capability 114 00:05:24,095 --> 00:05:25,631 When we are learning these things 115 00:05:25,887 --> 00:05:28,703 Because the last thing we want is for you to get Scrooge 116 00:05:30,495 --> 00:05:32,287 Define things too difficult and 117 00:05:32,543 --> 00:05:33,055 To give up 118 00:05:34,335 --> 00:05:34,847 Because 119 00:05:35,103 --> 00:05:36,127 Animation is 120 00:05:36,895 --> 00:05:38,431 We probably 121 00:05:38,687 --> 00:05:39,199 Oh no 122 00:05:39,455 --> 00:05:40,735 Is very time-intensive 123 00:05:41,503 --> 00:05:42,015 However 124 00:05:43,039 --> 00:05:47,391 Once putting in that time and accomplishing it it's also very satisfying 125 00:05:47,647 --> 00:05:48,927 To see the final product 126 00:05:49,695 --> 00:05:55,839 Planning ahead outside of design in terms of Animation in mean doing 127 00:05:56,095 --> 00:05:57,631 Some drawings 128 00:05:57,887 --> 00:05:58,655 Of the effect 129 00:05:58,911 --> 00:06:00,703 In several different states 130 00:06:01,983 --> 00:06:07,359 As you can see on screen here we have kind of a very simple droplet splash 131 00:06:07,615 --> 00:06:08,895 It enters the water 132 00:06:09,151 --> 00:06:12,223 Fix up some water and then it all falls back to the surface 133 00:06:14,527 --> 00:06:17,855 There's going to be a point in time in which you've done so many drawings 134 00:06:18,879 --> 00:06:24,255 Did you don't really have too much more of an option other than to just start animating 135 00:06:24,767 --> 00:06:28,607 And that's the style of Animation that we'll talk about in a different lesson 136 00:06:29,631 --> 00:06:34,239 But making sure that each one of these frames whether or not you're doing 137 00:06:34,751 --> 00:06:36,543 2 frames through friends or frames 138 00:06:36,799 --> 00:06:37,567 Or whatever 139 00:06:38,079 --> 00:06:38,847 62 140 00:06:39,103 --> 00:06:40,895 Style and the effects design 141 00:06:41,151 --> 00:06:43,455 That you have set out that's the important 142 00:06:44,223 --> 00:06:45,503 That's what we're looking for here 143 00:06:46,527 --> 00:06:48,063 My last 144 00:06:48,319 --> 00:06:50,111 Bit of advice when 145 00:06:51,135 --> 00:06:53,183 Talkin about solid design 146 00:06:54,207 --> 00:06:54,719 And 147 00:06:54,975 --> 00:06:56,255 Approaching animation 148 00:06:56,511 --> 00:06:57,023 Approaching 149 00:06:57,279 --> 00:06:58,047 Effects animation 150 00:06:58,303 --> 00:06:59,839 Is to lock yourself 151 00:07:01,887 --> 00:07:05,471 What I mean by this is if you created a design 152 00:07:05,983 --> 00:07:10,079 And your your newer to animating you'll start animating that design 153 00:07:10,335 --> 00:07:10,847 And 154 00:07:11,103 --> 00:07:13,407 Just through the natural process of drawing 155 00:07:13,919 --> 00:07:15,711 You might stumble 156 00:07:15,967 --> 00:07:19,807 Across a couple design elements that you think are 157 00:07:20,063 --> 00:07:22,623 Cool or that look really good 158 00:07:23,647 --> 00:07:27,999 And if your 12 drawings into a 60 drawing animation 159 00:07:28,255 --> 00:07:32,863 And you decide to change up on the Fly you have to keep in mind. 160 00:07:33,119 --> 00:07:34,911 You will you have now 161 00:07:35,423 --> 00:07:40,543 Dedicated yourself to animating. Little ass back in the animation throughout the entirety 162 00:07:40,799 --> 00:07:42,335 All the frames that are left 163 00:07:43,103 --> 00:07:45,407 Now if you do this sparingly 164 00:07:46,175 --> 00:07:47,455 A couple times here or there 165 00:07:48,735 --> 00:07:51,295 You can roll with it especially if you're experienced 166 00:07:51,551 --> 00:07:54,879 And you might you might end up with a better product at the end of it 167 00:07:55,135 --> 00:07:55,647 However 168 00:07:56,159 --> 00:07:57,951 If you let this get out of hand 169 00:07:58,719 --> 00:08:01,023 You're going to end up with kind of a big 170 00:08:01,279 --> 00:08:02,047 That's on your 171 00:08:02,303 --> 00:08:02,815 York 172 00:08:03,071 --> 00:08:07,167 I use this as an example if this was our design we started off 173 00:08:07,423 --> 00:08:08,703 With something like this 174 00:08:09,215 --> 00:08:09,727 We have 175 00:08:09,983 --> 00:08:12,031 Very angular kind of smoke 176 00:08:14,079 --> 00:08:15,103 Were you saying 177 00:08:15,359 --> 00:08:16,639 Pretty tight tapers 178 00:08:17,663 --> 00:08:19,711 In some of the shadowing 179 00:08:20,223 --> 00:08:22,015 We're going with line 180 00:08:22,527 --> 00:08:25,087 We're going with line Bill and Shadow 181 00:08:25,599 --> 00:08:27,647 However through the course of our animation 182 00:08:29,183 --> 00:08:30,463 By the final frame 183 00:08:30,975 --> 00:08:31,999 We end up with 184 00:08:33,535 --> 00:08:36,095 Something like this where are 185 00:08:36,863 --> 00:08:41,215 Blocky Square shapes that we were using for smoke have now turned into round one 186 00:08:42,239 --> 00:08:45,055 We've started adding in elements of like little 187 00:08:45,311 --> 00:08:47,615 Kurt curly cues 188 00:08:48,895 --> 00:08:50,175 In the 189 00:08:50,687 --> 00:08:52,735 Places where the smoke connects whereas 190 00:08:52,991 --> 00:08:56,063 We don't do that anywhere over with our initial design 191 00:08:57,855 --> 00:08:59,903 And we go from 192 00:09:00,671 --> 00:09:01,951 Light shading 193 00:09:03,487 --> 00:09:08,351 Where the light source is coming as it is falling on the smoke from this angle 194 00:09:08,863 --> 00:09:11,167 And we're going with shapes. 195 00:09:15,007 --> 00:09:16,287 AR 196 00:09:17,311 --> 00:09:22,175 Under curves rather than over curves but by the end of it all of our shed shapes 197 00:09:22,687 --> 00:09:24,479 I've turned into over curves 198 00:09:24,735 --> 00:09:28,319 Neither one of these in terms of shading specifically 199 00:09:28,575 --> 00:09:30,367 Neither one of these approaches are bad 200 00:09:30,879 --> 00:09:31,391 However 201 00:09:32,415 --> 00:09:33,439 Starting with 202 00:09:33,951 --> 00:09:34,975 Starting with this 203 00:09:35,487 --> 00:09:36,767 And ending with this 204 00:09:37,279 --> 00:09:39,583 In terms of Animation it won't look good 205 00:09:40,351 --> 00:09:42,655 So there might be especially when you're learning 206 00:09:42,911 --> 00:09:44,191 There might be several times 207 00:09:44,447 --> 00:09:44,959 In which 208 00:09:45,215 --> 00:09:47,263 You have to stop yourself 209 00:09:47,519 --> 00:09:53,663 Because you started with shade shapes like this and slowly over the course of the frame 210 00:09:53,919 --> 00:09:57,503 They for some reason got a little bit flattered 211 00:09:58,015 --> 00:09:58,783 And then 212 00:10:00,063 --> 00:10:01,087 Very slowly 213 00:10:01,343 --> 00:10:02,879 A transform 214 00:10:04,415 --> 00:10:05,695 From this 215 00:10:05,951 --> 00:10:09,791 Bring one or whatever and then this is frame 33 or something like that 216 00:10:10,047 --> 00:10:11,071 You've made 217 00:10:11,327 --> 00:10:12,095 You made a mistake 218 00:10:12,607 --> 00:10:14,911 You've strayed from the original design 219 00:10:15,167 --> 00:10:18,751 And you're going to end up with shadows that are more thing and looking weird 220 00:10:19,007 --> 00:10:22,847 So when I say lock yourself in mostly what I mean is 221 00:10:23,103 --> 00:10:24,127 Be honest with yourself 222 00:10:24,639 --> 00:10:25,407 Catch yourself 223 00:10:26,687 --> 00:10:28,223 And on every single frame 224 00:10:29,247 --> 00:10:33,343 You can question are you being faithful to your original design 225 00:10:34,111 --> 00:10:35,391 And are you sticking with it 226 00:10:36,671 --> 00:10:38,463 Once you're able to implement. 227 00:10:38,975 --> 00:10:43,327 That will get you nice solid animation where the design is consistent from frame-to-frame 228 00:10:43,583 --> 00:10:47,167 From start to finish and it isn't it doesn't end up doing 229 00:10:47,423 --> 00:10:50,495 Weird stuff that wasn't initially intended 230 00:10:50,751 --> 00:10:52,031 When you first designed it 231 00:10:53,823 --> 00:10:59,967 Allowed as a final note that I often find that people are most creative when they do lock themselves in 232 00:11:00,479 --> 00:11:03,551 Because creativity comes from limitations 233 00:11:04,575 --> 00:11:06,623 In my opinion in most scenarios 234 00:11:07,135 --> 00:11:09,695 So when you put yourself in a box 235 00:11:09,951 --> 00:11:13,535 And you lock yourself in with the limitations of the design 236 00:11:13,791 --> 00:11:15,327 That's often where 237 00:11:15,583 --> 00:11:17,631 I find people will pull out 238 00:11:17,887 --> 00:11:19,679 Their most creative nature 239 00:11:21,215 --> 00:11:23,007 Because they're not letting 240 00:11:23,263 --> 00:11:29,407 The concepts and things get away from themselves they're working within limitations but they're expanding 241 00:11:29,663 --> 00:11:30,431 Those limitations 242 00:11:30,943 --> 00:11:33,247 To a point where they're creating something 243 00:11:33,503 --> 00:11:34,527 Beautiful and gorgeous 244 00:11:35,039 --> 00:11:35,551 Screen 245 00:11:36,063 --> 00:11:39,647 So I hope this is convinced you a couple of good 246 00:11:40,159 --> 00:11:42,463 Methods of practice for 247 00:11:42,975 --> 00:11:46,047 The designing of your effects and the approach to that 248 00:11:46,303 --> 00:11:47,327 Before 249 00:11:47,583 --> 00:11:48,351 You start animating 17337

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