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These are the user uploaded subtitles that are being translated: 1 00:00:05,888 --> 00:00:07,168 Hello and welcome 2 00:00:08,192 --> 00:00:12,544 Today we're going to be doing a general overview of 3 00:00:13,056 --> 00:00:15,104 Don't timing 4 00:00:15,360 --> 00:00:16,128 Timing 5 00:00:16,384 --> 00:00:17,408 Big 6 00:00:17,664 --> 00:00:19,200 Broad subject 7 00:00:20,224 --> 00:00:23,552 In terms of Animation will only be touching 8 00:00:23,808 --> 00:00:27,392 Briefly upon some very broad points 9 00:00:27,648 --> 00:00:31,744 A hopefully my goal with this would be to give you 10 00:00:32,256 --> 00:00:36,608 Turbo good diving board in which to use in order to jump into 11 00:00:36,864 --> 00:00:41,472 Some of the more advanced or complex complex topics later on 12 00:00:42,240 --> 00:00:48,384 Timing essentially is what happens between your first and final frames of 13 00:00:48,640 --> 00:00:49,152 Animation 14 00:00:49,408 --> 00:00:53,760 The possibilities in the options are endless 15 00:00:54,016 --> 00:00:57,344 So I want to give you some 16 00:00:57,600 --> 00:00:59,648 Brief understanding of 17 00:00:59,904 --> 00:01:02,976 Different ways of thinking about 18 00:01:03,232 --> 00:01:05,536 Or conceptualizing mucin 19 00:01:06,560 --> 00:01:08,864 How to get from point A to point B 20 00:01:09,120 --> 00:01:15,008 That'll be in terms of Animation that's going to be your first big question 21 00:01:16,032 --> 00:01:19,104 You know it depends on the scenario 22 00:01:19,360 --> 00:01:22,176 If you're just winging it and and being creative 23 00:01:22,432 --> 00:01:23,712 You start with brainly 24 00:01:24,992 --> 00:01:27,552 Bring B can be whatever you want doesn't matter 25 00:01:28,064 --> 00:01:32,416 So you just go ahead and you start animating and be creative and have fun with it 26 00:01:32,672 --> 00:01:33,184 However 27 00:01:33,440 --> 00:01:37,024 If your frame a is locked in and your frame be is locked in 28 00:01:37,280 --> 00:01:41,376 Then what happens in between these two things that is a big 29 00:01:41,632 --> 00:01:42,144 Question 30 00:01:42,656 --> 00:01:43,936 And 31 00:01:44,192 --> 00:01:46,752 Implementing is many techniques 32 00:01:47,264 --> 00:01:48,288 And Concepts 33 00:01:48,800 --> 00:01:52,640 That you properly understand and can develop 34 00:01:53,152 --> 00:01:55,968 Correctly is what's going to give you the best product from 35 00:01:56,224 --> 00:01:57,760 RM80 frame be 36 00:02:01,600 --> 00:02:02,112 However 37 00:02:02,368 --> 00:02:04,672 We're not talking about those specific things 38 00:02:04,928 --> 00:02:05,440 Today 39 00:02:05,696 --> 00:02:09,024 Keeping this a little bit more generalized 40 00:02:10,816 --> 00:02:12,096 So the options 41 00:02:12,352 --> 00:02:14,400 These are just some basic 42 00:02:14,656 --> 00:02:15,936 Layout of options 43 00:02:16,192 --> 00:02:18,240 You know we have an overarching 44 00:02:20,288 --> 00:02:21,568 We can go straight to it 45 00:02:23,360 --> 00:02:24,384 We can 46 00:02:24,896 --> 00:02:25,920 Do an under Ark 47 00:02:26,432 --> 00:02:26,944 Where 48 00:02:27,200 --> 00:02:29,760 The square you can potentially 49 00:02:34,624 --> 00:02:35,648 We got larger 50 00:02:35,904 --> 00:02:36,928 In-frame 51 00:02:37,952 --> 00:02:39,232 Assets 52 00:02:40,000 --> 00:02:41,280 Traveling so this 53 00:02:41,536 --> 00:02:42,816 This would look like 54 00:02:44,096 --> 00:02:44,608 Copper 55 00:02:46,144 --> 00:02:49,984 Ferrero hear this would look like it's coming at camera 56 00:02:50,496 --> 00:02:51,520 Before 57 00:02:51,776 --> 00:02:54,080 Traveling away from camera 58 00:02:55,872 --> 00:02:58,176 You have to settle out all those 59 00:02:58,432 --> 00:03:02,016 Questions for you another thing that really 60 00:03:02,272 --> 00:03:06,368 Will affect the feeling and Change-Up the timing of the animation 61 00:03:06,624 --> 00:03:07,904 Is the question of 62 00:03:08,160 --> 00:03:09,952 The mid-frame if 63 00:03:10,208 --> 00:03:16,352 You were planning ahead a lot you weren't winging it and just going from frame a two 64 00:03:16,608 --> 00:03:19,168 Whatever you want to make sure that you know where 65 00:03:19,424 --> 00:03:21,472 Your mid-frame in the animation is 66 00:03:21,728 --> 00:03:24,544 The placement of that frame is going to change things a lot 67 00:03:25,824 --> 00:03:27,360 If you put a lot of 68 00:03:27,616 --> 00:03:28,896 Square frames 69 00:03:30,176 --> 00:03:31,456 If this is your mid-frame 70 00:03:32,224 --> 00:03:33,760 And you put a lot of 71 00:03:34,528 --> 00:03:35,552 Reims here 72 00:03:36,064 --> 00:03:39,136 Can you put an equal number of frames to go from 73 00:03:39,392 --> 00:03:42,464 The mid-frame to the final frame would we do here 74 00:03:48,608 --> 00:03:50,912 This is going to be a slower action 75 00:03:51,936 --> 00:03:53,216 And then because we're 76 00:03:53,728 --> 00:03:55,008 Does does the squares 77 00:03:56,032 --> 00:04:00,384 Covering this distance to this distance in the same amount of frames 78 00:04:01,920 --> 00:04:03,712 This is going to be a much faster 79 00:04:03,968 --> 00:04:04,480 Action 80 00:04:04,736 --> 00:04:06,272 This is important because 81 00:04:06,784 --> 00:04:08,576 Speed in animation 82 00:04:08,832 --> 00:04:10,368 Is 83 00:04:11,648 --> 00:04:13,184 Pretty much pretty much everything 84 00:04:13,696 --> 00:04:17,024 Being able to control through each drawing 85 00:04:17,280 --> 00:04:20,863 On each frame being able to control the speed 86 00:04:21,119 --> 00:04:23,935 And have it look realistic and believable 87 00:04:24,191 --> 00:04:27,519 That's basically animation in a nutshell 88 00:04:27,775 --> 00:04:32,895 Now there's a ton ton ton ton tool.to doing it correctly 89 00:04:33,151 --> 00:04:35,455 Doing it in a visually appealing manner 90 00:04:36,223 --> 00:04:37,503 But keeping it very basic 91 00:04:38,783 --> 00:04:39,551 That's kind of 92 00:04:39,807 --> 00:04:40,319 It's kind of 93 00:04:40,575 --> 00:04:44,415 What every animator is trying to do on a daily basis 94 00:04:44,927 --> 00:04:51,071 So I wanted to quickly talk about the shorthand here for timing I used it in the previous frame but 95 00:04:51,327 --> 00:04:53,375 But I want to go over it specifically now 96 00:04:53,631 --> 00:04:56,191 Open would be the the timing chart 97 00:04:58,239 --> 00:04:59,263 We know that 98 00:04:59,519 --> 00:05:05,151 We have our frame a here we want our mid-frame here and our final frame here 99 00:05:06,431 --> 00:05:09,759 We know that we have to do the entire animation in what 100 00:05:13,343 --> 00:05:14,623 In 7 drawings 101 00:05:15,135 --> 00:05:18,463 So if we know these are the positions of 102 00:05:19,231 --> 00:05:20,767 Square 103 00:05:21,023 --> 00:05:22,303 From the start 104 00:05:22,559 --> 00:05:23,839 The middle and the end 105 00:05:24,351 --> 00:05:29,215 Where we position the other frames will change the feeling of Animation a lot 106 00:05:30,239 --> 00:05:30,751 No 107 00:05:31,263 --> 00:05:37,407 When talking with other animators or maybe if you have a friend you're working on a project with or something 108 00:05:37,663 --> 00:05:38,175 You like that 109 00:05:38,431 --> 00:05:42,015 And you want to be able to to describe the timing of something 110 00:05:42,271 --> 00:05:44,319 In a quick and easy manner 111 00:05:44,575 --> 00:05:48,159 That's when we start to deal with a timing chart 112 00:05:48,927 --> 00:05:55,071 So to be able to shorten this rather than throwing out the first the Mitten the final frame and trying to describe 113 00:05:55,327 --> 00:05:56,095 Where 114 00:05:57,631 --> 00:05:59,423 Each other drawing is 115 00:06:00,703 --> 00:06:01,983 In the sequence 116 00:06:02,751 --> 00:06:03,263 We just 117 00:06:03,519 --> 00:06:04,799 Resort deaths 118 00:06:05,567 --> 00:06:07,359 Where this is frame one 119 00:06:08,127 --> 00:06:12,479 We're talkin about this being frame one rimbey is our final frame 120 00:06:12,735 --> 00:06:14,783 Or in this example from 6 121 00:06:18,111 --> 00:06:20,159 And then our mid-frame is 4 + 5 122 00:06:22,719 --> 00:06:23,231 And then 123 00:06:23,743 --> 00:06:24,767 We know that 124 00:06:25,535 --> 00:06:27,839 Ram 15 125 00:06:28,351 --> 00:06:30,399 We have three other frames to deal with 126 00:06:30,655 --> 00:06:31,423 And when 127 00:06:32,703 --> 00:06:37,567 Lay out this time in chart for you I described it like this so it is on screen 128 00:06:38,335 --> 00:06:39,103 This means that 129 00:06:39,359 --> 00:06:40,639 These drawings 130 00:06:41,407 --> 00:06:42,175 Here 131 00:06:42,687 --> 00:06:44,479 I want place closer 132 00:06:44,991 --> 00:06:46,015 This drawing 133 00:06:46,271 --> 00:06:48,319 Then I want them place 134 00:06:48,831 --> 00:06:49,343 Distraught 135 00:06:49,599 --> 00:06:52,415 That'll give you a certain fuel in the animation 136 00:06:52,671 --> 00:06:58,815 Which is called and he's out it's something that we're going to be talking about in in a different lesson 137 00:06:59,071 --> 00:07:02,399 But specifically the point I'm trying to get across here 138 00:07:02,655 --> 00:07:03,423 Yes 139 00:07:03,679 --> 00:07:09,311 This can be useful shorthand for communicating animation without actually doing any drawings 140 00:07:09,823 --> 00:07:13,663 So you can get used to timing charts I'm in charge can also be helpful 141 00:07:13,919 --> 00:07:17,247 For yourself as well because as you're animating something 142 00:07:17,503 --> 00:07:20,575 You're not believe drawing and this goes for the effects on characters 143 00:07:21,087 --> 00:07:23,647 You're not fully drawing out every frame 144 00:07:24,671 --> 00:07:30,815 One by one by one by one you might be doing a little chunkier that you do a couple drawings of throat 145 00:07:31,071 --> 00:07:32,095 The next couple of frames 146 00:07:32,351 --> 00:07:38,495 And then you go back over at 2 add you know if its effects maybe some water or something 147 00:07:38,751 --> 00:07:41,055 However as you're doing this 148 00:07:41,311 --> 00:07:42,079 You have 149 00:07:42,335 --> 00:07:46,687 You're putting the brainpower and the thought into the timing of the animation 150 00:07:49,247 --> 00:07:53,087 As humans were only capable of juggling so much in terms of 151 00:07:55,391 --> 00:07:57,439 Remembering Our intention 152 00:07:57,695 --> 00:07:59,231 With the animation so 153 00:08:00,255 --> 00:08:06,399 It's super smart to be dropping timing charts in your animation as little reminders to yourself 154 00:08:06,911 --> 00:08:11,263 Or if you have someone who is going to be handling the work after the fact 155 00:08:11,519 --> 00:08:17,663 They need to know what you're thinking so so putting in these little timing charts and then just 156 00:08:17,919 --> 00:08:18,431 Writing it 157 00:08:19,455 --> 00:08:19,967 Like 158 00:08:23,295 --> 00:08:24,831 Water Wick 159 00:08:28,415 --> 00:08:34,559 Choose or something like that you'll see the timing you'll see the note of what it is the timing charts in relation to 160 00:08:34,815 --> 00:08:37,375 2 and that should be enough to jog your memory of what it was 161 00:08:37,631 --> 00:08:38,911 You were thinking at the time 162 00:08:39,423 --> 00:08:42,239 Each document in the timing chart the Supreme 163 00:08:44,287 --> 00:08:47,103 Yeah I mean there's $20 there's 24 164 00:08:47,359 --> 00:08:52,991 General timing some timing some people use different timings for we're going to go with the general time in here 165 00:08:53,247 --> 00:08:56,319 Usually there's plenty for frames in a second 166 00:08:57,855 --> 00:08:58,367 So 167 00:08:59,647 --> 00:09:05,791 In a timing chart of a full second if you are doing every single drawing you would have 168 00:09:06,047 --> 00:09:06,815 24 169 00:09:07,071 --> 00:09:09,375 Of these little dashes or ticks 170 00:09:09,631 --> 00:09:15,775 Used to describe where you want to place the drawing over that span of time 171 00:09:16,799 --> 00:09:18,079 And this is 172 00:09:18,847 --> 00:09:22,943 A very the timing charts are very common shorthand that 173 00:09:23,455 --> 00:09:24,991 Pretty much anyone who's 174 00:09:25,759 --> 00:09:29,087 Ever gone to animation school has learned at one point or another 175 00:09:29,343 --> 00:09:32,159 So I'm by picking up this kind of practice 176 00:09:33,695 --> 00:09:35,487 You're not going to be surprising anyone 177 00:09:35,743 --> 00:09:38,047 If if you use this in your own work 178 00:09:38,303 --> 00:09:40,095 And in fact 179 00:09:40,351 --> 00:09:46,495 Best-case scenario you're going to be making it easier for other people to see what it is you're trying to lay out 180 00:09:46,751 --> 00:09:47,263 Or plant 181 00:09:48,543 --> 00:09:49,823 Indian animation 182 00:09:50,591 --> 00:09:51,103 It's 183 00:09:51,359 --> 00:09:52,639 Very 184 00:09:52,895 --> 00:09:53,663 Often 185 00:09:55,199 --> 00:09:56,223 Included. 186 00:09:56,479 --> 00:09:59,039 We don't necessarily animate 187 00:09:59,551 --> 00:10:04,415 Just because we have 24 frames a second doesn't mean we have to use every single frame 188 00:10:04,671 --> 00:10:05,951 In in 189 00:10:06,207 --> 00:10:06,975 . sex 190 00:10:08,767 --> 00:10:10,559 The eye is very good at picking up 191 00:10:12,095 --> 00:10:14,911 At picking up the visuals however it's not perfect 192 00:10:15,423 --> 00:10:15,935 So 193 00:10:16,703 --> 00:10:18,751 Quite often in order to save work 194 00:10:20,799 --> 00:10:26,943 The idea of animating something on twos and that just means you put a frame you put a 195 00:10:27,199 --> 00:10:28,735 Drawing every other frame 196 00:10:29,247 --> 00:10:34,111 Animating something on Tuesday I doesn't pick up on as being too choppy 197 00:10:34,367 --> 00:10:35,647 I have 198 00:10:35,903 --> 00:10:37,695 Worked on Productions where 199 00:10:39,743 --> 00:10:42,815 Animators will use stuff on threes 200 00:10:43,071 --> 00:10:45,887 And sometimes even as far as fours 201 00:10:47,423 --> 00:10:51,263 So in a typical second if you were animating on fours what is that 202 00:10:53,311 --> 00:10:57,919 Buy frames stubby five frames for a second so that's a lot fewer drawings but 203 00:10:58,943 --> 00:11:02,015 Once you get up to the threes and fours area 204 00:11:02,271 --> 00:11:05,855 The animation does start looking a little bit choppy 205 00:11:06,367 --> 00:11:08,671 And the reason I bring that up 206 00:11:09,183 --> 00:11:14,303 Is because I want to show you exactly what I mean rather than just describing it 207 00:11:14,559 --> 00:11:15,839 In audio 208 00:11:16,351 --> 00:11:19,167 But here's an example of the 209 00:11:19,423 --> 00:11:23,263 Three different timings I didn't go as far as adding Forest because forces 210 00:11:23,519 --> 00:11:27,359 Uncommon but ones twos and threes is very common 211 00:11:27,615 --> 00:11:29,151 It's on the top gear 212 00:11:30,431 --> 00:11:36,575 This is on one's so in a typical second I don't believe this animation is a full second but that's okay 213 00:11:38,879 --> 00:11:40,927 If you were putting a frame on 214 00:11:41,439 --> 00:11:44,767 If you're putting a drawing on every single frame that you possibly could 215 00:11:45,023 --> 00:11:49,887 This is what ones looks like it's quite smooth but it's also time-intensive 216 00:11:50,143 --> 00:11:52,959 Because doing that amount of drawings 217 00:11:56,031 --> 00:11:58,079 Just straight up picks ixalan time 218 00:11:58,335 --> 00:12:02,943 Choose this is probably industry-standard I would say for most things 219 00:12:04,735 --> 00:12:05,759 Nowadays with 220 00:12:06,527 --> 00:12:12,159 The program is getting better and better it's becoming easier and easier to do things on one's 221 00:12:13,183 --> 00:12:13,695 But 222 00:12:13,951 --> 00:12:17,279 For all the work I have done the clients that I've had 223 00:12:18,303 --> 00:12:19,583 And the animation I've done 224 00:12:19,839 --> 00:12:21,631 No one ever complained about Jews 225 00:12:21,887 --> 00:12:22,399 So 226 00:12:23,167 --> 00:12:27,519 Sometimes they'll request once-over Tuesday but in general through should be fine 227 00:12:27,775 --> 00:12:29,055 Most of the time 228 00:12:29,311 --> 00:12:32,383 Breeze we can see here in this example 229 00:12:33,663 --> 00:12:34,943 Reason starting to get 230 00:12:35,199 --> 00:12:35,711 You know 231 00:12:38,015 --> 00:12:44,159 And that's where you start the flirt with well if it's on 3s should I be adding 232 00:12:44,415 --> 00:12:45,951 Sing in one more frame 233 00:12:46,975 --> 00:12:51,071 Honestly it depends on the action it depends on the animation it depends on 234 00:12:51,327 --> 00:12:52,607 What you can get 235 00:12:52,863 --> 00:12:55,935 Away with and still happy animation look good 236 00:12:56,191 --> 00:12:57,471 Because that's 237 00:12:57,983 --> 00:12:59,519 Kind of the Golden Rule 238 00:12:59,775 --> 00:13:05,919 That I teach all my students and or Greener employees is honestly 239 00:13:06,175 --> 00:13:07,199 It doesn't matter 240 00:13:07,455 --> 00:13:08,735 What techniques 241 00:13:08,991 --> 00:13:10,783 What kind of timings 242 00:13:11,039 --> 00:13:15,647 What kind of frame rates you use if the end product looks good 243 00:13:17,439 --> 00:13:19,231 Then you've accomplished the goal of 244 00:13:19,487 --> 00:13:20,511 That animation 245 00:13:20,767 --> 00:13:24,863 And whatever you did to get there the ends Justified the means right 246 00:13:25,119 --> 00:13:26,399 What I'm trying to do here 247 00:13:26,655 --> 00:13:29,727 Is give you tips and advice on 248 00:13:29,983 --> 00:13:35,615 Getting. Good final product without falling into the pit balls or things like that 249 00:13:35,871 --> 00:13:38,431 I'm coming to learn the hard way of 250 00:13:38,687 --> 00:13:39,455 Trial and error 251 00:13:39,711 --> 00:13:43,807 So hopefully this is help give you a brief conception 252 00:13:44,063 --> 00:13:45,087 Of timing 253 00:13:45,343 --> 00:13:49,951 And what it entails so when you start animating your own things 254 00:13:50,207 --> 00:13:52,511 You can be getting those 255 00:13:53,023 --> 00:13:56,351 More visually appealing solid products right out of the gate 256 00:13:56,607 --> 00:14:00,703 Rather than having to stumble in order to learn 18505

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