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Hello welcome back
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They were going to be talking about
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Straight Ahead Animation vs keyframe animation
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These her styles
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Approach to animation
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But they are both fight
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Important and
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You need to know where and when to
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Use each one of these approaches in order to
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Death not just the best
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Products that you are trying to create in terms of animation
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But also knowing when and where to use these
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Will help you
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Get deadline
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Pastor as well
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Because if you're working in a professional setting or if you just have
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Lots of people are busy these days
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Animation time consuming
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Professional Hobby
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The we we want to make sure that you are getting as much bang for your buck for the time that you
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Are putting in
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Straight Ahead animation simply means that you are carrying all the information in your head
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Or you are going in and doing the work
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I talked a lot about planning out animation
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Making sure that you're working from solid designs making sure that your compositing
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Things correctly
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In the truck you're working in
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Whatever it is that you're working on
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However if you have a lot of experience with animation or you are
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Peculiarly familiar with
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A specific effect or
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Whatever it is that you're going to
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You working on
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There may come a point in time
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In which
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You are sort of
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Ready to try to take on the experience
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Doing less planning and seeing what comes up
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The final animation
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And I would say that if the final animation you feel works just as well
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Straight Ahead ink as it does
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With the other option of keyframing and you drop some of the planning you are doing
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Beforehand
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Then you're probably experienced enough to
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Keep Rollin with it
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I also like straight ahead in for Creative purposes
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Quite often it can be hard to look at a blank screen
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When you're looking to create something
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Just want to see where your brain takes you
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Then there's less reason to plan
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I
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You want to just get those creative juices flowing
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And you just might as well straight ahead
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Animation
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And see where it takes you and what it does for you and what kind of things
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Learn from it
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Because
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Of its more
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Speedy nature it will help with the deadlines however you have to keep
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Keep in mind.
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You might be sacrificing a bit of quality because of the lack
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So
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Just way those two things in your head and consider the situation that you're in
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What it is you're trying to
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I'll push for going forward
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Other than that there's not too much to say about trailer heading it's pretty self-explanatory
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The next thing however
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Keyframing
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Keyframing is a much more methodical
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Approach to animation and that is why
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I'm investment
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Ultimately
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Normally gets you a better result
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In your animation
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You know where things are going to
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Specifically be on
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M1
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My friend for
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And your final frame in this example
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M7
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There's no guessing
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We know that the triangle will be here and then it ends here
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The other mid-frame
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So when
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We first start out
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With the the key frame method we have we have our
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First frame
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Enter last frame so we know the position of these new drawings already
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Real only question is where does the mid drawing go
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Mid drawing
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We have decided to
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But in
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The middle
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So these would-be are keyframes
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Rm1
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And
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I'm 7 and I use these to try to note
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So this might be frame one
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But this is also drawing one
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This is the first drawing you do however with the key frame method
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This might be frame
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7
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Here
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But this is drawing number to that
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But we won or start and our stop frames
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After that
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We want our mid-frame
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Also
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Commonly
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Refer to as a breakdown
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So our mid-frame is
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Or however this is
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Drawing free
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The week in a race
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Everything in the middle here
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And here
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We're only dealing with
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These three drawings for the socks
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Keyframe
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Keyframe
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Break up
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Once we have all those
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We start adding in our other frames
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Here
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In here
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Know if you have enough information
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And you know what that this is frame one and this is the breakdown
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Then
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Doing the in-betweens is relatively self-explanatory
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It's a simpler job
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Back in the day
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We're talkin classical animation you know old Disney stuff
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Don Bluth stuff
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50's 60's 70's kind of Animation era
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This was a preferred method was
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You had
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Specific positions
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Actually
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Where
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You had a key frame artist and it was their specific job
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It just do
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He's drawing
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And then
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Once
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Those were solid enough and approved by an animation director or maybe the director them
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Themselves
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Then they would hand
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The work off
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2
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An in-between artist and the in-between artist
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Filled in the blanks
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This was still a very important job
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However it's considered a little bit more Junior because you're not laying out the overall look and feeling
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Of the animation
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However nowadays
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An animator is
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More often than not
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At least my professional experience which is like going on
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I'm 15 plus years now
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Animators are responsible for for all of it
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But once we get to the in-between portion
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Things are much worse
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Self-explanatory and there's very little guesswork of where you have to put these Frank
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There's some timing and stuff you have to worry about but in general
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When you have these kinds when you have the key frame
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And the breakdown
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Very very little is left to the imagination for the invite
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Which is good
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Because inbetweening can sort of be a little bit guitaraddict it's it's drawing a
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It's still fun
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However
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It's not a ton of brainpower so
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It's a different mode of working where I was with the keyframes in this simple example it's not that big of a
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The deal but when you're working on more complicated stuff to keyframes you have to put a lot of thought
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Work and effort
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Because
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They are kind of your anchors
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In the look
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The animation
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Where is Straight Ahead in your winging it be framing
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It's very
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Everything is
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Laid out
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No
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One last thing I want to address
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Which isn't
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Address in these drawings
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Is that
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You have to decide for yourself what a keyframe is
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In this example is very simple because that's how I want it to be for anyone who is
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Potentially watching the series
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However
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Animation can have multiple
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Keyframes
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In between those keyframes can have multiple
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Breakdown
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You're not
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I'd
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Two only two keyframes in one breakdown
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You can have as many of these as you need
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In order to help
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Describe the action or the animation
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A potentially what should happen is if you have your keyframes in your breakdown
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Done and they're all done properly if you play the animation It should read
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Ready
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Well
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Like it should read as being
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Like
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Dang near
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Finished
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I hope that help with giving you a couple different options of ways to approach animation these are the only two that I
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Kind of really think exist
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I don't think there's really a third way of doing animation because it's kind of
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These two methods kind of boiled down to
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Winging it and planning it
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Straight ahead and keyframing is just
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Different terminology
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Describing those two things
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However
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They don't
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Both
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Light equally in all situations
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So
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I find it a very interesting exercise getting people to
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Animate the exact same thing in both
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Styles or bar methods of animation and seeing which one they like
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Because you're very quickly find out it was
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It was a lot quicker and easier to straight ahead
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This kind of Animation then it is beef Ramen
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And then vice versa
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The more familiar you become
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With
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Where
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It's more opportunistic to use one over the other
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That's when you become a better quicker anime
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