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These are the user uploaded subtitles that are being translated: 1 00:00:05,888 --> 00:00:07,168 Hello welcome back 2 00:00:07,936 --> 00:00:09,216 They were going to be talking about 3 00:00:10,752 --> 00:00:14,336 Straight Ahead Animation vs keyframe animation 4 00:00:15,616 --> 00:00:17,664 These her styles 5 00:00:17,920 --> 00:00:20,480 Approach to animation 6 00:00:21,504 --> 00:00:23,040 But they are both fight 7 00:00:23,296 --> 00:00:24,576 Important and 8 00:00:25,088 --> 00:00:27,648 You need to know where and when to 9 00:00:28,672 --> 00:00:32,000 Use each one of these approaches in order to 10 00:00:33,280 --> 00:00:34,560 Death not just the best 11 00:00:34,816 --> 00:00:38,400 Products that you are trying to create in terms of animation 12 00:00:38,656 --> 00:00:41,728 But also knowing when and where to use these 13 00:00:41,984 --> 00:00:43,008 Will help you 14 00:00:43,520 --> 00:00:44,288 Get deadline 15 00:00:45,056 --> 00:00:46,592 Pastor as well 16 00:00:47,104 --> 00:00:52,224 Because if you're working in a professional setting or if you just have 17 00:00:52,480 --> 00:00:54,528 Lots of people are busy these days 18 00:00:55,040 --> 00:00:57,344 Animation time consuming 19 00:00:58,112 --> 00:00:59,392 Professional Hobby 20 00:00:59,648 --> 00:01:05,024 The we we want to make sure that you are getting as much bang for your buck for the time that you 21 00:01:05,280 --> 00:01:06,304 Are putting in 22 00:01:08,608 --> 00:01:14,752 Straight Ahead animation simply means that you are carrying all the information in your head 23 00:01:15,008 --> 00:01:18,080 Or you are going in and doing the work 24 00:01:18,336 --> 00:01:21,920 I talked a lot about planning out animation 25 00:01:22,176 --> 00:01:26,784 Making sure that you're working from solid designs making sure that your compositing 26 00:01:27,040 --> 00:01:28,320 Things correctly 27 00:01:28,576 --> 00:01:30,368 In the truck you're working in 28 00:01:30,880 --> 00:01:33,184 Whatever it is that you're working on 29 00:01:33,952 --> 00:01:39,072 However if you have a lot of experience with animation or you are 30 00:01:39,328 --> 00:01:40,864 Peculiarly familiar with 31 00:01:41,376 --> 00:01:43,168 A specific effect or 32 00:01:43,424 --> 00:01:44,704 Whatever it is that you're going to 33 00:01:44,960 --> 00:01:45,728 You working on 34 00:01:45,984 --> 00:01:47,520 There may come a point in time 35 00:01:47,776 --> 00:01:48,288 In which 36 00:01:48,544 --> 00:01:50,336 You are sort of 37 00:01:50,592 --> 00:01:53,152 Ready to try to take on the experience 38 00:01:54,176 --> 00:01:57,504 Doing less planning and seeing what comes up 39 00:01:57,760 --> 00:01:59,040 The final animation 40 00:01:59,552 --> 00:02:04,160 And I would say that if the final animation you feel works just as well 41 00:02:04,416 --> 00:02:06,208 Straight Ahead ink as it does 42 00:02:06,464 --> 00:02:11,072 With the other option of keyframing and you drop some of the planning you are doing 43 00:02:11,328 --> 00:02:12,096 Beforehand 44 00:02:12,352 --> 00:02:14,400 Then you're probably experienced enough to 45 00:02:14,656 --> 00:02:15,680 Keep Rollin with it 46 00:02:15,936 --> 00:02:18,752 I also like straight ahead in for Creative purposes 47 00:02:19,008 --> 00:02:21,824 Quite often it can be hard to look at a blank screen 48 00:02:22,592 --> 00:02:24,384 When you're looking to create something 49 00:02:25,664 --> 00:02:27,456 Just want to see where your brain takes you 50 00:02:27,712 --> 00:02:29,760 Then there's less reason to plan 51 00:02:30,272 --> 00:02:31,040 I 52 00:02:31,296 --> 00:02:34,112 You want to just get those creative juices flowing 53 00:02:34,624 --> 00:02:36,672 And you just might as well straight ahead 54 00:02:36,928 --> 00:02:37,440 Animation 55 00:02:37,696 --> 00:02:41,536 And see where it takes you and what it does for you and what kind of things 56 00:02:41,792 --> 00:02:42,560 Learn from it 57 00:02:42,816 --> 00:02:43,584 Because 58 00:02:43,840 --> 00:02:45,120 Of its more 59 00:02:45,376 --> 00:02:51,520 Speedy nature it will help with the deadlines however you have to keep 60 00:02:51,776 --> 00:02:52,544 Keep in mind. 61 00:02:52,800 --> 00:02:56,640 You might be sacrificing a bit of quality because of the lack 62 00:02:56,896 --> 00:02:57,920 So 63 00:02:58,432 --> 00:03:02,784 Just way those two things in your head and consider the situation that you're in 64 00:03:03,040 --> 00:03:04,576 What it is you're trying to 65 00:03:04,832 --> 00:03:06,368 I'll push for going forward 66 00:03:06,880 --> 00:03:11,232 Other than that there's not too much to say about trailer heading it's pretty self-explanatory 67 00:03:11,744 --> 00:03:13,024 The next thing however 68 00:03:13,280 --> 00:03:14,304 Keyframing 69 00:03:15,584 --> 00:03:19,424 Keyframing is a much more methodical 70 00:03:19,680 --> 00:03:22,240 Approach to animation and that is why 71 00:03:22,752 --> 00:03:23,776 I'm investment 72 00:03:24,288 --> 00:03:25,312 Ultimately 73 00:03:25,568 --> 00:03:28,128 Normally gets you a better result 74 00:03:28,640 --> 00:03:29,920 In your animation 75 00:03:30,432 --> 00:03:32,736 You know where things are going to 76 00:03:32,992 --> 00:03:35,552 Specifically be on 77 00:03:35,808 --> 00:03:36,576 M1 78 00:03:37,088 --> 00:03:38,112 My friend for 79 00:03:38,624 --> 00:03:41,184 And your final frame in this example 80 00:03:41,440 --> 00:03:42,208 M7 81 00:03:42,464 --> 00:03:43,232 There's no guessing 82 00:03:43,744 --> 00:03:47,328 We know that the triangle will be here and then it ends here 83 00:03:47,584 --> 00:03:48,608 The other mid-frame 84 00:03:50,144 --> 00:03:51,168 So when 85 00:03:51,424 --> 00:03:52,704 We first start out 86 00:03:52,960 --> 00:03:56,544 With the the key frame method we have we have our 87 00:03:57,312 --> 00:03:58,080 First frame 88 00:03:58,592 --> 00:04:03,456 Enter last frame so we know the position of these new drawings already 89 00:04:04,736 --> 00:04:08,064 Real only question is where does the mid drawing go 90 00:04:08,576 --> 00:04:09,856 Mid drawing 91 00:04:10,880 --> 00:04:12,672 We have decided to 92 00:04:12,928 --> 00:04:13,440 But in 93 00:04:14,720 --> 00:04:15,232 The middle 94 00:04:16,768 --> 00:04:18,815 So these would-be are keyframes 95 00:04:20,607 --> 00:04:21,119 Rm1 96 00:04:21,631 --> 00:04:22,143 And 97 00:04:22,399 --> 00:04:25,727 I'm 7 and I use these to try to note 98 00:04:27,007 --> 00:04:28,287 So this might be frame one 99 00:04:29,055 --> 00:04:30,591 But this is also drawing one 100 00:04:30,847 --> 00:04:33,919 This is the first drawing you do however with the key frame method 101 00:04:34,687 --> 00:04:35,711 This might be frame 102 00:04:35,967 --> 00:04:36,479 7 103 00:04:36,735 --> 00:04:37,247 Here 104 00:04:37,503 --> 00:04:39,295 But this is drawing number to that 105 00:04:40,063 --> 00:04:42,367 But we won or start and our stop frames 106 00:04:43,903 --> 00:04:44,671 After that 107 00:04:45,183 --> 00:04:46,719 We want our mid-frame 108 00:04:46,975 --> 00:04:47,743 Also 109 00:04:47,999 --> 00:04:48,767 Commonly 110 00:04:49,279 --> 00:04:51,071 Refer to as a breakdown 111 00:04:51,327 --> 00:04:53,375 So our mid-frame is 112 00:04:53,631 --> 00:04:55,423 Or however this is 113 00:04:55,935 --> 00:04:56,959 Drawing free 114 00:04:57,983 --> 00:04:59,007 The week in a race 115 00:04:59,263 --> 00:05:01,311 Everything in the middle here 116 00:05:02,591 --> 00:05:03,615 And here 117 00:05:07,455 --> 00:05:08,991 We're only dealing with 118 00:05:09,247 --> 00:05:11,039 These three drawings for the socks 119 00:05:12,319 --> 00:05:13,087 Keyframe 120 00:05:14,111 --> 00:05:15,135 Keyframe 121 00:05:15,647 --> 00:05:16,159 Break up 122 00:05:16,671 --> 00:05:17,951 Once we have all those 123 00:05:18,975 --> 00:05:21,535 We start adding in our other frames 124 00:05:22,815 --> 00:05:23,327 Here 125 00:05:23,583 --> 00:05:24,095 In here 126 00:05:25,119 --> 00:05:27,167 Know if you have enough information 127 00:05:27,423 --> 00:05:31,007 And you know what that this is frame one and this is the breakdown 128 00:05:31,519 --> 00:05:32,031 Then 129 00:05:33,055 --> 00:05:37,663 Doing the in-betweens is relatively self-explanatory 130 00:05:37,919 --> 00:05:39,455 It's a simpler job 131 00:05:40,223 --> 00:05:42,271 Back in the day 132 00:05:42,527 --> 00:05:47,647 We're talkin classical animation you know old Disney stuff 133 00:05:47,903 --> 00:05:49,439 Don Bluth stuff 134 00:05:50,975 --> 00:05:54,815 50's 60's 70's kind of Animation era 135 00:05:55,071 --> 00:05:56,863 This was a preferred method was 136 00:05:57,119 --> 00:05:57,887 You had 137 00:05:58,143 --> 00:05:59,423 Specific positions 138 00:05:59,679 --> 00:06:00,447 Actually 139 00:06:01,727 --> 00:06:02,239 Where 140 00:06:02,495 --> 00:06:06,591 You had a key frame artist and it was their specific job 141 00:06:06,847 --> 00:06:07,359 It just do 142 00:06:07,615 --> 00:06:08,639 He's drawing 143 00:06:09,151 --> 00:06:09,663 And then 144 00:06:09,919 --> 00:06:10,431 Once 145 00:06:10,687 --> 00:06:16,831 Those were solid enough and approved by an animation director or maybe the director them 146 00:06:17,087 --> 00:06:17,599 Themselves 147 00:06:18,623 --> 00:06:19,647 Then they would hand 148 00:06:20,159 --> 00:06:20,927 The work off 149 00:06:21,439 --> 00:06:21,951 2 150 00:06:22,207 --> 00:06:25,279 An in-between artist and the in-between artist 151 00:06:25,535 --> 00:06:26,815 Filled in the blanks 152 00:06:27,071 --> 00:06:28,863 This was still a very important job 153 00:06:29,375 --> 00:06:35,519 However it's considered a little bit more Junior because you're not laying out the overall look and feeling 154 00:06:36,031 --> 00:06:38,079 Of the animation 155 00:06:38,847 --> 00:06:40,639 However nowadays 156 00:06:40,895 --> 00:06:42,431 An animator is 157 00:06:43,711 --> 00:06:44,991 More often than not 158 00:06:45,247 --> 00:06:48,831 At least my professional experience which is like going on 159 00:06:49,343 --> 00:06:51,135 I'm 15 plus years now 160 00:06:51,391 --> 00:06:53,951 Animators are responsible for for all of it 161 00:06:54,975 --> 00:06:57,535 But once we get to the in-between portion 162 00:06:57,791 --> 00:06:59,327 Things are much worse 163 00:07:00,607 --> 00:07:05,471 Self-explanatory and there's very little guesswork of where you have to put these Frank 164 00:07:06,239 --> 00:07:10,079 There's some timing and stuff you have to worry about but in general 165 00:07:10,335 --> 00:07:13,407 When you have these kinds when you have the key frame 166 00:07:13,663 --> 00:07:14,687 And the breakdown 167 00:07:14,943 --> 00:07:18,271 Very very little is left to the imagination for the invite 168 00:07:19,039 --> 00:07:19,807 Which is good 169 00:07:20,063 --> 00:07:26,207 Because inbetweening can sort of be a little bit guitaraddict it's it's drawing a 170 00:07:26,463 --> 00:07:27,231 It's still fun 171 00:07:27,743 --> 00:07:28,511 However 172 00:07:28,767 --> 00:07:31,583 It's not a ton of brainpower so 173 00:07:31,839 --> 00:07:37,471 It's a different mode of working where I was with the keyframes in this simple example it's not that big of a 174 00:07:37,727 --> 00:07:42,591 The deal but when you're working on more complicated stuff to keyframes you have to put a lot of thought 175 00:07:42,847 --> 00:07:43,615 Work and effort 176 00:07:44,127 --> 00:07:45,151 Because 177 00:07:45,407 --> 00:07:46,687 They are kind of your anchors 178 00:07:47,199 --> 00:07:48,479 In the look 179 00:07:48,735 --> 00:07:50,015 The animation 180 00:07:50,527 --> 00:07:53,599 Where is Straight Ahead in your winging it be framing 181 00:07:53,855 --> 00:07:54,623 It's very 182 00:07:55,391 --> 00:07:56,415 Everything is 183 00:07:56,671 --> 00:07:57,183 Laid out 184 00:07:57,439 --> 00:07:57,951 No 185 00:07:58,463 --> 00:08:00,255 One last thing I want to address 186 00:08:00,511 --> 00:08:01,279 Which isn't 187 00:08:01,535 --> 00:08:03,327 Address in these drawings 188 00:08:03,839 --> 00:08:04,863 Is that 189 00:08:05,631 --> 00:08:08,447 You have to decide for yourself what a keyframe is 190 00:08:08,959 --> 00:08:14,847 In this example is very simple because that's how I want it to be for anyone who is 191 00:08:15,103 --> 00:08:16,639 Potentially watching the series 192 00:08:16,895 --> 00:08:17,663 However 193 00:08:18,431 --> 00:08:20,735 Animation can have multiple 194 00:08:20,991 --> 00:08:21,759 Keyframes 195 00:08:22,015 --> 00:08:24,831 In between those keyframes can have multiple 196 00:08:25,343 --> 00:08:25,855 Breakdown 197 00:08:26,367 --> 00:08:26,879 You're not 198 00:08:27,391 --> 00:08:27,903 I'd 199 00:08:28,159 --> 00:08:31,487 Two only two keyframes in one breakdown 200 00:08:31,743 --> 00:08:34,047 You can have as many of these as you need 201 00:08:34,303 --> 00:08:35,327 In order to help 202 00:08:35,583 --> 00:08:37,887 Describe the action or the animation 203 00:08:38,399 --> 00:08:42,495 A potentially what should happen is if you have your keyframes in your breakdown 204 00:08:42,751 --> 00:08:47,615 Done and they're all done properly if you play the animation It should read 205 00:08:48,127 --> 00:08:48,895 Ready 206 00:08:49,151 --> 00:08:49,663 Well 207 00:08:49,919 --> 00:08:51,455 Like it should read as being 208 00:08:51,711 --> 00:08:52,223 Like 209 00:08:52,479 --> 00:08:53,503 Dang near 210 00:08:53,759 --> 00:08:54,271 Finished 211 00:08:56,575 --> 00:09:02,719 I hope that help with giving you a couple different options of ways to approach animation these are the only two that I 212 00:09:02,975 --> 00:09:04,767 Kind of really think exist 213 00:09:05,023 --> 00:09:09,631 I don't think there's really a third way of doing animation because it's kind of 214 00:09:09,887 --> 00:09:12,959 These two methods kind of boiled down to 215 00:09:13,215 --> 00:09:15,263 Winging it and planning it 216 00:09:15,519 --> 00:09:17,311 Straight ahead and keyframing is just 217 00:09:17,567 --> 00:09:18,591 Different terminology 218 00:09:18,847 --> 00:09:20,639 Describing those two things 219 00:09:20,895 --> 00:09:21,663 However 220 00:09:21,919 --> 00:09:22,431 They don't 221 00:09:22,687 --> 00:09:23,199 Both 222 00:09:23,455 --> 00:09:26,015 Light equally in all situations 223 00:09:27,039 --> 00:09:27,551 So 224 00:09:27,807 --> 00:09:31,647 I find it a very interesting exercise getting people to 225 00:09:31,903 --> 00:09:34,207 Animate the exact same thing in both 226 00:09:34,463 --> 00:09:39,071 Styles or bar methods of animation and seeing which one they like 227 00:09:39,327 --> 00:09:42,399 Because you're very quickly find out it was 228 00:09:42,655 --> 00:09:44,959 It was a lot quicker and easier to straight ahead 229 00:09:45,215 --> 00:09:48,543 This kind of Animation then it is beef Ramen 230 00:09:48,799 --> 00:09:50,335 And then vice versa 231 00:09:51,359 --> 00:09:53,151 The more familiar you become 232 00:09:53,407 --> 00:09:53,919 With 233 00:09:54,175 --> 00:09:54,943 Where 234 00:09:55,967 --> 00:09:59,295 It's more opportunistic to use one over the other 235 00:09:59,551 --> 00:10:02,111 That's when you become a better quicker anime 15384

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