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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:07,424 So this is 2 00:00:07,680 --> 00:00:11,776 I'm just sort of an introductory video in case anyone 3 00:00:12,032 --> 00:00:14,336 Going through these 4 00:00:14,592 --> 00:00:15,616 Foundational 5 00:00:15,872 --> 00:00:20,224 Animation X courses is interested about 6 00:00:20,480 --> 00:00:23,808 Who it is that's talking about these ideas and Concepts and 7 00:00:24,064 --> 00:00:25,856 Impart helped on 8 00:00:26,112 --> 00:00:27,136 Developed some of them 9 00:00:28,416 --> 00:00:34,560 So my name is Dan Elder and I have been in animation going on 15 + 10 00:00:34,816 --> 00:00:35,840 Fears are so now 11 00:00:36,352 --> 00:00:37,888 I originally got my 12 00:00:38,144 --> 00:00:40,704 Start at a service studio in Canada 13 00:00:41,216 --> 00:00:43,520 Doing character animation 14 00:00:43,776 --> 00:00:45,568 Coming out of school 15 00:00:45,824 --> 00:00:47,616 And then slowly over 16 00:00:47,872 --> 00:00:51,456 The course of a couple years and move through a couple different department 17 00:00:51,712 --> 00:00:52,224 Before 18 00:00:52,480 --> 00:00:55,040 I fell into effects animation 19 00:00:55,552 --> 00:00:56,832 I always really liked 20 00:00:57,344 --> 00:00:58,112 Effects 21 00:00:58,624 --> 00:01:01,184 I had a bit of an aptitude for it I like 22 00:01:01,440 --> 00:01:03,744 One of the things I really like about effects 23 00:01:04,000 --> 00:01:05,024 Animation 24 00:01:05,536 --> 00:01:06,560 Aside from 25 00:01:07,584 --> 00:01:09,888 Being able to toss like a really nice 26 00:01:10,144 --> 00:01:13,216 Polishing feel too cool 27 00:01:14,496 --> 00:01:16,288 Seems and 28 00:01:16,800 --> 00:01:19,360 Google moments and things like that 29 00:01:19,616 --> 00:01:21,152 Is the abstract nature of it 30 00:01:21,408 --> 00:01:24,736 You're not kitchen held into a character so much 31 00:01:26,016 --> 00:01:29,344 You are animating through shapes 32 00:01:29,600 --> 00:01:30,880 Emotion 33 00:01:32,416 --> 00:01:36,512 And there's emotion in that but you're not directly trying to replicate 34 00:01:37,024 --> 00:01:38,304 Acting 35 00:01:38,560 --> 00:01:41,376 Like character acting or character emotion like you would 36 00:01:42,144 --> 00:01:42,912 Out with the character 37 00:01:43,936 --> 00:01:44,960 And I find that 38 00:01:46,752 --> 00:01:47,776 Green 39 00:01:49,312 --> 00:01:51,360 I was never the greatest at 40 00:01:52,640 --> 00:01:55,712 Being able to do really fluid character animation 41 00:01:56,224 --> 00:02:00,832 So I was able to sort of find a bit more of a home with 42 00:02:01,088 --> 00:02:01,856 Affection 43 00:02:02,368 --> 00:02:03,392 Over the course of 44 00:02:03,648 --> 00:02:06,720 Many years and a lot of practice 45 00:02:08,000 --> 00:02:08,768 And 46 00:02:09,024 --> 00:02:13,376 A lot of just waking up every day and doing it then 47 00:02:13,888 --> 00:02:16,448 I'm a studio setting I was able to 48 00:02:16,704 --> 00:02:19,520 Got them decent out it but even now with 49 00:02:19,776 --> 00:02:20,288 You know 50 00:02:20,544 --> 00:02:24,640 Have 12 years experience in effects 15 total in animation but even now 51 00:02:25,152 --> 00:02:26,688 12 years and affects son 52 00:02:27,456 --> 00:02:31,040 I'm still trying to figure out things and learn things and break 53 00:02:31,296 --> 00:02:34,112 Bad habits I've developed and stuff like that so 54 00:02:34,624 --> 00:02:35,904 It's a process 55 00:02:36,416 --> 00:02:39,488 And chances are if you're watching this foundational series 56 00:02:39,744 --> 00:02:40,768 You're right. 57 00:02:41,024 --> 00:02:41,536 The very 58 00:02:41,792 --> 00:02:43,072 Beginning of your journey 59 00:02:43,584 --> 00:02:45,632 Which is a very exciting 60 00:02:46,144 --> 00:02:47,424 Time and place to be 61 00:02:47,680 --> 00:02:50,752 As either a student or an artist or someone new 62 00:02:51,008 --> 00:02:52,032 The industry so 63 00:02:53,568 --> 00:02:54,592 You know absorb 64 00:02:54,848 --> 00:02:57,152 What you can like a sponge but don't 65 00:02:58,176 --> 00:03:00,480 What did this is obviously just my opinion but 66 00:03:00,736 --> 00:03:05,088 Don't stay pigeonholed into any specific one area 67 00:03:05,344 --> 00:03:07,392 Of art for the animation pipeline 68 00:03:07,648 --> 00:03:11,232 I'm obviously I love and I'm passionate about effects but 69 00:03:11,744 --> 00:03:13,280 Be open to 70 00:03:13,792 --> 00:03:14,560 Different 71 00:03:14,816 --> 00:03:17,120 Experiences and find out where you at 72 00:03:17,376 --> 00:03:20,960 And if you come back around to effects then then that's great 73 00:03:21,216 --> 00:03:22,240 And we would 74 00:03:22,496 --> 00:03:25,568 Welcome all effects artists with open arms 75 00:03:26,336 --> 00:03:30,176 I'm a professional side of things one of the reasons I really love the facts 76 00:03:30,688 --> 00:03:31,968 Is because 77 00:03:32,736 --> 00:03:36,064 Right now it is the only way to 78 00:03:37,856 --> 00:03:39,648 Basically animate so that's like 79 00:03:39,904 --> 00:03:41,440 Drawing frame by frame 80 00:03:43,232 --> 00:03:44,768 In a professional setting 81 00:03:45,024 --> 00:03:46,048 That isn't 82 00:03:47,328 --> 00:03:48,864 Easily replicated 83 00:03:49,376 --> 00:03:52,448 By any kind of 3D 84 00:03:52,704 --> 00:03:53,216 Program 85 00:03:53,472 --> 00:03:54,240 Reproach 86 00:03:54,496 --> 00:03:55,776 Now there are 87 00:03:56,288 --> 00:03:58,336 VFX artists 88 00:03:58,848 --> 00:03:59,616 For sure 89 00:03:59,872 --> 00:04:02,432 Tattoo amazing jobs on 90 00:04:03,456 --> 00:04:05,248 Live action movies 91 00:04:07,040 --> 00:04:11,136 And they're obviously like Houdini artists and 92 00:04:11,648 --> 00:04:14,208 People who are really familiar with particle emitters and stuff 93 00:04:15,232 --> 00:04:18,047 And do a lot of cool things for video games 94 00:04:18,303 --> 00:04:20,095 Video game cinematics 95 00:04:20,351 --> 00:04:21,887 Well that kind of stuff but 96 00:04:22,399 --> 00:04:27,007 2D effects is is is very design-oriented and stylized 97 00:04:27,519 --> 00:04:28,031 So 98 00:04:29,311 --> 00:04:32,383 Programs that try to replicate it 99 00:04:32,895 --> 00:04:38,271 They can never do it to a degree where it is visually satisfying enough that 100 00:04:39,551 --> 00:04:40,831 It's considered 101 00:04:42,367 --> 00:04:45,695 It's considered computers have been considered to it 102 00:04:45,951 --> 00:04:46,719 Have evolved 103 00:04:46,975 --> 00:04:48,255 You know what kind of pasta 104 00:04:48,767 --> 00:04:49,791 That is 105 00:04:50,047 --> 00:04:52,607 Kind of the case to a certain degree like obviously 106 00:04:52,863 --> 00:04:55,167 Now in the year 2022 107 00:04:55,423 --> 00:04:57,727 We see quite a few 3D movies and 108 00:04:59,007 --> 00:05:00,287 Fewer and fewer 109 00:05:00,799 --> 00:05:03,871 Traditional 2D approaches to production 110 00:05:04,383 --> 00:05:06,943 And there's a lot of hybrid approaches 111 00:05:07,199 --> 00:05:07,711 However 112 00:05:09,247 --> 00:05:15,391 If x is special and unique in that some of these Productions go strictly with 113 00:05:15,647 --> 00:05:16,927 2D approach 114 00:05:17,183 --> 00:05:19,231 And that's not just 115 00:05:19,999 --> 00:05:21,023 Or Productions 116 00:05:21,279 --> 00:05:23,839 In studios like cartoons and animations 117 00:05:24,351 --> 00:05:25,887 I've come across it 118 00:05:26,399 --> 00:05:27,935 In all different kinds of setting 119 00:05:28,191 --> 00:05:29,471 Commercial 120 00:05:29,727 --> 00:05:31,263 Video games 121 00:05:31,519 --> 00:05:34,335 Just regular cinematics all of them 122 00:05:35,871 --> 00:05:38,431 Being specialized in 2D effects and be 123 00:05:38,687 --> 00:05:40,735 A very filling and 124 00:05:40,991 --> 00:05:42,015 Lucrative 125 00:05:42,271 --> 00:05:43,039 Profession 126 00:05:43,295 --> 00:05:45,343 If you are patient enough 127 00:05:45,599 --> 00:05:48,159 It develop your your skills to a level 128 00:05:48,415 --> 00:05:49,951 Where people 129 00:05:50,463 --> 00:05:51,743 Want to argue 130 00:05:52,255 --> 00:05:53,791 And that'll starts with 131 00:05:55,071 --> 00:05:57,119 Picking the first couple of steps which 132 00:05:57,631 --> 00:06:01,983 If you're hearing your listening to this that would be on digital series 133 00:06:02,495 --> 00:06:03,263 ISO 134 00:06:03,519 --> 00:06:05,823 I've done my best to try to 135 00:06:06,079 --> 00:06:07,103 Drop some 136 00:06:07,615 --> 00:06:09,151 Little nuggets of Truth in 137 00:06:09,407 --> 00:06:13,503 Hopefully have you develop your skills faster and quicker 138 00:06:14,015 --> 00:06:17,599 Then someone who would be stumbling across this information 139 00:06:17,855 --> 00:06:20,927 I'm either just through happenstance or 140 00:06:21,183 --> 00:06:23,487 By trying to dig around on the internet so 141 00:06:24,511 --> 00:06:25,791 I think you're in the right place 142 00:06:26,303 --> 00:06:27,583 I enjoyed the lessons 143 00:06:28,095 --> 00:06:29,887 And hopefully 144 00:06:30,143 --> 00:06:33,471 In a couple years I can 145 00:06:33,727 --> 00:06:35,263 Look forward to maybe 146 00:06:35,775 --> 00:06:41,919 Talking to you and finding out how your your journey went and and if it started with these lessons 147 00:06:43,455 --> 00:06:44,479 That would warm my heart 148 00:06:45,247 --> 00:06:45,759 Sol 149 00:06:46,015 --> 00:06:46,783 Thank you for 150 00:06:47,039 --> 00:06:48,063 Listen to this end 151 00:06:49,087 --> 00:06:51,903 I hope these lessons on scratch here 152 00:06:52,159 --> 00:06:53,439 Educational itch 9747

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