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These are the user uploaded subtitles that are being translated: 1 00:00:00,970 --> 00:00:05,200 In the last section, we finished up our app, but there's a couple of highlights I want to share with 2 00:00:05,200 --> 00:00:05,400 you. 3 00:00:06,130 --> 00:00:10,330 We covered a ton of stuff throughout this application, so I'm just going to share some of the most 4 00:00:10,330 --> 00:00:15,490 important things I want you to keep in mind as we start to move on to our next step for self import 5 00:00:15,490 --> 00:00:16,020 statements. 6 00:00:16,360 --> 00:00:21,880 So we saw three different types of import statements, imports, where we try to pull a code from another 7 00:00:21,880 --> 00:00:26,200 package where we try to pull code from another file that you and I write and where we try to pull a 8 00:00:26,200 --> 00:00:27,810 code from the standard library. 9 00:00:28,150 --> 00:00:33,130 We're going to continue to write import statements of all three types on all the following applications 10 00:00:33,130 --> 00:00:33,640 that we make. 11 00:00:34,610 --> 00:00:40,040 Next up, what was probably the most confusing thing in this application difference between a state 12 00:00:40,040 --> 00:00:46,880 list and a state full widget, stateless widgets are used any time we want to have just a presentation 13 00:00:46,880 --> 00:00:50,180 widget, something that just takes data and shows it on the screen. 14 00:00:50,960 --> 00:00:55,760 Every time that widgets data changes, we throw that instance of the widget away and construct a new 15 00:00:55,760 --> 00:01:01,130 one with a new set of data, which is why over inside of our image list, we had marked this images 16 00:01:01,130 --> 00:01:02,330 field as being final. 17 00:01:02,820 --> 00:01:07,790 That meant to say that when our image list right here receives that list of images, that's it. 18 00:01:07,790 --> 00:01:08,810 That's the end of it. 19 00:01:08,960 --> 00:01:11,060 Never going to get a list of images again. 20 00:01:11,630 --> 00:01:17,450 If we need to render the list of images, we're going to throw away our existing instance of the widget 21 00:01:17,600 --> 00:01:19,160 and recreate a brand new one. 22 00:01:20,670 --> 00:01:26,280 Inside of our app file over here, we have created a stateful widget because this thing had some data 23 00:01:26,280 --> 00:01:30,300 tied to it that we did not want to throw away when this widget got rendered. 24 00:01:30,940 --> 00:01:36,630 I remember when we make that stateful widget, we're actually kind of showing two things inside of our 25 00:01:36,630 --> 00:01:37,440 widget tree. 26 00:01:37,620 --> 00:01:38,760 Where is that diagram? 27 00:01:39,450 --> 00:01:40,260 Right here. 28 00:01:41,400 --> 00:01:46,950 So when we use that stateful widget, we still get a widget inserted into the actual widget tree, but 29 00:01:46,950 --> 00:01:51,810 that thing has sets or state called on it, which creates a new instance of that app. 30 00:01:51,810 --> 00:01:57,870 State class that outstay class kind of exists outside of our widget tree and it does not get thrown 31 00:01:57,870 --> 00:02:00,390 away whenever the app gets rendered. 32 00:02:02,310 --> 00:02:08,850 We use that app state widget to save some data to it that we didn't want to throw away any time, anything 33 00:02:08,850 --> 00:02:10,110 change inside of our application. 34 00:02:10,500 --> 00:02:15,750 So these two fields right here were not marked with final because we wanted to be able to change them 35 00:02:15,750 --> 00:02:16,320 over time. 36 00:02:17,600 --> 00:02:22,790 Now, the next big thing that we spoke about was asynchronous code handling inside of DART, so we made 37 00:02:22,790 --> 00:02:26,840 use of the async O8 syntax to wait for the future. 38 00:02:26,840 --> 00:02:29,980 They got return from this call right here to resolve. 39 00:02:30,470 --> 00:02:33,250 Then once that thing got resolved, we then took the data from it. 40 00:02:33,680 --> 00:02:35,420 We pulled the JSON out of it. 41 00:02:36,050 --> 00:02:39,470 We use JSON Decode right here to turn it into a map. 42 00:02:39,830 --> 00:02:45,410 And remember, a map is like a JavaScript object or a ruby hash or just a typical map data structure. 43 00:02:46,410 --> 00:02:53,100 We then had made that image model to look at that map and pull certain fields out of it and try to assign 44 00:02:53,100 --> 00:02:55,230 types to some of the properties that were in there. 45 00:02:55,710 --> 00:02:59,590 Now, again, we did not have to strictly make this image model right here. 46 00:03:00,060 --> 00:03:05,700 We made it because it allows us to apply more typing, more like, you know, programmatic typing, 47 00:03:05,700 --> 00:03:11,100 not like physical keyboard typing to our application, which generally makes our code a little bit easier 48 00:03:11,100 --> 00:03:11,760 to maintain. 49 00:03:13,240 --> 00:03:19,900 So we made that image model, we then were able to cause our app state, which it to cause the entire 50 00:03:19,900 --> 00:03:23,620 application to render itself by calling set state right here. 51 00:03:25,040 --> 00:03:29,810 OK, so that's kind of the big high points I want to mention, we covered the important statements, 52 00:03:29,810 --> 00:03:33,500 states less and stateful widgets and asynchronous code that we added in. 53 00:03:34,010 --> 00:03:38,360 Now, one last thing I want to share with you about stateful and stateless widgets. 54 00:03:38,660 --> 00:03:45,040 All the state stuff around flutter is by far one of the most chaotic pieces of flutter right now. 55 00:03:45,500 --> 00:03:51,080 There's a whole variety of different patterns for managing data and changing data within your application. 56 00:03:51,800 --> 00:03:57,650 This idea of stateful and stateless widgets is just one method of many that has been proposed and flutter. 57 00:03:58,310 --> 00:04:03,140 But the stateful stuff, although it seems kind of complicated, is the way that is kind of recommended 58 00:04:03,140 --> 00:04:05,070 by default by the authors of Flutter. 59 00:04:05,750 --> 00:04:09,440 There are other patterns that are recommended by the Flutter team as well. 60 00:04:09,470 --> 00:04:13,670 And we're going to look at another one of those patterns in a later application that we're going to 61 00:04:13,670 --> 00:04:16,940 tackle now, this other way of handling all the state stuff. 62 00:04:16,940 --> 00:04:23,270 Honestly, my personal belief is it's pretty darn complicated, but we're going to work through it together. 63 00:04:23,270 --> 00:04:28,250 And I think at the end of the day, you will learn a lot not only about state management and flutter, 64 00:04:28,250 --> 00:04:30,930 but you'll also learn a lot about general programming stuff as well. 65 00:04:31,130 --> 00:04:37,160 So even though that later state stuff is more complicated, you will learn a lot about general programming 66 00:04:37,160 --> 00:04:37,580 stuff. 67 00:04:37,580 --> 00:04:38,780 So I'm really excited to get there. 68 00:04:39,140 --> 00:04:41,120 OK, so enough enough for review. 69 00:04:41,120 --> 00:04:42,230 Let's take a quick pause. 70 00:04:42,230 --> 00:04:44,870 We'll continue in the next section and start up our next application. 71 00:04:45,110 --> 00:04:46,420 So I'll see you in just a minute. 7356

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