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These are the user uploaded subtitles that are being translated: 1 00:00:27,820 --> 00:00:30,406 Where's the remote? ls the remote over there? 2 00:00:31,032 --> 00:00:32,992 7 months from now 3 00:00:35,953 --> 00:00:38,873 Super Meat Boy Xbox Release Day 4 00:00:47,840 --> 00:00:49,550 What the Hell? 5 00:00:50,176 --> 00:00:51,635 Are you fucking kidding me? 6 00:00:52,845 --> 00:00:54,764 Are you fucking kidding me? 7 00:00:55,056 --> 00:00:56,932 I've got plenty of information... 8 00:00:57,224 --> 00:00:59,018 It's not here. 9 00:00:59,351 --> 00:01:01,270 ...I know on our launch day... 10 00:01:02,188 --> 00:01:03,314 Where is it? 11 00:01:04,023 --> 00:01:05,691 ...Which is our biggest sales day... 12 00:01:05,983 --> 00:01:07,568 What the FUCK is that!?! 13 00:01:08,069 --> 00:01:08,694 ...that... 14 00:01:08,986 --> 00:01:11,697 ...we're not even featured anywhere... 15 00:01:12,531 --> 00:01:14,784 I know on our launch day, at this point 16 00:01:15,493 --> 00:01:18,412 We're going to do worse than all of them. 17 00:01:21,582 --> 00:01:26,087 Indie Game: The Movie 18 00:01:31,133 --> 00:01:32,510 Part of it... 19 00:01:32,802 --> 00:01:34,261 ...is about not trying to be... 20 00:01:34,553 --> 00:01:36,639 ...professional. 21 00:01:37,389 --> 00:01:39,517 A lot of people come in to indie games... 22 00:01:39,809 --> 00:01:41,602 ...trying to be like a big company. 23 00:01:41,894 --> 00:01:43,771 What those companies do... 24 00:01:44,063 --> 00:01:45,773 ...is create highly polished things... 25 00:01:46,065 --> 00:01:50,152 ...that serve as large of an audience as possible. 26 00:01:50,778 --> 00:01:53,155 The way that you do that is by... 27 00:01:53,447 --> 00:01:55,574 ...filing off all the bumps on something. 28 00:01:55,866 --> 00:01:56,909 If there's a sharp corner, 29 00:01:57,201 --> 00:01:58,744 you make sure it's not going to hurt anybody. 30 00:01:59,036 --> 00:02:00,079 If they bump into it or whatever. 31 00:02:00,371 --> 00:02:04,166 That creation of this highly glossy, commercial product 32 00:02:04,458 --> 00:02:06,293 ls the opposite of making something personal. 33 00:02:06,585 --> 00:02:08,671 I am determined to make video games... 34 00:02:08,963 --> 00:02:11,048 ...and I make video games because I can. 35 00:02:11,340 --> 00:02:12,925 I'm very, very good at programing. 36 00:02:13,217 --> 00:02:16,762 I can still make something that expresses myself. 37 00:02:17,054 --> 00:02:19,473 Like a movie or something that I wrote. 38 00:02:19,765 --> 00:02:21,809 I can make that as a video game. 39 00:02:22,101 --> 00:02:24,687 And I have the full ability to do that. 40 00:02:25,437 --> 00:02:26,772 Things that are personal... 41 00:02:27,064 --> 00:02:29,316 ...have flaws. They have vulnerabilities. 42 00:02:29,608 --> 00:02:31,443 To me, games are the ultimate art form. 43 00:02:31,735 --> 00:02:33,404 It's just the ultimate medium. 44 00:02:33,696 --> 00:02:37,491 It's the sum total of every expressive medium of all time... 45 00:02:37,783 --> 00:02:38,742 ...made interactive. 46 00:02:39,034 --> 00:02:40,119 How is that not... 47 00:02:40,411 --> 00:02:41,370 It's AWESOME! 48 00:02:41,662 --> 00:02:42,288 I want to be part of it. 49 00:02:42,580 --> 00:02:45,583 I want to have a say in what becomes of video games. 50 00:02:45,875 --> 00:02:48,335 If you don't see a vulnerability in somebody... 51 00:02:48,627 --> 00:02:51,547 You're probably not relating with them on a very personal level. 52 00:02:51,839 --> 00:02:54,425 So it's the same with a game design. 53 00:02:54,717 --> 00:02:57,303 My whole career has been me, trying to find new ways... 54 00:02:57,595 --> 00:02:59,180 ...to communicate with people. 55 00:02:59,471 --> 00:03:01,182 Because, I desperately want to communicate with people. 56 00:03:01,473 --> 00:03:03,267 But I don't want the messy interaction of having to... 57 00:03:03,767 --> 00:03:04,894 ...make friends and talk to people. 58 00:03:05,186 --> 00:03:06,520 Because I probably don't like them. 59 00:03:06,812 --> 00:03:08,898 When you make games. And you put stuff up online. 60 00:03:09,190 --> 00:03:11,233 And people like your stuff or don't like your stuff. 61 00:03:11,525 --> 00:03:13,736 Either way, they're going to give you some kind of feedback. 62 00:03:14,069 --> 00:03:15,529 And you have this conversation. 63 00:03:15,821 --> 00:03:17,656 It's why a writer writes I guess. 64 00:03:17,948 --> 00:03:19,033 Because they can. 65 00:03:19,325 --> 00:03:21,118 It's the most effective way to express themselves. 66 00:03:21,410 --> 00:03:26,498 And a video game is the most effective way I can express myself. 67 00:03:26,999 --> 00:03:28,834 Making it was about... 68 00:03:29,126 --> 00:03:32,254 Let me take my deepest flaws and vulnerabilities... 69 00:03:32,546 --> 00:03:34,590 ...and put them in the game. 70 00:03:35,799 --> 00:03:39,386 And let's see what happens. 71 00:03:45,100 --> 00:03:47,561 The generation indie game developers are coming from, 72 00:03:47,937 --> 00:03:49,855 and I'm part of this generation also, 73 00:03:50,147 --> 00:03:53,734 we're the first generation that grew up with video games. 74 00:03:54,026 --> 00:03:57,529 But not as an active purchasing choice. 75 00:03:57,988 --> 00:04:00,032 Since I was part of that generation... 76 00:04:00,324 --> 00:04:01,825 I feel an ownership of it. 77 00:04:02,117 --> 00:04:03,494 Games are mine. 78 00:04:03,786 --> 00:04:08,123 For anyone that grew up after 1975; 1980 or so... 79 00:04:08,415 --> 00:04:10,834 ...we were the first generation to grow up with our parents 80 00:04:11,126 --> 00:04:12,836 ...giving us games. And for us to grow up with games... 81 00:04:13,254 --> 00:04:15,965 ...as a natural, and relevant part of our everyday existence. 82 00:04:16,257 --> 00:04:17,841 This is not a weird kid activity for me. 83 00:04:18,133 --> 00:04:21,136 This is not like some strange nerdy pastime. 84 00:04:21,428 --> 00:04:23,264 This has been a part of my life. 85 00:04:23,555 --> 00:04:24,306 There's been a tendency... 86 00:04:24,598 --> 00:04:26,684 ...over the past couple decades in mainstream games... 87 00:04:26,976 --> 00:04:29,436 ...to make everything bigger and more realistic. 88 00:04:30,271 --> 00:04:32,815 To 'Amp Up' everything. 89 00:04:33,732 --> 00:04:35,234 Big games have other goals. 90 00:04:35,526 --> 00:04:36,402 They want to entertain you. 91 00:04:36,694 --> 00:04:40,698 They want to get 10 million people playing at the same time. 92 00:04:40,990 --> 00:04:42,866 But with Indie Games, it's often 1 person 93 00:04:43,158 --> 00:04:44,868 Who says: I want a game to be like this. 94 00:04:45,286 --> 00:04:48,789 I want a game to be about this special thing. 95 00:04:49,123 --> 00:04:52,376 Independent games are any game that a small team... 96 00:04:52,668 --> 00:04:55,671 ...or individual worked on to their own vision. 97 00:04:55,963 --> 00:04:58,799 Something that they felt like making, coding and finishing. 98 00:04:59,508 --> 00:05:01,593 The major thing that made this possible... 99 00:05:01,885 --> 00:05:04,305 ...is the rise of digital distribution. 100 00:05:04,596 --> 00:05:08,225 Retailers used to have a lot of power... 101 00:05:08,517 --> 00:05:10,519 ...over every game creation company. 102 00:05:10,811 --> 00:05:14,189 Because that was the only way to sell games. 103 00:05:14,523 --> 00:05:18,027 Nobody was willing to start distributing games digitally. 104 00:05:18,319 --> 00:05:20,321 Because WalMart would get upset at them. 105 00:05:20,612 --> 00:05:23,115 And take their products off the shelf. And nothing would happen. 106 00:05:23,407 --> 00:05:25,868 But Valve changed that, when they came out with Steam. 107 00:05:26,160 --> 00:05:29,538 They had no loyalties to retail. So they just did it. 108 00:05:29,830 --> 00:05:32,916 After that everyone else said: 'Well, we have to compete with them' 109 00:05:33,334 --> 00:05:36,587 And there was this whole flood of: XBox Live Arcade... 110 00:05:36,879 --> 00:05:38,172 ...Playstation network... 111 00:05:38,464 --> 00:05:40,841 ...and WiiWare followed suit. 112 00:05:42,468 --> 00:05:46,513 2008 was the first year that indie games started to do really well. 113 00:05:46,805 --> 00:05:48,849 Audiosurf came out on Steam. 114 00:05:49,516 --> 00:05:50,809 Then Castle Crashers... 115 00:05:51,101 --> 00:05:52,895 ...and Braid and World of Goo. 116 00:05:53,187 --> 00:05:55,064 Osmos did really well in 2009, 2010. 117 00:05:56,023 --> 00:06:00,694 Then Limbo came out and broke records. 118 00:06:00,986 --> 00:06:02,988 And Minecraft came out as well- 119 00:06:03,280 --> 00:06:06,241 Actually, it came out much earlier, but then it really built up... 120 00:06:06,533 --> 00:06:08,035 ...and blew those records away. 121 00:06:08,327 --> 00:06:09,411 And when we're talking about 'really well' 122 00:06:09,703 --> 00:06:13,082 ...we're talking about millions of dollars in revenue. 123 00:06:13,499 --> 00:06:16,794 So for teams of 200, millions of dollars... 124 00:06:17,086 --> 00:06:19,505 ...doesn't really count for much. 125 00:06:19,797 --> 00:06:21,715 But for a team of 2, 3 people... 126 00:06:22,007 --> 00:06:24,134 that's really significant money. 127 00:06:30,516 --> 00:06:32,184 Hey Everybody, Welcome to 'Elder Speak'... 128 00:06:32,476 --> 00:06:34,186 The official podcast of ElderGeek.com 129 00:06:34,478 --> 00:06:36,397 With me I've got Gavin from the news... 130 00:06:36,688 --> 00:06:39,316 And special guests: Edmund and Tommy from 'Team Meat' 131 00:06:39,608 --> 00:06:41,193 Who are making 'Super Meat Boy' 132 00:06:41,485 --> 00:06:43,278 So, with us today is Team Meat... 133 00:06:43,570 --> 00:06:43,946 Team Meat 134 00:06:44,238 --> 00:06:45,989 Everybody in the indie scene... 135 00:06:46,281 --> 00:06:48,033 ...is raving about this... 136 00:06:48,325 --> 00:06:50,077 Meat Boy's Coming! Meat Boy's Coming! 137 00:06:50,369 --> 00:06:51,537 It was all over the place. 138 00:06:51,829 --> 00:06:53,664 This is our biggest interview ever! 139 00:06:53,956 --> 00:06:55,332 J' If you've been living under a rock... 140 00:06:55,624 --> 00:06:57,209 ...most anticipated releases this Fall... 141 00:06:57,501 --> 00:07:00,963 ...it is looking AMAZING! I can not wait to see it done... 142 00:07:01,797 --> 00:07:04,675 We both approached Super Meat Boy... 143 00:07:04,967 --> 00:07:08,095 ...where our goal was to make a game... 144 00:07:08,387 --> 00:07:11,974 ...that our 13 yr. old selves would be super fan boys of. 145 00:07:12,266 --> 00:07:16,145 Super Meat Boy has been in development for 11 months. 146 00:07:16,437 --> 00:07:18,230 I know that 13 yr. old Edmund... 147 00:07:18,522 --> 00:07:20,816 ...would hear about Meat Boy right now. 148 00:07:21,108 --> 00:07:22,568 He'd be following us on Twitter. 149 00:07:22,860 --> 00:07:23,944 He'd be that annoying kid that was like... 150 00:07:24,236 --> 00:07:26,947 Hey, send me a build! My name is 'Super Meat Boy Fan Boy' 151 00:07:27,239 --> 00:07:30,284 I've registered it; I haven't even played the game yet. 152 00:07:30,576 --> 00:07:32,703 Get me 3 demo!?! Co'mon!!! 153 00:07:32,995 --> 00:07:36,540 I'd totally be that. Because this game is very... me. 154 00:07:36,832 --> 00:07:39,877 And Tommy would say the same. 155 00:07:40,169 --> 00:07:43,338 I want it to be one of those games that kids would... 156 00:07:43,630 --> 00:07:45,966 ...go crazy for on the school yard... 157 00:07:46,300 --> 00:07:50,429 ...and passionately argue that 'this game is better than this game' 158 00:08:02,483 --> 00:08:06,695 This is my room...where I grew up. 159 00:08:07,196 --> 00:08:09,448 As a child 160 00:08:12,576 --> 00:08:15,829 Yeah, forever this has been my room. 161 00:08:16,121 --> 00:08:18,207 I have a bunch of posters from 'Nintendo Power' 162 00:08:18,499 --> 00:08:20,501 Way back in the day. 163 00:08:21,460 --> 00:08:24,046 Yeah, this room IS my childhood. 164 00:08:24,338 --> 00:08:26,798 And that's basically what Super Meat Boy is. 165 00:08:27,090 --> 00:08:29,676 It's my and Edmund's childhood, put into game form... 166 00:08:29,968 --> 00:08:34,306 By seemingly adult males. 167 00:08:35,682 --> 00:08:39,937 Super Meat Boy is an upcoming PC and console game... 168 00:08:40,229 --> 00:08:42,439 based on a Flash game. 169 00:08:42,731 --> 00:08:47,277 This incredibly hard Flash game that was super super popular. 170 00:08:47,694 --> 00:08:51,740 It's a game that looks like it's going to be traditional in a way. 171 00:08:52,032 --> 00:08:54,409 It's a 'Platformer' This very well know thing. 172 00:08:54,701 --> 00:08:57,162 But it's got a real distinct art style 173 00:08:57,454 --> 00:08:59,831 And a very quirky point of view. 174 00:09:00,249 --> 00:09:04,586 Super Meat Boy is a retro Platformer. 175 00:09:04,878 --> 00:09:07,589 Where you play as a boy with no skin. 176 00:09:07,881 --> 00:09:09,841 Who's just Meat, basically. 177 00:09:10,133 --> 00:09:13,512 He's trying to rescue his girlfriend, who is made of bandages... 178 00:09:13,804 --> 00:09:17,391 From an evil doctor, that's a fetus in a jar... 179 00:09:17,683 --> 00:09:20,727 wearing a top hat and a monocle. Dressed in a tuxedo. 180 00:09:22,312 --> 00:09:27,401 During my early years. Going through school and everything... 181 00:09:27,693 --> 00:09:31,154 It was all 'Mega Man', 'Mario' and 'Metroid' 182 00:09:31,697 --> 00:09:34,241 Older, very very difficult games. 183 00:09:34,533 --> 00:09:36,034 Every game on this wall... 184 00:09:36,326 --> 00:09:38,036 'F Zero' was hard 185 00:09:38,370 --> 00:09:42,499 'Mega Man' was very difficult. 'Spy Hunter' was stupidly difficult. 186 00:09:42,791 --> 00:09:46,712 In Super Meat Boy, we get to do whatever we want. 187 00:09:47,087 --> 00:09:49,131 We don't have a publisher. Or investors. 188 00:09:49,423 --> 00:09:51,383 We don't answer to anybody. 189 00:09:51,675 --> 00:09:54,678 A lot of that is shown in the game. We get away with a lot of stuff. 190 00:09:54,970 --> 00:09:57,973 We can have Dr. Fetus give the middle finger. 191 00:09:58,265 --> 00:10:01,602 Because he only has 3 fingers. So it's not technically his middle finger. 192 00:10:01,893 --> 00:10:04,980 We can put in any sort of humor or parody that we want. 193 00:10:05,272 --> 00:10:09,735 We have parodies of 'Street Fighter' and 'Castlevania'... 194 00:10:10,027 --> 00:10:13,905 'Mega Man' intros 'Bubble Bobble' 195 00:10:14,197 --> 00:10:17,159 'Super Meat Boy' will release on Xbox in 7 months. 196 00:10:17,451 --> 00:10:21,079 People want to know: Is this game going to be substantial? 197 00:10:21,371 --> 00:10:24,207 Or is it just all the quirk and character? 198 00:10:24,499 --> 00:10:27,669 A lot of people think it's going to be 199 00:10:27,961 --> 00:10:31,673 along the lines of Castle Crashers 200 00:10:32,132 --> 00:10:35,510 In 2008, 'Castle Crashers' and 'Braid' were the 2 games that... 201 00:10:35,802 --> 00:10:39,431 really made people look at go: 'Oh, I can download games on my Xbox.' 202 00:10:39,723 --> 00:10:44,936 People are expecting this game to be the next big thing on 'XBLA'. 203 00:10:45,354 --> 00:10:49,566 As long as it comes out and does something 204 00:10:49,858 --> 00:10:53,612 Even if it made me $ 20,000 over the next 2 years or something... 205 00:10:53,904 --> 00:10:55,947 That would be enough to make the next game. 206 00:10:56,239 --> 00:10:58,116 Based on what I'm living off right now. 207 00:10:58,408 --> 00:11:01,453 And I'd have to do that, because... 208 00:11:01,745 --> 00:11:05,791 I'm not going to go work at 'EA' or 'Epic'. 209 00:11:06,875 --> 00:11:09,419 That sounds horrible. That sounds like Hell to me. 210 00:11:09,711 --> 00:11:12,464 So, if it comes out and people don't like it. 211 00:11:12,756 --> 00:11:14,257 And people hate it. 212 00:11:14,549 --> 00:11:16,968 And it has a Metacritic score of, like, 20. 213 00:11:17,260 --> 00:11:20,514 And everyone thinks its awful... 214 00:11:21,765 --> 00:11:23,642 It doesn't make a difference because." 215 00:11:23,934 --> 00:11:27,062 Even though it's a game that people are supposed to buy 216 00:11:27,354 --> 00:11:30,649 it's not a game that I made 'for people'. 217 00:11:30,941 --> 00:11:32,401 I made it for myself. 218 00:11:32,693 --> 00:11:35,278 Ed and I made it as a reflection of ourselves. 219 00:11:35,570 --> 00:11:40,283 And we tried to make it as fun and as accessible as possible. 220 00:11:41,535 --> 00:11:45,163 Whatever. If people want 'Modern Warfare' or 'Halo Reach'... 221 00:11:45,455 --> 00:11:48,125 ...that's fine because I think those games are shit. 222 00:11:48,417 --> 00:11:51,169 If that's what people want. Then they don't want my games. 223 00:11:51,461 --> 00:11:54,005 Because I don't make shit games. 224 00:11:58,927 --> 00:12:01,138 If you follow Indie Games... 225 00:12:01,430 --> 00:12:02,848 even remotely 226 00:12:03,140 --> 00:12:07,269 'FEZ' is one of the projects that you've been hearing about for a while. 227 00:12:07,561 --> 00:12:09,646 It's been several years in development 228 00:12:09,938 --> 00:12:12,983 FEZ has been in development for the past 3 years. 229 00:12:13,275 --> 00:12:16,611 FEZ will be memorable for it's release 230 00:12:16,903 --> 00:12:19,614 or for never coming out. 231 00:12:19,906 --> 00:12:22,451 And the winner is... 232 00:12:24,411 --> 00:12:25,662 FEZ! 233 00:12:25,954 --> 00:12:28,790 So FEZ wins an award at the IGF... 234 00:12:29,082 --> 00:12:33,503 It was hardly finished. It won on the back of small tech demo. 235 00:12:33,920 --> 00:12:36,923 In the clear blue sky 236 00:12:37,215 --> 00:12:38,925 an awards ceremony 237 00:12:39,217 --> 00:12:44,264 Within a week, I saw it on EVERY major gaming website. 238 00:12:44,556 --> 00:12:47,684 My name is Phil. I'm an independent game developer. 239 00:12:47,976 --> 00:12:51,313 It's mostly about this little 2D guy. Who lives in a 2D world. 240 00:12:51,605 --> 00:12:53,815 And then one day realizes that the world is 3D. 241 00:12:54,107 --> 00:12:57,319 All of a sudden, Phil, who is making this game on his own... 242 00:12:57,611 --> 00:12:59,988 with a grant from the Canadian government. 243 00:13:00,280 --> 00:13:02,699 Is some Indie Gaming Rock-star. 244 00:13:02,991 --> 00:13:04,826 This is fucking awesome. 245 00:13:07,037 --> 00:13:09,956 Phil is trying to walk around in a Cubist painting. 246 00:13:10,248 --> 00:13:12,375 That's what FEZ is 247 00:13:12,667 --> 00:13:15,086 you're walking around a cubist painting. 248 00:13:15,378 --> 00:13:18,006 2D characters in a 3D rotating world. 249 00:13:18,298 --> 00:13:21,885 At any point, you're only seeing one side of the world. 250 00:13:24,304 --> 00:13:28,517 And everybody is clamoring. They want to see the game. 251 00:13:28,809 --> 00:13:31,686 "When do we get the game..." "When can we play the game..." 252 00:13:31,978 --> 00:13:35,732 There's been so much speculation about When? Where? How? 253 00:13:36,024 --> 00:13:37,984 If EVER this game is going to come out 254 00:13:40,362 --> 00:13:44,074 FINISH THE GOD DAMN GAME! 255 00:13:45,158 --> 00:13:46,576 I'm working on it. 256 00:13:46,868 --> 00:13:48,620 As hard as I can. All the time. 257 00:13:48,912 --> 00:13:52,165 "What's taking so long" "What the fuck are you doing Phil?" 258 00:13:54,292 --> 00:13:55,919 I'm doing the best I can here! 259 00:13:56,211 --> 00:13:59,464 I don't hear people bitch about Valve taking- 260 00:13:59,756 --> 00:14:02,133 Well, no, they do bitch about Valve and Episode 3. 261 00:14:02,425 --> 00:14:03,760 BUT NOT AS MUCH AS FEZ!! 262 00:14:04,052 --> 00:14:06,471 And there's hundreds of people working there! 263 00:14:06,888 --> 00:14:08,223 ICO took five years... 264 00:14:08,515 --> 00:14:11,268 Red Dead Redemption: A thousand people. Five years. 265 00:14:11,560 --> 00:14:13,228 GTA4: A thousand people. Five years. 266 00:14:13,520 --> 00:14:15,564 Nobody bitches about that- A THOUSAND PEOPLE!! 267 00:14:15,856 --> 00:14:17,023 There's two of us here 268 00:14:17,315 --> 00:14:19,192 "it's taking too long" 269 00:14:19,568 --> 00:14:20,402 FUCK OFF! 270 00:14:20,694 --> 00:14:22,445 JESUS FUCKING CHRIST! Like... 271 00:14:22,779 --> 00:14:24,656 It really gets to me. 272 00:14:24,948 --> 00:14:27,951 I guess, that's the price you pay for being indie. 273 00:14:28,243 --> 00:14:33,665 And being the one guy that people know is making the game. 274 00:14:33,957 --> 00:14:37,711 You open yourself up to these kinds of personal attacks. 275 00:14:38,003 --> 00:14:40,672 That I wasn't uh 276 00:14:40,964 --> 00:14:45,135 That's not something I was expecting, when dreaming about being independent. 277 00:14:45,427 --> 00:14:48,930 Not this Army of Assholes online 278 00:14:49,222 --> 00:14:53,310 to, not ruin my life, but to make it that more 279 00:14:54,811 --> 00:14:57,480 ...hard to enjoy. 280 00:15:04,613 --> 00:15:07,490 It's a complicated game also. 281 00:15:07,782 --> 00:15:10,911 It was ridiculously over ambitious. 282 00:15:11,202 --> 00:15:13,914 For my first indie game. 283 00:15:14,205 --> 00:15:16,541 It's a classic mistake. 284 00:15:16,833 --> 00:15:18,835 And we didn't realize we were making it. 285 00:15:19,127 --> 00:15:20,962 We thought it was going to take a year 286 00:15:21,254 --> 00:15:23,632 We thought it was going to be a simple game. 287 00:15:23,924 --> 00:15:27,052 And it became a completely different game many times. 288 00:15:39,814 --> 00:15:41,399 My name is Renaud. 289 00:15:41,691 --> 00:15:43,985 I've been programming FEZ since the beginning. 290 00:15:44,277 --> 00:15:46,655 Since three years ago. 291 00:15:46,947 --> 00:15:50,408 Day to day, it's just coding stuff. Adding features. Fixing bugs. 292 00:15:50,700 --> 00:15:51,743 That's what I do. 293 00:15:52,035 --> 00:15:54,329 There's a lot of personal pressure to 294 00:15:54,621 --> 00:15:56,748 finish what you've been working on for so long. 295 00:15:57,040 --> 00:16:00,085 And there's a lot of people expecting it to be really awesome. 296 00:16:00,377 --> 00:16:01,628 And much bigger than we've shown. 297 00:16:01,920 --> 00:16:04,381 Because, every time we show something. We say: 'oh that's nothing'. 298 00:16:04,673 --> 00:16:06,091 'That's just a small part' 299 00:16:06,383 --> 00:16:07,717 'you'll see how much better it gets' 300 00:16:08,009 --> 00:16:11,513 The personal pressure is bigger to me than the outside world pressure. 301 00:16:11,805 --> 00:16:14,724 I really need to get this done. 302 00:16:15,016 --> 00:16:18,353 It's a learning experience 303 00:16:18,645 --> 00:16:23,900 I've made games before. But I've never produced an entire game from A to Z. 304 00:16:24,192 --> 00:16:27,195 For commercial release On a real platform. 305 00:16:27,487 --> 00:16:30,865 With Microsoft. I've never done that before. 306 00:16:31,157 --> 00:16:33,243 It's terrifying. 307 00:16:33,535 --> 00:16:35,954 It's really really really scary. 308 00:16:36,246 --> 00:16:39,833 Especially when you lose funding. Or something like that 309 00:16:40,125 --> 00:16:43,211 There's just no safety net there. 310 00:16:43,503 --> 00:16:45,213 There's nothing to fall back on. 311 00:16:45,588 --> 00:16:49,175 There's always the threat of everything falling apart. 312 00:16:49,467 --> 00:16:51,845 Any day now. 313 00:16:52,470 --> 00:16:55,557 FEZ is now scheduled to release in 2011 314 00:16:55,849 --> 00:16:58,018 13 months left. 315 00:17:16,786 --> 00:17:20,081 It was very difficult to make the game 316 00:17:20,373 --> 00:17:23,251 But in some ways, it was less difficult... 317 00:17:23,543 --> 00:17:26,963 than what I had been doing until then. 318 00:17:27,589 --> 00:17:31,634 Having a lot of big ideas about what I wanted to do in games. 319 00:17:31,926 --> 00:17:35,680 And not finishing anything that had the impact I wanted to have. 320 00:17:39,017 --> 00:17:42,520 I think as one ages and establishes a pattern of that. 321 00:17:42,812 --> 00:17:45,356 It becomes a little bit demoralizing. 322 00:17:45,648 --> 00:17:47,650 You start to look at things and say: 323 00:17:47,942 --> 00:17:51,863 "Maybe I'm never going to do the things I thought I would." 324 00:17:52,155 --> 00:17:56,201 Then one day, I said: I'm going to actually finish something. 325 00:17:56,493 --> 00:17:58,369 And that became 'Braid'. 326 00:17:58,661 --> 00:18:00,830 It took three years, but I finished it 327 00:18:03,041 --> 00:18:06,169 One of the biggest breakout games would have to be Braid. 328 00:18:06,461 --> 00:18:08,630 Braid is an interesting game 329 00:18:08,922 --> 00:18:11,966 I was surprised it was as successful as it is. 330 00:18:12,258 --> 00:18:14,886 It was a big hit for the independent community. 331 00:18:15,178 --> 00:18:16,930 Generating a lot of money for Jonathan. 332 00:18:17,222 --> 00:18:20,725 It's a very odd setting and a lot of people aren't quite sure what it means 333 00:18:21,017 --> 00:18:23,895 Nobody had played a game that was like Braid. 334 00:18:24,187 --> 00:18:26,606 That did what Braid did with time before. 335 00:18:28,608 --> 00:18:32,028 Really what made Braid work was that 'Rewind' mechanic 336 00:18:32,320 --> 00:18:37,575 obviously, from a gameplay perspective was a lot of fun. 337 00:18:37,867 --> 00:18:41,287 But it also had a metaphorical relevance as well. 338 00:18:41,579 --> 00:18:44,749 It's telling this strange, out of order love story 339 00:18:45,041 --> 00:18:46,918 not something you normally see in a game. 340 00:18:47,210 --> 00:18:48,586 It's about this little preppy boy. 341 00:18:48,878 --> 00:18:50,588 He always looks like a preppy to me. 342 00:18:50,880 --> 00:18:54,342 He's lost something and is working through memories 343 00:18:54,634 --> 00:18:57,178 that change as he keeps playing. 344 00:18:57,470 --> 00:19:01,057 The fictional world and the game world mechanic 345 00:19:01,349 --> 00:19:05,228 those two work hand-in-hand very very well. 346 00:19:05,812 --> 00:19:10,900 So Braid came out of the confluence of a couple of different ideas. 347 00:19:11,192 --> 00:19:15,321 I was on a mailing list with some friends. And one friend... 348 00:19:15,613 --> 00:19:18,950 was looking at 'Prince of Persia: Sands of Time' 349 00:19:19,242 --> 00:19:23,329 And it had this ability to 'rewind'. 350 00:19:23,621 --> 00:19:27,417 But it was limited. You had a certain number of charges. 351 00:19:27,709 --> 00:19:32,338 When you ran out, if you got killed, you couldn't rewind anymore. 352 00:19:32,630 --> 00:19:37,051 You had to reload the game. Which was this painful process. 353 00:19:37,343 --> 00:19:40,889 So one of my friends said: Why not do it like a VCR? 354 00:19:41,181 --> 00:19:42,891 And rewind anytime you want. 355 00:19:43,183 --> 00:19:45,935 But nobody ever tried it. 356 00:19:46,227 --> 00:19:48,062 So I said: 'Okay, I'm feeling inspired.' 357 00:19:48,354 --> 00:19:51,107 'Let me start this idea for this game I've been kicking around.' 358 00:19:51,399 --> 00:19:53,359 And I spent about a week working on it 359 00:19:53,902 --> 00:19:56,613 And I had a prototype. 360 00:19:56,905 --> 00:20:00,867 That is really kind of amazing. In that... 361 00:20:01,159 --> 00:20:03,536 if you look at the prototype, and the final game 362 00:20:03,828 --> 00:20:07,207 a lot of the ideas from the final game and in that prototype. 363 00:20:07,498 --> 00:20:10,126 So I had the first three worlds. 364 00:20:10,418 --> 00:20:12,795 I mean not fully built out worlds. 365 00:20:13,087 --> 00:20:15,381 But the game mechanics were there. For rewinding 366 00:20:15,673 --> 00:20:18,384 And for rewinding with things that are immune to rewind. 367 00:20:18,676 --> 00:20:20,845 And for time and space being tied together. 368 00:20:21,137 --> 00:20:23,348 So that time changes as you move. 369 00:20:23,640 --> 00:20:25,558 I had a number of puzzles. 370 00:20:25,975 --> 00:20:31,522 Probably half of them are in the final game, in recognizable form. 371 00:20:33,191 --> 00:20:34,776 It was very low effort, on my part, 372 00:20:35,068 --> 00:20:36,653 to do something very interesting in the system. 373 00:20:36,945 --> 00:20:38,196 And I was like: 'Wow' 374 00:20:38,488 --> 00:20:40,782 It started as experimentation. 375 00:20:41,074 --> 00:20:44,285 But then it quickly became a process of discovery. 376 00:20:44,577 --> 00:20:46,663 It's like sitting on a gold mine. 377 00:20:46,955 --> 00:20:48,623 But you don't even have to dig. 378 00:20:48,915 --> 00:20:52,210 You just scoop some dirt and there's a little chunk of gold. 379 00:20:52,502 --> 00:20:55,296 Then you scoop a little more 380 00:20:55,588 --> 00:21:00,802 The hardest part of the process is picking up these heavy chunks of gold. 381 00:21:01,094 --> 00:21:04,264 So that was an amazing design experience. 382 00:21:22,865 --> 00:21:28,746 Most of the time, Tommy's in North Carolina. Working remotely. 383 00:21:29,330 --> 00:21:32,625 And I'm here working from my computer. 384 00:21:32,917 --> 00:21:34,794 The way this game developed... 385 00:21:35,086 --> 00:21:38,673 has been very different from other games I've worked on. 386 00:21:43,970 --> 00:21:47,557 We bounce ideas off each other. Not just gameplay ideas. 387 00:21:47,849 --> 00:21:52,228 More like jokes. Jokes that get out of control 388 00:21:52,520 --> 00:21:54,731 and push their way into the game. 389 00:21:55,023 --> 00:21:57,066 It says: 'Code. Code. Code. Durrrrr!' 390 00:21:57,358 --> 00:21:59,610 My Adams's Apple is not that big! Stop it! 391 00:21:59,902 --> 00:22:02,322 What if I put a knife in it 392 00:22:02,613 --> 00:22:05,491 look at that. It's totally injected all the way in. 393 00:22:05,783 --> 00:22:08,703 See the needle? And then a hammer hits the needle in deeper. 394 00:22:09,579 --> 00:22:12,915 I've always been trying to find where boundaries are. 395 00:22:13,207 --> 00:22:16,836 And see how far I can push them before I get in trouble. 396 00:22:17,128 --> 00:22:19,964 That's what I'm doing now. 397 00:22:20,256 --> 00:22:22,800 If I'm not doing that, I'm bored. 398 00:22:23,092 --> 00:22:25,803 And if I'm bored. I'm not being creative. 399 00:22:26,095 --> 00:22:33,227 I make games that center around my life. The things I think, say and do. 400 00:22:33,519 --> 00:22:37,857 I make games to express myself. I guess. 401 00:22:39,901 --> 00:22:42,487 It's hard for me to talk about Santa Cruz. 402 00:22:42,779 --> 00:22:45,365 I never lived anywhere else. It's just 'normal'. 403 00:22:45,656 --> 00:22:46,866 I grew up here. 404 00:22:47,158 --> 00:22:48,910 My mom was obsessed with the beach. 405 00:22:49,202 --> 00:22:51,287 It was always her dream to live in Santa Cruz. 406 00:22:51,579 --> 00:22:53,414 So, that's where she 407 00:22:53,706 --> 00:22:55,416 forced us to live. 408 00:22:56,167 --> 00:22:59,170 It was like a skate and surf town. 409 00:22:59,462 --> 00:23:01,130 I never got into either. 410 00:23:01,422 --> 00:23:03,174 I stayed in the house, played video games and drew. 411 00:23:05,051 --> 00:23:07,470 Monsters. 412 00:23:07,762 --> 00:23:09,514 I only drew monsters. 413 00:23:09,806 --> 00:23:11,432 I drew weird shit. 414 00:23:11,724 --> 00:23:15,353 There's a drawing of a kid, with a demon inside of him. 415 00:23:15,645 --> 00:23:17,939 Scratching to get out. 416 00:23:18,231 --> 00:23:21,818 In third grade, my teacher recommended that I be evaluated. 417 00:23:22,110 --> 00:23:23,444 Psychologically evaluated. 418 00:23:23,736 --> 00:23:25,863 She thought I was mentally disturbed. 419 00:23:26,155 --> 00:23:28,866 My mom said: 'No, he's just an artist. He like's to draw.' 420 00:23:29,158 --> 00:23:32,870 And she said: 'That's not art. That's a cry for help.' 421 00:23:38,918 --> 00:23:41,671 I basically grew up with my Grandma. 422 00:23:41,963 --> 00:23:44,590 I didn't get along with my Step Dad. 423 00:23:44,882 --> 00:23:47,301 When there was a problem, I would stay with my Grandma. 424 00:23:47,593 --> 00:23:49,512 Or we would all stay with my Grandma. 425 00:23:49,804 --> 00:23:52,682 My Grandma was extremely supportive. 426 00:23:52,974 --> 00:23:56,561 To the point of annoying my mom and my sister. 427 00:23:57,603 --> 00:24:00,606 To her, I was the Golden Boy who could do anything. 428 00:24:00,898 --> 00:24:03,234 She made me feel like I could do anything. 429 00:24:03,526 --> 00:24:06,529 When she said: 'You're going to be a success' 430 00:24:06,821 --> 00:24:12,076 It wasn't like she was just saying it. It was like, a FACT. 431 00:24:12,368 --> 00:24:16,414 Like, that was going to happen. That was that. 432 00:24:17,999 --> 00:24:20,042 Aether was based on my niece. 433 00:24:20,334 --> 00:24:22,295 She reminded me of myself. 434 00:24:22,587 --> 00:24:25,006 She didn't like playing with other kids. 435 00:24:25,298 --> 00:24:28,384 She liked to do things by herself. And explore by herself. 436 00:24:28,676 --> 00:24:32,305 She was very imaginative. And she really liked monsters 437 00:24:32,597 --> 00:24:34,682 So, that brought me back to when I was little. And I thought... 438 00:24:34,974 --> 00:24:38,728 How cool would it be to make a game. 439 00:24:39,020 --> 00:24:43,316 That could put people inside my mind when I was 5, 6, 7? 440 00:24:43,608 --> 00:24:47,653 And that became 'Aether' 441 00:24:47,945 --> 00:24:50,781 So this kid gets on the back of a monster. 442 00:24:51,073 --> 00:24:52,950 And the monster goes around in space. 443 00:24:53,242 --> 00:24:55,328 And he explores all these other planets. 444 00:24:55,620 --> 00:24:58,456 He can't connect to anybody on earth. So he goes to find friends. 445 00:24:58,748 --> 00:25:01,876 But all these other planets are inhabited by... 446 00:25:02,168 --> 00:25:06,047 weird or sad or nervous creatures. 447 00:25:06,339 --> 00:25:09,842 And he tries to solve their problems. And succeeds... 448 00:25:10,134 --> 00:25:11,886 But they don't become happy. 449 00:25:12,178 --> 00:25:15,181 And he keeps going around all these planets. 450 00:25:15,473 --> 00:25:18,726 But each time he solves a problem, the Earth gets smaller. 451 00:25:19,018 --> 00:25:22,104 When he comes back. It's so small that when he touches it... 452 00:25:22,396 --> 00:25:23,147 ...it breaks. 453 00:25:23,439 --> 00:25:25,066 And he's lost in space. 454 00:25:25,358 --> 00:25:27,568 It was about the idea of... 455 00:25:27,902 --> 00:25:32,240 It's really cool to be a creative kid. 456 00:25:32,532 --> 00:25:37,036 But there's dangers of isolating, and becoming obsessed with things. 457 00:25:37,328 --> 00:25:39,413 And having phobias. 458 00:25:39,705 --> 00:25:43,292 Each of those planets was a phobia of mine when I was little. 459 00:25:43,584 --> 00:25:47,255 And when I was little, before bed, I would obsess about these things. 460 00:25:47,547 --> 00:25:49,423 Because I thought I could fix them. 461 00:25:49,715 --> 00:25:52,552 But in the end, I would just make them worse. 462 00:25:52,843 --> 00:25:55,555 They wouldn't be fixed. But I'd be so obsessed with them 463 00:25:55,846 --> 00:25:58,558 I'd have stomach aches and have to go home from school. 464 00:25:58,849 --> 00:26:02,436 A lot of the imagery, I'm still very happy with. 465 00:26:02,728 --> 00:26:08,192 To me it speaks perfectly of how I felt when I was little. 466 00:26:08,568 --> 00:26:13,281 When I play that game. It's exactly how I remember it feeling. 467 00:26:14,532 --> 00:26:18,202 Shortly after Aether, my Grandma passed away. 468 00:26:18,494 --> 00:26:21,747 And she had a box of my drawings that she saved. 469 00:26:22,039 --> 00:26:24,375 From when I was little. 470 00:26:24,667 --> 00:26:27,003 That's when I found this picture 471 00:26:27,295 --> 00:26:30,631 that I had drawn of me in space. Floating. 472 00:26:30,923 --> 00:26:32,174 And it says 473 00:26:32,466 --> 00:26:35,678 This is Edmund floating in space. And my friend too is space... 474 00:26:35,970 --> 00:26:37,138 Or something like that. 475 00:26:37,430 --> 00:26:41,517 'Space is my friend. And my friend too is me.' 476 00:26:42,101 --> 00:26:45,563 It was validating to find that box. And see those things and be like 477 00:26:45,855 --> 00:26:47,440 Wow. 478 00:26:48,441 --> 00:26:51,402 This is just like the game. 479 00:27:10,713 --> 00:27:15,635 I have a very precise story of the exact moment it started. 480 00:27:16,510 --> 00:27:17,845 I was four. 481 00:27:18,137 --> 00:27:20,389 It was Christmas, 1988. 482 00:27:20,681 --> 00:27:23,434 And for Christmas I got a Nintendo with: 483 00:27:23,726 --> 00:27:25,561 'Mario', 'Zelda' and 'Tetris' 484 00:27:25,853 --> 00:27:28,939 Which is perfect. The 'Trifecta' of video games. 485 00:27:29,231 --> 00:27:34,487 To this day, you can't really get a better three games together. 486 00:27:34,779 --> 00:27:36,989 It was clear at that moment. 487 00:27:37,281 --> 00:27:39,617 That this is what I wanted to do with my life. 488 00:27:39,909 --> 00:27:42,370 I've known since I was four. 489 00:27:42,662 --> 00:27:45,748 There was never any doubt about it. I wanted to make games. 490 00:27:46,040 --> 00:27:47,792 What that entailed wasn't always clear. 491 00:27:48,084 --> 00:27:50,419 You're four and you want to make games... 492 00:27:50,711 --> 00:27:53,506 It just seems like: 'Oh, you come up with ideas' 493 00:27:53,798 --> 00:27:56,842 'And then you have a game. Awesome.' 494 00:27:59,011 --> 00:28:01,222 There she is. 495 00:28:01,889 --> 00:28:03,641 What a beauty. 496 00:28:05,685 --> 00:28:09,689 So this is the game me and my Dad made back in 1993. 497 00:28:10,189 --> 00:28:14,402 Based on art I would make in 'Kid Pix' 498 00:28:15,069 --> 00:28:20,741 He would take that, and turn it into these simple 'Find the Object' games. 499 00:28:21,033 --> 00:28:23,244 So I would come home from school 500 00:28:23,536 --> 00:28:25,663 and levels would be added to the game. 501 00:28:25,955 --> 00:28:29,375 Based on stuff I made in the days before. 502 00:28:29,750 --> 00:28:34,380 At first, they were really simple 'Where's Waldo' type things. 503 00:28:35,297 --> 00:28:37,842 Where's the letter 'V'? 504 00:28:38,300 --> 00:28:39,969 Oh, there it is. 505 00:28:41,929 --> 00:28:44,098 It's so completely abstract. 506 00:28:44,390 --> 00:28:47,560 Because it's all my art. And it made no sense. 507 00:28:47,935 --> 00:28:49,770 OH! 'Cyber Vision' 508 00:28:50,062 --> 00:28:51,647 This is the best one. 509 00:28:51,939 --> 00:28:53,315 This is a piece of software... 510 00:28:53,607 --> 00:28:54,900 " Software" 511 00:28:55,192 --> 00:28:58,237 That I made. It's the stupidest thing... 512 00:28:58,529 --> 00:29:02,950 It's just patterns that I designed. And I made it invert the colors. 513 00:29:03,242 --> 00:29:04,702 Really really quickly. 514 00:29:06,120 --> 00:29:10,332 You pick your pattern and the number of flashes. 515 00:29:10,624 --> 00:29:14,503 And then you're supposed stick your face in it... 516 00:29:14,795 --> 00:29:16,922 And stare at it. 517 00:29:17,214 --> 00:29:18,924 Like this... 518 00:29:19,967 --> 00:29:22,553 For a long time. 519 00:29:23,763 --> 00:29:26,265 And I swear to God, you start to see stuff. 520 00:29:27,308 --> 00:29:30,227 Oh my God. 521 00:29:30,603 --> 00:29:33,689 What was wrong with me?!? 522 00:29:34,523 --> 00:29:36,400 This is still awesome! 523 00:29:57,671 --> 00:30:01,217 So, the way that I approach design 524 00:30:01,509 --> 00:30:04,094 is really kind of experiential. 525 00:30:04,386 --> 00:30:06,013 I'm thinking about 526 00:30:06,305 --> 00:30:09,266 when the player comes on the screen. What's happening? 527 00:30:09,683 --> 00:30:13,521 Not quite in the same way as a movie. But sort of. 528 00:30:13,813 --> 00:30:18,025 You have to put your mind in the viewpoint of the player... 529 00:30:18,317 --> 00:30:20,778 Thinking about what's going to happen. 530 00:30:21,070 --> 00:30:23,113 There's an excitement about ideas unfolding 531 00:30:23,405 --> 00:30:25,533 that I try to put into it. 532 00:30:25,825 --> 00:30:30,037 It's a stream of communication between designer and player. 533 00:30:30,329 --> 00:30:35,042 And the design of a level like this, is sort of a dialogue... 534 00:30:35,334 --> 00:30:38,045 or at least a monologue 535 00:30:38,337 --> 00:30:40,506 Where it's like: 'Hey! Check this out...' 536 00:30:40,798 --> 00:30:44,051 'Did you realize you we're going to have a problem with that ladder?' 537 00:30:44,343 --> 00:30:48,097 'Isn't it weird, but cool, that you could have such a problem...' 538 00:30:48,389 --> 00:30:51,267 '...just because this ladder was a bit to the left' 539 00:30:51,559 --> 00:30:55,187 'If it was over here or here, you wouldn't have that problem.' 540 00:30:56,355 --> 00:30:59,191 That is the interesting part, the important part. 541 00:30:59,483 --> 00:31:02,111 It's not important that it's a tricky puzzle 542 00:31:02,403 --> 00:31:04,822 ...that takes some thinking to solve. 543 00:31:05,197 --> 00:31:10,160 That's a little cool. But any puzzle game can give you that. 544 00:31:13,289 --> 00:31:19,169 But what a special game can give you is details. 545 00:31:19,712 --> 00:31:22,923 Interesting insights into particular situations. 546 00:31:23,215 --> 00:31:27,303 And I think when a game realizes that. Seizing that way of doing things. 547 00:31:27,595 --> 00:31:29,638 And runs with it. 548 00:31:29,930 --> 00:31:33,267 It can do some really special things. 549 00:31:46,405 --> 00:31:48,532 I'm very visual. 550 00:31:51,577 --> 00:31:55,205 As a person. I like pretty things. I like aesthetics. 551 00:31:55,873 --> 00:31:58,584 A big part of FEZ is the aesthetic. 552 00:32:00,044 --> 00:32:05,341 That kind of pleasant, blue sky, green grass, fresh air - 553 00:32:05,633 --> 00:32:10,471 obviously, there's no fresh air in the game. 554 00:32:11,680 --> 00:32:14,558 This is how art works in the game. 555 00:32:14,850 --> 00:32:20,689 I make these little strips for the four sides that you see in the game. 556 00:32:20,981 --> 00:32:23,901 And the top and bottom of every cube. 557 00:32:24,193 --> 00:32:28,989 And Renaud made a Photoshop script that crops them, and saves them... 558 00:32:29,281 --> 00:32:31,116 And feeds them to the game. 559 00:32:31,408 --> 00:32:34,828 And the game wraps these textures around a cube. 560 00:32:35,120 --> 00:32:38,040 And projects the art on each side. 561 00:32:38,332 --> 00:32:41,168 You can see the different sides of the texture strip. 562 00:32:41,460 --> 00:32:45,255 I can then take the cube and carve in details. 563 00:32:45,547 --> 00:32:51,136 You can barely see it in the game. You only really feel it in the rotation. 564 00:32:53,555 --> 00:32:57,476 I use the 'Tetris' pattern a lot. 565 00:32:57,768 --> 00:33:02,022 It's kind of a pain. Because I have to go in there and paint it. 566 00:33:02,606 --> 00:33:06,735 And reorient the tiles by hand. 567 00:33:07,027 --> 00:33:10,239 So, here: I don't like this big straight line. 568 00:33:10,531 --> 00:33:12,116 It's kind of awkward. 569 00:33:12,408 --> 00:33:14,827 I'm going to make it a 'T' shape. 570 00:33:15,202 --> 00:33:17,329 I spend a lot of time doing this. 571 00:33:17,621 --> 00:33:19,957 I build these elaborate structures. 572 00:33:20,249 --> 00:33:24,211 And eventually, I spend an afternoon going over everything. 573 00:33:24,503 --> 00:33:27,131 I guess I've been staring at it for too long. 574 00:33:27,423 --> 00:33:30,467 I obsess over the tiniest details. 575 00:33:35,472 --> 00:33:37,558 One thing that happened. 576 00:33:38,017 --> 00:33:42,688 I never did pixel art before FEZ. So I had to learn. 577 00:33:43,522 --> 00:33:46,358 You do that for three years. Then at the end... 578 00:33:46,650 --> 00:33:48,569 you're better than you used to be. 579 00:33:48,861 --> 00:33:50,946 And all the art you made three years ago... 580 00:33:51,238 --> 00:33:54,158 Isn't as good as what you're making now. 581 00:33:54,450 --> 00:33:58,746 And there's a divide. So I had to retouch a lot of old stuff 582 00:33:59,079 --> 00:34:01,040 I do everything three times. 583 00:34:01,331 --> 00:34:05,586 And it takes me three and a half years to make a video game. 584 00:34:28,484 --> 00:34:29,568 Level design. 585 00:34:31,028 --> 00:34:34,031 So, the basic formula of level design go.. 586 00:34:34,323 --> 00:34:37,618 When you start out, you want to teach the player how to play. 587 00:34:37,910 --> 00:34:41,080 Making sure they understand every mechanic of the game. 588 00:34:41,371 --> 00:34:45,167 So every level in the first chapter needs to force to player... 589 00:34:45,459 --> 00:34:50,047 ...to do something they will need further in the game. 590 00:34:50,339 --> 00:34:53,801 For example, on level three, there's just a gap. 591 00:34:54,676 --> 00:34:58,806 The only way to get over that gap is to hold 'run' and press 'jump' 592 00:34:59,389 --> 00:35:03,268 You can't get it any other way. You won't jump far enough. 593 00:35:04,144 --> 00:35:06,313 And that's makes sure the player understands... 594 00:35:06,605 --> 00:35:08,315 in order to get over big gaps. 595 00:35:08,607 --> 00:35:11,401 You need to hold 'run' and press 'Jump' 596 00:35:11,693 --> 00:35:14,196 It's simple. It sounds like a 'no-brainer'. 597 00:35:14,488 --> 00:35:17,950 Usually, games would just say: 'Hold run to jump far' 598 00:35:18,242 --> 00:35:21,495 Most people would just skip the text and forget. 599 00:35:21,787 --> 00:35:24,206 Now, just in case somebody didn't play that level. 600 00:35:24,498 --> 00:35:25,874 A couple levels later... 601 00:35:26,166 --> 00:35:30,087 I reiterate and give another section requiring them to run and jump. 602 00:35:30,379 --> 00:35:32,714 To make sure they know. Because it's important. 603 00:35:33,006 --> 00:35:35,008 All these mechanics are very important 604 00:35:35,300 --> 00:35:38,554 Each early level is a level that pushes that... 605 00:35:38,846 --> 00:35:41,974 Like, there's a level where you need to continuously jump up one wall. 606 00:35:42,266 --> 00:35:44,017 Because there is no other wall to jump to. 607 00:35:44,309 --> 00:35:45,894 That's me teaching the player that: 608 00:35:46,186 --> 00:35:47,479 'You can do this'. 609 00:35:47,771 --> 00:35:50,649 Everybody in the world will see a problem and want to solve it. 610 00:35:50,941 --> 00:35:53,443 If you see something that's just a wall. 611 00:35:53,735 --> 00:35:55,988 And you don't realize that you can keep jumping up. 612 00:35:56,280 --> 00:36:00,033 You're going to try it. And once you try it, you've taught yourself. 613 00:36:00,325 --> 00:36:02,161 Not only do you feel smart. 614 00:36:02,452 --> 00:36:04,371 But you now, for sure 615 00:36:04,663 --> 00:36:07,374 know how to do that for the rest of the game. 616 00:36:07,666 --> 00:36:10,836 So, you go through everything in the early 'introduction' levels. 617 00:36:11,128 --> 00:36:14,214 Once you've covered all the things you can do with Meat Boy... 618 00:36:14,506 --> 00:36:16,550 ...then you introduce new mechanics. 619 00:36:16,842 --> 00:36:18,468 With Meat Boy, it's not like Mario. 620 00:36:18,760 --> 00:36:21,513 Lots of Mario games introduce mechanics in forms of 'suits'... 621 00:36:21,805 --> 00:36:23,807 that change Mario's properties. 622 00:36:24,099 --> 00:36:27,352 That's something I wanted to avoid. I wanted to make it really pure. 623 00:36:27,644 --> 00:36:31,106 Meat Boy never gets better or gets a 'Power Up' 624 00:36:31,398 --> 00:36:34,234 It's the levels that change . Changing the mechanics. 625 00:36:34,568 --> 00:36:36,904 So right away, you introduce 'Saws'. 626 00:36:37,196 --> 00:36:38,947 And they're saws that spin in place. 627 00:36:39,239 --> 00:36:41,617 And you have to avoid these saws. 628 00:36:41,909 --> 00:36:44,703 And then later, those same saws - 629 00:36:44,995 --> 00:36:46,413 You know that they kill you. 630 00:36:46,705 --> 00:36:49,917 Those same saws will start moving back and forth. 631 00:36:50,209 --> 00:36:52,920 So you got moving saws. 632 00:36:53,212 --> 00:36:55,672 Then later, you have saws on spinners 633 00:36:55,964 --> 00:36:57,674 That act like Windmills. 634 00:36:57,966 --> 00:36:59,718 And they go around in a circle. 635 00:37:00,010 --> 00:37:03,096 Now it's the same saw that you jumped over a million times before. 636 00:37:03,388 --> 00:37:05,098 But it's in a different way. 637 00:37:05,390 --> 00:37:09,019 Making it different and more enjoyable 638 00:37:09,519 --> 00:37:11,688 As a designer, you want to explore each mechanic... 639 00:37:11,980 --> 00:37:15,150 ...making sure it can be used at least 3 or 4 different ways. 640 00:37:15,442 --> 00:37:17,527 If it's only got one use... 641 00:37:17,819 --> 00:37:19,571 ...then it's pointless. 642 00:37:19,863 --> 00:37:22,032 Because you need to be able to 'juice it' 643 00:37:22,324 --> 00:37:25,035 You have to figure out new ways to use it. 644 00:37:39,591 --> 00:37:42,886 The game has become a bit of a reflection of me over time. 645 00:37:43,178 --> 00:37:45,347 It certainly wasn't the intention at first. 646 00:37:45,639 --> 00:37:48,267 I started noticing a few things... 647 00:37:48,684 --> 00:37:51,687 That kind of reflect my experience of working on the game. 648 00:37:51,979 --> 00:37:54,356 It's a game about games. 649 00:37:54,648 --> 00:37:57,442 And the world is very much a computer world. 650 00:37:57,734 --> 00:38:01,071 It's a world within a computer. There's a lot of computer logic to it. 651 00:38:01,363 --> 00:38:04,741 Every now and then, the universe becomes unstable... 652 00:38:05,033 --> 00:38:08,829 and has to defragment itself and reboot. 653 00:38:09,121 --> 00:38:11,498 That's the goal of the game. 654 00:38:11,790 --> 00:38:15,294 In FEZ, you're putting these pieces of the universe back together. 655 00:38:15,585 --> 00:38:17,879 And try to make it stable again. 656 00:38:18,171 --> 00:38:19,089 I basically feel like 657 00:38:19,381 --> 00:38:22,175 the entire world is falling apart around me these days. 658 00:38:26,430 --> 00:38:30,684 Here's a recap of the last two years or so... 659 00:38:30,976 --> 00:38:34,021 So, we moved into our first office. We had our funding. 660 00:38:34,313 --> 00:38:36,940 That was great. Everything was coming along. 661 00:38:37,232 --> 00:38:40,777 Then my Dad was diagnosed with leukemia 662 00:38:41,069 --> 00:38:44,740 We were told he had a 50-50 chance of dying within weeks. 663 00:38:45,032 --> 00:38:49,036 He was a test subject for this new treatment. 664 00:38:49,453 --> 00:38:50,829 'Well, you're going to die anyways' 665 00:38:51,121 --> 00:38:53,457 'You might want to give this crazy treatment a shot. You might live' 666 00:38:53,749 --> 00:38:54,833 So he lived. 667 00:38:55,125 --> 00:38:58,712 Shortly after that, my parents divorced Which is never fun. 668 00:38:59,004 --> 00:39:02,341 I had to move my dad into a new apartment. 669 00:39:02,674 --> 00:39:04,468 Shortly after that, my girlfriend left me. 670 00:39:04,760 --> 00:39:05,886 About a year ago. 671 00:39:06,178 --> 00:39:10,557 Some time after that, there started being a lot of tension between me 672 00:39:10,849 --> 00:39:14,269 and the guy who owned the other half of the company. 673 00:39:14,561 --> 00:39:16,104 Eventually, he left. 674 00:39:16,396 --> 00:39:17,856 And that was a big blow. 675 00:39:18,148 --> 00:39:22,027 All of a sudden I had to take care of every aspect of the company. 676 00:39:22,319 --> 00:39:25,781 Almost immediately after that, we lost our funding. 677 00:39:26,073 --> 00:39:29,201 And now we're here. We don't have any money. 678 00:39:29,493 --> 00:39:32,913 I'm overworked and over-stressed. 679 00:39:33,205 --> 00:39:34,164 I'm on the line. 680 00:39:34,456 --> 00:39:37,876 Me. My name My career. 681 00:39:38,168 --> 00:39:40,003 If this fails. 682 00:39:40,295 --> 00:39:41,838 I'm done. 683 00:39:42,130 --> 00:39:44,716 I don't think I'll work in games again 684 00:39:45,008 --> 00:39:49,304 And it's not just a game. I'm so closely attached to it. 685 00:39:49,805 --> 00:39:53,725 It's me. It's my Ego, my perception of myself. 686 00:39:54,017 --> 00:39:57,229 Is at risk. This is my identity: FEZ. 687 00:39:57,521 --> 00:39:59,606 I'm guy making FEZ 688 00:39:59,898 --> 00:40:01,775 That's about it. 689 00:40:02,067 --> 00:40:04,111 If that doesn't work out then... 690 00:40:06,029 --> 00:40:07,697 Interviewer: What would happen if you personally... 691 00:40:07,989 --> 00:40:10,033 If you couldn't finish the game? 692 00:40:10,867 --> 00:40:13,120 I would kill myself. 693 00:40:13,620 --> 00:40:15,539 I would kill myself. 694 00:40:16,039 --> 00:40:18,625 That's my incentive to finish it. 695 00:40:18,917 --> 00:40:21,711 Because then I get to not kill myself. 696 00:40:58,498 --> 00:41:02,461 A typical day at this point in development... 697 00:41:02,752 --> 00:41:06,756 Usually, I wake up at 4:00 or 4:30 in the afternoon. 698 00:41:07,048 --> 00:41:08,884 Because I've gone to bed at... 699 00:41:09,176 --> 00:41:12,471 9 or 10 a.m. the night / morning before. 700 00:41:12,762 --> 00:41:14,890 I check emails. 701 00:41:15,182 --> 00:41:17,726 There's usually something there from 'localization'. 702 00:41:18,018 --> 00:41:21,104 Or from Kevin, our Microsoft producer. 703 00:41:21,771 --> 00:41:26,651 Or any number of Microsoft people; asking for different things. 704 00:41:27,402 --> 00:41:32,616 I make my breakfast. Which consists of a microwaved sandwich. 705 00:41:32,908 --> 00:41:34,034 It's pretty good. 706 00:41:34,618 --> 00:41:37,245 I take insulin for that. 707 00:41:37,537 --> 00:41:40,290 And then, I just work on 708 00:41:41,124 --> 00:41:43,335 ...whatever's on the list. 709 00:41:43,627 --> 00:41:46,004 I have a couple of lists 710 00:41:47,005 --> 00:41:50,800 ...I retire a list once I spill food on it. 711 00:41:51,176 --> 00:41:54,054 These are actually surprisingly clean. 712 00:41:54,888 --> 00:41:58,058 This was a big one. This was 'code complete' 713 00:41:58,350 --> 00:42:01,603 But you can see the grease stains. Where you can see through it. 714 00:42:01,895 --> 00:42:03,355 That's when I retired that one. 715 00:42:04,356 --> 00:42:07,067 Me and Ed are handling a lot of stuff for two people. 716 00:42:07,651 --> 00:42:10,445 But we're right there at the end... 717 00:42:10,946 --> 00:42:13,823 so we just sort of do it. 718 00:42:14,115 --> 00:42:15,742 We're both very very tired 719 00:42:16,034 --> 00:42:16,952 But at the same time... 720 00:42:17,244 --> 00:42:18,745 We're tired. Not so much from work. 721 00:42:19,037 --> 00:42:23,625 But from not being able to sleep. Because of thinking about work. 722 00:42:28,171 --> 00:42:30,674 I'm like in a fucking concentration camp. 723 00:42:30,966 --> 00:42:33,843 Like, I'm not allowed out and I'm stuck. 724 00:42:34,511 --> 00:42:37,055 I have to work until it's done. 725 00:42:37,347 --> 00:42:38,723 And if it doesn't get done 726 00:42:39,015 --> 00:42:40,559 I'm fucked. 727 00:42:40,850 --> 00:42:41,518 No pressure. 728 00:42:41,810 --> 00:42:43,562 If you can't get the work done... 729 00:42:43,853 --> 00:42:47,774 ...then the past two years are basically worth nothing. 730 00:42:49,651 --> 00:42:51,528 No pressure. 731 00:42:52,153 --> 00:42:54,531 We got a call from Microsoft saying... 732 00:42:54,823 --> 00:42:57,367 We're going to do this thing called: 'The Game Feast' 733 00:42:57,659 --> 00:42:59,369 An Xbox promotion. 734 00:42:59,703 --> 00:43:01,871 They said: If you want to get in... 735 00:43:02,163 --> 00:43:04,583 ...you have to have the game done in a month. 736 00:43:04,874 --> 00:43:05,709 And we're like: 'whoa' 737 00:43:06,001 --> 00:43:08,962 Because we weren't anywhere close to being ready at all. 738 00:43:09,254 --> 00:43:10,797 They asked: 'Do you think it's possible?' 739 00:43:11,089 --> 00:43:13,341 And Tommy said: 'Well, we shoot for it.' 740 00:43:13,633 --> 00:43:16,011 'And if we miss it, we miss it.' 741 00:43:16,303 --> 00:43:19,389 And they said: 'If you miss it, we can't launch until February' 742 00:43:20,307 --> 00:43:22,267 Tommy doesn't have any money. 743 00:43:22,559 --> 00:43:24,269 I'm running out of money. It's just like: 744 00:43:24,561 --> 00:43:25,937 We HAVE to do this now. 745 00:43:26,229 --> 00:43:27,188 We HAVE to do this. 746 00:43:27,606 --> 00:43:29,482 There were at least five times... 747 00:43:29,774 --> 00:43:32,694 ...where I totally broke down. 748 00:43:32,986 --> 00:43:36,239 I just didn't want to do it anymore. 749 00:43:36,656 --> 00:43:38,158 I couldn't escape in any way. 750 00:43:38,450 --> 00:43:40,994 So I would just go into the bathtub... 751 00:43:41,286 --> 00:43:44,122 And I'd turn on the hot water shower. 752 00:43:44,456 --> 00:43:48,793 And I'd lay down on my back. and wait until the water went cold. 753 00:43:49,502 --> 00:43:50,795 That was all I had. 754 00:43:51,087 --> 00:43:53,923 That was all I had to try to relax myself. 755 00:43:54,215 --> 00:43:55,884 And not worry about anything. 756 00:43:56,176 --> 00:43:59,387 I was actually worried that either Tommy or I would die... 757 00:43:59,679 --> 00:44:02,015 in the process of making this. 758 00:44:02,307 --> 00:44:04,351 And Tommy talked about it too... 759 00:44:04,643 --> 00:44:08,104 As long as he could finish this game. He would be Okay with dying. 760 00:44:08,396 --> 00:44:10,315 Because at least he finished the game. 761 00:44:10,607 --> 00:44:12,150 It was fucking weird. 762 00:44:12,442 --> 00:44:14,027 You go crazy when you're like this. 763 00:44:14,319 --> 00:44:16,488 That's why I obviously grew this mustache. 764 00:44:16,905 --> 00:44:19,491 It is the 'Reclusive Cowboy'. 765 00:44:20,408 --> 00:44:23,953 I need everybody to know how crazy I feel... 766 00:44:24,913 --> 00:44:27,415 on the outside. 767 00:44:36,174 --> 00:44:42,430 Edmund and I talk all the time. About everything. We're best friends. 768 00:44:42,722 --> 00:44:45,141 But we were talking about if the game does well. 769 00:44:45,433 --> 00:44:47,811 He was reading some quotes on success. 770 00:44:48,103 --> 00:44:49,062 It was something like... 771 00:44:49,396 --> 00:44:54,484 The hardest part of success is finding people that will be happy for you. 772 00:44:55,318 --> 00:44:59,364 I know, for sure, I have three people that are going to be happy for me. 773 00:44:59,989 --> 00:45:04,077 Forever, my parents have been supportive of whatever I wanted to do. 774 00:45:04,369 --> 00:45:08,081 They've done, everything they could to make sure 775 00:45:08,373 --> 00:45:10,625 that I'm alright. 776 00:45:11,418 --> 00:45:16,089 They've seen some hard times, with the economy and stuff like that. 777 00:45:16,881 --> 00:45:20,051 After our last president messed everything up. 778 00:45:20,802 --> 00:45:23,012 They were four years from paying off this house. 779 00:45:23,346 --> 00:45:24,431 This house 780 00:45:24,723 --> 00:45:29,602 My Dad, and my Mom, built this house. 781 00:45:30,186 --> 00:45:32,731 It was completed right before I was born. 782 00:45:33,022 --> 00:45:36,484 And they were four years from paying it off and had to re-finance it. 783 00:45:36,776 --> 00:45:39,279 I'm hoping if a lot of people buy the game... 784 00:45:39,571 --> 00:45:42,657 I can slap a bow on the top of the roof. And say: 785 00:45:42,949 --> 00:45:44,367 'Here you go!' 786 00:45:44,659 --> 00:45:48,913 'This is what you get for being awesome parents my entire life.' 787 00:45:53,418 --> 00:45:56,296 So Meat Boy is a boy made of meat. 788 00:45:56,588 --> 00:45:59,591 But when designing him, it wasn't a thought of... 789 00:45:59,883 --> 00:46:02,594 ...he's made of steak or whatever else 790 00:46:02,886 --> 00:46:05,472 It was: 'Hey, he doesn't have skin' 791 00:46:05,764 --> 00:46:08,391 He's a boy without skin. That's why they call him Meat Boy. 792 00:46:08,933 --> 00:46:11,311 So he's exposed to the elements. 793 00:46:11,603 --> 00:46:13,313 Maybe he's always in pain. 794 00:46:13,605 --> 00:46:14,814 But he just deals with it. 795 00:46:15,106 --> 00:46:16,858 But he has to be very careful with everything. 796 00:46:17,150 --> 00:46:18,902 Because anything can kill him. 797 00:46:19,194 --> 00:46:21,362 The smallest little thing - like salt 798 00:46:21,654 --> 00:46:23,782 Could totally destroy him. 799 00:46:25,366 --> 00:46:30,246 I wanted to have his girlfriend be more than a love interest. 800 00:46:31,247 --> 00:46:35,084 And I wanted to play with the idea that he needs her 801 00:46:35,502 --> 00:46:38,296 that she's what completes him. 802 00:46:38,588 --> 00:46:41,424 Not just emotionally, but physically as well. 803 00:46:41,716 --> 00:46:43,760 And that's why she's 'Bandage Girl'. 804 00:46:44,052 --> 00:46:47,555 She's kind of the outer shell over Meat Boy. 805 00:46:47,847 --> 00:46:49,057 That protects him. 806 00:46:49,349 --> 00:46:51,476 And that's why he needs her. 807 00:46:51,768 --> 00:46:53,603 He needs her back. 808 00:46:53,895 --> 00:46:56,272 Not only because he loves her, but because... 809 00:46:56,564 --> 00:46:58,608 That's what completes him. 810 00:46:59,484 --> 00:47:01,986 The Seumas McNally Grand Prize 811 00:47:02,278 --> 00:47:04,322 in the 'Open Category' 812 00:47:04,614 --> 00:47:07,367 Goes to Chronic Logic for 'Gish'! 813 00:47:11,329 --> 00:47:13,081 Thank you everybody. 814 00:47:13,373 --> 00:47:16,292 Okay, I'd like to take this opportunity to... 815 00:47:16,584 --> 00:47:19,712 ...propose to my girlfriend, Danielle. 816 00:47:31,683 --> 00:47:35,436 Okay, Okay, I have to do it. Co'mon guys, I have to actually say it. 817 00:47:35,812 --> 00:47:37,355 Danielle. 818 00:47:37,647 --> 00:47:41,067 Will you marry me? 819 00:47:45,488 --> 00:47:49,075 People probably don't know that he's an amazing husband. 820 00:47:49,367 --> 00:47:50,702 That's huge. 821 00:47:50,994 --> 00:47:53,496 He does all this stuff and he's still an amazing partner. 822 00:47:53,830 --> 00:47:57,417 The development process was long. A lot of work. 823 00:47:57,709 --> 00:48:02,547 It was hard to adapt our relationship. 824 00:48:03,047 --> 00:48:05,550 To go from spending 24/7 together 825 00:48:05,842 --> 00:48:07,051 eating meals together. 826 00:48:07,343 --> 00:48:10,638 Leaving the house, to not doing that at all. 827 00:48:11,097 --> 00:48:14,642 I heard a lot of this: 'I only see your back' 828 00:48:15,018 --> 00:48:18,021 It was like: 'I know we're in the same room ...' 829 00:48:18,313 --> 00:48:19,939 '... but I only see your back' 830 00:48:20,231 --> 00:48:23,067 We're never sitting and looking at each other. 831 00:48:23,401 --> 00:48:27,030 Many times, I had to ask her: 'Are you happy here?' 832 00:48:27,322 --> 00:48:29,198 'Is this worth it?' 833 00:48:29,490 --> 00:48:33,661 'Because I worry that this is just horribly boring for you' 834 00:48:33,953 --> 00:48:38,291 'And that this might be something you regret getting into as well.' 835 00:48:39,167 --> 00:48:41,377 This is the lady I like. 836 00:48:41,669 --> 00:48:44,464 Not th- This is a Cat. 837 00:48:44,756 --> 00:48:48,176 This website. I think I'm going to go with this breeder. 838 00:48:48,468 --> 00:48:51,888 I've wanted one of these since I was little. 839 00:48:52,180 --> 00:48:54,849 I asked for it. When the game's done. 840 00:48:55,141 --> 00:48:58,311 And we move to a house. If I could get a cat. 841 00:48:58,728 --> 00:48:59,854 And he said 'yes'. 842 00:49:00,146 --> 00:49:04,108 And this is my dream cat. It's like having a baby. 843 00:49:04,400 --> 00:49:05,860 Except better. 844 00:49:06,277 --> 00:49:09,280 We can't have another cat in this house. 845 00:49:09,572 --> 00:49:12,450 Oh, it'd be some warm. OOOH My God! 846 00:49:12,742 --> 00:49:13,993 That's the thing... 847 00:49:14,285 --> 00:49:15,995 Available, AVAILABLE 848 00:49:16,287 --> 00:49:17,246 Winter's coming. 849 00:49:17,538 --> 00:49:19,749 This one belongs to 'Jennifer and Robert'. 850 00:49:20,041 --> 00:49:22,126 They're probably way happier than us. 851 00:49:22,418 --> 00:49:23,544 Right at this moment. 852 00:49:23,836 --> 00:49:26,839 Because they have the cat. 853 00:49:28,466 --> 00:49:31,094 I sacrificed having a life. 854 00:49:31,552 --> 00:49:32,845 It's kind of weird. 855 00:49:33,137 --> 00:49:34,847 I don't 856 00:49:35,556 --> 00:49:36,849 I don't go out. 857 00:49:38,267 --> 00:49:39,811 I don't really socialize. 858 00:49:40,228 --> 00:49:43,398 I can't spend money. Because I don't have any money. 859 00:49:43,690 --> 00:49:45,817 So I can't go out... 860 00:49:46,275 --> 00:49:49,320 If I were to go on a date... 861 00:49:49,612 --> 00:49:51,698 I have no car to pick them up in. 862 00:49:51,990 --> 00:49:54,701 I have no way to buy meals or anything. 863 00:49:55,451 --> 00:49:58,746 I mean, I can buy my own meal, but.. 864 00:49:59,038 --> 00:50:03,710 The things you sacrifice are 865 00:50:04,085 --> 00:50:06,713 the things I've sacrificed are 866 00:50:07,380 --> 00:50:09,590 social. 867 00:50:11,009 --> 00:50:15,263 You kind of have to give up something. To have something great. 868 00:50:16,014 --> 00:50:19,183 I'm depressed now 869 00:50:19,475 --> 00:50:22,520 because I'm on the brink of something huge. 870 00:50:22,812 --> 00:50:25,690 It's a different kind of depression. It's not a 'stuck' depression. 871 00:50:25,982 --> 00:50:29,068 It's a 'Holy Shit' depression. It's an 'unknown' depression. 872 00:50:29,360 --> 00:50:31,738 Which is kind of weird. But, it'll fade. 873 00:50:32,030 --> 00:50:34,407 Because once it's out. It's out. And that's it. 874 00:50:47,503 --> 00:50:51,215 I'm really curious to see what the basic reaction is. 875 00:50:51,507 --> 00:50:54,093 Because, the only people who have seen the game so far... 876 00:50:54,385 --> 00:50:56,804 Have been people close to me. 877 00:50:59,390 --> 00:51:02,810 Feedback has been good. But I can't trust that feedback 878 00:51:03,102 --> 00:51:05,438 I don't know if my friends would tell me if FEZ sucked. 879 00:51:05,730 --> 00:51:08,191 Knowing that I've spent most of my adult life on it. 880 00:51:08,483 --> 00:51:11,027 Because, I don't even know what I think about it anymore. 881 00:51:11,319 --> 00:51:13,446 I really can't tell if it's good or not. 882 00:51:13,738 --> 00:51:16,699 Sometimes I manage to convince myself that it's good and I did a good job. 883 00:51:16,991 --> 00:51:20,411 But then I have a flash of lucidity. 884 00:51:20,703 --> 00:51:22,455 'But you can't trust yourself!' 885 00:51:22,830 --> 00:51:26,709 All you've been doing for 4 years is look at it. Like, this close. 886 00:51:27,210 --> 00:51:28,753 You can't see anything else. 887 00:51:29,045 --> 00:51:30,421 You don't even see the mistakes anymore. 888 00:51:30,713 --> 00:51:33,758 I'm looking forward to that kind of brutal honesty. 889 00:51:34,050 --> 00:51:36,761 That we're going to get from the average gamer. 890 00:51:37,261 --> 00:51:40,139 We're here for PAX: Penny Arcade Expo 891 00:51:40,431 --> 00:51:42,475 It's not for developers. It's for gamers. 892 00:51:42,767 --> 00:51:45,603 They're expecting like 65,000 people. 893 00:51:45,978 --> 00:51:50,650 We're going to be showing off FEZ for the first time since 2008. 894 00:51:50,942 --> 00:51:54,987 Which was the unveiling of the game. We haven't shown it since. 895 00:51:55,279 --> 00:51:56,531 In four years. 896 00:51:56,948 --> 00:51:58,866 So I'm a bit nervous. 897 00:51:59,492 --> 00:52:03,663 But this is kind of like the big blow out. The confirmation that: 898 00:52:03,955 --> 00:52:06,958 Yes. FEZ is real. It's exists. 899 00:52:07,250 --> 00:52:11,254 It's going to come out, and you'll be able to buy it and play it one day. 900 00:52:11,546 --> 00:52:13,506 Hopefully interest will build up again 901 00:52:13,798 --> 00:52:18,886 Because I feel that over the years, people have stopped caring. 902 00:52:19,470 --> 00:52:22,098 They may need to be reminded that we exist. 903 00:52:22,390 --> 00:52:24,600 And for the first time, I've feel like: 904 00:52:24,892 --> 00:52:27,520 This is FEZ. This is the game I wanted to make. 905 00:52:27,812 --> 00:52:30,273 There's a mood here, that I've achieved. 906 00:52:30,565 --> 00:52:32,024 It's not done yet. 907 00:52:32,316 --> 00:52:34,652 But it's really starting to feel like a game 908 00:52:34,944 --> 00:52:37,029 That has a beginning, middle and an end. 909 00:52:37,321 --> 00:52:42,034 It remains to be seen if the game's going to be good. 910 00:52:43,619 --> 00:52:45,580 But I'm pretty damn happy with it 911 00:52:45,872 --> 00:52:46,789 today. 912 00:52:47,665 --> 00:52:50,334 Interviewer: What's the worst case scenario for you? 913 00:52:50,626 --> 00:52:52,545 None of this happens. 914 00:52:53,129 --> 00:52:57,216 We don't get to show the game at PAX. Or do anything with it. 915 00:52:58,384 --> 00:53:00,845 For very complicated legal reasons. 916 00:53:01,596 --> 00:53:05,391 My former business partner with whom I started the company... 917 00:53:05,683 --> 00:53:08,060 Left the company. About six months ago. 918 00:53:08,352 --> 00:53:10,354 And we've been in a nasty divorce ever since. 919 00:53:10,730 --> 00:53:14,859 And if everything isn't settled. 920 00:53:15,234 --> 00:53:20,656 We can't do anything. We can't show it. We can't be at PAX. 921 00:53:21,240 --> 00:53:22,575 Just a final signature. 922 00:53:22,867 --> 00:53:26,579 This last signature, to close the deal 923 00:53:26,871 --> 00:53:28,789 So, at the moment... 924 00:53:29,081 --> 00:53:32,126 We drove all the way here. We printed banners. 925 00:53:32,418 --> 00:53:34,712 We designed a booth. I made a demo just for PAX. 926 00:53:35,004 --> 00:53:36,714 There's still a chance that 927 00:53:37,006 --> 00:53:38,966 I'm just going to stay in my hotel room. 928 00:53:39,258 --> 00:53:40,968 And not be able to do any of this. 929 00:53:43,304 --> 00:53:45,473 It's pretty stressful. 930 00:53:45,806 --> 00:53:47,725 It feels like waiting. 931 00:53:48,017 --> 00:53:50,144 Everything feels longer. 932 00:53:50,436 --> 00:53:52,230 It feels like I'm about to throw up. 933 00:53:52,647 --> 00:53:54,523 It's stage fright. 934 00:53:55,024 --> 00:53:56,901 I have a hard time sleeping. 935 00:53:57,193 --> 00:53:59,028 I can't think of anything else. 936 00:53:59,320 --> 00:54:02,323 It's constantly running through my head. 937 00:54:02,949 --> 00:54:07,203 And it's such a big deal. There are going to be so many people. 938 00:54:09,205 --> 00:54:12,875 I'm not in a head space right now... 939 00:54:13,459 --> 00:54:16,712 ...where I want to be exposing myself. And being a public figure. 940 00:54:17,004 --> 00:54:18,673 And talking to people. 941 00:54:18,965 --> 00:54:22,176 I'm so in my own little world. 942 00:54:22,468 --> 00:54:24,470 Just working on FEZ. Trying to finish it. 943 00:54:24,762 --> 00:54:25,680 I don't do anything else. 944 00:54:25,972 --> 00:54:27,848 Every other aspect of my life is suffering. 945 00:54:28,140 --> 00:54:30,476 Because I'm just trying to finish this fucking game. 946 00:54:32,770 --> 00:54:35,523 Because right now. It can go either way. 947 00:54:35,815 --> 00:54:38,359 It could be a nightmare I don't know. 948 00:54:51,706 --> 00:54:52,873 [You're this little guy in a business suit 949 00:55:05,970 --> 00:55:09,849 On release day, you start seeing reactions of people on the Internet. 950 00:55:10,141 --> 00:55:12,435 And for me, it was a very addictive thing. 951 00:55:12,727 --> 00:55:18,399 Because I've spent several years working on this thing in isolation. 952 00:55:18,691 --> 00:55:22,486 And then suddenly it gets out. And a lot of people... 953 00:55:22,778 --> 00:55:26,324 like tens of thousands of people play it in the first few days. 954 00:55:26,615 --> 00:55:29,160 You see that all over the Internet. 955 00:55:29,452 --> 00:55:32,163 And, for me, that was a very negative experience. 956 00:55:33,539 --> 00:55:37,209 When Braid was coming out. People would talk about it online. 957 00:55:41,797 --> 00:55:45,676 And this was around the birth of serious video game blog commentary 958 00:55:45,968 --> 00:55:50,973 Lots of people writing really good stuff about games. 959 00:55:51,265 --> 00:55:56,812 Every time you mentioned his name. He would show up in your comments. 960 00:55:57,104 --> 00:55:58,439 Almost instantly. 961 00:55:58,731 --> 00:56:00,858 He must have something even better than 'Google Alerts' 962 00:56:01,150 --> 00:56:05,529 So he'd pop up and reply to things. Or correct people on things. 963 00:56:05,821 --> 00:56:10,659 And became sort of famous for it. Penny Arcade even cracked about it. 964 00:56:11,160 --> 00:56:13,579 John: I found that there was this... 965 00:56:13,871 --> 00:56:15,915 Perception of me on the Internet 966 00:56:16,207 --> 00:56:18,292 ...that was running away, very quickly from who I think I am 967 00:56:18,584 --> 00:56:21,629 And that was kind of disturbing. 968 00:56:21,921 --> 00:56:24,632 And there didn't seem to be much that I could do about that. 969 00:56:25,091 --> 00:56:27,885 So that was actually a pretty negative experience. 970 00:56:28,844 --> 00:56:35,101 I was actually seriously depressed for about 3-4 months after Braid came out 971 00:56:37,103 --> 00:56:41,357 When you work a long time on something really intricate like that. 972 00:56:41,649 --> 00:56:43,776 There's a hope that 973 00:56:44,068 --> 00:56:48,781 people are going to understand the things that you did. 974 00:56:49,073 --> 00:56:52,410 And that you'll have some line of communication with your audience. 975 00:56:52,743 --> 00:56:56,914 And actually, some of the most demoralizing things... 976 00:56:57,665 --> 00:57:00,209 Were actually positive reviews of the game. 977 00:57:00,626 --> 00:57:02,837 People would say 'Oh, this game's great!' 978 00:57:03,129 --> 00:57:04,004 '9 out of 10!' 979 00:57:04,296 --> 00:57:05,506 '10 out of 10!' 980 00:57:05,798 --> 00:57:07,633 And they'd say what's good about the game... 981 00:57:07,925 --> 00:57:12,138 And in many cases it would be just a very surface understanding of the game 982 00:57:12,471 --> 00:57:15,641 That didn't even see what I thought was most special about it. 983 00:57:16,100 --> 00:57:17,768 Not that many people understood. 984 00:57:18,060 --> 00:57:20,229 And that was heartbreaking. In a way. 985 00:57:20,521 --> 00:57:24,608 I visualized I was going to have some kind of connection with people. 986 00:57:24,900 --> 00:57:26,527 Through this game. 987 00:57:26,819 --> 00:57:30,156 And they think it's great, but the connection isn't there. 988 00:57:30,448 --> 00:57:32,992 Because, they're kind of living in a different world still. 989 00:57:33,284 --> 00:57:37,913 So they think it's great for some of the reasons I do, but... 990 00:57:38,205 --> 00:57:39,999 but not for other 991 00:57:40,291 --> 00:57:41,417 III 992 00:57:47,673 --> 00:57:51,343 They're not seeing the most important thing. 993 00:58:08,360 --> 00:58:12,490 Today is Monday. And that's the 'Embargo' Date. 994 00:58:12,781 --> 00:58:14,450 Do you know what an 'Embargo' is? 995 00:58:14,742 --> 00:58:17,369 I didn't. And I got in trouble for not knowing. 996 00:58:17,995 --> 00:58:22,833 An Embargo is: You set a date when press can review your game. 997 00:58:26,253 --> 00:58:31,300 So, midnite rolls around. And I start refreshing 'Twitter mentions' 998 00:58:31,592 --> 00:58:34,136 You can search who's talking about Super Meat Boy. 999 00:58:34,428 --> 00:58:37,264 And reviews just start popping out. 1000 00:58:37,806 --> 00:58:40,684 So, I just start grabbing quotes and posting them. 1001 00:58:41,018 --> 00:58:43,896 So we got: 'A great experience 4 out of 5' 1002 00:58:44,188 --> 00:58:46,357 'Super Meat Boy revels in driving you crazy...' 1003 00:58:46,649 --> 00:58:48,567 '...but you end up crazy in love.' 1004 00:58:48,859 --> 00:58:49,568 '... 9 out of 10' 1005 00:58:49,860 --> 00:58:51,570 'Brutal and hilarious' '5 out of 5' 1006 00:58:51,862 --> 00:58:53,989 'I've never felt so challenged and rewarded... 1007 00:58:54,281 --> 00:58:56,242 in all my years playing with meat' 1008 00:58:56,534 --> 00:58:58,786 I don't know who that is. But I posted it. 1009 00:58:59,119 --> 00:59:02,706 All these reviews keep coming in. And the whole time, I'm thinking... 1010 00:59:02,998 --> 00:59:07,294 ...I'm waiting for the really bad one. Some one has to hate it. 1011 00:59:07,836 --> 00:59:09,421 'Super Meat Boy can stand confidently 1012 00:59:09,713 --> 00:59:11,257 next to Mario and the platforming elite. 1013 00:59:11,549 --> 00:59:14,802 'It's the best game on XBLA' 'This game is wonderful: 10 out of 10' 1014 00:59:15,135 --> 00:59:17,680 It's a love letter to everything great about video games. 1015 00:59:17,972 --> 00:59:19,890 'This is nothing short of greatness.' 1016 00:59:20,182 --> 00:59:21,600 'Buy it now! ' '5 out of 5!' 1017 00:59:21,976 --> 00:59:23,936 They just kept coming and kept coming. 1018 00:59:24,228 --> 00:59:27,982 I did not expect this. At all. 1019 00:59:28,566 --> 00:59:31,277 I honestly did not expect these reviews. 1020 00:59:31,569 --> 00:59:32,653 'Get this game now!' '10 out of 10" 1021 00:59:32,945 --> 00:59:35,364 '4.5 out of 5' '9 out of 10', '9.5 out of 10' 1022 00:59:36,156 --> 00:59:38,909 It's weird to be launching the same time as 'Fallout'... 1023 00:59:39,201 --> 00:59:42,288 and be getting reviews that are almost better. 1024 00:59:42,580 --> 00:59:48,752 That's weird. Especially since it's a game I'm going to be buying. 1025 00:59:49,253 --> 00:59:51,839 It's pretty fucking awesome. 1026 00:59:58,512 --> 01:00:03,559 I don't know if you guys realize how frustrating it is. 1027 01:00:04,268 --> 01:00:08,188 I don't think you understand what's weird about it. 1028 01:00:08,480 --> 01:00:09,815 I don't care... 1029 01:00:10,107 --> 01:00:13,235 I really don't care what any of the reviews say. 1030 01:00:13,527 --> 01:00:16,196 It's just weird that they're there. 1031 01:00:16,488 --> 01:00:18,157 Positive or negative. 1032 01:00:18,449 --> 01:00:23,120 It doesn't matter that we get nines and tens... 1033 01:00:23,829 --> 01:00:25,748 it doesn't matter. 1034 01:00:27,333 --> 01:00:29,710 Yeah, but, I've been weird all my life about stuff. 1035 01:00:31,420 --> 01:00:34,673 It's kind of weird to have people say: 1036 01:00:35,174 --> 01:00:39,053 'Hey, you're going to be rich. You can buy me a car...' 1037 01:00:39,345 --> 01:00:41,221 You know, just joking kind of stuff. 1038 01:00:41,513 --> 01:00:43,098 But they're not joking. 1039 01:00:43,390 --> 01:00:45,934 I mean, they're joking about me buying them a car. 1040 01:00:46,226 --> 01:00:48,312 Because I'm totally not buying anyone a car. 1041 01:00:48,604 --> 01:00:50,981 Except my parents, if they want one. 1042 01:00:51,649 --> 01:00:53,692 But, to hear that 1043 01:00:53,984 --> 01:00:55,152 III 1044 01:00:55,444 --> 01:01:00,074 To hear that everything that I dreamed about for years and years and years... 1045 01:01:00,366 --> 01:01:02,785 is going to basically come true, in like two days. 1046 01:01:03,077 --> 01:01:05,704 And has already started to is very...odd. 1047 01:01:06,080 --> 01:01:09,416 I cry at the idea of crying about it. 1048 01:01:09,708 --> 01:01:11,251 That's weird. 1049 01:01:13,295 --> 01:01:17,966 I cried when we submitted the game to certification. 1050 01:01:18,300 --> 01:01:21,804 I cried because it was like... 1051 01:01:22,388 --> 01:01:26,266 It was like sending your kid off to school. 1052 01:01:27,184 --> 01:01:30,104 And we just had to wait. 1053 01:01:30,396 --> 01:01:32,272 We worked on it so hard. 1054 01:01:35,776 --> 01:01:38,278 We were non-stop for, like, two months 1055 01:01:38,570 --> 01:01:41,699 Doing ungodly amounts of work. 1056 01:01:41,990 --> 01:01:46,370 Then we send it off to certification. And its like: 1057 01:01:46,745 --> 01:01:49,081 'OK, we'll let you know in two weeks' 1058 01:01:49,373 --> 01:01:50,708 It's like: 'Aarrghh!' 1059 01:01:50,999 --> 01:01:52,710 Is it going to pass? Is it not going to pass? 1060 01:01:53,001 --> 01:01:53,711 Am I going to have to fix bugs? 1061 01:01:54,002 --> 01:01:55,838 And then when I would play the game. And I would see bugs. 1062 01:01:56,130 --> 01:01:58,757 And then I'd panic and I'd email Microsoft. And I'd go: 1063 01:01:59,216 --> 01:02:02,803 'Oh God! The game doesn't show PEGI ratings ...' 1064 01:02:03,137 --> 01:02:08,767 '... if it's run in European regions.' 1065 01:02:09,059 --> 01:02:11,061 'Is that going to be a problem?' 1066 01:02:11,353 --> 01:02:14,106 And they're like: 'Oh no, it's fine' 1067 01:02:14,398 --> 01:02:16,567 And it's like: 'Oh? Okay then.' 1068 01:02:18,694 --> 01:02:22,781 I can't shake the idea that... 1069 01:02:23,449 --> 01:02:26,535 ...even though they're good reviews. 1070 01:02:26,827 --> 01:02:28,537 That we'll still fail. 1071 01:02:28,829 --> 01:02:30,497 Is that weird? 1072 01:02:30,998 --> 01:02:32,875 Is that weird to feel that way? 1073 01:02:33,167 --> 01:02:36,170 Because it feels normal to me. And I know it feels normal to Tommy. 1074 01:02:36,462 --> 01:02:38,589 But, there's still a part of me that says: 1075 01:02:38,881 --> 01:02:41,592 'Even though we have the highest rated game on Xbox Live...' 1076 01:02:41,884 --> 01:02:45,262 '...we're still going to fail.' 1077 01:02:48,098 --> 01:02:50,434 Tommy, Do you feel the same way? 1078 01:02:50,851 --> 01:02:53,061 There's still a part of me that worries we can fail. 1079 01:02:54,021 --> 01:02:56,857 Yeah, it is there 1080 01:02:57,149 --> 01:03:00,319 It's there. It's a real thing. 1081 01:03:00,819 --> 01:03:03,197 The only way I could see it failing... 1082 01:03:03,697 --> 01:03:06,241 ...is if the first 1,000 people download the game... 1083 01:03:06,533 --> 01:03:09,369 ...and get the game save error... 1084 01:03:09,661 --> 01:03:12,289 and then get online and trash the shit out of the game. 1085 01:03:13,123 --> 01:03:16,335 Yeah... those are different worries for you. 1086 01:03:16,627 --> 01:03:19,630 I know that, yeah, people may lose their save. 1087 01:03:19,922 --> 01:03:23,425 But they'll still enjoy the game and we're going to fix it. 1088 01:03:23,967 --> 01:03:24,885 Ouch! 1089 01:03:26,303 --> 01:03:30,224 So this is press contacts to 1090 01:03:33,477 --> 01:03:39,066 So I'll send out the press release. Update the website. Update my blog. 1091 01:03:39,525 --> 01:03:43,403 Update my Facebook, and call it a night. 1092 01:03:43,695 --> 01:03:45,739 What are you going to do Tommy? 1093 01:03:46,198 --> 01:03:48,408 Uhh... What happened? 1094 01:03:48,700 --> 01:03:50,536 I just fell asleep. 1095 01:03:50,828 --> 01:03:51,912 Really? 1096 01:03:52,204 --> 01:03:54,748 Yeah... uh...uh... What, what did you say? 1097 01:03:57,459 --> 01:03:59,127 Um, nothing. 1098 01:04:23,485 --> 01:04:27,322 This morning I got an email from Renaud saying that... 1099 01:04:27,614 --> 01:04:30,617 ...my ex-associate was on his way to PAX... 1100 01:04:31,910 --> 01:04:35,414 ...for some other game he's working on. 1101 01:04:36,456 --> 01:04:38,250 He still hasn't signed. 1102 01:04:38,625 --> 01:04:41,378 He's going to be on the road most of the day... 1103 01:04:41,670 --> 01:04:44,590 ...and then he's going to be at the show. 1104 01:04:47,551 --> 01:04:51,221 And, I'm having a panic-attack. 1105 01:04:51,638 --> 01:04:55,642 I feel like I'm going to cry, throw up and pass out all at once. 1106 01:04:56,143 --> 01:04:57,978 My breathing is weird. 1107 01:04:58,270 --> 01:04:59,688 I'm going to lose my shit. 1108 01:04:59,980 --> 01:05:02,900 And, I'm going to kill him, I'm going to fucking murder that guy. 1109 01:05:03,191 --> 01:05:05,485 And, it's going to get everybody in trouble. 1110 01:05:05,777 --> 01:05:09,531 We're going to get kicked out of PAX, a horrible disaster like that. 1111 01:05:10,324 --> 01:05:14,620 I can even begin to figure out how I'm going to handle this. 1112 01:05:15,704 --> 01:05:17,748 If he doesn't sign, we can't do the show. 1113 01:05:19,166 --> 01:05:23,754 He can. He's going to do his own show, and prevent me from doing mine. 1114 01:05:26,131 --> 01:05:29,176 It starts today. The show is tomorrow morning. 1115 01:05:29,468 --> 01:05:32,220 We have one day to set everything up. 1116 01:05:32,512 --> 01:05:34,640 And, it's still not signed. 1117 01:05:34,973 --> 01:05:39,144 And, he's coming. He's going to be there and check out the game. 1118 01:05:39,436 --> 01:05:45,609 And, I'm going to cold-blood fucking murder him. Fuck that guy! Seriously! 1119 01:05:48,695 --> 01:05:51,907 Have to set-up for the show, while not even knowing... 1120 01:05:52,199 --> 01:05:56,244 ...building a booth at the show, while not even knowing. 1121 01:05:56,536 --> 01:05:58,455 We going to have to fucking disassemble it. 1122 01:05:58,789 --> 01:06:01,583 We going to have to take apart the FEZ kiosk. 1123 01:06:01,959 --> 01:06:05,212 And, put it away. Build it up. Tear it down. 1124 01:06:07,506 --> 01:06:11,343 Why? Why is he doing this? What's the point of this? 1125 01:06:13,595 --> 01:06:16,098 It just doesn't make any sense. 1126 01:06:16,390 --> 01:06:19,977 He should just fuck off. Let me finish the game. 1127 01:06:20,394 --> 01:06:24,481 Not interfere in any way because he stands to gain so much. 1128 01:06:25,107 --> 01:06:27,693 If he just lets me to do my work. 1129 01:06:28,068 --> 01:06:30,654 He's going to be a millionaire for nothing. 1130 01:06:30,946 --> 01:06:32,447 He won't have done anything. 1131 01:06:32,739 --> 01:06:35,450 He will be fucking millionaire because of me. 1132 01:06:37,285 --> 01:06:42,249 And, somehow he's trying to fucking sabatoge that. He trying to ruin that. 1133 01:06:42,624 --> 01:06:44,251 Or just playing mind games? 1134 01:06:44,543 --> 01:06:48,005 What is he stupid or cruel or both? 1135 01:06:53,593 --> 01:06:55,512 It's too much. 1136 01:06:56,847 --> 01:06:58,765 There's too much at stake. 1137 01:07:04,146 --> 01:07:08,066 I feel like this is just going to end horribly. 1138 01:07:08,358 --> 01:07:11,236 For everybody involved. 1139 01:07:43,060 --> 01:07:44,978 Where's the remote? ls the remote over there? 1140 01:08:01,161 --> 01:08:02,954 What the Hell? 1141 01:08:03,413 --> 01:08:05,332 Are you fucking kidding me? 1142 01:08:06,041 --> 01:08:07,959 Are you fucking kidding me? 1143 01:08:09,002 --> 01:08:10,045 Where is it? 1144 01:08:10,712 --> 01:08:12,380 It's not here. 1145 01:08:20,097 --> 01:08:22,015 What the fuck is that? 1146 01:08:26,937 --> 01:08:29,356 This is fucking bullshit. 1147 01:08:40,367 --> 01:08:43,578 We are nothing. We are nothing to them. 1148 01:08:45,163 --> 01:08:46,414 We're being fucked. 1149 01:08:49,918 --> 01:08:52,838 They don't care. They so don't care. 1150 01:08:54,422 --> 01:08:56,675 We have no... 1151 01:09:01,930 --> 01:09:03,849 ...we have no placement on the marketplace... 1152 01:09:04,141 --> 01:09:06,685 ...which is the entire point of doing the sale... 1153 01:09:06,977 --> 01:09:08,311 and doing this stupid promotion. 1154 01:09:08,603 --> 01:09:11,439 And, fucking killing myself to get this game out in time. 1155 01:09:18,071 --> 01:09:20,824 What did they promise you? 1156 01:09:21,867 --> 01:09:24,494 We'd get a spot on the front of Xbox... 1157 01:09:24,995 --> 01:09:27,581 ...like all the other shitty games do. 1158 01:09:28,748 --> 01:09:30,959 How important is placement? 1159 01:09:31,334 --> 01:09:33,253 Pretty fucking important. 1160 01:09:35,338 --> 01:09:37,215 It's like going to the store... 1161 01:09:37,507 --> 01:09:39,885 and having to ask if they have game in the back... 1162 01:09:40,302 --> 01:09:42,429 ...because they don't have it on the shelf. 1163 01:09:43,847 --> 01:09:46,308 You know, how often do people do that. 1164 01:09:55,233 --> 01:09:57,152 I'm not going to look at sales. 1165 01:09:57,444 --> 01:09:59,404 Nah, I'm not going to look at sales. 1166 01:09:59,696 --> 01:10:01,573 There's no point in looking at sales... 1167 01:10:01,990 --> 01:10:06,453 ...because there's no way of me estimating how it's doing... 1168 01:10:06,953 --> 01:10:08,371 ...within the first couple hours. 1169 01:10:08,663 --> 01:10:13,335 There's no point in me downloading it and checking the leaderboards. 1170 01:10:13,710 --> 01:10:18,173 It would freak me out and make me OCD. I'd just constantly refresh it. 1171 01:10:18,465 --> 01:10:21,760 I'll just wait for Microsoft to call. 1172 01:10:23,637 --> 01:10:25,263 That's how you do it. 1173 01:10:28,266 --> 01:10:30,101 First day is very very important... 1174 01:10:30,393 --> 01:10:33,813 ...because it sort of. It sets. It's like a pace car. 1175 01:10:34,522 --> 01:10:38,068 If you sell 20-30 thousand copies in the first day... 1176 01:10:38,401 --> 01:10:40,779 ...well, then you can expect to sort of staircase down. 1177 01:10:41,071 --> 01:10:42,781 Now that we're going to start very low... 1178 01:10:43,073 --> 01:10:48,119 ...it's going to be the same graph but just at much smaller scale. 1179 01:10:48,411 --> 01:10:51,081 ...and there's just nothing we can do about it. 1180 01:10:51,665 --> 01:10:53,375 Because the day's half over... 1181 01:10:54,292 --> 01:10:56,544 We'll get half of what we had. 1182 01:10:58,296 --> 01:11:02,801 If we have to get on Twitter, and tell people how to find the game... 1183 01:11:03,093 --> 01:11:06,012 ...to buy it. That's awful. 1184 01:11:06,304 --> 01:11:11,017 Especially since, it's not like 'go to marketplace and we're right there'... 1185 01:11:11,434 --> 01:11:18,233 No, we have say a five-step systems of events, series of commands... 1186 01:11:18,525 --> 01:11:23,029 ...to actually buy the game and that's awful. That's dumb. 1187 01:11:23,738 --> 01:11:27,033 There's nothing we can do except blame Microsoft... 1188 01:11:27,325 --> 01:11:30,161 and then, never ever work with them again. 1189 01:11:30,453 --> 01:11:33,623 It's so dumb. I don't want to do games anymore. 1190 01:11:35,000 --> 01:11:37,168 I'll work on cars. 1191 01:11:37,919 --> 01:11:41,798 I don't want to work on cars. I don't want to do anything. 1192 01:11:42,382 --> 01:11:45,176 Can I be a bum? 1193 01:12:03,028 --> 01:12:05,280 It's Friday. It's the first day of PAX. 1194 01:12:06,114 --> 01:12:08,199 It's 7:20 in the morning, right now. 1195 01:12:09,951 --> 01:12:11,369 The show opens at 9. 1196 01:12:12,704 --> 01:12:14,622 Still no signature. 1197 01:12:18,209 --> 01:12:19,419 It's scary. 1198 01:12:19,753 --> 01:12:21,671 I really don't like it. 1199 01:12:22,255 --> 01:12:23,340 Everyone is telling me just do it. 1200 01:12:23,923 --> 01:12:25,175 And, everything is set-up. 1201 01:12:25,467 --> 01:12:29,304 And, it's not like I'm just going to say no and stay in my hotel room. 1202 01:12:29,596 --> 01:12:32,807 I'm going to tag along and go to the convention center with everybody... 1203 01:12:33,308 --> 01:12:35,310 and do the show. 1204 01:12:40,857 --> 01:12:42,901 Yeah, I guess I'm pretty nervous. 1205 01:12:43,193 --> 01:12:45,779 It's the first time we've shown the game... 1206 01:12:46,154 --> 01:12:48,615 ...since we first showed it. 1207 01:12:49,616 --> 01:12:52,827 Pre-success before you ever released is not a guarantee that... 1208 01:12:53,119 --> 01:12:55,121 ...that the world will be there for you. 1209 01:12:55,413 --> 01:12:57,499 And, the worry I certainly have for FEZ is that... 1210 01:12:57,791 --> 01:13:00,043 By the time that game ever comes out... 1211 01:13:00,335 --> 01:13:02,712 ...we will have moved on to some other thing. 1212 01:13:03,338 --> 01:13:08,802 I'm hoping that it kind of has a Phoenix rising moment. 1213 01:13:09,636 --> 01:13:11,096 Like oh yeah, FEZ is back. 1214 01:13:11,388 --> 01:13:13,598 That people will take us a bit more seriously and... 1215 01:13:14,099 --> 01:13:17,352 ...not treat like some vaporware joke. 1216 01:13:20,772 --> 01:13:22,107 Establish that... 1217 01:13:23,358 --> 01:13:25,276 Everything is real. 1218 01:13:35,453 --> 01:13:39,040 Doors are opening in like 5 mins. There's a million people outside. 1219 01:13:39,541 --> 01:13:41,918 I did release the trailer about an hour ago. 1220 01:13:42,210 --> 01:13:44,754 It's starting to spread already. 1221 01:13:45,505 --> 01:13:47,424 This is real. This is happening now. 1222 01:13:48,299 --> 01:13:50,552 It's out in the open. 1223 01:13:58,268 --> 01:14:01,479 It's really a nerve-wrecking experience... 1224 01:14:01,813 --> 01:14:05,066 ...to look at somebody play my unfinished game. 1225 01:14:06,443 --> 01:14:08,778 Because it's not done. 1226 01:14:09,237 --> 01:14:10,780 Somebody will get stuck somewhere... 1227 01:14:11,114 --> 01:14:13,324 ...or there's a part they don't get or they don't like. 1228 01:14:13,950 --> 01:14:16,744 Yeah, but it's not done. I'll fix it later. 1229 01:14:21,583 --> 01:14:23,418 Yeah, it feels like too... 1230 01:14:23,877 --> 01:14:25,545 ...too personal. 1231 01:14:25,962 --> 01:14:27,881 It's too close. 1232 01:14:30,216 --> 01:14:32,135 Yeah, we'll see what happens. 1233 01:14:46,608 --> 01:14:49,486 I think that's a bug. 1234 01:14:49,903 --> 01:14:51,779 I think you're stuck now. 1235 01:14:58,411 --> 01:15:00,997 Yeah, I don't know what that was... 1236 01:15:01,289 --> 01:15:04,959 but he's suppose to keep talking and then something happens. 1237 01:15:05,376 --> 01:15:08,630 If you don't mind starting over. 1238 01:15:11,216 --> 01:15:12,550 First player... 1239 01:15:12,842 --> 01:15:16,638 ...game breaking bug right away, right away. 1240 01:15:18,765 --> 01:15:22,352 Ah, God damn it, it's completely broken. 1241 01:15:23,645 --> 01:15:24,979 That's not good. 1242 01:15:25,271 --> 01:15:28,024 Ah, I need to restart this thing. 1243 01:15:28,733 --> 01:15:30,693 Keys, keys. 1244 01:15:33,530 --> 01:15:39,160 There's a game breaking right away, right away. You can't play it. 1245 01:15:53,716 --> 01:15:57,762 The game keeps crashing all the time. It's completely unstable. 1246 01:15:58,137 --> 01:16:01,391 There are game breaking bugs, right at the beginning. 1247 01:16:03,268 --> 01:16:04,519 Damn it! 1248 01:16:04,811 --> 01:16:06,980 Even like the 'Start New Game' doesn't work. 1249 01:16:07,313 --> 01:16:10,650 I need to restart the computer every time. 1250 01:16:11,109 --> 01:16:14,320 It's a disaster. It's a complete fucking disaster. 1251 01:16:18,866 --> 01:16:20,618 What happened? Where were you at? 1252 01:16:20,910 --> 01:16:22,829 Ah nothing. Just start new game. 1253 01:16:23,121 --> 01:16:24,914 And, it just stayed in the sky. 1254 01:16:27,542 --> 01:16:29,794 One moment. 1255 01:16:30,962 --> 01:16:33,965 Every time it crashes it feels like a personal failure. 1256 01:16:34,257 --> 01:16:36,634 Like a deep personal failure. 1257 01:16:37,427 --> 01:16:39,762 I need to actually kill the game and restart it. 1258 01:16:40,096 --> 01:16:43,349 Like I should apologize, 'Sorry I wasted your time... 1259 01:16:43,641 --> 01:16:46,477 ...you can start again, if you want'. 1260 01:16:48,730 --> 01:16:50,982 We made too many changes last night. 1261 01:16:51,274 --> 01:16:54,944 And, now we have an unstable build on our hands. 1262 01:17:42,700 --> 01:17:48,414 Someone just sent me sales stats and we're at 9500 copies 1263 01:17:48,706 --> 01:17:52,627 So, 500 hundred more sales and we hit 10 which is considered a success... 1264 01:17:52,919 --> 01:17:58,091 ...for first day and it's 2pm. 1265 01:18:03,888 --> 01:18:07,934 There's a chance we can get between 15 to 20 thousand sales... 1266 01:18:08,226 --> 01:18:11,104 ...today, which will be a huge, huge success... 1267 01:18:11,437 --> 01:18:14,023 ...Not record-breaking but still really amazing. 1268 01:18:16,567 --> 01:18:19,570 In the past 10 hours, Super Meat Boy has grossed... 1269 01:18:19,862 --> 01:18:22,990 ...more than I've made in the past 6 years combined. 1270 01:18:28,538 --> 01:18:30,665 That's a bit interesting. 1271 01:18:38,798 --> 01:18:40,717 I don't know, it's just surreal... 1272 01:18:44,470 --> 01:18:48,307 I wish Tommy was here. I wish Tommy was here. 1273 01:19:04,615 --> 01:19:07,827 Things are going okay. 1274 01:19:08,119 --> 01:19:12,165 The game has a lot of game-breaking bugs and crashes so far... 1275 01:19:12,457 --> 01:19:17,003 ...and I need to constantly restart, quit the computer and start it again. 1276 01:19:18,087 --> 01:19:22,341 But, people are enjoying it. A lot of people are playing for 15 to 20 mins 1277 01:19:24,093 --> 01:19:27,972 This is really, really a very good play-test session so far. 1278 01:19:30,600 --> 01:19:35,396 I wanted to create a nice place, a pleasant place to be in. 1279 01:19:36,272 --> 01:19:41,819 I want people to feel a sense of openness and adventure... 1280 01:19:42,111 --> 01:19:46,032 ...but in a really simple, almost child-like way. 1281 01:20:07,428 --> 01:20:13,601 I really want to people to just enter that world and enjoy their time in it. 1282 01:20:13,893 --> 01:20:18,981 That's what the game is. It's a nice place to spend time in. 1283 01:20:20,066 --> 01:20:24,320 I'm trying to recreate that experience of playing games as a kid... 1284 01:20:24,612 --> 01:20:27,448 ...before the Internet existed and hearing these kind of urban legends... 1285 01:20:27,740 --> 01:20:30,660 ..." Hey, I hear if you go stand in the corner for 5 seconds and press down... 1286 01:20:30,952 --> 01:20:33,412 ..."and then, you jump two times and it warps you somewhere." 1287 01:20:33,704 --> 01:20:35,414 Yeah, like it was when I started gaming. 1288 01:20:35,790 --> 01:20:37,250 That's kinda what the game is about. 1289 01:20:49,846 --> 01:20:51,764 So nice to see new Fez. 1290 01:20:52,056 --> 01:20:55,351 This is bascially FEZ 4 at this point. We've scrapped 3 games. 1291 01:20:56,978 --> 01:20:58,312 But I think we got it. 1292 01:20:58,604 --> 01:21:00,314 I love that fucking art. 1293 01:21:02,441 --> 01:21:04,360 Ken just introduced me to Tycho from Penny Arcade... 1294 01:21:06,028 --> 01:21:08,239 ...who was very, very much into the game. 1295 01:21:09,073 --> 01:21:12,910 That is sick as soon as you see the side of the drum kit... 1296 01:21:13,202 --> 01:21:14,787 Like when you see that pixel art. 1297 01:21:15,079 --> 01:21:16,330 You assume, it's pixel art. 1298 01:21:16,706 --> 01:21:18,624 This is a powerful figure in the game industry. 1299 01:21:18,916 --> 01:21:21,711 He fucking runs this entire gigantic show! 1300 01:21:24,213 --> 01:21:26,465 I like this part. Where it's like: Whooooooop 1301 01:21:26,757 --> 01:21:28,926 Now, it's pixel art. 1302 01:21:29,218 --> 01:21:31,053 Fuck yes. 1303 01:21:31,345 --> 01:21:32,930 I was really happy to meet the dude... 1304 01:21:33,222 --> 01:21:35,641 ...and that he liked my game and me so much. 1305 01:21:37,935 --> 01:21:40,396 I just got a ping back from Destructoid... 1306 01:21:40,688 --> 01:21:43,149 ...who posted about the trailer. 1307 01:21:43,482 --> 01:21:47,612 And, only for the post from Destructoid, that one post... 1308 01:21:47,904 --> 01:21:52,992 ...already got 11 thousands 'Likes' on Facebook and 209 retweets. 1309 01:21:53,618 --> 01:21:54,827 Wait, that's in 2 hours. 1310 01:21:55,119 --> 01:21:55,953 In 2 hours. 1311 01:22:05,296 --> 01:22:07,214 But yeah, people enjoy FEZ. 1312 01:22:07,506 --> 01:22:10,217 Almost universally it seems. 1313 01:22:12,053 --> 01:22:13,012 Feels pretty good. 1314 01:22:17,600 --> 01:22:19,560 What game is this, Brad? 1315 01:22:20,561 --> 01:22:22,730 Super Fuck Fuck. 1316 01:22:25,274 --> 01:22:27,443 This seems like a hardest part. 1317 01:22:29,612 --> 01:22:31,864 What are you supposed to do? 1318 01:22:33,115 --> 01:22:35,034 Seeing people play the game is crazy. 1319 01:22:35,326 --> 01:22:38,329 The reviews and stuff we're getting is really neat but... 1320 01:22:38,621 --> 01:22:40,373 ...but seeing people play and hearing the reactions... 1321 01:22:40,665 --> 01:22:45,503 ...is so much more beyond that. It's just so genuine and heartfelt. 1322 01:22:46,337 --> 01:22:49,548 You can hear it their voice that they enjoy it. 1323 01:22:49,840 --> 01:22:51,342 And, that makes me feel so good. 1324 01:22:51,634 --> 01:22:54,387 If you had one thing to say to the dude that designed this level? 1325 01:22:54,679 --> 01:22:57,598 Fuck you. 1326 01:22:59,892 --> 01:23:02,687 Groan - Why did you hit the spike? 1327 01:23:03,771 --> 01:23:07,024 You're going to feel satisfaction... 1328 01:23:07,316 --> 01:23:09,276 or a profound sense of loss... 1329 01:23:09,568 --> 01:23:12,154 ...when you finally complete this. 1330 01:23:19,245 --> 01:23:22,081 Fucking hell, Dude. 1331 01:23:22,373 --> 01:23:23,708 How are you feeling are you all right? 1332 01:23:24,125 --> 01:23:25,584 Tommy? 1333 01:23:25,876 --> 01:23:27,378 Tommy? 1334 01:23:27,712 --> 01:23:28,170 Uh-huh 1335 01:23:28,462 --> 01:23:29,422 Okay, email from Jon. 1336 01:23:30,214 --> 01:23:32,800 Braid sold 10k the first day. 1337 01:23:33,092 --> 01:23:33,718 Oh, cool. 1338 01:23:34,010 --> 01:23:36,012 We're closing in on 15k very soon. 1339 01:23:36,303 --> 01:23:37,596 That's pretty awesome. 1340 01:23:37,888 --> 01:23:39,807 Hey Tommy, remember that game Braid? 1341 01:23:40,099 --> 01:23:41,350 Yeah. 1342 01:23:43,602 --> 01:23:46,605 I think we might get 20k. I think we might. 1343 01:23:47,106 --> 01:23:50,151 That means that on the first day that... 1344 01:23:50,443 --> 01:23:53,320 ...we might sell double what one of the most successful... 1345 01:23:53,612 --> 01:23:55,406 ...indie games of all-time has sold. 1346 01:23:55,698 --> 01:24:00,870 We're really going one thousand people an hour. 1347 01:24:01,370 --> 01:24:02,705 Mmm... 1348 01:24:02,997 --> 01:24:07,877 It's crazy. You should be very happy about this Tommy. 1349 01:24:08,419 --> 01:24:12,840 I am happy. I'm also very tired. Very, very tired. 1350 01:24:13,758 --> 01:24:15,342 That's fucking crazy. 1351 01:24:15,634 --> 01:24:21,348 15 thousand copies, Tommy. 1352 01:24:21,640 --> 01:24:24,643 Oh, Tommy, if you want to get even more happy... 1353 01:24:24,935 --> 01:24:28,189 ...go to Youtube, search Super Meat Boy, look at most recent. 1354 01:24:28,814 --> 01:24:33,027 There's one guy that just posted his 'unwrapping'. 1355 01:24:33,319 --> 01:24:35,446 He wanted to have an unwrapping of the game. 1356 01:24:35,738 --> 01:24:36,989 So, he went out and bought points. 1357 01:24:37,281 --> 01:24:39,617 It shows him getting the points, redeeming the points... 1358 01:24:40,034 --> 01:24:42,119 ...putting it into the game, downloading the game. 1359 01:24:42,411 --> 01:24:44,997 Then, it's just him reacting to playing the game. 1360 01:25:00,805 --> 01:25:06,185 Oh my God, oh my God! Ah! 1361 01:25:08,687 --> 01:25:12,483 Love this shirt. Oh so awesome. Yes. 1362 01:25:15,820 --> 01:25:19,115 Regardless of how the game did... 1363 01:25:19,406 --> 01:25:23,828 I would think that I'd like to always remember that I'm proud of it. 1364 01:25:24,120 --> 01:25:28,165 And, I think it's awesome that I can look at of video of the game... 1365 01:25:28,457 --> 01:25:29,834 ...And still see magic in it. 1366 01:25:30,126 --> 01:25:34,213 Even though, I spent all that time looking at it... 1367 01:25:34,505 --> 01:25:37,550 ...as a buggy piece of software that I had to fix. 1368 01:25:38,467 --> 01:25:41,595 I think it's still awesome that when I looked at that... 1369 01:25:41,887 --> 01:25:43,973 ...Giant Bomb video and it hit the 'Glitch level'... 1370 01:25:44,265 --> 01:25:47,184 ...that that was the coolest thing I've ever seen. 1371 01:25:48,352 --> 01:25:53,649 What's going on? 1372 01:25:54,108 --> 01:25:57,778 Dude, we got really awesome fan art. Really awesome fan art. 1373 01:25:58,070 --> 01:25:59,572 This is a really good drawing. 1374 01:25:59,905 --> 01:26:05,161 That's crazy. I used to draw Mario. I used to draw Mario obsessively. 1375 01:26:07,746 --> 01:26:10,249 It's an extraordinary platformer that makes you work for... 1376 01:26:10,583 --> 01:26:11,709 ...every inch you gain. 1377 01:26:12,001 --> 01:26:13,085 It all begins with the controls. 1378 01:26:13,460 --> 01:26:16,422 It's apparent that the controls are just an extension of your thoughts. 1379 01:26:16,714 --> 01:26:18,716 This is an amazingly well designed game... 1380 01:26:19,008 --> 01:26:21,594 ...because it seamlessly avoids the frustration of dying... 1381 01:26:21,886 --> 01:26:23,846 ...by shielding you from your own aggravation. 1382 01:26:24,138 --> 01:26:25,556 You can spend as much time as you want... 1383 01:26:25,848 --> 01:26:27,349 ...getting lost in this incredible world. 1384 01:26:27,641 --> 01:26:30,436 But, the rush of winning, it what defines this excellent game. 1385 01:26:31,353 --> 01:26:32,271 Video reviews, man. 1386 01:26:34,231 --> 01:26:35,941 What are you doing? 1387 01:26:38,569 --> 01:26:41,488 What are you doing over there? 1388 01:26:43,782 --> 01:26:47,453 To see somebody like really get it. 1389 01:26:48,621 --> 01:26:50,247 You look at it, and think it's effortless... 1390 01:26:50,539 --> 01:26:53,042 Like you just made a game but you really put everything into it. 1391 01:26:53,417 --> 01:26:57,671 But you knew what you were doing. It's not easy. Not everybody could do that. 1392 01:26:58,172 --> 01:27:01,717 Well, I think people get it. It's just so crazy. 1393 01:27:02,051 --> 01:27:05,054 It's nice to hear that people get it, and I have to tell them. 1394 01:27:08,599 --> 01:27:13,145 Yeah, that was an awesome, an awesome review. 1395 01:27:16,941 --> 01:27:18,359 What a fucking crazy year... 1396 01:27:18,692 --> 01:27:20,611 Starting to feel worth it. 1397 01:27:21,904 --> 01:27:23,155 A little. 1398 01:27:23,906 --> 01:27:26,492 Starting to feel worth it. 1399 01:27:37,127 --> 01:27:41,090 You want to be liked. You want to be appreciated. 1400 01:27:41,382 --> 01:27:44,510 You want people to approve of your work. 1401 01:27:47,304 --> 01:27:52,184 It's just that you know, you work on a project so long in semi-secrecy. 1402 01:27:52,726 --> 01:27:56,188 You can't really show it. You can that much, or any feedback really. 1403 01:27:56,772 --> 01:28:00,693 You just want to any little morsel of appreciation. 1404 01:28:02,861 --> 01:28:03,737 Well, I do, anyway. 1405 01:28:04,738 --> 01:28:08,450 It's like people "oh, I don't care what people think about this and that" 1406 01:28:08,742 --> 01:28:12,579 It's like I care what people think I wish I didn't. But, I do. 1407 01:28:14,623 --> 01:28:15,582 It's kinda silly. 1408 01:28:16,292 --> 01:28:19,545 I'm a little bit annoyed about how much I care that stuff. 1409 01:28:19,837 --> 01:28:22,298 Yeah, I wish I didn't care that much. 1410 01:28:22,589 --> 01:28:28,721 It is like I need any kind of love and feedback that I can get. 1411 01:28:29,888 --> 01:28:33,142 Last night, Destructoid posted about it. 1412 01:28:33,600 --> 01:28:36,020 And, they have the little 'Retweet' and 'Like' thing. 1413 01:28:36,395 --> 01:28:41,942 Its said we had 200 Retweets and 11 thousand Likes on Facebook. 1414 01:28:42,234 --> 01:28:43,944 Oh my god, 11 thousand likes! 1415 01:28:44,236 --> 01:28:48,907 And, that really kind of gave me a huge boost. 1416 01:28:49,241 --> 01:28:51,785 And, then later I went back to the hotel and checked it again... 1417 01:28:52,077 --> 01:28:55,289 And, realized that is was a fluke and actually we had zero 'Likes'. 1418 01:28:57,249 --> 01:29:00,919 Why do I care so much about this? How many likes I get on a stupid website? 1419 01:29:01,253 --> 01:29:04,048 Why do I let these things affect me at all? 1420 01:29:05,174 --> 01:29:08,385 But, they do. Like I do want to have a fucking million views on my trailer. 1421 01:29:08,677 --> 01:29:12,014 I want everybody to be talking about the game. 1422 01:29:12,473 --> 01:29:14,892 It can get to you. 1423 01:29:15,392 --> 01:29:16,518 Because it's like... 1424 01:29:16,810 --> 01:29:19,897 ...they tell you what you want to hear basically... 1425 01:29:20,522 --> 01:29:22,316 ...well, not what you want to hear but... 1426 01:29:22,608 --> 01:29:25,402 You know, sometimes I think the game sucks, and I suck... 1427 01:29:25,694 --> 01:29:26,320 ...and that it's not going to work. 1428 01:29:26,612 --> 01:29:28,697 Then, this one guy comes along "yeah this game's stupid... 1429 01:29:28,989 --> 01:29:29,948 ...Nothing happens in it". 1430 01:29:30,240 --> 01:29:31,325 And, I'm like, oh Fuck you're right. 1431 01:29:31,700 --> 01:29:33,202 Nothing happens in FEZ. 1432 01:29:41,126 --> 01:29:42,795 I don't feel like... 1433 01:29:43,295 --> 01:29:48,634 ...as relieved and happy about things as I wished I was gonna. 1434 01:29:48,926 --> 01:29:51,470 I'm still worried that I might end up making a shitty game 1435 01:29:51,762 --> 01:29:53,514 That's going to be remembered as shitty game... 1436 01:29:53,889 --> 01:29:57,434 that was in development for too long, and end up dissapointing everybody. 1437 01:29:59,853 --> 01:30:01,271 I have news for you, too. 1438 01:30:01,563 --> 01:30:04,483 Hopefully, it will take a bit of the edge off. 1439 01:30:04,775 --> 01:30:05,442 Hit me. 1440 01:30:06,819 --> 01:30:07,820 We had a meeting. 1441 01:30:08,112 --> 01:30:12,574 We sat down. We talked about all the grievances, all the issues. 1442 01:30:12,991 --> 01:30:15,285 We agreed, we shook on it and we came to an understanding... 1443 01:30:15,577 --> 01:30:19,415 And, he's going to sign and it's all going to be taken care of. 1444 01:30:19,706 --> 01:30:20,749 Wonderful. 1445 01:30:21,041 --> 01:30:22,876 Yeah? Alright man. 1446 01:30:24,628 --> 01:30:29,174 It isn't signed, yet. But, it's huge weight lifted off my shoulders. 1447 01:30:31,009 --> 01:30:33,679 Like I can breath easier. 1448 01:30:42,646 --> 01:30:44,565 I'm getting a Knytt Stories vibe. 1449 01:30:45,065 --> 01:30:45,649 Yes! 1450 01:30:45,941 --> 01:30:47,317 A bit of Cave Story. 1451 01:30:47,609 --> 01:30:48,152 No! 1452 01:30:48,444 --> 01:30:51,989 No, Cave Story, I meant say. Why does he wear a little Fez hat? 1453 01:30:52,364 --> 01:30:55,117 Because that's where he get his 3D power from. 1454 01:30:55,409 --> 01:30:56,743 Because the Fez is a cube. 1455 01:30:57,369 --> 01:31:01,748 Well, that's it really. That's my logic for that. 1456 01:31:03,041 --> 01:31:05,502 Did I see the entirity of the mechanic? 1457 01:31:07,004 --> 01:31:09,923 Basically, you don't get anymore more powers than that. 1458 01:31:10,215 --> 01:31:12,676 There's no boss fights, or penalties for dying... 1459 01:31:13,010 --> 01:31:16,472 So, it's meant to be played slowly and carefully like enjoy the world. 1460 01:31:17,514 --> 01:31:21,435 It's stop and smell the flowers kind of game. 1461 01:31:21,727 --> 01:31:23,812 When I explained to people what the game was about... 1462 01:31:24,104 --> 01:31:28,150 ...and how it was slow and passive and relaxing... 1463 01:31:28,442 --> 01:31:31,778 ...a lot of people understood what I was going for with that. 1464 01:31:34,281 --> 01:31:35,991 People enjoyed what we showed them... 1465 01:31:36,283 --> 01:31:39,495 ...which is just the beginning of game that we've been polishing like crazy. 1466 01:31:39,786 --> 01:31:42,956 The game is still not done. It's still not a cohesive whole. 1467 01:31:43,373 --> 01:31:44,416 I still have a lot of work to do. 1468 01:31:44,708 --> 01:31:49,963 So I can't just like, take it all to the bank, right now. 1469 01:31:50,255 --> 01:31:53,050 I can't just like "Oh yeah, I did great job. FEZ is fantastic." 1470 01:31:54,343 --> 01:31:57,888 I need to still be afraid of failure, I think. 1471 01:32:21,954 --> 01:32:23,956 The game came out. 1472 01:32:25,541 --> 01:32:27,251 It was 1473 01:32:27,751 --> 01:32:30,629 highly praised in the press. 1474 01:32:31,213 --> 01:32:34,758 We got interviewed by the Wall Street Journal. 1475 01:32:35,717 --> 01:32:41,014 It got the second highest 'Metacritic' score of all time... 1476 01:32:41,306 --> 01:32:42,599 on Xbox Live. 1477 01:32:42,891 --> 01:32:46,895 And we sold 22,000 copies of the game. 1478 01:32:47,854 --> 01:32:50,440 Yep. 1479 01:32:51,024 --> 01:32:53,652 I feel like, I actually... 1480 01:32:54,194 --> 01:32:57,406 for the first time in my whole career... 1481 01:33:00,409 --> 01:33:04,621 I successfully did something that... 1482 01:33:05,289 --> 01:33:08,458 ...a majority of people liked. 1483 01:33:08,750 --> 01:33:11,545 It wasn't an alienating experience. 1484 01:33:14,131 --> 01:33:18,302 I'm notorious for making games that... 1485 01:33:18,594 --> 01:33:20,304 ...tend to alienate. 1486 01:33:20,596 --> 01:33:23,890 Or not everybody completely understands. 1487 01:33:24,182 --> 01:33:25,892 And to make something that seems to have... 1488 01:33:26,184 --> 01:33:28,729 ...complete universal praise. 1489 01:33:29,771 --> 01:33:31,690 I can't help but think that... 1490 01:33:31,982 --> 01:33:33,775 I finally made something... 1491 01:33:34,067 --> 01:33:35,819 ... good. 1492 01:33:36,653 --> 01:33:41,617 Like, I know there's a kid out there. 1493 01:33:41,908 --> 01:33:45,037 Who stayed up all night long. 1494 01:33:45,329 --> 01:33:46,830 For the game to come out. 1495 01:33:47,122 --> 01:33:50,667 And didn't go to school the next day. Because he was so into playing it. 1496 01:33:50,959 --> 01:33:54,796 And that even exceeds my experiences when I was younger. 1497 01:33:55,088 --> 01:33:57,758 And to think that I could make something that could... 1498 01:33:58,050 --> 01:34:00,469 have an impact on this kid, even creatively into thinking: 1499 01:34:00,761 --> 01:34:05,098 Hey, I know two guys made this. Maybe I can make something too? 1500 01:34:09,436 --> 01:34:11,521 It's just cool. 1501 01:34:15,108 --> 01:34:16,985 It's really cool. 1502 01:34:18,236 --> 01:34:20,155 It feels really really good. 1503 01:34:53,105 --> 01:34:54,189 Part of it... 1504 01:34:54,481 --> 01:34:56,191 is about not trying to be 1505 01:34:56,483 --> 01:34:57,192 professional. 1506 01:34:57,484 --> 01:35:01,238 A lot of people come into indie games, trying to be like a big company. 1507 01:35:01,571 --> 01:35:03,240 What those game companies do... 1508 01:35:03,532 --> 01:35:05,784 ...is create highly polished things... 1509 01:35:06,076 --> 01:35:08,662 ...that serve as large an audience as possible. 1510 01:35:13,500 --> 01:35:15,377 The way that you do that is by... 1511 01:35:15,669 --> 01:35:17,462 ...filing off all the bumps on something. 1512 01:35:17,754 --> 01:35:19,506 If there's a sharp corner. 1513 01:35:19,798 --> 01:35:22,092 You make sure that's not going to hurt anybody. 1514 01:35:22,384 --> 01:35:26,596 That creation of this highly glossy, commercial product... 1515 01:35:26,888 --> 01:35:29,266 is the opposite of making something personal. 1516 01:35:37,524 --> 01:35:40,402 Things that are personal have flaws. 1517 01:35:40,694 --> 01:35:42,404 They have vulnerabilities. 1518 01:35:42,696 --> 01:35:45,157 If you don't see a vulnerability in somebody. 1519 01:35:45,449 --> 01:35:48,243 You're probably not relating to them on a very personal level. 1520 01:35:53,415 --> 01:35:55,625 So it's the same with a game design. 1521 01:35:59,421 --> 01:36:01,631 Making it, was about: 1522 01:36:01,923 --> 01:36:03,633 Let me take my deepest flaws and vulnerabilities 1523 01:36:03,925 --> 01:36:06,678 and put them in the game. 1524 01:36:06,970 --> 01:36:11,933 And let's see what happens. 123917

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