Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:27,820 --> 00:00:30,406
Where's the remote?
ls the remote over there?
2
00:00:31,032 --> 00:00:32,992
7 months from now
3
00:00:35,953 --> 00:00:38,873
Super Meat Boy
Xbox Release Day
4
00:00:47,840 --> 00:00:49,550
What the Hell?
5
00:00:50,176 --> 00:00:51,635
Are you fucking kidding me?
6
00:00:52,845 --> 00:00:54,764
Are you fucking kidding me?
7
00:00:55,056 --> 00:00:56,932
I've got plenty of information...
8
00:00:57,224 --> 00:00:59,018
It's not here.
9
00:00:59,351 --> 00:01:01,270
...I know on our launch day...
10
00:01:02,188 --> 00:01:03,314
Where is it?
11
00:01:04,023 --> 00:01:05,691
...Which is our biggest sales day...
12
00:01:05,983 --> 00:01:07,568
What the FUCK is that!?!
13
00:01:08,069 --> 00:01:08,694
...that...
14
00:01:08,986 --> 00:01:11,697
...we're not even featured anywhere...
15
00:01:12,531 --> 00:01:14,784
I know on our launch day,
at this point
16
00:01:15,493 --> 00:01:18,412
We're going to do worse than
all of them.
17
00:01:21,582 --> 00:01:26,087
Indie Game: The Movie
18
00:01:31,133 --> 00:01:32,510
Part of it...
19
00:01:32,802 --> 00:01:34,261
...is about not trying to be...
20
00:01:34,553 --> 00:01:36,639
...professional.
21
00:01:37,389 --> 00:01:39,517
A lot of people come in
to indie games...
22
00:01:39,809 --> 00:01:41,602
...trying to be like a big company.
23
00:01:41,894 --> 00:01:43,771
What those companies do...
24
00:01:44,063 --> 00:01:45,773
...is create highly polished things...
25
00:01:46,065 --> 00:01:50,152
...that serve as large
of an audience as possible.
26
00:01:50,778 --> 00:01:53,155
The way that you do that is by...
27
00:01:53,447 --> 00:01:55,574
...filing off all the bumps
on something.
28
00:01:55,866 --> 00:01:56,909
If there's a sharp corner,
29
00:01:57,201 --> 00:01:58,744
you make sure it's not going to
hurt anybody.
30
00:01:59,036 --> 00:02:00,079
If they bump into it or whatever.
31
00:02:00,371 --> 00:02:04,166
That creation of this highly glossy,
commercial product
32
00:02:04,458 --> 00:02:06,293
ls the opposite of
making something personal.
33
00:02:06,585 --> 00:02:08,671
I am determined to make video games...
34
00:02:08,963 --> 00:02:11,048
...and I make video games
because I can.
35
00:02:11,340 --> 00:02:12,925
I'm very, very good at programing.
36
00:02:13,217 --> 00:02:16,762
I can still make something that
expresses myself.
37
00:02:17,054 --> 00:02:19,473
Like a movie or something
that I wrote.
38
00:02:19,765 --> 00:02:21,809
I can make that as a video game.
39
00:02:22,101 --> 00:02:24,687
And I have the full ability
to do that.
40
00:02:25,437 --> 00:02:26,772
Things that are personal...
41
00:02:27,064 --> 00:02:29,316
...have flaws.
They have vulnerabilities.
42
00:02:29,608 --> 00:02:31,443
To me, games
are the ultimate art form.
43
00:02:31,735 --> 00:02:33,404
It's just the ultimate medium.
44
00:02:33,696 --> 00:02:37,491
It's the sum total of every
expressive medium of all time...
45
00:02:37,783 --> 00:02:38,742
...made interactive.
46
00:02:39,034 --> 00:02:40,119
How is that not...
47
00:02:40,411 --> 00:02:41,370
It's AWESOME!
48
00:02:41,662 --> 00:02:42,288
I want to be part of it.
49
00:02:42,580 --> 00:02:45,583
I want to have a say
in what becomes of video games.
50
00:02:45,875 --> 00:02:48,335
If you don't see a
vulnerability in somebody...
51
00:02:48,627 --> 00:02:51,547
You're probably not relating with them
on a very personal level.
52
00:02:51,839 --> 00:02:54,425
So it's the same with a game design.
53
00:02:54,717 --> 00:02:57,303
My whole career has been me,
trying to find new ways...
54
00:02:57,595 --> 00:02:59,180
...to communicate with people.
55
00:02:59,471 --> 00:03:01,182
Because, I desperately want to
communicate with people.
56
00:03:01,473 --> 00:03:03,267
But I don't want the
messy interaction of having to...
57
00:03:03,767 --> 00:03:04,894
...make friends and talk to people.
58
00:03:05,186 --> 00:03:06,520
Because I probably don't like them.
59
00:03:06,812 --> 00:03:08,898
When you make games.
And you put stuff up online.
60
00:03:09,190 --> 00:03:11,233
And people like your stuff
or don't like your stuff.
61
00:03:11,525 --> 00:03:13,736
Either way, they're going to give you
some kind of feedback.
62
00:03:14,069 --> 00:03:15,529
And you have this conversation.
63
00:03:15,821 --> 00:03:17,656
It's why a writer writes I guess.
64
00:03:17,948 --> 00:03:19,033
Because they can.
65
00:03:19,325 --> 00:03:21,118
It's the most effective way to
express themselves.
66
00:03:21,410 --> 00:03:26,498
And a video game is the most
effective way I can express myself.
67
00:03:26,999 --> 00:03:28,834
Making it was about...
68
00:03:29,126 --> 00:03:32,254
Let me take my deepest flaws
and vulnerabilities...
69
00:03:32,546 --> 00:03:34,590
...and put them in the game.
70
00:03:35,799 --> 00:03:39,386
And let's see what happens.
71
00:03:45,100 --> 00:03:47,561
The generation indie game
developers are coming from,
72
00:03:47,937 --> 00:03:49,855
and I'm part of this generation also,
73
00:03:50,147 --> 00:03:53,734
we're the first generation that
grew up with video games.
74
00:03:54,026 --> 00:03:57,529
But not as
an active purchasing choice.
75
00:03:57,988 --> 00:04:00,032
Since I was part of
that generation...
76
00:04:00,324 --> 00:04:01,825
I feel an ownership of it.
77
00:04:02,117 --> 00:04:03,494
Games are mine.
78
00:04:03,786 --> 00:04:08,123
For anyone that grew up
after 1975; 1980 or so...
79
00:04:08,415 --> 00:04:10,834
...we were the first generation
to grow up with our parents
80
00:04:11,126 --> 00:04:12,836
...giving us games.
And for us to grow up with games...
81
00:04:13,254 --> 00:04:15,965
...as a natural, and relevant part of
our everyday existence.
82
00:04:16,257 --> 00:04:17,841
This is not a
weird kid activity for me.
83
00:04:18,133 --> 00:04:21,136
This is not like
some strange nerdy pastime.
84
00:04:21,428 --> 00:04:23,264
This has been a part of my life.
85
00:04:23,555 --> 00:04:24,306
There's been a tendency...
86
00:04:24,598 --> 00:04:26,684
...over the past couple decades in
mainstream games...
87
00:04:26,976 --> 00:04:29,436
...to make everything bigger
and more realistic.
88
00:04:30,271 --> 00:04:32,815
To 'Amp Up'
everything.
89
00:04:33,732 --> 00:04:35,234
Big games have other goals.
90
00:04:35,526 --> 00:04:36,402
They want to entertain you.
91
00:04:36,694 --> 00:04:40,698
They want to get 10 million people
playing at the same time.
92
00:04:40,990 --> 00:04:42,866
But with Indie Games,
it's often 1 person
93
00:04:43,158 --> 00:04:44,868
Who says:
I want a game to be like this.
94
00:04:45,286 --> 00:04:48,789
I want a game to be about
this special thing.
95
00:04:49,123 --> 00:04:52,376
Independent games are any game
that a small team...
96
00:04:52,668 --> 00:04:55,671
...or individual worked on
to their own vision.
97
00:04:55,963 --> 00:04:58,799
Something that they felt like making,
coding and finishing.
98
00:04:59,508 --> 00:05:01,593
The major thing that made
this possible...
99
00:05:01,885 --> 00:05:04,305
...is the rise of
digital distribution.
100
00:05:04,596 --> 00:05:08,225
Retailers used to have
a lot of power...
101
00:05:08,517 --> 00:05:10,519
...over every game creation company.
102
00:05:10,811 --> 00:05:14,189
Because that was
the only way to sell games.
103
00:05:14,523 --> 00:05:18,027
Nobody was willing to start
distributing games digitally.
104
00:05:18,319 --> 00:05:20,321
Because WalMart would get upset
at them.
105
00:05:20,612 --> 00:05:23,115
And take their products off the shelf.
And nothing would happen.
106
00:05:23,407 --> 00:05:25,868
But Valve changed that,
when they came out with Steam.
107
00:05:26,160 --> 00:05:29,538
They had no loyalties to retail.
So they just did it.
108
00:05:29,830 --> 00:05:32,916
After that everyone else said:
'Well, we have to compete with them'
109
00:05:33,334 --> 00:05:36,587
And there was this whole flood of:
XBox Live Arcade...
110
00:05:36,879 --> 00:05:38,172
...Playstation network...
111
00:05:38,464 --> 00:05:40,841
...and WiiWare followed suit.
112
00:05:42,468 --> 00:05:46,513
2008 was the first year that
indie games started to do really well.
113
00:05:46,805 --> 00:05:48,849
Audiosurf came out on Steam.
114
00:05:49,516 --> 00:05:50,809
Then Castle Crashers...
115
00:05:51,101 --> 00:05:52,895
...and Braid and World of Goo.
116
00:05:53,187 --> 00:05:55,064
Osmos did really well in 2009, 2010.
117
00:05:56,023 --> 00:06:00,694
Then Limbo came out and broke records.
118
00:06:00,986 --> 00:06:02,988
And Minecraft came out as well-
119
00:06:03,280 --> 00:06:06,241
Actually, it came out much earlier,
but then it really built up...
120
00:06:06,533 --> 00:06:08,035
...and blew those records away.
121
00:06:08,327 --> 00:06:09,411
And when we're talking about
'really well'
122
00:06:09,703 --> 00:06:13,082
...we're talking about
millions of dollars in revenue.
123
00:06:13,499 --> 00:06:16,794
So for teams of 200,
millions of dollars...
124
00:06:17,086 --> 00:06:19,505
...doesn't really count for much.
125
00:06:19,797 --> 00:06:21,715
But for a team of 2, 3 people...
126
00:06:22,007 --> 00:06:24,134
that's really significant money.
127
00:06:30,516 --> 00:06:32,184
Hey Everybody,
Welcome to 'Elder Speak'...
128
00:06:32,476 --> 00:06:34,186
The official podcast of
ElderGeek.com
129
00:06:34,478 --> 00:06:36,397
With me I've got Gavin from the
news...
130
00:06:36,688 --> 00:06:39,316
And special guests:
Edmund and Tommy from 'Team Meat'
131
00:06:39,608 --> 00:06:41,193
Who are making 'Super Meat Boy'
132
00:06:41,485 --> 00:06:43,278
So, with us today is Team Meat...
133
00:06:43,570 --> 00:06:43,946
Team Meat
134
00:06:44,238 --> 00:06:45,989
Everybody in the indie scene...
135
00:06:46,281 --> 00:06:48,033
...is raving about this...
136
00:06:48,325 --> 00:06:50,077
Meat Boy's Coming!
Meat Boy's Coming!
137
00:06:50,369 --> 00:06:51,537
It was all over the place.
138
00:06:51,829 --> 00:06:53,664
This is our biggest interview ever!
139
00:06:53,956 --> 00:06:55,332
J' If you've been living
under a rock...
140
00:06:55,624 --> 00:06:57,209
...most anticipated releases
this Fall...
141
00:06:57,501 --> 00:07:00,963
...it is looking AMAZING!
I can not wait to see it done...
142
00:07:01,797 --> 00:07:04,675
We both
approached Super Meat Boy...
143
00:07:04,967 --> 00:07:08,095
...where our goal was to
make a game...
144
00:07:08,387 --> 00:07:11,974
...that our 13 yr. old selves would be
super fan boys of.
145
00:07:12,266 --> 00:07:16,145
Super Meat Boy has been
in development for 11 months.
146
00:07:16,437 --> 00:07:18,230
I know that
13 yr. old Edmund...
147
00:07:18,522 --> 00:07:20,816
...would hear about Meat Boy
right now.
148
00:07:21,108 --> 00:07:22,568
He'd be following us on Twitter.
149
00:07:22,860 --> 00:07:23,944
He'd be that annoying kid
that was like...
150
00:07:24,236 --> 00:07:26,947
Hey, send me a build!
My name is 'Super Meat Boy Fan Boy'
151
00:07:27,239 --> 00:07:30,284
I've registered it; I haven't even
played the game yet.
152
00:07:30,576 --> 00:07:32,703
Get me 3
demo!?! Co'mon!!!
153
00:07:32,995 --> 00:07:36,540
I'd totally be that.
Because this game is very... me.
154
00:07:36,832 --> 00:07:39,877
And Tommy would say the same.
155
00:07:40,169 --> 00:07:43,338
I want it to be one of those games
that kids would...
156
00:07:43,630 --> 00:07:45,966
...go crazy for on the school yard...
157
00:07:46,300 --> 00:07:50,429
...and passionately argue that
'this game is better than this game'
158
00:08:02,483 --> 00:08:06,695
This is my room...where I grew up.
159
00:08:07,196 --> 00:08:09,448
As a child
160
00:08:12,576 --> 00:08:15,829
Yeah, forever this has been my room.
161
00:08:16,121 --> 00:08:18,207
I have a bunch of posters from
'Nintendo Power'
162
00:08:18,499 --> 00:08:20,501
Way back in the day.
163
00:08:21,460 --> 00:08:24,046
Yeah, this room IS my childhood.
164
00:08:24,338 --> 00:08:26,798
And that's basically
what Super Meat Boy is.
165
00:08:27,090 --> 00:08:29,676
It's my and Edmund's childhood,
put into game form...
166
00:08:29,968 --> 00:08:34,306
By seemingly adult males.
167
00:08:35,682 --> 00:08:39,937
Super Meat Boy is an upcoming
PC and console game...
168
00:08:40,229 --> 00:08:42,439
based on a Flash game.
169
00:08:42,731 --> 00:08:47,277
This incredibly hard Flash game that
was super super popular.
170
00:08:47,694 --> 00:08:51,740
It's a game that looks like it's going
to be traditional in a way.
171
00:08:52,032 --> 00:08:54,409
It's a 'Platformer'
This very well know thing.
172
00:08:54,701 --> 00:08:57,162
But it's got a real distinct art style
173
00:08:57,454 --> 00:08:59,831
And a very quirky
point of view.
174
00:09:00,249 --> 00:09:04,586
Super Meat Boy is a retro Platformer.
175
00:09:04,878 --> 00:09:07,589
Where you play as a boy with no skin.
176
00:09:07,881 --> 00:09:09,841
Who's just Meat, basically.
177
00:09:10,133 --> 00:09:13,512
He's trying to rescue his girlfriend,
who is made of bandages...
178
00:09:13,804 --> 00:09:17,391
From an evil doctor,
that's a fetus in a jar...
179
00:09:17,683 --> 00:09:20,727
wearing a top hat and a monocle.
Dressed in a tuxedo.
180
00:09:22,312 --> 00:09:27,401
During my early years.
Going through school and everything...
181
00:09:27,693 --> 00:09:31,154
It was all 'Mega Man', 'Mario'
and 'Metroid'
182
00:09:31,697 --> 00:09:34,241
Older, very very difficult games.
183
00:09:34,533 --> 00:09:36,034
Every game on this wall...
184
00:09:36,326 --> 00:09:38,036
'F Zero' was hard
185
00:09:38,370 --> 00:09:42,499
'Mega Man' was very difficult.
'Spy Hunter' was stupidly difficult.
186
00:09:42,791 --> 00:09:46,712
In Super Meat Boy,
we get to do whatever we want.
187
00:09:47,087 --> 00:09:49,131
We don't have a publisher.
Or investors.
188
00:09:49,423 --> 00:09:51,383
We don't answer to anybody.
189
00:09:51,675 --> 00:09:54,678
A lot of that is shown in the game.
We get away with a lot of stuff.
190
00:09:54,970 --> 00:09:57,973
We can have Dr. Fetus
give the middle finger.
191
00:09:58,265 --> 00:10:01,602
Because he only has 3 fingers. So it's
not technically his middle finger.
192
00:10:01,893 --> 00:10:04,980
We can put in any sort of humor
or parody that we want.
193
00:10:05,272 --> 00:10:09,735
We have parodies of 'Street Fighter'
and 'Castlevania'...
194
00:10:10,027 --> 00:10:13,905
'Mega Man' intros
'Bubble Bobble'
195
00:10:14,197 --> 00:10:17,159
'Super Meat Boy' will release
on Xbox in 7 months.
196
00:10:17,451 --> 00:10:21,079
People want to know:
Is this game going to be substantial?
197
00:10:21,371 --> 00:10:24,207
Or is it just all the quirk
and character?
198
00:10:24,499 --> 00:10:27,669
A lot of people think it's
going to be
199
00:10:27,961 --> 00:10:31,673
along the lines of Castle Crashers
200
00:10:32,132 --> 00:10:35,510
In 2008, 'Castle Crashers' and 'Braid'
were the 2 games that...
201
00:10:35,802 --> 00:10:39,431
really made people look at go:
'Oh, I can download games on my Xbox.'
202
00:10:39,723 --> 00:10:44,936
People are expecting this game to be
the next big thing on 'XBLA'.
203
00:10:45,354 --> 00:10:49,566
As long as it comes out
and does something
204
00:10:49,858 --> 00:10:53,612
Even if it made me $ 20,000
over the next 2 years or something...
205
00:10:53,904 --> 00:10:55,947
That would be enough
to make the next game.
206
00:10:56,239 --> 00:10:58,116
Based on
what I'm living off right now.
207
00:10:58,408 --> 00:11:01,453
And I'd have to do that, because...
208
00:11:01,745 --> 00:11:05,791
I'm not going
to go work at 'EA' or 'Epic'.
209
00:11:06,875 --> 00:11:09,419
That sounds horrible.
That sounds like Hell to me.
210
00:11:09,711 --> 00:11:12,464
So, if it comes out
and people don't like it.
211
00:11:12,756 --> 00:11:14,257
And people hate it.
212
00:11:14,549 --> 00:11:16,968
And it has a Metacritic score
of, like, 20.
213
00:11:17,260 --> 00:11:20,514
And everyone thinks its awful...
214
00:11:21,765 --> 00:11:23,642
It doesn't make a difference
because."
215
00:11:23,934 --> 00:11:27,062
Even though it's a game
that people are supposed to buy
216
00:11:27,354 --> 00:11:30,649
it's not a game
that I made 'for people'.
217
00:11:30,941 --> 00:11:32,401
I made it for myself.
218
00:11:32,693 --> 00:11:35,278
Ed and I made it as a reflection
of ourselves.
219
00:11:35,570 --> 00:11:40,283
And we tried to make it as fun
and as accessible as possible.
220
00:11:41,535 --> 00:11:45,163
Whatever. If people want
'Modern Warfare' or 'Halo Reach'...
221
00:11:45,455 --> 00:11:48,125
...that's fine because I think
those games are shit.
222
00:11:48,417 --> 00:11:51,169
If that's what people want.
Then they don't want my games.
223
00:11:51,461 --> 00:11:54,005
Because I don't make shit games.
224
00:11:58,927 --> 00:12:01,138
If you follow Indie Games...
225
00:12:01,430 --> 00:12:02,848
even remotely
226
00:12:03,140 --> 00:12:07,269
'FEZ' is one of the projects that
you've been hearing about for a while.
227
00:12:07,561 --> 00:12:09,646
It's been several years in development
228
00:12:09,938 --> 00:12:12,983
FEZ has been in development
for the past 3 years.
229
00:12:13,275 --> 00:12:16,611
FEZ will be memorable for
it's release
230
00:12:16,903 --> 00:12:19,614
or for never coming out.
231
00:12:19,906 --> 00:12:22,451
And the winner is...
232
00:12:24,411 --> 00:12:25,662
FEZ!
233
00:12:25,954 --> 00:12:28,790
So FEZ wins an award at the IGF...
234
00:12:29,082 --> 00:12:33,503
It was hardly finished.
It won on the back of small tech demo.
235
00:12:33,920 --> 00:12:36,923
In the clear blue sky
236
00:12:37,215 --> 00:12:38,925
an awards ceremony
237
00:12:39,217 --> 00:12:44,264
Within a week, I saw it on
EVERY major gaming website.
238
00:12:44,556 --> 00:12:47,684
My name is Phil.
I'm an independent game developer.
239
00:12:47,976 --> 00:12:51,313
It's mostly about this little 2D guy.
Who lives in a 2D world.
240
00:12:51,605 --> 00:12:53,815
And then one day realizes that
the world is 3D.
241
00:12:54,107 --> 00:12:57,319
All of a sudden, Phil,
who is making this game on his own...
242
00:12:57,611 --> 00:12:59,988
with a grant from
the Canadian government.
243
00:13:00,280 --> 00:13:02,699
Is some Indie Gaming Rock-star.
244
00:13:02,991 --> 00:13:04,826
This is fucking awesome.
245
00:13:07,037 --> 00:13:09,956
Phil is trying to walk around
in a Cubist painting.
246
00:13:10,248 --> 00:13:12,375
That's what FEZ is
247
00:13:12,667 --> 00:13:15,086
you're walking around
a cubist painting.
248
00:13:15,378 --> 00:13:18,006
2D characters in a 3D rotating world.
249
00:13:18,298 --> 00:13:21,885
At any point, you're only
seeing one side of the world.
250
00:13:24,304 --> 00:13:28,517
And everybody is clamoring.
They want to see the game.
251
00:13:28,809 --> 00:13:31,686
"When do we get the game..."
"When can we play the game..."
252
00:13:31,978 --> 00:13:35,732
There's been so much speculation about
When? Where? How?
253
00:13:36,024 --> 00:13:37,984
If EVER this game is going to come out
254
00:13:40,362 --> 00:13:44,074
FINISH THE GOD DAMN GAME!
255
00:13:45,158 --> 00:13:46,576
I'm working on it.
256
00:13:46,868 --> 00:13:48,620
As hard as I can.
All the time.
257
00:13:48,912 --> 00:13:52,165
"What's taking so long"
"What the fuck are you doing Phil?"
258
00:13:54,292 --> 00:13:55,919
I'm doing the best I can here!
259
00:13:56,211 --> 00:13:59,464
I don't hear people bitch about
Valve taking-
260
00:13:59,756 --> 00:14:02,133
Well, no, they do bitch about Valve
and Episode 3.
261
00:14:02,425 --> 00:14:03,760
BUT NOT AS MUCH AS FEZ!!
262
00:14:04,052 --> 00:14:06,471
And there's hundreds of people
working there!
263
00:14:06,888 --> 00:14:08,223
ICO took five years...
264
00:14:08,515 --> 00:14:11,268
Red Dead Redemption:
A thousand people. Five years.
265
00:14:11,560 --> 00:14:13,228
GTA4:
A thousand people. Five years.
266
00:14:13,520 --> 00:14:15,564
Nobody bitches about that-
A THOUSAND PEOPLE!!
267
00:14:15,856 --> 00:14:17,023
There's two of us here
268
00:14:17,315 --> 00:14:19,192
"it's taking too long"
269
00:14:19,568 --> 00:14:20,402
FUCK OFF!
270
00:14:20,694 --> 00:14:22,445
JESUS FUCKING CHRIST!
Like...
271
00:14:22,779 --> 00:14:24,656
It really gets to me.
272
00:14:24,948 --> 00:14:27,951
I guess, that's the price you pay
for being indie.
273
00:14:28,243 --> 00:14:33,665
And being the one guy that
people know is making the game.
274
00:14:33,957 --> 00:14:37,711
You open yourself up to
these kinds of personal attacks.
275
00:14:38,003 --> 00:14:40,672
That I wasn't uh
276
00:14:40,964 --> 00:14:45,135
That's not something I was expecting,
when dreaming about being independent.
277
00:14:45,427 --> 00:14:48,930
Not this Army of Assholes online
278
00:14:49,222 --> 00:14:53,310
to, not ruin my life,
but to make it that more
279
00:14:54,811 --> 00:14:57,480
...hard to enjoy.
280
00:15:04,613 --> 00:15:07,490
It's a complicated game also.
281
00:15:07,782 --> 00:15:10,911
It was ridiculously over ambitious.
282
00:15:11,202 --> 00:15:13,914
For my first indie game.
283
00:15:14,205 --> 00:15:16,541
It's a classic mistake.
284
00:15:16,833 --> 00:15:18,835
And we didn't realize
we were making it.
285
00:15:19,127 --> 00:15:20,962
We thought it was going to take a year
286
00:15:21,254 --> 00:15:23,632
We thought it was going to be
a simple game.
287
00:15:23,924 --> 00:15:27,052
And it became a completely
different game many times.
288
00:15:39,814 --> 00:15:41,399
My name is Renaud.
289
00:15:41,691 --> 00:15:43,985
I've been programming FEZ
since the beginning.
290
00:15:44,277 --> 00:15:46,655
Since three years ago.
291
00:15:46,947 --> 00:15:50,408
Day to day, it's just coding stuff.
Adding features. Fixing bugs.
292
00:15:50,700 --> 00:15:51,743
That's what I do.
293
00:15:52,035 --> 00:15:54,329
There's a lot of
personal pressure to
294
00:15:54,621 --> 00:15:56,748
finish what you've been working on
for so long.
295
00:15:57,040 --> 00:16:00,085
And there's a lot of people
expecting it to be really awesome.
296
00:16:00,377 --> 00:16:01,628
And much bigger than we've shown.
297
00:16:01,920 --> 00:16:04,381
Because, every time we show something.
We say: 'oh that's nothing'.
298
00:16:04,673 --> 00:16:06,091
'That's just a small part'
299
00:16:06,383 --> 00:16:07,717
'you'll see how much better it gets'
300
00:16:08,009 --> 00:16:11,513
The personal pressure is bigger to me
than the outside world pressure.
301
00:16:11,805 --> 00:16:14,724
I really need to get this done.
302
00:16:15,016 --> 00:16:18,353
It's a learning experience
303
00:16:18,645 --> 00:16:23,900
I've made games before. But I've never
produced an entire game from A to Z.
304
00:16:24,192 --> 00:16:27,195
For commercial release
On a real platform.
305
00:16:27,487 --> 00:16:30,865
With Microsoft.
I've never done that before.
306
00:16:31,157 --> 00:16:33,243
It's terrifying.
307
00:16:33,535 --> 00:16:35,954
It's really really really scary.
308
00:16:36,246 --> 00:16:39,833
Especially when you lose funding.
Or something like that
309
00:16:40,125 --> 00:16:43,211
There's just no safety net there.
310
00:16:43,503 --> 00:16:45,213
There's nothing to fall back on.
311
00:16:45,588 --> 00:16:49,175
There's always the threat of
everything falling apart.
312
00:16:49,467 --> 00:16:51,845
Any day now.
313
00:16:52,470 --> 00:16:55,557
FEZ is now scheduled
to release in 2011
314
00:16:55,849 --> 00:16:58,018
13 months left.
315
00:17:16,786 --> 00:17:20,081
It was very difficult to make the game
316
00:17:20,373 --> 00:17:23,251
But in some ways,
it was less difficult...
317
00:17:23,543 --> 00:17:26,963
than what I had
been doing until then.
318
00:17:27,589 --> 00:17:31,634
Having a lot of big ideas about
what I wanted to do in games.
319
00:17:31,926 --> 00:17:35,680
And not finishing anything that had
the impact I wanted to have.
320
00:17:39,017 --> 00:17:42,520
I think as one ages
and establishes a pattern of that.
321
00:17:42,812 --> 00:17:45,356
It becomes a little bit demoralizing.
322
00:17:45,648 --> 00:17:47,650
You start to look at things and say:
323
00:17:47,942 --> 00:17:51,863
"Maybe I'm never going to do the
things I thought I would."
324
00:17:52,155 --> 00:17:56,201
Then one day, I said: I'm going to
actually finish something.
325
00:17:56,493 --> 00:17:58,369
And that became 'Braid'.
326
00:17:58,661 --> 00:18:00,830
It took three years, but I finished it
327
00:18:03,041 --> 00:18:06,169
One of the biggest breakout
games would have to be Braid.
328
00:18:06,461 --> 00:18:08,630
Braid is an interesting game
329
00:18:08,922 --> 00:18:11,966
I was surprised it was as
successful as it is.
330
00:18:12,258 --> 00:18:14,886
It was a big hit for
the independent community.
331
00:18:15,178 --> 00:18:16,930
Generating a lot of money for
Jonathan.
332
00:18:17,222 --> 00:18:20,725
It's a very odd setting and a lot of
people aren't quite sure what it means
333
00:18:21,017 --> 00:18:23,895
Nobody had played a game that was like
Braid.
334
00:18:24,187 --> 00:18:26,606
That did what Braid did
with time before.
335
00:18:28,608 --> 00:18:32,028
Really what made Braid work was that
'Rewind' mechanic
336
00:18:32,320 --> 00:18:37,575
obviously, from a gameplay
perspective was a lot of fun.
337
00:18:37,867 --> 00:18:41,287
But it also had a metaphorical
relevance as well.
338
00:18:41,579 --> 00:18:44,749
It's telling this strange,
out of order love story
339
00:18:45,041 --> 00:18:46,918
not something you normally see
in a game.
340
00:18:47,210 --> 00:18:48,586
It's about this little preppy boy.
341
00:18:48,878 --> 00:18:50,588
He always looks like a preppy to me.
342
00:18:50,880 --> 00:18:54,342
He's lost something and is working
through memories
343
00:18:54,634 --> 00:18:57,178
that change as he keeps playing.
344
00:18:57,470 --> 00:19:01,057
The fictional world
and the game world mechanic
345
00:19:01,349 --> 00:19:05,228
those two work hand-in-hand
very very well.
346
00:19:05,812 --> 00:19:10,900
So Braid came out of the confluence
of a couple of different ideas.
347
00:19:11,192 --> 00:19:15,321
I was on a mailing list with
some friends. And one friend...
348
00:19:15,613 --> 00:19:18,950
was looking at
'Prince of Persia: Sands of Time'
349
00:19:19,242 --> 00:19:23,329
And it had this ability to 'rewind'.
350
00:19:23,621 --> 00:19:27,417
But it was limited.
You had a certain number of charges.
351
00:19:27,709 --> 00:19:32,338
When you ran out, if you got
killed, you couldn't rewind anymore.
352
00:19:32,630 --> 00:19:37,051
You had to reload the game.
Which was this painful process.
353
00:19:37,343 --> 00:19:40,889
So one of my friends said:
Why not do it like a VCR?
354
00:19:41,181 --> 00:19:42,891
And rewind anytime you want.
355
00:19:43,183 --> 00:19:45,935
But nobody ever tried it.
356
00:19:46,227 --> 00:19:48,062
So I said:
'Okay, I'm feeling inspired.'
357
00:19:48,354 --> 00:19:51,107
'Let me start this idea for this game
I've been kicking around.'
358
00:19:51,399 --> 00:19:53,359
And I spent about a week working on it
359
00:19:53,902 --> 00:19:56,613
And I had a prototype.
360
00:19:56,905 --> 00:20:00,867
That is really kind of amazing.
In that...
361
00:20:01,159 --> 00:20:03,536
if you look at the prototype,
and the final game
362
00:20:03,828 --> 00:20:07,207
a lot of the ideas from
the final game and in that prototype.
363
00:20:07,498 --> 00:20:10,126
So I had the first three worlds.
364
00:20:10,418 --> 00:20:12,795
I mean not fully built out worlds.
365
00:20:13,087 --> 00:20:15,381
But the game mechanics were there.
For rewinding
366
00:20:15,673 --> 00:20:18,384
And for rewinding with things that are
immune to rewind.
367
00:20:18,676 --> 00:20:20,845
And for time and space
being tied together.
368
00:20:21,137 --> 00:20:23,348
So that time changes as you move.
369
00:20:23,640 --> 00:20:25,558
I had a number of puzzles.
370
00:20:25,975 --> 00:20:31,522
Probably half of them are in
the final game, in recognizable form.
371
00:20:33,191 --> 00:20:34,776
It was very low effort, on my part,
372
00:20:35,068 --> 00:20:36,653
to do something very interesting
in the system.
373
00:20:36,945 --> 00:20:38,196
And I was like: 'Wow'
374
00:20:38,488 --> 00:20:40,782
It started as experimentation.
375
00:20:41,074 --> 00:20:44,285
But then it quickly became
a process of discovery.
376
00:20:44,577 --> 00:20:46,663
It's like sitting on a gold mine.
377
00:20:46,955 --> 00:20:48,623
But you don't even have to dig.
378
00:20:48,915 --> 00:20:52,210
You just scoop some dirt and
there's a little chunk of gold.
379
00:20:52,502 --> 00:20:55,296
Then you scoop a little more
380
00:20:55,588 --> 00:21:00,802
The hardest part of the process is
picking up these heavy chunks of gold.
381
00:21:01,094 --> 00:21:04,264
So that was
an amazing design experience.
382
00:21:22,865 --> 00:21:28,746
Most of the time, Tommy's
in North Carolina. Working remotely.
383
00:21:29,330 --> 00:21:32,625
And I'm here working from my computer.
384
00:21:32,917 --> 00:21:34,794
The way this game developed...
385
00:21:35,086 --> 00:21:38,673
has been very different from
other games I've worked on.
386
00:21:43,970 --> 00:21:47,557
We bounce ideas off each other.
Not just gameplay ideas.
387
00:21:47,849 --> 00:21:52,228
More like jokes.
Jokes that get out of control
388
00:21:52,520 --> 00:21:54,731
and push their way into the game.
389
00:21:55,023 --> 00:21:57,066
It says:
'Code. Code. Code. Durrrrr!'
390
00:21:57,358 --> 00:21:59,610
My Adams's Apple is not that big!
Stop it!
391
00:21:59,902 --> 00:22:02,322
What if I put a knife in it
392
00:22:02,613 --> 00:22:05,491
look at that.
It's totally injected all the way in.
393
00:22:05,783 --> 00:22:08,703
See the needle? And then a hammer hits
the needle in deeper.
394
00:22:09,579 --> 00:22:12,915
I've always been trying to
find where boundaries are.
395
00:22:13,207 --> 00:22:16,836
And see how far I can push them
before I get in trouble.
396
00:22:17,128 --> 00:22:19,964
That's what I'm doing now.
397
00:22:20,256 --> 00:22:22,800
If I'm not doing that, I'm bored.
398
00:22:23,092 --> 00:22:25,803
And if I'm bored.
I'm not being creative.
399
00:22:26,095 --> 00:22:33,227
I make games that center around my
life. The things I think, say and do.
400
00:22:33,519 --> 00:22:37,857
I make games to express myself.
I guess.
401
00:22:39,901 --> 00:22:42,487
It's hard for me to talk about
Santa Cruz.
402
00:22:42,779 --> 00:22:45,365
I never lived anywhere else.
It's just 'normal'.
403
00:22:45,656 --> 00:22:46,866
I grew up here.
404
00:22:47,158 --> 00:22:48,910
My mom was obsessed with the beach.
405
00:22:49,202 --> 00:22:51,287
It was always her dream to live in
Santa Cruz.
406
00:22:51,579 --> 00:22:53,414
So, that's where she
407
00:22:53,706 --> 00:22:55,416
forced us to live.
408
00:22:56,167 --> 00:22:59,170
It was like a skate and surf town.
409
00:22:59,462 --> 00:23:01,130
I never got into either.
410
00:23:01,422 --> 00:23:03,174
I stayed in the house,
played video games and drew.
411
00:23:05,051 --> 00:23:07,470
Monsters.
412
00:23:07,762 --> 00:23:09,514
I only drew monsters.
413
00:23:09,806 --> 00:23:11,432
I drew weird shit.
414
00:23:11,724 --> 00:23:15,353
There's a drawing of a kid,
with a demon inside of him.
415
00:23:15,645 --> 00:23:17,939
Scratching to get out.
416
00:23:18,231 --> 00:23:21,818
In third grade, my teacher
recommended that I be evaluated.
417
00:23:22,110 --> 00:23:23,444
Psychologically evaluated.
418
00:23:23,736 --> 00:23:25,863
She thought I was
mentally disturbed.
419
00:23:26,155 --> 00:23:28,866
My mom said: 'No, he's just an artist.
He like's to draw.'
420
00:23:29,158 --> 00:23:32,870
And she said: 'That's not art.
That's a cry for help.'
421
00:23:38,918 --> 00:23:41,671
I basically grew up with my Grandma.
422
00:23:41,963 --> 00:23:44,590
I didn't get along with my Step Dad.
423
00:23:44,882 --> 00:23:47,301
When there was a problem,
I would stay with my Grandma.
424
00:23:47,593 --> 00:23:49,512
Or we would all stay with my Grandma.
425
00:23:49,804 --> 00:23:52,682
My Grandma was extremely supportive.
426
00:23:52,974 --> 00:23:56,561
To the point of annoying my mom
and my sister.
427
00:23:57,603 --> 00:24:00,606
To her, I was the Golden Boy
who could do anything.
428
00:24:00,898 --> 00:24:03,234
She made me feel like
I could do anything.
429
00:24:03,526 --> 00:24:06,529
When she said:
'You're going to be a success'
430
00:24:06,821 --> 00:24:12,076
It wasn't like she was just saying it.
It was like, a FACT.
431
00:24:12,368 --> 00:24:16,414
Like, that was going to happen.
That was that.
432
00:24:17,999 --> 00:24:20,042
Aether was based on my niece.
433
00:24:20,334 --> 00:24:22,295
She reminded me of myself.
434
00:24:22,587 --> 00:24:25,006
She didn't like
playing with other kids.
435
00:24:25,298 --> 00:24:28,384
She liked to do things by herself.
And explore by herself.
436
00:24:28,676 --> 00:24:32,305
She was very imaginative.
And she really liked monsters
437
00:24:32,597 --> 00:24:34,682
So, that brought me back to
when I was little. And I thought...
438
00:24:34,974 --> 00:24:38,728
How cool would it be to make a game.
439
00:24:39,020 --> 00:24:43,316
That could put people inside my mind
when I was 5, 6, 7?
440
00:24:43,608 --> 00:24:47,653
And that became 'Aether'
441
00:24:47,945 --> 00:24:50,781
So this kid gets on
the back of a monster.
442
00:24:51,073 --> 00:24:52,950
And the monster goes around in space.
443
00:24:53,242 --> 00:24:55,328
And he explores all
these other planets.
444
00:24:55,620 --> 00:24:58,456
He can't connect to anybody
on earth. So he goes to find friends.
445
00:24:58,748 --> 00:25:01,876
But all these other planets are
inhabited by...
446
00:25:02,168 --> 00:25:06,047
weird or sad or nervous creatures.
447
00:25:06,339 --> 00:25:09,842
And he tries to solve their problems.
And succeeds...
448
00:25:10,134 --> 00:25:11,886
But they don't become happy.
449
00:25:12,178 --> 00:25:15,181
And he keeps going around
all these planets.
450
00:25:15,473 --> 00:25:18,726
But each time he solves a problem,
the Earth gets smaller.
451
00:25:19,018 --> 00:25:22,104
When he comes back. It's so
small that when he touches it...
452
00:25:22,396 --> 00:25:23,147
...it breaks.
453
00:25:23,439 --> 00:25:25,066
And he's lost in space.
454
00:25:25,358 --> 00:25:27,568
It was about the idea of...
455
00:25:27,902 --> 00:25:32,240
It's really cool to be a creative kid.
456
00:25:32,532 --> 00:25:37,036
But there's dangers of isolating,
and becoming obsessed with things.
457
00:25:37,328 --> 00:25:39,413
And having phobias.
458
00:25:39,705 --> 00:25:43,292
Each of those planets was
a phobia of mine when I was little.
459
00:25:43,584 --> 00:25:47,255
And when I was little, before bed,
I would obsess about these things.
460
00:25:47,547 --> 00:25:49,423
Because I thought I could fix them.
461
00:25:49,715 --> 00:25:52,552
But in the end,
I would just make them worse.
462
00:25:52,843 --> 00:25:55,555
They wouldn't be fixed.
But I'd be so obsessed with them
463
00:25:55,846 --> 00:25:58,558
I'd have stomach aches and have to
go home from school.
464
00:25:58,849 --> 00:26:02,436
A lot of the imagery,
I'm still very happy with.
465
00:26:02,728 --> 00:26:08,192
To me it speaks perfectly of
how I felt when I was little.
466
00:26:08,568 --> 00:26:13,281
When I play that game. It's exactly
how I remember it feeling.
467
00:26:14,532 --> 00:26:18,202
Shortly after Aether,
my Grandma passed away.
468
00:26:18,494 --> 00:26:21,747
And she had a box of my drawings
that she saved.
469
00:26:22,039 --> 00:26:24,375
From when I was little.
470
00:26:24,667 --> 00:26:27,003
That's when I found this picture
471
00:26:27,295 --> 00:26:30,631
that I had drawn of me in space.
Floating.
472
00:26:30,923 --> 00:26:32,174
And it says
473
00:26:32,466 --> 00:26:35,678
This is Edmund floating in space.
And my friend too is space...
474
00:26:35,970 --> 00:26:37,138
Or something like that.
475
00:26:37,430 --> 00:26:41,517
'Space is my friend.
And my friend too is me.'
476
00:26:42,101 --> 00:26:45,563
It was validating to find that box.
And see those things and be like
477
00:26:45,855 --> 00:26:47,440
Wow.
478
00:26:48,441 --> 00:26:51,402
This is just like the game.
479
00:27:10,713 --> 00:27:15,635
I have a very precise story of the
exact moment it started.
480
00:27:16,510 --> 00:27:17,845
I was four.
481
00:27:18,137 --> 00:27:20,389
It was Christmas, 1988.
482
00:27:20,681 --> 00:27:23,434
And for Christmas I got
a Nintendo with:
483
00:27:23,726 --> 00:27:25,561
'Mario', 'Zelda' and 'Tetris'
484
00:27:25,853 --> 00:27:28,939
Which is perfect.
The 'Trifecta' of video games.
485
00:27:29,231 --> 00:27:34,487
To this day, you can't really get
a better three games together.
486
00:27:34,779 --> 00:27:36,989
It was clear at that moment.
487
00:27:37,281 --> 00:27:39,617
That this is what I wanted
to do with my life.
488
00:27:39,909 --> 00:27:42,370
I've known since I was four.
489
00:27:42,662 --> 00:27:45,748
There was never any doubt about it.
I wanted to make games.
490
00:27:46,040 --> 00:27:47,792
What that entailed wasn't
always clear.
491
00:27:48,084 --> 00:27:50,419
You're four and you want to
make games...
492
00:27:50,711 --> 00:27:53,506
It just seems like:
'Oh, you come up with ideas'
493
00:27:53,798 --> 00:27:56,842
'And then you have a game. Awesome.'
494
00:27:59,011 --> 00:28:01,222
There she is.
495
00:28:01,889 --> 00:28:03,641
What a beauty.
496
00:28:05,685 --> 00:28:09,689
So this is the game me and my Dad made
back in 1993.
497
00:28:10,189 --> 00:28:14,402
Based on art I would make in 'Kid Pix'
498
00:28:15,069 --> 00:28:20,741
He would take that, and turn it into
these simple 'Find the Object' games.
499
00:28:21,033 --> 00:28:23,244
So I would come home from school
500
00:28:23,536 --> 00:28:25,663
and levels would be
added to the game.
501
00:28:25,955 --> 00:28:29,375
Based on stuff I made in the days
before.
502
00:28:29,750 --> 00:28:34,380
At first, they were really
simple 'Where's Waldo' type things.
503
00:28:35,297 --> 00:28:37,842
Where's the letter 'V'?
504
00:28:38,300 --> 00:28:39,969
Oh, there it is.
505
00:28:41,929 --> 00:28:44,098
It's so completely abstract.
506
00:28:44,390 --> 00:28:47,560
Because it's all my art. And it made
no sense.
507
00:28:47,935 --> 00:28:49,770
OH! 'Cyber Vision'
508
00:28:50,062 --> 00:28:51,647
This is the best one.
509
00:28:51,939 --> 00:28:53,315
This is a piece of software...
510
00:28:53,607 --> 00:28:54,900
" Software"
511
00:28:55,192 --> 00:28:58,237
That I made.
It's the stupidest thing...
512
00:28:58,529 --> 00:29:02,950
It's just patterns that I designed.
And I made it invert the colors.
513
00:29:03,242 --> 00:29:04,702
Really really quickly.
514
00:29:06,120 --> 00:29:10,332
You pick your pattern and
the number of flashes.
515
00:29:10,624 --> 00:29:14,503
And then you're supposed
stick your face in it...
516
00:29:14,795 --> 00:29:16,922
And stare at it.
517
00:29:17,214 --> 00:29:18,924
Like this...
518
00:29:19,967 --> 00:29:22,553
For a long time.
519
00:29:23,763 --> 00:29:26,265
And I swear to God, you start
to see stuff.
520
00:29:27,308 --> 00:29:30,227
Oh my God.
521
00:29:30,603 --> 00:29:33,689
What was wrong with me?!?
522
00:29:34,523 --> 00:29:36,400
This is still awesome!
523
00:29:57,671 --> 00:30:01,217
So, the way that I approach
design
524
00:30:01,509 --> 00:30:04,094
is really kind of experiential.
525
00:30:04,386 --> 00:30:06,013
I'm thinking about
526
00:30:06,305 --> 00:30:09,266
when the player comes on the
screen. What's happening?
527
00:30:09,683 --> 00:30:13,521
Not quite in the same way as a movie.
But sort of.
528
00:30:13,813 --> 00:30:18,025
You have to put your mind in the
viewpoint of the player...
529
00:30:18,317 --> 00:30:20,778
Thinking about
what's going to happen.
530
00:30:21,070 --> 00:30:23,113
There's an excitement about ideas
unfolding
531
00:30:23,405 --> 00:30:25,533
that I try to put into it.
532
00:30:25,825 --> 00:30:30,037
It's a stream of communication between
designer and player.
533
00:30:30,329 --> 00:30:35,042
And the design of a level like this,
is sort of a dialogue...
534
00:30:35,334 --> 00:30:38,045
or at least a monologue
535
00:30:38,337 --> 00:30:40,506
Where it's like:
'Hey! Check this out...'
536
00:30:40,798 --> 00:30:44,051
'Did you realize you we're going to
have a problem with that ladder?'
537
00:30:44,343 --> 00:30:48,097
'Isn't it weird, but cool, that you
could have such a problem...'
538
00:30:48,389 --> 00:30:51,267
'...just because this ladder was a bit
to the left'
539
00:30:51,559 --> 00:30:55,187
'If it was over here or here, you
wouldn't have that problem.'
540
00:30:56,355 --> 00:30:59,191
That is the interesting part,
the important part.
541
00:30:59,483 --> 00:31:02,111
It's not important that it's a tricky
puzzle
542
00:31:02,403 --> 00:31:04,822
...that takes some thinking to solve.
543
00:31:05,197 --> 00:31:10,160
That's a little cool.
But any puzzle game can give you that.
544
00:31:13,289 --> 00:31:19,169
But what a special game can give you
is details.
545
00:31:19,712 --> 00:31:22,923
Interesting insights into particular
situations.
546
00:31:23,215 --> 00:31:27,303
And I think when a game realizes that.
Seizing that way of doing things.
547
00:31:27,595 --> 00:31:29,638
And runs with it.
548
00:31:29,930 --> 00:31:33,267
It can do some really special things.
549
00:31:46,405 --> 00:31:48,532
I'm very visual.
550
00:31:51,577 --> 00:31:55,205
As a person. I like pretty things.
I like aesthetics.
551
00:31:55,873 --> 00:31:58,584
A big part of FEZ is the aesthetic.
552
00:32:00,044 --> 00:32:05,341
That kind of pleasant,
blue sky, green grass, fresh air -
553
00:32:05,633 --> 00:32:10,471
obviously, there's no fresh air
in the game.
554
00:32:11,680 --> 00:32:14,558
This is how art works in the game.
555
00:32:14,850 --> 00:32:20,689
I make these little strips for the
four sides that you see in the game.
556
00:32:20,981 --> 00:32:23,901
And the top and bottom of every cube.
557
00:32:24,193 --> 00:32:28,989
And Renaud made a Photoshop script
that crops them, and saves them...
558
00:32:29,281 --> 00:32:31,116
And feeds them to the game.
559
00:32:31,408 --> 00:32:34,828
And the game wraps
these textures around a cube.
560
00:32:35,120 --> 00:32:38,040
And projects the art on each side.
561
00:32:38,332 --> 00:32:41,168
You can see the different sides
of the texture strip.
562
00:32:41,460 --> 00:32:45,255
I can then take the cube and carve in
details.
563
00:32:45,547 --> 00:32:51,136
You can barely see it in the game. You
only really feel it in the rotation.
564
00:32:53,555 --> 00:32:57,476
I use the 'Tetris' pattern a lot.
565
00:32:57,768 --> 00:33:02,022
It's kind of a pain. Because I have
to go in there and paint it.
566
00:33:02,606 --> 00:33:06,735
And reorient the tiles by hand.
567
00:33:07,027 --> 00:33:10,239
So, here:
I don't like this big straight line.
568
00:33:10,531 --> 00:33:12,116
It's kind of awkward.
569
00:33:12,408 --> 00:33:14,827
I'm going to make it a 'T' shape.
570
00:33:15,202 --> 00:33:17,329
I spend a lot of time doing this.
571
00:33:17,621 --> 00:33:19,957
I build these elaborate structures.
572
00:33:20,249 --> 00:33:24,211
And eventually, I spend an afternoon
going over everything.
573
00:33:24,503 --> 00:33:27,131
I guess I've been staring at it
for too long.
574
00:33:27,423 --> 00:33:30,467
I obsess over the tiniest details.
575
00:33:35,472 --> 00:33:37,558
One thing that happened.
576
00:33:38,017 --> 00:33:42,688
I never did pixel art before FEZ.
So I had to learn.
577
00:33:43,522 --> 00:33:46,358
You do that for three years.
Then at the end...
578
00:33:46,650 --> 00:33:48,569
you're better than
you used to be.
579
00:33:48,861 --> 00:33:50,946
And all the art you made
three years ago...
580
00:33:51,238 --> 00:33:54,158
Isn't as good as
what you're making now.
581
00:33:54,450 --> 00:33:58,746
And there's a divide.
So I had to retouch a lot of old stuff
582
00:33:59,079 --> 00:34:01,040
I do everything three times.
583
00:34:01,331 --> 00:34:05,586
And it takes me three and a half years
to make a video game.
584
00:34:28,484 --> 00:34:29,568
Level design.
585
00:34:31,028 --> 00:34:34,031
So, the basic formula of
level design go..
586
00:34:34,323 --> 00:34:37,618
When you start out, you want to teach
the player how to play.
587
00:34:37,910 --> 00:34:41,080
Making sure they understand
every mechanic of the game.
588
00:34:41,371 --> 00:34:45,167
So every level in the first chapter
needs to force to player...
589
00:34:45,459 --> 00:34:50,047
...to do something they will need
further in the game.
590
00:34:50,339 --> 00:34:53,801
For example, on level three,
there's just a gap.
591
00:34:54,676 --> 00:34:58,806
The only way to get over that gap
is to hold 'run' and press 'jump'
592
00:34:59,389 --> 00:35:03,268
You can't get it any other way.
You won't jump far enough.
593
00:35:04,144 --> 00:35:06,313
And that's makes sure the player
understands...
594
00:35:06,605 --> 00:35:08,315
in order to get over
big gaps.
595
00:35:08,607 --> 00:35:11,401
You need to hold 'run'
and press 'Jump'
596
00:35:11,693 --> 00:35:14,196
It's simple.
It sounds like a 'no-brainer'.
597
00:35:14,488 --> 00:35:17,950
Usually, games would just say:
'Hold run to jump far'
598
00:35:18,242 --> 00:35:21,495
Most people would just skip the text
and forget.
599
00:35:21,787 --> 00:35:24,206
Now, just in case somebody didn't
play that level.
600
00:35:24,498 --> 00:35:25,874
A couple levels later...
601
00:35:26,166 --> 00:35:30,087
I reiterate and give another section
requiring them to run and jump.
602
00:35:30,379 --> 00:35:32,714
To make sure they know.
Because it's important.
603
00:35:33,006 --> 00:35:35,008
All these mechanics are very important
604
00:35:35,300 --> 00:35:38,554
Each early level is a level
that pushes that...
605
00:35:38,846 --> 00:35:41,974
Like, there's a level where you need
to continuously jump up one wall.
606
00:35:42,266 --> 00:35:44,017
Because there is no other wall
to jump to.
607
00:35:44,309 --> 00:35:45,894
That's me teaching the player that:
608
00:35:46,186 --> 00:35:47,479
'You can do this'.
609
00:35:47,771 --> 00:35:50,649
Everybody in the world will see a
problem and want to solve it.
610
00:35:50,941 --> 00:35:53,443
If you see something that's
just a wall.
611
00:35:53,735 --> 00:35:55,988
And you don't realize that you can
keep jumping up.
612
00:35:56,280 --> 00:36:00,033
You're going to try it. And once
you try it, you've taught yourself.
613
00:36:00,325 --> 00:36:02,161
Not only do you feel smart.
614
00:36:02,452 --> 00:36:04,371
But you now, for sure
615
00:36:04,663 --> 00:36:07,374
know how to do that for the
rest of the game.
616
00:36:07,666 --> 00:36:10,836
So, you go through everything in the
early 'introduction' levels.
617
00:36:11,128 --> 00:36:14,214
Once you've covered all the things
you can do with Meat Boy...
618
00:36:14,506 --> 00:36:16,550
...then you introduce new mechanics.
619
00:36:16,842 --> 00:36:18,468
With Meat Boy, it's not like Mario.
620
00:36:18,760 --> 00:36:21,513
Lots of Mario games introduce
mechanics in forms of 'suits'...
621
00:36:21,805 --> 00:36:23,807
that change Mario's properties.
622
00:36:24,099 --> 00:36:27,352
That's something I wanted to avoid.
I wanted to make it really pure.
623
00:36:27,644 --> 00:36:31,106
Meat Boy never gets better
or gets a 'Power Up'
624
00:36:31,398 --> 00:36:34,234
It's the levels that change .
Changing the mechanics.
625
00:36:34,568 --> 00:36:36,904
So right away, you introduce 'Saws'.
626
00:36:37,196 --> 00:36:38,947
And they're saws that spin in place.
627
00:36:39,239 --> 00:36:41,617
And you have to avoid these saws.
628
00:36:41,909 --> 00:36:44,703
And then later, those same saws -
629
00:36:44,995 --> 00:36:46,413
You know that they kill you.
630
00:36:46,705 --> 00:36:49,917
Those same saws will start moving
back and forth.
631
00:36:50,209 --> 00:36:52,920
So you got moving saws.
632
00:36:53,212 --> 00:36:55,672
Then later, you have saws on spinners
633
00:36:55,964 --> 00:36:57,674
That act like Windmills.
634
00:36:57,966 --> 00:36:59,718
And they go around in a circle.
635
00:37:00,010 --> 00:37:03,096
Now it's the same saw that you jumped
over a million times before.
636
00:37:03,388 --> 00:37:05,098
But it's in a different way.
637
00:37:05,390 --> 00:37:09,019
Making it different and more enjoyable
638
00:37:09,519 --> 00:37:11,688
As a designer, you want to explore
each mechanic...
639
00:37:11,980 --> 00:37:15,150
...making sure it can be used
at least 3 or 4 different ways.
640
00:37:15,442 --> 00:37:17,527
If it's only got one use...
641
00:37:17,819 --> 00:37:19,571
...then it's pointless.
642
00:37:19,863 --> 00:37:22,032
Because you need to be able to
'juice it'
643
00:37:22,324 --> 00:37:25,035
You have to figure out new ways
to use it.
644
00:37:39,591 --> 00:37:42,886
The game has become
a bit of a reflection of me over time.
645
00:37:43,178 --> 00:37:45,347
It certainly wasn't the intention
at first.
646
00:37:45,639 --> 00:37:48,267
I started noticing a few things...
647
00:37:48,684 --> 00:37:51,687
That kind of reflect
my experience of working on the game.
648
00:37:51,979 --> 00:37:54,356
It's a game about games.
649
00:37:54,648 --> 00:37:57,442
And the world is very much
a computer world.
650
00:37:57,734 --> 00:38:01,071
It's a world within a computer.
There's a lot of computer logic to it.
651
00:38:01,363 --> 00:38:04,741
Every now and then,
the universe becomes unstable...
652
00:38:05,033 --> 00:38:08,829
and has to defragment itself
and reboot.
653
00:38:09,121 --> 00:38:11,498
That's the goal of the game.
654
00:38:11,790 --> 00:38:15,294
In FEZ, you're putting these pieces
of the universe back together.
655
00:38:15,585 --> 00:38:17,879
And try to make it stable again.
656
00:38:18,171 --> 00:38:19,089
I basically feel like
657
00:38:19,381 --> 00:38:22,175
the entire world is falling apart
around me these days.
658
00:38:26,430 --> 00:38:30,684
Here's a recap of the last two years
or so...
659
00:38:30,976 --> 00:38:34,021
So, we moved into our first office.
We had our funding.
660
00:38:34,313 --> 00:38:36,940
That was great.
Everything was coming along.
661
00:38:37,232 --> 00:38:40,777
Then my Dad was diagnosed with
leukemia
662
00:38:41,069 --> 00:38:44,740
We were told he had a 50-50 chance
of dying within weeks.
663
00:38:45,032 --> 00:38:49,036
He was a test subject for this
new treatment.
664
00:38:49,453 --> 00:38:50,829
'Well, you're going to die anyways'
665
00:38:51,121 --> 00:38:53,457
'You might want to give this crazy
treatment a shot. You might live'
666
00:38:53,749 --> 00:38:54,833
So he lived.
667
00:38:55,125 --> 00:38:58,712
Shortly after that, my parents
divorced Which is never fun.
668
00:38:59,004 --> 00:39:02,341
I had to move my dad into
a new apartment.
669
00:39:02,674 --> 00:39:04,468
Shortly after that,
my girlfriend left me.
670
00:39:04,760 --> 00:39:05,886
About a year ago.
671
00:39:06,178 --> 00:39:10,557
Some time after that, there started
being a lot of tension between me
672
00:39:10,849 --> 00:39:14,269
and the guy who owned
the other half of the company.
673
00:39:14,561 --> 00:39:16,104
Eventually, he left.
674
00:39:16,396 --> 00:39:17,856
And that was a big blow.
675
00:39:18,148 --> 00:39:22,027
All of a sudden I had to take care of
every aspect of the company.
676
00:39:22,319 --> 00:39:25,781
Almost immediately after that,
we lost our funding.
677
00:39:26,073 --> 00:39:29,201
And now we're here.
We don't have any money.
678
00:39:29,493 --> 00:39:32,913
I'm overworked and over-stressed.
679
00:39:33,205 --> 00:39:34,164
I'm on the line.
680
00:39:34,456 --> 00:39:37,876
Me. My name My career.
681
00:39:38,168 --> 00:39:40,003
If this fails.
682
00:39:40,295 --> 00:39:41,838
I'm done.
683
00:39:42,130 --> 00:39:44,716
I don't think I'll work in games again
684
00:39:45,008 --> 00:39:49,304
And it's not just a game.
I'm so closely attached to it.
685
00:39:49,805 --> 00:39:53,725
It's me.
It's my Ego, my perception of myself.
686
00:39:54,017 --> 00:39:57,229
Is at risk. This is my identity: FEZ.
687
00:39:57,521 --> 00:39:59,606
I'm guy making FEZ
688
00:39:59,898 --> 00:40:01,775
That's about it.
689
00:40:02,067 --> 00:40:04,111
If that doesn't work out then...
690
00:40:06,029 --> 00:40:07,697
Interviewer:
What would happen if you personally...
691
00:40:07,989 --> 00:40:10,033
If you couldn't finish the game?
692
00:40:10,867 --> 00:40:13,120
I would kill myself.
693
00:40:13,620 --> 00:40:15,539
I would kill myself.
694
00:40:16,039 --> 00:40:18,625
That's my incentive to finish it.
695
00:40:18,917 --> 00:40:21,711
Because then I get to not kill myself.
696
00:40:58,498 --> 00:41:02,461
A typical day at this point in
development...
697
00:41:02,752 --> 00:41:06,756
Usually, I wake up
at 4:00 or 4:30 in the afternoon.
698
00:41:07,048 --> 00:41:08,884
Because I've gone to bed at...
699
00:41:09,176 --> 00:41:12,471
9 or 10 a.m. the night / morning
before.
700
00:41:12,762 --> 00:41:14,890
I check emails.
701
00:41:15,182 --> 00:41:17,726
There's usually something there from
'localization'.
702
00:41:18,018 --> 00:41:21,104
Or from Kevin, our Microsoft producer.
703
00:41:21,771 --> 00:41:26,651
Or any number of Microsoft people;
asking for different things.
704
00:41:27,402 --> 00:41:32,616
I make my breakfast. Which consists of
a microwaved sandwich.
705
00:41:32,908 --> 00:41:34,034
It's pretty good.
706
00:41:34,618 --> 00:41:37,245
I take insulin for that.
707
00:41:37,537 --> 00:41:40,290
And then, I just work on
708
00:41:41,124 --> 00:41:43,335
...whatever's on the list.
709
00:41:43,627 --> 00:41:46,004
I have a couple of lists
710
00:41:47,005 --> 00:41:50,800
...I retire a list once I spill
food on it.
711
00:41:51,176 --> 00:41:54,054
These are actually surprisingly clean.
712
00:41:54,888 --> 00:41:58,058
This was a big one.
This was 'code complete'
713
00:41:58,350 --> 00:42:01,603
But you can see the grease stains.
Where you can see through it.
714
00:42:01,895 --> 00:42:03,355
That's when I retired that one.
715
00:42:04,356 --> 00:42:07,067
Me and Ed are handling a lot of stuff
for two people.
716
00:42:07,651 --> 00:42:10,445
But we're right there at the end...
717
00:42:10,946 --> 00:42:13,823
so we just sort of do it.
718
00:42:14,115 --> 00:42:15,742
We're both very very tired
719
00:42:16,034 --> 00:42:16,952
But at the same time...
720
00:42:17,244 --> 00:42:18,745
We're tired. Not so much from work.
721
00:42:19,037 --> 00:42:23,625
But from not being able to sleep.
Because of thinking about work.
722
00:42:28,171 --> 00:42:30,674
I'm like in
a fucking concentration camp.
723
00:42:30,966 --> 00:42:33,843
Like, I'm not allowed out
and I'm stuck.
724
00:42:34,511 --> 00:42:37,055
I have to work until it's done.
725
00:42:37,347 --> 00:42:38,723
And if it doesn't get done
726
00:42:39,015 --> 00:42:40,559
I'm fucked.
727
00:42:40,850 --> 00:42:41,518
No pressure.
728
00:42:41,810 --> 00:42:43,562
If you can't get the work done...
729
00:42:43,853 --> 00:42:47,774
...then the past two years are
basically worth nothing.
730
00:42:49,651 --> 00:42:51,528
No pressure.
731
00:42:52,153 --> 00:42:54,531
We got a call from Microsoft saying...
732
00:42:54,823 --> 00:42:57,367
We're going to do this thing called:
'The Game Feast'
733
00:42:57,659 --> 00:42:59,369
An Xbox promotion.
734
00:42:59,703 --> 00:43:01,871
They said: If you want to get in...
735
00:43:02,163 --> 00:43:04,583
...you have to have the game done
in a month.
736
00:43:04,874 --> 00:43:05,709
And we're like: 'whoa'
737
00:43:06,001 --> 00:43:08,962
Because we weren't anywhere close to
being ready at all.
738
00:43:09,254 --> 00:43:10,797
They asked:
'Do you think it's possible?'
739
00:43:11,089 --> 00:43:13,341
And Tommy said:
'Well, we shoot for it.'
740
00:43:13,633 --> 00:43:16,011
'And if we miss it, we miss it.'
741
00:43:16,303 --> 00:43:19,389
And they said: 'If you miss it,
we can't launch until February'
742
00:43:20,307 --> 00:43:22,267
Tommy doesn't have any money.
743
00:43:22,559 --> 00:43:24,269
I'm running out of money.
It's just like:
744
00:43:24,561 --> 00:43:25,937
We HAVE to do this now.
745
00:43:26,229 --> 00:43:27,188
We HAVE to do this.
746
00:43:27,606 --> 00:43:29,482
There were at least five times...
747
00:43:29,774 --> 00:43:32,694
...where I totally broke down.
748
00:43:32,986 --> 00:43:36,239
I just didn't want to do it anymore.
749
00:43:36,656 --> 00:43:38,158
I couldn't escape in any way.
750
00:43:38,450 --> 00:43:40,994
So I would just go into the bathtub...
751
00:43:41,286 --> 00:43:44,122
And I'd turn on the hot water shower.
752
00:43:44,456 --> 00:43:48,793
And I'd lay down on my back.
and wait until the water went cold.
753
00:43:49,502 --> 00:43:50,795
That was all I had.
754
00:43:51,087 --> 00:43:53,923
That was all I had to try
to relax myself.
755
00:43:54,215 --> 00:43:55,884
And not worry about anything.
756
00:43:56,176 --> 00:43:59,387
I was actually worried that either
Tommy or I would die...
757
00:43:59,679 --> 00:44:02,015
in the process of making this.
758
00:44:02,307 --> 00:44:04,351
And Tommy talked about it too...
759
00:44:04,643 --> 00:44:08,104
As long as he could finish this game.
He would be Okay with dying.
760
00:44:08,396 --> 00:44:10,315
Because at least he finished the game.
761
00:44:10,607 --> 00:44:12,150
It was fucking weird.
762
00:44:12,442 --> 00:44:14,027
You go crazy when you're like this.
763
00:44:14,319 --> 00:44:16,488
That's why I obviously grew this
mustache.
764
00:44:16,905 --> 00:44:19,491
It is the 'Reclusive Cowboy'.
765
00:44:20,408 --> 00:44:23,953
I need everybody to know
how crazy I feel...
766
00:44:24,913 --> 00:44:27,415
on the outside.
767
00:44:36,174 --> 00:44:42,430
Edmund and I talk all the time.
About everything. We're best friends.
768
00:44:42,722 --> 00:44:45,141
But we were talking about
if the game does well.
769
00:44:45,433 --> 00:44:47,811
He was reading some quotes on success.
770
00:44:48,103 --> 00:44:49,062
It was something like...
771
00:44:49,396 --> 00:44:54,484
The hardest part of success is finding
people that will be happy for you.
772
00:44:55,318 --> 00:44:59,364
I know, for sure, I have three people
that are going to be happy for me.
773
00:44:59,989 --> 00:45:04,077
Forever, my parents have been
supportive of whatever I wanted to do.
774
00:45:04,369 --> 00:45:08,081
They've done, everything they could
to make sure
775
00:45:08,373 --> 00:45:10,625
that I'm alright.
776
00:45:11,418 --> 00:45:16,089
They've seen some hard times,
with the economy and stuff like that.
777
00:45:16,881 --> 00:45:20,051
After our last president
messed everything up.
778
00:45:20,802 --> 00:45:23,012
They were four years from paying off
this house.
779
00:45:23,346 --> 00:45:24,431
This house
780
00:45:24,723 --> 00:45:29,602
My Dad, and my Mom, built this house.
781
00:45:30,186 --> 00:45:32,731
It was completed right before
I was born.
782
00:45:33,022 --> 00:45:36,484
And they were four years from paying
it off and had to re-finance it.
783
00:45:36,776 --> 00:45:39,279
I'm hoping if a lot of people
buy the game...
784
00:45:39,571 --> 00:45:42,657
I can slap a bow on the top
of the roof. And say:
785
00:45:42,949 --> 00:45:44,367
'Here you go!'
786
00:45:44,659 --> 00:45:48,913
'This is what you get for
being awesome parents my entire life.'
787
00:45:53,418 --> 00:45:56,296
So Meat Boy is a boy made of meat.
788
00:45:56,588 --> 00:45:59,591
But when designing him,
it wasn't a thought of...
789
00:45:59,883 --> 00:46:02,594
...he's made of steak or whatever else
790
00:46:02,886 --> 00:46:05,472
It was: 'Hey, he doesn't have skin'
791
00:46:05,764 --> 00:46:08,391
He's a boy without skin.
That's why they call him Meat Boy.
792
00:46:08,933 --> 00:46:11,311
So he's exposed to the elements.
793
00:46:11,603 --> 00:46:13,313
Maybe he's always in pain.
794
00:46:13,605 --> 00:46:14,814
But he just deals with it.
795
00:46:15,106 --> 00:46:16,858
But he has to be very careful with
everything.
796
00:46:17,150 --> 00:46:18,902
Because anything can kill him.
797
00:46:19,194 --> 00:46:21,362
The smallest little thing - like salt
798
00:46:21,654 --> 00:46:23,782
Could totally destroy him.
799
00:46:25,366 --> 00:46:30,246
I wanted to have his girlfriend be
more than a love interest.
800
00:46:31,247 --> 00:46:35,084
And I wanted to play with the idea
that he needs her
801
00:46:35,502 --> 00:46:38,296
that she's what completes him.
802
00:46:38,588 --> 00:46:41,424
Not just emotionally, but physically
as well.
803
00:46:41,716 --> 00:46:43,760
And that's why she's 'Bandage Girl'.
804
00:46:44,052 --> 00:46:47,555
She's kind of the outer shell over
Meat Boy.
805
00:46:47,847 --> 00:46:49,057
That protects him.
806
00:46:49,349 --> 00:46:51,476
And that's why he needs her.
807
00:46:51,768 --> 00:46:53,603
He needs her back.
808
00:46:53,895 --> 00:46:56,272
Not only because he loves her,
but because...
809
00:46:56,564 --> 00:46:58,608
That's what completes him.
810
00:46:59,484 --> 00:47:01,986
The Seumas McNally Grand Prize
811
00:47:02,278 --> 00:47:04,322
in the 'Open Category'
812
00:47:04,614 --> 00:47:07,367
Goes to Chronic Logic for 'Gish'!
813
00:47:11,329 --> 00:47:13,081
Thank you everybody.
814
00:47:13,373 --> 00:47:16,292
Okay, I'd like to take this
opportunity to...
815
00:47:16,584 --> 00:47:19,712
...propose to my girlfriend, Danielle.
816
00:47:31,683 --> 00:47:35,436
Okay, Okay, I have to do it. Co'mon
guys, I have to actually say it.
817
00:47:35,812 --> 00:47:37,355
Danielle.
818
00:47:37,647 --> 00:47:41,067
Will you marry me?
819
00:47:45,488 --> 00:47:49,075
People probably don't know that
he's an amazing husband.
820
00:47:49,367 --> 00:47:50,702
That's huge.
821
00:47:50,994 --> 00:47:53,496
He does all this stuff and he's still
an amazing partner.
822
00:47:53,830 --> 00:47:57,417
The development process was long.
A lot of work.
823
00:47:57,709 --> 00:48:02,547
It was hard to adapt
our relationship.
824
00:48:03,047 --> 00:48:05,550
To go from spending 24/7 together
825
00:48:05,842 --> 00:48:07,051
eating meals together.
826
00:48:07,343 --> 00:48:10,638
Leaving the house,
to not doing that at all.
827
00:48:11,097 --> 00:48:14,642
I heard a lot of this:
'I only see your back'
828
00:48:15,018 --> 00:48:18,021
It was like:
'I know we're in the same room ...'
829
00:48:18,313 --> 00:48:19,939
'... but I only see your back'
830
00:48:20,231 --> 00:48:23,067
We're never sitting and
looking at each other.
831
00:48:23,401 --> 00:48:27,030
Many times, I had to ask her:
'Are you happy here?'
832
00:48:27,322 --> 00:48:29,198
'Is this worth it?'
833
00:48:29,490 --> 00:48:33,661
'Because I worry that this is just
horribly boring for you'
834
00:48:33,953 --> 00:48:38,291
'And that this might be something you
regret getting into as well.'
835
00:48:39,167 --> 00:48:41,377
This is the lady I like.
836
00:48:41,669 --> 00:48:44,464
Not th- This is a Cat.
837
00:48:44,756 --> 00:48:48,176
This website. I think I'm going to go
with this breeder.
838
00:48:48,468 --> 00:48:51,888
I've wanted one of these since
I was little.
839
00:48:52,180 --> 00:48:54,849
I asked for it. When the game's done.
840
00:48:55,141 --> 00:48:58,311
And we move to a house.
If I could get a cat.
841
00:48:58,728 --> 00:48:59,854
And he said 'yes'.
842
00:49:00,146 --> 00:49:04,108
And this is my dream cat.
It's like having a baby.
843
00:49:04,400 --> 00:49:05,860
Except better.
844
00:49:06,277 --> 00:49:09,280
We can't have another cat
in this house.
845
00:49:09,572 --> 00:49:12,450
Oh, it'd be some warm. OOOH My God!
846
00:49:12,742 --> 00:49:13,993
That's the thing...
847
00:49:14,285 --> 00:49:15,995
Available, AVAILABLE
848
00:49:16,287 --> 00:49:17,246
Winter's coming.
849
00:49:17,538 --> 00:49:19,749
This one belongs
to 'Jennifer and Robert'.
850
00:49:20,041 --> 00:49:22,126
They're probably way happier than us.
851
00:49:22,418 --> 00:49:23,544
Right at this moment.
852
00:49:23,836 --> 00:49:26,839
Because they have the cat.
853
00:49:28,466 --> 00:49:31,094
I sacrificed having a life.
854
00:49:31,552 --> 00:49:32,845
It's kind of weird.
855
00:49:33,137 --> 00:49:34,847
I don't
856
00:49:35,556 --> 00:49:36,849
I don't go out.
857
00:49:38,267 --> 00:49:39,811
I don't really socialize.
858
00:49:40,228 --> 00:49:43,398
I can't spend money.
Because I don't have any money.
859
00:49:43,690 --> 00:49:45,817
So I can't go out...
860
00:49:46,275 --> 00:49:49,320
If I were to go on a date...
861
00:49:49,612 --> 00:49:51,698
I have no car to pick them up in.
862
00:49:51,990 --> 00:49:54,701
I have no way to buy meals
or anything.
863
00:49:55,451 --> 00:49:58,746
I mean, I can buy my own meal, but..
864
00:49:59,038 --> 00:50:03,710
The things you sacrifice are
865
00:50:04,085 --> 00:50:06,713
the things I've sacrificed are
866
00:50:07,380 --> 00:50:09,590
social.
867
00:50:11,009 --> 00:50:15,263
You kind of have to give up something.
To have something great.
868
00:50:16,014 --> 00:50:19,183
I'm depressed now
869
00:50:19,475 --> 00:50:22,520
because I'm on the
brink of something huge.
870
00:50:22,812 --> 00:50:25,690
It's a different kind of depression.
It's not a 'stuck' depression.
871
00:50:25,982 --> 00:50:29,068
It's a 'Holy Shit' depression.
It's an 'unknown' depression.
872
00:50:29,360 --> 00:50:31,738
Which is kind of weird.
But, it'll fade.
873
00:50:32,030 --> 00:50:34,407
Because once it's out. It's out.
And that's it.
874
00:50:47,503 --> 00:50:51,215
I'm really curious to see what the
basic reaction is.
875
00:50:51,507 --> 00:50:54,093
Because, the only people who have
seen the game so far...
876
00:50:54,385 --> 00:50:56,804
Have been people close to me.
877
00:50:59,390 --> 00:51:02,810
Feedback has been good.
But I can't trust that feedback
878
00:51:03,102 --> 00:51:05,438
I don't know if my friends would
tell me if FEZ sucked.
879
00:51:05,730 --> 00:51:08,191
Knowing that I've spent most
of my adult life on it.
880
00:51:08,483 --> 00:51:11,027
Because, I don't even know what
I think about it anymore.
881
00:51:11,319 --> 00:51:13,446
I really can't tell
if it's good or not.
882
00:51:13,738 --> 00:51:16,699
Sometimes I manage to convince myself
that it's good and I did a good job.
883
00:51:16,991 --> 00:51:20,411
But then I have a flash of lucidity.
884
00:51:20,703 --> 00:51:22,455
'But you can't trust yourself!'
885
00:51:22,830 --> 00:51:26,709
All you've been doing for 4 years
is look at it. Like, this close.
886
00:51:27,210 --> 00:51:28,753
You can't see anything else.
887
00:51:29,045 --> 00:51:30,421
You don't even see the mistakes
anymore.
888
00:51:30,713 --> 00:51:33,758
I'm looking forward to that kind of
brutal honesty.
889
00:51:34,050 --> 00:51:36,761
That we're going to get from
the average gamer.
890
00:51:37,261 --> 00:51:40,139
We're here for PAX: Penny Arcade Expo
891
00:51:40,431 --> 00:51:42,475
It's not for developers.
It's for gamers.
892
00:51:42,767 --> 00:51:45,603
They're expecting like 65,000 people.
893
00:51:45,978 --> 00:51:50,650
We're going to be showing off FEZ
for the first time since 2008.
894
00:51:50,942 --> 00:51:54,987
Which was the unveiling of the game.
We haven't shown it since.
895
00:51:55,279 --> 00:51:56,531
In four years.
896
00:51:56,948 --> 00:51:58,866
So I'm a bit nervous.
897
00:51:59,492 --> 00:52:03,663
But this is kind of like the
big blow out. The confirmation that:
898
00:52:03,955 --> 00:52:06,958
Yes. FEZ is real. It's exists.
899
00:52:07,250 --> 00:52:11,254
It's going to come out, and you'll be
able to buy it and play it one day.
900
00:52:11,546 --> 00:52:13,506
Hopefully interest will build up again
901
00:52:13,798 --> 00:52:18,886
Because I feel that over the years,
people have stopped caring.
902
00:52:19,470 --> 00:52:22,098
They may need to be reminded
that we exist.
903
00:52:22,390 --> 00:52:24,600
And for the first time,
I've feel like:
904
00:52:24,892 --> 00:52:27,520
This is FEZ.
This is the game I wanted to make.
905
00:52:27,812 --> 00:52:30,273
There's a mood here,
that I've achieved.
906
00:52:30,565 --> 00:52:32,024
It's not done yet.
907
00:52:32,316 --> 00:52:34,652
But it's really starting to feel
like a game
908
00:52:34,944 --> 00:52:37,029
That has a beginning, middle
and an end.
909
00:52:37,321 --> 00:52:42,034
It remains to be seen if the game's
going to be good.
910
00:52:43,619 --> 00:52:45,580
But I'm pretty damn happy with it
911
00:52:45,872 --> 00:52:46,789
today.
912
00:52:47,665 --> 00:52:50,334
Interviewer: What's the worst case
scenario for you?
913
00:52:50,626 --> 00:52:52,545
None of this happens.
914
00:52:53,129 --> 00:52:57,216
We don't get to show the game at PAX.
Or do anything with it.
915
00:52:58,384 --> 00:53:00,845
For very complicated legal reasons.
916
00:53:01,596 --> 00:53:05,391
My former business partner with whom
I started the company...
917
00:53:05,683 --> 00:53:08,060
Left the company.
About six months ago.
918
00:53:08,352 --> 00:53:10,354
And we've been in
a nasty divorce ever since.
919
00:53:10,730 --> 00:53:14,859
And if everything isn't settled.
920
00:53:15,234 --> 00:53:20,656
We can't do anything.
We can't show it. We can't be at PAX.
921
00:53:21,240 --> 00:53:22,575
Just a final signature.
922
00:53:22,867 --> 00:53:26,579
This last signature, to close the deal
923
00:53:26,871 --> 00:53:28,789
So, at the moment...
924
00:53:29,081 --> 00:53:32,126
We drove all the way here.
We printed banners.
925
00:53:32,418 --> 00:53:34,712
We designed a booth.
I made a demo just for PAX.
926
00:53:35,004 --> 00:53:36,714
There's still a chance that
927
00:53:37,006 --> 00:53:38,966
I'm just going to stay in
my hotel room.
928
00:53:39,258 --> 00:53:40,968
And not be able to do any of this.
929
00:53:43,304 --> 00:53:45,473
It's pretty stressful.
930
00:53:45,806 --> 00:53:47,725
It feels like waiting.
931
00:53:48,017 --> 00:53:50,144
Everything feels longer.
932
00:53:50,436 --> 00:53:52,230
It feels like I'm about to throw up.
933
00:53:52,647 --> 00:53:54,523
It's stage fright.
934
00:53:55,024 --> 00:53:56,901
I have a hard time sleeping.
935
00:53:57,193 --> 00:53:59,028
I can't think of anything else.
936
00:53:59,320 --> 00:54:02,323
It's constantly running through
my head.
937
00:54:02,949 --> 00:54:07,203
And it's such a big deal.
There are going to be so many people.
938
00:54:09,205 --> 00:54:12,875
I'm not in a head space right now...
939
00:54:13,459 --> 00:54:16,712
...where I want to be exposing myself.
And being a public figure.
940
00:54:17,004 --> 00:54:18,673
And talking to people.
941
00:54:18,965 --> 00:54:22,176
I'm so in my own little world.
942
00:54:22,468 --> 00:54:24,470
Just working on FEZ.
Trying to finish it.
943
00:54:24,762 --> 00:54:25,680
I don't do anything else.
944
00:54:25,972 --> 00:54:27,848
Every other aspect
of my life is suffering.
945
00:54:28,140 --> 00:54:30,476
Because I'm just trying to finish
this fucking game.
946
00:54:32,770 --> 00:54:35,523
Because right now.
It can go either way.
947
00:54:35,815 --> 00:54:38,359
It could be a nightmare
I don't know.
948
00:54:51,706 --> 00:54:52,873
[You're this little guy
in a business suit
949
00:55:05,970 --> 00:55:09,849
On release day, you start seeing
reactions of people on the Internet.
950
00:55:10,141 --> 00:55:12,435
And for me, it was
a very addictive thing.
951
00:55:12,727 --> 00:55:18,399
Because I've spent several years
working on this thing in isolation.
952
00:55:18,691 --> 00:55:22,486
And then suddenly it gets out.
And a lot of people...
953
00:55:22,778 --> 00:55:26,324
like tens of thousands of people
play it in the first few days.
954
00:55:26,615 --> 00:55:29,160
You see that all over the Internet.
955
00:55:29,452 --> 00:55:32,163
And, for me,
that was a very negative experience.
956
00:55:33,539 --> 00:55:37,209
When Braid was coming out.
People would talk about it online.
957
00:55:41,797 --> 00:55:45,676
And this was around the birth of
serious video game blog commentary
958
00:55:45,968 --> 00:55:50,973
Lots of people writing really good
stuff about games.
959
00:55:51,265 --> 00:55:56,812
Every time you mentioned his name.
He would show up in your comments.
960
00:55:57,104 --> 00:55:58,439
Almost instantly.
961
00:55:58,731 --> 00:56:00,858
He must have something even better
than 'Google Alerts'
962
00:56:01,150 --> 00:56:05,529
So he'd pop up and reply to things.
Or correct people on things.
963
00:56:05,821 --> 00:56:10,659
And became sort of famous for it.
Penny Arcade even cracked about it.
964
00:56:11,160 --> 00:56:13,579
John:
I found that there was this...
965
00:56:13,871 --> 00:56:15,915
Perception of me on the Internet
966
00:56:16,207 --> 00:56:18,292
...that was running away, very quickly
from who I think I am
967
00:56:18,584 --> 00:56:21,629
And that was kind of
disturbing.
968
00:56:21,921 --> 00:56:24,632
And there didn't seem to be much that
I could do about that.
969
00:56:25,091 --> 00:56:27,885
So that was actually a pretty negative
experience.
970
00:56:28,844 --> 00:56:35,101
I was actually seriously depressed for
about 3-4 months after Braid came out
971
00:56:37,103 --> 00:56:41,357
When you work a long time on something
really intricate like that.
972
00:56:41,649 --> 00:56:43,776
There's a hope that
973
00:56:44,068 --> 00:56:48,781
people are going to understand
the things that you did.
974
00:56:49,073 --> 00:56:52,410
And that you'll have some line of
communication with your audience.
975
00:56:52,743 --> 00:56:56,914
And actually, some of the most
demoralizing things...
976
00:56:57,665 --> 00:57:00,209
Were actually positive reviews
of the game.
977
00:57:00,626 --> 00:57:02,837
People would say
'Oh, this game's great!'
978
00:57:03,129 --> 00:57:04,004
'9 out of 10!'
979
00:57:04,296 --> 00:57:05,506
'10 out of 10!'
980
00:57:05,798 --> 00:57:07,633
And they'd say what's good
about the game...
981
00:57:07,925 --> 00:57:12,138
And in many cases it would be just a
very surface understanding of the game
982
00:57:12,471 --> 00:57:15,641
That didn't even see what I thought
was most special about it.
983
00:57:16,100 --> 00:57:17,768
Not that many people understood.
984
00:57:18,060 --> 00:57:20,229
And that was heartbreaking.
In a way.
985
00:57:20,521 --> 00:57:24,608
I visualized I was going to have some
kind of connection with people.
986
00:57:24,900 --> 00:57:26,527
Through this game.
987
00:57:26,819 --> 00:57:30,156
And they think it's great,
but the connection isn't there.
988
00:57:30,448 --> 00:57:32,992
Because, they're kind of living
in a different world still.
989
00:57:33,284 --> 00:57:37,913
So they think it's great
for some of the reasons I do, but...
990
00:57:38,205 --> 00:57:39,999
but not for other
991
00:57:40,291 --> 00:57:41,417
III
992
00:57:47,673 --> 00:57:51,343
They're not seeing the most
important thing.
993
00:58:08,360 --> 00:58:12,490
Today is Monday.
And that's the 'Embargo' Date.
994
00:58:12,781 --> 00:58:14,450
Do you know what an 'Embargo' is?
995
00:58:14,742 --> 00:58:17,369
I didn't.
And I got in trouble for not knowing.
996
00:58:17,995 --> 00:58:22,833
An Embargo is: You set a date
when press can review your game.
997
00:58:26,253 --> 00:58:31,300
So, midnite rolls around. And I start
refreshing 'Twitter mentions'
998
00:58:31,592 --> 00:58:34,136
You can search who's talking about
Super Meat Boy.
999
00:58:34,428 --> 00:58:37,264
And reviews just start popping out.
1000
00:58:37,806 --> 00:58:40,684
So, I just start grabbing quotes
and posting them.
1001
00:58:41,018 --> 00:58:43,896
So we got:
'A great experience 4 out of 5'
1002
00:58:44,188 --> 00:58:46,357
'Super Meat Boy
revels in driving you crazy...'
1003
00:58:46,649 --> 00:58:48,567
'...but you end up
crazy in love.'
1004
00:58:48,859 --> 00:58:49,568
'... 9 out of 10'
1005
00:58:49,860 --> 00:58:51,570
'Brutal and hilarious'
'5 out of 5'
1006
00:58:51,862 --> 00:58:53,989
'I've never felt so challenged
and rewarded...
1007
00:58:54,281 --> 00:58:56,242
in all my years playing with meat'
1008
00:58:56,534 --> 00:58:58,786
I don't know who that is.
But I posted it.
1009
00:58:59,119 --> 00:59:02,706
All these reviews keep coming in.
And the whole time, I'm thinking...
1010
00:59:02,998 --> 00:59:07,294
...I'm waiting for the really bad one.
Some one has to hate it.
1011
00:59:07,836 --> 00:59:09,421
'Super Meat Boy
can stand confidently
1012
00:59:09,713 --> 00:59:11,257
next to Mario
and the platforming elite.
1013
00:59:11,549 --> 00:59:14,802
'It's the best game on XBLA'
'This game is wonderful: 10 out of 10'
1014
00:59:15,135 --> 00:59:17,680
It's a love letter to
everything great about video games.
1015
00:59:17,972 --> 00:59:19,890
'This is nothing short of greatness.'
1016
00:59:20,182 --> 00:59:21,600
'Buy it now! '
'5 out of 5!'
1017
00:59:21,976 --> 00:59:23,936
They just kept coming and kept coming.
1018
00:59:24,228 --> 00:59:27,982
I did not expect this. At all.
1019
00:59:28,566 --> 00:59:31,277
I honestly
did not expect these reviews.
1020
00:59:31,569 --> 00:59:32,653
'Get this game now!'
'10 out of 10"
1021
00:59:32,945 --> 00:59:35,364
'4.5 out of 5'
'9 out of 10', '9.5 out of 10'
1022
00:59:36,156 --> 00:59:38,909
It's weird to be launching the same
time as 'Fallout'...
1023
00:59:39,201 --> 00:59:42,288
and be getting reviews that are
almost better.
1024
00:59:42,580 --> 00:59:48,752
That's weird. Especially since it's
a game I'm going to be buying.
1025
00:59:49,253 --> 00:59:51,839
It's pretty fucking awesome.
1026
00:59:58,512 --> 01:00:03,559
I don't know if you guys realize
how frustrating it is.
1027
01:00:04,268 --> 01:00:08,188
I don't think you understand
what's weird about it.
1028
01:00:08,480 --> 01:00:09,815
I don't care...
1029
01:00:10,107 --> 01:00:13,235
I really don't care what any
of the reviews say.
1030
01:00:13,527 --> 01:00:16,196
It's just weird that they're there.
1031
01:00:16,488 --> 01:00:18,157
Positive or negative.
1032
01:00:18,449 --> 01:00:23,120
It doesn't matter that we get
nines and tens...
1033
01:00:23,829 --> 01:00:25,748
it doesn't matter.
1034
01:00:27,333 --> 01:00:29,710
Yeah, but, I've been weird all my life
about stuff.
1035
01:00:31,420 --> 01:00:34,673
It's kind of weird to have people say:
1036
01:00:35,174 --> 01:00:39,053
'Hey, you're going to be rich.
You can buy me a car...'
1037
01:00:39,345 --> 01:00:41,221
You know, just joking kind of stuff.
1038
01:00:41,513 --> 01:00:43,098
But they're not joking.
1039
01:00:43,390 --> 01:00:45,934
I mean, they're joking about
me buying them a car.
1040
01:00:46,226 --> 01:00:48,312
Because I'm totally not buying anyone
a car.
1041
01:00:48,604 --> 01:00:50,981
Except my parents, if they want one.
1042
01:00:51,649 --> 01:00:53,692
But, to hear that
1043
01:00:53,984 --> 01:00:55,152
III
1044
01:00:55,444 --> 01:01:00,074
To hear that everything that I dreamed
about for years and years and years...
1045
01:01:00,366 --> 01:01:02,785
is going to basically come true,
in like two days.
1046
01:01:03,077 --> 01:01:05,704
And has already started to
is very...odd.
1047
01:01:06,080 --> 01:01:09,416
I cry at the idea of crying about it.
1048
01:01:09,708 --> 01:01:11,251
That's weird.
1049
01:01:13,295 --> 01:01:17,966
I cried when we submitted
the game to certification.
1050
01:01:18,300 --> 01:01:21,804
I cried because it was like...
1051
01:01:22,388 --> 01:01:26,266
It was like sending
your kid off to school.
1052
01:01:27,184 --> 01:01:30,104
And we just had to wait.
1053
01:01:30,396 --> 01:01:32,272
We worked on it so hard.
1054
01:01:35,776 --> 01:01:38,278
We were non-stop for, like, two months
1055
01:01:38,570 --> 01:01:41,699
Doing ungodly amounts of work.
1056
01:01:41,990 --> 01:01:46,370
Then we send it off to certification.
And its like:
1057
01:01:46,745 --> 01:01:49,081
'OK, we'll let you know in two weeks'
1058
01:01:49,373 --> 01:01:50,708
It's like: 'Aarrghh!'
1059
01:01:50,999 --> 01:01:52,710
Is it going to pass?
Is it not going to pass?
1060
01:01:53,001 --> 01:01:53,711
Am I going to have to fix bugs?
1061
01:01:54,002 --> 01:01:55,838
And then when I would play the game.
And I would see bugs.
1062
01:01:56,130 --> 01:01:58,757
And then I'd panic and I'd email
Microsoft. And I'd go:
1063
01:01:59,216 --> 01:02:02,803
'Oh God! The game doesn't show
PEGI ratings ...'
1064
01:02:03,137 --> 01:02:08,767
'... if it's run in European regions.'
1065
01:02:09,059 --> 01:02:11,061
'Is that going to be a problem?'
1066
01:02:11,353 --> 01:02:14,106
And they're like: 'Oh no, it's fine'
1067
01:02:14,398 --> 01:02:16,567
And it's like: 'Oh? Okay then.'
1068
01:02:18,694 --> 01:02:22,781
I can't shake the idea that...
1069
01:02:23,449 --> 01:02:26,535
...even though they're good reviews.
1070
01:02:26,827 --> 01:02:28,537
That we'll still fail.
1071
01:02:28,829 --> 01:02:30,497
Is that weird?
1072
01:02:30,998 --> 01:02:32,875
Is that weird to feel that way?
1073
01:02:33,167 --> 01:02:36,170
Because it feels normal to me.
And I know it feels normal to Tommy.
1074
01:02:36,462 --> 01:02:38,589
But, there's still a part of me
that says:
1075
01:02:38,881 --> 01:02:41,592
'Even though we have the highest rated
game on Xbox Live...'
1076
01:02:41,884 --> 01:02:45,262
'...we're still going to fail.'
1077
01:02:48,098 --> 01:02:50,434
Tommy, Do you feel the same way?
1078
01:02:50,851 --> 01:02:53,061
There's still a part of me that
worries we can fail.
1079
01:02:54,021 --> 01:02:56,857
Yeah, it is there
1080
01:02:57,149 --> 01:03:00,319
It's there. It's a real thing.
1081
01:03:00,819 --> 01:03:03,197
The only way I could see it failing...
1082
01:03:03,697 --> 01:03:06,241
...is if the first 1,000 people
download the game...
1083
01:03:06,533 --> 01:03:09,369
...and get the game save error...
1084
01:03:09,661 --> 01:03:12,289
and then get online
and trash the shit out of the game.
1085
01:03:13,123 --> 01:03:16,335
Yeah... those are different worries
for you.
1086
01:03:16,627 --> 01:03:19,630
I know that, yeah, people may
lose their save.
1087
01:03:19,922 --> 01:03:23,425
But they'll still enjoy the game
and we're going to fix it.
1088
01:03:23,967 --> 01:03:24,885
Ouch!
1089
01:03:26,303 --> 01:03:30,224
So this is press contacts to
1090
01:03:33,477 --> 01:03:39,066
So I'll send out the press release.
Update the website. Update my blog.
1091
01:03:39,525 --> 01:03:43,403
Update my Facebook,
and call it a night.
1092
01:03:43,695 --> 01:03:45,739
What are you going to do Tommy?
1093
01:03:46,198 --> 01:03:48,408
Uhh... What happened?
1094
01:03:48,700 --> 01:03:50,536
I just fell asleep.
1095
01:03:50,828 --> 01:03:51,912
Really?
1096
01:03:52,204 --> 01:03:54,748
Yeah... uh...uh...
What, what did you say?
1097
01:03:57,459 --> 01:03:59,127
Um, nothing.
1098
01:04:23,485 --> 01:04:27,322
This morning I got an email
from Renaud saying that...
1099
01:04:27,614 --> 01:04:30,617
...my ex-associate was on his way
to PAX...
1100
01:04:31,910 --> 01:04:35,414
...for some other game
he's working on.
1101
01:04:36,456 --> 01:04:38,250
He still hasn't signed.
1102
01:04:38,625 --> 01:04:41,378
He's going to be on the road most of
the day...
1103
01:04:41,670 --> 01:04:44,590
...and then he's going to be at
the show.
1104
01:04:47,551 --> 01:04:51,221
And, I'm having a panic-attack.
1105
01:04:51,638 --> 01:04:55,642
I feel like I'm going to cry, throw up
and pass out all at once.
1106
01:04:56,143 --> 01:04:57,978
My breathing is weird.
1107
01:04:58,270 --> 01:04:59,688
I'm going to lose my shit.
1108
01:04:59,980 --> 01:05:02,900
And, I'm going to kill him, I'm going
to fucking murder that guy.
1109
01:05:03,191 --> 01:05:05,485
And, it's going to get everybody in
trouble.
1110
01:05:05,777 --> 01:05:09,531
We're going to get kicked out of PAX,
a horrible disaster like that.
1111
01:05:10,324 --> 01:05:14,620
I can even begin to figure out
how I'm going to handle this.
1112
01:05:15,704 --> 01:05:17,748
If he doesn't sign, we can't do the
show.
1113
01:05:19,166 --> 01:05:23,754
He can. He's going to do his own show,
and prevent me from doing mine.
1114
01:05:26,131 --> 01:05:29,176
It starts today. The show is tomorrow
morning.
1115
01:05:29,468 --> 01:05:32,220
We have one day to set everything up.
1116
01:05:32,512 --> 01:05:34,640
And, it's still not signed.
1117
01:05:34,973 --> 01:05:39,144
And, he's coming. He's going to be
there and check out the game.
1118
01:05:39,436 --> 01:05:45,609
And, I'm going to cold-blood fucking
murder him. Fuck that guy! Seriously!
1119
01:05:48,695 --> 01:05:51,907
Have to set-up for the show, while not
even knowing...
1120
01:05:52,199 --> 01:05:56,244
...building a booth at the show, while
not even knowing.
1121
01:05:56,536 --> 01:05:58,455
We going to have to fucking
disassemble it.
1122
01:05:58,789 --> 01:06:01,583
We going to have to take apart the FEZ
kiosk.
1123
01:06:01,959 --> 01:06:05,212
And, put it away. Build it up. Tear it
down.
1124
01:06:07,506 --> 01:06:11,343
Why? Why is he doing this? What's the
point of this?
1125
01:06:13,595 --> 01:06:16,098
It just doesn't make any sense.
1126
01:06:16,390 --> 01:06:19,977
He should just fuck off. Let me finish
the game.
1127
01:06:20,394 --> 01:06:24,481
Not interfere in any way because he
stands to gain so much.
1128
01:06:25,107 --> 01:06:27,693
If he just lets me to do my work.
1129
01:06:28,068 --> 01:06:30,654
He's going to be a millionaire for
nothing.
1130
01:06:30,946 --> 01:06:32,447
He won't have done anything.
1131
01:06:32,739 --> 01:06:35,450
He will be fucking millionaire
because of me.
1132
01:06:37,285 --> 01:06:42,249
And, somehow he's trying to fucking
sabatoge that. He trying to ruin that.
1133
01:06:42,624 --> 01:06:44,251
Or just playing mind games?
1134
01:06:44,543 --> 01:06:48,005
What is he stupid or cruel or both?
1135
01:06:53,593 --> 01:06:55,512
It's too much.
1136
01:06:56,847 --> 01:06:58,765
There's too much at stake.
1137
01:07:04,146 --> 01:07:08,066
I feel like this is just going
to end horribly.
1138
01:07:08,358 --> 01:07:11,236
For everybody involved.
1139
01:07:43,060 --> 01:07:44,978
Where's the remote?
ls the remote over there?
1140
01:08:01,161 --> 01:08:02,954
What the Hell?
1141
01:08:03,413 --> 01:08:05,332
Are you fucking kidding me?
1142
01:08:06,041 --> 01:08:07,959
Are you fucking kidding me?
1143
01:08:09,002 --> 01:08:10,045
Where is it?
1144
01:08:10,712 --> 01:08:12,380
It's not here.
1145
01:08:20,097 --> 01:08:22,015
What the fuck is that?
1146
01:08:26,937 --> 01:08:29,356
This is fucking bullshit.
1147
01:08:40,367 --> 01:08:43,578
We are nothing.
We are nothing to them.
1148
01:08:45,163 --> 01:08:46,414
We're being fucked.
1149
01:08:49,918 --> 01:08:52,838
They don't care. They so don't care.
1150
01:08:54,422 --> 01:08:56,675
We have no...
1151
01:09:01,930 --> 01:09:03,849
...we have no placement on the
marketplace...
1152
01:09:04,141 --> 01:09:06,685
...which is the entire point of doing
the sale...
1153
01:09:06,977 --> 01:09:08,311
and doing this stupid promotion.
1154
01:09:08,603 --> 01:09:11,439
And, fucking killing myself to get
this game out in time.
1155
01:09:18,071 --> 01:09:20,824
What did they promise you?
1156
01:09:21,867 --> 01:09:24,494
We'd get a spot on the front of
Xbox...
1157
01:09:24,995 --> 01:09:27,581
...like all the other shitty games do.
1158
01:09:28,748 --> 01:09:30,959
How important is placement?
1159
01:09:31,334 --> 01:09:33,253
Pretty fucking important.
1160
01:09:35,338 --> 01:09:37,215
It's like going to the store...
1161
01:09:37,507 --> 01:09:39,885
and having to ask if they have game in
the back...
1162
01:09:40,302 --> 01:09:42,429
...because they
don't have it on the shelf.
1163
01:09:43,847 --> 01:09:46,308
You know, how often do people do that.
1164
01:09:55,233 --> 01:09:57,152
I'm not going to look at sales.
1165
01:09:57,444 --> 01:09:59,404
Nah, I'm not going to look at sales.
1166
01:09:59,696 --> 01:10:01,573
There's no point in
looking at sales...
1167
01:10:01,990 --> 01:10:06,453
...because there's no way of me
estimating how it's doing...
1168
01:10:06,953 --> 01:10:08,371
...within the first couple hours.
1169
01:10:08,663 --> 01:10:13,335
There's no point in me downloading it
and checking the leaderboards.
1170
01:10:13,710 --> 01:10:18,173
It would freak me out and make me OCD.
I'd just constantly refresh it.
1171
01:10:18,465 --> 01:10:21,760
I'll just wait for Microsoft to call.
1172
01:10:23,637 --> 01:10:25,263
That's how you do it.
1173
01:10:28,266 --> 01:10:30,101
First day is very very important...
1174
01:10:30,393 --> 01:10:33,813
...because it sort of. It sets. It's
like a pace car.
1175
01:10:34,522 --> 01:10:38,068
If you sell 20-30 thousand copies in
the first day...
1176
01:10:38,401 --> 01:10:40,779
...well, then you can expect to sort
of staircase down.
1177
01:10:41,071 --> 01:10:42,781
Now that we're going to start
very low...
1178
01:10:43,073 --> 01:10:48,119
...it's going to be the same graph but
just at much smaller scale.
1179
01:10:48,411 --> 01:10:51,081
...and there's just nothing we can do
about it.
1180
01:10:51,665 --> 01:10:53,375
Because the day's half over...
1181
01:10:54,292 --> 01:10:56,544
We'll get half of what we had.
1182
01:10:58,296 --> 01:11:02,801
If we have to get on Twitter, and tell
people how to find the game...
1183
01:11:03,093 --> 01:11:06,012
...to buy it. That's awful.
1184
01:11:06,304 --> 01:11:11,017
Especially since, it's not like 'go to
marketplace and we're right there'...
1185
01:11:11,434 --> 01:11:18,233
No, we have say a five-step systems
of events, series of commands...
1186
01:11:18,525 --> 01:11:23,029
...to actually buy the game and that's
awful. That's dumb.
1187
01:11:23,738 --> 01:11:27,033
There's nothing we can do except blame
Microsoft...
1188
01:11:27,325 --> 01:11:30,161
and then, never ever work with them
again.
1189
01:11:30,453 --> 01:11:33,623
It's so dumb. I don't want to do
games anymore.
1190
01:11:35,000 --> 01:11:37,168
I'll work on cars.
1191
01:11:37,919 --> 01:11:41,798
I don't want to work on cars.
I don't want to do anything.
1192
01:11:42,382 --> 01:11:45,176
Can I be a bum?
1193
01:12:03,028 --> 01:12:05,280
It's Friday. It's the first day of
PAX.
1194
01:12:06,114 --> 01:12:08,199
It's 7:20 in the morning,
right now.
1195
01:12:09,951 --> 01:12:11,369
The show opens at 9.
1196
01:12:12,704 --> 01:12:14,622
Still no signature.
1197
01:12:18,209 --> 01:12:19,419
It's scary.
1198
01:12:19,753 --> 01:12:21,671
I really don't like it.
1199
01:12:22,255 --> 01:12:23,340
Everyone is telling me just do it.
1200
01:12:23,923 --> 01:12:25,175
And, everything is set-up.
1201
01:12:25,467 --> 01:12:29,304
And, it's not like I'm just going to
say no and stay in my hotel room.
1202
01:12:29,596 --> 01:12:32,807
I'm going to tag along and go to the
convention center with everybody...
1203
01:12:33,308 --> 01:12:35,310
and do the show.
1204
01:12:40,857 --> 01:12:42,901
Yeah, I guess I'm pretty nervous.
1205
01:12:43,193 --> 01:12:45,779
It's the first time
we've shown the game...
1206
01:12:46,154 --> 01:12:48,615
...since we first showed it.
1207
01:12:49,616 --> 01:12:52,827
Pre-success before you ever released
is not a guarantee that...
1208
01:12:53,119 --> 01:12:55,121
...that the world will be there for
you.
1209
01:12:55,413 --> 01:12:57,499
And, the worry I certainly have for
FEZ is that...
1210
01:12:57,791 --> 01:13:00,043
By the time that game ever comes
out...
1211
01:13:00,335 --> 01:13:02,712
...we will have moved on to some other
thing.
1212
01:13:03,338 --> 01:13:08,802
I'm hoping that it kind of has a
Phoenix rising moment.
1213
01:13:09,636 --> 01:13:11,096
Like oh yeah, FEZ is back.
1214
01:13:11,388 --> 01:13:13,598
That people will take us a bit more
seriously and...
1215
01:13:14,099 --> 01:13:17,352
...not treat like some vaporware joke.
1216
01:13:20,772 --> 01:13:22,107
Establish that...
1217
01:13:23,358 --> 01:13:25,276
Everything is real.
1218
01:13:35,453 --> 01:13:39,040
Doors are opening in like 5 mins.
There's a million people outside.
1219
01:13:39,541 --> 01:13:41,918
I did release the trailer about an
hour ago.
1220
01:13:42,210 --> 01:13:44,754
It's starting to spread already.
1221
01:13:45,505 --> 01:13:47,424
This is real. This is happening now.
1222
01:13:48,299 --> 01:13:50,552
It's out in the open.
1223
01:13:58,268 --> 01:14:01,479
It's really a nerve-wrecking
experience...
1224
01:14:01,813 --> 01:14:05,066
...to look at somebody play my
unfinished game.
1225
01:14:06,443 --> 01:14:08,778
Because it's not done.
1226
01:14:09,237 --> 01:14:10,780
Somebody will get stuck somewhere...
1227
01:14:11,114 --> 01:14:13,324
...or there's a part they don't get or
they don't like.
1228
01:14:13,950 --> 01:14:16,744
Yeah, but it's not done. I'll fix
it later.
1229
01:14:21,583 --> 01:14:23,418
Yeah, it feels like too...
1230
01:14:23,877 --> 01:14:25,545
...too personal.
1231
01:14:25,962 --> 01:14:27,881
It's too close.
1232
01:14:30,216 --> 01:14:32,135
Yeah, we'll see what happens.
1233
01:14:46,608 --> 01:14:49,486
I think that's a bug.
1234
01:14:49,903 --> 01:14:51,779
I think you're stuck now.
1235
01:14:58,411 --> 01:15:00,997
Yeah, I don't know what that was...
1236
01:15:01,289 --> 01:15:04,959
but he's suppose to keep talking and
then something happens.
1237
01:15:05,376 --> 01:15:08,630
If you don't mind starting over.
1238
01:15:11,216 --> 01:15:12,550
First player...
1239
01:15:12,842 --> 01:15:16,638
...game breaking bug right away,
right away.
1240
01:15:18,765 --> 01:15:22,352
Ah, God damn it, it's completely
broken.
1241
01:15:23,645 --> 01:15:24,979
That's not good.
1242
01:15:25,271 --> 01:15:28,024
Ah, I need to restart this thing.
1243
01:15:28,733 --> 01:15:30,693
Keys, keys.
1244
01:15:33,530 --> 01:15:39,160
There's a game breaking right away,
right away. You can't play it.
1245
01:15:53,716 --> 01:15:57,762
The game keeps crashing all the time.
It's completely unstable.
1246
01:15:58,137 --> 01:16:01,391
There are game breaking bugs, right
at the beginning.
1247
01:16:03,268 --> 01:16:04,519
Damn it!
1248
01:16:04,811 --> 01:16:06,980
Even like the 'Start New Game'
doesn't work.
1249
01:16:07,313 --> 01:16:10,650
I need to restart the computer
every time.
1250
01:16:11,109 --> 01:16:14,320
It's a disaster. It's a complete
fucking disaster.
1251
01:16:18,866 --> 01:16:20,618
What happened? Where were you at?
1252
01:16:20,910 --> 01:16:22,829
Ah nothing. Just start new game.
1253
01:16:23,121 --> 01:16:24,914
And, it just stayed in the sky.
1254
01:16:27,542 --> 01:16:29,794
One moment.
1255
01:16:30,962 --> 01:16:33,965
Every time it crashes it feels like a
personal failure.
1256
01:16:34,257 --> 01:16:36,634
Like a deep personal failure.
1257
01:16:37,427 --> 01:16:39,762
I need to actually kill the game and
restart it.
1258
01:16:40,096 --> 01:16:43,349
Like I should apologize, 'Sorry I
wasted your time...
1259
01:16:43,641 --> 01:16:46,477
...you can start again, if you want'.
1260
01:16:48,730 --> 01:16:50,982
We made too many changes last
night.
1261
01:16:51,274 --> 01:16:54,944
And, now we have an unstable build on
our hands.
1262
01:17:42,700 --> 01:17:48,414
Someone just sent me sales stats and
we're at 9500 copies
1263
01:17:48,706 --> 01:17:52,627
So, 500 hundred more sales and we hit
10 which is considered a success...
1264
01:17:52,919 --> 01:17:58,091
...for first day and it's 2pm.
1265
01:18:03,888 --> 01:18:07,934
There's a chance we can get between
15 to 20 thousand sales...
1266
01:18:08,226 --> 01:18:11,104
...today, which will be a huge, huge
success...
1267
01:18:11,437 --> 01:18:14,023
...Not record-breaking but still
really amazing.
1268
01:18:16,567 --> 01:18:19,570
In the past 10 hours, Super Meat Boy
has grossed...
1269
01:18:19,862 --> 01:18:22,990
...more than I've made in the past 6
years combined.
1270
01:18:28,538 --> 01:18:30,665
That's a bit interesting.
1271
01:18:38,798 --> 01:18:40,717
I don't know, it's just surreal...
1272
01:18:44,470 --> 01:18:48,307
I wish Tommy was here. I wish Tommy
was here.
1273
01:19:04,615 --> 01:19:07,827
Things are going okay.
1274
01:19:08,119 --> 01:19:12,165
The game has a lot of game-breaking
bugs and crashes so far...
1275
01:19:12,457 --> 01:19:17,003
...and I need to constantly restart,
quit the computer and start it again.
1276
01:19:18,087 --> 01:19:22,341
But, people are enjoying it. A lot of
people are playing for 15 to 20 mins
1277
01:19:24,093 --> 01:19:27,972
This is really, really a very good
play-test session so far.
1278
01:19:30,600 --> 01:19:35,396
I wanted to create a nice place, a
pleasant place to be in.
1279
01:19:36,272 --> 01:19:41,819
I want people to feel a sense of
openness and adventure...
1280
01:19:42,111 --> 01:19:46,032
...but in a really simple, almost
child-like way.
1281
01:20:07,428 --> 01:20:13,601
I really want to people to just enter
that world and enjoy their time in it.
1282
01:20:13,893 --> 01:20:18,981
That's what the game is. It's a nice
place to spend time in.
1283
01:20:20,066 --> 01:20:24,320
I'm trying to recreate that experience
of playing games as a kid...
1284
01:20:24,612 --> 01:20:27,448
...before the Internet existed and
hearing these kind of urban legends...
1285
01:20:27,740 --> 01:20:30,660
..." Hey, I hear if you go stand in the
corner for 5 seconds and press down...
1286
01:20:30,952 --> 01:20:33,412
..."and then, you jump two times and
it warps you somewhere."
1287
01:20:33,704 --> 01:20:35,414
Yeah, like it was when I started
gaming.
1288
01:20:35,790 --> 01:20:37,250
That's kinda what the game is about.
1289
01:20:49,846 --> 01:20:51,764
So nice to see new Fez.
1290
01:20:52,056 --> 01:20:55,351
This is bascially FEZ 4 at this point.
We've scrapped 3 games.
1291
01:20:56,978 --> 01:20:58,312
But I think we got it.
1292
01:20:58,604 --> 01:21:00,314
I love that fucking art.
1293
01:21:02,441 --> 01:21:04,360
Ken just introduced me to Tycho from
Penny Arcade...
1294
01:21:06,028 --> 01:21:08,239
...who was very, very much into the
game.
1295
01:21:09,073 --> 01:21:12,910
That is sick as soon as you see the
side of the drum kit...
1296
01:21:13,202 --> 01:21:14,787
Like when you see that pixel art.
1297
01:21:15,079 --> 01:21:16,330
You assume, it's pixel art.
1298
01:21:16,706 --> 01:21:18,624
This is a powerful figure in the game
industry.
1299
01:21:18,916 --> 01:21:21,711
He fucking runs this entire
gigantic show!
1300
01:21:24,213 --> 01:21:26,465
I like this part.
Where it's like: Whooooooop
1301
01:21:26,757 --> 01:21:28,926
Now, it's pixel art.
1302
01:21:29,218 --> 01:21:31,053
Fuck yes.
1303
01:21:31,345 --> 01:21:32,930
I was really happy to meet the dude...
1304
01:21:33,222 --> 01:21:35,641
...and that he liked my game and me so
much.
1305
01:21:37,935 --> 01:21:40,396
I just got a ping back from
Destructoid...
1306
01:21:40,688 --> 01:21:43,149
...who posted about the trailer.
1307
01:21:43,482 --> 01:21:47,612
And, only for the post from
Destructoid, that one post...
1308
01:21:47,904 --> 01:21:52,992
...already got 11 thousands 'Likes' on
Facebook and 209 retweets.
1309
01:21:53,618 --> 01:21:54,827
Wait, that's in 2 hours.
1310
01:21:55,119 --> 01:21:55,953
In 2 hours.
1311
01:22:05,296 --> 01:22:07,214
But yeah, people enjoy FEZ.
1312
01:22:07,506 --> 01:22:10,217
Almost universally it seems.
1313
01:22:12,053 --> 01:22:13,012
Feels pretty good.
1314
01:22:17,600 --> 01:22:19,560
What game is this, Brad?
1315
01:22:20,561 --> 01:22:22,730
Super Fuck Fuck.
1316
01:22:25,274 --> 01:22:27,443
This seems like a hardest part.
1317
01:22:29,612 --> 01:22:31,864
What are you supposed to do?
1318
01:22:33,115 --> 01:22:35,034
Seeing people play the game is crazy.
1319
01:22:35,326 --> 01:22:38,329
The reviews and stuff we're getting is
really neat but...
1320
01:22:38,621 --> 01:22:40,373
...but seeing people play and hearing
the reactions...
1321
01:22:40,665 --> 01:22:45,503
...is so much more beyond that.
It's just so genuine and heartfelt.
1322
01:22:46,337 --> 01:22:49,548
You can hear it their voice
that they enjoy it.
1323
01:22:49,840 --> 01:22:51,342
And, that makes me feel so good.
1324
01:22:51,634 --> 01:22:54,387
If you had one thing to say
to the dude that designed this level?
1325
01:22:54,679 --> 01:22:57,598
Fuck you.
1326
01:22:59,892 --> 01:23:02,687
Groan - Why did you hit the spike?
1327
01:23:03,771 --> 01:23:07,024
You're going to feel satisfaction...
1328
01:23:07,316 --> 01:23:09,276
or a profound sense of loss...
1329
01:23:09,568 --> 01:23:12,154
...when you finally complete this.
1330
01:23:19,245 --> 01:23:22,081
Fucking hell, Dude.
1331
01:23:22,373 --> 01:23:23,708
How are you feeling are you all right?
1332
01:23:24,125 --> 01:23:25,584
Tommy?
1333
01:23:25,876 --> 01:23:27,378
Tommy?
1334
01:23:27,712 --> 01:23:28,170
Uh-huh
1335
01:23:28,462 --> 01:23:29,422
Okay, email from Jon.
1336
01:23:30,214 --> 01:23:32,800
Braid sold 10k the first day.
1337
01:23:33,092 --> 01:23:33,718
Oh, cool.
1338
01:23:34,010 --> 01:23:36,012
We're closing in on 15k very soon.
1339
01:23:36,303 --> 01:23:37,596
That's pretty awesome.
1340
01:23:37,888 --> 01:23:39,807
Hey Tommy,
remember that game Braid?
1341
01:23:40,099 --> 01:23:41,350
Yeah.
1342
01:23:43,602 --> 01:23:46,605
I think we might get 20k.
I think we might.
1343
01:23:47,106 --> 01:23:50,151
That means
that on the first day that...
1344
01:23:50,443 --> 01:23:53,320
...we might sell double what one of
the most successful...
1345
01:23:53,612 --> 01:23:55,406
...indie games of all-time has sold.
1346
01:23:55,698 --> 01:24:00,870
We're really going
one thousand people an hour.
1347
01:24:01,370 --> 01:24:02,705
Mmm...
1348
01:24:02,997 --> 01:24:07,877
It's crazy. You should be very happy
about this Tommy.
1349
01:24:08,419 --> 01:24:12,840
I am happy. I'm also very tired.
Very, very tired.
1350
01:24:13,758 --> 01:24:15,342
That's fucking crazy.
1351
01:24:15,634 --> 01:24:21,348
15 thousand copies, Tommy.
1352
01:24:21,640 --> 01:24:24,643
Oh, Tommy, if you want to get even
more happy...
1353
01:24:24,935 --> 01:24:28,189
...go to Youtube, search
Super Meat Boy, look at most recent.
1354
01:24:28,814 --> 01:24:33,027
There's one guy that just posted
his 'unwrapping'.
1355
01:24:33,319 --> 01:24:35,446
He wanted to have
an unwrapping of the game.
1356
01:24:35,738 --> 01:24:36,989
So, he went out and bought points.
1357
01:24:37,281 --> 01:24:39,617
It shows him getting the points,
redeeming the points...
1358
01:24:40,034 --> 01:24:42,119
...putting it into the game,
downloading the game.
1359
01:24:42,411 --> 01:24:44,997
Then, it's just him reacting to
playing the game.
1360
01:25:00,805 --> 01:25:06,185
Oh my God, oh my God! Ah!
1361
01:25:08,687 --> 01:25:12,483
Love this shirt. Oh so awesome. Yes.
1362
01:25:15,820 --> 01:25:19,115
Regardless of how the game did...
1363
01:25:19,406 --> 01:25:23,828
I would think that I'd like to always
remember that I'm proud of it.
1364
01:25:24,120 --> 01:25:28,165
And, I think it's awesome that I can
look at of video of the game...
1365
01:25:28,457 --> 01:25:29,834
...And still see magic in it.
1366
01:25:30,126 --> 01:25:34,213
Even though, I spent all that time
looking at it...
1367
01:25:34,505 --> 01:25:37,550
...as a buggy piece of software
that I had to fix.
1368
01:25:38,467 --> 01:25:41,595
I think it's still awesome that
when I looked at that...
1369
01:25:41,887 --> 01:25:43,973
...Giant Bomb video and it hit the
'Glitch level'...
1370
01:25:44,265 --> 01:25:47,184
...that that was the coolest thing
I've ever seen.
1371
01:25:48,352 --> 01:25:53,649
What's going on?
1372
01:25:54,108 --> 01:25:57,778
Dude, we got really awesome fan art.
Really awesome fan art.
1373
01:25:58,070 --> 01:25:59,572
This is a really good drawing.
1374
01:25:59,905 --> 01:26:05,161
That's crazy. I used to draw Mario. I
used to draw Mario obsessively.
1375
01:26:07,746 --> 01:26:10,249
It's an extraordinary
platformer that makes you work for...
1376
01:26:10,583 --> 01:26:11,709
...every inch you gain.
1377
01:26:12,001 --> 01:26:13,085
It all begins with the controls.
1378
01:26:13,460 --> 01:26:16,422
It's apparent that the controls are
just an extension of your thoughts.
1379
01:26:16,714 --> 01:26:18,716
This is an amazingly well designed
game...
1380
01:26:19,008 --> 01:26:21,594
...because it seamlessly avoids the
frustration of dying...
1381
01:26:21,886 --> 01:26:23,846
...by shielding you from your own
aggravation.
1382
01:26:24,138 --> 01:26:25,556
You can spend as much time
as you want...
1383
01:26:25,848 --> 01:26:27,349
...getting lost in this incredible
world.
1384
01:26:27,641 --> 01:26:30,436
But, the rush of winning, it what
defines this excellent game.
1385
01:26:31,353 --> 01:26:32,271
Video reviews, man.
1386
01:26:34,231 --> 01:26:35,941
What are you doing?
1387
01:26:38,569 --> 01:26:41,488
What are you doing over there?
1388
01:26:43,782 --> 01:26:47,453
To see somebody like really get it.
1389
01:26:48,621 --> 01:26:50,247
You look at it,
and think it's effortless...
1390
01:26:50,539 --> 01:26:53,042
Like you just made a game but you
really put everything into it.
1391
01:26:53,417 --> 01:26:57,671
But you knew what you were doing. It's
not easy. Not everybody could do that.
1392
01:26:58,172 --> 01:27:01,717
Well, I think people get it.
It's just so crazy.
1393
01:27:02,051 --> 01:27:05,054
It's nice to hear that people get it,
and I have to tell them.
1394
01:27:08,599 --> 01:27:13,145
Yeah, that was an awesome,
an awesome review.
1395
01:27:16,941 --> 01:27:18,359
What a fucking crazy year...
1396
01:27:18,692 --> 01:27:20,611
Starting to feel worth it.
1397
01:27:21,904 --> 01:27:23,155
A little.
1398
01:27:23,906 --> 01:27:26,492
Starting to feel worth it.
1399
01:27:37,127 --> 01:27:41,090
You want to be liked.
You want to be appreciated.
1400
01:27:41,382 --> 01:27:44,510
You want people
to approve of your work.
1401
01:27:47,304 --> 01:27:52,184
It's just that you know, you work on a
project so long in semi-secrecy.
1402
01:27:52,726 --> 01:27:56,188
You can't really show it. You can that
much, or any feedback really.
1403
01:27:56,772 --> 01:28:00,693
You just want to any little morsel of
appreciation.
1404
01:28:02,861 --> 01:28:03,737
Well, I do, anyway.
1405
01:28:04,738 --> 01:28:08,450
It's like people "oh, I don't care
what people think about this and that"
1406
01:28:08,742 --> 01:28:12,579
It's like I care what people think
I wish I didn't. But, I do.
1407
01:28:14,623 --> 01:28:15,582
It's kinda silly.
1408
01:28:16,292 --> 01:28:19,545
I'm a little bit annoyed about how
much I care that stuff.
1409
01:28:19,837 --> 01:28:22,298
Yeah, I wish I didn't care that much.
1410
01:28:22,589 --> 01:28:28,721
It is like I need any kind of
love and feedback that I can get.
1411
01:28:29,888 --> 01:28:33,142
Last night,
Destructoid posted about it.
1412
01:28:33,600 --> 01:28:36,020
And, they have the little 'Retweet'
and 'Like' thing.
1413
01:28:36,395 --> 01:28:41,942
Its said we had 200 Retweets
and 11 thousand Likes on Facebook.
1414
01:28:42,234 --> 01:28:43,944
Oh my god, 11 thousand likes!
1415
01:28:44,236 --> 01:28:48,907
And, that really kind of
gave me a huge boost.
1416
01:28:49,241 --> 01:28:51,785
And, then later I went back to the
hotel and checked it again...
1417
01:28:52,077 --> 01:28:55,289
And, realized that is was a fluke and
actually we had zero 'Likes'.
1418
01:28:57,249 --> 01:29:00,919
Why do I care so much about this? How
many likes I get on a stupid website?
1419
01:29:01,253 --> 01:29:04,048
Why do I let these things affect
me at all?
1420
01:29:05,174 --> 01:29:08,385
But, they do. Like I do want to have a
fucking million views on my trailer.
1421
01:29:08,677 --> 01:29:12,014
I want everybody to be talking about
the game.
1422
01:29:12,473 --> 01:29:14,892
It can get to you.
1423
01:29:15,392 --> 01:29:16,518
Because it's like...
1424
01:29:16,810 --> 01:29:19,897
...they tell you what you want to hear
basically...
1425
01:29:20,522 --> 01:29:22,316
...well, not what you want to hear
but...
1426
01:29:22,608 --> 01:29:25,402
You know, sometimes I think the game
sucks, and I suck...
1427
01:29:25,694 --> 01:29:26,320
...and that it's not going to work.
1428
01:29:26,612 --> 01:29:28,697
Then, this one guy comes along
"yeah this game's stupid...
1429
01:29:28,989 --> 01:29:29,948
...Nothing happens in it".
1430
01:29:30,240 --> 01:29:31,325
And, I'm like, oh Fuck you're right.
1431
01:29:31,700 --> 01:29:33,202
Nothing happens in FEZ.
1432
01:29:41,126 --> 01:29:42,795
I don't feel like...
1433
01:29:43,295 --> 01:29:48,634
...as relieved and happy about things
as I wished I was gonna.
1434
01:29:48,926 --> 01:29:51,470
I'm still worried that I might end up
making a shitty game
1435
01:29:51,762 --> 01:29:53,514
That's going to be remembered as
shitty game...
1436
01:29:53,889 --> 01:29:57,434
that was in development for too long,
and end up dissapointing everybody.
1437
01:29:59,853 --> 01:30:01,271
I have news for you, too.
1438
01:30:01,563 --> 01:30:04,483
Hopefully, it will take
a bit of the edge off.
1439
01:30:04,775 --> 01:30:05,442
Hit me.
1440
01:30:06,819 --> 01:30:07,820
We had a meeting.
1441
01:30:08,112 --> 01:30:12,574
We sat down. We talked about all the
grievances, all the issues.
1442
01:30:12,991 --> 01:30:15,285
We agreed, we shook on it and
we came to an understanding...
1443
01:30:15,577 --> 01:30:19,415
And, he's going to sign and it's all
going to be taken care of.
1444
01:30:19,706 --> 01:30:20,749
Wonderful.
1445
01:30:21,041 --> 01:30:22,876
Yeah? Alright man.
1446
01:30:24,628 --> 01:30:29,174
It isn't signed, yet. But, it's huge
weight lifted off my shoulders.
1447
01:30:31,009 --> 01:30:33,679
Like I can breath easier.
1448
01:30:42,646 --> 01:30:44,565
I'm getting a Knytt Stories vibe.
1449
01:30:45,065 --> 01:30:45,649
Yes!
1450
01:30:45,941 --> 01:30:47,317
A bit of Cave Story.
1451
01:30:47,609 --> 01:30:48,152
No!
1452
01:30:48,444 --> 01:30:51,989
No, Cave Story, I meant say.
Why does he wear a little Fez hat?
1453
01:30:52,364 --> 01:30:55,117
Because that's where
he get his 3D power from.
1454
01:30:55,409 --> 01:30:56,743
Because the Fez is a cube.
1455
01:30:57,369 --> 01:31:01,748
Well, that's it really.
That's my logic for that.
1456
01:31:03,041 --> 01:31:05,502
Did I see the entirity of the
mechanic?
1457
01:31:07,004 --> 01:31:09,923
Basically, you don't get
anymore more powers than that.
1458
01:31:10,215 --> 01:31:12,676
There's no boss fights,
or penalties for dying...
1459
01:31:13,010 --> 01:31:16,472
So, it's meant to be played slowly and
carefully like enjoy the world.
1460
01:31:17,514 --> 01:31:21,435
It's stop and smell the flowers
kind of game.
1461
01:31:21,727 --> 01:31:23,812
When I explained to people what the
game was about...
1462
01:31:24,104 --> 01:31:28,150
...and how it was slow and passive and
relaxing...
1463
01:31:28,442 --> 01:31:31,778
...a lot of people understood what I
was going for with that.
1464
01:31:34,281 --> 01:31:35,991
People enjoyed what we showed them...
1465
01:31:36,283 --> 01:31:39,495
...which is just the beginning of game
that we've been polishing like crazy.
1466
01:31:39,786 --> 01:31:42,956
The game is still not done. It's still
not a cohesive whole.
1467
01:31:43,373 --> 01:31:44,416
I still have a lot of work to do.
1468
01:31:44,708 --> 01:31:49,963
So I can't just like, take it all
to the bank, right now.
1469
01:31:50,255 --> 01:31:53,050
I can't just like "Oh yeah, I did
great job. FEZ is fantastic."
1470
01:31:54,343 --> 01:31:57,888
I need to still
be afraid of failure, I think.
1471
01:32:21,954 --> 01:32:23,956
The game came out.
1472
01:32:25,541 --> 01:32:27,251
It was
1473
01:32:27,751 --> 01:32:30,629
highly praised in the press.
1474
01:32:31,213 --> 01:32:34,758
We got interviewed
by the Wall Street Journal.
1475
01:32:35,717 --> 01:32:41,014
It got the second highest
'Metacritic' score of all time...
1476
01:32:41,306 --> 01:32:42,599
on Xbox Live.
1477
01:32:42,891 --> 01:32:46,895
And we sold 22,000 copies of the game.
1478
01:32:47,854 --> 01:32:50,440
Yep.
1479
01:32:51,024 --> 01:32:53,652
I feel like, I actually...
1480
01:32:54,194 --> 01:32:57,406
for the first time in my whole
career...
1481
01:33:00,409 --> 01:33:04,621
I successfully did something that...
1482
01:33:05,289 --> 01:33:08,458
...a majority of people liked.
1483
01:33:08,750 --> 01:33:11,545
It wasn't an alienating experience.
1484
01:33:14,131 --> 01:33:18,302
I'm notorious for making games that...
1485
01:33:18,594 --> 01:33:20,304
...tend to alienate.
1486
01:33:20,596 --> 01:33:23,890
Or not everybody completely
understands.
1487
01:33:24,182 --> 01:33:25,892
And to make something that seems to
have...
1488
01:33:26,184 --> 01:33:28,729
...complete universal praise.
1489
01:33:29,771 --> 01:33:31,690
I can't help but think that...
1490
01:33:31,982 --> 01:33:33,775
I finally made something...
1491
01:33:34,067 --> 01:33:35,819
... good.
1492
01:33:36,653 --> 01:33:41,617
Like, I know there's a kid out there.
1493
01:33:41,908 --> 01:33:45,037
Who stayed up all night long.
1494
01:33:45,329 --> 01:33:46,830
For the game to come out.
1495
01:33:47,122 --> 01:33:50,667
And didn't go to school the next day.
Because he was so into playing it.
1496
01:33:50,959 --> 01:33:54,796
And that even exceeds my experiences
when I was younger.
1497
01:33:55,088 --> 01:33:57,758
And to think that I could make
something that could...
1498
01:33:58,050 --> 01:34:00,469
have an impact on this kid,
even creatively into thinking:
1499
01:34:00,761 --> 01:34:05,098
Hey, I know two guys made this.
Maybe I can make something too?
1500
01:34:09,436 --> 01:34:11,521
It's just cool.
1501
01:34:15,108 --> 01:34:16,985
It's really cool.
1502
01:34:18,236 --> 01:34:20,155
It feels really really good.
1503
01:34:53,105 --> 01:34:54,189
Part of it...
1504
01:34:54,481 --> 01:34:56,191
is about not trying to be
1505
01:34:56,483 --> 01:34:57,192
professional.
1506
01:34:57,484 --> 01:35:01,238
A lot of people come into indie games,
trying to be like a big company.
1507
01:35:01,571 --> 01:35:03,240
What those game companies do...
1508
01:35:03,532 --> 01:35:05,784
...is create highly polished things...
1509
01:35:06,076 --> 01:35:08,662
...that serve as large an audience
as possible.
1510
01:35:13,500 --> 01:35:15,377
The way that you do that is by...
1511
01:35:15,669 --> 01:35:17,462
...filing off all the bumps
on something.
1512
01:35:17,754 --> 01:35:19,506
If there's a sharp corner.
1513
01:35:19,798 --> 01:35:22,092
You make sure that's not going
to hurt anybody.
1514
01:35:22,384 --> 01:35:26,596
That creation of this highly glossy,
commercial product...
1515
01:35:26,888 --> 01:35:29,266
is the opposite
of making something personal.
1516
01:35:37,524 --> 01:35:40,402
Things that are personal have flaws.
1517
01:35:40,694 --> 01:35:42,404
They have vulnerabilities.
1518
01:35:42,696 --> 01:35:45,157
If you don't see a vulnerability
in somebody.
1519
01:35:45,449 --> 01:35:48,243
You're probably not relating to them
on a very personal level.
1520
01:35:53,415 --> 01:35:55,625
So it's the same with a game design.
1521
01:35:59,421 --> 01:36:01,631
Making it, was about:
1522
01:36:01,923 --> 01:36:03,633
Let me take my deepest
flaws and vulnerabilities
1523
01:36:03,925 --> 01:36:06,678
and put them in the game.
1524
01:36:06,970 --> 01:36:11,933
And let's see what happens.
123917
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.