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The navmesh or the navigation mesh is one of the most common ways for the AI agent to navigate on the
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map.
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Its implementation is found in most modern game engines such as Godot, Unity and even Unreal.
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A navmesh creates a simplified model of the 3D objects that are walkable using simple polygons,
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and then it connects them. When a path is queried
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it quickly determines a way using a pathfinding algorithm called A*(star).
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What are the pros and cons of a navmesh?
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It's already there!
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If you open Godot, you will have it.
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It's mostly available in every game
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engine. It's very easy to use and it's also optimized for efficiency.
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So if you have a bigger map, chances are it will work without any troubles.
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But of course it does have some cons because it only supports a particular type of map, the one that
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you create with a 3D model.
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But if your map is, for example, hexagon shaped or has a totally different structure, then a
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navmesh might not work for you.
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And also, since its implementation it's already embedded in the engine.
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It's not customizable, such as graphs,
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for example. Congratulations on finishing this chapter! In the next chapter
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let's find about finite state machines.
2002
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