All language subtitles for 4. GDScript Intro Functions

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 0 1 00:00:00,030 --> 00:00:06,660 Once you start writing code, you will find out that parts of the code repeat themselves and this is 1 2 00:00:06,840 --> 00:00:08,050 normal in programming. 2 3 00:00:08,070 --> 00:00:11,490 In fact, it's the way it happens. When you find these patterns, 3 4 00:00:11,520 --> 00:00:14,520 you can make them reusable by creating a function. 4 5 00:00:14,610 --> 00:00:21,210 A function is a separate piece of code that can be called on demand by specifying its name in the execution. 5 6 00:00:21,240 --> 00:00:22,450 Let's look at the code. 6 7 00:00:22,500 --> 00:00:24,930 So here we have defined a function add(). 7 8 00:00:25,020 --> 00:00:31,560 To create the new function, we need to use the operator func in GDScript and then the name of the 8 9 00:00:31,560 --> 00:00:32,070 function. 9 10 00:00:32,070 --> 00:00:40,260 And we do need to use the parenthesis, but they can be empty or we can specify additional parameters. 10 11 00:00:40,380 --> 00:00:46,890 Don't forget to add the colons after each function implementation. In the function body 11 12 00:00:47,460 --> 00:00:53,400 we can do something with the provided values and in this case we just add them. 12 13 00:00:53,490 --> 00:00:59,400 And we used another operator called return, which will return the final value. 13 14 00:00:59,460 --> 00:01:03,960 And this value can be used in the previous function that called this one. 14 15 00:01:03,990 --> 00:01:09,030 In this case, I'll be saying adding one plus one and then calling this function. 15 16 00:01:09,060 --> 00:01:14,220 This will add these two elements and will give the result to be printed in the console. 16 17 00:01:14,250 --> 00:01:17,070 Keep in mind that now we can use this. 17 18 00:01:17,070 --> 00:01:21,810 Add as many times as we like to add two values. 18 19 00:01:22,170 --> 00:01:24,460 But this can be a move function. 19 20 00:01:24,480 --> 00:01:26,860 This can be a fire projectile function. 20 21 00:01:26,880 --> 00:01:28,560 This can be whatever you want. 21 22 00:01:28,590 --> 00:01:35,130 There is also another type of function called recursive function, and the recursive function is just 22 23 00:01:35,130 --> 00:01:40,890 like a regular function with the one spin that it calls itself in its own body. 23 24 00:01:40,920 --> 00:01:46,410 As you might imagine, if you've seen the Inception movie, this can lead to infinite execution. 24 25 00:01:46,410 --> 00:01:47,790 And we don't want that. 25 26 00:01:47,850 --> 00:01:52,740 So remember, if you ever implement a recursive function, then you need to make sure that you have 26 27 00:01:52,740 --> 00:01:54,600 something called the exit condition. 27 28 00:01:54,600 --> 00:02:01,650 So the exit condition is usually an IF statement that checks a final condition to break this recursive 28 29 00:02:01,650 --> 00:02:02,220 pattern. 29 30 00:02:02,520 --> 00:02:06,570 This is important to prevent the function running indefinitely. 30 31 00:02:06,600 --> 00:02:12,870 Recursive functions are useful in some particular algorithm implementations in this course. 3288

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