Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
0
1
00:00:00,030 --> 00:00:01,620
Welcome to the project section.
1
2
00:00:02,310 --> 00:00:06,390
In this video you will learn how to get the most out of the project.
2
3
00:00:06,420 --> 00:00:12,990
The project is an important part of the course. You will find here not only the examples but the full
3
4
00:00:12,990 --> 00:00:13,310
game AI
4
5
00:00:13,350 --> 00:00:16,380
project that you can study and use in your game.
5
6
00:00:17,320 --> 00:00:25,630
Let's take a look at the file structure. From the folders 01 to 06 There are examples from the first modules
6
7
00:00:25,630 --> 00:00:26,440
in the course.
7
8
00:00:26,740 --> 00:00:32,440
They contain scripts, scenes which you can run to find out about various functionalities.
8
9
00:00:32,440 --> 00:00:39,670
But the most important part is of course the demo one, and in here you'll find the full game AI project
9
10
00:00:39,670 --> 00:00:40,480
as following.
10
11
00:00:40,480 --> 00:00:44,950
The main scene is located in scenes/demo_scene.
11
12
00:00:45,900 --> 00:00:51,720
Please note that this project is already configured to run this scene as the default one. The different
12
13
00:00:51,720 --> 00:00:56,040
functionalities are then broken down in various folders.
13
14
00:00:56,310 --> 00:01:02,670
And one decision I took in making this was to keep the scripts close to the objects that use them.
14
15
00:01:03,510 --> 00:01:10,480
This is why in the scripts folder you'll find only generic scripts where the player and the enemy scripts.
15
16
00:01:10,890 --> 00:01:14,330
You'll need to head over to the prefabs folder in here.
16
17
00:01:14,460 --> 00:01:18,090
Let's say enemy in the you'll find the generic enemy script.
17
18
00:01:18,090 --> 00:01:21,690
And for each enemy system, the scripts will be here.
18
19
00:01:23,320 --> 00:01:27,280
They are nicely organized to serve their individual purposes.
19
20
00:01:27,970 --> 00:01:30,460
The project is also highly modular.
20
21
00:01:31,060 --> 00:01:37,300
This means that most of the functionalities are individual objects that get attached to the enemy or
21
22
00:01:37,300 --> 00:01:37,870
the player.
22
23
00:01:38,380 --> 00:01:41,500
And one such object is the HP system.
23
24
00:01:42,340 --> 00:01:46,960
And you can just take this out from the project and use it in your own.
24
25
00:01:47,320 --> 00:01:54,130
But this is highly modular and can be easily used in the AI, in the player and any object that needs
25
26
00:01:54,490 --> 00:01:57,700
to take damage and actually die at some point.
26
27
00:01:58,360 --> 00:02:04,210
There are other folders here for particles, shaders, materials and much more for you to explore.
27
28
00:02:04,240 --> 00:02:06,550
Good luck on your Game AI journey!
2933
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.