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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 0 1 00:00:00,030 --> 00:00:00,600 Welcome. 1 2 00:00:00,720 --> 00:00:02,760 I am so glad that you are here. 2 3 00:00:02,790 --> 00:00:06,490 My name is Adrian and I'll be your coach through your journey 3 4 00:00:06,510 --> 00:00:09,050 with Game AI. By by the end of this course 4 5 00:00:09,090 --> 00:00:15,180 Not only you will be able to implement your own AI system, you'll also be able to understand its core 5 6 00:00:15,180 --> 00:00:19,650 concepts and functionalities that make the whole thing. 6 7 00:00:19,980 --> 00:00:25,710 And with this knowledge, you will be able to customize it and make your games stand out from the crowd. 7 8 00:00:26,160 --> 00:00:28,680 If that sounds interesting, then stay tuned. 8 9 00:00:28,710 --> 00:00:33,840 In this video, I'll give you an overview of the course so that you know exactly how you can get the 9 10 00:00:33,840 --> 00:00:35,420 most value out of it. 10 11 00:00:37,190 --> 00:00:41,480 This course has three different parts that are structured in different modules. 11 12 00:00:41,660 --> 00:00:45,610 In the first part, you'll learn about the core Game AI concepts. 12 13 00:00:45,620 --> 00:00:52,340 In here we have the following: understanding the environment, how the AI perceives the environment 13 14 00:00:52,340 --> 00:00:57,650 around it, and what are the data structures needed to map this kind of environment. 14 15 00:00:57,770 --> 00:01:03,410 Finite State Machines is all about learning of one of the most popular ways to implement decision 15 16 00:01:03,410 --> 00:01:05,390 making in the AI systems. 16 17 00:01:05,510 --> 00:01:11,930 You learn what is a finite state machine, how to implement one and how to use one, and also its pros 17 18 00:01:11,930 --> 00:01:12,650 and cons. 18 19 00:01:12,680 --> 00:01:19,580 Pathfinding is all about finding out the path from point A to point B because the enemy cannot move 19 20 00:01:19,580 --> 00:01:20,150 on its own. 20 21 00:01:20,160 --> 00:01:26,810 We have to figure out an algorithm to provide a clear path that avoids obstacles and other enemies and targets 21 22 00:01:27,170 --> 00:01:29,060 to reach the final destination. 22 23 00:01:29,270 --> 00:01:34,760 Here you will find out how the pathfinding algorithm works and will even implement one from scratch. 23 24 00:01:34,940 --> 00:01:36,380 In the Sensors module 24 25 00:01:36,440 --> 00:01:40,490 You'll learn about how the AI feels the world around it. 25 26 00:01:40,700 --> 00:01:47,180 For example, what are its nearby targets, or what AI sees or items that can be picked up and much 26 27 00:01:47,180 --> 00:01:47,540 more. 27 28 00:01:47,960 --> 00:01:52,940 Here, it's all implementation wise and it's of course, it's made of Godot and GDScript. 28 29 00:01:52,970 --> 00:01:59,120 In the second part, you'll find the final project, which is a full game AI project that not only 29 30 00:01:59,120 --> 00:02:04,750 contains the examples from the previous parts, but also a project that you can study and take parts 30 31 00:02:04,760 --> 00:02:05,470 out of it. 31 32 00:02:05,480 --> 00:02:11,180 I also provide videos explaining how each part works to make it much more simple for you. 32 33 00:02:11,180 --> 00:02:16,550 In the final part, it's actually a bonus section where you'll find a small introduction for GDScript, 33 34 00:02:16,850 --> 00:02:22,310 but also an introduction to the data structures that are needed for AI algorithms. 34 35 00:02:22,340 --> 00:02:27,350 Besides all of this video material, the course also contains PDF materials if you want to check 35 36 00:02:27,350 --> 00:02:28,550 out information faster. 36 37 00:02:28,940 --> 00:02:31,520 And it also has documented source code. 37 38 00:02:31,670 --> 00:02:33,950 If you just want to hop directly into the code. 38 39 00:02:35,420 --> 00:02:39,830 Let's now find out how you can make the most out of this course. 39 40 00:02:40,130 --> 00:02:44,660 And there are three tiers beginner, medium and advanced. 40 41 00:02:45,170 --> 00:02:46,550 Let's start with beginner. 41 42 00:02:47,090 --> 00:02:53,180 If you're a beginner, then you probably should start with the bonus section and learn about GDScript 42 43 00:02:53,180 --> 00:02:58,060 In the introduction for GDScript, but also data structures that are used for game AI. 43 44 00:02:58,670 --> 00:03:06,050 Then you can move to part one and go through everything and don't skip anything because the components 44 45 00:03:06,050 --> 00:03:07,640 are related with one another. 45 46 00:03:07,640 --> 00:03:10,920 And if you skip a step, then you might have trouble down the road. 46 47 00:03:10,940 --> 00:03:16,400 If you're a medium user, that means you know a little GDScript and you know some core concepts. 47 48 00:03:16,700 --> 00:03:22,340 You might skip the bonus part and head directly into the first part, which is learning more about game 48 49 00:03:22,340 --> 00:03:22,850 AI 49 50 00:03:22,850 --> 00:03:27,830 I definitely recommend you also to check the data structures because they're quite relevant for this. 50 51 00:03:28,460 --> 00:03:34,400 And if you're an advanced user, you might want to go directly to the project or to the videos explaining 51 52 00:03:34,400 --> 00:03:35,900 different parts of the project. 52 53 00:03:36,260 --> 00:03:41,630 If you don't know a specific concept, you can always come back and learn about it in the previous parts. 5743

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