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These are the user uploaded subtitles that are being translated: 1 00:00:00,025 --> 00:00:05,326 [MUSIC] 2 00:00:05,336 --> 00:00:08,896 Back on Windows, during the installation process, lots of weird and 3 00:00:08,906 --> 00:00:12,180 wonderful boxes will have popped up while Visual Studio loads. 4 00:00:12,190 --> 00:00:14,920 And then you should have ended up with just the last box from Unity, 5 00:00:14,930 --> 00:00:18,280 where you've probably already clicked Start Unity or something like that. 6 00:00:18,290 --> 00:00:21,430 And you'll end up with something like this, ready to sign into your Unity ID. 7 00:00:21,440 --> 00:00:25,300 Now If you haven't already done this, then do sign in to Unity. 8 00:00:25,310 --> 00:00:27,990 You could consider using a social login, Google or Facebook. 9 00:00:28,000 --> 00:00:30,060 I'm actually quite a fan of social logins these days. 10 00:00:30,070 --> 00:00:33,180 I think it saves me from having to create lots of accounts on lots of 11 00:00:33,190 --> 00:00:33,950 different places. 12 00:00:33,960 --> 00:00:37,060 I only really then have to trust Google and/or Facebook, and 13 00:00:37,070 --> 00:00:39,450 then I don't need to worry about storing other things. 14 00:00:39,460 --> 00:00:43,248 That said, I have actually got a unique email address for Unity. 15 00:00:43,258 --> 00:00:44,820 So I'm gonna use that and 16 00:00:44,830 --> 00:00:49,200 put my password in, but you either create an account or use a social login. 17 00:00:49,210 --> 00:00:52,350 Entirely up to you, you only have to do this once. 18 00:00:52,360 --> 00:00:53,940 You'll then be asked for your license. 19 00:00:53,950 --> 00:00:58,700 And by the way, the information is basically exactly the same on the Macs. 20 00:00:58,710 --> 00:01:00,960 So Mac users, you can follow the first half of this video. 21 00:01:00,970 --> 00:01:04,070 So Unity Personal is the edition we're using for the course. 22 00:01:04,080 --> 00:01:07,840 We're gonna confirm that we have earned less than 100,000 in 23 00:01:07,850 --> 00:01:09,180 the previous financial year. 24 00:01:09,190 --> 00:01:11,450 Actually, in our particular case, that's a slight lie. 25 00:01:11,460 --> 00:01:15,480 But Unity, I think are gonna be pretty happy with that in our case given how many 26 00:01:15,490 --> 00:01:18,250 students, how many tens of thousands of students we bring to them. 27 00:01:18,260 --> 00:01:20,860 I want to use exactly the version you're using, 28 00:01:20,870 --> 00:01:24,054 that's why I'm using Unity Personal rather than Unity Professional. 29 00:01:24,064 --> 00:01:26,260 If it all works, you get to this stage, thank you! 30 00:01:26,270 --> 00:01:30,130 You may need to go off to your email and confirm your Unity account. 31 00:01:30,140 --> 00:01:31,776 That will be quite a usual step. 32 00:01:31,786 --> 00:01:34,300 But there's nothing strange, nothing Unity-specific about this. 33 00:01:34,310 --> 00:01:35,780 I'm not gonna dwell on these details. 34 00:01:35,790 --> 00:01:39,850 Basically, sign up to Unity and log in, get the thing started, right? 35 00:01:39,860 --> 00:01:41,931 So let's start using Unity. 36 00:01:41,941 --> 00:01:45,860 Now here is your Projects tab. 37 00:01:45,870 --> 00:01:49,990 It's worth just taking a few moments to explain what happens when you set up a new 38 00:01:50,000 --> 00:01:50,700 Unity project. 39 00:01:50,710 --> 00:01:52,850 So I'm just gonna take you into my file system and 40 00:01:52,860 --> 00:01:55,070 show you firstly that I've prepared a folder. 41 00:01:55,080 --> 00:01:56,910 I suggest you do the same thing. 42 00:01:56,920 --> 00:01:59,430 I've got a folder in my home directory here. 43 00:01:59,440 --> 00:02:02,760 I've then got repos, the repositories, Unity 2. 44 00:02:02,770 --> 00:02:05,603 The core thing is you create yourself a Unity course folder, or 45 00:02:05,613 --> 00:02:08,355 complete Unity developer folder, or something like that. 46 00:02:08,365 --> 00:02:11,572 And then we're gonna keep each of the different section's projects in 47 00:02:11,582 --> 00:02:12,690 those folders. 48 00:02:12,700 --> 00:02:17,390 This section's called first steps, so I've got a folder called 1_first_steps. 49 00:02:17,400 --> 00:02:17,894 Why not 01 or 001? 50 00:02:17,904 --> 00:02:21,460 Well, it's just unnecessary in modern file systems, keep it simple. 51 00:02:21,470 --> 00:02:23,630 Now it's got a couple of files in it, in my case. 52 00:02:23,640 --> 00:02:25,360 But in your case, it can be absolutely empty. 53 00:02:25,370 --> 00:02:26,710 We'll understand what these files, 54 00:02:26,720 --> 00:02:31,150 like the gitignore and the readme do a little bit later probably in the course. 55 00:02:31,160 --> 00:02:33,760 But for now, you can have an empty folder. 56 00:02:33,770 --> 00:02:38,000 All right, so given an empty folder, we're gonna create a new project. 57 00:02:38,010 --> 00:02:40,244 And we're gonna choose where to put it really first. 58 00:02:40,254 --> 00:02:43,910 So we say okay, let's go find this folder that we just talked about. 59 00:02:43,920 --> 00:02:49,500 It is here, repos Unity 2 first steps, that is the folder. 60 00:02:49,510 --> 00:02:54,430 Now within the folder you choose, it's gonna create a subfolder, okay? 61 00:02:54,440 --> 00:02:56,730 So I'm gonna call it My Block Model. 62 00:02:56,740 --> 00:02:58,610 You can call it that, you can call it what you like. 63 00:02:58,620 --> 00:03:00,630 The challenge of this section, of this video, 64 00:03:00,640 --> 00:03:02,190 is gonna be to make a little block model. 65 00:03:02,200 --> 00:03:04,330 Now there are other options on this screen. 66 00:03:04,340 --> 00:03:07,225 We have 2D and 3D, it can be changed later, we're gonna go with 3D. 67 00:03:07,235 --> 00:03:08,860 You can add asset packages. 68 00:03:08,870 --> 00:03:11,050 Again, they can be added later, so don't add any. 69 00:03:11,060 --> 00:03:14,380 And you can enable or not enable Unity Analytics, we just don't need it. 70 00:03:14,390 --> 00:03:18,230 So, as per usual at this stage in the course, leave everything as default. 71 00:03:18,240 --> 00:03:22,080 Just use a sensible folder in which of all your sections will go and 72 00:03:22,090 --> 00:03:25,020 give the project a name, okay? 73 00:03:25,030 --> 00:03:29,010 Now let's see what happens on disc after we allow firewall access. 74 00:03:29,020 --> 00:03:31,020 What's happening is Unity is making a project. 75 00:03:31,030 --> 00:03:33,560 It opens up, but let's just take a look back at the disc. 76 00:03:33,570 --> 00:03:37,350 Within the folder that we specified, we have something called My Block Model. 77 00:03:37,360 --> 00:03:40,560 That My Block Model is the Unity project folder. 78 00:03:40,570 --> 00:03:45,520 And within the Assets folder of that is where all the stuff we create is gonna go. 79 00:03:45,530 --> 00:03:48,780 Currently we've created nothing, so there is nothing in there. 80 00:03:49,890 --> 00:03:52,970 Okay, we set up a project, congratulations. 81 00:03:52,980 --> 00:03:55,680 Now let's take an overview of the Unity interface. 82 00:03:55,690 --> 00:03:58,090 Now just in case you've already got Unity installed, and 83 00:03:58,100 --> 00:04:00,650 that's great if you have and if you've been playing around with it really good. 84 00:04:00,660 --> 00:04:01,740 I encourage that. 85 00:04:01,750 --> 00:04:06,330 Just so that we're on the same page go to window, and then layout and 86 00:04:06,340 --> 00:04:10,460 default please, and that will allow you to have the same set up as me. 87 00:04:10,470 --> 00:04:12,403 Now if you're on a Mac, things are going to be very, very similar. 88 00:04:12,413 --> 00:04:15,760 Basically, you're going to have a bit of a difference around the help menu. 89 00:04:15,770 --> 00:04:20,670 Some of the things you can't find will be in a Unity menu on the Mac, but basically, 90 00:04:20,680 --> 00:04:22,690 it's almost exactly the same. 91 00:04:22,700 --> 00:04:25,140 So the general layout is thus. 92 00:04:25,150 --> 00:04:28,430 We have on the left-hand side, a hierarchy, if we're in the default view. 93 00:04:28,440 --> 00:04:31,020 By going to help, our window rather layouts and default, 94 00:04:31,030 --> 00:04:34,340 what we've done is we've specified how all these tabs lay out. 95 00:04:34,350 --> 00:04:38,140 Hierarchy, scene, game, asset storing, inspector, all this stuff. 96 00:04:38,150 --> 00:04:39,690 That's all part of the default view. 97 00:04:39,700 --> 00:04:42,660 Now we can move these things around, we can drag and drop and 98 00:04:42,670 --> 00:04:46,040 make a mess and basically customize this work space to how we wish. 99 00:04:46,050 --> 00:04:48,340 And you're welcome to do this, and have a fiddle. 100 00:04:48,350 --> 00:04:52,210 But the point is, and do battle, do make a mess, do fiddle, do play with things. 101 00:04:52,220 --> 00:04:54,880 Do allow yourself to break things, that's how you learn. 102 00:04:54,890 --> 00:04:59,260 Because we can reset the layout by going window, Layout default, all right. 103 00:04:59,270 --> 00:05:01,690 Let's get you back to this kind of point of safety. 104 00:05:01,700 --> 00:05:05,100 We'll fiddle with the default once we understand what things do, right. 105 00:05:05,110 --> 00:05:05,980 So what do we got. 106 00:05:05,990 --> 00:05:09,000 Hierarchy and scene are the two things I wanna bring your attention to first. 107 00:05:09,010 --> 00:05:12,890 Let's just go to game object, 3D object cube, like this. 108 00:05:12,900 --> 00:05:15,150 And we're gonna make a game object. 109 00:05:15,160 --> 00:05:18,320 The whole game comprises these things called game objects. 110 00:05:18,330 --> 00:05:19,520 It's a 3-D thing, and it's a cube. 111 00:05:19,530 --> 00:05:23,120 If you do that, you should end up in a situation something like this. 112 00:05:23,130 --> 00:05:27,921 Now, the thing I want you to note is that everything that is in the scene, 113 00:05:27,931 --> 00:05:30,776 currently a light, a camera, and a cube. 114 00:05:30,786 --> 00:05:32,910 And they can be clicked on in the scene. 115 00:05:32,920 --> 00:05:36,190 Is also reflected in the hierarchy. 116 00:05:36,200 --> 00:05:39,660 So we have untitled star, now what is that mean? 117 00:05:39,670 --> 00:05:41,500 That's the name of our scene. 118 00:05:41,510 --> 00:05:44,650 A scene is a collection of gameobjects. 119 00:05:44,660 --> 00:05:47,470 So to have a scene you need a camera, a light, and 120 00:05:47,480 --> 00:05:49,930 at least one thing in the world. 121 00:05:49,940 --> 00:05:54,380 And in this case, the thing is a gameobject is a cube, okay? 122 00:05:54,390 --> 00:05:54,990 That is the scene. 123 00:05:55,000 --> 00:05:57,210 Now it currently says untitled star, why? 124 00:05:57,220 --> 00:05:59,050 Because we have not saved the scene. 125 00:05:59,060 --> 00:06:00,895 In fact, if we look in the header bar, there's another clue. 126 00:06:00,905 --> 00:06:04,990 Unity, it tells us the edition, untitled is the name of the scene. 127 00:06:05,000 --> 00:06:06,480 Then my block model. 128 00:06:06,490 --> 00:06:10,950 One project, like my block model, can have multiple scenes. 129 00:06:10,960 --> 00:06:12,690 We're only going to be dealing with one scene at the moment. 130 00:06:12,700 --> 00:06:14,260 But what I wanna do is save the scene. 131 00:06:14,270 --> 00:06:16,710 So File Save Scenes. 132 00:06:16,720 --> 00:06:18,110 It's gonna ask us for a name. 133 00:06:18,120 --> 00:06:19,650 We're gonna call it car for example. 134 00:06:20,700 --> 00:06:24,300 Okay, so now we have this scene saved. 135 00:06:24,310 --> 00:06:27,520 We know that because at the top it says car.unity and 136 00:06:27,530 --> 00:06:29,270 in this hierarchy on the left, we have car. 137 00:06:29,280 --> 00:06:31,860 And if we expand it out, these are all the things that are in the car scene. 138 00:06:32,920 --> 00:06:35,710 There's another tab I want to introduce you to, Project. 139 00:06:35,720 --> 00:06:38,640 And this talks about all the assets you have in your game. 140 00:06:38,650 --> 00:06:42,460 If we look back at the disk, an asset is something that's written to the disk. 141 00:06:42,470 --> 00:06:44,970 Forget metafiles for now, just overlook them. 142 00:06:44,980 --> 00:06:48,070 But the car is the Unity scene file. 143 00:06:48,080 --> 00:06:49,940 So this is the first thing we've actually made. 144 00:06:49,950 --> 00:06:54,040 We made, we had a Unity two folder, this is the name of the section first steps. 145 00:06:54,050 --> 00:06:57,460 My block model is the Unity project, so this is what's interesting. 146 00:06:57,470 --> 00:07:00,660 These folders here we can totally ignore about these library project settings, 147 00:07:00,670 --> 00:07:02,760 they actually can be safely deleted. 148 00:07:02,770 --> 00:07:05,330 But don't delete them, but they could be safely deleted. 149 00:07:05,340 --> 00:07:08,110 The thing that matters is the asset folder and we've made an asset. 150 00:07:08,120 --> 00:07:10,510 Cuz we made a scene, it couldn't be any simpler. 151 00:07:10,520 --> 00:07:14,230 It's just a car in the world, but we've made a scene. 152 00:07:14,240 --> 00:07:16,340 Okay, so that's the organization. 153 00:07:16,350 --> 00:07:18,970 A project, my block model, contains one or 154 00:07:18,980 --> 00:07:23,030 more scenes, like this car scene, or we could call it a different scene. 155 00:07:23,040 --> 00:07:25,040 You could click on it and name it. 156 00:07:25,050 --> 00:07:26,820 We could call it street scene. 157 00:07:26,830 --> 00:07:28,860 That would be more interesting, so there you go, I've renamed it. 158 00:07:28,870 --> 00:07:31,570 Just by clicking on it in the Projects tab and 159 00:07:31,580 --> 00:07:33,230 then wait until it goes blue and rename it. 160 00:07:33,240 --> 00:07:34,310 So now we have a street scene. 161 00:07:34,320 --> 00:07:38,050 If I save that to disk with Ctrl + S or File Save Scenes. 162 00:07:38,060 --> 00:07:40,840 Look back at the disk you'll see it's now street scene on the disk. 163 00:07:40,850 --> 00:07:41,620 Awesome. So 164 00:07:41,630 --> 00:07:43,560 all the information about what we've done here and 165 00:07:43,570 --> 00:07:46,030 how we've positioned this cube, that's where it's saved. 166 00:07:47,250 --> 00:07:50,440 So what I want you to do is now start playing with the cube. 167 00:07:50,450 --> 00:07:51,970 You can move this in loads of ways. 168 00:07:51,980 --> 00:07:53,120 You can grab the red arrow. 169 00:07:53,130 --> 00:07:56,363 That will move it along what we call the x-axis, which depending on how your 170 00:07:56,373 --> 00:07:59,261 camera's rotated, will probably be in the direction you can see. 171 00:07:59,271 --> 00:08:01,680 If you're ever not sure where things are, look at this thing at the top right. 172 00:08:01,690 --> 00:08:04,013 It orientates you. If you've got a middle mouse wheel, 173 00:08:04,023 --> 00:08:06,850 hold it down now, try moving around, well it does. 174 00:08:06,860 --> 00:08:08,630 It turns into a hand and moves around. 175 00:08:08,640 --> 00:08:11,140 If you've got a right mouse button [INAUDIBLE] if you have, you can do this. 176 00:08:12,190 --> 00:08:14,290 While the right mouse button is down, there is a hint on the screen. 177 00:08:14,300 --> 00:08:17,650 There is a little upside down triangle looks like a tetra space. 178 00:08:17,660 --> 00:08:20,013 That's telling you to put their fingures on WSA and 179 00:08:20,023 --> 00:08:23,550 [INAUDIBLE] standard control keys with your left hand. 180 00:08:23,560 --> 00:08:26,700 And that allows you while you're holding the right mouse button to move it around. 181 00:08:26,710 --> 00:08:28,900 Just do this stuff, experiment. 182 00:08:28,910 --> 00:08:30,690 You can roll the mouse wheel in and out. 183 00:08:30,700 --> 00:08:32,130 If you're on a Mac and you haven't got a mouse wheel, 184 00:08:32,140 --> 00:08:34,270 you can do similar things on the track pad. 185 00:08:34,280 --> 00:08:35,660 But frankly, you know what? 186 00:08:35,670 --> 00:08:38,610 If you're on a Mac, I hate to say it, but it's probably worth just grabbing yourself 187 00:08:38,620 --> 00:08:42,000 a standard three button mouse with a wheel for this course. 188 00:08:42,010 --> 00:08:44,290 So as soon as you're into the course and you're thinking yeah, I like it, 189 00:08:44,300 --> 00:08:46,120 I enjoy it, and consider doing. 190 00:08:46,130 --> 00:08:49,060 You wanna find other ways of doing things, you can go to help and 191 00:08:49,070 --> 00:08:52,020 you look for the keyboard shortcuts. 192 00:08:52,030 --> 00:08:52,800 Now where is that gonna be? 193 00:08:52,810 --> 00:08:55,060 It gonna be in the Unity manual and 194 00:08:55,070 --> 00:08:59,625 you click of to that, it will open on the web your favorite browser. 195 00:08:59,635 --> 00:09:02,425 And then in there you'll be able to find things like keyboard 196 00:09:02,435 --> 00:09:04,375 shortcuts in a very standard way. 197 00:09:04,385 --> 00:09:08,955 So just get used to the program just like you would any other. 198 00:09:08,965 --> 00:09:11,655 All right, the things that I wanna specifically focus on are these tools at 199 00:09:11,665 --> 00:09:12,585 the top here. 200 00:09:12,595 --> 00:09:16,518 There's five keys, which [INAUDIBLE] to Q, W, E, R, 201 00:09:16,528 --> 00:09:19,790 T on your keyboard, okay, Q-W-E-R-T. 202 00:09:19,800 --> 00:09:23,290 And Q puts you in this mode, which just moves your view port. 203 00:09:23,300 --> 00:09:25,050 It doesn't move the camera in the scene. 204 00:09:25,060 --> 00:09:27,400 We'll talk about the camera and how that affects at the moment. 205 00:09:27,410 --> 00:09:31,470 But this scene view is like a kind of God view that just let's you see what's in 206 00:09:31,480 --> 00:09:33,620 the scene regardless of what the player might see. 207 00:09:33,630 --> 00:09:35,330 It just let's you move around freely. 208 00:09:35,340 --> 00:09:36,193 So the hand lets you move. 209 00:09:36,203 --> 00:09:39,780 The next one on the W key lets you move objects. 210 00:09:39,790 --> 00:09:41,550 When that's on, you get this object selection. 211 00:09:41,560 --> 00:09:44,700 You can move it in specific axes with the colored arrows. 212 00:09:44,710 --> 00:09:48,790 Or you can grab the planes, i.e., the little yellow plane or 213 00:09:48,800 --> 00:09:51,320 the blue plane, or the red plane. 214 00:09:51,330 --> 00:09:54,470 And that lets you move it in one of two axes. 215 00:09:54,480 --> 00:09:56,690 So if you wanna move things horizontally, you grab that green plane, 216 00:09:56,700 --> 00:09:57,510 it stays on the floor. 217 00:09:58,640 --> 00:09:59,330 All right? 218 00:09:59,340 --> 00:10:01,320 E, now e is interesting, it lets you rotate. 219 00:10:01,330 --> 00:10:04,590 You can just kind of click on the thing or if you want to rotate along a specific 220 00:10:04,600 --> 00:10:09,310 local access, i.e., relative to the cube, grab the little circle around it. 221 00:10:10,330 --> 00:10:13,010 Now if this doesn't behave how you see it behaving for me, 222 00:10:13,020 --> 00:10:14,940 make sure you have local selected up here. 223 00:10:14,950 --> 00:10:18,700 Global is different that means relative to the world, to the floor you see there. 224 00:10:18,710 --> 00:10:22,400 Local means relative to the cube, let's just leave it default in local for now. 225 00:10:22,410 --> 00:10:24,460 So you can rotate and you can also scale. 226 00:10:24,470 --> 00:10:29,360 Again, green will scale on one axis, red in another, blue in another. 227 00:10:29,370 --> 00:10:33,490 All right, and the thing in the middle will scale in all axes at the same time if 228 00:10:33,500 --> 00:10:34,940 you drag on it, awesome. 229 00:10:34,950 --> 00:10:37,430 The last one we're gonna leave, it's to do with user interface and 230 00:10:37,440 --> 00:10:38,530 we're gonna forget about it. 231 00:10:38,540 --> 00:10:41,220 So I have a challenge for you, I'm gonna delete the cube. 232 00:10:41,230 --> 00:10:43,270 You click on it in the hierarchy or in the scene view and 233 00:10:43,280 --> 00:10:46,150 hit the Delete key, or right-click and Delete. 234 00:10:46,160 --> 00:10:49,780 Gonna make a new cube just to show you how that's done. 235 00:10:49,790 --> 00:10:53,420 And I'm gonna start suggesting that you get your hands used to the left-hand side 236 00:10:53,430 --> 00:10:54,533 here for scaling, etc. 237 00:10:54,543 --> 00:10:59,189 And that you scale up this cube and add another one. 238 00:10:59,199 --> 00:11:01,879 And then when you add the other one, 239 00:11:01,889 --> 00:11:06,730 what I want you to do is start thinking about making a car, okay? 240 00:11:06,740 --> 00:11:08,150 I'm not gonna do anymore right now. 241 00:11:08,160 --> 00:11:12,560 Experiment using cubes, and cylinders, and 242 00:11:12,570 --> 00:11:17,670 whatever else you like from here to make yourself a car. 243 00:11:17,680 --> 00:11:20,630 So it's challenge time, make and share your block model. 244 00:11:20,640 --> 00:11:21,810 You've made a creation. 245 00:11:21,820 --> 00:11:23,730 So, why am I wording it like this. 246 00:11:23,740 --> 00:11:25,360 I'm wording it in terms of the outcome. 247 00:11:25,370 --> 00:11:26,691 That's what I'm trying to do for you here. 248 00:11:26,701 --> 00:11:29,346 I'm trying to say at the end of this challenge, you'll have known you 249 00:11:29,356 --> 00:11:32,850 succeeded because you'll have made a creation from primitive shapes. 250 00:11:32,860 --> 00:11:34,510 Your other students can see your work. 251 00:11:34,520 --> 00:11:37,650 Well, we talked about in the last lecture how we achieve that using the all various 252 00:11:37,660 --> 00:11:38,270 communities. 253 00:11:38,280 --> 00:11:41,040 I suggest you use the community forum for this one. 254 00:11:41,050 --> 00:11:43,310 And at least one other student has your encouragement. 255 00:11:43,320 --> 00:11:44,800 And that bit's important. 256 00:11:44,810 --> 00:11:47,660 If you're gonna expect to have the students to give feedback on your work, 257 00:11:47,670 --> 00:11:50,840 then please go and find other students work and give feedback on that. 258 00:11:50,850 --> 00:11:52,040 Try mark it your self a little bit. 259 00:11:52,050 --> 00:11:53,560 Try and make it interesting. 260 00:11:53,570 --> 00:11:55,630 And go ahead and make something really simple. 261 00:11:55,640 --> 00:11:56,760 Get into the habit of sharing. 262 00:11:56,770 --> 00:12:00,500 Get into the habit of actually stopping and doing these challenges as you go. 263 00:12:00,510 --> 00:12:01,290 And I'll see you in a second. 264 00:12:05,750 --> 00:12:07,090 Awesome, nice to have you back. 265 00:12:07,100 --> 00:12:09,800 So I'm quickly just gonna put my car together now. 266 00:12:09,810 --> 00:12:14,590 So I'm gonna scale simply the, what I'm gonna use as the body. 267 00:12:14,600 --> 00:12:18,110 It's gonna be a very simple kind of crossy road style car I'm gonna do here. 268 00:12:18,120 --> 00:12:20,850 I'm not gonna obsess about this at all because you're gonna learn nothing 269 00:12:20,860 --> 00:12:22,120 particularly watching me do this. 270 00:12:22,130 --> 00:12:23,820 But I'm just gonna show you a few things. 271 00:12:23,830 --> 00:12:25,700 You can name these game objects. 272 00:12:25,710 --> 00:12:27,910 You see where I put cube here at the bottom. 273 00:12:27,920 --> 00:12:31,130 You could just name that base or something like that. 274 00:12:31,140 --> 00:12:35,790 And then we could name this piece here by double-clicking on it slowly. 275 00:12:35,800 --> 00:12:40,570 Top and then we can create a new game object, 3D object cylinder. 276 00:12:40,580 --> 00:12:43,240 Then I'm going to use a rotate to pull that cylinder around. 277 00:12:43,250 --> 00:12:46,890 Now you could set it to perfect rotation, if you've noticed up in the inspector, 278 00:12:46,900 --> 00:12:48,450 but I don't want to be talking about that and 279 00:12:48,460 --> 00:12:50,630 confusing you guys with that at the moment. 280 00:12:50,640 --> 00:12:51,800 These things don't really matter. 281 00:12:51,810 --> 00:12:54,859 All that matters is it's visually good enough for the moment. 282 00:12:54,869 --> 00:12:59,908 All right, there's enough for you to learn here if you're new to this 3D environment 283 00:12:59,918 --> 00:13:04,490 without worrying about numbers and inspectors and all that sort of business. 284 00:13:04,500 --> 00:13:07,650 Let's just get it looking visually about right. 285 00:13:07,660 --> 00:13:12,080 Okay, so here's a hint, once you've got a wheel, if you then name that wheel. 286 00:13:12,090 --> 00:13:15,460 So if you really wanna go learn something else, you can go wheel bracket zero. 287 00:13:15,470 --> 00:13:19,480 Because if I click on it, and I've to go edit duplicate or 288 00:13:19,490 --> 00:13:23,520 I go right-click duplicate or I go control on the [INAUDIBLE] command D. 289 00:13:23,530 --> 00:13:27,230 It's gonna name the next wheel, wheel one if I have started the other one with wheel 290 00:13:27,240 --> 00:13:29,270 space open brackets zero [INAUDIBLE]. 291 00:13:29,280 --> 00:13:33,070 If I do it specifically like that, then I'm gonna get a nice naming, and 292 00:13:33,080 --> 00:13:34,930 I can just drag the second wheel out. 293 00:13:34,940 --> 00:13:35,870 Pretty cool. 294 00:13:35,880 --> 00:13:38,840 Now spacing, and naming, and things, very, 295 00:13:38,850 --> 00:13:40,340 very important when we get to the coding site. 296 00:13:40,350 --> 00:13:43,960 So I'm gonna suggest that you do do this just as an exercise in attention 297 00:13:43,970 --> 00:13:44,570 to detail, and 298 00:13:44,580 --> 00:13:49,300 that you do it exactly like this, every space, every bracket precisely the same. 299 00:13:49,310 --> 00:13:51,510 It actually doesn't matter at all here in Unity, but 300 00:13:51,520 --> 00:13:53,370 when we get to the code side it will. 301 00:13:53,380 --> 00:13:54,790 So there we go, wheels zero, one, two, three. 302 00:13:54,800 --> 00:13:56,103 And why am I counting from zero? 303 00:13:56,113 --> 00:13:59,540 Well, that's another thing that's gonna prepare us for coding. 304 00:13:59,550 --> 00:14:03,820 We normally start coding,or counting rather at zero when we're inside code. 305 00:14:03,830 --> 00:14:07,150 Spaces matter, brackets matter, so start getting used to that. 306 00:14:07,160 --> 00:14:08,040 So there you go. 307 00:14:08,050 --> 00:14:09,915 That is your [INAUDIBLE]. Those of you who know something about 308 00:14:09,925 --> 00:14:13,090 Unity might be asking why I'm not somehow grouping these things together. 309 00:14:13,100 --> 00:14:15,430 Hold your horses, that's for a future video. 310 00:14:15,440 --> 00:14:19,280 The purpose of this one was literally just to get you to a block model car like this. 311 00:14:19,290 --> 00:14:21,010 Yes, there are ways to color these things in. 312 00:14:21,020 --> 00:14:24,980 If you really wanna go in and look and fiddle around, you could find that, but 313 00:14:24,990 --> 00:14:26,180 I suggest you don't. 314 00:14:26,190 --> 00:14:28,900 I suggest you keep it as simple as this. 315 00:14:28,910 --> 00:14:31,450 If you wanna highlight the whole lot and 316 00:14:31,460 --> 00:14:33,980 kind of drag it upwards, [LAUGH] that's interesting. 317 00:14:33,990 --> 00:14:36,080 See if you miss a bit, it gets disjointed, 318 00:14:36,090 --> 00:14:39,890 but if you highlight the whole lot and Ctrl + Z of course, will take you back. 319 00:14:39,900 --> 00:14:41,320 Haul out the whole lot and drag it upwards. 320 00:14:41,330 --> 00:14:43,320 If you want a slightly prettier view, 321 00:14:43,330 --> 00:14:46,030 you wanna get it up in the sky before you photograph it. 322 00:14:46,040 --> 00:14:48,520 You can do that. Now how are you gonna take a screenshot? 323 00:14:48,530 --> 00:14:50,090 Well, there are lots of different ways. 324 00:14:50,100 --> 00:14:52,460 On a PC, you can simply hit print screen. 325 00:14:52,470 --> 00:14:55,380 On a Mac, there's various different ways of grabbing the screen. 326 00:14:55,390 --> 00:14:59,960 I suggest Snagit, I will leave a link in the resources for you to Snagit. 327 00:14:59,970 --> 00:15:04,890 It ranks it very easy and it's free to actually take screen captures and 328 00:15:04,900 --> 00:15:07,540 then you can set up a keyboard shortcut and use that. 329 00:15:07,550 --> 00:15:09,410 And I would use snag it but you can use print screen and 330 00:15:09,420 --> 00:15:11,090 you could use grab on the MAC, what ever. 331 00:15:11,100 --> 00:15:15,380 Get yourself a screen shot being resourceful, paste it into the community. 332 00:15:15,390 --> 00:15:18,290 So you can follow a link from the lecture on the game deck community site 333 00:15:18,300 --> 00:15:19,570 as I showed you before. 334 00:15:19,580 --> 00:15:22,290 And take a bit of time just to comment on somebody else's creation. 335 00:15:22,300 --> 00:15:25,730 Some people would have spent hours on this and done amazing things. 336 00:15:25,740 --> 00:15:28,880 And I will look forward to seeing you in the next video.31155

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