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So, question pops up when someone like me decide
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Take a break
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From producing and start coaching
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Why don't I just create another game
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What are the answers is simply
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I need a break
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I've been making games for over a decade
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But the primary reason is more than obvious demand from my audience for such a course
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It's been apparent in the comments on my YouTube channel my email
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My audience has been begging for an in-depth
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Step-by-step course
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How to create games from scratch
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Become a full-time Game Dev
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So to give you some assurances
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Here's what I've accomplished in my
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Tenure career
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As an indie game developer
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I now work
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Full-time making and selling my indie games
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Bringing in a consistent six figure income year after year
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In fact
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It's because of the monetary success of my previous
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Five titles coma
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Skinny
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Pinstripe
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0 deaths and never song
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That I'm able to actually take some time away from game development
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And share the secrets that I've learned
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Let me give you a quick breakdown of my sales figures
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Assure you that on the right
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Before I start
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Bragging a little bit please no
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I made some really
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Terrible games
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Priorities
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It wasn't without showing the world my pitiful blatant rip-off
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Flash Geometry Wars
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Or Mike funky Peter Pan simulator pan Zappa
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Before I was able to start seeing some real income
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But here's what I've been able to achieve
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I think it's important to let you know that I have a Graphic communications degree from Clemson University
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Disagree focused on graph
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Design print Technologies in Market
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Dad said
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Everything I've learned
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Honestly
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From getting my hands dirty
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As a full-time Game Dev
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Not a simple degree
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Everything I know about marketing and graphic design however
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That was learned while on the job at a B2B marketing age
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I spent three years producing all things digital mark
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Like emails
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Websites
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Product commercials and more
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This experience along with a decade of selling my indie game
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Will come in handy
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First game I made was called coma
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I made $20,000 from ad Revenue sponsorships and Partnerships
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For this first viral in the Flash
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Coma in 2010 had over 7 million plays
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And was nominated by Indy pub at GDC in 2010
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Alongside the pink tux wearing Legend Alexander Bruce
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The creator of antechamber sophomore release
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It received the best audio award from Indy pub at TDCJ in 2011 and a $25,000 cash
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Prized by Indy Pub
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My next game was pinstripe
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Major commercial release on Steam and console
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This was created over the course of
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It also raised over $106,000 on
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It's pretty cool
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Pinstripe also secured a partnership with armor games
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Resulting in additional funding and a 9 out of 10 on Steam
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From over 1,300 reviewers
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It was even featured by Time Magazine
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The Washington Post
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And even Rolling Stone
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Was also featured by steam in the daily deal which will discuss in a bit and this was a big day
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Lifetime retail units on Steam of 90 1205 resulting in over
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$300,000 in gross revenue
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Detroit also sold over 16,000 units
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A Nintendo switch
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New Zealand played by jacksepticeye
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Matpat
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Jim Sterling
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And even recommended by PewDiePie himself
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Uninstall
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The next game is called zero deaths in
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This was a fun little project I took on with the permission
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A Felix
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I live stream the entire creation over the course of 14 days
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We are actually going to use the code in that game
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Heather foundation for the game we create
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Simply because
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It's actually my cleanest code today
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It also proves that you can make a great game
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This game was played by
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PewDiePie
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And myself
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In front of 5.5 million viewers
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That was a really fun day
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My latest game is called Never song
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$93,000 was raised on Kickstarter
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And I also engaged in a publishing partnership with Serenity Forge
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Which helped secure additional funding
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Around $50,000 was grossed in the first month of launch
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It was front-page done Steam for five straight days
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He received a 9 out of 10 from over 300 reviewers
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Within the first month
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I also work on a few other projects
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I got a YouTube channel with over 200,000 subscribers and we talked about all things indie game development
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I also have very sponsorship deals with Squarespace
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Skillshare
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Adobe
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And even Unity
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As you can see I've experienced the full gamut
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Of the indie game industry
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It's been a challenging Journey
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And I'm so happy
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I can finally tell you the secrets
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I've learned through all of my mistakes
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I'm happy to say for the past
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5 years
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I've been consistently living the full-time Game Dev life
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And I'd be lying if I didn't say I'm incredibly blessed
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There is no job on Earth quite like it
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This job
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If you want to call it a job
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Supports my studio
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Wife my daughter
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My son
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My puppy
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Am I mortgage
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It's absolutely pause
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And I'm here to show you how
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