All language subtitles for 009 Object Oriented Programming in Dart_en

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian Download
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,610 --> 00:00:04,870 In the last couple of sections, we took this code snippet right here and pulled it apart line by line, 2 00:00:05,050 --> 00:00:09,970 and we've now got a better idea of some of the very basics of the dart language, including variables 3 00:00:10,120 --> 00:00:12,880 a little bit on types and a little bit on functions as well. 4 00:00:13,420 --> 00:00:14,050 In the section. 5 00:00:14,060 --> 00:00:18,790 We're going to start to move forward and start to look at one of the absolute core concepts of the dart 6 00:00:18,790 --> 00:00:22,210 language, which is object oriented programming. 7 00:00:22,780 --> 00:00:30,280 DART uses object oriented programming or OPIS as a paradigm or style for writing code and designing 8 00:00:30,310 --> 00:00:31,150 applications. 9 00:00:31,690 --> 00:00:36,550 With OPIS, we build our applications out of a collection of objects. 10 00:00:37,060 --> 00:00:42,160 An object contains some amount of data relevant to our application, like these pieces of data over 11 00:00:42,160 --> 00:00:46,190 here stored inside of what we call fields or properties. 12 00:00:47,110 --> 00:00:50,220 This data is hidden away from other parts of our application. 13 00:00:50,530 --> 00:00:57,190 The only way to get access to this data right here is through the use of methods which are functions 14 00:00:57,190 --> 00:00:59,200 that are defined directly on this object. 15 00:00:59,950 --> 00:01:04,420 One thing that I want to point out here is that we're using the term object to refer to this thing that 16 00:01:04,420 --> 00:01:06,400 contains some amount of data. 17 00:01:06,910 --> 00:01:10,970 But in DART, you and I are going to work on something just a little bit different. 18 00:01:10,990 --> 00:01:12,770 So kind of a different piece of this puzzle. 19 00:01:13,210 --> 00:01:17,050 So in Dart, you and I are going to create what are called classes. 20 00:01:17,570 --> 00:01:21,480 A class contains a set of rules that define how it works. 21 00:01:22,000 --> 00:01:28,030 You can think of this class right here as being like a blueprint or a ruleset of sorts to actually work 22 00:01:28,030 --> 00:01:28,990 with this class. 23 00:01:29,050 --> 00:01:34,600 We create instances of the class which referred to as either objects or instances. 24 00:01:35,350 --> 00:01:41,530 So a class is just a set of blueprints, whereas an object or an instance represents a real working 25 00:01:41,530 --> 00:01:43,000 copy of that class. 26 00:01:43,750 --> 00:01:46,330 To recap, you and I write code to create classes. 27 00:01:46,480 --> 00:01:49,570 We then use that class to create objects or instances. 28 00:01:50,290 --> 00:01:55,900 A good analogy here between classes and instances is to think of a set of blueprints that might be used 29 00:01:55,900 --> 00:01:56,710 to build a house. 30 00:01:57,310 --> 00:02:02,320 When you first want to get a house built, you would go to an architect and have them put together a 31 00:02:02,320 --> 00:02:06,010 set of blueprints that describe how the house is going to look and function. 32 00:02:06,960 --> 00:02:12,180 After you get that set of blueprints put together, you can then use it to create an unlimited number 33 00:02:12,180 --> 00:02:14,240 of houses or instances. 34 00:02:14,760 --> 00:02:19,830 So in this analogy, as you might guess, the set of blueprints over here is like the class and the 35 00:02:19,830 --> 00:02:24,930 actual built house or the actual standing house that physically exists in front of you would be like 36 00:02:24,930 --> 00:02:26,080 the class or something. 37 00:02:26,100 --> 00:02:27,750 The object or the instance. 38 00:02:29,200 --> 00:02:34,630 Now, in darte, object oriented programming is something that comes up nonstop again and again and 39 00:02:34,630 --> 00:02:38,410 again, so much like types that we were taking a look at earlier, it's something that we're going to 40 00:02:38,410 --> 00:02:41,110 be discussing throughout this course many different times. 41 00:02:41,650 --> 00:02:45,640 If you've ever worked with object oriented programming before, you're going to be in good shape if 42 00:02:45,640 --> 00:02:46,510 you've never touched it. 43 00:02:46,540 --> 00:02:48,620 You're also going to be just fine. 44 00:02:48,940 --> 00:02:53,320 So one of the later projects that we're going to work on inside this course before before we even start 45 00:02:53,320 --> 00:02:58,780 working on Flutter is going to be intended to give you a rock solid footing in object oriented programming. 46 00:02:58,960 --> 00:03:00,950 So you're going to get a lot of experience with it. 47 00:03:01,540 --> 00:03:03,100 Now, let's continue in the next section. 48 00:03:03,160 --> 00:03:08,080 We're going to start talking about how we put together classes in DART and some of the very core foundational 49 00:03:08,080 --> 00:03:09,100 concepts around them. 50 00:03:09,460 --> 00:03:12,030 It's a quick break and we'll write some more code in just a moment. 5079

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.