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OUR UNIVERSE
CERTAINLY SEEMS REAL.
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00:00:05,933 --> 00:00:08,733
BUT WHAT IF IT'S NOT?
3
00:00:08,733 --> 00:00:11,833
WE MAY BE NOTHING MORE
THAN VIDEO-GAME CHARACTERS
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00:00:11,833 --> 00:00:15,600
DESIGNED
FOR SOMEONE ELSE'S AMUSEMENT.
5
00:00:15,600 --> 00:00:20,300
BUT HOW COULD A COMPUTER JUGGLE
EVERY ASPECT OF THE COSMOS?
6
00:00:20,300 --> 00:00:22,967
MAYBE WHAT LOOKS RANDOM
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00:00:22,967 --> 00:00:27,500
HAS ALREADY BEEN
PROGRAMMED TO HAPPEN.
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00:00:27,500 --> 00:00:29,833
CAN WE DISCOVER
SOME HIDDEN GLITCH
9
00:00:29,833 --> 00:00:35,367
IN THE LAWS OF THE UNIVERSE
AND UNCOVER ITS HIDDEN CODE?
10
00:00:35,367 --> 00:00:37,633
DO WE LIVE IN THE MATRIX?
11
00:00:41,900 --> 00:00:46,467
SPACE, TIME, LIFE ITSELF.
12
00:00:48,833 --> 00:00:53,033
THE SECRETS OF THE COSMOS
LIE THROUGH THE WORMHOLE.
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00:00:53,033 --> 00:00:56,033
-- Captions by VITAC --
www.vitac.com
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00:00:56,033 --> 00:00:59,067
CAPTIONS PAID FOR BY
DISCOVERY COMMUNICATIONS
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00:01:06,067 --> 00:01:08,633
PICK UP A ROSE.
16
00:01:08,633 --> 00:01:11,133
TAKE IN ITS SCENT.
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00:01:11,133 --> 00:01:15,633
FEAST YOUR EYES
ON THE CRIMSON OF ITS PETALS.
18
00:01:15,633 --> 00:01:19,533
FEEL THE PRICK OF ITS THORN
ON YOUR FINGER.
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00:01:19,533 --> 00:01:24,267
THESE SENSATIONS ARE
WHAT GROUND US IN REALITY.
20
00:01:24,267 --> 00:01:28,533
BUT WHAT IF THEY'RE JUST
FABRICATED?
21
00:01:28,533 --> 00:01:32,433
WHAT IF WE ARE MERELY PLAYERS
IN SOMEONE ELSE'S VIDEO GAME,
22
00:01:32,433 --> 00:01:33,967
THE BIG BANG JUST THE MOMENT
23
00:01:33,967 --> 00:01:38,967
SOMEONE FLIPPED THE SWITCH
AND TURNED ON OUR UNIVERSE?
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00:01:38,967 --> 00:01:41,167
IN THE MOVIE "THE MATRIX,"
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THERE WAS ONE WAY TO SEE
THE TRUTH BEHIND A FAKE REALITY.
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TAKE THE RED PILL.
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00:01:50,067 --> 00:01:51,833
ARE YOU READY FOR IT?
28
00:01:54,667 --> 00:01:58,733
JESSE SCHELL KNOWS A LOT
ABOUT VIDEO GAMES.
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HE TEACHES STUDENTS
AT CARNEGIE MELLON UNIVERSITY
30
00:02:02,067 --> 00:02:03,967
HOW TO DESIGN THEM.
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00:02:03,967 --> 00:02:07,133
HE APPRECIATES THE ENORMOUS
EFFORT IT WOULD TAKE TO CREATE
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00:02:07,133 --> 00:02:11,867
ALL THE DETAILS
OF OUR WORLD INSIDE A COMPUTER.
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00:02:11,867 --> 00:02:14,467
THE MOST
SOPHISTICATED VIDEO GAMES
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00:02:14,467 --> 00:02:17,733
ARE STILL PLAYED
ON TWO-DIMENSIONAL SCREENS,
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00:02:17,733 --> 00:02:19,933
LIKE THE ONE
YOU'RE WATCHING NOW.
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00:02:22,233 --> 00:02:25,333
Schell: CREATING THE ILLUSION OF
THREE DIMENSIONS ON FLAT SCREENS
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00:02:25,333 --> 00:02:28,567
IS MUCH SIMPLER
THAN ACTUALLY CREATING
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REAL THREE-DIMENSIONAL SPACE
THAT WE CAN MOVE AROUND IN.
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00:02:32,467 --> 00:02:35,400
SO PROGRAMMING 3-D SPACE
AS WE KNOW IT
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00:02:35,400 --> 00:02:37,700
WOULD BE MANY,
MANY ORDERS OF MAGNITUDE
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MORE DIFFICULT THAN ANYTHING
WE KNOW HOW TO DO RIGHT NOW.
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00:02:41,467 --> 00:02:44,267
Freeman:
JESSE AND OTHER VIDEO-GAME
DESIGNERS ARE PRETTY GOOD
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AT SIMULATING THE WAY
OBJECTS MOVE THROUGH SPACE.
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THEY USE NEWTON'S LAWS
OF GRAVITY AND MOTION,
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JUST AS THE DESIGNERS
OF OUR WORLD WOULD.
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THE BALLS HAVE WEIGHT.
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AIR IS MOVING AROUND THEM.
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ELECTRICAL CHARGES
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00:03:00,167 --> 00:03:03,233
ARE INCREASING AND DECREASING
ON THE SURFACE OF EACH BALL.
50
00:03:03,233 --> 00:03:06,767
AND EVEN IF I'M
A LITTLE BIT OFF,
51
00:03:06,767 --> 00:03:09,533
THE LAWS OF PHYSICS
ARE STILL INTACT.
52
00:03:09,533 --> 00:03:12,200
BUT IF THE RULES
THEMSELVES ARE OFF,
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00:03:12,200 --> 00:03:15,100
THEN WE'LL KNOW RIGHT AWAY
THAT SOMETHING'S WRONG,
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00:03:15,100 --> 00:03:19,167
THAT IT'S NOT AN ACCURATE
SIMULATION OF OUR WORLD.
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00:03:19,167 --> 00:03:21,500
Freeman:
MAKING A BELIEVABLE REALITY
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00:03:21,500 --> 00:03:24,300
WOULD TAKE FAR MORE
THAN PERFECT PROGRAMMING
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00:03:24,300 --> 00:03:27,267
OF THE WAY
OBJECTS LOOK AND MOVE.
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00:03:27,267 --> 00:03:29,867
YOU'D HAVE TO PROGRAM
ALL THE OTHER SENSES, TOO --
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00:03:29,867 --> 00:03:33,367
SOUND, SMELL,
TASTE, AND TOUCH,
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00:03:33,367 --> 00:03:35,233
AND ALL THE SUBTLE VARIATIONS.
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00:03:35,233 --> 00:03:39,167
AND IF EVEN ONE SMALL THING
WAS OFF, LIKE, SAY THIS COFFEE
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00:03:39,167 --> 00:03:42,467
HAVING THE SAME TASTE
AND TEMPERATURE AS THIS CEREAL,
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00:03:42,467 --> 00:03:47,500
YOU'D KNOW RIGHT AWAY THAT
SOMETHING WAS TERRIBLY WRONG.
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00:03:49,467 --> 00:03:52,567
Freeman:
HOW WOULD YOU COMPUTERIZE TASTE
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00:03:52,567 --> 00:03:56,367
OR PROGRAM THE FEEL
OF SOFT GRASS UNDERFOOT?
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00:03:56,367 --> 00:03:57,867
EVEN THE AIR WE BREATHE
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00:03:57,867 --> 00:04:00,700
IS FILLED WITH GASSES,
WATER MOLECULES,
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00:04:00,700 --> 00:04:04,200
DUST PARTICLES AND POLLEN.
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00:04:04,200 --> 00:04:07,567
AT CARNEGIE MELLON'S
ENTERTAINMENT TECHNOLOGY CENTER,
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00:04:07,567 --> 00:04:09,900
JESSE IS TRYING TO MAKE
SIMULATIONS
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00:04:09,900 --> 00:04:13,067
AS IMMERSIVE AS POSSIBLE.
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00:04:13,067 --> 00:04:15,200
IN WHAT HE CALLS THE CAVE,
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00:04:15,200 --> 00:04:19,800
A MOVING PLATFORM
ADDS TO THE VISUAL EXPERIENCE.
74
00:04:19,800 --> 00:04:23,200
BUT SOMETIMES THE SIMULATION
IS TOO MUCH FOR THE COMPUTER,
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00:04:23,200 --> 00:04:26,367
AND WE GET GLITCHES,
JUST LIKE IN A VIDEO GAME.
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00:04:26,367 --> 00:04:29,067
IT'S POSSIBLE THAT IF WE
WERE MAKING A SIMULATION
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00:04:29,067 --> 00:04:32,067
OF THE REAL WORLD THAT
THE SAME THING COULD HAPPEN.
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00:04:32,067 --> 00:04:34,467
Freeman: WHEN A COMPUTER CAN'T
KEEP UP WITH THE VISUALS
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00:04:34,467 --> 00:04:36,067
IT NEEDS TO RENDER,
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00:04:36,067 --> 00:04:40,433
YOU OFTEN SEE A DEFECT
CALLED SCREEN TEARING.
81
00:04:40,433 --> 00:04:42,900
WE'VE NEVER SEEN
THAT IN OUR WORLD,
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00:04:42,900 --> 00:04:47,633
BUT NOT ALL GLITCHES WOULD BE
VISIBLE TO PEOPLE ON THE INSIDE.
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00:04:47,633 --> 00:04:49,933
Schell:
IF THE SIMULATION FREEZES,
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00:04:49,933 --> 00:04:53,233
THEN THE PEOPLE
WHO ARE IN IT MIGHT NOT KNOW
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00:04:53,233 --> 00:04:55,833
BECAUSE IT COULD FREEZE
FOR A THOUSAND YEARS.
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00:04:55,833 --> 00:04:57,667
AND ANYONE
WHO WAS PART OF THE SIMULATION
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00:04:57,667 --> 00:05:00,967
WOULD ALSO BE FROZEN IN A STATE
OF SUSPENDED ANIMATION SO THAT,
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00:05:00,967 --> 00:05:02,333
WHEN IT STARTED UP AGAIN,
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00:05:02,333 --> 00:05:04,400
IT WOULD BE ABSOLUTELY SEAMLESS
TO THEM,
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00:05:04,400 --> 00:05:06,700
AND THEY WOULD NEVER KNOW.
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00:05:08,500 --> 00:05:10,233
Freeman:
IF SOMEONE ELSE HAS CREATED US
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00:05:10,233 --> 00:05:12,467
INSIDE THEIR COMPUTERS,
93
00:05:12,467 --> 00:05:14,800
THEN THEY MUST ALSO
HAVE BUILT PROGRAMS
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00:05:14,800 --> 00:05:19,067
FOR ALL OF OUR MENTAL ABILITIES,
OUR IMAGINATIONS,
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00:05:19,067 --> 00:05:22,067
OUR EMOTIONS AND THE THOUGHTS
RUNNING THROUGH OUR HEADS
96
00:05:22,067 --> 00:05:26,067
EVERY TIME
WE ENGAGE IN CONVERSATION.
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AS HUMANS,
WE GET SO MUCH INFORMATION
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00:05:27,633 --> 00:05:31,567
FROM TALKING THAT AN ACCURATE
CONVERSATION PROGRAM IS CRUCIAL.
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00:05:31,567 --> 00:05:34,067
WHAT DID YOU WANT TO BE
WHEN YOU GREW UP?
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00:05:34,067 --> 00:05:35,433
A FIREMAN.
101
00:05:35,433 --> 00:05:37,567
A FIREMAN?
THAT'S NOBLE.
102
00:05:37,567 --> 00:05:40,433
SO EITHER, "A,"
YOU'VE GOT A DEATH WISH,
103
00:05:40,433 --> 00:05:43,067
OR, "B," YOU LIKE
TO STARE AT FIRE.
104
00:05:43,067 --> 00:05:45,567
AND IT ONLY TAKES US A SPLIT
SECOND TO NOTICE A PROBLEM
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00:05:45,567 --> 00:05:46,733
WITH THE CONVERSATION.
106
00:05:46,733 --> 00:05:48,267
SO YOU CAN IMAGINE THE CHALLENGE
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00:05:48,267 --> 00:05:54,333
OF SIMULATING 7 BILLION PEOPLE
ALL TALKING TOGETHER AT ONCE.
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00:05:54,333 --> 00:05:58,100
Freeman:
JESSE THINKS OUR CREATORS
COULD BE USING A FEW SHORTCUTS
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00:05:58,100 --> 00:06:00,067
TO HANDLE THIS HEAVY LOAD,
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00:06:00,067 --> 00:06:04,767
CONCEPTS ALREADY USED
BY TODAY'S GAME PROGRAMMERS.
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00:06:04,767 --> 00:06:07,400
YOU COULD MAKE JUST A FEW PEOPLE
BE ACTIVE PLAYERS
112
00:06:07,400 --> 00:06:09,200
AND THEN SURROUND THEM
WITH BILLIONS
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00:06:09,200 --> 00:06:11,533
OF MUCH SIMPLER CHARACTERS.
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00:06:11,533 --> 00:06:15,500
OR ANOTHER THING YOU COULD DO
IS ONLY PUT DETAILED SIMULATION
115
00:06:15,500 --> 00:06:17,567
WHERE I'M LOOKING
AT A GIVEN TIME.
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00:06:17,567 --> 00:06:19,233
IF I'M LOOKING JUST
TO ONE PLACE,
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JUST PUT ALL THE FOCUS
OVER THERE
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00:06:21,067 --> 00:06:25,400
AND MAKE EVERYTHING ELSE
AROUND ME JUST KIND OF A BLUR.
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00:06:25,400 --> 00:06:29,300
Freeman: MAYBE YOU ARE THE ONLY
ACTIVE PLAYER IN THIS GAME
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00:06:29,300 --> 00:06:31,167
YOU CALL YOUR LIFE.
121
00:06:31,167 --> 00:06:35,100
EVERYONE ELSE EXISTS ONLY
WHEN YOU ARE PAYING ATTENTION.
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00:06:35,100 --> 00:06:38,700
YOUR PROGRAM WOULD BE THE
ONLY ONE RUNNING ALL THE TIME,
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00:06:38,700 --> 00:06:40,967
EVEN WHEN YOU SLEEP.
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00:06:40,967 --> 00:06:43,833
Schell: DREAMS ARE ALREADY
A KIND OF SIMULATED REALITY.
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00:06:43,833 --> 00:06:47,267
SO TO PROGRAM DREAMS, YOU'D HAVE
TO CREATE A VIRTUAL REALITY
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00:06:47,267 --> 00:06:50,267
WITHIN A VIRTUAL REALITY.
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00:06:50,267 --> 00:06:55,967
Freeman:
IF OUR WORLD IS AN INCREDIBLY
COMPLEX COMPUTATIONAL CREATION,
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00:06:55,967 --> 00:06:58,900
WHAT DOES THAT SAY
ABOUT ITS CREATORS?
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00:06:58,900 --> 00:07:01,333
WHAT MUST THEIR REALITY BE LIKE
130
00:07:01,333 --> 00:07:07,533
IF SPAWNING AN ENTIRE UNIVERSE
IS JUST A GAME?
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00:07:07,533 --> 00:07:10,867
AS DIFFICULT AS IT IS FOR US
TO IMAGINE CREATING A UNIVERSE
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00:07:10,867 --> 00:07:12,467
AS COMPLEX AS OUR OWN,
133
00:07:12,467 --> 00:07:14,667
IT MIGHT NOT ACTUALLY
BE THAT HARD FOR SOMEONE
134
00:07:14,667 --> 00:07:17,267
LIVING IN A UNIVERSE
MORE ADVANCED THAN OURS.
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00:07:17,267 --> 00:07:19,467
I THINK I'LL NEED
TO SLEEP ON THAT IDEA.
136
00:07:22,733 --> 00:07:26,433
IF WE ARE LIVING IN A SIMULATION
RIGHT NOW,
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00:07:26,433 --> 00:07:28,933
WHO CREATED IT?
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00:07:28,933 --> 00:07:30,733
GOD?
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00:07:30,733 --> 00:07:32,900
MORE ADVANCED ALIEN LIFEFORMS
140
00:07:32,900 --> 00:07:36,433
THAT DREAMT US UP
TO BE THEIR AVATARS?
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00:07:36,433 --> 00:07:41,600
OR COULD OUR CREATORS
BE FUTURE VERSIONS OF OURSELVES?
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00:07:46,633 --> 00:07:48,133
NICK BOSTROM,
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00:07:48,133 --> 00:07:52,500
A PROFESSOR OF PHILOSOPHY
AT THE UNIVERSITY OF OXFORD,
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00:07:52,500 --> 00:07:57,933
BELIEVES WE ARE ALMOST CERTAINLY
LIVING INSIDE THE COMPUTERS
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00:07:57,933 --> 00:08:00,300
OF OUR DESCENDANTS.
146
00:08:00,300 --> 00:08:03,067
THE BUILDINGS HERE IN OXFORD
ARE REALLY OLD.
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00:08:03,067 --> 00:08:06,067
I MEAN, THIS WALL
MIGHT BE 400 OR 500 YEARS OLD.
148
00:08:06,067 --> 00:08:07,667
AND THINK OF ALL THE TECHNOLOGY
149
00:08:07,667 --> 00:08:10,533
WE HAVE DEVELOPED
IN THESE SHORT CENTURIES.
150
00:08:10,533 --> 00:08:13,167
SO IF WE ZOOM FORWARD
A FEW CENTURIES,
151
00:08:13,167 --> 00:08:16,133
THEN PRESUMABLY
WE WILL THEN HAVE TECHNOLOGY
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00:08:16,133 --> 00:08:18,733
THAT WOULD BE EQUALLY MAGICAL
TO US,
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00:08:18,733 --> 00:08:20,067
AS TELEVISION
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00:08:20,067 --> 00:08:22,833
WOULD BE TO OUR ANCESTORS
WHO BUILT THESE WALLS.
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00:08:22,833 --> 00:08:25,133
Freeman: NICK BELIEVES
OVER THE NEXT FEW CENTURIES,
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00:08:25,133 --> 00:08:30,067
WE'LL BE COMBINING TECHNOLOGY
WITH OUR OWN BIOLOGY.
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00:08:30,067 --> 00:08:32,900
WE WILL EVOLVE INTO POSTHUMANS,
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00:08:32,900 --> 00:08:38,133
HYBRIDS OF MAN AND MACHINE WITH
PHENOMENAL COMPUTATIONAL POWERS.
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00:08:40,100 --> 00:08:41,767
JUST 20 YEARS AGO,
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00:08:41,767 --> 00:08:45,567
A REALISTIC SIMULATION
OF A CITY WAS IMPOSSIBLE.
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00:08:45,567 --> 00:08:49,900
NOW WE CAN MAKE THOSE FAKE
SCENES PRETTY CONVINCING.
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00:08:49,900 --> 00:08:53,067
THE COMBINED PROCESSING POWER
OF POSTHUMANS
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00:08:53,067 --> 00:08:56,633
WOULD HAVE NO TROUBLE
RENDERING AN ENTIRE WORLD
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00:08:56,633 --> 00:08:59,100
AND ALL THE PEOPLE IN IT.
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00:08:59,100 --> 00:09:01,600
WE CAN ESTIMATE THE AMOUNT
OF COMPUTING POWER
166
00:09:01,600 --> 00:09:05,167
IT WOULD TAKE
TO SIMULATE ONE HUMAN BRAIN.
167
00:09:05,167 --> 00:09:09,567
AND IT'S POSSIBLE TO CALCULATE
HOW MUCH COMPUTING POWER
168
00:09:09,567 --> 00:09:12,500
A TECHNOLOGICALLY MATURE
CIVILIZATION
169
00:09:12,500 --> 00:09:14,267
WOULD HAVE AT ITS DISPOSAL.
170
00:09:14,267 --> 00:09:15,733
A MATURE CIVILIZATION WOULD HAVE
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00:09:15,733 --> 00:09:20,067
VASTLY MORE COMPUTATIONAL POWER
AVAILABLE THAN IT WOULD TAKE
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00:09:20,067 --> 00:09:25,600
TO RUN A FULL SIMULATION
WITH ALL 7 BILLION PEOPLE IN IT.
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00:09:25,600 --> 00:09:27,833
Freeman: CREATING A VIRTUAL
VERSION OF OUR WORLD
174
00:09:27,833 --> 00:09:31,433
WOULD BE AS EASY FOR POSTHUMANS
AS SNAPPING A FINGER.
175
00:09:31,433 --> 00:09:35,200
BUT WHY DOES NICK THINK
OUR DESCENDANTS
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00:09:35,200 --> 00:09:36,400
HAVE ALREADY DONE IT?
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00:09:40,533 --> 00:09:44,633
THIS PRICELESS, REAL HUMAN SKULL
178
00:09:44,633 --> 00:09:47,333
WAS USED
IN THE VERY FIRST PERFORMANCE
179
00:09:47,333 --> 00:09:50,900
OF SHAKESPEARE'S "HAMLET."
180
00:09:50,900 --> 00:09:52,600
HERE HUNG THOSE LIPS
181
00:09:52,600 --> 00:09:57,833
I HAVE KISSED
I KNOW NOT HOW OFT.
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00:09:57,833 --> 00:10:01,667
ACTUALLY, IT'S ONLY
A CHEAP REPRODUCTION,
183
00:10:01,667 --> 00:10:04,667
ONE OF MANY THOUSANDS
USED IN THE COUNTLESS TIMES
184
00:10:04,667 --> 00:10:08,000
THE PLAY HAS BEEN PERFORMED.
185
00:10:08,000 --> 00:10:11,467
WHAT IF EACH OF US
IS LIKE THAT SKULL?
186
00:10:11,467 --> 00:10:15,000
THERE'S ONE ORIGINAL,
BIOLOGICAL VERSION
187
00:10:15,000 --> 00:10:18,967
AND THOUSANDS
OF FABRICATED COPIES.
188
00:10:18,967 --> 00:10:24,200
WHAT ARE THE CHANCES THAT I
AM THE ORIGINAL VERSION OF ME
189
00:10:24,200 --> 00:10:29,400
OR THAT YOU ARE
THE ORIGINAL VERSION OF YOU?
190
00:10:33,500 --> 00:10:36,333
UNIVERSITY OF OXFORD
PHILOSOPHER NICK BOSTROM
191
00:10:36,333 --> 00:10:39,300
IS TRYING TO GET HIMSELF
INTO THE MINDSET
192
00:10:39,300 --> 00:10:43,200
OF OUR SUPERINTELLIGENT
POSTHUMAN DESCENDANTS.
193
00:10:43,200 --> 00:10:46,200
HE THINKS
THEIR VAST COMPUTING POWER
194
00:10:46,200 --> 00:10:49,633
WILL ALLOW THEM
TO CREATE VIRTUAL REALITIES
195
00:10:49,633 --> 00:10:54,333
AND WATCH THEM AS EASILY
AS WE WATCH TV.
196
00:10:56,433 --> 00:10:59,267
IMAGINE THAT I'M ONE
OF THESE POSTHUMANS.
197
00:10:59,267 --> 00:11:01,967
I MAY DECIDE
TO RUN ELABORATE SIMULATIONS
198
00:11:01,967 --> 00:11:05,733
FOR SCIENTIFIC PURPOSES
OR MAYBE FOR ENTERTAINMENT.
199
00:11:05,733 --> 00:11:08,933
THINK OF THESE AS THE MOST
INCREDIBLE STAGE ADAPTATIONS
200
00:11:08,933 --> 00:11:10,700
EVER CREATED.
201
00:11:14,467 --> 00:11:16,067
DISCORDANCE.
202
00:11:16,067 --> 00:11:18,900
A FAMILY CLEFT
IN TWAIN, MY WIFE,
203
00:11:18,900 --> 00:11:22,067
THY SKULL WITHOUT A BRAIN.
BOY!
204
00:11:22,067 --> 00:11:23,600
AY, FATHER.
THOU CALLST ME?
205
00:11:23,600 --> 00:11:25,800
WHAT SAYEST THOU
UPON THE MATTER?
206
00:11:25,800 --> 00:11:30,100
Freeman:
WILLIAM SHAKESPEARE SIMULATED
THE STORY OF A DANISH PRINCE
207
00:11:30,100 --> 00:11:33,900
NAMED HAMLET SOME 400 YEARS AGO.
208
00:11:33,900 --> 00:11:35,867
400 YEARS IN THE FUTURE,
209
00:11:35,867 --> 00:11:38,900
WHEN OUR DESCENDANTS
HAVE THE DRAMATIC URGE,
210
00:11:38,900 --> 00:11:41,967
THEY MAY MAKE SIMULATIONS OF US.
211
00:11:41,967 --> 00:11:45,567
WITH ALL OF THESE CAPABILITIES
THAT POSTHUMANS WOULD POSSESS,
212
00:11:45,567 --> 00:11:48,167
I COULD CONTINUALLY
REFINE THE SIMULATIONS
213
00:11:48,167 --> 00:11:51,433
UNTIL THEY MATCHED THE REALITY
OF MY ANCESTORS.
214
00:11:51,433 --> 00:11:52,833
ALL RIGHT.
STOP.
215
00:11:52,833 --> 00:11:54,067
Freeman: SO, HOW LIKELY IS IT
216
00:11:54,067 --> 00:11:56,533
THAT WE ARE MERELY PATTERNS
OF DATA
217
00:11:56,533 --> 00:11:59,100
ON A POSTHUMAN HARD DRIVE?
218
00:11:59,100 --> 00:12:02,833
NICK AND A COLLEAGUE
HAVE MADE THE CALCULATIONS,
219
00:12:02,833 --> 00:12:05,833
AND THE RESULTS ARE UNSETTLING.
220
00:12:05,833 --> 00:12:10,333
IF MY POSTHUMAN CIVILIZATION
HAS THE ABILITY TO CREATE
221
00:12:10,333 --> 00:12:13,833
ONE INCREDIBLY ACCURATE
SIMULATION OF MY ANCESTORS,
222
00:12:13,833 --> 00:12:16,400
THEN WE'LL SOON HAVE
THE TECHNOLOGY
223
00:12:16,400 --> 00:12:19,567
TO CREATE THOUSANDS,
EVEN MILLIONS,
224
00:12:19,567 --> 00:12:21,467
OF VARIATIONS OF THE SIMULATION
225
00:12:21,467 --> 00:12:25,533
TO EXAMINE ALL POSSIBLE
VARIATIONS OF OUR PAST.
226
00:12:25,533 --> 00:12:27,800
Freeman:
ARE WE BIOLOGICAL BEINGS
227
00:12:27,800 --> 00:12:31,600
LIVING HERE AND NOW
IN THE 21st CENTURY,
228
00:12:31,600 --> 00:12:35,100
OR IS THIS ACTUALLY
THE 25th CENTURY,
229
00:12:35,100 --> 00:12:40,567
AND ARE WE ONE OF MANY SIMULATED
COPIES OF POSTHUMAN ANCESTORS?
230
00:12:40,567 --> 00:12:44,133
NICK SAYS THE ODDS AGAINST OUR
BEING BIOLOGICAL HUMANS
231
00:12:44,133 --> 00:12:47,133
ARE OVERWHELMING.
232
00:12:47,133 --> 00:12:49,700
Bostrom: IT'S LIKE THE ODDS
THAT I'M WATCHING THIS PLAY
233
00:12:49,700 --> 00:12:52,300
THE FIRST TIME
IT'S EVER BEEN PERFORMED.
234
00:12:52,300 --> 00:12:53,900
IT'S MUCH MORE LIKELY
THAT I'M WATCHING ONE
235
00:12:53,900 --> 00:12:55,467
OF THE MANY THOUSANDS OF TIMES
236
00:12:55,467 --> 00:12:57,767
IT'S BEEN PERFORMED
OVER HUNDREDS OF YEARS.
237
00:12:57,767 --> 00:12:59,067
CUT!
238
00:12:59,067 --> 00:13:00,533
NICELY DONE.
239
00:13:00,533 --> 00:13:02,233
Freeman: IF NICK IS RIGHT,
240
00:13:02,233 --> 00:13:04,200
WE'LL NEED TO GET USED
TO THE IDEA
241
00:13:04,200 --> 00:13:07,867
THAT OUR LIVES ARE
JUST COMPUTER-FABRICATED DRAMAS.
242
00:13:09,367 --> 00:13:12,900
LET'S HOPE OUR CREATORS
ARE ENJOYING THE SHOW.
243
00:13:15,100 --> 00:13:18,267
COULD SOMETHING AS COMPLICATED
AS A HUMAN BEING
244
00:13:18,267 --> 00:13:21,167
EVER BE COMPUTER SIMULATED?
245
00:13:21,167 --> 00:13:23,767
THE CHARACTERS
WE PLAY WITH IN VIDEO GAMES
246
00:13:23,767 --> 00:13:26,233
HAVE COME A LONG WAY
OVER THE YEARS
247
00:13:26,233 --> 00:13:28,967
FROM BODIES MADE OF CRUDE,
PIXILATED BLOCKS
248
00:13:28,967 --> 00:13:33,600
TO INCREASINGLY
LIFELIKE VERSIONS OF OURSELVES.
249
00:13:40,200 --> 00:13:42,900
BUT EVEN THE MOST
REALISTIC AVATARS
250
00:13:42,900 --> 00:13:46,167
ONLY LOOK REAL ON THE OUTSIDE.
251
00:13:46,167 --> 00:13:51,600
COULD WE EVER BUILD A BODY
FROM THE INSIDE OUT,
252
00:13:51,600 --> 00:13:54,900
CELL BY CELL?
253
00:13:54,900 --> 00:13:57,933
AND COULD THAT SIMULATED PERSON
254
00:13:57,933 --> 00:14:01,800
BE AN EXACT COPY
OF A FLESH-AND-BLOOD HUMAN?
255
00:14:05,833 --> 00:14:07,300
STEVEN LARSON
256
00:14:07,300 --> 00:14:11,800
WANTS TO BUILD THE WORLD'S
FIRST FULLY DIGITAL ANIMAL,
257
00:14:11,800 --> 00:14:15,767
A PERFECT REPLICA
OF ITS BIOLOGICAL COUNTERPART.
258
00:14:15,767 --> 00:14:19,667
HE'S STARTING SMALL.
259
00:14:19,667 --> 00:14:20,833
ALL AROUND THE WORLD,
260
00:14:20,833 --> 00:14:23,900
YOU CAN FIND
A ONE MILLIMETER-LONG WORM
261
00:14:23,900 --> 00:14:26,367
MUCH SMALLER
THAN A TYPICAL EARTHWORM.
262
00:14:26,367 --> 00:14:30,867
THIS BARELY VISIBLE WORM
IS KNOWN AS C. ELEGANS.
263
00:14:30,867 --> 00:14:32,467
NOW, IT MAY SEEM INSIGNIFICANT,
264
00:14:32,467 --> 00:14:34,533
BUT THIS LITTLE GUY
HAS THE DISTINCTION
265
00:14:34,533 --> 00:14:37,400
OF BEING ONE OF THE MOST
THOROUGHLY STUDIED ANIMALS
266
00:14:37,400 --> 00:14:41,600
IN ALL OF BIOLOGY
AND NEUROSCIENCE.
267
00:14:41,600 --> 00:14:43,067
Freeman:
STEVEN AND HIS COLLEAGUES
268
00:14:43,067 --> 00:14:46,667
ARE COMPILING DECADES
OF RESEARCH ABOUT THIS TINY WORM
269
00:14:46,667 --> 00:14:48,100
IN ORDER TO CREATE
270
00:14:48,100 --> 00:14:51,733
THE WORLD'S MOST REALISTIC
COMPUTER-GENERATED CREATURE.
271
00:14:51,733 --> 00:14:55,267
IT ONLY HAS ABOUT 1,000 CELLS,
959 TO BE EXACT,
272
00:14:55,267 --> 00:15:00,467
AND ONLY 302 NEURONS,
ABOUT 95 BODY WALL MUSCLE CELLS.
273
00:15:00,467 --> 00:15:04,233
Freeman: THAT SOUNDS EASY ENOUGH
TO BUILD, BUT IT'S NOT.
274
00:15:04,233 --> 00:15:08,333
EACH CELL NEEDS TO RUN
ITS OWN SPECIFIC COMPUTER CODE.
275
00:15:08,333 --> 00:15:11,467
AND ALL THE PIECES OF CODE
MUST FUNCTION TOGETHER,
276
00:15:11,467 --> 00:15:14,067
JUST AS THE CONNECTED CELLS DO.
277
00:15:14,067 --> 00:15:17,300
WHEN FINISHED,
IT WON'T JUST LOOK REAL.
278
00:15:17,300 --> 00:15:20,067
IT WILL ACT REAL.
279
00:15:20,067 --> 00:15:23,900
IT WILL SEEK VIRTUAL FOOD,
PRODUCE VIRTUAL WASTE,
280
00:15:23,900 --> 00:15:26,933
AND CREATE VIRTUAL OFFSPRING.
281
00:15:29,933 --> 00:15:33,867
AND MAKING IT
WILL NOT BE CHILD'S PLAY.
282
00:15:33,867 --> 00:15:35,700
THIS LITTLE,
REMOTE-CONTROLLED CAR
283
00:15:35,700 --> 00:15:40,067
ONLY HAS ABOUT ONE-TENTH
AS MANY PARTS AS C. ELEGANS.
284
00:15:40,067 --> 00:15:41,633
NOW, HERE,
285
00:15:41,633 --> 00:15:44,533
WE HAVE A FULL-SIZE CAR
MADE OF THOUSANDS OF PARTS
286
00:15:44,533 --> 00:15:46,533
INCLUDING COMPUTERS AND WIRING.
287
00:15:46,533 --> 00:15:48,667
IT DOES ALL SORTS
OF COMPLEX THINGS,
288
00:15:48,667 --> 00:15:50,667
LIKE NAVIGATION,
AIR CONDITIONING.
289
00:15:50,667 --> 00:15:52,800
IT HAS LIGHTS.
290
00:15:52,800 --> 00:15:54,433
Freeman: A WORM'S COMPONENTS
291
00:15:54,433 --> 00:15:59,333
ARE INTERCONNECTED,
JUST LIKE THOSE OF A CAR.
292
00:15:59,333 --> 00:16:01,967
Larson: IN A WORM, IN ADDITION
TO BUILDING MUSCLE CELLS
293
00:16:01,967 --> 00:16:03,500
AND NERVE CELLS,
294
00:16:03,500 --> 00:16:06,067
WE'RE ALSO CREATING MODELS OF
HOW MUSCLE CELLS WORK TOGETHER
295
00:16:06,067 --> 00:16:07,900
AND HOW THE NERVOUS SYSTEM
SHOULD WORK.
296
00:16:07,900 --> 00:16:11,433
THEN, WE CAN CONNECT THE MUSCLE
CELLS TO THE NERVOUS SYSTEM.
297
00:16:16,767 --> 00:16:19,267
NOW, WHEN WE DO THAT,
THIS MAY BE THE RESULT.
298
00:16:23,700 --> 00:16:25,100
NOTHING.
299
00:16:25,100 --> 00:16:26,867
BECAUSE OF ALL THE COMPLEX
INTERACTIONS.
300
00:16:26,867 --> 00:16:29,367
[ ENGINE TURNS OVER ]
301
00:16:29,367 --> 00:16:30,867
Freeman:
BUT IF STEVEN AND HIS COLLEAGUES
302
00:16:30,867 --> 00:16:34,167
PRECISELY SIMULATE EVERY CELL
OF C. ELEGANS
303
00:16:34,167 --> 00:16:38,133
AND GET ALL THOSE INDIVIDUAL
PROGRAMS WORKING TOGETHER,
304
00:16:38,133 --> 00:16:42,400
HIS COMPUTERIZED WORM
WILL DO SOMETHING NO CAR CAN.
305
00:16:42,400 --> 00:16:46,700
IT WILL LIVE AND ACT COMPLETELY
UNDER ITS OWN CONTROL.
306
00:16:48,567 --> 00:16:49,867
IT'S A MUCH BIGGER CHALLENGE
307
00:16:49,867 --> 00:16:52,067
THAN JUST PROGRAMMING
FLASHY VIDEO-GAME CHARACTERS
308
00:16:52,067 --> 00:16:55,300
THAT LOOK LIKE REAL-LIFE
APPROXIMATIONS OF CREATURES.
309
00:16:55,300 --> 00:16:58,133
IF WE WANTED TO, WE COULD
ALREADY PROGRAM A C. ELEGANS
310
00:16:58,133 --> 00:17:02,100
AND MAKE IT LOOK LIKE IT CAN DO
ALL SORTS OF AMAZING THINGS.
311
00:17:02,100 --> 00:17:04,833
Freeman: SO FAR,
STEVEN AND HIS COLLEAGUES
312
00:17:04,833 --> 00:17:07,600
HAVE WRITTEN PROGRAMS
FOR SOME OF THE WORM'S MUSCLE
313
00:17:07,600 --> 00:17:09,500
AND NERVE CELLS.
314
00:17:09,500 --> 00:17:11,967
BUT THEY'RE STILL
WORKING ON CODE TO SIMULATE
315
00:17:11,967 --> 00:17:14,967
THE COMPLEX ELECTRICAL
AND CHEMICAL INTERACTIONS
316
00:17:14,967 --> 00:17:17,300
BETWEEN THEM.
317
00:17:17,300 --> 00:17:19,667
Larson: SO WE STILL HAVE A LOT
OF WORK TO GET EVERYTHING BUILT,
318
00:17:19,667 --> 00:17:22,733
WIRED AND CONNECTED TOGETHER
SO THAT OUR VIRTUAL WORM
319
00:17:22,733 --> 00:17:25,733
WILL BEHAVE JUST AS A REAL,
BIOLOGICAL WORM.
320
00:17:25,733 --> 00:17:29,967
Freeman:
THEN THE STAGE WILL BE SET TO
WORK ON MORE COMPLEX CREATURES.
321
00:17:29,967 --> 00:17:33,067
A HUMAN IS MADE UP
OF TRILLIONS OF CELLS,
322
00:17:33,067 --> 00:17:35,933
SO CREATING
ONE BIOLOGICALLY ACCURATE,
323
00:17:35,933 --> 00:17:37,900
COMPUTER-GENERATED PERSON
324
00:17:37,900 --> 00:17:41,333
WOULD BE LIKE WIRING TOGETHER
ALL THE PARTS
325
00:17:41,333 --> 00:17:44,533
IN MORE THAN 100 MILLION CARS.
326
00:17:44,533 --> 00:17:46,700
Larson: IT MAY TAKE MANY DECADES
OR EVEN CENTURIES,
327
00:17:46,700 --> 00:17:48,067
BUT I BELIEVE THAT, ONE DAY,
328
00:17:48,067 --> 00:17:50,067
WE SHOULD BE ABLE
TO BUILD VIRTUAL VERSIONS
329
00:17:50,067 --> 00:17:53,367
OF OURSELVES
THAT ARE LIKE US IN EVERY WAY.
330
00:17:53,367 --> 00:17:55,067
SO WE'LL HAVE TO GET USED
TO THE IDEA
331
00:17:55,067 --> 00:17:59,133
THAT VIRTUAL OR ARTIFICIAL
ENTITIES MAY SOMEDAY THINK
332
00:17:59,133 --> 00:18:02,067
AND ACT FOR THEMSELVES.
333
00:18:02,067 --> 00:18:04,767
HEY, WAIT!
334
00:18:04,767 --> 00:18:08,067
Freeman: IF WE'RE ALREADY LIVING
IN A VIRTUAL REALITY,
335
00:18:08,067 --> 00:18:12,167
THEN WE MUST BE THOSE LIFELIKE
ARTIFICIAL CREATURES.
336
00:18:12,167 --> 00:18:14,233
BUT HOW CAN WE PROVE IT?
337
00:18:14,233 --> 00:18:16,633
THIS PHYSICIST BELIEVES
HE'S FOUND A GLITCH
338
00:18:16,633 --> 00:18:18,733
IN THE WORKINGS OF OUR UNIVERSE
339
00:18:18,733 --> 00:18:22,433
THAT COULD SHOW US
THE MATRIX IS A REALITY.
340
00:18:27,167 --> 00:18:32,067
ARTIFICIAL ENVIRONMENTS
ARE BUILT ON A 3-D GRID.
341
00:18:32,067 --> 00:18:35,400
IF SOMEONE BUILT OUR UNIVERSE
IN A COMPUTER,
342
00:18:35,400 --> 00:18:40,733
WE SHOULD BE ABLE TO FIND THIS
GRID UNDERPINNING EVERYTHING.
343
00:18:40,733 --> 00:18:44,067
WE'VE NEVER SEEN ANY SIGN OF IT,
344
00:18:44,067 --> 00:18:47,433
BUT ONE SCIENTIST
THINKS HE KNOWS HOW TO LOOK
345
00:18:47,433 --> 00:18:51,933
UNDER THE SURFACE OF THE COSMOS
346
00:18:51,933 --> 00:18:55,767
TO DETERMINE IF THERE IS
AN ARTIFICIAL WIRE FRAME
347
00:18:55,767 --> 00:18:58,300
HOLDING REALITY TOGETHER.
348
00:19:01,767 --> 00:19:03,300
SILAS BEANE,
349
00:19:03,300 --> 00:19:06,567
A NUCLEAR PHYSICIST
AT THE UNIVERSITY OF WASHINGTON,
350
00:19:06,567 --> 00:19:10,700
THINKS ABOUT THE GRID
LIKE A FOOTBALL FIELD.
351
00:19:10,700 --> 00:19:13,333
Beane: A FOOTBALL FIELD
IS KNOWN AS A GRIDIRON
352
00:19:13,333 --> 00:19:15,533
BECAUSE OF ALL
THE YARDAGE MARKERS.
353
00:19:15,533 --> 00:19:17,767
NOW, IF YOU IMAGINE EXTENDING
THOSE YARDAGE MARKERS
354
00:19:17,767 --> 00:19:21,200
FROM SIDELINE TO SIDELINE
AND FROM END ZONE TO END ZONE,
355
00:19:21,200 --> 00:19:23,300
THEN FURTHER EXTEND
THOSE GRID LINES
356
00:19:23,300 --> 00:19:25,600
INTO THE THIRD DIMENSION
ABOVE THE FIELD,
357
00:19:25,600 --> 00:19:27,867
THEN YOU HAVE A GRID
OR LATTICE STRUCTURE,
358
00:19:27,867 --> 00:19:29,633
WHICH IS VERY SIMILAR
TO THE FOUNDATIONS
359
00:19:29,633 --> 00:19:33,200
OF THE ENVIRONMENT
OF A VIDEO GAME.
360
00:19:33,200 --> 00:19:35,533
Freeman: WE INSTINCTIVELY
THINK OF THE SPACE AROUND US
361
00:19:35,533 --> 00:19:38,500
AS CONTINUOUS AND INDIVISIBLE.
362
00:19:38,500 --> 00:19:41,300
SPACE DOESN'T APPEAR
TO COME IN CUBES.
363
00:19:41,300 --> 00:19:44,800
BUT IN A DIGITAL REALITY,
IT WOULD.
364
00:19:44,800 --> 00:19:47,933
OUR GRID WOULD HAVE TO BE
SMALLER THAN THE SMALLEST THING
365
00:19:47,933 --> 00:19:51,967
WE KNOW,
A SUBATOMIC PARTICLE.
366
00:19:51,967 --> 00:19:53,833
Beane: THERE WOULD STILL BE
MINUTE DISTANCES
367
00:19:53,833 --> 00:19:55,067
BETWEEN THE POINTS ON THE GRID
368
00:19:55,067 --> 00:19:56,533
THAT ARE CONNECTED
TO EACH OTHER.
369
00:19:56,533 --> 00:19:57,700
IF WE'RE LIVING IN A SIMULATION,
370
00:19:57,700 --> 00:20:00,200
THEN THIS IS WHAT SPACETIME
COULD LOOK LIKE.
371
00:20:00,200 --> 00:20:05,167
SPACE WILL ALWAYS BE IN DISCRETE
PIECES RATHER THAN CONTINUOUS.
372
00:20:05,167 --> 00:20:07,533
Freeman:
SUCH A FINE-GRAINED, 3-D GRID
373
00:20:07,533 --> 00:20:11,100
WOULD BE IMPOSSIBLE
TO NOTICE IN OUR DAILY LIVES.
374
00:20:11,100 --> 00:20:16,300
IT WOULD EVEN ELUDE ALMOST
ALL SCIENTIFIC EXPERIMENTS.
375
00:20:16,300 --> 00:20:18,067
BUT SILAS AND HIS COLLEAGUES
376
00:20:18,067 --> 00:20:22,900
HAVE DEVISED A PLAN
TO DETECT IT IF IT EXISTS.
377
00:20:24,167 --> 00:20:28,433
HE THINKS THE MOST
EXPLOSIVE EVENTS IN THE UNIVERSE
378
00:20:28,433 --> 00:20:30,967
MIGHT GIVE IT AWAY.
379
00:20:30,967 --> 00:20:33,367
SUPERNOVAS GENERATE STREAMS
380
00:20:33,367 --> 00:20:37,333
OF SUPER-HIGH ENERGY
COSMIC RAY PARTICLES,
381
00:20:37,333 --> 00:20:40,900
BUT PHYSICISTS HAVE NOTICED
SOMETHING STRANGE ABOUT THEM.
382
00:20:40,900 --> 00:20:46,933
THE HIGHEST-ENERGY COSMIC RAYS
THEY EXPECT TO SEE ARE MISSING.
383
00:20:46,933 --> 00:20:49,600
SILAS THINKS THE GRID
MIGHT BE THE CULPRIT.
384
00:20:49,600 --> 00:20:51,700
Beane: IF REALITY IS REAL,
385
00:20:51,700 --> 00:20:54,267
AND THERE'S NO ARTIFICIAL
STRUCTURE TO OUR UNIVERSE,
386
00:20:54,267 --> 00:20:56,567
THEN THERE IS NO UPPER LIMIT
ON THE ENERGY
387
00:20:56,567 --> 00:20:59,733
THAT A COSMIC RAY PARTICLE CAN
HAVE WHEN IT IS FIRST CREATED.
388
00:20:59,733 --> 00:21:01,933
BUT THERE DOES SEEM TO BE
A LIMIT,
389
00:21:01,933 --> 00:21:05,100
WHAT WE CALL THE COSMIC RAY
CUT-OFF.
390
00:21:05,100 --> 00:21:09,400
Freeman:
IF COSMIC RAYS ARE RESTRICTED
TO MOVING ONLY ALONG GRID LINES,
391
00:21:09,400 --> 00:21:12,567
IT COULD ACT AS A BREAK
ON THEIR ENERGY.
392
00:21:12,567 --> 00:21:14,100
TO TEST THIS THEORY,
393
00:21:14,100 --> 00:21:17,467
SILAS AND HIS COLLEAGUES WANT
TO COMPARE THE ENERGY LEVELS
394
00:21:17,467 --> 00:21:20,767
OF COSMIC RAYS TRAVELING
IN DIFFERENT DIRECTIONS.
395
00:21:20,767 --> 00:21:23,667
[ PLAYS NOTE ON TUBA ]
396
00:21:23,667 --> 00:21:25,100
IMAGINE IF EACH
OF THESE BAND MEMBERS
397
00:21:25,100 --> 00:21:26,633
IS A COSMIC RAY PARTICLE.
398
00:21:26,633 --> 00:21:28,300
WE CAN LEARN A LOT
BY OBSERVING THEIR MOTION.
399
00:21:28,300 --> 00:21:31,567
[ DRUM BEATING ]
400
00:21:31,567 --> 00:21:33,667
[ BAND PLAYING
"STAR-SPANGLED BANNER" ]
401
00:21:37,533 --> 00:21:39,800
IN A UNIVERSE WITHOUT
AN UNDERLYING GRID STRUCTURE,
402
00:21:39,800 --> 00:21:42,367
PARTICLES MOVE IN THE SAME WAY
IN ALL DIRECTIONS.
403
00:21:42,367 --> 00:21:43,767
NOW LET'S SEE WHAT HAPPENS
404
00:21:43,767 --> 00:21:46,133
IF WE ASSUME THAT THERE IS
AN UNDERLYING GRID STRUCTURE.
405
00:21:50,933 --> 00:21:53,733
Freeman: MOVING STRAIGHT
ALONG A GRID AXIS IS SIMPLE,
406
00:21:53,733 --> 00:21:57,533
LIKE THE PATH OF BAND MEMBERS
IN THE BLUE UNIFORMS.
407
00:21:57,533 --> 00:22:01,133
MOVING DIAGONALLY,
LIKE THOSE IN WHITE UNIFORMS,
408
00:22:01,133 --> 00:22:04,900
REQUIRES A SERIES
OF ZIG-ZAG STEPS.
409
00:22:04,900 --> 00:22:07,600
THAT MEANS THEY WOULD HAVE
TO EXPEND MORE ENERGY
410
00:22:07,600 --> 00:22:09,733
GETTING FROM POINT "A"
TO POINT "B"
411
00:22:09,733 --> 00:22:12,633
COMPARED WITH COSMIC RAYS
MOVING ALONG AN AXIS.
412
00:22:14,867 --> 00:22:16,467
Beane: ANOTHER WAY OF SAYING
THAT IS THE PARTICLES
413
00:22:16,467 --> 00:22:18,867
MOVING IN DIFFERENT DIRECTIONS
ON THE GRID
414
00:22:18,867 --> 00:22:22,333
WOULD HAVE ENERGIES
THAT DEPEND ON THE ANGLE.
415
00:22:22,333 --> 00:22:24,633
Freeman:
SILAS BELIEVES IF WE MEASURE
416
00:22:24,633 --> 00:22:27,067
COSMIC RAYS
ZIPPING THROUGH SPACE
417
00:22:27,067 --> 00:22:29,600
AND FIND THAT THOSE TRAVELING
AT ONE ANGLE
418
00:22:29,600 --> 00:22:31,367
HAVE CONSISTENTLY
DIFFERENT ENERGIES
419
00:22:31,367 --> 00:22:33,733
FROM THOSE TRAVELING
AT ANOTHER ANGLE,
420
00:22:33,733 --> 00:22:37,700
THEN WE'LL KNOW THERE'S A GRID
STRUCTURE TO OUR UNIVERSE.
421
00:22:37,700 --> 00:22:40,833
Beane:
IT'S A GLITCH IN THE SYSTEM,
AN INDICATION THAT OUR UNIVERSE
422
00:22:40,833 --> 00:22:44,067
MAY BE OPERATING IN A SIMULATED,
ARTIFICIAL MANNER.
423
00:22:44,067 --> 00:22:46,933
I THINK IT WOULD CAUSE EVERYONE
TO THINK ABOUT THE UNIVERSE
424
00:22:46,933 --> 00:22:50,533
DIFFERENTLY AND TO REALLY SEARCH
FOR AN EXPLANATION FOR WHY
425
00:22:50,533 --> 00:22:53,500
THERE IS THIS GRID STRUCTURE,
WHETHER IT BE A NATURAL ONE
426
00:22:53,500 --> 00:22:58,433
OR WHETHER IT BE DUE TO THE FACT
THAT WE ARE BEING SIMULATED.
427
00:22:58,433 --> 00:23:00,700
Freeman: IF WE'RE LIVING
IN A VIRTUAL REALITY
428
00:23:00,700 --> 00:23:03,800
INSIDE A COMPUTER,
SOME KIND OF MASS CODE
429
00:23:03,800 --> 00:23:07,667
MUST RUN ALL THE PROGRAMS
THAT MAKE UP OUR UNIVERSE.
430
00:23:07,667 --> 00:23:12,200
YOU WOULD THINK THAT CODE WOULD
HAVE TO BE IMPOSSIBLY COMPLEX.
431
00:23:12,200 --> 00:23:16,400
BUT THIS COMPUTER SCIENTIST
CLAIMS HE CAN RUN THE UNIVERSE
432
00:23:16,400 --> 00:23:20,067
FROM THE LINES OF CODE
ON A SINGLE NOTE CARD.
433
00:23:25,167 --> 00:23:29,967
IMAGINE THAT SOME ENTITY,
FAR MORE ADVANCED THAN US,
434
00:23:29,967 --> 00:23:33,100
COULD INVENT COMPUTER PROGRAMS
FOR EVERY ASPECT
435
00:23:33,100 --> 00:23:37,533
OF OUR UNIVERSE --
THE BEHAVIOR OF ATOMS,
436
00:23:37,533 --> 00:23:41,200
THE LAWS OF GRAVITY,
THE HUMAN GENOME.
437
00:23:41,200 --> 00:23:44,067
TO MANAGE ALL
OF THOSE INDIVIDUAL PROGRAMS,
438
00:23:44,067 --> 00:23:47,267
THE CREATOR
WOULD NEED SOME MASTER PROGRAM,
439
00:23:47,267 --> 00:23:49,733
LIKE A COSMIC OPERATING SYSTEM.
440
00:23:49,733 --> 00:23:57,333
THE SOFTWARE WOULD BE IMPOSSIBLY
LONG AND COMPLEX, RIGHT?
441
00:23:57,333 --> 00:23:59,067
MAYBE NOT.
442
00:23:59,067 --> 00:24:01,100
ONE GERMAN COMPUTER SCIENTIST
443
00:24:01,100 --> 00:24:05,200
CLAIMS THAT THESE FEW LINES
OF CODE
444
00:24:05,200 --> 00:24:09,300
ARE ALL SOMEONE
WOULD NEED TO RUN OUR UNIVERSE.
445
00:24:11,900 --> 00:24:13,567
JUERGEN SCHMIDHUBER
446
00:24:13,567 --> 00:24:16,933
IS THE DIRECTOR OF THE SWISS
ARTIFICIAL INTELLIGENCE LAB
447
00:24:16,933 --> 00:24:19,700
IN LUGANO, SWITZERLAND.
448
00:24:19,700 --> 00:24:23,933
HE BELIEVES OUR UNIVERSE
COULD WELL BE COMPUTER-GENERATED
449
00:24:23,933 --> 00:24:27,800
AND THINKS HE KNOWS
HOW TO WRITE ITS CODE.
450
00:24:27,800 --> 00:24:30,267
Schmidhuber:
I BELIEVE IT'S QUITE POSSIBLE
451
00:24:30,267 --> 00:24:33,367
THAT OUR UNIVERSE IS COMPUTABLE,
452
00:24:33,367 --> 00:24:38,300
MEANING EVERYTHING IS PART
OF A COMPUTER SIMULATION.
453
00:24:38,300 --> 00:24:39,600
NOW, YOU MAY SAY,
454
00:24:39,600 --> 00:24:42,600
"HOW COULD YOU POSSIBLY
PROGRAM THE WHOLE UNIVERSE
455
00:24:42,600 --> 00:24:45,600
WITHIN FEWER THAN 10 LINES
OF CODE?"
456
00:24:45,600 --> 00:24:46,700
WELL, THERE ARE MANY THINGS
457
00:24:46,700 --> 00:24:49,767
ABOUT OUR WORLD
THAT SEEM VERY COMPLEX
458
00:24:49,767 --> 00:24:52,433
BUT REALLY AREN'T.
459
00:24:52,433 --> 00:24:53,633
Freeman: JUERGEN BELIEVES
460
00:24:53,633 --> 00:24:58,333
IT ALL BOILS DOWN
TO A SINGLE CORE PRINCIPLE --
461
00:24:58,333 --> 00:25:00,900
DATA COMPRESSION.
462
00:25:00,900 --> 00:25:05,067
FOR EXAMPLE, THIS IS
AN INCREDIBLY LONG NUMBER,
463
00:25:05,067 --> 00:25:08,067
LONG ENOUGH TO WRAP
AROUND THE WORLD
464
00:25:08,067 --> 00:25:12,400
AND COME BACK AGAIN
OVER AND OVER FOREVER.
465
00:25:12,400 --> 00:25:14,700
THERE'S A VERY SIMPLE CONCEPT
BEHIND IT,
466
00:25:14,700 --> 00:25:16,800
WHICH IS THE RATIO
467
00:25:16,800 --> 00:25:19,067
BETWEEN THE CIRCUMFERENCE
OF A CIRCLE
468
00:25:19,067 --> 00:25:23,067
AND ITS DIAMETER, CALLED PI.
469
00:25:23,067 --> 00:25:25,333
THERE IS A VERY SHORT CODE,
A SHORT PROGRAM,
470
00:25:25,333 --> 00:25:29,133
THAT COMPUTES THIS ENTIRE,
LONG SEQUENCE.
471
00:25:29,133 --> 00:25:31,300
Freeman: COMPRESSING
A GIANT NUMBER LIKE PI
472
00:25:31,300 --> 00:25:35,433
INTO A FEW CHARACTERS
OF CODE IS SIMPLE.
473
00:25:35,433 --> 00:25:39,533
SIMILAR DATA COMPRESSION COULD
BE TAKING PLACE ALL AROUND US.
474
00:25:39,533 --> 00:25:42,767
CLOUDS IN THE SKY MIGHT BE
RENDERED BY SIMPLE EQUATIONS
475
00:25:42,767 --> 00:25:46,233
THAT GENERATE COMPLEX SHAPES
AND MOVEMENTS.
476
00:25:46,233 --> 00:25:49,933
THE SAME GOES
FOR OUR ENTIRE LANDSCAPE.
477
00:25:49,933 --> 00:25:52,633
COMPUTER-GENERATED
FRACTAL LANDSCAPE PROGRAMS
478
00:25:52,633 --> 00:25:56,100
TAKE SMALL TRIANGLES, STACK THEM
ON TOP OF EACH OTHER
479
00:25:56,100 --> 00:26:00,067
WHILE ALSO ROTATING AND CRUSHING
EACH OTHER ON VARIOUS SIDES,
480
00:26:00,067 --> 00:26:02,967
TO MAKE VERY REALISTIC VERSIONS
OF NATURE.
481
00:26:02,967 --> 00:26:05,133
AND IN A VIRTUAL REALITY,
482
00:26:05,133 --> 00:26:07,067
THIS MOUNTAIN
OR SIMILAR MOUNTAINS
483
00:26:07,067 --> 00:26:11,533
CAN BE CREATED
WITH JUST A FEW LINES OF CODE.
484
00:26:11,533 --> 00:26:13,100
Freeman:
A SIMPLE REPEATING PROGRAM
485
00:26:13,100 --> 00:26:16,300
MAY WORK FINE
FOR BUILDING A VIRTUAL MOUNTAIN,
486
00:26:16,300 --> 00:26:19,100
BUT WHAT ABOUT LIVING CREATURES?
487
00:26:19,100 --> 00:26:23,200
HOW ABOUT THE COMPLEXITY
OF HUMAN BEHAVIOR?
488
00:26:23,200 --> 00:26:26,133
CAN ALL OF OUR MOVEMENTS
AND DECISIONS
489
00:26:26,133 --> 00:26:29,567
BE COMPRESSED
INTO SIMPLE BITS OF CODE?
490
00:26:29,567 --> 00:26:31,133
ACCORDING TO JUERGEN,
491
00:26:31,133 --> 00:26:35,067
WHAT WE CALL LEARNING
IS REALLY DATA COMPRESSION.
492
00:26:35,067 --> 00:26:37,300
ANYONE WHO'S TRIED
TO FIND A NEW ADDRESS
493
00:26:37,300 --> 00:26:41,067
IN AN UNFAMILIAR CITY KNOWS
HOW COMPLICATED THAT CAN BE.
494
00:26:41,067 --> 00:26:45,867
BUT ONCE THE ROUTE HAS BEEN
LEARNED, THE NEXT TRIP IS EASY.
495
00:26:45,867 --> 00:26:47,967
Schmidhuber:
HUMANS ARE PROBLEM-SOLVERS.
496
00:26:47,967 --> 00:26:50,233
AND ANY EFFICIENT PROBLEM-SOLVER
497
00:26:50,233 --> 00:26:54,667
IS GOING TO TRY TO FIND
A SOLUTION TO THE GIVEN PROBLEM
498
00:26:54,667 --> 00:26:58,567
THAT IS BOTH SIMPLE AND FAST.
499
00:26:58,567 --> 00:27:02,233
Freeman:
IF JUERGEN DECIDES TO GO
TO THE TOP OF A NEARBY MOUNTAIN,
500
00:27:02,233 --> 00:27:05,800
HE'LL USE A SERIES
OF SIMPLE PROGRAMS TO GET THERE.
501
00:27:05,800 --> 00:27:09,467
EACH PROGRAM THAT GOES INTO
ACCOMPLISHING THE LARGER TASK
502
00:27:09,467 --> 00:27:13,067
IS KNOWN AS A SUBPROGRAM.
503
00:27:13,067 --> 00:27:16,800
THE FIRST IDEA THAT COMES
TO MIND IS TO REUSE A SUBPROGRAM
504
00:27:16,800 --> 00:27:18,900
THAT I LEARNED A LONG TIME AGO,
505
00:27:18,900 --> 00:27:21,667
WHICH INVOLVES SENDING
ELECTRICAL SIGNALS
506
00:27:21,667 --> 00:27:22,967
TO MY LEG MUSCLES
507
00:27:22,967 --> 00:27:24,533
AND MAKE THEM MOVE
IN A CERTAIN WAY.
508
00:27:24,533 --> 00:27:26,867
THAT'S CALLED WALKING.
509
00:27:29,733 --> 00:27:32,167
Freeman: THE COORDINATED ACTION
OF BILLIONS OF NERVE
510
00:27:32,167 --> 00:27:35,867
AND MUSCLE CELLS
IS NOW A SIMPLE SUBPROGRAM.
511
00:27:37,633 --> 00:27:40,533
THE SAME GOES FOR A MORE COMPLEX
INTERACTION
512
00:27:40,533 --> 00:27:43,933
BETWEEN MAN AND MACHINE.
513
00:27:43,933 --> 00:27:46,267
Schmidhuber: IT INVOLVES
A LITTLE PIECE OF MACHINERY
514
00:27:46,267 --> 00:27:49,133
WITH TWO WHEELS AND, AGAIN,
ANOTHER SUBPROGRAM
515
00:27:49,133 --> 00:27:51,267
THAT INVOKES MY LEG MUSCLES
IN A CERTAIN WAY.
516
00:27:51,267 --> 00:27:54,067
AND THAT'S CALLED BIKING.
517
00:27:54,067 --> 00:27:56,700
Freeman: BUT ARE THERE SOME
ASPECTS OF OUR UNIVERSE
518
00:27:56,700 --> 00:28:00,200
THAT CAN'T BE COMPRESSED
INTO SIMPLE PROGRAMS?
519
00:28:00,200 --> 00:28:04,267
SURELY, WE CAN'T COMPRESS
EVERYTHING IN OUR LIVES.
520
00:28:04,267 --> 00:28:07,067
WHAT IF HE LOSES HIS TICKET?
521
00:28:07,067 --> 00:28:09,300
WHAT IF THE TRAM BREAKS DOWN?
522
00:28:09,300 --> 00:28:13,133
CAN TRULY RANDOM EVENTS
BE PROGRAMMED?
523
00:28:13,133 --> 00:28:14,367
JUERGEN BELIEVES
524
00:28:14,367 --> 00:28:17,933
THAT WHAT WE SEE AS RANDOM
OR ACCIDENTAL EVENTS
525
00:28:17,933 --> 00:28:21,233
ONLY HAVE THE APPEARANCE
OF RANDOMNESS.
526
00:28:21,233 --> 00:28:25,833
THEY ARE WHAT HE CALLS
PSEUDORANDOM.
527
00:28:25,833 --> 00:28:29,400
SO IF THIS UNIVERSE CAN BE
COMPUTED BY A SHORT PROGRAM,
528
00:28:29,400 --> 00:28:33,167
THAN BY DEFINITION
IT CANNOT BE RANDOM.
529
00:28:33,167 --> 00:28:36,400
IT MUST BE PSEUDORANDOM,
JUST LIKE PI,
530
00:28:36,400 --> 00:28:40,333
BECAUSE TRULY RANDOM DATA
IS NOT COMPRESSIBLE.
531
00:28:41,767 --> 00:28:44,900
Freeman: IF JUERGEN IS RIGHT,
THEN THERE IS NO LUCK,
532
00:28:44,900 --> 00:28:47,767
NO CHANCE, NO FREE WILL.
533
00:28:47,767 --> 00:28:50,433
EVERYTHING WE'VE EVER DONE
AND WILL DO
534
00:28:50,433 --> 00:28:54,133
HAS ALREADY BEEN PROGRAMMED.
535
00:28:54,133 --> 00:28:56,367
SO MAYBE ALL ASPECTS
OF OUR UNIVERSE
536
00:28:56,367 --> 00:29:00,200
CAN BE BROKEN DOWN
INTO SIMPLE SUBPROGRAMS.
537
00:29:00,200 --> 00:29:04,900
BUT HOW COULD A SHORT MASTER
PROGRAM CONTROL ALL OF THEM?
538
00:29:04,900 --> 00:29:08,700
JUERGEN BELIEVES IT ONLY
TAKES ONE FINAL ACT
539
00:29:08,700 --> 00:29:11,133
OF DATA COMPRESSION.
540
00:29:11,133 --> 00:29:13,333
Schmidhuber: WE JUST WRITE
A VERY SHORT PROGRAM
541
00:29:13,333 --> 00:29:17,067
WHICH LISTS
ALL OUR POSSIBLE PROGRAMS,
542
00:29:17,067 --> 00:29:18,900
STARTING WITH THE SHORTEST.
543
00:29:18,900 --> 00:29:21,600
AND THE ENTIRE LIST OF PROGRAMS
IS VERY EASY TO GENERATE.
544
00:29:21,600 --> 00:29:24,267
AND THEN,
THIS MASSIVE PROGRAM ALLOCATES
545
00:29:24,267 --> 00:29:26,533
RUN TIME TO EACH OF THESE
546
00:29:26,533 --> 00:29:29,567
SUCH THAT ALL OF THEM GET
A SHARE OF THE TOTAL RUN TIME.
547
00:29:31,567 --> 00:29:33,633
Freeman: IT'S HARD
NOT TO FEEL INSIGNIFICANT
548
00:29:33,633 --> 00:29:36,267
IF WE'RE ALL JUST BITS
OF COMPUTER CODE,
549
00:29:36,267 --> 00:29:37,833
BUT JUERGEN BELIEVES IT ACTUALLY
550
00:29:37,833 --> 00:29:41,800
MAKES EACH OF US MORE IMPORTANT
THAN EVER.
551
00:29:41,800 --> 00:29:45,067
Schmidhuber: IF YOU CHANGE A BIT
OF THIS PROGRAM,
552
00:29:45,067 --> 00:29:48,267
MAYBE ALL OF THIS
WOULD COMPLETELY DISAPPEAR.
553
00:29:48,267 --> 00:29:50,233
AND THE WHOLE UNIVERSE
WILL BE VERY DIFFERENT.
554
00:29:50,233 --> 00:29:52,867
IN THAT SENSE,
YOU CAN VIEW YOURSELF
555
00:29:52,867 --> 00:29:56,767
AS AN ESSENTIAL INGREDIENT
OF THE ENTIRE UNIVERSE.
556
00:29:56,767 --> 00:30:00,333
IT WILL BE VERY DIFFICULT
TO EDIT YOU OUT OF IT
557
00:30:00,333 --> 00:30:02,333
BECAUSE THE ONLY WAY
OF GETTING RID OF YOU
558
00:30:02,333 --> 00:30:05,567
IS TO MAKE THE WHOLE THING
MORE COMPLEX.
559
00:30:05,567 --> 00:30:09,267
Freeman:
IF EVERYTHING IN OUR UNIVERSE
IS MADE FROM COMPUTER CODE,
560
00:30:09,267 --> 00:30:12,333
THEN THE FUNDAMENTAL BUILDING
BLOCKS OF OUR EXISTENCE
561
00:30:12,333 --> 00:30:16,033
ARE INFORMATION
INSTEAD OF MATTER.
562
00:30:16,033 --> 00:30:20,333
IF SO, CAN WE FIND THOSE BITS
AND BYTES OF REALITY?
563
00:30:20,333 --> 00:30:23,733
ONE PHYSICIST CLAIMS
TO HAVE DONE JUST THAT.
564
00:30:28,233 --> 00:30:31,767
WHAT FORMS THE FOUNDATION
OF OUR REALITY?
565
00:30:31,767 --> 00:30:34,833
IF YOU COULD LOOK
DEEP INSIDE EVERY ATOM
566
00:30:34,833 --> 00:30:37,333
AND EVERY RAY OF SUNSHINE,
567
00:30:37,333 --> 00:30:39,933
YOU'D FIND
FUNDAMENTAL PARTICLES,
568
00:30:39,933 --> 00:30:44,133
THE BUILDING BLOCKS
OF MATTER AND ENERGY.
569
00:30:44,133 --> 00:30:47,100
BUT WHAT ARE THEY MADE OF?
570
00:30:47,100 --> 00:30:48,767
COULD THE BUILDING BLOCKS
OF REALITY
571
00:30:48,767 --> 00:30:53,167
BE SIMPLY BITS OF INFORMATION?
572
00:30:57,700 --> 00:31:01,500
THEORETICAL PHYSICIST JIM GATES
AT THE UNIVERSITY OF MARYLAND
573
00:31:01,500 --> 00:31:03,700
INVESTIGATES THE PHYSICS
AND MATHEMATICS
574
00:31:03,700 --> 00:31:07,400
OF THE FUNDAMENTAL PARTICLES
IN OUR UNIVERSE.
575
00:31:07,400 --> 00:31:09,233
Gates:
WELL, YOU SEE, WE PHYSICISTS,
576
00:31:09,233 --> 00:31:12,067
YOU COULD CALL US A COMPANY
CALLED EQUATIONS "R" US
577
00:31:12,067 --> 00:31:13,433
BECAUSE WHAT WE REALLY DO
578
00:31:13,433 --> 00:31:15,667
IS WRITE EQUATIONS
THAT DESCRIBE NATURE,
579
00:31:15,667 --> 00:31:17,633
AND THEN USE THOSE TO MAKE
PREDICTIONS ABOUT THINGS
580
00:31:17,633 --> 00:31:19,067
THAT NO ONE HAS EVER FOUND
581
00:31:19,067 --> 00:31:22,100
OR SEEN
OR EVEN DREAMED OF BEFORE.
582
00:31:22,100 --> 00:31:24,500
Freeman: JIM INVESTIGATES
HOW THE FUNDAMENTAL PARTICLES
583
00:31:24,500 --> 00:31:27,233
OF THE UNIVERSE INTERACT
WITH EACH OTHER.
584
00:31:27,233 --> 00:31:30,200
BECAUSE HE IS A PROPONENT
OF THE CONTROVERSIAL CONCEPT
585
00:31:30,200 --> 00:31:32,533
CALLED STRING THEORY,
586
00:31:32,533 --> 00:31:37,200
JIM OFTEN FINDS HIMSELF
SELLING HIS IDEAS TO SKEPTICS.
587
00:31:37,200 --> 00:31:40,933
STRING THEORY INCLUDES
AT LEAST 10 DIMENSIONS OF SPACE
588
00:31:40,933 --> 00:31:44,133
AND MANY PARTICLES THAT HAVE
NOT YET BEEN DISCOVERED.
589
00:31:44,133 --> 00:31:48,267
IT'S ALL BASED
ON SOME VERY COMPLICATED MATH.
590
00:31:48,267 --> 00:31:50,567
I FOUND SOME
VERY PUZZLING SIGNS THAT,
591
00:31:50,567 --> 00:31:52,833
BURIED IN THE EQUATIONS
THAT I WAS STUDYING,
592
00:31:52,833 --> 00:31:54,633
THERE WAS ANOTHER SET
OF EQUATIONS.
593
00:31:54,633 --> 00:31:56,800
WE DISCUSSED THIS
WITH SOME MATHEMATICIANS,
594
00:31:56,800 --> 00:32:00,533
AND TO OUR GREAT DISAPPOINTMENT,
THE REACTION OF MATHEMATICIANS
595
00:32:00,533 --> 00:32:04,367
WERE, "WHAT IN THE WORLD
ARE YOU TALKING ABOUT?"
596
00:32:06,933 --> 00:32:10,200
Freeman: TO MAKE THE EQUATIONS
EASIER TO UNDERSTAND,
597
00:32:10,200 --> 00:32:13,100
JIM TURNED THEM INTO GEOMETRY.
598
00:32:13,100 --> 00:32:16,533
HE REPRESENTED THE INTERACTIONS
BETWEEN SUBATOMIC PARTICLES
599
00:32:16,533 --> 00:32:19,933
AS SPECIFIC,
THREE-DIMENSIONAL SHAPES.
600
00:32:19,933 --> 00:32:22,900
HE CALLED THE STRUCTURES
ADINKRAS.
601
00:32:22,900 --> 00:32:24,433
THE NAME IS DERIVED
602
00:32:24,433 --> 00:32:29,200
FROM A WEST AFRICAN SYMBOL USED
TO REPRESENT ABSTRACT CONCEPTS.
603
00:32:29,200 --> 00:32:31,067
I COULD HAVE MY EQUATIONS
604
00:32:31,067 --> 00:32:32,667
THAT I UNDERSTAND IN THE WAY
THAT I DO,
605
00:32:32,667 --> 00:32:35,067
BUT I CAN PUT IT IN FRONT
OF A MATHEMATICIAN AND ASK,
606
00:32:35,067 --> 00:32:36,667
"WHAT IS IT THAT YOU SEE HERE?"
607
00:32:36,667 --> 00:32:38,833
THEY WILL BEGIN
TO TELL ME A DIFFERENT STORY,
608
00:32:38,833 --> 00:32:40,533
AND THAT'S THE POWER
OF COLLABORATION.
609
00:32:40,533 --> 00:32:43,067
AND THAT'S
WHAT STARTED HAPPENING WITH US.
610
00:32:43,067 --> 00:32:45,767
Freeman: JIM COLLABORATED WITH
PHYSICISTS AND MATHEMATICIANS
611
00:32:45,767 --> 00:32:48,500
TO EXAMINE HOW THE PARTS
OF AN ADINKRA STRUCTURE
612
00:32:48,500 --> 00:32:50,300
RELATE TO EACH OTHER.
613
00:32:50,300 --> 00:32:53,167
BURIED WITHIN THE CONVOLUTED
CALCULATIONS,
614
00:32:53,167 --> 00:32:56,400
JIM FOUND SOMETHING
THAT LOOKED FAMILIAR.
615
00:32:56,400 --> 00:33:00,100
IT LOOKED LIKE COMPUTER CODE.
616
00:33:00,100 --> 00:33:03,567
IT TURNS OUT THAT EXPRESSING
THE RELATIONSHIP BETWEEN THEM
617
00:33:03,567 --> 00:33:06,700
IS EASIEST IF YOU USE ONES
AND ZEROES.
618
00:33:06,700 --> 00:33:09,067
THESE ARE CALLED BITS
IN COMPUTER SCIENCE.
619
00:33:09,067 --> 00:33:12,233
I KNOW OF NO OTHER EXAMPLE
IN THE KINDS OF EQUATIONS
620
00:33:12,233 --> 00:33:14,400
THAT DESCRIBE
FUNDAMENTAL SCIENCE
621
00:33:14,400 --> 00:33:15,667
WHERE BITS HAVE OCCURRED.
622
00:33:15,667 --> 00:33:17,233
AND EVEN MORE REMARKABLY,
623
00:33:17,233 --> 00:33:19,133
WE HAVE FOUND THAT THE BITS
IN OUR EQUATIONS
624
00:33:19,133 --> 00:33:23,333
ARRANGED THEMSELVES
INTO ERROR-CORRECTING CODES,
625
00:33:23,333 --> 00:33:25,833
SOMETHING THAT MAKES
YOUR BROWSER WORK EVERY DAY.
626
00:33:28,067 --> 00:33:29,667
Freeman:
WHEN YOU SURF THE WEB
627
00:33:29,667 --> 00:33:32,933
OR USE ANY FORM
OF DIGITAL COMMUNICATION,
628
00:33:32,933 --> 00:33:35,333
CRUCIAL ONES OR ZEROES
629
00:33:35,333 --> 00:33:39,233
ARE INEVITABLY LOST
IN THE TRANSMISSION.
630
00:33:39,233 --> 00:33:42,567
ERROR-CORRECTING CODES
FILL IN THE DROPPED BITS.
631
00:33:42,567 --> 00:33:44,600
THEY PROTECT DATA
FROM CORRUPTION
632
00:33:44,600 --> 00:33:48,467
AND PREVENT COMPUTER PROGRAMS
FROM CRASHING.
633
00:33:48,467 --> 00:33:51,067
JIM BELIEVES
THE ERROR-CORRECTING CODES
634
00:33:51,067 --> 00:33:53,567
HE DISCOVERED WORK
IN THE SAME WAY,
635
00:33:53,567 --> 00:33:59,067
TO MAINTAIN THE STABILITY
OF SUBATOMIC INTERACTIONS.
636
00:33:59,067 --> 00:34:00,733
WITHOUT THIS ERROR CORRECTION,
637
00:34:00,733 --> 00:34:04,100
THE WAY FUNDAMENTAL PARTICLES
INTERACT COULD BE CORRUPTED,
638
00:34:04,100 --> 00:34:07,333
LIKE A COMPUTER CRASH
ON A UNIVERSAL SCALE.
639
00:34:09,233 --> 00:34:10,967
Gates:
THEN YOU CAN ASK, "WELL, GEE.
640
00:34:10,967 --> 00:34:13,633
DOES THAT MEAN
THAT SOMEHOW OUR UNIVERSE
641
00:34:13,633 --> 00:34:16,700
IS LIKE A BIG COMPUTER
SIMULATION?"
642
00:34:16,700 --> 00:34:18,133
Freeman: THE IDEA THAT NATURE
643
00:34:18,133 --> 00:34:22,200
MIGHT USE ERROR-CORRECTION CODES
AT FIRST SEEMED WRONG TO JIM,
644
00:34:22,200 --> 00:34:25,300
BUT HE SOON
FOUND ANOTHER EXAMPLE.
645
00:34:25,300 --> 00:34:27,300
Gates: IT TURNS OUT THERE'S ONE
PIECE OF NATURAL SCIENCE
646
00:34:27,300 --> 00:34:30,567
IN WHICH THIS DISCUSSION
HAS BEEN GOING ON FOR DECADES.
647
00:34:30,567 --> 00:34:32,267
IT'S GENETICS.
648
00:34:36,500 --> 00:34:38,067
Freeman: IN THE HUMAN BODY,
649
00:34:38,067 --> 00:34:42,067
ERROR-CORRECTING CODES ALLOW US
TO STAY HEALTHY AND STRONG.
650
00:34:42,067 --> 00:34:46,333
THE CODES ACT TO STABILIZE
THE GENOME.
651
00:34:46,333 --> 00:34:48,333
Freeman:
GENETIC ERROR-CORRECTING CODES
652
00:34:48,333 --> 00:34:51,700
ENSURE THAT CELLS
COPY THEMSELVES ACCURATELY
653
00:34:51,700 --> 00:34:54,500
THROUGHOUT
AN ORGANISM'S LIFETIME.
654
00:34:54,500 --> 00:34:58,633
THINK OF THE DNA REPLICATING
ITSELF WHILE A CELL DIVIDES
655
00:34:58,633 --> 00:35:02,233
AS BEING LIKE A FIGHTER
TRYING TO STAY STRONG AND STABLE
656
00:35:02,233 --> 00:35:04,467
DURING A ROUND IN THE RING.
657
00:35:04,467 --> 00:35:06,167
Gates: WE CAN IMAGINE THAT,
658
00:35:06,167 --> 00:35:09,067
IF OUR FIGHTER DOESN'T HAVE
ERROR-CORRECTING CODES,
659
00:35:09,067 --> 00:35:12,433
THE FIRST THING THAT HAPPENS IS
ONE OF HIS ARMS STOPS WORKING.
660
00:35:15,800 --> 00:35:19,067
NEXT, HIS LEGS STOP WORKING.
661
00:35:21,533 --> 00:35:24,400
THEN HIS EYES FAIL.
662
00:35:24,400 --> 00:35:26,867
WITHOUT ERROR-CORRECTING CODES,
663
00:35:26,867 --> 00:35:30,700
HE IS QUICKLY DETERIORATING,
STRUGGLING TO SURVIVE.
664
00:35:30,700 --> 00:35:32,433
THERE IS NO STABILITY,
665
00:35:32,433 --> 00:35:34,933
AND HE COULD COLLAPSE
AT ANY MOMENT.
666
00:35:40,833 --> 00:35:44,633
NOW, A FIGHTER EQUIPPED
WITH ERROR-CORRECTING CODES
667
00:35:44,633 --> 00:35:47,900
WILL EVENTUALLY ALSO
DETERIORATE.
668
00:35:47,900 --> 00:35:52,100
HOWEVER, THE ERROR-CORRECTING
CODES ACT TO SUSTAIN VIGOR
669
00:35:52,100 --> 00:35:54,600
FOR A MUCH LONGER TIME.
670
00:35:54,600 --> 00:35:57,100
Freeman: WHEN BAD COPIES
OF GENES GET MADE,
671
00:35:57,100 --> 00:36:02,233
THE RESULTS CAN BE CELL DEATH
OR MALFUNCTIONS LIKE CANCER.
672
00:36:02,233 --> 00:36:06,433
GENETIC ERROR CORRECTION
REDUCES THE COPY-FAILURE RATE
673
00:36:06,433 --> 00:36:08,767
TO LESS THAN ONE IN A BILLION.
674
00:36:08,767 --> 00:36:11,200
AND THIS IS AN ANALOGY
FOR THE ROLE
675
00:36:11,200 --> 00:36:13,700
THAT ERROR-CORRECTING CODES
COULD PLAY IN THE STRUCTURE
676
00:36:13,700 --> 00:36:15,867
OF SOMETHING LIKE OUR UNIVERSE.
677
00:36:15,867 --> 00:36:18,067
Freeman: OUR UNIVERSE HAS BEEN
RUNNING SMOOTHLY
678
00:36:18,067 --> 00:36:21,200
FOR ALMOST 14 BILLION YEARS.
679
00:36:21,200 --> 00:36:23,600
MAYBE IT HAS LASTED
THAT LONG
680
00:36:23,600 --> 00:36:25,533
THANKS
TO ERROR-CORRECTING CODES,
681
00:36:25,533 --> 00:36:28,067
CODES THAT MAKE SURE
THE FUNDAMENTAL PARTICLES
682
00:36:28,067 --> 00:36:31,167
IN OUR COSMOS DON'T GO HAYWIRE.
683
00:36:35,567 --> 00:36:37,333
BUT NOTHING LASTS FOREVER.
684
00:36:37,333 --> 00:36:40,300
EVENTUALLY, OUR UNIVERSE
WILL BEGIN TO AGE.
685
00:36:40,300 --> 00:36:42,800
ERRORS WILL CREEP IN,
AND IT WILL DIE.
686
00:36:42,800 --> 00:36:45,067
OR WHAT IF THE CODES
JIM DISCOVERED
687
00:36:45,067 --> 00:36:47,267
REALLY ARE COMPUTER-GENERATED?
688
00:36:47,267 --> 00:36:49,700
WHOEVER PROGRAMMED THE COSMOS
689
00:36:49,700 --> 00:36:52,700
COULD DECIDE TO PULL THE PLUG
AT ANY MOMENT.
690
00:36:52,700 --> 00:36:56,267
MAYBE IT'S TIME
TO CREATE OUR OWN UNIVERSE.
691
00:37:00,633 --> 00:37:05,533
IS OUR UNIVERSE
A NATURAL ONE OR ARTIFICIAL?
692
00:37:05,533 --> 00:37:08,500
EITHER WAY,
IT CAN'T LAST FOREVER.
693
00:37:08,500 --> 00:37:14,067
SO, IS THERE ANYTHING
WE CAN DO TO SAVE OURSELVES?
694
00:37:14,067 --> 00:37:18,733
PERHAPS WE NEED TO DESIGN
OUR OWN NEW UNIVERSE
695
00:37:18,733 --> 00:37:20,500
AND MOVE THERE.
696
00:37:23,333 --> 00:37:28,067
PHILOSOPHER CLEMENT VIDAL OF
THE FREE UNIVERSITY IN BRUSSELS
697
00:37:28,067 --> 00:37:32,933
BELIEVES WE NEED TO TAKE CONTROL
OF OUR COSMIC DESTINY.
698
00:37:32,933 --> 00:37:36,200
Vidal: IT'S ALMOST CERTAIN
THAT OUR UNIVERSE WILL END.
699
00:37:36,200 --> 00:37:39,067
SO, SHOULD WE ACCEPT THIS
AS A BLUNT FACT?
700
00:37:39,067 --> 00:37:40,933
I DON'T BELIEVE SO.
701
00:37:40,933 --> 00:37:42,833
I THINK WE SHOULD DO SOMETHING
ABOUT IT.
702
00:37:42,833 --> 00:37:46,167
AND IF WE TAKE INSPIRATION
FROM BIOLOGY,
703
00:37:46,167 --> 00:37:47,733
WHICH IS TO REPRODUCE,
704
00:37:47,733 --> 00:37:51,267
SO MAYBE WE
SHOULD REPRODUCE THE UNIVERSE.
705
00:37:51,267 --> 00:37:52,933
Freeman:
WE ALL WANT A BETTER LIFE,
706
00:37:52,933 --> 00:37:55,133
A BETTER HOME FOR OUR KIDS.
707
00:37:55,133 --> 00:37:58,533
AND CLEMENT BELIEVES
WE MAY ONE DAY
708
00:37:58,533 --> 00:38:02,500
BE ABLE TO GIVE OUR DESCENDANTS
A BETTER UNIVERSE AS WELL.
709
00:38:05,500 --> 00:38:09,300
IT'S A BIG PROJECT,
TO SAY THE LEAST.
710
00:38:09,300 --> 00:38:12,567
ACCORDING TO CLEMENT,
WE'LL HAVE TO PRACTICE FIRST
711
00:38:12,567 --> 00:38:17,133
BY BUILDING VIRTUAL,
COMPUTER-SIMULATED UNIVERSES.
712
00:38:17,133 --> 00:38:18,933
Vidal:
IN ANY ENGINEERING PROJECT,
713
00:38:18,933 --> 00:38:22,900
YOU START BY MAKING A SIMULATION
OF WHAT YOU WANT TO BUILD.
714
00:38:22,900 --> 00:38:24,167
SO I IMAGINE THAT,
715
00:38:24,167 --> 00:38:26,633
IN THE FAR FUTURE,
AN ADVANCED CIVILIZATION
716
00:38:26,633 --> 00:38:31,100
WOULD WANT TO EXPLORE THE SPACE
OF POSSIBLE UNIVERSES
717
00:38:31,100 --> 00:38:34,367
AND THEN SELECT THE UNIVERSE
THEY WANT TO BUILD.
718
00:38:34,367 --> 00:38:36,533
ONE OF THE MOST IMPORTANT THINGS
WE NEED TO LEARN
719
00:38:36,533 --> 00:38:40,700
IS HOW OUR UNIVERSE
CAME TO BE FINE-TUNED FOR LIFE,
720
00:38:40,700 --> 00:38:45,367
AND SIMULATIONS
CAN HELP US TO LEARN THAT.
721
00:38:45,367 --> 00:38:48,067
Freeman:
WHEN THE SIMULATIONS ARE DONE
722
00:38:48,067 --> 00:38:51,967
AND WE'RE READY TO BUILD
A NEW HOME FOR OUR DESCENDANTS,
723
00:38:51,967 --> 00:38:59,200
WE'LL NEED ONE MORE THING --
A COLOSSAL SOURCE OF ENERGY.
724
00:38:59,200 --> 00:39:01,667
Vidal:
THE MAKING OF A NEW UNIVERSE
725
00:39:01,667 --> 00:39:05,300
WILL MOST LIKELY
RESEMBLE ANOTHER BIG BANG.
726
00:39:05,300 --> 00:39:07,733
SO THE ENERGIES
WOULD BE VERY HIGH,
727
00:39:07,733 --> 00:39:09,833
AND TO MAKE THIS NEW UNIVERSE,
728
00:39:09,833 --> 00:39:12,433
WE'D BE DISCONNECTED
FROM OUR OWN,
729
00:39:12,433 --> 00:39:17,567
WHICH MEANS THAT IT WILL HAVE
A NEW SPACE TIME STRUCTURE.
730
00:39:17,567 --> 00:39:21,100
Freeman: MAKING THE BIG BANG
MAY SOUND IMPOSSIBLE,
731
00:39:21,100 --> 00:39:25,467
BUT CLEMENT BELIEVES A SPECIAL
TYPE OF BINARY STAR SYSTEM
732
00:39:25,467 --> 00:39:28,067
COULD PROVIDE THE NEEDED ENERGY.
733
00:39:28,067 --> 00:39:30,267
SUPERMASSIVE STARS,
SUCH AS WHITE DWARVES
734
00:39:30,267 --> 00:39:34,233
AND NEUTRON STARS, HAVE ENORMOUS
GRAVITATIONAL PULL.
735
00:39:34,233 --> 00:39:36,067
IF ANOTHER STAR IS CLOSE ENOUGH,
736
00:39:36,067 --> 00:39:38,833
THE MORE MASSIVE STAR
SUCKS IN THE ENERGY
737
00:39:38,833 --> 00:39:40,967
FROM THE COMPANION STAR.
738
00:39:40,967 --> 00:39:43,900
CLEMENT BELIEVES
WE COULD HARNESS
739
00:39:43,900 --> 00:39:46,633
THIS ENORMOUS CONCENTRATION
OF ENERGY.
740
00:39:50,100 --> 00:39:53,467
THINK OF IT AS AN INCREDIBLY
SCALED-UP VERSION
741
00:39:53,467 --> 00:39:58,067
OF A RENEWABLE ENERGY PLANT.
742
00:39:58,067 --> 00:40:01,100
THESE WOOD PELLETS
ARE CONVERTED INTO ELECTRICITY
743
00:40:01,100 --> 00:40:03,200
AT THIS BIOMASS PLANT.
744
00:40:03,200 --> 00:40:07,500
IN A SIMILAR WAY,
THE ENERGY OF A COMPANION STAR
745
00:40:07,500 --> 00:40:10,633
IS CONVERTED
INTO A DENSER FORM OF ENERGY,
746
00:40:10,633 --> 00:40:14,633
INTO WHITE DWARVES
AND NEUTRON STARS.
747
00:40:14,633 --> 00:40:20,300
Freeman:
IMAGINE THIS POWER PLANT
IS THE SIZE OF A NEUTRON STAR,
748
00:40:20,300 --> 00:40:22,133
AND THESE PELLETS
ARE BEING HARVESTED
749
00:40:22,133 --> 00:40:25,733
FROM ANOTHER NEARBY STAR.
750
00:40:25,733 --> 00:40:27,133
THEY ARE SO DENSE
751
00:40:27,133 --> 00:40:31,500
THAT A SINGLE PELLET WOULD WEIGH
MORE THAN MOUNT EVEREST.
752
00:40:31,500 --> 00:40:33,667
CLEMENT THINKS IF WE CAN USE
753
00:40:33,667 --> 00:40:37,400
THAT ENORMOUS CONCENTRATION
OF MATTER AND ENERGY,
754
00:40:37,400 --> 00:40:41,933
WE'LL HAVE THE POWER TO CHANGE
THE FABRIC OF THE UNIVERSE.
755
00:40:41,933 --> 00:40:44,567
WELL, TO CREATE A NEW UNIVERSE,
PRESUMABLY,
756
00:40:44,567 --> 00:40:48,867
YOU WOULD HAVE TO MANIPULATE
THE STRUCTURE OF SPACETIME.
757
00:40:48,867 --> 00:40:53,800
AND THIS SPACETIME BECOMES,
IN SOME THEORIES,
758
00:40:53,800 --> 00:40:58,600
MALLEABLE
AT VERY HIGH DENSITIES.
759
00:40:58,600 --> 00:41:02,367
Freeman:
COULD WE SOMEDAY HARNESS
THE ENERGY OF SUPER DENSE STARS
760
00:41:02,367 --> 00:41:07,433
TO MANIPULATE SPACETIME
AND CREATE OUR OWN BIG BANG?
761
00:41:07,433 --> 00:41:11,567
CLEMENT'S THEORY OF UNIVERSE
CREATION IS FAR FROM MAINSTREAM,
762
00:41:11,567 --> 00:41:15,900
BUT HE HOPES THAT SOMEDAY
HIS CONCEPT WILL BE TESTED.
763
00:41:17,067 --> 00:41:20,333
I'M CONFIDENT THAT A TEST CAN BE
DEVISED BECAUSE WE HAVE PLENTY
764
00:41:20,333 --> 00:41:24,333
OF DATA ABOUT THOSE INTERACTING
BINARY STAR SYSTEMS.
765
00:41:24,333 --> 00:41:27,567
SO WE JUST NEED TO --
TO THINK CREATIVELY
766
00:41:27,567 --> 00:41:32,733
AND SCIENTIFICALLY ABOUT
HOW TO TEST THE HYPOTHESIS.
767
00:41:32,733 --> 00:41:34,067
Freeman: THE FIRST TESTS
768
00:41:34,067 --> 00:41:37,933
WILL NO DOUBT BE DONE
THROUGH COMPUTER SIMULATIONS.
769
00:41:37,933 --> 00:41:39,900
PERHAPS SOME OTHER CIVILIZATION,
770
00:41:39,900 --> 00:41:41,900
MORE ADVANCED THAN OURS,
771
00:41:41,900 --> 00:41:46,733
IS ALREADY CONDUCTING
THESE TESTS WITH US.
772
00:41:46,733 --> 00:41:49,700
ARE WE LIVING IN A UNIVERSE
CREATED BY SOMEONE
773
00:41:49,700 --> 00:41:52,533
OR SOMETHING ELSE?
774
00:41:52,533 --> 00:41:55,400
IF SO, IS IT A BETA VERSION
775
00:41:55,400 --> 00:41:59,067
THAT AN ADVANCED ENTITY
IS STILL TINKERING WITH,
776
00:41:59,067 --> 00:42:02,800
OR IS IT A VERSION
THEY'VE PROGRAMMED TO LAST?
777
00:42:09,567 --> 00:42:11,700
MAYBE SOMEDAY,
778
00:42:11,700 --> 00:42:15,300
WE'LL FIND PROOF
THAT WE'RE ALL PLAYERS
779
00:42:15,300 --> 00:42:19,400
IN THE GREATEST VIDEO GAME
EVER MADE.
780
00:42:19,400 --> 00:42:24,933
WOULD THAT KNOWLEDGE MAKE
US FEEL MANIPULATED LIKE PAWNS?
781
00:42:24,933 --> 00:42:27,700
OR WOULD IT FREE US
TO TAKE RISKS
782
00:42:27,700 --> 00:42:32,600
AND LIVE LIFE TO THE FULLEST
BECAUSE NONE OF THIS IS REAL?
783
00:42:35,700 --> 00:42:40,400
EITHER WAY, WHETHER IT'S NATURAL
OR ARTIFICIAL,
784
00:42:40,400 --> 00:42:44,400
LIFE IS A GLORIOUS GAME,
785
00:42:44,400 --> 00:42:46,300
AND WE SHOULD PLAY TO WIN.
63729
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