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These are the user uploaded subtitles that are being translated: 1 00:00:02,500 --> 00:00:05,933 OUR UNIVERSE CERTAINLY SEEMS REAL. 2 00:00:05,933 --> 00:00:08,733 BUT WHAT IF IT'S NOT? 3 00:00:08,733 --> 00:00:11,833 WE MAY BE NOTHING MORE THAN VIDEO-GAME CHARACTERS 4 00:00:11,833 --> 00:00:15,600 DESIGNED FOR SOMEONE ELSE'S AMUSEMENT. 5 00:00:15,600 --> 00:00:20,300 BUT HOW COULD A COMPUTER JUGGLE EVERY ASPECT OF THE COSMOS? 6 00:00:20,300 --> 00:00:22,967 MAYBE WHAT LOOKS RANDOM 7 00:00:22,967 --> 00:00:27,500 HAS ALREADY BEEN PROGRAMMED TO HAPPEN. 8 00:00:27,500 --> 00:00:29,833 CAN WE DISCOVER SOME HIDDEN GLITCH 9 00:00:29,833 --> 00:00:35,367 IN THE LAWS OF THE UNIVERSE AND UNCOVER ITS HIDDEN CODE? 10 00:00:35,367 --> 00:00:37,633 DO WE LIVE IN THE MATRIX? 11 00:00:41,900 --> 00:00:46,467 SPACE, TIME, LIFE ITSELF. 12 00:00:48,833 --> 00:00:53,033 THE SECRETS OF THE COSMOS LIE THROUGH THE WORMHOLE. 13 00:00:53,033 --> 00:00:56,033 -- Captions by VITAC -- www.vitac.com 14 00:00:56,033 --> 00:00:59,067 CAPTIONS PAID FOR BY DISCOVERY COMMUNICATIONS 15 00:01:06,067 --> 00:01:08,633 PICK UP A ROSE. 16 00:01:08,633 --> 00:01:11,133 TAKE IN ITS SCENT. 17 00:01:11,133 --> 00:01:15,633 FEAST YOUR EYES ON THE CRIMSON OF ITS PETALS. 18 00:01:15,633 --> 00:01:19,533 FEEL THE PRICK OF ITS THORN ON YOUR FINGER. 19 00:01:19,533 --> 00:01:24,267 THESE SENSATIONS ARE WHAT GROUND US IN REALITY. 20 00:01:24,267 --> 00:01:28,533 BUT WHAT IF THEY'RE JUST FABRICATED? 21 00:01:28,533 --> 00:01:32,433 WHAT IF WE ARE MERELY PLAYERS IN SOMEONE ELSE'S VIDEO GAME, 22 00:01:32,433 --> 00:01:33,967 THE BIG BANG JUST THE MOMENT 23 00:01:33,967 --> 00:01:38,967 SOMEONE FLIPPED THE SWITCH AND TURNED ON OUR UNIVERSE? 24 00:01:38,967 --> 00:01:41,167 IN THE MOVIE "THE MATRIX," 25 00:01:41,167 --> 00:01:45,067 THERE WAS ONE WAY TO SEE THE TRUTH BEHIND A FAKE REALITY. 26 00:01:47,067 --> 00:01:50,067 TAKE THE RED PILL. 27 00:01:50,067 --> 00:01:51,833 ARE YOU READY FOR IT? 28 00:01:54,667 --> 00:01:58,733 JESSE SCHELL KNOWS A LOT ABOUT VIDEO GAMES. 29 00:01:58,733 --> 00:02:02,067 HE TEACHES STUDENTS AT CARNEGIE MELLON UNIVERSITY 30 00:02:02,067 --> 00:02:03,967 HOW TO DESIGN THEM. 31 00:02:03,967 --> 00:02:07,133 HE APPRECIATES THE ENORMOUS EFFORT IT WOULD TAKE TO CREATE 32 00:02:07,133 --> 00:02:11,867 ALL THE DETAILS OF OUR WORLD INSIDE A COMPUTER. 33 00:02:11,867 --> 00:02:14,467 THE MOST SOPHISTICATED VIDEO GAMES 34 00:02:14,467 --> 00:02:17,733 ARE STILL PLAYED ON TWO-DIMENSIONAL SCREENS, 35 00:02:17,733 --> 00:02:19,933 LIKE THE ONE YOU'RE WATCHING NOW. 36 00:02:22,233 --> 00:02:25,333 Schell: CREATING THE ILLUSION OF THREE DIMENSIONS ON FLAT SCREENS 37 00:02:25,333 --> 00:02:28,567 IS MUCH SIMPLER THAN ACTUALLY CREATING 38 00:02:28,567 --> 00:02:32,467 REAL THREE-DIMENSIONAL SPACE THAT WE CAN MOVE AROUND IN. 39 00:02:32,467 --> 00:02:35,400 SO PROGRAMMING 3-D SPACE AS WE KNOW IT 40 00:02:35,400 --> 00:02:37,700 WOULD BE MANY, MANY ORDERS OF MAGNITUDE 41 00:02:37,700 --> 00:02:41,467 MORE DIFFICULT THAN ANYTHING WE KNOW HOW TO DO RIGHT NOW. 42 00:02:41,467 --> 00:02:44,267 Freeman: JESSE AND OTHER VIDEO-GAME DESIGNERS ARE PRETTY GOOD 43 00:02:44,267 --> 00:02:48,500 AT SIMULATING THE WAY OBJECTS MOVE THROUGH SPACE. 44 00:02:48,500 --> 00:02:51,800 THEY USE NEWTON'S LAWS OF GRAVITY AND MOTION, 45 00:02:51,800 --> 00:02:54,967 JUST AS THE DESIGNERS OF OUR WORLD WOULD. 46 00:02:54,967 --> 00:02:57,067 THE BALLS HAVE WEIGHT. 47 00:02:57,067 --> 00:02:58,667 AIR IS MOVING AROUND THEM. 48 00:02:58,667 --> 00:03:00,167 ELECTRICAL CHARGES 49 00:03:00,167 --> 00:03:03,233 ARE INCREASING AND DECREASING ON THE SURFACE OF EACH BALL. 50 00:03:03,233 --> 00:03:06,767 AND EVEN IF I'M A LITTLE BIT OFF, 51 00:03:06,767 --> 00:03:09,533 THE LAWS OF PHYSICS ARE STILL INTACT. 52 00:03:09,533 --> 00:03:12,200 BUT IF THE RULES THEMSELVES ARE OFF, 53 00:03:12,200 --> 00:03:15,100 THEN WE'LL KNOW RIGHT AWAY THAT SOMETHING'S WRONG, 54 00:03:15,100 --> 00:03:19,167 THAT IT'S NOT AN ACCURATE SIMULATION OF OUR WORLD. 55 00:03:19,167 --> 00:03:21,500 Freeman: MAKING A BELIEVABLE REALITY 56 00:03:21,500 --> 00:03:24,300 WOULD TAKE FAR MORE THAN PERFECT PROGRAMMING 57 00:03:24,300 --> 00:03:27,267 OF THE WAY OBJECTS LOOK AND MOVE. 58 00:03:27,267 --> 00:03:29,867 YOU'D HAVE TO PROGRAM ALL THE OTHER SENSES, TOO -- 59 00:03:29,867 --> 00:03:33,367 SOUND, SMELL, TASTE, AND TOUCH, 60 00:03:33,367 --> 00:03:35,233 AND ALL THE SUBTLE VARIATIONS. 61 00:03:35,233 --> 00:03:39,167 AND IF EVEN ONE SMALL THING WAS OFF, LIKE, SAY THIS COFFEE 62 00:03:39,167 --> 00:03:42,467 HAVING THE SAME TASTE AND TEMPERATURE AS THIS CEREAL, 63 00:03:42,467 --> 00:03:47,500 YOU'D KNOW RIGHT AWAY THAT SOMETHING WAS TERRIBLY WRONG. 64 00:03:49,467 --> 00:03:52,567 Freeman: HOW WOULD YOU COMPUTERIZE TASTE 65 00:03:52,567 --> 00:03:56,367 OR PROGRAM THE FEEL OF SOFT GRASS UNDERFOOT? 66 00:03:56,367 --> 00:03:57,867 EVEN THE AIR WE BREATHE 67 00:03:57,867 --> 00:04:00,700 IS FILLED WITH GASSES, WATER MOLECULES, 68 00:04:00,700 --> 00:04:04,200 DUST PARTICLES AND POLLEN. 69 00:04:04,200 --> 00:04:07,567 AT CARNEGIE MELLON'S ENTERTAINMENT TECHNOLOGY CENTER, 70 00:04:07,567 --> 00:04:09,900 JESSE IS TRYING TO MAKE SIMULATIONS 71 00:04:09,900 --> 00:04:13,067 AS IMMERSIVE AS POSSIBLE. 72 00:04:13,067 --> 00:04:15,200 IN WHAT HE CALLS THE CAVE, 73 00:04:15,200 --> 00:04:19,800 A MOVING PLATFORM ADDS TO THE VISUAL EXPERIENCE. 74 00:04:19,800 --> 00:04:23,200 BUT SOMETIMES THE SIMULATION IS TOO MUCH FOR THE COMPUTER, 75 00:04:23,200 --> 00:04:26,367 AND WE GET GLITCHES, JUST LIKE IN A VIDEO GAME. 76 00:04:26,367 --> 00:04:29,067 IT'S POSSIBLE THAT IF WE WERE MAKING A SIMULATION 77 00:04:29,067 --> 00:04:32,067 OF THE REAL WORLD THAT THE SAME THING COULD HAPPEN. 78 00:04:32,067 --> 00:04:34,467 Freeman: WHEN A COMPUTER CAN'T KEEP UP WITH THE VISUALS 79 00:04:34,467 --> 00:04:36,067 IT NEEDS TO RENDER, 80 00:04:36,067 --> 00:04:40,433 YOU OFTEN SEE A DEFECT CALLED SCREEN TEARING. 81 00:04:40,433 --> 00:04:42,900 WE'VE NEVER SEEN THAT IN OUR WORLD, 82 00:04:42,900 --> 00:04:47,633 BUT NOT ALL GLITCHES WOULD BE VISIBLE TO PEOPLE ON THE INSIDE. 83 00:04:47,633 --> 00:04:49,933 Schell: IF THE SIMULATION FREEZES, 84 00:04:49,933 --> 00:04:53,233 THEN THE PEOPLE WHO ARE IN IT MIGHT NOT KNOW 85 00:04:53,233 --> 00:04:55,833 BECAUSE IT COULD FREEZE FOR A THOUSAND YEARS. 86 00:04:55,833 --> 00:04:57,667 AND ANYONE WHO WAS PART OF THE SIMULATION 87 00:04:57,667 --> 00:05:00,967 WOULD ALSO BE FROZEN IN A STATE OF SUSPENDED ANIMATION SO THAT, 88 00:05:00,967 --> 00:05:02,333 WHEN IT STARTED UP AGAIN, 89 00:05:02,333 --> 00:05:04,400 IT WOULD BE ABSOLUTELY SEAMLESS TO THEM, 90 00:05:04,400 --> 00:05:06,700 AND THEY WOULD NEVER KNOW. 91 00:05:08,500 --> 00:05:10,233 Freeman: IF SOMEONE ELSE HAS CREATED US 92 00:05:10,233 --> 00:05:12,467 INSIDE THEIR COMPUTERS, 93 00:05:12,467 --> 00:05:14,800 THEN THEY MUST ALSO HAVE BUILT PROGRAMS 94 00:05:14,800 --> 00:05:19,067 FOR ALL OF OUR MENTAL ABILITIES, OUR IMAGINATIONS, 95 00:05:19,067 --> 00:05:22,067 OUR EMOTIONS AND THE THOUGHTS RUNNING THROUGH OUR HEADS 96 00:05:22,067 --> 00:05:26,067 EVERY TIME WE ENGAGE IN CONVERSATION. 97 00:05:26,067 --> 00:05:27,633 AS HUMANS, WE GET SO MUCH INFORMATION 98 00:05:27,633 --> 00:05:31,567 FROM TALKING THAT AN ACCURATE CONVERSATION PROGRAM IS CRUCIAL. 99 00:05:31,567 --> 00:05:34,067 WHAT DID YOU WANT TO BE WHEN YOU GREW UP? 100 00:05:34,067 --> 00:05:35,433 A FIREMAN. 101 00:05:35,433 --> 00:05:37,567 A FIREMAN? THAT'S NOBLE. 102 00:05:37,567 --> 00:05:40,433 SO EITHER, "A," YOU'VE GOT A DEATH WISH, 103 00:05:40,433 --> 00:05:43,067 OR, "B," YOU LIKE TO STARE AT FIRE. 104 00:05:43,067 --> 00:05:45,567 AND IT ONLY TAKES US A SPLIT SECOND TO NOTICE A PROBLEM 105 00:05:45,567 --> 00:05:46,733 WITH THE CONVERSATION. 106 00:05:46,733 --> 00:05:48,267 SO YOU CAN IMAGINE THE CHALLENGE 107 00:05:48,267 --> 00:05:54,333 OF SIMULATING 7 BILLION PEOPLE ALL TALKING TOGETHER AT ONCE. 108 00:05:54,333 --> 00:05:58,100 Freeman: JESSE THINKS OUR CREATORS COULD BE USING A FEW SHORTCUTS 109 00:05:58,100 --> 00:06:00,067 TO HANDLE THIS HEAVY LOAD, 110 00:06:00,067 --> 00:06:04,767 CONCEPTS ALREADY USED BY TODAY'S GAME PROGRAMMERS. 111 00:06:04,767 --> 00:06:07,400 YOU COULD MAKE JUST A FEW PEOPLE BE ACTIVE PLAYERS 112 00:06:07,400 --> 00:06:09,200 AND THEN SURROUND THEM WITH BILLIONS 113 00:06:09,200 --> 00:06:11,533 OF MUCH SIMPLER CHARACTERS. 114 00:06:11,533 --> 00:06:15,500 OR ANOTHER THING YOU COULD DO IS ONLY PUT DETAILED SIMULATION 115 00:06:15,500 --> 00:06:17,567 WHERE I'M LOOKING AT A GIVEN TIME. 116 00:06:17,567 --> 00:06:19,233 IF I'M LOOKING JUST TO ONE PLACE, 117 00:06:19,233 --> 00:06:21,067 JUST PUT ALL THE FOCUS OVER THERE 118 00:06:21,067 --> 00:06:25,400 AND MAKE EVERYTHING ELSE AROUND ME JUST KIND OF A BLUR. 119 00:06:25,400 --> 00:06:29,300 Freeman: MAYBE YOU ARE THE ONLY ACTIVE PLAYER IN THIS GAME 120 00:06:29,300 --> 00:06:31,167 YOU CALL YOUR LIFE. 121 00:06:31,167 --> 00:06:35,100 EVERYONE ELSE EXISTS ONLY WHEN YOU ARE PAYING ATTENTION. 122 00:06:35,100 --> 00:06:38,700 YOUR PROGRAM WOULD BE THE ONLY ONE RUNNING ALL THE TIME, 123 00:06:38,700 --> 00:06:40,967 EVEN WHEN YOU SLEEP. 124 00:06:40,967 --> 00:06:43,833 Schell: DREAMS ARE ALREADY A KIND OF SIMULATED REALITY. 125 00:06:43,833 --> 00:06:47,267 SO TO PROGRAM DREAMS, YOU'D HAVE TO CREATE A VIRTUAL REALITY 126 00:06:47,267 --> 00:06:50,267 WITHIN A VIRTUAL REALITY. 127 00:06:50,267 --> 00:06:55,967 Freeman: IF OUR WORLD IS AN INCREDIBLY COMPLEX COMPUTATIONAL CREATION, 128 00:06:55,967 --> 00:06:58,900 WHAT DOES THAT SAY ABOUT ITS CREATORS? 129 00:06:58,900 --> 00:07:01,333 WHAT MUST THEIR REALITY BE LIKE 130 00:07:01,333 --> 00:07:07,533 IF SPAWNING AN ENTIRE UNIVERSE IS JUST A GAME? 131 00:07:07,533 --> 00:07:10,867 AS DIFFICULT AS IT IS FOR US TO IMAGINE CREATING A UNIVERSE 132 00:07:10,867 --> 00:07:12,467 AS COMPLEX AS OUR OWN, 133 00:07:12,467 --> 00:07:14,667 IT MIGHT NOT ACTUALLY BE THAT HARD FOR SOMEONE 134 00:07:14,667 --> 00:07:17,267 LIVING IN A UNIVERSE MORE ADVANCED THAN OURS. 135 00:07:17,267 --> 00:07:19,467 I THINK I'LL NEED TO SLEEP ON THAT IDEA. 136 00:07:22,733 --> 00:07:26,433 IF WE ARE LIVING IN A SIMULATION RIGHT NOW, 137 00:07:26,433 --> 00:07:28,933 WHO CREATED IT? 138 00:07:28,933 --> 00:07:30,733 GOD? 139 00:07:30,733 --> 00:07:32,900 MORE ADVANCED ALIEN LIFEFORMS 140 00:07:32,900 --> 00:07:36,433 THAT DREAMT US UP TO BE THEIR AVATARS? 141 00:07:36,433 --> 00:07:41,600 OR COULD OUR CREATORS BE FUTURE VERSIONS OF OURSELVES? 142 00:07:46,633 --> 00:07:48,133 NICK BOSTROM, 143 00:07:48,133 --> 00:07:52,500 A PROFESSOR OF PHILOSOPHY AT THE UNIVERSITY OF OXFORD, 144 00:07:52,500 --> 00:07:57,933 BELIEVES WE ARE ALMOST CERTAINLY LIVING INSIDE THE COMPUTERS 145 00:07:57,933 --> 00:08:00,300 OF OUR DESCENDANTS. 146 00:08:00,300 --> 00:08:03,067 THE BUILDINGS HERE IN OXFORD ARE REALLY OLD. 147 00:08:03,067 --> 00:08:06,067 I MEAN, THIS WALL MIGHT BE 400 OR 500 YEARS OLD. 148 00:08:06,067 --> 00:08:07,667 AND THINK OF ALL THE TECHNOLOGY 149 00:08:07,667 --> 00:08:10,533 WE HAVE DEVELOPED IN THESE SHORT CENTURIES. 150 00:08:10,533 --> 00:08:13,167 SO IF WE ZOOM FORWARD A FEW CENTURIES, 151 00:08:13,167 --> 00:08:16,133 THEN PRESUMABLY WE WILL THEN HAVE TECHNOLOGY 152 00:08:16,133 --> 00:08:18,733 THAT WOULD BE EQUALLY MAGICAL TO US, 153 00:08:18,733 --> 00:08:20,067 AS TELEVISION 154 00:08:20,067 --> 00:08:22,833 WOULD BE TO OUR ANCESTORS WHO BUILT THESE WALLS. 155 00:08:22,833 --> 00:08:25,133 Freeman: NICK BELIEVES OVER THE NEXT FEW CENTURIES, 156 00:08:25,133 --> 00:08:30,067 WE'LL BE COMBINING TECHNOLOGY WITH OUR OWN BIOLOGY. 157 00:08:30,067 --> 00:08:32,900 WE WILL EVOLVE INTO POSTHUMANS, 158 00:08:32,900 --> 00:08:38,133 HYBRIDS OF MAN AND MACHINE WITH PHENOMENAL COMPUTATIONAL POWERS. 159 00:08:40,100 --> 00:08:41,767 JUST 20 YEARS AGO, 160 00:08:41,767 --> 00:08:45,567 A REALISTIC SIMULATION OF A CITY WAS IMPOSSIBLE. 161 00:08:45,567 --> 00:08:49,900 NOW WE CAN MAKE THOSE FAKE SCENES PRETTY CONVINCING. 162 00:08:49,900 --> 00:08:53,067 THE COMBINED PROCESSING POWER OF POSTHUMANS 163 00:08:53,067 --> 00:08:56,633 WOULD HAVE NO TROUBLE RENDERING AN ENTIRE WORLD 164 00:08:56,633 --> 00:08:59,100 AND ALL THE PEOPLE IN IT. 165 00:08:59,100 --> 00:09:01,600 WE CAN ESTIMATE THE AMOUNT OF COMPUTING POWER 166 00:09:01,600 --> 00:09:05,167 IT WOULD TAKE TO SIMULATE ONE HUMAN BRAIN. 167 00:09:05,167 --> 00:09:09,567 AND IT'S POSSIBLE TO CALCULATE HOW MUCH COMPUTING POWER 168 00:09:09,567 --> 00:09:12,500 A TECHNOLOGICALLY MATURE CIVILIZATION 169 00:09:12,500 --> 00:09:14,267 WOULD HAVE AT ITS DISPOSAL. 170 00:09:14,267 --> 00:09:15,733 A MATURE CIVILIZATION WOULD HAVE 171 00:09:15,733 --> 00:09:20,067 VASTLY MORE COMPUTATIONAL POWER AVAILABLE THAN IT WOULD TAKE 172 00:09:20,067 --> 00:09:25,600 TO RUN A FULL SIMULATION WITH ALL 7 BILLION PEOPLE IN IT. 173 00:09:25,600 --> 00:09:27,833 Freeman: CREATING A VIRTUAL VERSION OF OUR WORLD 174 00:09:27,833 --> 00:09:31,433 WOULD BE AS EASY FOR POSTHUMANS AS SNAPPING A FINGER. 175 00:09:31,433 --> 00:09:35,200 BUT WHY DOES NICK THINK OUR DESCENDANTS 176 00:09:35,200 --> 00:09:36,400 HAVE ALREADY DONE IT? 177 00:09:40,533 --> 00:09:44,633 THIS PRICELESS, REAL HUMAN SKULL 178 00:09:44,633 --> 00:09:47,333 WAS USED IN THE VERY FIRST PERFORMANCE 179 00:09:47,333 --> 00:09:50,900 OF SHAKESPEARE'S "HAMLET." 180 00:09:50,900 --> 00:09:52,600 HERE HUNG THOSE LIPS 181 00:09:52,600 --> 00:09:57,833 I HAVE KISSED I KNOW NOT HOW OFT. 182 00:09:57,833 --> 00:10:01,667 ACTUALLY, IT'S ONLY A CHEAP REPRODUCTION, 183 00:10:01,667 --> 00:10:04,667 ONE OF MANY THOUSANDS USED IN THE COUNTLESS TIMES 184 00:10:04,667 --> 00:10:08,000 THE PLAY HAS BEEN PERFORMED. 185 00:10:08,000 --> 00:10:11,467 WHAT IF EACH OF US IS LIKE THAT SKULL? 186 00:10:11,467 --> 00:10:15,000 THERE'S ONE ORIGINAL, BIOLOGICAL VERSION 187 00:10:15,000 --> 00:10:18,967 AND THOUSANDS OF FABRICATED COPIES. 188 00:10:18,967 --> 00:10:24,200 WHAT ARE THE CHANCES THAT I AM THE ORIGINAL VERSION OF ME 189 00:10:24,200 --> 00:10:29,400 OR THAT YOU ARE THE ORIGINAL VERSION OF YOU? 190 00:10:33,500 --> 00:10:36,333 UNIVERSITY OF OXFORD PHILOSOPHER NICK BOSTROM 191 00:10:36,333 --> 00:10:39,300 IS TRYING TO GET HIMSELF INTO THE MINDSET 192 00:10:39,300 --> 00:10:43,200 OF OUR SUPERINTELLIGENT POSTHUMAN DESCENDANTS. 193 00:10:43,200 --> 00:10:46,200 HE THINKS THEIR VAST COMPUTING POWER 194 00:10:46,200 --> 00:10:49,633 WILL ALLOW THEM TO CREATE VIRTUAL REALITIES 195 00:10:49,633 --> 00:10:54,333 AND WATCH THEM AS EASILY AS WE WATCH TV. 196 00:10:56,433 --> 00:10:59,267 IMAGINE THAT I'M ONE OF THESE POSTHUMANS. 197 00:10:59,267 --> 00:11:01,967 I MAY DECIDE TO RUN ELABORATE SIMULATIONS 198 00:11:01,967 --> 00:11:05,733 FOR SCIENTIFIC PURPOSES OR MAYBE FOR ENTERTAINMENT. 199 00:11:05,733 --> 00:11:08,933 THINK OF THESE AS THE MOST INCREDIBLE STAGE ADAPTATIONS 200 00:11:08,933 --> 00:11:10,700 EVER CREATED. 201 00:11:14,467 --> 00:11:16,067 DISCORDANCE. 202 00:11:16,067 --> 00:11:18,900 A FAMILY CLEFT IN TWAIN, MY WIFE, 203 00:11:18,900 --> 00:11:22,067 THY SKULL WITHOUT A BRAIN. BOY! 204 00:11:22,067 --> 00:11:23,600 AY, FATHER. THOU CALLST ME? 205 00:11:23,600 --> 00:11:25,800 WHAT SAYEST THOU UPON THE MATTER? 206 00:11:25,800 --> 00:11:30,100 Freeman: WILLIAM SHAKESPEARE SIMULATED THE STORY OF A DANISH PRINCE 207 00:11:30,100 --> 00:11:33,900 NAMED HAMLET SOME 400 YEARS AGO. 208 00:11:33,900 --> 00:11:35,867 400 YEARS IN THE FUTURE, 209 00:11:35,867 --> 00:11:38,900 WHEN OUR DESCENDANTS HAVE THE DRAMATIC URGE, 210 00:11:38,900 --> 00:11:41,967 THEY MAY MAKE SIMULATIONS OF US. 211 00:11:41,967 --> 00:11:45,567 WITH ALL OF THESE CAPABILITIES THAT POSTHUMANS WOULD POSSESS, 212 00:11:45,567 --> 00:11:48,167 I COULD CONTINUALLY REFINE THE SIMULATIONS 213 00:11:48,167 --> 00:11:51,433 UNTIL THEY MATCHED THE REALITY OF MY ANCESTORS. 214 00:11:51,433 --> 00:11:52,833 ALL RIGHT. STOP. 215 00:11:52,833 --> 00:11:54,067 Freeman: SO, HOW LIKELY IS IT 216 00:11:54,067 --> 00:11:56,533 THAT WE ARE MERELY PATTERNS OF DATA 217 00:11:56,533 --> 00:11:59,100 ON A POSTHUMAN HARD DRIVE? 218 00:11:59,100 --> 00:12:02,833 NICK AND A COLLEAGUE HAVE MADE THE CALCULATIONS, 219 00:12:02,833 --> 00:12:05,833 AND THE RESULTS ARE UNSETTLING. 220 00:12:05,833 --> 00:12:10,333 IF MY POSTHUMAN CIVILIZATION HAS THE ABILITY TO CREATE 221 00:12:10,333 --> 00:12:13,833 ONE INCREDIBLY ACCURATE SIMULATION OF MY ANCESTORS, 222 00:12:13,833 --> 00:12:16,400 THEN WE'LL SOON HAVE THE TECHNOLOGY 223 00:12:16,400 --> 00:12:19,567 TO CREATE THOUSANDS, EVEN MILLIONS, 224 00:12:19,567 --> 00:12:21,467 OF VARIATIONS OF THE SIMULATION 225 00:12:21,467 --> 00:12:25,533 TO EXAMINE ALL POSSIBLE VARIATIONS OF OUR PAST. 226 00:12:25,533 --> 00:12:27,800 Freeman: ARE WE BIOLOGICAL BEINGS 227 00:12:27,800 --> 00:12:31,600 LIVING HERE AND NOW IN THE 21st CENTURY, 228 00:12:31,600 --> 00:12:35,100 OR IS THIS ACTUALLY THE 25th CENTURY, 229 00:12:35,100 --> 00:12:40,567 AND ARE WE ONE OF MANY SIMULATED COPIES OF POSTHUMAN ANCESTORS? 230 00:12:40,567 --> 00:12:44,133 NICK SAYS THE ODDS AGAINST OUR BEING BIOLOGICAL HUMANS 231 00:12:44,133 --> 00:12:47,133 ARE OVERWHELMING. 232 00:12:47,133 --> 00:12:49,700 Bostrom: IT'S LIKE THE ODDS THAT I'M WATCHING THIS PLAY 233 00:12:49,700 --> 00:12:52,300 THE FIRST TIME IT'S EVER BEEN PERFORMED. 234 00:12:52,300 --> 00:12:53,900 IT'S MUCH MORE LIKELY THAT I'M WATCHING ONE 235 00:12:53,900 --> 00:12:55,467 OF THE MANY THOUSANDS OF TIMES 236 00:12:55,467 --> 00:12:57,767 IT'S BEEN PERFORMED OVER HUNDREDS OF YEARS. 237 00:12:57,767 --> 00:12:59,067 CUT! 238 00:12:59,067 --> 00:13:00,533 NICELY DONE. 239 00:13:00,533 --> 00:13:02,233 Freeman: IF NICK IS RIGHT, 240 00:13:02,233 --> 00:13:04,200 WE'LL NEED TO GET USED TO THE IDEA 241 00:13:04,200 --> 00:13:07,867 THAT OUR LIVES ARE JUST COMPUTER-FABRICATED DRAMAS. 242 00:13:09,367 --> 00:13:12,900 LET'S HOPE OUR CREATORS ARE ENJOYING THE SHOW. 243 00:13:15,100 --> 00:13:18,267 COULD SOMETHING AS COMPLICATED AS A HUMAN BEING 244 00:13:18,267 --> 00:13:21,167 EVER BE COMPUTER SIMULATED? 245 00:13:21,167 --> 00:13:23,767 THE CHARACTERS WE PLAY WITH IN VIDEO GAMES 246 00:13:23,767 --> 00:13:26,233 HAVE COME A LONG WAY OVER THE YEARS 247 00:13:26,233 --> 00:13:28,967 FROM BODIES MADE OF CRUDE, PIXILATED BLOCKS 248 00:13:28,967 --> 00:13:33,600 TO INCREASINGLY LIFELIKE VERSIONS OF OURSELVES. 249 00:13:40,200 --> 00:13:42,900 BUT EVEN THE MOST REALISTIC AVATARS 250 00:13:42,900 --> 00:13:46,167 ONLY LOOK REAL ON THE OUTSIDE. 251 00:13:46,167 --> 00:13:51,600 COULD WE EVER BUILD A BODY FROM THE INSIDE OUT, 252 00:13:51,600 --> 00:13:54,900 CELL BY CELL? 253 00:13:54,900 --> 00:13:57,933 AND COULD THAT SIMULATED PERSON 254 00:13:57,933 --> 00:14:01,800 BE AN EXACT COPY OF A FLESH-AND-BLOOD HUMAN? 255 00:14:05,833 --> 00:14:07,300 STEVEN LARSON 256 00:14:07,300 --> 00:14:11,800 WANTS TO BUILD THE WORLD'S FIRST FULLY DIGITAL ANIMAL, 257 00:14:11,800 --> 00:14:15,767 A PERFECT REPLICA OF ITS BIOLOGICAL COUNTERPART. 258 00:14:15,767 --> 00:14:19,667 HE'S STARTING SMALL. 259 00:14:19,667 --> 00:14:20,833 ALL AROUND THE WORLD, 260 00:14:20,833 --> 00:14:23,900 YOU CAN FIND A ONE MILLIMETER-LONG WORM 261 00:14:23,900 --> 00:14:26,367 MUCH SMALLER THAN A TYPICAL EARTHWORM. 262 00:14:26,367 --> 00:14:30,867 THIS BARELY VISIBLE WORM IS KNOWN AS C. ELEGANS. 263 00:14:30,867 --> 00:14:32,467 NOW, IT MAY SEEM INSIGNIFICANT, 264 00:14:32,467 --> 00:14:34,533 BUT THIS LITTLE GUY HAS THE DISTINCTION 265 00:14:34,533 --> 00:14:37,400 OF BEING ONE OF THE MOST THOROUGHLY STUDIED ANIMALS 266 00:14:37,400 --> 00:14:41,600 IN ALL OF BIOLOGY AND NEUROSCIENCE. 267 00:14:41,600 --> 00:14:43,067 Freeman: STEVEN AND HIS COLLEAGUES 268 00:14:43,067 --> 00:14:46,667 ARE COMPILING DECADES OF RESEARCH ABOUT THIS TINY WORM 269 00:14:46,667 --> 00:14:48,100 IN ORDER TO CREATE 270 00:14:48,100 --> 00:14:51,733 THE WORLD'S MOST REALISTIC COMPUTER-GENERATED CREATURE. 271 00:14:51,733 --> 00:14:55,267 IT ONLY HAS ABOUT 1,000 CELLS, 959 TO BE EXACT, 272 00:14:55,267 --> 00:15:00,467 AND ONLY 302 NEURONS, ABOUT 95 BODY WALL MUSCLE CELLS. 273 00:15:00,467 --> 00:15:04,233 Freeman: THAT SOUNDS EASY ENOUGH TO BUILD, BUT IT'S NOT. 274 00:15:04,233 --> 00:15:08,333 EACH CELL NEEDS TO RUN ITS OWN SPECIFIC COMPUTER CODE. 275 00:15:08,333 --> 00:15:11,467 AND ALL THE PIECES OF CODE MUST FUNCTION TOGETHER, 276 00:15:11,467 --> 00:15:14,067 JUST AS THE CONNECTED CELLS DO. 277 00:15:14,067 --> 00:15:17,300 WHEN FINISHED, IT WON'T JUST LOOK REAL. 278 00:15:17,300 --> 00:15:20,067 IT WILL ACT REAL. 279 00:15:20,067 --> 00:15:23,900 IT WILL SEEK VIRTUAL FOOD, PRODUCE VIRTUAL WASTE, 280 00:15:23,900 --> 00:15:26,933 AND CREATE VIRTUAL OFFSPRING. 281 00:15:29,933 --> 00:15:33,867 AND MAKING IT WILL NOT BE CHILD'S PLAY. 282 00:15:33,867 --> 00:15:35,700 THIS LITTLE, REMOTE-CONTROLLED CAR 283 00:15:35,700 --> 00:15:40,067 ONLY HAS ABOUT ONE-TENTH AS MANY PARTS AS C. ELEGANS. 284 00:15:40,067 --> 00:15:41,633 NOW, HERE, 285 00:15:41,633 --> 00:15:44,533 WE HAVE A FULL-SIZE CAR MADE OF THOUSANDS OF PARTS 286 00:15:44,533 --> 00:15:46,533 INCLUDING COMPUTERS AND WIRING. 287 00:15:46,533 --> 00:15:48,667 IT DOES ALL SORTS OF COMPLEX THINGS, 288 00:15:48,667 --> 00:15:50,667 LIKE NAVIGATION, AIR CONDITIONING. 289 00:15:50,667 --> 00:15:52,800 IT HAS LIGHTS. 290 00:15:52,800 --> 00:15:54,433 Freeman: A WORM'S COMPONENTS 291 00:15:54,433 --> 00:15:59,333 ARE INTERCONNECTED, JUST LIKE THOSE OF A CAR. 292 00:15:59,333 --> 00:16:01,967 Larson: IN A WORM, IN ADDITION TO BUILDING MUSCLE CELLS 293 00:16:01,967 --> 00:16:03,500 AND NERVE CELLS, 294 00:16:03,500 --> 00:16:06,067 WE'RE ALSO CREATING MODELS OF HOW MUSCLE CELLS WORK TOGETHER 295 00:16:06,067 --> 00:16:07,900 AND HOW THE NERVOUS SYSTEM SHOULD WORK. 296 00:16:07,900 --> 00:16:11,433 THEN, WE CAN CONNECT THE MUSCLE CELLS TO THE NERVOUS SYSTEM. 297 00:16:16,767 --> 00:16:19,267 NOW, WHEN WE DO THAT, THIS MAY BE THE RESULT. 298 00:16:23,700 --> 00:16:25,100 NOTHING. 299 00:16:25,100 --> 00:16:26,867 BECAUSE OF ALL THE COMPLEX INTERACTIONS. 300 00:16:26,867 --> 00:16:29,367 [ ENGINE TURNS OVER ] 301 00:16:29,367 --> 00:16:30,867 Freeman: BUT IF STEVEN AND HIS COLLEAGUES 302 00:16:30,867 --> 00:16:34,167 PRECISELY SIMULATE EVERY CELL OF C. ELEGANS 303 00:16:34,167 --> 00:16:38,133 AND GET ALL THOSE INDIVIDUAL PROGRAMS WORKING TOGETHER, 304 00:16:38,133 --> 00:16:42,400 HIS COMPUTERIZED WORM WILL DO SOMETHING NO CAR CAN. 305 00:16:42,400 --> 00:16:46,700 IT WILL LIVE AND ACT COMPLETELY UNDER ITS OWN CONTROL. 306 00:16:48,567 --> 00:16:49,867 IT'S A MUCH BIGGER CHALLENGE 307 00:16:49,867 --> 00:16:52,067 THAN JUST PROGRAMMING FLASHY VIDEO-GAME CHARACTERS 308 00:16:52,067 --> 00:16:55,300 THAT LOOK LIKE REAL-LIFE APPROXIMATIONS OF CREATURES. 309 00:16:55,300 --> 00:16:58,133 IF WE WANTED TO, WE COULD ALREADY PROGRAM A C. ELEGANS 310 00:16:58,133 --> 00:17:02,100 AND MAKE IT LOOK LIKE IT CAN DO ALL SORTS OF AMAZING THINGS. 311 00:17:02,100 --> 00:17:04,833 Freeman: SO FAR, STEVEN AND HIS COLLEAGUES 312 00:17:04,833 --> 00:17:07,600 HAVE WRITTEN PROGRAMS FOR SOME OF THE WORM'S MUSCLE 313 00:17:07,600 --> 00:17:09,500 AND NERVE CELLS. 314 00:17:09,500 --> 00:17:11,967 BUT THEY'RE STILL WORKING ON CODE TO SIMULATE 315 00:17:11,967 --> 00:17:14,967 THE COMPLEX ELECTRICAL AND CHEMICAL INTERACTIONS 316 00:17:14,967 --> 00:17:17,300 BETWEEN THEM. 317 00:17:17,300 --> 00:17:19,667 Larson: SO WE STILL HAVE A LOT OF WORK TO GET EVERYTHING BUILT, 318 00:17:19,667 --> 00:17:22,733 WIRED AND CONNECTED TOGETHER SO THAT OUR VIRTUAL WORM 319 00:17:22,733 --> 00:17:25,733 WILL BEHAVE JUST AS A REAL, BIOLOGICAL WORM. 320 00:17:25,733 --> 00:17:29,967 Freeman: THEN THE STAGE WILL BE SET TO WORK ON MORE COMPLEX CREATURES. 321 00:17:29,967 --> 00:17:33,067 A HUMAN IS MADE UP OF TRILLIONS OF CELLS, 322 00:17:33,067 --> 00:17:35,933 SO CREATING ONE BIOLOGICALLY ACCURATE, 323 00:17:35,933 --> 00:17:37,900 COMPUTER-GENERATED PERSON 324 00:17:37,900 --> 00:17:41,333 WOULD BE LIKE WIRING TOGETHER ALL THE PARTS 325 00:17:41,333 --> 00:17:44,533 IN MORE THAN 100 MILLION CARS. 326 00:17:44,533 --> 00:17:46,700 Larson: IT MAY TAKE MANY DECADES OR EVEN CENTURIES, 327 00:17:46,700 --> 00:17:48,067 BUT I BELIEVE THAT, ONE DAY, 328 00:17:48,067 --> 00:17:50,067 WE SHOULD BE ABLE TO BUILD VIRTUAL VERSIONS 329 00:17:50,067 --> 00:17:53,367 OF OURSELVES THAT ARE LIKE US IN EVERY WAY. 330 00:17:53,367 --> 00:17:55,067 SO WE'LL HAVE TO GET USED TO THE IDEA 331 00:17:55,067 --> 00:17:59,133 THAT VIRTUAL OR ARTIFICIAL ENTITIES MAY SOMEDAY THINK 332 00:17:59,133 --> 00:18:02,067 AND ACT FOR THEMSELVES. 333 00:18:02,067 --> 00:18:04,767 HEY, WAIT! 334 00:18:04,767 --> 00:18:08,067 Freeman: IF WE'RE ALREADY LIVING IN A VIRTUAL REALITY, 335 00:18:08,067 --> 00:18:12,167 THEN WE MUST BE THOSE LIFELIKE ARTIFICIAL CREATURES. 336 00:18:12,167 --> 00:18:14,233 BUT HOW CAN WE PROVE IT? 337 00:18:14,233 --> 00:18:16,633 THIS PHYSICIST BELIEVES HE'S FOUND A GLITCH 338 00:18:16,633 --> 00:18:18,733 IN THE WORKINGS OF OUR UNIVERSE 339 00:18:18,733 --> 00:18:22,433 THAT COULD SHOW US THE MATRIX IS A REALITY. 340 00:18:27,167 --> 00:18:32,067 ARTIFICIAL ENVIRONMENTS ARE BUILT ON A 3-D GRID. 341 00:18:32,067 --> 00:18:35,400 IF SOMEONE BUILT OUR UNIVERSE IN A COMPUTER, 342 00:18:35,400 --> 00:18:40,733 WE SHOULD BE ABLE TO FIND THIS GRID UNDERPINNING EVERYTHING. 343 00:18:40,733 --> 00:18:44,067 WE'VE NEVER SEEN ANY SIGN OF IT, 344 00:18:44,067 --> 00:18:47,433 BUT ONE SCIENTIST THINKS HE KNOWS HOW TO LOOK 345 00:18:47,433 --> 00:18:51,933 UNDER THE SURFACE OF THE COSMOS 346 00:18:51,933 --> 00:18:55,767 TO DETERMINE IF THERE IS AN ARTIFICIAL WIRE FRAME 347 00:18:55,767 --> 00:18:58,300 HOLDING REALITY TOGETHER. 348 00:19:01,767 --> 00:19:03,300 SILAS BEANE, 349 00:19:03,300 --> 00:19:06,567 A NUCLEAR PHYSICIST AT THE UNIVERSITY OF WASHINGTON, 350 00:19:06,567 --> 00:19:10,700 THINKS ABOUT THE GRID LIKE A FOOTBALL FIELD. 351 00:19:10,700 --> 00:19:13,333 Beane: A FOOTBALL FIELD IS KNOWN AS A GRIDIRON 352 00:19:13,333 --> 00:19:15,533 BECAUSE OF ALL THE YARDAGE MARKERS. 353 00:19:15,533 --> 00:19:17,767 NOW, IF YOU IMAGINE EXTENDING THOSE YARDAGE MARKERS 354 00:19:17,767 --> 00:19:21,200 FROM SIDELINE TO SIDELINE AND FROM END ZONE TO END ZONE, 355 00:19:21,200 --> 00:19:23,300 THEN FURTHER EXTEND THOSE GRID LINES 356 00:19:23,300 --> 00:19:25,600 INTO THE THIRD DIMENSION ABOVE THE FIELD, 357 00:19:25,600 --> 00:19:27,867 THEN YOU HAVE A GRID OR LATTICE STRUCTURE, 358 00:19:27,867 --> 00:19:29,633 WHICH IS VERY SIMILAR TO THE FOUNDATIONS 359 00:19:29,633 --> 00:19:33,200 OF THE ENVIRONMENT OF A VIDEO GAME. 360 00:19:33,200 --> 00:19:35,533 Freeman: WE INSTINCTIVELY THINK OF THE SPACE AROUND US 361 00:19:35,533 --> 00:19:38,500 AS CONTINUOUS AND INDIVISIBLE. 362 00:19:38,500 --> 00:19:41,300 SPACE DOESN'T APPEAR TO COME IN CUBES. 363 00:19:41,300 --> 00:19:44,800 BUT IN A DIGITAL REALITY, IT WOULD. 364 00:19:44,800 --> 00:19:47,933 OUR GRID WOULD HAVE TO BE SMALLER THAN THE SMALLEST THING 365 00:19:47,933 --> 00:19:51,967 WE KNOW, A SUBATOMIC PARTICLE. 366 00:19:51,967 --> 00:19:53,833 Beane: THERE WOULD STILL BE MINUTE DISTANCES 367 00:19:53,833 --> 00:19:55,067 BETWEEN THE POINTS ON THE GRID 368 00:19:55,067 --> 00:19:56,533 THAT ARE CONNECTED TO EACH OTHER. 369 00:19:56,533 --> 00:19:57,700 IF WE'RE LIVING IN A SIMULATION, 370 00:19:57,700 --> 00:20:00,200 THEN THIS IS WHAT SPACETIME COULD LOOK LIKE. 371 00:20:00,200 --> 00:20:05,167 SPACE WILL ALWAYS BE IN DISCRETE PIECES RATHER THAN CONTINUOUS. 372 00:20:05,167 --> 00:20:07,533 Freeman: SUCH A FINE-GRAINED, 3-D GRID 373 00:20:07,533 --> 00:20:11,100 WOULD BE IMPOSSIBLE TO NOTICE IN OUR DAILY LIVES. 374 00:20:11,100 --> 00:20:16,300 IT WOULD EVEN ELUDE ALMOST ALL SCIENTIFIC EXPERIMENTS. 375 00:20:16,300 --> 00:20:18,067 BUT SILAS AND HIS COLLEAGUES 376 00:20:18,067 --> 00:20:22,900 HAVE DEVISED A PLAN TO DETECT IT IF IT EXISTS. 377 00:20:24,167 --> 00:20:28,433 HE THINKS THE MOST EXPLOSIVE EVENTS IN THE UNIVERSE 378 00:20:28,433 --> 00:20:30,967 MIGHT GIVE IT AWAY. 379 00:20:30,967 --> 00:20:33,367 SUPERNOVAS GENERATE STREAMS 380 00:20:33,367 --> 00:20:37,333 OF SUPER-HIGH ENERGY COSMIC RAY PARTICLES, 381 00:20:37,333 --> 00:20:40,900 BUT PHYSICISTS HAVE NOTICED SOMETHING STRANGE ABOUT THEM. 382 00:20:40,900 --> 00:20:46,933 THE HIGHEST-ENERGY COSMIC RAYS THEY EXPECT TO SEE ARE MISSING. 383 00:20:46,933 --> 00:20:49,600 SILAS THINKS THE GRID MIGHT BE THE CULPRIT. 384 00:20:49,600 --> 00:20:51,700 Beane: IF REALITY IS REAL, 385 00:20:51,700 --> 00:20:54,267 AND THERE'S NO ARTIFICIAL STRUCTURE TO OUR UNIVERSE, 386 00:20:54,267 --> 00:20:56,567 THEN THERE IS NO UPPER LIMIT ON THE ENERGY 387 00:20:56,567 --> 00:20:59,733 THAT A COSMIC RAY PARTICLE CAN HAVE WHEN IT IS FIRST CREATED. 388 00:20:59,733 --> 00:21:01,933 BUT THERE DOES SEEM TO BE A LIMIT, 389 00:21:01,933 --> 00:21:05,100 WHAT WE CALL THE COSMIC RAY CUT-OFF. 390 00:21:05,100 --> 00:21:09,400 Freeman: IF COSMIC RAYS ARE RESTRICTED TO MOVING ONLY ALONG GRID LINES, 391 00:21:09,400 --> 00:21:12,567 IT COULD ACT AS A BREAK ON THEIR ENERGY. 392 00:21:12,567 --> 00:21:14,100 TO TEST THIS THEORY, 393 00:21:14,100 --> 00:21:17,467 SILAS AND HIS COLLEAGUES WANT TO COMPARE THE ENERGY LEVELS 394 00:21:17,467 --> 00:21:20,767 OF COSMIC RAYS TRAVELING IN DIFFERENT DIRECTIONS. 395 00:21:20,767 --> 00:21:23,667 [ PLAYS NOTE ON TUBA ] 396 00:21:23,667 --> 00:21:25,100 IMAGINE IF EACH OF THESE BAND MEMBERS 397 00:21:25,100 --> 00:21:26,633 IS A COSMIC RAY PARTICLE. 398 00:21:26,633 --> 00:21:28,300 WE CAN LEARN A LOT BY OBSERVING THEIR MOTION. 399 00:21:28,300 --> 00:21:31,567 [ DRUM BEATING ] 400 00:21:31,567 --> 00:21:33,667 [ BAND PLAYING "STAR-SPANGLED BANNER" ] 401 00:21:37,533 --> 00:21:39,800 IN A UNIVERSE WITHOUT AN UNDERLYING GRID STRUCTURE, 402 00:21:39,800 --> 00:21:42,367 PARTICLES MOVE IN THE SAME WAY IN ALL DIRECTIONS. 403 00:21:42,367 --> 00:21:43,767 NOW LET'S SEE WHAT HAPPENS 404 00:21:43,767 --> 00:21:46,133 IF WE ASSUME THAT THERE IS AN UNDERLYING GRID STRUCTURE. 405 00:21:50,933 --> 00:21:53,733 Freeman: MOVING STRAIGHT ALONG A GRID AXIS IS SIMPLE, 406 00:21:53,733 --> 00:21:57,533 LIKE THE PATH OF BAND MEMBERS IN THE BLUE UNIFORMS. 407 00:21:57,533 --> 00:22:01,133 MOVING DIAGONALLY, LIKE THOSE IN WHITE UNIFORMS, 408 00:22:01,133 --> 00:22:04,900 REQUIRES A SERIES OF ZIG-ZAG STEPS. 409 00:22:04,900 --> 00:22:07,600 THAT MEANS THEY WOULD HAVE TO EXPEND MORE ENERGY 410 00:22:07,600 --> 00:22:09,733 GETTING FROM POINT "A" TO POINT "B" 411 00:22:09,733 --> 00:22:12,633 COMPARED WITH COSMIC RAYS MOVING ALONG AN AXIS. 412 00:22:14,867 --> 00:22:16,467 Beane: ANOTHER WAY OF SAYING THAT IS THE PARTICLES 413 00:22:16,467 --> 00:22:18,867 MOVING IN DIFFERENT DIRECTIONS ON THE GRID 414 00:22:18,867 --> 00:22:22,333 WOULD HAVE ENERGIES THAT DEPEND ON THE ANGLE. 415 00:22:22,333 --> 00:22:24,633 Freeman: SILAS BELIEVES IF WE MEASURE 416 00:22:24,633 --> 00:22:27,067 COSMIC RAYS ZIPPING THROUGH SPACE 417 00:22:27,067 --> 00:22:29,600 AND FIND THAT THOSE TRAVELING AT ONE ANGLE 418 00:22:29,600 --> 00:22:31,367 HAVE CONSISTENTLY DIFFERENT ENERGIES 419 00:22:31,367 --> 00:22:33,733 FROM THOSE TRAVELING AT ANOTHER ANGLE, 420 00:22:33,733 --> 00:22:37,700 THEN WE'LL KNOW THERE'S A GRID STRUCTURE TO OUR UNIVERSE. 421 00:22:37,700 --> 00:22:40,833 Beane: IT'S A GLITCH IN THE SYSTEM, AN INDICATION THAT OUR UNIVERSE 422 00:22:40,833 --> 00:22:44,067 MAY BE OPERATING IN A SIMULATED, ARTIFICIAL MANNER. 423 00:22:44,067 --> 00:22:46,933 I THINK IT WOULD CAUSE EVERYONE TO THINK ABOUT THE UNIVERSE 424 00:22:46,933 --> 00:22:50,533 DIFFERENTLY AND TO REALLY SEARCH FOR AN EXPLANATION FOR WHY 425 00:22:50,533 --> 00:22:53,500 THERE IS THIS GRID STRUCTURE, WHETHER IT BE A NATURAL ONE 426 00:22:53,500 --> 00:22:58,433 OR WHETHER IT BE DUE TO THE FACT THAT WE ARE BEING SIMULATED. 427 00:22:58,433 --> 00:23:00,700 Freeman: IF WE'RE LIVING IN A VIRTUAL REALITY 428 00:23:00,700 --> 00:23:03,800 INSIDE A COMPUTER, SOME KIND OF MASS CODE 429 00:23:03,800 --> 00:23:07,667 MUST RUN ALL THE PROGRAMS THAT MAKE UP OUR UNIVERSE. 430 00:23:07,667 --> 00:23:12,200 YOU WOULD THINK THAT CODE WOULD HAVE TO BE IMPOSSIBLY COMPLEX. 431 00:23:12,200 --> 00:23:16,400 BUT THIS COMPUTER SCIENTIST CLAIMS HE CAN RUN THE UNIVERSE 432 00:23:16,400 --> 00:23:20,067 FROM THE LINES OF CODE ON A SINGLE NOTE CARD. 433 00:23:25,167 --> 00:23:29,967 IMAGINE THAT SOME ENTITY, FAR MORE ADVANCED THAN US, 434 00:23:29,967 --> 00:23:33,100 COULD INVENT COMPUTER PROGRAMS FOR EVERY ASPECT 435 00:23:33,100 --> 00:23:37,533 OF OUR UNIVERSE -- THE BEHAVIOR OF ATOMS, 436 00:23:37,533 --> 00:23:41,200 THE LAWS OF GRAVITY, THE HUMAN GENOME. 437 00:23:41,200 --> 00:23:44,067 TO MANAGE ALL OF THOSE INDIVIDUAL PROGRAMS, 438 00:23:44,067 --> 00:23:47,267 THE CREATOR WOULD NEED SOME MASTER PROGRAM, 439 00:23:47,267 --> 00:23:49,733 LIKE A COSMIC OPERATING SYSTEM. 440 00:23:49,733 --> 00:23:57,333 THE SOFTWARE WOULD BE IMPOSSIBLY LONG AND COMPLEX, RIGHT? 441 00:23:57,333 --> 00:23:59,067 MAYBE NOT. 442 00:23:59,067 --> 00:24:01,100 ONE GERMAN COMPUTER SCIENTIST 443 00:24:01,100 --> 00:24:05,200 CLAIMS THAT THESE FEW LINES OF CODE 444 00:24:05,200 --> 00:24:09,300 ARE ALL SOMEONE WOULD NEED TO RUN OUR UNIVERSE. 445 00:24:11,900 --> 00:24:13,567 JUERGEN SCHMIDHUBER 446 00:24:13,567 --> 00:24:16,933 IS THE DIRECTOR OF THE SWISS ARTIFICIAL INTELLIGENCE LAB 447 00:24:16,933 --> 00:24:19,700 IN LUGANO, SWITZERLAND. 448 00:24:19,700 --> 00:24:23,933 HE BELIEVES OUR UNIVERSE COULD WELL BE COMPUTER-GENERATED 449 00:24:23,933 --> 00:24:27,800 AND THINKS HE KNOWS HOW TO WRITE ITS CODE. 450 00:24:27,800 --> 00:24:30,267 Schmidhuber: I BELIEVE IT'S QUITE POSSIBLE 451 00:24:30,267 --> 00:24:33,367 THAT OUR UNIVERSE IS COMPUTABLE, 452 00:24:33,367 --> 00:24:38,300 MEANING EVERYTHING IS PART OF A COMPUTER SIMULATION. 453 00:24:38,300 --> 00:24:39,600 NOW, YOU MAY SAY, 454 00:24:39,600 --> 00:24:42,600 "HOW COULD YOU POSSIBLY PROGRAM THE WHOLE UNIVERSE 455 00:24:42,600 --> 00:24:45,600 WITHIN FEWER THAN 10 LINES OF CODE?" 456 00:24:45,600 --> 00:24:46,700 WELL, THERE ARE MANY THINGS 457 00:24:46,700 --> 00:24:49,767 ABOUT OUR WORLD THAT SEEM VERY COMPLEX 458 00:24:49,767 --> 00:24:52,433 BUT REALLY AREN'T. 459 00:24:52,433 --> 00:24:53,633 Freeman: JUERGEN BELIEVES 460 00:24:53,633 --> 00:24:58,333 IT ALL BOILS DOWN TO A SINGLE CORE PRINCIPLE -- 461 00:24:58,333 --> 00:25:00,900 DATA COMPRESSION. 462 00:25:00,900 --> 00:25:05,067 FOR EXAMPLE, THIS IS AN INCREDIBLY LONG NUMBER, 463 00:25:05,067 --> 00:25:08,067 LONG ENOUGH TO WRAP AROUND THE WORLD 464 00:25:08,067 --> 00:25:12,400 AND COME BACK AGAIN OVER AND OVER FOREVER. 465 00:25:12,400 --> 00:25:14,700 THERE'S A VERY SIMPLE CONCEPT BEHIND IT, 466 00:25:14,700 --> 00:25:16,800 WHICH IS THE RATIO 467 00:25:16,800 --> 00:25:19,067 BETWEEN THE CIRCUMFERENCE OF A CIRCLE 468 00:25:19,067 --> 00:25:23,067 AND ITS DIAMETER, CALLED PI. 469 00:25:23,067 --> 00:25:25,333 THERE IS A VERY SHORT CODE, A SHORT PROGRAM, 470 00:25:25,333 --> 00:25:29,133 THAT COMPUTES THIS ENTIRE, LONG SEQUENCE. 471 00:25:29,133 --> 00:25:31,300 Freeman: COMPRESSING A GIANT NUMBER LIKE PI 472 00:25:31,300 --> 00:25:35,433 INTO A FEW CHARACTERS OF CODE IS SIMPLE. 473 00:25:35,433 --> 00:25:39,533 SIMILAR DATA COMPRESSION COULD BE TAKING PLACE ALL AROUND US. 474 00:25:39,533 --> 00:25:42,767 CLOUDS IN THE SKY MIGHT BE RENDERED BY SIMPLE EQUATIONS 475 00:25:42,767 --> 00:25:46,233 THAT GENERATE COMPLEX SHAPES AND MOVEMENTS. 476 00:25:46,233 --> 00:25:49,933 THE SAME GOES FOR OUR ENTIRE LANDSCAPE. 477 00:25:49,933 --> 00:25:52,633 COMPUTER-GENERATED FRACTAL LANDSCAPE PROGRAMS 478 00:25:52,633 --> 00:25:56,100 TAKE SMALL TRIANGLES, STACK THEM ON TOP OF EACH OTHER 479 00:25:56,100 --> 00:26:00,067 WHILE ALSO ROTATING AND CRUSHING EACH OTHER ON VARIOUS SIDES, 480 00:26:00,067 --> 00:26:02,967 TO MAKE VERY REALISTIC VERSIONS OF NATURE. 481 00:26:02,967 --> 00:26:05,133 AND IN A VIRTUAL REALITY, 482 00:26:05,133 --> 00:26:07,067 THIS MOUNTAIN OR SIMILAR MOUNTAINS 483 00:26:07,067 --> 00:26:11,533 CAN BE CREATED WITH JUST A FEW LINES OF CODE. 484 00:26:11,533 --> 00:26:13,100 Freeman: A SIMPLE REPEATING PROGRAM 485 00:26:13,100 --> 00:26:16,300 MAY WORK FINE FOR BUILDING A VIRTUAL MOUNTAIN, 486 00:26:16,300 --> 00:26:19,100 BUT WHAT ABOUT LIVING CREATURES? 487 00:26:19,100 --> 00:26:23,200 HOW ABOUT THE COMPLEXITY OF HUMAN BEHAVIOR? 488 00:26:23,200 --> 00:26:26,133 CAN ALL OF OUR MOVEMENTS AND DECISIONS 489 00:26:26,133 --> 00:26:29,567 BE COMPRESSED INTO SIMPLE BITS OF CODE? 490 00:26:29,567 --> 00:26:31,133 ACCORDING TO JUERGEN, 491 00:26:31,133 --> 00:26:35,067 WHAT WE CALL LEARNING IS REALLY DATA COMPRESSION. 492 00:26:35,067 --> 00:26:37,300 ANYONE WHO'S TRIED TO FIND A NEW ADDRESS 493 00:26:37,300 --> 00:26:41,067 IN AN UNFAMILIAR CITY KNOWS HOW COMPLICATED THAT CAN BE. 494 00:26:41,067 --> 00:26:45,867 BUT ONCE THE ROUTE HAS BEEN LEARNED, THE NEXT TRIP IS EASY. 495 00:26:45,867 --> 00:26:47,967 Schmidhuber: HUMANS ARE PROBLEM-SOLVERS. 496 00:26:47,967 --> 00:26:50,233 AND ANY EFFICIENT PROBLEM-SOLVER 497 00:26:50,233 --> 00:26:54,667 IS GOING TO TRY TO FIND A SOLUTION TO THE GIVEN PROBLEM 498 00:26:54,667 --> 00:26:58,567 THAT IS BOTH SIMPLE AND FAST. 499 00:26:58,567 --> 00:27:02,233 Freeman: IF JUERGEN DECIDES TO GO TO THE TOP OF A NEARBY MOUNTAIN, 500 00:27:02,233 --> 00:27:05,800 HE'LL USE A SERIES OF SIMPLE PROGRAMS TO GET THERE. 501 00:27:05,800 --> 00:27:09,467 EACH PROGRAM THAT GOES INTO ACCOMPLISHING THE LARGER TASK 502 00:27:09,467 --> 00:27:13,067 IS KNOWN AS A SUBPROGRAM. 503 00:27:13,067 --> 00:27:16,800 THE FIRST IDEA THAT COMES TO MIND IS TO REUSE A SUBPROGRAM 504 00:27:16,800 --> 00:27:18,900 THAT I LEARNED A LONG TIME AGO, 505 00:27:18,900 --> 00:27:21,667 WHICH INVOLVES SENDING ELECTRICAL SIGNALS 506 00:27:21,667 --> 00:27:22,967 TO MY LEG MUSCLES 507 00:27:22,967 --> 00:27:24,533 AND MAKE THEM MOVE IN A CERTAIN WAY. 508 00:27:24,533 --> 00:27:26,867 THAT'S CALLED WALKING. 509 00:27:29,733 --> 00:27:32,167 Freeman: THE COORDINATED ACTION OF BILLIONS OF NERVE 510 00:27:32,167 --> 00:27:35,867 AND MUSCLE CELLS IS NOW A SIMPLE SUBPROGRAM. 511 00:27:37,633 --> 00:27:40,533 THE SAME GOES FOR A MORE COMPLEX INTERACTION 512 00:27:40,533 --> 00:27:43,933 BETWEEN MAN AND MACHINE. 513 00:27:43,933 --> 00:27:46,267 Schmidhuber: IT INVOLVES A LITTLE PIECE OF MACHINERY 514 00:27:46,267 --> 00:27:49,133 WITH TWO WHEELS AND, AGAIN, ANOTHER SUBPROGRAM 515 00:27:49,133 --> 00:27:51,267 THAT INVOKES MY LEG MUSCLES IN A CERTAIN WAY. 516 00:27:51,267 --> 00:27:54,067 AND THAT'S CALLED BIKING. 517 00:27:54,067 --> 00:27:56,700 Freeman: BUT ARE THERE SOME ASPECTS OF OUR UNIVERSE 518 00:27:56,700 --> 00:28:00,200 THAT CAN'T BE COMPRESSED INTO SIMPLE PROGRAMS? 519 00:28:00,200 --> 00:28:04,267 SURELY, WE CAN'T COMPRESS EVERYTHING IN OUR LIVES. 520 00:28:04,267 --> 00:28:07,067 WHAT IF HE LOSES HIS TICKET? 521 00:28:07,067 --> 00:28:09,300 WHAT IF THE TRAM BREAKS DOWN? 522 00:28:09,300 --> 00:28:13,133 CAN TRULY RANDOM EVENTS BE PROGRAMMED? 523 00:28:13,133 --> 00:28:14,367 JUERGEN BELIEVES 524 00:28:14,367 --> 00:28:17,933 THAT WHAT WE SEE AS RANDOM OR ACCIDENTAL EVENTS 525 00:28:17,933 --> 00:28:21,233 ONLY HAVE THE APPEARANCE OF RANDOMNESS. 526 00:28:21,233 --> 00:28:25,833 THEY ARE WHAT HE CALLS PSEUDORANDOM. 527 00:28:25,833 --> 00:28:29,400 SO IF THIS UNIVERSE CAN BE COMPUTED BY A SHORT PROGRAM, 528 00:28:29,400 --> 00:28:33,167 THAN BY DEFINITION IT CANNOT BE RANDOM. 529 00:28:33,167 --> 00:28:36,400 IT MUST BE PSEUDORANDOM, JUST LIKE PI, 530 00:28:36,400 --> 00:28:40,333 BECAUSE TRULY RANDOM DATA IS NOT COMPRESSIBLE. 531 00:28:41,767 --> 00:28:44,900 Freeman: IF JUERGEN IS RIGHT, THEN THERE IS NO LUCK, 532 00:28:44,900 --> 00:28:47,767 NO CHANCE, NO FREE WILL. 533 00:28:47,767 --> 00:28:50,433 EVERYTHING WE'VE EVER DONE AND WILL DO 534 00:28:50,433 --> 00:28:54,133 HAS ALREADY BEEN PROGRAMMED. 535 00:28:54,133 --> 00:28:56,367 SO MAYBE ALL ASPECTS OF OUR UNIVERSE 536 00:28:56,367 --> 00:29:00,200 CAN BE BROKEN DOWN INTO SIMPLE SUBPROGRAMS. 537 00:29:00,200 --> 00:29:04,900 BUT HOW COULD A SHORT MASTER PROGRAM CONTROL ALL OF THEM? 538 00:29:04,900 --> 00:29:08,700 JUERGEN BELIEVES IT ONLY TAKES ONE FINAL ACT 539 00:29:08,700 --> 00:29:11,133 OF DATA COMPRESSION. 540 00:29:11,133 --> 00:29:13,333 Schmidhuber: WE JUST WRITE A VERY SHORT PROGRAM 541 00:29:13,333 --> 00:29:17,067 WHICH LISTS ALL OUR POSSIBLE PROGRAMS, 542 00:29:17,067 --> 00:29:18,900 STARTING WITH THE SHORTEST. 543 00:29:18,900 --> 00:29:21,600 AND THE ENTIRE LIST OF PROGRAMS IS VERY EASY TO GENERATE. 544 00:29:21,600 --> 00:29:24,267 AND THEN, THIS MASSIVE PROGRAM ALLOCATES 545 00:29:24,267 --> 00:29:26,533 RUN TIME TO EACH OF THESE 546 00:29:26,533 --> 00:29:29,567 SUCH THAT ALL OF THEM GET A SHARE OF THE TOTAL RUN TIME. 547 00:29:31,567 --> 00:29:33,633 Freeman: IT'S HARD NOT TO FEEL INSIGNIFICANT 548 00:29:33,633 --> 00:29:36,267 IF WE'RE ALL JUST BITS OF COMPUTER CODE, 549 00:29:36,267 --> 00:29:37,833 BUT JUERGEN BELIEVES IT ACTUALLY 550 00:29:37,833 --> 00:29:41,800 MAKES EACH OF US MORE IMPORTANT THAN EVER. 551 00:29:41,800 --> 00:29:45,067 Schmidhuber: IF YOU CHANGE A BIT OF THIS PROGRAM, 552 00:29:45,067 --> 00:29:48,267 MAYBE ALL OF THIS WOULD COMPLETELY DISAPPEAR. 553 00:29:48,267 --> 00:29:50,233 AND THE WHOLE UNIVERSE WILL BE VERY DIFFERENT. 554 00:29:50,233 --> 00:29:52,867 IN THAT SENSE, YOU CAN VIEW YOURSELF 555 00:29:52,867 --> 00:29:56,767 AS AN ESSENTIAL INGREDIENT OF THE ENTIRE UNIVERSE. 556 00:29:56,767 --> 00:30:00,333 IT WILL BE VERY DIFFICULT TO EDIT YOU OUT OF IT 557 00:30:00,333 --> 00:30:02,333 BECAUSE THE ONLY WAY OF GETTING RID OF YOU 558 00:30:02,333 --> 00:30:05,567 IS TO MAKE THE WHOLE THING MORE COMPLEX. 559 00:30:05,567 --> 00:30:09,267 Freeman: IF EVERYTHING IN OUR UNIVERSE IS MADE FROM COMPUTER CODE, 560 00:30:09,267 --> 00:30:12,333 THEN THE FUNDAMENTAL BUILDING BLOCKS OF OUR EXISTENCE 561 00:30:12,333 --> 00:30:16,033 ARE INFORMATION INSTEAD OF MATTER. 562 00:30:16,033 --> 00:30:20,333 IF SO, CAN WE FIND THOSE BITS AND BYTES OF REALITY? 563 00:30:20,333 --> 00:30:23,733 ONE PHYSICIST CLAIMS TO HAVE DONE JUST THAT. 564 00:30:28,233 --> 00:30:31,767 WHAT FORMS THE FOUNDATION OF OUR REALITY? 565 00:30:31,767 --> 00:30:34,833 IF YOU COULD LOOK DEEP INSIDE EVERY ATOM 566 00:30:34,833 --> 00:30:37,333 AND EVERY RAY OF SUNSHINE, 567 00:30:37,333 --> 00:30:39,933 YOU'D FIND FUNDAMENTAL PARTICLES, 568 00:30:39,933 --> 00:30:44,133 THE BUILDING BLOCKS OF MATTER AND ENERGY. 569 00:30:44,133 --> 00:30:47,100 BUT WHAT ARE THEY MADE OF? 570 00:30:47,100 --> 00:30:48,767 COULD THE BUILDING BLOCKS OF REALITY 571 00:30:48,767 --> 00:30:53,167 BE SIMPLY BITS OF INFORMATION? 572 00:30:57,700 --> 00:31:01,500 THEORETICAL PHYSICIST JIM GATES AT THE UNIVERSITY OF MARYLAND 573 00:31:01,500 --> 00:31:03,700 INVESTIGATES THE PHYSICS AND MATHEMATICS 574 00:31:03,700 --> 00:31:07,400 OF THE FUNDAMENTAL PARTICLES IN OUR UNIVERSE. 575 00:31:07,400 --> 00:31:09,233 Gates: WELL, YOU SEE, WE PHYSICISTS, 576 00:31:09,233 --> 00:31:12,067 YOU COULD CALL US A COMPANY CALLED EQUATIONS "R" US 577 00:31:12,067 --> 00:31:13,433 BECAUSE WHAT WE REALLY DO 578 00:31:13,433 --> 00:31:15,667 IS WRITE EQUATIONS THAT DESCRIBE NATURE, 579 00:31:15,667 --> 00:31:17,633 AND THEN USE THOSE TO MAKE PREDICTIONS ABOUT THINGS 580 00:31:17,633 --> 00:31:19,067 THAT NO ONE HAS EVER FOUND 581 00:31:19,067 --> 00:31:22,100 OR SEEN OR EVEN DREAMED OF BEFORE. 582 00:31:22,100 --> 00:31:24,500 Freeman: JIM INVESTIGATES HOW THE FUNDAMENTAL PARTICLES 583 00:31:24,500 --> 00:31:27,233 OF THE UNIVERSE INTERACT WITH EACH OTHER. 584 00:31:27,233 --> 00:31:30,200 BECAUSE HE IS A PROPONENT OF THE CONTROVERSIAL CONCEPT 585 00:31:30,200 --> 00:31:32,533 CALLED STRING THEORY, 586 00:31:32,533 --> 00:31:37,200 JIM OFTEN FINDS HIMSELF SELLING HIS IDEAS TO SKEPTICS. 587 00:31:37,200 --> 00:31:40,933 STRING THEORY INCLUDES AT LEAST 10 DIMENSIONS OF SPACE 588 00:31:40,933 --> 00:31:44,133 AND MANY PARTICLES THAT HAVE NOT YET BEEN DISCOVERED. 589 00:31:44,133 --> 00:31:48,267 IT'S ALL BASED ON SOME VERY COMPLICATED MATH. 590 00:31:48,267 --> 00:31:50,567 I FOUND SOME VERY PUZZLING SIGNS THAT, 591 00:31:50,567 --> 00:31:52,833 BURIED IN THE EQUATIONS THAT I WAS STUDYING, 592 00:31:52,833 --> 00:31:54,633 THERE WAS ANOTHER SET OF EQUATIONS. 593 00:31:54,633 --> 00:31:56,800 WE DISCUSSED THIS WITH SOME MATHEMATICIANS, 594 00:31:56,800 --> 00:32:00,533 AND TO OUR GREAT DISAPPOINTMENT, THE REACTION OF MATHEMATICIANS 595 00:32:00,533 --> 00:32:04,367 WERE, "WHAT IN THE WORLD ARE YOU TALKING ABOUT?" 596 00:32:06,933 --> 00:32:10,200 Freeman: TO MAKE THE EQUATIONS EASIER TO UNDERSTAND, 597 00:32:10,200 --> 00:32:13,100 JIM TURNED THEM INTO GEOMETRY. 598 00:32:13,100 --> 00:32:16,533 HE REPRESENTED THE INTERACTIONS BETWEEN SUBATOMIC PARTICLES 599 00:32:16,533 --> 00:32:19,933 AS SPECIFIC, THREE-DIMENSIONAL SHAPES. 600 00:32:19,933 --> 00:32:22,900 HE CALLED THE STRUCTURES ADINKRAS. 601 00:32:22,900 --> 00:32:24,433 THE NAME IS DERIVED 602 00:32:24,433 --> 00:32:29,200 FROM A WEST AFRICAN SYMBOL USED TO REPRESENT ABSTRACT CONCEPTS. 603 00:32:29,200 --> 00:32:31,067 I COULD HAVE MY EQUATIONS 604 00:32:31,067 --> 00:32:32,667 THAT I UNDERSTAND IN THE WAY THAT I DO, 605 00:32:32,667 --> 00:32:35,067 BUT I CAN PUT IT IN FRONT OF A MATHEMATICIAN AND ASK, 606 00:32:35,067 --> 00:32:36,667 "WHAT IS IT THAT YOU SEE HERE?" 607 00:32:36,667 --> 00:32:38,833 THEY WILL BEGIN TO TELL ME A DIFFERENT STORY, 608 00:32:38,833 --> 00:32:40,533 AND THAT'S THE POWER OF COLLABORATION. 609 00:32:40,533 --> 00:32:43,067 AND THAT'S WHAT STARTED HAPPENING WITH US. 610 00:32:43,067 --> 00:32:45,767 Freeman: JIM COLLABORATED WITH PHYSICISTS AND MATHEMATICIANS 611 00:32:45,767 --> 00:32:48,500 TO EXAMINE HOW THE PARTS OF AN ADINKRA STRUCTURE 612 00:32:48,500 --> 00:32:50,300 RELATE TO EACH OTHER. 613 00:32:50,300 --> 00:32:53,167 BURIED WITHIN THE CONVOLUTED CALCULATIONS, 614 00:32:53,167 --> 00:32:56,400 JIM FOUND SOMETHING THAT LOOKED FAMILIAR. 615 00:32:56,400 --> 00:33:00,100 IT LOOKED LIKE COMPUTER CODE. 616 00:33:00,100 --> 00:33:03,567 IT TURNS OUT THAT EXPRESSING THE RELATIONSHIP BETWEEN THEM 617 00:33:03,567 --> 00:33:06,700 IS EASIEST IF YOU USE ONES AND ZEROES. 618 00:33:06,700 --> 00:33:09,067 THESE ARE CALLED BITS IN COMPUTER SCIENCE. 619 00:33:09,067 --> 00:33:12,233 I KNOW OF NO OTHER EXAMPLE IN THE KINDS OF EQUATIONS 620 00:33:12,233 --> 00:33:14,400 THAT DESCRIBE FUNDAMENTAL SCIENCE 621 00:33:14,400 --> 00:33:15,667 WHERE BITS HAVE OCCURRED. 622 00:33:15,667 --> 00:33:17,233 AND EVEN MORE REMARKABLY, 623 00:33:17,233 --> 00:33:19,133 WE HAVE FOUND THAT THE BITS IN OUR EQUATIONS 624 00:33:19,133 --> 00:33:23,333 ARRANGED THEMSELVES INTO ERROR-CORRECTING CODES, 625 00:33:23,333 --> 00:33:25,833 SOMETHING THAT MAKES YOUR BROWSER WORK EVERY DAY. 626 00:33:28,067 --> 00:33:29,667 Freeman: WHEN YOU SURF THE WEB 627 00:33:29,667 --> 00:33:32,933 OR USE ANY FORM OF DIGITAL COMMUNICATION, 628 00:33:32,933 --> 00:33:35,333 CRUCIAL ONES OR ZEROES 629 00:33:35,333 --> 00:33:39,233 ARE INEVITABLY LOST IN THE TRANSMISSION. 630 00:33:39,233 --> 00:33:42,567 ERROR-CORRECTING CODES FILL IN THE DROPPED BITS. 631 00:33:42,567 --> 00:33:44,600 THEY PROTECT DATA FROM CORRUPTION 632 00:33:44,600 --> 00:33:48,467 AND PREVENT COMPUTER PROGRAMS FROM CRASHING. 633 00:33:48,467 --> 00:33:51,067 JIM BELIEVES THE ERROR-CORRECTING CODES 634 00:33:51,067 --> 00:33:53,567 HE DISCOVERED WORK IN THE SAME WAY, 635 00:33:53,567 --> 00:33:59,067 TO MAINTAIN THE STABILITY OF SUBATOMIC INTERACTIONS. 636 00:33:59,067 --> 00:34:00,733 WITHOUT THIS ERROR CORRECTION, 637 00:34:00,733 --> 00:34:04,100 THE WAY FUNDAMENTAL PARTICLES INTERACT COULD BE CORRUPTED, 638 00:34:04,100 --> 00:34:07,333 LIKE A COMPUTER CRASH ON A UNIVERSAL SCALE. 639 00:34:09,233 --> 00:34:10,967 Gates: THEN YOU CAN ASK, "WELL, GEE. 640 00:34:10,967 --> 00:34:13,633 DOES THAT MEAN THAT SOMEHOW OUR UNIVERSE 641 00:34:13,633 --> 00:34:16,700 IS LIKE A BIG COMPUTER SIMULATION?" 642 00:34:16,700 --> 00:34:18,133 Freeman: THE IDEA THAT NATURE 643 00:34:18,133 --> 00:34:22,200 MIGHT USE ERROR-CORRECTION CODES AT FIRST SEEMED WRONG TO JIM, 644 00:34:22,200 --> 00:34:25,300 BUT HE SOON FOUND ANOTHER EXAMPLE. 645 00:34:25,300 --> 00:34:27,300 Gates: IT TURNS OUT THERE'S ONE PIECE OF NATURAL SCIENCE 646 00:34:27,300 --> 00:34:30,567 IN WHICH THIS DISCUSSION HAS BEEN GOING ON FOR DECADES. 647 00:34:30,567 --> 00:34:32,267 IT'S GENETICS. 648 00:34:36,500 --> 00:34:38,067 Freeman: IN THE HUMAN BODY, 649 00:34:38,067 --> 00:34:42,067 ERROR-CORRECTING CODES ALLOW US TO STAY HEALTHY AND STRONG. 650 00:34:42,067 --> 00:34:46,333 THE CODES ACT TO STABILIZE THE GENOME. 651 00:34:46,333 --> 00:34:48,333 Freeman: GENETIC ERROR-CORRECTING CODES 652 00:34:48,333 --> 00:34:51,700 ENSURE THAT CELLS COPY THEMSELVES ACCURATELY 653 00:34:51,700 --> 00:34:54,500 THROUGHOUT AN ORGANISM'S LIFETIME. 654 00:34:54,500 --> 00:34:58,633 THINK OF THE DNA REPLICATING ITSELF WHILE A CELL DIVIDES 655 00:34:58,633 --> 00:35:02,233 AS BEING LIKE A FIGHTER TRYING TO STAY STRONG AND STABLE 656 00:35:02,233 --> 00:35:04,467 DURING A ROUND IN THE RING. 657 00:35:04,467 --> 00:35:06,167 Gates: WE CAN IMAGINE THAT, 658 00:35:06,167 --> 00:35:09,067 IF OUR FIGHTER DOESN'T HAVE ERROR-CORRECTING CODES, 659 00:35:09,067 --> 00:35:12,433 THE FIRST THING THAT HAPPENS IS ONE OF HIS ARMS STOPS WORKING. 660 00:35:15,800 --> 00:35:19,067 NEXT, HIS LEGS STOP WORKING. 661 00:35:21,533 --> 00:35:24,400 THEN HIS EYES FAIL. 662 00:35:24,400 --> 00:35:26,867 WITHOUT ERROR-CORRECTING CODES, 663 00:35:26,867 --> 00:35:30,700 HE IS QUICKLY DETERIORATING, STRUGGLING TO SURVIVE. 664 00:35:30,700 --> 00:35:32,433 THERE IS NO STABILITY, 665 00:35:32,433 --> 00:35:34,933 AND HE COULD COLLAPSE AT ANY MOMENT. 666 00:35:40,833 --> 00:35:44,633 NOW, A FIGHTER EQUIPPED WITH ERROR-CORRECTING CODES 667 00:35:44,633 --> 00:35:47,900 WILL EVENTUALLY ALSO DETERIORATE. 668 00:35:47,900 --> 00:35:52,100 HOWEVER, THE ERROR-CORRECTING CODES ACT TO SUSTAIN VIGOR 669 00:35:52,100 --> 00:35:54,600 FOR A MUCH LONGER TIME. 670 00:35:54,600 --> 00:35:57,100 Freeman: WHEN BAD COPIES OF GENES GET MADE, 671 00:35:57,100 --> 00:36:02,233 THE RESULTS CAN BE CELL DEATH OR MALFUNCTIONS LIKE CANCER. 672 00:36:02,233 --> 00:36:06,433 GENETIC ERROR CORRECTION REDUCES THE COPY-FAILURE RATE 673 00:36:06,433 --> 00:36:08,767 TO LESS THAN ONE IN A BILLION. 674 00:36:08,767 --> 00:36:11,200 AND THIS IS AN ANALOGY FOR THE ROLE 675 00:36:11,200 --> 00:36:13,700 THAT ERROR-CORRECTING CODES COULD PLAY IN THE STRUCTURE 676 00:36:13,700 --> 00:36:15,867 OF SOMETHING LIKE OUR UNIVERSE. 677 00:36:15,867 --> 00:36:18,067 Freeman: OUR UNIVERSE HAS BEEN RUNNING SMOOTHLY 678 00:36:18,067 --> 00:36:21,200 FOR ALMOST 14 BILLION YEARS. 679 00:36:21,200 --> 00:36:23,600 MAYBE IT HAS LASTED THAT LONG 680 00:36:23,600 --> 00:36:25,533 THANKS TO ERROR-CORRECTING CODES, 681 00:36:25,533 --> 00:36:28,067 CODES THAT MAKE SURE THE FUNDAMENTAL PARTICLES 682 00:36:28,067 --> 00:36:31,167 IN OUR COSMOS DON'T GO HAYWIRE. 683 00:36:35,567 --> 00:36:37,333 BUT NOTHING LASTS FOREVER. 684 00:36:37,333 --> 00:36:40,300 EVENTUALLY, OUR UNIVERSE WILL BEGIN TO AGE. 685 00:36:40,300 --> 00:36:42,800 ERRORS WILL CREEP IN, AND IT WILL DIE. 686 00:36:42,800 --> 00:36:45,067 OR WHAT IF THE CODES JIM DISCOVERED 687 00:36:45,067 --> 00:36:47,267 REALLY ARE COMPUTER-GENERATED? 688 00:36:47,267 --> 00:36:49,700 WHOEVER PROGRAMMED THE COSMOS 689 00:36:49,700 --> 00:36:52,700 COULD DECIDE TO PULL THE PLUG AT ANY MOMENT. 690 00:36:52,700 --> 00:36:56,267 MAYBE IT'S TIME TO CREATE OUR OWN UNIVERSE. 691 00:37:00,633 --> 00:37:05,533 IS OUR UNIVERSE A NATURAL ONE OR ARTIFICIAL? 692 00:37:05,533 --> 00:37:08,500 EITHER WAY, IT CAN'T LAST FOREVER. 693 00:37:08,500 --> 00:37:14,067 SO, IS THERE ANYTHING WE CAN DO TO SAVE OURSELVES? 694 00:37:14,067 --> 00:37:18,733 PERHAPS WE NEED TO DESIGN OUR OWN NEW UNIVERSE 695 00:37:18,733 --> 00:37:20,500 AND MOVE THERE. 696 00:37:23,333 --> 00:37:28,067 PHILOSOPHER CLEMENT VIDAL OF THE FREE UNIVERSITY IN BRUSSELS 697 00:37:28,067 --> 00:37:32,933 BELIEVES WE NEED TO TAKE CONTROL OF OUR COSMIC DESTINY. 698 00:37:32,933 --> 00:37:36,200 Vidal: IT'S ALMOST CERTAIN THAT OUR UNIVERSE WILL END. 699 00:37:36,200 --> 00:37:39,067 SO, SHOULD WE ACCEPT THIS AS A BLUNT FACT? 700 00:37:39,067 --> 00:37:40,933 I DON'T BELIEVE SO. 701 00:37:40,933 --> 00:37:42,833 I THINK WE SHOULD DO SOMETHING ABOUT IT. 702 00:37:42,833 --> 00:37:46,167 AND IF WE TAKE INSPIRATION FROM BIOLOGY, 703 00:37:46,167 --> 00:37:47,733 WHICH IS TO REPRODUCE, 704 00:37:47,733 --> 00:37:51,267 SO MAYBE WE SHOULD REPRODUCE THE UNIVERSE. 705 00:37:51,267 --> 00:37:52,933 Freeman: WE ALL WANT A BETTER LIFE, 706 00:37:52,933 --> 00:37:55,133 A BETTER HOME FOR OUR KIDS. 707 00:37:55,133 --> 00:37:58,533 AND CLEMENT BELIEVES WE MAY ONE DAY 708 00:37:58,533 --> 00:38:02,500 BE ABLE TO GIVE OUR DESCENDANTS A BETTER UNIVERSE AS WELL. 709 00:38:05,500 --> 00:38:09,300 IT'S A BIG PROJECT, TO SAY THE LEAST. 710 00:38:09,300 --> 00:38:12,567 ACCORDING TO CLEMENT, WE'LL HAVE TO PRACTICE FIRST 711 00:38:12,567 --> 00:38:17,133 BY BUILDING VIRTUAL, COMPUTER-SIMULATED UNIVERSES. 712 00:38:17,133 --> 00:38:18,933 Vidal: IN ANY ENGINEERING PROJECT, 713 00:38:18,933 --> 00:38:22,900 YOU START BY MAKING A SIMULATION OF WHAT YOU WANT TO BUILD. 714 00:38:22,900 --> 00:38:24,167 SO I IMAGINE THAT, 715 00:38:24,167 --> 00:38:26,633 IN THE FAR FUTURE, AN ADVANCED CIVILIZATION 716 00:38:26,633 --> 00:38:31,100 WOULD WANT TO EXPLORE THE SPACE OF POSSIBLE UNIVERSES 717 00:38:31,100 --> 00:38:34,367 AND THEN SELECT THE UNIVERSE THEY WANT TO BUILD. 718 00:38:34,367 --> 00:38:36,533 ONE OF THE MOST IMPORTANT THINGS WE NEED TO LEARN 719 00:38:36,533 --> 00:38:40,700 IS HOW OUR UNIVERSE CAME TO BE FINE-TUNED FOR LIFE, 720 00:38:40,700 --> 00:38:45,367 AND SIMULATIONS CAN HELP US TO LEARN THAT. 721 00:38:45,367 --> 00:38:48,067 Freeman: WHEN THE SIMULATIONS ARE DONE 722 00:38:48,067 --> 00:38:51,967 AND WE'RE READY TO BUILD A NEW HOME FOR OUR DESCENDANTS, 723 00:38:51,967 --> 00:38:59,200 WE'LL NEED ONE MORE THING -- A COLOSSAL SOURCE OF ENERGY. 724 00:38:59,200 --> 00:39:01,667 Vidal: THE MAKING OF A NEW UNIVERSE 725 00:39:01,667 --> 00:39:05,300 WILL MOST LIKELY RESEMBLE ANOTHER BIG BANG. 726 00:39:05,300 --> 00:39:07,733 SO THE ENERGIES WOULD BE VERY HIGH, 727 00:39:07,733 --> 00:39:09,833 AND TO MAKE THIS NEW UNIVERSE, 728 00:39:09,833 --> 00:39:12,433 WE'D BE DISCONNECTED FROM OUR OWN, 729 00:39:12,433 --> 00:39:17,567 WHICH MEANS THAT IT WILL HAVE A NEW SPACE TIME STRUCTURE. 730 00:39:17,567 --> 00:39:21,100 Freeman: MAKING THE BIG BANG MAY SOUND IMPOSSIBLE, 731 00:39:21,100 --> 00:39:25,467 BUT CLEMENT BELIEVES A SPECIAL TYPE OF BINARY STAR SYSTEM 732 00:39:25,467 --> 00:39:28,067 COULD PROVIDE THE NEEDED ENERGY. 733 00:39:28,067 --> 00:39:30,267 SUPERMASSIVE STARS, SUCH AS WHITE DWARVES 734 00:39:30,267 --> 00:39:34,233 AND NEUTRON STARS, HAVE ENORMOUS GRAVITATIONAL PULL. 735 00:39:34,233 --> 00:39:36,067 IF ANOTHER STAR IS CLOSE ENOUGH, 736 00:39:36,067 --> 00:39:38,833 THE MORE MASSIVE STAR SUCKS IN THE ENERGY 737 00:39:38,833 --> 00:39:40,967 FROM THE COMPANION STAR. 738 00:39:40,967 --> 00:39:43,900 CLEMENT BELIEVES WE COULD HARNESS 739 00:39:43,900 --> 00:39:46,633 THIS ENORMOUS CONCENTRATION OF ENERGY. 740 00:39:50,100 --> 00:39:53,467 THINK OF IT AS AN INCREDIBLY SCALED-UP VERSION 741 00:39:53,467 --> 00:39:58,067 OF A RENEWABLE ENERGY PLANT. 742 00:39:58,067 --> 00:40:01,100 THESE WOOD PELLETS ARE CONVERTED INTO ELECTRICITY 743 00:40:01,100 --> 00:40:03,200 AT THIS BIOMASS PLANT. 744 00:40:03,200 --> 00:40:07,500 IN A SIMILAR WAY, THE ENERGY OF A COMPANION STAR 745 00:40:07,500 --> 00:40:10,633 IS CONVERTED INTO A DENSER FORM OF ENERGY, 746 00:40:10,633 --> 00:40:14,633 INTO WHITE DWARVES AND NEUTRON STARS. 747 00:40:14,633 --> 00:40:20,300 Freeman: IMAGINE THIS POWER PLANT IS THE SIZE OF A NEUTRON STAR, 748 00:40:20,300 --> 00:40:22,133 AND THESE PELLETS ARE BEING HARVESTED 749 00:40:22,133 --> 00:40:25,733 FROM ANOTHER NEARBY STAR. 750 00:40:25,733 --> 00:40:27,133 THEY ARE SO DENSE 751 00:40:27,133 --> 00:40:31,500 THAT A SINGLE PELLET WOULD WEIGH MORE THAN MOUNT EVEREST. 752 00:40:31,500 --> 00:40:33,667 CLEMENT THINKS IF WE CAN USE 753 00:40:33,667 --> 00:40:37,400 THAT ENORMOUS CONCENTRATION OF MATTER AND ENERGY, 754 00:40:37,400 --> 00:40:41,933 WE'LL HAVE THE POWER TO CHANGE THE FABRIC OF THE UNIVERSE. 755 00:40:41,933 --> 00:40:44,567 WELL, TO CREATE A NEW UNIVERSE, PRESUMABLY, 756 00:40:44,567 --> 00:40:48,867 YOU WOULD HAVE TO MANIPULATE THE STRUCTURE OF SPACETIME. 757 00:40:48,867 --> 00:40:53,800 AND THIS SPACETIME BECOMES, IN SOME THEORIES, 758 00:40:53,800 --> 00:40:58,600 MALLEABLE AT VERY HIGH DENSITIES. 759 00:40:58,600 --> 00:41:02,367 Freeman: COULD WE SOMEDAY HARNESS THE ENERGY OF SUPER DENSE STARS 760 00:41:02,367 --> 00:41:07,433 TO MANIPULATE SPACETIME AND CREATE OUR OWN BIG BANG? 761 00:41:07,433 --> 00:41:11,567 CLEMENT'S THEORY OF UNIVERSE CREATION IS FAR FROM MAINSTREAM, 762 00:41:11,567 --> 00:41:15,900 BUT HE HOPES THAT SOMEDAY HIS CONCEPT WILL BE TESTED. 763 00:41:17,067 --> 00:41:20,333 I'M CONFIDENT THAT A TEST CAN BE DEVISED BECAUSE WE HAVE PLENTY 764 00:41:20,333 --> 00:41:24,333 OF DATA ABOUT THOSE INTERACTING BINARY STAR SYSTEMS. 765 00:41:24,333 --> 00:41:27,567 SO WE JUST NEED TO -- TO THINK CREATIVELY 766 00:41:27,567 --> 00:41:32,733 AND SCIENTIFICALLY ABOUT HOW TO TEST THE HYPOTHESIS. 767 00:41:32,733 --> 00:41:34,067 Freeman: THE FIRST TESTS 768 00:41:34,067 --> 00:41:37,933 WILL NO DOUBT BE DONE THROUGH COMPUTER SIMULATIONS. 769 00:41:37,933 --> 00:41:39,900 PERHAPS SOME OTHER CIVILIZATION, 770 00:41:39,900 --> 00:41:41,900 MORE ADVANCED THAN OURS, 771 00:41:41,900 --> 00:41:46,733 IS ALREADY CONDUCTING THESE TESTS WITH US. 772 00:41:46,733 --> 00:41:49,700 ARE WE LIVING IN A UNIVERSE CREATED BY SOMEONE 773 00:41:49,700 --> 00:41:52,533 OR SOMETHING ELSE? 774 00:41:52,533 --> 00:41:55,400 IF SO, IS IT A BETA VERSION 775 00:41:55,400 --> 00:41:59,067 THAT AN ADVANCED ENTITY IS STILL TINKERING WITH, 776 00:41:59,067 --> 00:42:02,800 OR IS IT A VERSION THEY'VE PROGRAMMED TO LAST? 777 00:42:09,567 --> 00:42:11,700 MAYBE SOMEDAY, 778 00:42:11,700 --> 00:42:15,300 WE'LL FIND PROOF THAT WE'RE ALL PLAYERS 779 00:42:15,300 --> 00:42:19,400 IN THE GREATEST VIDEO GAME EVER MADE. 780 00:42:19,400 --> 00:42:24,933 WOULD THAT KNOWLEDGE MAKE US FEEL MANIPULATED LIKE PAWNS? 781 00:42:24,933 --> 00:42:27,700 OR WOULD IT FREE US TO TAKE RISKS 782 00:42:27,700 --> 00:42:32,600 AND LIVE LIFE TO THE FULLEST BECAUSE NONE OF THIS IS REAL? 783 00:42:35,700 --> 00:42:40,400 EITHER WAY, WHETHER IT'S NATURAL OR ARTIFICIAL, 784 00:42:40,400 --> 00:42:44,400 LIFE IS A GLORIOUS GAME, 785 00:42:44,400 --> 00:42:46,300 AND WE SHOULD PLAY TO WIN. 63729

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