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Now, before we check out our first compressor, we want to explain our
compression works in general, and the easiest way to do that is using a drum
loop like we have here.
And a compressor plugin, the avid Pro
compressor. It has a graphical interface so it's
easier to see what it's doing.
Let's start off with the threshold, as
most compressors, even classic compressors, let you adjust the threshold
decides at what point compression kicks in.
Let's raise it as high as possible so no compression will happen.
Let's hear the loop.
Notice it sounds very normal.
It's not compressing because it's not reaching our threshold right here.
Right up here.
You can see the volume level of the drum
loop. And it never reaches the threshold.
Starts to bring the threshold down so some of the notes of the drum loop go
above the threshold.
Let me switch the meter over here so you
can see the attenuation over here.
As well as over here.
So right now it's compressing about 6 DB.
That's how much gain is being reduced.
Our sound level is over here.
And as it goes above the threshold, it
kicks in the game reduction or compression.
Now the ratio, which is another setting we could sometimes adjust, is set to
three to one.
If we set it to one to 1:00.
No compression is going to take place.
Regardless when the threshold is because
once the sound gets above that threshold, the change is 1 to one, so it's not
changing. If we change it to something else like 4
to one. As the sound goes above the threshold,
every four DB of change will only be one DB different.
That's the ratio 4 to one.
So for every four DB it goes above here.
We're only gonna hear a difference of 1 DB.
That's why compressors adjust the dynamic range.
The sound is less dynamic as the ratio affects those differences.
Snouts here.
So that's a four to one ratio.
Let's make it higher.
At about ten to one, instead of being
called compression, it's called limiting.
Notice it sounds harder as once it gets
above the threshold it's compressing even more.
So a ten to one ratio for every 10 DB it gets louder.
We're only hearing a one TB difference.
And you can bring up even more.
And it's like a brick wall.
It's once it hits a certain point or the
threshold. It's not going to get any louder.
It sounds kind of weird because once it gets to the threshold, it's not going to
get any louder.
Whereas with the lower ratio it still
gets louder, but in proportion or at a lower ratio.
And four to one is a pretty good place to start.
Now, some of the compressors we're going to be checking out won't give us the
option of adjusting the ratio.
It's a fixed ratio, but that gives that
compressor it's sound.
And another thing that gives a compressor
its sound.
Is the knee.
You might hear the words soft knee or hard knee.
That's this setting right here.
If we move it this way to 0 DB notice
right here. It's a sharp angle.
If we move it the other way.
It gets softer.
So it's basically happening here.
It decides how quickly that game
reduction is happening.
So with the soft knee, it starts before
the threshold and slowly gets brought down by the ratio.
In this position, it happens very quickly.
So it's a little more dramatic.
So let's see the difference.
This is a hardening.
This is a softening.
Notice how the color of the compressor changes.
And once again, with a lot of classic compressors, we can't really adjust this.
It's fixed, but it is still set to a certain number, we just can't change it.
But it gives that compressor its own sound.
Now another part of compression where we can really tweak how it works is the
attack and release.
Now some of the compressors are going to
check out have these knobs, but some of them don't.
And again, for those units it will be fixed in a certain position, you just
can't adjust them.
That's what gives those compressors their
sound. So let's start with the attack knob does
is decides how quickly the compression kicks in.
For instance, let's make it really slow.
One second.
Notice it doesn't sound very different because what's happening is the
compressor is very slow to react.
It's going to react to sound going above
the threshold. For a whole second.
Which for drums isn't really going to do much.
It's not going to compress at all, but if we make it very fast, it's going to react
very quickly to the transients.
It cuts down the transients almost
completely, because this is a very fast setting.
Let's slowly bring it up and you can hear the transients come back in.
So you could shape the sound of the drums just by adjusting the attack, and if we
make it any quicker it's going to cut it down even more.
Or any slower is going to let the transient come completely through.
Since the attack, next we have the release decides how quickly the
compression snaps back, so once again we could check it by setting it as long as
possible. 10 seconds. Now watch the meters over
here. They stay there, it's still being reduced
for 10 full seconds after the threshold is no longer crossed, so the compression
is going to sound very smooth as it doesn't jump up and down as each
transient goes above and below the threshold.
Let's hear it.
It's very smooth as the compressor is
very slow to start up again.
But as you make it shorter, it's going to
snap back a lot quicker.
And we're going to hear it react very
quickly. And you can see it very easily by
watching the meters.
But if you want something more dramatic,
you can make this really quick.
And this one quick as well.
And it cuts all the attack and brings up the room sound.
So that's the attack and release.
Which brings U the snob down here, the
dry or wet mix.
Again, this is not very common on the
classic compressors. This mixes the dry sound with the wet
sound. Most classic compressors are completely
wet. So we hear compression and nothing else.
But if we want to bring some dry sound back in.
We could adjust this knob to have a little bit of the uncompressed sound
mixed in with the compressed sound, fully compressed ohf.
It's just a way of lessening the effect.
But again, most of the classic
compressors don't really have this sound, so to achieve it you have to use parallel
compression and then finally.
We have the makeup gain which makes up
for the gain reduction that the compressor is adding.
So right now.
Bypass is louder than the compressor
being turned on.
So we can match that using the makeup
gain. Making it easy to compare the before and
after. So that's the basics of how a compressor
works. Obviously it's gonna sound different on
every sound source.
But it's easy to hear all these controls
using a drum loop.
And once again, most of these controls
are not going to be on classic compressors.
But those variables still exist, they just fixed at certain points on those
compressors, which again gives them the unique sound.
So let's get started with our first compressor.
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