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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 0 00:00:02,370 --> 00:00:05,790 Now, before we check out our first compressor, we want to explain our 1 00:00:05,800 --> 00:00:09,800 compression works in general, and the easiest way to do that is using a drum 2 00:00:09,810 --> 00:00:11,350 loop like we have here. 3 00:00:14,650 --> 00:00:17,280 And a compressor plugin, the avid Pro 4 00:00:17,290 --> 00:00:21,560 compressor. It has a graphical interface so it's 5 00:00:21,570 --> 00:00:23,630 easier to see what it's doing. 6 00:00:24,350 --> 00:00:26,220 Let's start off with the threshold, as 7 00:00:26,230 --> 00:00:32,090 most compressors, even classic compressors, let you adjust the threshold 8 00:00:32,100 --> 00:00:35,540 decides at what point compression kicks in. 9 00:00:36,290 --> 00:00:40,950 Let's raise it as high as possible so no compression will happen. 10 00:00:41,950 --> 00:00:43,100 Let's hear the loop. 11 00:00:48,990 --> 00:00:50,430 Notice it sounds very normal. 12 00:00:50,590 --> 00:00:54,790 It's not compressing because it's not reaching our threshold right here. 13 00:00:55,060 --> 00:00:56,020 Right up here. 14 00:00:56,450 --> 00:00:58,160 You can see the volume level of the drum 15 00:00:58,170 --> 00:01:03,800 loop. And it never reaches the threshold. 16 00:01:04,610 --> 00:01:09,200 Starts to bring the threshold down so some of the notes of the drum loop go 17 00:01:09,210 --> 00:01:10,620 above the threshold. 18 00:01:20,050 --> 00:01:22,100 Let me switch the meter over here so you 19 00:01:22,110 --> 00:01:24,320 can see the attenuation over here. 20 00:01:25,030 --> 00:01:26,250 As well as over here. 21 00:01:31,540 --> 00:01:34,180 So right now it's compressing about 6 DB. 22 00:01:37,650 --> 00:01:39,610 That's how much gain is being reduced. 23 00:01:40,640 --> 00:01:42,900 Our sound level is over here. 24 00:01:43,930 --> 00:01:46,020 And as it goes above the threshold, it 25 00:01:46,030 --> 00:01:48,570 kicks in the game reduction or compression. 26 00:01:49,610 --> 00:01:54,220 Now the ratio, which is another setting we could sometimes adjust, is set to 27 00:01:54,230 --> 00:01:55,190 three to one. 28 00:01:55,750 --> 00:01:57,390 If we set it to one to 1:00. 29 00:01:57,790 --> 00:01:59,530 No compression is going to take place. 30 00:02:05,310 --> 00:02:08,539 Regardless when the threshold is because 31 00:02:08,550 --> 00:02:14,490 once the sound gets above that threshold, the change is 1 to one, so it's not 32 00:02:14,500 --> 00:02:18,750 changing. If we change it to something else like 4 33 00:02:18,760 --> 00:02:22,860 to one. As the sound goes above the threshold, 34 00:02:23,380 --> 00:02:27,600 every four DB of change will only be one DB different. 35 00:02:28,190 --> 00:02:29,930 That's the ratio 4 to one. 36 00:02:30,750 --> 00:02:33,550 So for every four DB it goes above here. 37 00:02:33,920 --> 00:02:36,210 We're only gonna hear a difference of 1 DB. 38 00:02:36,700 --> 00:02:39,320 That's why compressors adjust the dynamic range. 39 00:02:39,660 --> 00:02:43,880 The sound is less dynamic as the ratio affects those differences. 40 00:02:44,750 --> 00:02:45,800 Snouts here. 41 00:02:55,710 --> 00:02:57,170 So that's a four to one ratio. 42 00:02:57,610 --> 00:02:58,710 Let's make it higher. 43 00:02:59,790 --> 00:03:01,950 At about ten to one, instead of being 44 00:03:01,960 --> 00:03:04,100 called compression, it's called limiting. 45 00:03:11,290 --> 00:03:13,600 Notice it sounds harder as once it gets 46 00:03:13,610 --> 00:03:16,270 above the threshold it's compressing even more. 47 00:03:16,720 --> 00:03:20,620 So a ten to one ratio for every 10 DB it gets louder. 48 00:03:20,980 --> 00:03:22,640 We're only hearing a one TB difference. 49 00:03:24,030 --> 00:03:25,490 And you can bring up even more. 50 00:03:25,970 --> 00:03:27,310 And it's like a brick wall. 51 00:03:27,450 --> 00:03:29,570 It's once it hits a certain point or the 52 00:03:29,580 --> 00:03:33,120 threshold. It's not going to get any louder. 53 00:03:41,730 --> 00:03:45,570 It sounds kind of weird because once it gets to the threshold, it's not going to 54 00:03:45,580 --> 00:03:46,480 get any louder. 55 00:03:47,450 --> 00:03:49,640 Whereas with the lower ratio it still 56 00:03:49,650 --> 00:03:53,450 gets louder, but in proportion or at a lower ratio. 57 00:03:54,100 --> 00:03:56,860 And four to one is a pretty good place to start. 58 00:04:05,180 --> 00:04:08,310 Now, some of the compressors we're going to be checking out won't give us the 59 00:04:08,320 --> 00:04:10,050 option of adjusting the ratio. 60 00:04:10,060 --> 00:04:11,830 It's a fixed ratio, but that gives that 61 00:04:11,840 --> 00:04:13,280 compressor it's sound. 62 00:04:13,940 --> 00:04:15,710 And another thing that gives a compressor 63 00:04:15,720 --> 00:04:16,459 its sound. 64 00:04:17,110 --> 00:04:18,060 Is the knee. 65 00:04:18,360 --> 00:04:21,410 You might hear the words soft knee or hard knee. 66 00:04:21,860 --> 00:04:23,620 That's this setting right here. 67 00:04:23,820 --> 00:04:27,150 If we move it this way to 0 DB notice 68 00:04:27,160 --> 00:04:29,660 right here. It's a sharp angle. 69 00:04:30,710 --> 00:04:32,010 If we move it the other way. 70 00:04:33,040 --> 00:04:34,030 It gets softer. 71 00:04:35,010 --> 00:04:36,710 So it's basically happening here. 72 00:04:36,750 --> 00:04:38,700 It decides how quickly that game 73 00:04:38,710 --> 00:04:39,810 reduction is happening. 74 00:04:40,340 --> 00:04:42,500 So with the soft knee, it starts before 75 00:04:42,510 --> 00:04:46,730 the threshold and slowly gets brought down by the ratio. 76 00:04:47,820 --> 00:04:50,460 In this position, it happens very quickly. 77 00:04:50,910 --> 00:04:52,180 So it's a little more dramatic. 78 00:04:52,580 --> 00:04:53,780 So let's see the difference. 79 00:04:54,090 --> 00:04:55,090 This is a hardening. 80 00:05:00,810 --> 00:05:01,770 This is a softening. 81 00:05:13,470 --> 00:05:16,130 Notice how the color of the compressor changes. 82 00:05:17,140 --> 00:05:21,460 And once again, with a lot of classic compressors, we can't really adjust this. 83 00:05:21,960 --> 00:05:26,600 It's fixed, but it is still set to a certain number, we just can't change it. 84 00:05:26,780 --> 00:05:29,220 But it gives that compressor its own sound. 85 00:05:29,770 --> 00:05:33,940 Now another part of compression where we can really tweak how it works is the 86 00:05:33,950 --> 00:05:35,630 attack and release. 87 00:05:36,230 --> 00:05:37,410 Now some of the compressors are going to 88 00:05:37,420 --> 00:05:40,310 check out have these knobs, but some of them don't. 89 00:05:40,590 --> 00:05:45,070 And again, for those units it will be fixed in a certain position, you just 90 00:05:45,080 --> 00:05:46,170 can't adjust them. 91 00:05:46,430 --> 00:05:48,260 That's what gives those compressors their 92 00:05:48,270 --> 00:05:53,090 sound. So let's start with the attack knob does 93 00:05:53,130 --> 00:05:56,110 is decides how quickly the compression kicks in. 94 00:05:56,510 --> 00:05:58,700 For instance, let's make it really slow. 95 00:05:59,380 --> 00:06:00,250 One second. 96 00:06:07,370 --> 00:06:10,870 Notice it doesn't sound very different because what's happening is the 97 00:06:10,880 --> 00:06:12,470 compressor is very slow to react. 98 00:06:12,810 --> 00:06:14,830 It's going to react to sound going above 99 00:06:14,840 --> 00:06:17,400 the threshold. For a whole second. 100 00:06:17,860 --> 00:06:20,250 Which for drums isn't really going to do much. 101 00:06:20,560 --> 00:06:24,670 It's not going to compress at all, but if we make it very fast, it's going to react 102 00:06:24,680 --> 00:06:26,420 very quickly to the transients. 103 00:06:34,020 --> 00:06:35,600 It cuts down the transients almost 104 00:06:35,610 --> 00:06:38,310 completely, because this is a very fast setting. 105 00:06:38,810 --> 00:06:43,070 Let's slowly bring it up and you can hear the transients come back in. 106 00:07:00,890 --> 00:07:05,320 So you could shape the sound of the drums just by adjusting the attack, and if we 107 00:07:05,330 --> 00:07:08,210 make it any quicker it's going to cut it down even more. 108 00:07:14,190 --> 00:07:18,530 Or any slower is going to let the transient come completely through. 109 00:07:34,440 --> 00:07:40,500 Since the attack, next we have the release decides how quickly the 110 00:07:40,510 --> 00:07:45,130 compression snaps back, so once again we could check it by setting it as long as 111 00:07:45,140 --> 00:07:48,990 possible. 10 seconds. Now watch the meters over 112 00:07:49,000 --> 00:07:54,710 here. They stay there, it's still being reduced 113 00:07:55,350 --> 00:08:00,820 for 10 full seconds after the threshold is no longer crossed, so the compression 114 00:08:00,830 --> 00:08:04,480 is going to sound very smooth as it doesn't jump up and down as each 115 00:08:04,490 --> 00:08:07,470 transient goes above and below the threshold. 116 00:08:08,420 --> 00:08:09,370 Let's hear it. 117 00:08:19,790 --> 00:08:22,310 It's very smooth as the compressor is 118 00:08:22,320 --> 00:08:24,610 very slow to start up again. 119 00:08:25,020 --> 00:08:26,990 But as you make it shorter, it's going to 120 00:08:27,000 --> 00:08:28,320 snap back a lot quicker. 121 00:08:28,690 --> 00:08:30,370 And we're going to hear it react very 122 00:08:30,380 --> 00:08:47,190 quickly. And you can see it very easily by 123 00:08:47,200 --> 00:08:48,240 watching the meters. 124 00:09:09,950 --> 00:09:11,480 But if you want something more dramatic, 125 00:09:11,710 --> 00:09:13,110 you can make this really quick. 126 00:09:14,070 --> 00:09:15,430 And this one quick as well. 127 00:09:25,600 --> 00:09:28,540 And it cuts all the attack and brings up the room sound. 128 00:09:48,840 --> 00:09:50,740 So that's the attack and release. 129 00:09:58,630 --> 00:10:01,780 Which brings U the snob down here, the 130 00:10:01,790 --> 00:10:03,110 dry or wet mix. 131 00:10:03,780 --> 00:10:05,710 Again, this is not very common on the 132 00:10:05,720 --> 00:10:09,550 classic compressors. This mixes the dry sound with the wet 133 00:10:09,560 --> 00:10:12,500 sound. Most classic compressors are completely 134 00:10:12,510 --> 00:10:16,100 wet. So we hear compression and nothing else. 135 00:10:16,690 --> 00:10:18,910 But if we want to bring some dry sound back in. 136 00:10:19,240 --> 00:10:22,790 We could adjust this knob to have a little bit of the uncompressed sound 137 00:10:22,940 --> 00:10:31,710 mixed in with the compressed sound, fully compressed ohf. 138 00:10:42,850 --> 00:10:45,510 It's just a way of lessening the effect. 139 00:10:58,280 --> 00:11:00,100 But again, most of the classic 140 00:11:00,110 --> 00:11:04,850 compressors don't really have this sound, so to achieve it you have to use parallel 141 00:11:04,860 --> 00:11:06,700 compression and then finally. 142 00:11:07,350 --> 00:11:09,450 We have the makeup gain which makes up 143 00:11:09,460 --> 00:11:12,270 for the gain reduction that the compressor is adding. 144 00:11:12,770 --> 00:11:13,790 So right now. 145 00:11:14,450 --> 00:11:16,470 Bypass is louder than the compressor 146 00:11:16,480 --> 00:11:17,530 being turned on. 147 00:11:23,480 --> 00:11:25,510 So we can match that using the makeup 148 00:11:25,520 --> 00:11:45,420 gain. Making it easy to compare the before and 149 00:11:45,430 --> 00:11:48,370 after. So that's the basics of how a compressor 150 00:11:48,380 --> 00:11:51,450 works. Obviously it's gonna sound different on 151 00:11:51,460 --> 00:11:52,520 every sound source. 152 00:11:53,280 --> 00:11:55,740 But it's easy to hear all these controls 153 00:11:56,140 --> 00:11:57,320 using a drum loop. 154 00:11:57,700 --> 00:11:59,770 And once again, most of these controls 155 00:11:59,780 --> 00:12:01,350 are not going to be on classic compressors. 156 00:12:01,780 --> 00:12:06,910 But those variables still exist, they just fixed at certain points on those 157 00:12:06,920 --> 00:12:11,220 compressors, which again gives them the unique sound. 158 00:12:11,820 --> 00:12:13,460 So let's get started with our first compressor. 12527

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