All language subtitles for 06-Build triple A games with C++ in Visual Studio 2022 (720p_30fps_H264-128kbit_AAC)

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish Download
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,389 --> 00:00:07,359 [Music] 2 00:00:04,960 --> 00:00:09,839 hi folks my name is david lee 3 00:00:07,359 --> 00:00:11,359 i am the c plus plus game dev pm at 4 00:00:09,839 --> 00:00:13,599 visual studio 5 00:00:11,359 --> 00:00:15,838 i'm here to talk to you about some new 6 00:00:13,599 --> 00:00:17,278 and exciting changes in visual studio 7 00:00:15,839 --> 00:00:20,320 2022 8 00:00:17,278 --> 00:00:22,879 recently our ceo satya nadella has said 9 00:00:20,320 --> 00:00:24,000 as a company microsoft's all in on 10 00:00:22,879 --> 00:00:26,480 gaming 11 00:00:24,000 --> 00:00:27,599 at visual studio we're all in on gaming 12 00:00:26,480 --> 00:00:30,000 too 13 00:00:27,599 --> 00:00:33,119 we have been creating new and exciting 14 00:00:30,000 --> 00:00:35,039 experiences for visual studio based on 15 00:00:33,119 --> 00:00:37,439 your feedback 16 00:00:35,039 --> 00:00:39,759 whether you're an unreal developer 17 00:00:37,439 --> 00:00:40,960 an indie game developer 18 00:00:39,759 --> 00:00:43,280 whether you make your game on your 19 00:00:40,960 --> 00:00:44,799 proprietary engine or work at a triple a 20 00:00:43,280 --> 00:00:48,558 game studio 21 00:00:44,799 --> 00:00:51,679 let me show you why vs 2022 is the ide 22 00:00:48,558 --> 00:00:54,640 for you first let me get started with 23 00:00:51,679 --> 00:00:56,960 the demo on hot reload 24 00:00:54,640 --> 00:00:58,480 now for game developers this might sound 25 00:00:56,960 --> 00:01:00,960 familiar to you 26 00:00:58,479 --> 00:01:02,959 have you ever spent 30 minutes playing 27 00:01:00,960 --> 00:01:04,400 your game just to get to a specific 28 00:01:02,960 --> 00:01:07,280 state 29 00:01:04,400 --> 00:01:09,040 spend all those minutes and hours 30 00:01:07,280 --> 00:01:11,040 getting to that state just to find out 31 00:01:09,040 --> 00:01:13,600 your bug fix didn't work 32 00:01:11,040 --> 00:01:16,560 or if you're a technical artist 33 00:01:13,599 --> 00:01:19,919 if you repeatedly have to restart a game 34 00:01:16,560 --> 00:01:21,359 just to see your micro art iterations 35 00:01:19,920 --> 00:01:23,359 hot reload 36 00:01:21,359 --> 00:01:26,719 is a feature for you 37 00:01:23,359 --> 00:01:28,799 let me show you how hot reload works 38 00:01:26,719 --> 00:01:31,118 imagine you're building an open source 39 00:01:28,799 --> 00:01:32,799 cross-platform singing project like bit 40 00:01:31,118 --> 00:01:35,920 fighter here 41 00:01:32,799 --> 00:01:39,118 in bit fighter you have a ship 42 00:01:35,920 --> 00:01:41,040 that has a red round shield 43 00:01:39,118 --> 00:01:43,438 you can activate the shield with the 44 00:01:41,040 --> 00:01:45,200 press of a button 45 00:01:43,438 --> 00:01:46,559 now what if you want to 46 00:01:45,200 --> 00:01:48,000 make the shield a little bit more 47 00:01:46,560 --> 00:01:51,359 exciting 48 00:01:48,000 --> 00:01:51,359 let's do that in visual studio 49 00:01:52,478 --> 00:01:58,319 here instead of the color red 50 00:01:55,040 --> 00:01:58,320 i'm going to make a cyan 51 00:01:59,920 --> 00:02:05,280 and instead of a circle 52 00:02:01,599 --> 00:02:05,280 i'm going to draw a star 53 00:02:06,078 --> 00:02:09,118 normally 54 00:02:07,280 --> 00:02:11,199 without hot reload you will have to 55 00:02:09,118 --> 00:02:12,560 close down the game 56 00:02:11,199 --> 00:02:14,560 rebuild it 57 00:02:12,560 --> 00:02:16,719 and click through the menus just to get 58 00:02:14,560 --> 00:02:19,759 to the same state 59 00:02:16,719 --> 00:02:23,800 with hot reload all you have to do is to 60 00:02:19,759 --> 00:02:23,799 press the hot reload button 61 00:02:25,199 --> 00:02:28,639 it takes a few seconds for hot reload to 62 00:02:27,039 --> 00:02:30,159 run 63 00:02:28,639 --> 00:02:34,159 but see here 64 00:02:30,159 --> 00:02:36,159 a giant 10 point blue star 65 00:02:34,159 --> 00:02:37,280 isn't that crazy 66 00:02:36,159 --> 00:02:40,159 okay 67 00:02:37,280 --> 00:02:41,519 maybe that's a little bit too exciting 68 00:02:40,159 --> 00:02:43,919 let's change it back to something a 69 00:02:41,519 --> 00:02:46,400 little bit more reasonable 70 00:02:43,919 --> 00:02:49,199 instead of the star 71 00:02:46,400 --> 00:02:51,280 i'm gonna go back to the circle 72 00:02:49,199 --> 00:02:55,039 but this time instead of red 73 00:02:51,280 --> 00:02:55,039 i'm going to change the color to gold 74 00:02:55,519 --> 00:02:57,920 instead of pressing the hot reload 75 00:02:56,959 --> 00:03:00,878 button 76 00:02:57,919 --> 00:03:02,399 you can also activate hot reload on file 77 00:03:00,878 --> 00:03:05,199 save 78 00:03:02,400 --> 00:03:07,760 to enable that go to the drop down next 79 00:03:05,199 --> 00:03:11,919 to the hot reload button 80 00:03:07,759 --> 00:03:11,919 click hot reload on file save 81 00:03:12,639 --> 00:03:16,479 once that is enabled 82 00:03:14,479 --> 00:03:20,158 every time you save the game 83 00:03:16,479 --> 00:03:20,158 through ctrl s or the save button 84 00:03:20,318 --> 00:03:26,479 the change are automatically applied 85 00:03:24,479 --> 00:03:29,359 here 86 00:03:26,479 --> 00:03:31,280 a gold round shield 87 00:03:29,360 --> 00:03:32,799 heart reload supports any changes that 88 00:03:31,280 --> 00:03:33,840 are currently supported by edit and 89 00:03:32,799 --> 00:03:36,239 continue 90 00:03:33,840 --> 00:03:37,920 and it's not limited to only game 91 00:03:36,239 --> 00:03:40,080 developers 92 00:03:37,919 --> 00:03:41,679 with hot reload you no longer have to 93 00:03:40,080 --> 00:03:43,440 close your application 94 00:03:41,680 --> 00:03:45,200 recompile it 95 00:03:43,439 --> 00:03:47,680 get the application back to the same 96 00:03:45,199 --> 00:03:48,878 state only to find out your fix doesn't 97 00:03:47,680 --> 00:03:50,799 work 98 00:03:48,878 --> 00:03:53,359 instead of spending minutes and hours 99 00:03:50,799 --> 00:03:55,280 getting to the same state when debugging 100 00:03:53,360 --> 00:03:57,920 take those precious minutes back with 101 00:03:55,280 --> 00:03:59,919 hot reload for c plus 102 00:03:57,919 --> 00:04:02,798 next let me show you a demo with 103 00:03:59,919 --> 00:04:05,438 intellicode for unreal engine 104 00:04:02,799 --> 00:04:08,400 we built intellicode for unreal engine 105 00:04:05,438 --> 00:04:10,799 by parsing many unreal engine databases 106 00:04:08,400 --> 00:04:13,360 and making an ai model 107 00:04:10,799 --> 00:04:17,120 when enabled intellicode for unreal 108 00:04:13,360 --> 00:04:19,359 engine shows up in unreal projects 109 00:04:17,120 --> 00:04:22,800 for established developers 110 00:04:19,358 --> 00:04:25,519 intellicode saves time by suggesting the 111 00:04:22,800 --> 00:04:28,720 most common suggestions and sorting them 112 00:04:25,519 --> 00:04:30,959 to the top of the member list for new 113 00:04:28,720 --> 00:04:34,000 developers intellicode suggests the 114 00:04:30,959 --> 00:04:36,239 right apis in the right place 115 00:04:34,000 --> 00:04:38,399 for teams you can train custom team 116 00:04:36,240 --> 00:04:40,160 models over your code base which makes 117 00:04:38,399 --> 00:04:42,560 effects of intellicode even more 118 00:04:40,160 --> 00:04:45,360 powerful by providing suggestions on 119 00:04:42,560 --> 00:04:47,519 internal types as well as more specified 120 00:04:45,360 --> 00:04:48,800 suggestions based on your team's coding 121 00:04:47,519 --> 00:04:50,799 patterns 122 00:04:48,800 --> 00:04:53,199 this also makes it easier to onboard new 123 00:04:50,800 --> 00:04:54,840 developers as it helps suggest things 124 00:04:53,199 --> 00:04:57,680 the team is using 125 00:04:54,839 --> 00:05:02,079 elsewhere here let me demonstrate how 126 00:04:57,680 --> 00:05:04,478 intellicode works with member access 127 00:05:02,079 --> 00:05:06,800 when you press a dot 128 00:05:04,478 --> 00:05:08,879 intellicode suggestions will show up 129 00:05:06,800 --> 00:05:10,478 with a star 130 00:05:08,879 --> 00:05:12,560 the star denotes 131 00:05:10,478 --> 00:05:15,680 that this suggestion 132 00:05:12,560 --> 00:05:15,680 is from intellicode 133 00:05:18,478 --> 00:05:22,639 similarly down here 134 00:05:20,319 --> 00:05:24,560 when you press the dot operator 135 00:05:22,639 --> 00:05:27,199 you'll get another intellicode based 136 00:05:24,560 --> 00:05:29,839 suggestion 137 00:05:27,199 --> 00:05:31,759 down below the arrow operator also 138 00:05:29,839 --> 00:05:34,239 brings up a list of intellicode 139 00:05:31,759 --> 00:05:36,479 suggested suggestions 140 00:05:34,240 --> 00:05:38,960 denoted by the stars 141 00:05:36,478 --> 00:05:40,639 in this case the top suggestion is get 142 00:05:38,959 --> 00:05:43,519 controller 143 00:05:40,639 --> 00:05:46,240 with intellicode for unreal engine 144 00:05:43,519 --> 00:05:49,680 power up your experience of developing 145 00:05:46,240 --> 00:05:51,519 unreal engine games in visual studio 146 00:05:49,680 --> 00:05:53,680 we have been working closely with epic 147 00:05:51,519 --> 00:05:55,918 games to make a great experience of 148 00:05:53,680 --> 00:05:57,038 developing unreal engine games in visual 149 00:05:55,918 --> 00:05:59,120 studio 150 00:05:57,038 --> 00:06:00,879 having tried unreal engine 151 00:05:59,120 --> 00:06:03,600 you can check it out 152 00:06:00,879 --> 00:06:06,719 under the game development with c plus 153 00:06:03,600 --> 00:06:08,240 workload and visual studio installer 154 00:06:06,720 --> 00:06:10,720 one of the things that we have been 155 00:06:08,240 --> 00:06:13,759 working with epic games is increasing 156 00:06:10,720 --> 00:06:16,400 the responsiveness of intellisense 157 00:06:13,759 --> 00:06:19,120 intellisense for ue projects is now 158 00:06:16,399 --> 00:06:22,478 significantly more responsive due to 159 00:06:19,120 --> 00:06:24,079 utilizing pch when generating vs project 160 00:06:22,478 --> 00:06:26,159 files 161 00:06:24,079 --> 00:06:29,198 look for this new updates in a new 162 00:06:26,160 --> 00:06:30,479 version of unreal engine 4.27 coming 163 00:06:29,199 --> 00:06:33,038 soon 164 00:06:30,478 --> 00:06:37,038 similarly intellicode for unreal engine 165 00:06:33,038 --> 00:06:39,038 5 is coming in an upcoming release 166 00:06:37,038 --> 00:06:41,199 what do you want as an unreal engine 167 00:06:39,038 --> 00:06:43,038 developer in visual studio 168 00:06:41,199 --> 00:06:45,120 we want to know 169 00:06:43,038 --> 00:06:47,279 connect with us on twitter 170 00:06:45,120 --> 00:06:49,120 and leave us your feedback 171 00:06:47,279 --> 00:06:51,758 aside from making unreal engine 172 00:06:49,120 --> 00:06:54,160 intellisense improvements we have also 173 00:06:51,759 --> 00:06:56,160 been making core performance and c plus 174 00:06:54,160 --> 00:06:58,160 plus intellisense improvements in visual 175 00:06:56,160 --> 00:07:00,720 studio 2022 176 00:06:58,160 --> 00:07:02,400 we have made a test based on unreal 177 00:07:00,720 --> 00:07:04,560 engine 4.27 178 00:07:02,399 --> 00:07:06,239 a large project 179 00:07:04,560 --> 00:07:11,280 and benchmarked it 180 00:07:06,240 --> 00:07:13,598 with vs 2019 against vs 2022 181 00:07:11,279 --> 00:07:15,119 the timings were taken when vs opens a 182 00:07:13,598 --> 00:07:19,598 project for the first time and 183 00:07:15,120 --> 00:07:22,639 subsequent times averaged over 3 runs 184 00:07:19,598 --> 00:07:24,079 visual studio 2022 feels faster getting 185 00:07:22,639 --> 00:07:25,840 to code 186 00:07:24,079 --> 00:07:29,279 you can get to code quicker in visual 187 00:07:25,839 --> 00:07:30,959 studio 2022 and open the file twice as 188 00:07:29,279 --> 00:07:32,959 fast 189 00:07:30,959 --> 00:07:35,038 you can also wait less time for 190 00:07:32,959 --> 00:07:37,198 intellisense ready 191 00:07:35,038 --> 00:07:39,360 get the syntactic highlighting and code 192 00:07:37,199 --> 00:07:41,439 changes to appear in member list twice 193 00:07:39,360 --> 00:07:43,598 as fast 194 00:07:41,439 --> 00:07:46,319 with the new improved intellisense 195 00:07:43,598 --> 00:07:48,639 performance in visual studio 2022 you 196 00:07:46,319 --> 00:07:50,560 can save seconds each time you open the 197 00:07:48,639 --> 00:07:52,560 file 198 00:07:50,560 --> 00:07:53,680 we hear your pain about intellisense 199 00:07:52,560 --> 00:07:56,160 performance 200 00:07:53,680 --> 00:07:59,360 with game developers 201 00:07:56,160 --> 00:08:02,080 now these are only few seconds 202 00:07:59,360 --> 00:08:04,080 each action 203 00:08:02,079 --> 00:08:06,318 but imagine 204 00:08:04,079 --> 00:08:08,000 how many times are you opening a file 205 00:08:06,319 --> 00:08:09,598 every day 206 00:08:08,000 --> 00:08:11,199 how many times are you waiting for 207 00:08:09,598 --> 00:08:14,639 intellisense to open 208 00:08:11,199 --> 00:08:17,199 every time you open a new file 209 00:08:14,639 --> 00:08:18,960 these are only a few seconds but add up 210 00:08:17,199 --> 00:08:21,680 over time 211 00:08:18,959 --> 00:08:23,839 especially for bigger projects 212 00:08:21,680 --> 00:08:25,598 this will scale 213 00:08:23,839 --> 00:08:27,918 these are small numbers 214 00:08:25,598 --> 00:08:30,079 but they add up 215 00:08:27,918 --> 00:08:33,439 we want more feedback because we aren't 216 00:08:30,079 --> 00:08:33,439 done making improvements 217 00:08:33,679 --> 00:08:38,639 install visual studio 2022 side by side 218 00:08:36,719 --> 00:08:41,039 with vs 2019 219 00:08:38,639 --> 00:08:43,838 we want to make it easy 220 00:08:41,038 --> 00:08:46,958 vs 2022 is binary compatible with 221 00:08:43,839 --> 00:08:48,720 previous c plus plus 2 sets in 2019 or 222 00:08:46,958 --> 00:08:51,359 older 223 00:08:48,720 --> 00:08:52,959 if you're coming from vs 2019 224 00:08:51,360 --> 00:08:55,440 you may be familiar with our build 225 00:08:52,958 --> 00:08:57,278 through pro improvements 226 00:08:55,440 --> 00:09:00,560 let me briefly tell you what you will 227 00:08:57,278 --> 00:09:02,559 gain from upgrading to the latest tools 228 00:09:00,559 --> 00:09:05,119 using the latest tools 229 00:09:02,559 --> 00:09:08,799 the gears 5 team and the coalition saw a 230 00:09:05,120 --> 00:09:12,399 2.67 times faster end to end build time 231 00:09:08,799 --> 00:09:14,399 and 2.8 faster link time compared to vs 232 00:09:12,399 --> 00:09:15,759 2017 233 00:09:14,399 --> 00:09:17,519 similarly 234 00:09:15,759 --> 00:09:20,080 at turn 10 studios 235 00:09:17,519 --> 00:09:23,519 they saw a five times improvement 236 00:09:20,080 --> 00:09:26,240 in link times for forza motorsports 237 00:09:23,519 --> 00:09:28,399 for forza horizon 4 the link times are 238 00:09:26,240 --> 00:09:30,879 now 18 times faster than in visual 239 00:09:28,399 --> 00:09:32,958 studio 2017. 240 00:09:30,879 --> 00:09:34,958 the decrease in build time enabled 241 00:09:32,958 --> 00:09:36,079 playground games to switch from debug 242 00:09:34,958 --> 00:09:38,799 fast link 243 00:09:36,080 --> 00:09:40,879 to debug full 244 00:09:38,799 --> 00:09:44,879 you can enjoy all the benefits of the 245 00:09:40,879 --> 00:09:46,639 latest tool sets by upgrading vs2022 246 00:09:44,879 --> 00:09:48,320 when you load your projects you'll be 247 00:09:46,639 --> 00:09:49,360 prompted to upgrade but you don't have 248 00:09:48,320 --> 00:09:51,440 to 249 00:09:49,360 --> 00:09:53,519 you can still use the old compilers and 250 00:09:51,440 --> 00:09:54,800 the older tool sets and it will still 251 00:09:53,519 --> 00:09:57,278 work 252 00:09:54,799 --> 00:10:00,879 you can enjoy the ide experience of 253 00:09:57,278 --> 00:10:03,679 visual studio 2022 that way 254 00:10:00,879 --> 00:10:05,759 third-party libraries will also work 255 00:10:03,679 --> 00:10:07,599 don't have a package manager 256 00:10:05,759 --> 00:10:10,319 try vc package 257 00:10:07,600 --> 00:10:12,399 download visual studio 2022 today 258 00:10:10,320 --> 00:10:16,480 and try out all the new and exciting 259 00:10:12,399 --> 00:10:16,480 features we have in store for you 17329

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.