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I get asked about mixing Kick and Bass
a lot,
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so today I'm going to take you inside one
of my recent mixes and show you how I mix
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the two in an indie rock mix
for a full yet clean, low end.
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Hi, I'm Sara Carter from simply mixing
Dotcom, where each week I bring you simple
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practical advice to help
you get better at mixing.
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Mixing kick and bass can become
problematic because
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they both occupy the same area
of the frequency spectrum,
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resulting in frequencies
building up and causing mud.
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So how do we get the two to play
nicely together in this video?
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I want to share my process when I mixed
kick and bass in a recent session.
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And while you're watching,
please like and share this video and then
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check out the link in the description
for my Clarity and separation guidebook
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that will go over the more advanced
EQ methods for mixing kick and Bass.
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Before I take you into my session,
I want to first of all say
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that you've got to be able to hear the low
frequencies to be able to mix them.
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And the golden rule is don't
boost what you can't hear.
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Now, some small studio monitors might not
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go down low enough to be able
to reproduce those low frequencies.
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So you need to check out the spec of your
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particular monitors
to see how low they go.
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Typically with kick and Bass,
the low frequencies go as low as 15 hertz
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and some smaller monitors just
can't reproduce those frequencies.
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They can't really go much
lower than 40 or 50 hertz.
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So you need to find out the lowest
frequencies your monitors can reproduce.
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This is where having a really good set
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of studio headphones comes in handy as
they tend to be able to reproduce
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the lower frequencies down to 15
hertz or even lower in some cases.
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OK, let's jump into it.
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OK, so here we are inside Pro Tools and I
just want to show you this session.
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It's the last mix that I've done and I
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just wanted you to see what I did
to mix the kick with the bass guitar.
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So let's let's have a listen, shall we?
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Give you something to listen to.
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It's an indie rock tune
and it comprises of drums, bass, guitar, a
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few keyboards, some strings in the intro,
electric guitars,
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then we've got some lead vocals,
it's just one vocalist,
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but we used several different vocal tracks
to get the sound that that he wanted.
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Some of that is very
highly processed, some is,
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some is not.
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But it is quite heavily distorted,
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which was the aesthetic that they
wanted to go for, for this song.
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Then there's a whole heap
of backing vocals, OK.
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All the tracks go through, they each
instrument set has its own auxillary.
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For example, you can see
the backing vocals here.
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They all go through an auxiliary and then
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that auxillary goes through
these all busses.
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So the All Buss for backing vocals
is called all backing vocals.
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And there's one for the lead vocals,
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the strings, the keys,
guitars, bass and drums.
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So all the instruments file through these
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auxiliary tracks here
before they hit my mix bus.
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OK, so.
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Let's, uh, let's play a little bit for you
so you can get an idea of the vibe.
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OK, so what I like to do is when I'm
thinking of the low end,
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I like to think of which instruments I
don't particularly need to occupy the low
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end because the low end has
only got so much it can take.
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You know, think of a bucket and it's
got "low end" on the side of it.
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You fill it up with too much
stuff and it's going to overflow.
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And that turns into a muddy mix for us.
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So there's only so much a mix can
take before it overflows of low end.
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And so I've got to make some decisions
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of what instruments I'm going
to allow into that low end.
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And quite obviously it's going to be
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drums, namely the kick drum
and the floor tom and rack tom probably.
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And it's going to be the bass guitar.
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It would also be bass synth, for example,
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if that were the case
in this track but it's not.
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So the electric guitars have that sort
of low end information in them.
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I had to work quite hard with these
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guitars to get them to to work
for me in this track.
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I think from memory it was because they
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were all recorded with the same
guitar through the same amp.
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And so it was just all sounding
quite the same and one dimensional.
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And some of the sounds I was given
were quite harsh and ear piercing.
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So I had to address that,
which is why you'll see that pretty much
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every track has got an EQ plugin on it
where I've had to go in and cut bits out
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and add bits in,
in different places to try and make
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the guitar sound different and to give
them some space and width.
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If we look here on the verse guitar,
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that's what we just listened to the verse
here, these three guitar tracks.
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I've got an EQ plugin on each one of them
and I'm rolling off 90 hertz on that one.
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I'm rolling off eighty on that one
and seventy on that one.
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So, and some quite drastic notch cutting
going on here for some resonances.
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Now, those guitars on their
own sound like this.
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Which is kind of thin, but once you
get the bass guitar going with them.
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So the bass guitar is totally filling
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in the missing 90, 80, 70Hz
that I've filtered out there.
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And what that's doing is giving me more
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room in that low end bucket to be able to
get more powerful kick and bass sounds.
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Let's have a look, see what I was
doing then with the kick and the bass.
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I'd got rid of the low end information
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in the guitars I didn't think I needed
or that would cause me some issues.
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And then with the keyboard, actually I
did the same thing, even higher 225.
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So that low end is nice and clear
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and ready to be full of bass
guitar and kick drum.
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So let's take a look at what
I did with the bass guitar.
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I think, first of all,
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I was given one track, just one
individual track, and I duplicated it.
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And then I separated the tracks
in frequency by using a high pass filter.
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So on this second duplicated track that I
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created that I've called Bass AMP,
I've rolled everything below 200 off
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in a kind of gentle fashion,
if you listen to that.
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That sounds quite thin,
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but then on the opposite end
of the scale, we've got this.
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So when you blend the two
together, you get this.
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And what that allows me to do is
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to control the low end
separately from the high end.
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So if I need more definition
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from the strings, from the pick,
from the fingers on the fretboard,
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I can get that by pushing
this bass AMP track, which is distorted
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and has got that low
role off applied to it.
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And that's typically something I would do
in a chorus for example,
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I didn't do it in this case,
but I have done it in the past where if I
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want a bit more excitement
then I can just push that high end bass
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guitar so that it just pokes out
of the mix to get a bit more energy.
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What I've done also with this bass guitar
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at this group level,
because these two tracks
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are fed through this bass auxillary,
I've applied more EQ and lots
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of compression and some limiting to make
sure that that bass sit's nice and solid
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and doesn't deviate and continues
to drive the track forward.
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I've also got some harmonics being added
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here from this Maxx Bass plugin
and the lo-air plugin to give me a bit
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more definition on smaller speakers like
laptop and phones and then the lo-air,
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not quite sure what it does,
but it gives a thickness
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to the low end without it becoming
overpowering and woofy.
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I can demonstrate those for you.
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So you could hear there what each of those
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imparted, definitely low end
from the lo-air and a little more sort
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of presence or point I suppose
through the maxx bass.
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So, yeah, I do a lot of compression, which
also adds thickness to the bass guitar.
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So I've got the C4 here from Waves,
which is a multi band.
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All that's doing is it's working
on the lower frequency range there,
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that 250 hertz and below,
and that just really locks it in.
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Take a listen to this.
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Can you hear that thickness that it
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that it brings in,
it's just making,
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it just sits there in a thick line,
I don't know how else to describe it.
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Just a solid foundation for all the other
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instruments in the arrangement and then
I've got a series here of compressors.
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I've got CLA 76, the MV2, which is the
high and low level limiter from waves.
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And I've got the Pro Q3 that's just
rolling off a little bit there, 30 hertz.
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That's where I like to feel the kick drum.
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So I like to get the bass guitar out
of the way of that low end feel that
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I just prefer to hear occupied by the kick
drum rather than the bass guitar.
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Rolled off some high end there as well
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at six and a half just to keep things,
again, them from getting too fizzy,
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because the guitars, the electric
guitars in this track were very fizzy
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and with the distortion I've added here,
I just did, you know,
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wanted to control it a little bit more
at the latter stages before I started
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really limiting it
and compressing it even more.
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So I've got shadow hills that I use very
gently and the channel strip from
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Plugin Alliance,
which is the SSL 4000 E emulation.
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All I'm doing here is I'm just trying
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to bring out more strings here at five
and three and that sort of 800 hertz there
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again is for the small
speaker environment.
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So the laptops and the phones,
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because they typically don't produce
much in the way of low frequencies.
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So this is the area where you can really
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pull out the bass guitar so that you
can hear it on a small speaker setup.
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And adding a touch of 200, which is
above the sort of kick drum range.
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So it keeps out of the way of the kick
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drum so that I can keep the two
sounding separate and distinct.
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So that's what I do, what I feel
is I need to do on bass guitar.
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I just want it to sit there, solid,
a solid foundation for all the other
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instruments to sit on top of and by using
compression in different layers.
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That's how I'm able to do that.
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And different flavors
of compression as well.
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Then some harmonic additions here
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from Maxx Bass and low-air
just to really fill it out.
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Then right at the end of the chain,
I've got this filter and this changes.
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This is something I would change near
the end of the mix when I'm fine tuning
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things, if I feel as though the low end
has got a little bit out of control
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and that the bass guitar is just creeping
a little bit into the low end of the kick,
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then I'll use this plug in just to dial it
back a little bit to bring the very low
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end of the kick back into focus
on this mix.
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It's at twenty hertz oK, so.
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That's the bass guitar.
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Let's remind ourselves how
that sounds with the kick drum.
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When I start a mix,
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I typically start with the drums
and then I'll bring the bass guitar in.
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When I started this mix,
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I would have listened,
first of all I would have checked
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that the phase is all
correct between the various drum tracks.
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So the kick and the overheads
are all in phase.
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So the kick then, I would look at it,
make sure that it's in phase
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with the overheads and I look and I listen
and it's rising up
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and it was rising up in the overheads,
so I was reasonably happy with that.
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If it is out of phase of course,
that's where you lose the bottom end.
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So it's a really important check to make
that the kick drum and the toms are all
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in phase with your overheads
and the snare, of course.
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OK, so that being said, phase is good.
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I will go in and do some processing
and have a listen to these drums.
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So the drums, the drum shells all go
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through this drum auxiliary here before
it heads off to the all drums buss.
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And this is where I've done some global EQ
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work to the drum shells
in this plugin by UA.
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I've got the Neve 1081,
which I'm driving to get a little bit
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of saturation going and all I've done is
I've taken some 15k added a little bit.
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I've added a tiny bit of 3.9K,
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which is going to be that click
and attack of the stick.
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I've done a significant
cut at 390 to clean up that.
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The low mids that's a typical area that I
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would clean up is in that sort
of 330, 390, 470 area.
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Just, I'll flick around there to see
where it sounds good to my ears.
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In this case I settled on 390 and that is
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going to give me space
for the bass guitar.
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The low end of the bass guitar will sit
nicely there, the low mid and then here
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at 56 hertz I'm boosting and that's really
kick drum in the chest kind of area.
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So let's see what that's doing.
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It's going to add some gain
because of this drive.
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But have a listen to this.
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That's doing a lot of the work there
for me really, just that one plugin.
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Then it's going through this
Townhouse SSL compressor.
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This is the SSL compressor
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from the console
that the Townhouse Studios removed
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and reworked somehow,
I'm not quite sure what they did,
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but that's it's a great compressor
that I enjoy using on the drum bus.
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Just brings
more weight and depth to the kick drum,
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I'm not using it heavily, just one
or two dBs that's all you need, OK.
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The other thing worth pointing out as
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we're talking about compression here is
I've got some parallel compression going
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on, which is this kick snare crush
using this, the DBX160 plug in
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again, blended in quite subtly,
but you can hear the difference there,
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particularly when
the whole track is going.
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It really brings the drums forward.
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I've also on this particular track,
I was experimenting with this distortion,
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which is using the Studer
tape emulation plug in.
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It's using the Decapitator plugin.
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We've got the API 550A here
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adding 100 hertz, 3k,
and then this great plug in by sound toys
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called Radiator, which is
even more distortion.
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This is something I picked up
from a mixer for Brian Moncar's.
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It's just parallel distortion or a dirt
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track, whatever you want
to call it, for the drums.
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And it does a thing
with the phase as well.
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So you dial it in and it,
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apart from adding distortion,
it plays with the phase.
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So you can see you could
be careful how you use it.
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Let's see if we can hear that working.
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Yeah, there's a slight phase shift there,
but I like how it really brings the drums
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forward and more parallel
compression from the Fatso.
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This is an Andrew Scheps thing
again I like doing.
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So that's adding warmth as well.
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You can see that just by, they're
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not doing a whole lot on their own
but when you start adding them on top
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of each other, they really
do some nice things.
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And because they are all just adding
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subtleties in their own way,
it amounts to a nice effect I think.
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The other thing I've
got here is a drum sub
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and to be absolutely honest with you,
I'm not sure how much this is doing.
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Let's take a listen and see
if we can find out.
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Yeah, it's really low,
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the build up to the 30 Hertz area,
you may not be able to hear that depending
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on the monitors you're using
and the headphones you're using,
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but it's definitely adding something
down in the real low, low end.
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So that's what it sounds like when I take
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all my parallel compression
and parallel distortion off.
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That's how I kind of got to the low
end there of my drum kit.
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If we go up to look at the kick drum
in a bit more detail,
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what I'm doing here is initially I'm
getting it so that I could,
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so that I'm kind of removing
a little bit of the sustain.
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This stops it becoming really wooly
and masked by the bass guitar.
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So all it does is just shorten
the length of the kick.
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It's really quite subtle.
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I'm just using the standard preset kick
short on the Fab filter Pro G,
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then the kick is going
through this kick auxillary.
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Usually I've got more than one kick track,
but on this track I wasn't given that.
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These drums are programmed drums.
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They're not real in a live room with tons
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of microphones, but they're very,
very good samples.
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So on this kick auxillary,
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I've got an EQ and I'm rolling off some
of the top end because I felt as though it
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was a little bit too much going on up
there, particularly with those guitars
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that were getting quite
harsh and piercing.
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I didn't have room in the top end,
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that 6k region, that's where
my guitars and my vocal is.
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So I don't need kick drum up there.
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So I've just rolled that off somewhat.
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And then on the channel strip,
the SSL channel strip by waves.
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I'm just using a little bit of compression
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and I'm scooping out about 750 hertz,
scooping some out there, which
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makes a nice little pocket
for my bass guitar to sit in.
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So that sounds like this.
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There's a bit of a level drop there
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because of this, the fader,
drop the fader down here,
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the main effect is, is that low mid cut
to make room for the bass guitar.
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Next, I'm using a transient designer.
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I used this on this particular
mix here in the chorus's.
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Just to add a little bit more point
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to the kick to get it to poke through the
very busy choruses, those high guitars.
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I just felt as though it needed
a little bit more attack.
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Then I've got the Scheps 73.
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This is where I've decided
to add some 60 hertz.
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I don't have these all in,
they're all bypassed when I start the mix,
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as I go through the mix,
I'll introduce them one by one.
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I start with the drums,
then I'll go to the bass.
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So when I did the bass,
I may have come back here and activated
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the Scheps plug in and had a little
play with the 60 hertz here.
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And same for the lo fi,
because that adds low end,
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as well as distortion and it's just a
real nice thickness I really like.
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Have a listen to this.
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It also acts as a nice kind of easy way
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for me later on in the mix to play about
with the kick and snare levels just by
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using the distortion knob
here and even just one click.
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And it's amazing how it just helps
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00:23:55,080 --> 00:24:00,360
the kick drum come through the mix
just by the right amount it's amazing.
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00:24:00,560 --> 00:24:03,520
So that's the, that's what
I did to the kick drum.
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The final result being what you've heard.
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And I think you'll find that the kick
is nice and clear on its own.
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The bass guitar sounds like it's in its
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own space and it's supporting
the electric guitars nicely.
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And that low end sounds clean yet full.
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And this is how I was able to,
to achieve it on this particular mix.
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One last time, let's see
how that all sounds.
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OK, hope that was informative for you,
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and if you have any questions about that,
drop them in the comments.
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So there you have it.
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A mix can only take so many low end
frequencies before that low end bucket
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starts to overflow and your mix becomes
muddy and the low end gets out of control.
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00:25:43,400 --> 00:25:46,080
So how can you check if
your low end is too much?
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Well, that's where references come in.
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Having a commercial mix to reference your
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low end to will soon tell you if
you've gone too far or not far enough.
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And finally, remember,
you don't always have to reach
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for the more advanced techniques of
side chaining or frequency slotting.
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Just do your basic level balancing and EQ
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00:26:07,240 --> 00:26:11,240
work first before calling on those
more advanced techniques.
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So I hope you found the video useful.
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00:26:13,320 --> 00:26:16,080
And if you want to learn more about those
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00:26:16,280 --> 00:26:19,040
advanced EQ techniques,
then be sure to click the link
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00:26:19,240 --> 00:26:23,680
in the description below to get my free
clarity and separation mixing guidebook.
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00:26:23,880 --> 00:26:25,760
Then consider subscribing and click
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00:26:25,960 --> 00:26:29,320
the bell to get notified every
time I release a new video.
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00:26:29,520 --> 00:26:30,440
That's it for today.
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00:26:30,480 --> 00:26:32,480
Thanks for watching and see
you in the next one.30280
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