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These are the user uploaded subtitles that are being translated: 1 00:00:00,440 --> 00:00:03,400 I get asked about mixing Kick and Bass a lot, 2 00:00:03,600 --> 00:00:08,400 so today I'm going to take you inside one of my recent mixes and show you how I mix 3 00:00:08,600 --> 00:00:12,960 the two in an indie rock mix for a full yet clean, low end. 4 00:00:13,160 --> 00:00:17,840 Hi, I'm Sara Carter from simply mixing Dotcom, where each week I bring you simple 5 00:00:18,040 --> 00:00:21,440 practical advice to help you get better at mixing. 6 00:00:21,640 --> 00:00:24,440 Mixing kick and bass can become problematic because 7 00:00:24,640 --> 00:00:28,840 they both occupy the same area of the frequency spectrum, 8 00:00:29,040 --> 00:00:32,400 resulting in frequencies building up and causing mud. 9 00:00:32,600 --> 00:00:37,000 So how do we get the two to play nicely together in this video? 10 00:00:37,200 --> 00:00:41,920 I want to share my process when I mixed kick and bass in a recent session. 11 00:00:42,120 --> 00:00:45,760 And while you're watching, please like and share this video and then 12 00:00:45,960 --> 00:00:50,480 check out the link in the description for my Clarity and separation guidebook 13 00:00:50,680 --> 00:00:55,120 that will go over the more advanced EQ methods for mixing kick and Bass. 14 00:00:55,320 --> 00:00:59,520 Before I take you into my session, I want to first of all say 15 00:00:59,720 --> 00:01:04,600 that you've got to be able to hear the low frequencies to be able to mix them. 16 00:01:04,800 --> 00:01:08,800 And the golden rule is don't boost what you can't hear. 17 00:01:09,000 --> 00:01:11,520 Now, some small studio monitors might not 18 00:01:11,720 --> 00:01:15,440 go down low enough to be able to reproduce those low frequencies. 19 00:01:15,640 --> 00:01:17,480 So you need to check out the spec of your 20 00:01:17,680 --> 00:01:20,640 particular monitors to see how low they go. 21 00:01:20,840 --> 00:01:25,360 Typically with kick and Bass, the low frequencies go as low as 15 hertz 22 00:01:25,560 --> 00:01:29,200 and some smaller monitors just can't reproduce those frequencies. 23 00:01:29,400 --> 00:01:33,400 They can't really go much lower than 40 or 50 hertz. 24 00:01:33,600 --> 00:01:38,160 So you need to find out the lowest frequencies your monitors can reproduce. 25 00:01:38,360 --> 00:01:39,840 This is where having a really good set 26 00:01:40,040 --> 00:01:43,920 of studio headphones comes in handy as they tend to be able to reproduce 27 00:01:44,120 --> 00:01:49,000 the lower frequencies down to 15 hertz or even lower in some cases. 28 00:01:49,200 --> 00:01:51,960 OK, let's jump into it. 29 00:01:52,160 --> 00:01:56,280 OK, so here we are inside Pro Tools and I just want to show you this session. 30 00:01:56,480 --> 00:01:59,320 It's the last mix that I've done and I 31 00:01:59,520 --> 00:02:04,160 just wanted you to see what I did to mix the kick with the bass guitar. 32 00:02:04,360 --> 00:02:06,880 So let's let's have a listen, shall we? 33 00:02:07,080 --> 00:02:08,800 Give you something to listen to. 34 00:02:09,000 --> 00:02:17,120 It's an indie rock tune and it comprises of drums, bass, guitar, a 35 00:02:17,320 --> 00:02:22,720 few keyboards, some strings in the intro, electric guitars, 36 00:02:22,920 --> 00:02:26,720 then we've got some lead vocals, it's just one vocalist, 37 00:02:26,920 --> 00:02:34,320 but we used several different vocal tracks to get the sound that that he wanted. 38 00:02:34,520 --> 00:02:38,280 Some of that is very highly processed, some is, 39 00:02:38,480 --> 00:02:40,080 some is not. 40 00:02:40,280 --> 00:02:43,200 But it is quite heavily distorted, 41 00:02:43,400 --> 00:02:47,880 which was the aesthetic that they wanted to go for, for this song. 42 00:02:48,080 --> 00:02:52,800 Then there's a whole heap of backing vocals, OK. 43 00:02:53,000 --> 00:02:58,720 All the tracks go through, they each instrument set has its own auxillary. 44 00:02:58,720 --> 00:03:00,880 For example, you can see the backing vocals here. 45 00:03:00,950 --> 00:03:03,000 They all go through an auxiliary and then 46 00:03:03,200 --> 00:03:07,360 that auxillary goes through these all busses. 47 00:03:07,560 --> 00:03:13,200 So the All Buss for backing vocals is called all backing vocals. 48 00:03:13,400 --> 00:03:15,840 And there's one for the lead vocals, 49 00:03:16,040 --> 00:03:18,960 the strings, the keys, guitars, bass and drums. 50 00:03:19,160 --> 00:03:22,120 So all the instruments file through these 51 00:03:22,320 --> 00:03:27,040 auxiliary tracks here before they hit my mix bus. 52 00:03:28,960 --> 00:03:31,280 OK, so. 53 00:03:32,000 --> 00:03:38,320 Let's, uh, let's play a little bit for you so you can get an idea of the vibe. 54 00:03:57,240 --> 00:04:02,120 OK, so what I like to do is when I'm thinking of the low end, 55 00:04:02,320 --> 00:04:07,440 I like to think of which instruments I don't particularly need to occupy the low 56 00:04:07,640 --> 00:04:11,760 end because the low end has only got so much it can take. 57 00:04:11,960 --> 00:04:15,440 You know, think of a bucket and it's got "low end" on the side of it. 58 00:04:15,440 --> 00:04:18,440 You fill it up with too much stuff and it's going to overflow. 59 00:04:18,640 --> 00:04:20,600 And that turns into a muddy mix for us. 60 00:04:20,800 --> 00:04:26,240 So there's only so much a mix can take before it overflows of low end. 61 00:04:26,440 --> 00:04:29,240 And so I've got to make some decisions 62 00:04:29,440 --> 00:04:32,480 of what instruments I'm going to allow into that low end. 63 00:04:32,680 --> 00:04:35,000 And quite obviously it's going to be 64 00:04:35,200 --> 00:04:41,840 drums, namely the kick drum and the floor tom and rack tom probably. 65 00:04:42,040 --> 00:04:44,360 And it's going to be the bass guitar. 66 00:04:44,560 --> 00:04:47,000 It would also be bass synth, for example, 67 00:04:47,200 --> 00:04:49,880 if that were the case in this track but it's not. 68 00:04:50,080 --> 00:04:54,560 So the electric guitars have that sort of low end information in them. 69 00:04:54,720 --> 00:04:56,120 I had to work quite hard with these 70 00:04:56,320 --> 00:04:59,280 guitars to get them to to work for me in this track. 71 00:04:59,480 --> 00:05:01,960 I think from memory it was because they 72 00:05:02,160 --> 00:05:05,640 were all recorded with the same guitar through the same amp. 73 00:05:05,840 --> 00:05:09,600 And so it was just all sounding quite the same and one dimensional. 74 00:05:09,800 --> 00:05:14,760 And some of the sounds I was given were quite harsh and ear piercing. 75 00:05:14,960 --> 00:05:18,440 So I had to address that, which is why you'll see that pretty much 76 00:05:18,640 --> 00:05:26,120 every track has got an EQ plugin on it where I've had to go in and cut bits out 77 00:05:26,320 --> 00:05:29,680 and add bits in, in different places to try and make 78 00:05:29,840 --> 00:05:33,040 the guitar sound different and to give them some space and width. 79 00:05:33,240 --> 00:05:35,520 If we look here on the verse guitar, 80 00:05:35,720 --> 00:05:41,160 that's what we just listened to the verse here, these three guitar tracks. 81 00:05:41,360 --> 00:05:46,720 I've got an EQ plugin on each one of them and I'm rolling off 90 hertz on that one. 82 00:05:46,920 --> 00:05:51,040 I'm rolling off eighty on that one and seventy on that one. 83 00:05:51,240 --> 00:05:57,920 So, and some quite drastic notch cutting going on here for some resonances. 84 00:05:58,120 --> 00:06:03,640 Now, those guitars on their own sound like this. 85 00:06:10,640 --> 00:06:16,080 Which is kind of thin, but once you get the bass guitar going with them. 86 00:06:24,120 --> 00:06:26,640 So the bass guitar is totally filling 87 00:06:26,840 --> 00:06:31,640 in the missing 90, 80, 70Hz that I've filtered out there. 88 00:06:31,840 --> 00:06:34,160 And what that's doing is giving me more 89 00:06:34,360 --> 00:06:40,440 room in that low end bucket to be able to get more powerful kick and bass sounds. 90 00:06:40,640 --> 00:06:44,640 Let's have a look, see what I was doing then with the kick and the bass. 91 00:06:44,840 --> 00:06:47,320 I'd got rid of the low end information 92 00:06:47,520 --> 00:06:52,520 in the guitars I didn't think I needed or that would cause me some issues. 93 00:06:52,720 --> 00:06:59,480 And then with the keyboard, actually I did the same thing, even higher 225. 94 00:06:59,680 --> 00:07:02,280 So that low end is nice and clear 95 00:07:02,480 --> 00:07:06,680 and ready to be full of bass guitar and kick drum. 96 00:07:06,880 --> 00:07:10,880 So let's take a look at what I did with the bass guitar. 97 00:07:11,080 --> 00:07:12,200 I think, first of all, 98 00:07:12,400 --> 00:07:16,600 I was given one track, just one individual track, and I duplicated it. 99 00:07:16,800 --> 00:07:24,000 And then I separated the tracks in frequency by using a high pass filter. 100 00:07:24,200 --> 00:07:26,360 So on this second duplicated track that I 101 00:07:26,560 --> 00:07:31,240 created that I've called Bass AMP, I've rolled everything below 200 off 102 00:07:31,440 --> 00:07:35,600 in a kind of gentle fashion, if you listen to that. 103 00:07:40,160 --> 00:07:41,200 That sounds quite thin, 104 00:07:41,400 --> 00:07:45,480 but then on the opposite end of the scale, we've got this. 105 00:07:49,800 --> 00:07:53,000 So when you blend the two together, you get this. 106 00:07:57,200 --> 00:07:58,640 And what that allows me to do is 107 00:07:58,840 --> 00:08:02,440 to control the low end separately from the high end. 108 00:08:02,640 --> 00:08:05,160 So if I need more definition 109 00:08:05,360 --> 00:08:09,960 from the strings, from the pick, from the fingers on the fretboard, 110 00:08:10,160 --> 00:08:16,200 I can get that by pushing this bass AMP track, which is distorted 111 00:08:16,400 --> 00:08:20,920 and has got that low role off applied to it. 112 00:08:21,120 --> 00:08:24,440 And that's typically something I would do in a chorus for example, 113 00:08:24,640 --> 00:08:28,120 I didn't do it in this case, but I have done it in the past where if I 114 00:08:28,320 --> 00:08:33,760 want a bit more excitement then I can just push that high end bass 115 00:08:33,960 --> 00:08:39,600 guitar so that it just pokes out of the mix to get a bit more energy. 116 00:08:39,800 --> 00:08:41,800 What I've done also with this bass guitar 117 00:08:42,000 --> 00:08:45,160 at this group level, because these two tracks 118 00:08:45,360 --> 00:08:50,360 are fed through this bass auxillary, I've applied more EQ and lots 119 00:08:50,560 --> 00:08:55,320 of compression and some limiting to make sure that that bass sit's nice and solid 120 00:08:55,520 --> 00:08:59,520 and doesn't deviate and continues to drive the track forward. 121 00:08:59,720 --> 00:09:02,680 I've also got some harmonics being added 122 00:09:02,880 --> 00:09:07,280 here from this Maxx Bass plugin and the lo-air plugin to give me a bit 123 00:09:07,480 --> 00:09:12,480 more definition on smaller speakers like laptop and phones and then the lo-air, 124 00:09:12,680 --> 00:09:15,960 not quite sure what it does, but it gives a thickness 125 00:09:16,160 --> 00:09:20,520 to the low end without it becoming overpowering and woofy. 126 00:09:20,720 --> 00:09:23,880 I can demonstrate those for you. 127 00:09:41,480 --> 00:09:44,400 So you could hear there what each of those 128 00:09:44,600 --> 00:09:48,720 imparted, definitely low end from the lo-air and a little more sort 129 00:09:48,920 --> 00:09:52,960 of presence or point I suppose through the maxx bass. 130 00:09:53,160 --> 00:10:00,200 So, yeah, I do a lot of compression, which also adds thickness to the bass guitar. 131 00:10:00,400 --> 00:10:05,520 So I've got the C4 here from Waves, which is a multi band. 132 00:10:05,720 --> 00:10:09,560 All that's doing is it's working on the lower frequency range there, 133 00:10:09,760 --> 00:10:16,840 that 250 hertz and below, and that just really locks it in. 134 00:10:17,040 --> 00:10:19,120 Take a listen to this. 135 00:10:31,120 --> 00:10:32,720 Can you hear that thickness that it 136 00:10:32,920 --> 00:10:35,000 that it brings in, it's just making, 137 00:10:35,200 --> 00:10:39,400 it just sits there in a thick line, I don't know how else to describe it. 138 00:10:39,600 --> 00:10:42,680 Just a solid foundation for all the other 139 00:10:42,880 --> 00:10:48,560 instruments in the arrangement and then I've got a series here of compressors. 140 00:10:48,760 --> 00:10:56,200 I've got CLA 76, the MV2, which is the high and low level limiter from waves. 141 00:10:56,400 --> 00:11:02,640 And I've got the Pro Q3 that's just rolling off a little bit there, 30 hertz. 142 00:11:02,840 --> 00:11:05,160 That's where I like to feel the kick drum. 143 00:11:05,360 --> 00:11:09,920 So I like to get the bass guitar out of the way of that low end feel that 144 00:11:10,120 --> 00:11:14,800 I just prefer to hear occupied by the kick drum rather than the bass guitar. 145 00:11:15,000 --> 00:11:17,160 Rolled off some high end there as well 146 00:11:17,360 --> 00:11:22,400 at six and a half just to keep things, again, them from getting too fizzy, 147 00:11:22,600 --> 00:11:26,240 because the guitars, the electric guitars in this track were very fizzy 148 00:11:26,440 --> 00:11:31,640 and with the distortion I've added here, I just did, you know, 149 00:11:31,840 --> 00:11:35,720 wanted to control it a little bit more at the latter stages before I started 150 00:11:35,920 --> 00:11:39,920 really limiting it and compressing it even more. 151 00:11:40,120 --> 00:11:48,000 So I've got shadow hills that I use very gently and the channel strip from 152 00:11:48,200 --> 00:11:52,200 Plugin Alliance, which is the SSL 4000 E emulation. 153 00:11:52,400 --> 00:11:54,240 All I'm doing here is I'm just trying 154 00:11:54,440 --> 00:12:01,640 to bring out more strings here at five and three and that sort of 800 hertz there 155 00:12:01,840 --> 00:12:04,880 again is for the small speaker environment. 156 00:12:05,080 --> 00:12:07,120 So the laptops and the phones, 157 00:12:07,320 --> 00:12:12,200 because they typically don't produce much in the way of low frequencies. 158 00:12:12,400 --> 00:12:14,600 So this is the area where you can really 159 00:12:14,800 --> 00:12:18,920 pull out the bass guitar so that you can hear it on a small speaker setup. 160 00:12:19,120 --> 00:12:24,960 And adding a touch of 200, which is above the sort of kick drum range. 161 00:12:24,960 --> 00:12:26,840 So it keeps out of the way of the kick 162 00:12:27,040 --> 00:12:30,720 drum so that I can keep the two sounding separate and distinct. 163 00:12:30,920 --> 00:12:34,680 So that's what I do, what I feel is I need to do on bass guitar. 164 00:12:34,880 --> 00:12:39,320 I just want it to sit there, solid, a solid foundation for all the other 165 00:12:39,520 --> 00:12:46,960 instruments to sit on top of and by using compression in different layers. 166 00:12:47,160 --> 00:12:48,520 That's how I'm able to do that. 167 00:12:48,520 --> 00:12:50,600 And different flavors of compression as well. 168 00:12:50,800 --> 00:12:53,600 Then some harmonic additions here 169 00:12:53,800 --> 00:12:56,960 from Maxx Bass and low-air just to really fill it out. 170 00:12:57,160 --> 00:13:01,720 Then right at the end of the chain, I've got this filter and this changes. 171 00:13:01,920 --> 00:13:04,480 This is something I would change near the end of the mix when I'm fine tuning 172 00:13:04,620 --> 00:13:08,320 things, if I feel as though the low end has got a little bit out of control 173 00:13:08,520 --> 00:13:13,800 and that the bass guitar is just creeping a little bit into the low end of the kick, 174 00:13:14,000 --> 00:13:19,600 then I'll use this plug in just to dial it back a little bit to bring the very low 175 00:13:19,800 --> 00:13:24,120 end of the kick back into focus on this mix. 176 00:13:24,320 --> 00:13:28,880 It's at twenty hertz oK, so. 177 00:13:29,080 --> 00:13:30,600 That's the bass guitar. 178 00:13:30,800 --> 00:13:34,360 Let's remind ourselves how that sounds with the kick drum. 179 00:13:49,840 --> 00:13:50,840 When I start a mix, 180 00:13:51,040 --> 00:13:55,840 I typically start with the drums and then I'll bring the bass guitar in. 181 00:13:56,040 --> 00:13:57,480 When I started this mix, 182 00:13:57,680 --> 00:14:00,440 I would have listened, first of all I would have checked 183 00:14:00,640 --> 00:14:06,720 that the phase is all correct between the various drum tracks. 184 00:14:06,920 --> 00:14:11,240 So the kick and the overheads are all in phase. 185 00:14:11,350 --> 00:14:14,600 So the kick then, I would look at it, make sure that it's in phase 186 00:14:14,800 --> 00:14:22,200 with the overheads and I look and I listen and it's rising up 187 00:14:22,400 --> 00:14:26,120 and it was rising up in the overheads, so I was reasonably happy with that. 188 00:14:26,190 --> 00:14:29,640 If it is out of phase of course, that's where you lose the bottom end. 189 00:14:29,840 --> 00:14:34,760 So it's a really important check to make that the kick drum and the toms are all 190 00:14:34,960 --> 00:14:38,000 in phase with your overheads and the snare, of course. 191 00:14:38,200 --> 00:14:41,160 OK, so that being said, phase is good. 192 00:14:41,360 --> 00:14:47,680 I will go in and do some processing and have a listen to these drums. 193 00:14:59,680 --> 00:15:01,960 So the drums, the drum shells all go 194 00:15:02,160 --> 00:15:06,880 through this drum auxiliary here before it heads off to the all drums buss. 195 00:15:07,080 --> 00:15:09,760 And this is where I've done some global EQ 196 00:15:09,960 --> 00:15:14,840 work to the drum shells in this plugin by UA. 197 00:15:15,040 --> 00:15:19,240 I've got the Neve 1081, which I'm driving to get a little bit 198 00:15:19,440 --> 00:15:25,200 of saturation going and all I've done is I've taken some 15k added a little bit. 199 00:15:25,400 --> 00:15:28,040 I've added a tiny bit of 3.9K, 200 00:15:28,240 --> 00:15:32,080 which is going to be that click and attack of the stick. 201 00:15:32,280 --> 00:15:35,680 I've done a significant cut at 390 to clean up that. 202 00:15:35,880 --> 00:15:39,080 The low mids that's a typical area that I 203 00:15:39,280 --> 00:15:43,880 would clean up is in that sort of 330, 390, 470 area. 204 00:15:44,040 --> 00:15:47,440 Just, I'll flick around there to see where it sounds good to my ears. 205 00:15:47,640 --> 00:15:50,320 In this case I settled on 390 and that is 206 00:15:50,520 --> 00:15:53,360 going to give me space for the bass guitar. 207 00:15:53,560 --> 00:15:58,320 The low end of the bass guitar will sit nicely there, the low mid and then here 208 00:15:58,520 --> 00:16:04,800 at 56 hertz I'm boosting and that's really kick drum in the chest kind of area. 209 00:16:05,000 --> 00:16:06,680 So let's see what that's doing. 210 00:16:06,790 --> 00:16:09,240 It's going to add some gain because of this drive. 211 00:16:09,440 --> 00:16:11,560 But have a listen to this. 212 00:16:23,800 --> 00:16:26,960 That's doing a lot of the work there for me really, just that one plugin. 213 00:16:27,160 --> 00:16:31,960 Then it's going through this Townhouse SSL compressor. 214 00:16:32,160 --> 00:16:33,720 This is the SSL compressor 215 00:16:33,920 --> 00:16:37,120 from the console that the Townhouse Studios removed 216 00:16:37,320 --> 00:16:41,080 and reworked somehow, I'm not quite sure what they did, 217 00:16:41,280 --> 00:16:46,960 but that's it's a great compressor that I enjoy using on the drum bus. 218 00:16:55,600 --> 00:16:58,640 Just brings more weight and depth to the kick drum, 219 00:16:58,840 --> 00:17:03,160 I'm not using it heavily, just one or two dBs that's all you need, OK. 220 00:17:03,360 --> 00:17:05,600 The other thing worth pointing out as 221 00:17:05,770 --> 00:17:09,720 we're talking about compression here is I've got some parallel compression going 222 00:17:09,920 --> 00:17:17,760 on, which is this kick snare crush using this, the DBX160 plug in 223 00:17:28,160 --> 00:17:33,120 again, blended in quite subtly, but you can hear the difference there, 224 00:17:33,320 --> 00:17:35,080 particularly when the whole track is going. 225 00:17:35,080 --> 00:17:36,800 It really brings the drums forward. 226 00:17:37,000 --> 00:17:41,280 I've also on this particular track, I was experimenting with this distortion, 227 00:17:41,480 --> 00:17:45,280 which is using the Studer tape emulation plug in. 228 00:17:45,480 --> 00:17:47,320 It's using the Decapitator plugin. 229 00:17:47,520 --> 00:17:50,200 We've got the API 550A here 230 00:17:50,400 --> 00:17:55,800 adding 100 hertz, 3k, and then this great plug in by sound toys 231 00:17:56,000 --> 00:17:58,720 called Radiator, which is even more distortion. 232 00:17:58,920 --> 00:18:03,960 This is something I picked up from a mixer for Brian Moncar's. 233 00:18:04,160 --> 00:18:06,080 It's just parallel distortion or a dirt 234 00:18:06,080 --> 00:18:08,400 track, whatever you want to call it, for the drums. 235 00:18:08,600 --> 00:18:11,280 And it does a thing with the phase as well. 236 00:18:11,480 --> 00:18:13,000 So you dial it in and it, 237 00:18:13,200 --> 00:18:16,120 apart from adding distortion, it plays with the phase. 238 00:18:16,320 --> 00:18:19,440 So you can see you could be careful how you use it. 239 00:18:19,640 --> 00:18:22,440 Let's see if we can hear that working. 240 00:18:32,120 --> 00:18:37,040 Yeah, there's a slight phase shift there, but I like how it really brings the drums 241 00:18:37,240 --> 00:18:40,480 forward and more parallel compression from the Fatso. 242 00:18:40,680 --> 00:18:45,720 This is an Andrew Scheps thing again I like doing. 243 00:19:01,440 --> 00:19:02,840 So that's adding warmth as well. 244 00:19:02,840 --> 00:19:04,480 You can see that just by, they're 245 00:19:04,680 --> 00:19:09,440 not doing a whole lot on their own but when you start adding them on top 246 00:19:09,640 --> 00:19:13,280 of each other, they really do some nice things. 247 00:19:13,480 --> 00:19:15,280 And because they are all just adding 248 00:19:15,480 --> 00:19:20,520 subtleties in their own way, it amounts to a nice effect I think. 249 00:19:20,720 --> 00:19:23,400 The other thing I've got here is a drum sub 250 00:19:23,600 --> 00:19:27,880 and to be absolutely honest with you, I'm not sure how much this is doing. 251 00:19:28,080 --> 00:19:32,080 Let's take a listen and see if we can find out. 252 00:19:40,000 --> 00:19:41,400 Yeah, it's really low, 253 00:19:41,600 --> 00:19:46,440 the build up to the 30 Hertz area, you may not be able to hear that depending 254 00:19:46,440 --> 00:19:49,440 on the monitors you're using and the headphones you're using, 255 00:19:49,640 --> 00:19:55,200 but it's definitely adding something down in the real low, low end. 256 00:20:07,960 --> 00:20:09,640 So that's what it sounds like when I take 257 00:20:09,840 --> 00:20:15,000 all my parallel compression and parallel distortion off. 258 00:20:26,760 --> 00:20:31,600 That's how I kind of got to the low end there of my drum kit. 259 00:20:31,800 --> 00:20:35,840 If we go up to look at the kick drum in a bit more detail, 260 00:20:36,040 --> 00:20:41,000 what I'm doing here is initially I'm getting it so that I could, 261 00:20:41,000 --> 00:20:43,560 so that I'm kind of removing a little bit of the sustain. 262 00:20:43,760 --> 00:20:48,240 This stops it becoming really wooly and masked by the bass guitar. 263 00:20:48,440 --> 00:20:52,880 So all it does is just shorten the length of the kick. 264 00:21:06,480 --> 00:21:07,560 It's really quite subtle. 265 00:21:07,760 --> 00:21:12,880 I'm just using the standard preset kick short on the Fab filter Pro G, 266 00:21:13,080 --> 00:21:16,320 then the kick is going through this kick auxillary. 267 00:21:16,520 --> 00:21:21,240 Usually I've got more than one kick track, but on this track I wasn't given that. 268 00:21:21,440 --> 00:21:23,400 These drums are programmed drums. 269 00:21:23,600 --> 00:21:25,680 They're not real in a live room with tons 270 00:21:25,680 --> 00:21:28,160 of microphones, but they're very, very good samples. 271 00:21:28,360 --> 00:21:30,960 So on this kick auxillary, 272 00:21:31,160 --> 00:21:37,080 I've got an EQ and I'm rolling off some of the top end because I felt as though it 273 00:21:37,080 --> 00:21:40,360 was a little bit too much going on up there, particularly with those guitars 274 00:21:40,560 --> 00:21:43,280 that were getting quite harsh and piercing. 275 00:21:43,480 --> 00:21:45,880 I didn't have room in the top end, 276 00:21:46,080 --> 00:21:49,360 that 6k region, that's where my guitars and my vocal is. 277 00:21:49,560 --> 00:21:51,240 So I don't need kick drum up there. 278 00:21:51,440 --> 00:21:54,080 So I've just rolled that off somewhat. 279 00:21:54,280 --> 00:21:58,400 And then on the channel strip, the SSL channel strip by waves. 280 00:21:58,600 --> 00:22:00,920 I'm just using a little bit of compression 281 00:22:01,120 --> 00:22:07,440 and I'm scooping out about 750 hertz, scooping some out there, which 282 00:22:07,640 --> 00:22:10,160 makes a nice little pocket for my bass guitar to sit in. 283 00:22:10,360 --> 00:22:14,880 So that sounds like this. 284 00:22:22,160 --> 00:22:23,000 There's a bit of a level drop there 285 00:22:23,200 --> 00:22:26,120 because of this, the fader, drop the fader down here, 286 00:22:26,320 --> 00:22:32,720 the main effect is, is that low mid cut to make room for the bass guitar. 287 00:22:32,920 --> 00:22:35,160 Next, I'm using a transient designer. 288 00:22:35,360 --> 00:22:38,960 I used this on this particular mix here in the chorus's. 289 00:22:38,960 --> 00:22:40,480 Just to add a little bit more point 290 00:22:40,680 --> 00:22:47,120 to the kick to get it to poke through the very busy choruses, those high guitars. 291 00:22:47,160 --> 00:22:49,400 I just felt as though it needed a little bit more attack. 292 00:22:49,600 --> 00:22:51,920 Then I've got the Scheps 73. 293 00:22:52,120 --> 00:22:55,640 This is where I've decided to add some 60 hertz. 294 00:22:55,840 --> 00:22:59,680 I don't have these all in, they're all bypassed when I start the mix, 295 00:22:59,880 --> 00:23:03,000 as I go through the mix, I'll introduce them one by one. 296 00:23:03,200 --> 00:23:05,920 I start with the drums, then I'll go to the bass. 297 00:23:06,120 --> 00:23:10,400 So when I did the bass, I may have come back here and activated 298 00:23:10,600 --> 00:23:14,960 the Scheps plug in and had a little play with the 60 hertz here. 299 00:23:15,160 --> 00:23:19,080 And same for the lo fi, because that adds low end, 300 00:23:19,280 --> 00:23:25,160 as well as distortion and it's just a real nice thickness I really like. 301 00:23:25,360 --> 00:23:27,160 Have a listen to this. 302 00:23:37,920 --> 00:23:41,480 It also acts as a nice kind of easy way 303 00:23:41,680 --> 00:23:47,320 for me later on in the mix to play about with the kick and snare levels just by 304 00:23:47,520 --> 00:23:52,080 using the distortion knob here and even just one click. 305 00:23:52,280 --> 00:23:54,880 And it's amazing how it just helps 306 00:23:55,080 --> 00:24:00,360 the kick drum come through the mix just by the right amount it's amazing. 307 00:24:00,560 --> 00:24:03,520 So that's the, that's what I did to the kick drum. 308 00:24:03,720 --> 00:24:07,560 The final result being what you've heard. 309 00:24:07,760 --> 00:24:12,640 And I think you'll find that the kick is nice and clear on its own. 310 00:24:12,840 --> 00:24:15,160 The bass guitar sounds like it's in its 311 00:24:15,360 --> 00:24:18,320 own space and it's supporting the electric guitars nicely. 312 00:24:18,520 --> 00:24:21,400 And that low end sounds clean yet full. 313 00:24:21,600 --> 00:24:27,080 And this is how I was able to, to achieve it on this particular mix. 314 00:24:27,280 --> 00:24:32,240 One last time, let's see how that all sounds. 315 00:25:23,440 --> 00:25:26,680 OK, hope that was informative for you, 316 00:25:26,880 --> 00:25:31,560 and if you have any questions about that, drop them in the comments. 317 00:25:31,760 --> 00:25:32,920 So there you have it. 318 00:25:33,120 --> 00:25:37,640 A mix can only take so many low end frequencies before that low end bucket 319 00:25:37,840 --> 00:25:43,200 starts to overflow and your mix becomes muddy and the low end gets out of control. 320 00:25:43,400 --> 00:25:46,080 So how can you check if your low end is too much? 321 00:25:46,280 --> 00:25:48,800 Well, that's where references come in. 322 00:25:49,000 --> 00:25:51,120 Having a commercial mix to reference your 323 00:25:51,320 --> 00:25:56,120 low end to will soon tell you if you've gone too far or not far enough. 324 00:25:56,320 --> 00:25:59,320 And finally, remember, you don't always have to reach 325 00:25:59,520 --> 00:26:04,120 for the more advanced techniques of side chaining or frequency slotting. 326 00:26:04,320 --> 00:26:07,040 Just do your basic level balancing and EQ 327 00:26:07,240 --> 00:26:11,240 work first before calling on those more advanced techniques. 328 00:26:11,440 --> 00:26:13,120 So I hope you found the video useful. 329 00:26:13,320 --> 00:26:16,080 And if you want to learn more about those 330 00:26:16,280 --> 00:26:19,040 advanced EQ techniques, then be sure to click the link 331 00:26:19,240 --> 00:26:23,680 in the description below to get my free clarity and separation mixing guidebook. 332 00:26:23,880 --> 00:26:25,760 Then consider subscribing and click 333 00:26:25,960 --> 00:26:29,320 the bell to get notified every time I release a new video. 334 00:26:29,520 --> 00:26:30,440 That's it for today. 335 00:26:30,480 --> 00:26:32,480 Thanks for watching and see you in the next one.30280

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