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Hello Guys welcome to Siemens 7 to have 100 tutorials and this lesson we're going to understand that
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Lagrangians and runs these are three integral part of the logic and we have to consider some important
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rules by designing that.
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So let's see what are those rules.
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So it's not understanding the branches and what other branches branches are the main you know utilizing
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the main Grunk to make a pattern.
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OK.
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OK.
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So let's have an example.
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So in this example we have an output tagged as motor and we are running this model using three cases.
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Case one is when x 2 is on this motor will be on.
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So this is the first branch this branch starts from here and it goes to here to run the motor.
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This is a main branch for sponte.
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Then we have the second branch if we want this motor to run with another other.
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We took S4 in battle with that.
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So this is the other branch going to run the motor.
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This is the second brines This is the full sponge.
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And then we have a third brines S5.
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Now here you will notice that this is in one time.
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This is ency going that this motor will be on if this is zero.
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OK.
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If this is zero then the motor will be running.
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If this is one motor will not be running.
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But here we are not considering the parallel logic we are here trying to understand the branches.
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So we have three parallel branches which are giving signals to one output element Mittelstand motor.
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This is how you know you can have Bronte's.
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Now to understand how to make these granted Let's go back to our software Siemens TIAA so I'm going
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to make the same logic here how to add parallel branches.
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So the first one is the element.
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I'm going to give the address.
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I do not see you this is my first and Brandreth's So this is my first element and I have to take an
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output of morto.
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So I would rather take it here and Tactus as cue's you wrote on zero.
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OK.
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So this is my first RHONJ now.
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Let me read it.
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Now this is the default layout you have made an element and or element and or contact and output goys
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to energize them order.
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Now we need a little branch here to how to make that.
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So you have to click this this bawah rail here.
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This is known as Pommery.
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And we go to this element open branch.
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OK so click on that.
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So you have this arrow here which means it's the start of the branch.
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OK so here you have to make an element now which is our enemy again.
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So this branches extended.
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You can see the arrow comes here so it's steady to make more elements here.
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But our objective is to connect that in battle to our foes.
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And so what we have to do we just have to click drag it.
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And whenever you see this green square you just go there and release your mouse click.
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So this would be connecter.
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So this is our pal ranch to the first branch so we can give the address.
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You not one to this one.
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Now we need another branch so we can click here and you can click again this open branch and you have
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this arrow here.
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Then click here take another element.
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Now this time you need an NC so to delete around to select the element before that and press delete.
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So this element will be deleted but Branch is still open if you want to delete this branch you can press
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select here and you can press delete from a keyboard and this will be gone.
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So we need an entry element and take an entry from here.
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This is s.c here.
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So I take it you don't want to press enter.
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And now I need this to be connected here so I'll just click it and release it here.
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This is how you can close the branch.
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This is the one way if you want to close the box another way you can select this one plus branch and
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it will be automatically connected to the upper element.
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So either you click on or drag and drop or click or release or you can use this element here.
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So it's up to you.
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So this is the product we saw in the example in our presentation of pallial branches in one network.
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A case I hope the concept of Bronte's is clear.
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But now along with this branches we have some rules how to make this bronzers What are the rules so
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let's see what other rules to make Simonton is Francis forsakes branches are open downwards or not connected
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directly to the power they are terminated.
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So that what does it mean.
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So I have to go back to my software.
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It means that all this open downwards menu click here and open the branch it will always open downwards.
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It will never open upwards.
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OK this is invalid.
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It always comes down.
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But this is a one rule and it always closes up was like if I take here I cannot.
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Let me show you another example.
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I think to Bantus I cannot do this like this.
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I hope I can do this but this is not allowed if you want to close this branch you can upload it like
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this.
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This is not closed.
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You always have to close it up.
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What how does that make things what.
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Let me give you another example.
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What I mean by that if I take an hour here and write queues you know not one.
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And I did that.
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And if I want to close this branch here so this you can see that this is automatically closed upwards.
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But I want this to come down.
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I want to line like this.
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OK.
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So that is not acceptable.
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That is not acceptable in the software.
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It never the logic will never go from here to here.
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It will always from here to here.
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OK so that's output will always on the top side it can never be on the bottom side of the branch.
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This is what I mean to say that it always closes upwards not downwards.
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OK.
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So let's go back.
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This was the first rule.
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Second it will say some of the responses that open after the selected lad element letter element.
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This is the same thing that when you have selected the element then the branches are open for four connections.
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OK.
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Something is one is I terminated after the selected element.
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Once you select the elements the branch is ended.
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So you can start another element here.
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So once you select the element the branch opens here and it closes after you select the element.
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OK so these are the three basic rules of how big a branch is a little artics.
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So let's move ahead and see this seguing concept.
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Oh well if you want to delete a bronchi must read all that elements.
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OK this is like a very common thing.
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If I want to delete desperado the second branch I have to delete this element first and then I read
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this element again.
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So my whole branch really does again the whole branch is deleted.
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OK so if I wanted to read this tree branches for sidedly this element delete this as well.
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Then similarly delete all the elements in the branches and branches are deleted.
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That's how you delete the branch.
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So this was all about having branches in it and I'll stick to the next concept Crossing's.
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Now what are crossings now the basic etymology of the basic meaning of crossing is not when you have
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two elements connected at one point.
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Or you can see that it's a no what.
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OK so this is a crossing.
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For example you have this element this element is ended here and this element is starting here.
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So at this point this point is that branch because this element ends here and this starts here.
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So whenever have you such things.
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This is called Crossing.
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This is also crossing another crossing in this in this letter logic.
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So this crossing is.
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And it doesn't say where one branch is closed and the same time another branch branches open.
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This is called Crossing.
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So it's very easy to make this crossing so there's this little logic Saiz that our received signal one
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this received signal one in the fall into conditions and met Dagh one or three has signaled one.
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If this is true or this is true because let me take it green color green.
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If this is true if this goes one the signal that come from here.
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To come from here and this is already closed.
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So it will pass from here and our output will be on.
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So if this is true our top is true that trees as if this is true.
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That's a lot of us from here and it would cross.
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And what all could be on this is the case one or two anti-poor has a zero.
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So if this is one.
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So this condign would be close.
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And this is zero by default.
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This will be close.
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Then in that case take out we'll be on let's see how you can make a crossing in Siemens TIAA.
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OK so we have this element here an obvious take an NZ element.
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Let's give the address guys that are not one and I will take an output 2 0 0.
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Now in the parallel of that I would take another branch here.
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No take no and then I take an NC.
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So I will take this as this is my prize I will click there and release it here.
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So this is my first crossing this is the second crossing and its like there and releaser.
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So its very easy you can just use your mouse to take here to connect your element in CDs or balance
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to these two crossings.
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So I hope this makes sense.
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This is very easy to make.
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I mean seamen's TIAA.
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So this was about Crossing's and the logic of Seamans essence 100 MSoft NTIA now blasting its rungs
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what is wrong.
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So if you go to the software this part and this part it's whole thing is wrong.
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So wrongest consisted of branches Crossing's led elements and everything you make every letter you make
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is in the wrong.
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So these eidolon this is a false wrong.
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This is another round of netbook too.
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This is the wrong of network one.
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So these battle lines are the wrongs.
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So let's see what this presentation say about it.
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A program is mapped in one or more networks a network and Daines a Powerade on the left where one or
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more runs or each needs the power it's come on the left which I told you to buy anything.
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Scans are arranged in the form of contact on the run.
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So we have the contacts on the wrong seating arrangement of the elements on Drunkery CDs connections
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and Samanta in his mind that creates a panel connections.
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So it's saying you know we're wrong we have these CDs connections going here and these are these are
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Pallot connection.
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So in Iran we may have CDs or we may have had that connection since it's up to the programmer what he
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design an undisclosed by a coil in a box on a box and he said his other logical spirit.
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And so when you close around the wrong organs here that the contact that Unger's obvious always closed
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by the contact of the output coin.
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This is this is the ending of a run.
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This is the starting of it.
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So that's a pretty good explanation.
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So the figure shows there let's see some examples of this is the.
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Starting from here and ending here.
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So we have similar run.
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This is a network one first run and this is the second one came within a one network.
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So some rules runs and it looks out executed from top to bottom and from left to right.
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So this is very important.
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If you if you let me just put some address here
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I use in three.
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Now if you scan this logic.
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If not you I mean if Professor scanned this logic it just starts getting from the top.
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So let's say if we have if we have this network and we have another netbook and just make it a demo
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network here using the dot com.
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Now we have two networks.
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So if this is not scanning this little logic it will stop scanning from top to bottom which means for
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us it was scan network one by scanning it means it will read the inputs it will see all the logic it
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will give the output to the RBOC dominant.
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So it is the first social network one these networks will be solved.
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Then the second it will be solved.
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So just run this scan from top to bottom from top to bottom and it is also scanned from left or right.
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So first it will scan this then scanned this and proceed to this.
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But this scanning is so fast that you may not be able to figure it out visually you know.
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But this is in Mike Milicic in some play micro-seconds.
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But if you are working on high speed condors or high speed instructions then you may find a difference
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that the scanning does make an effect on your logic.
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So the SAEs that runs in episodic to get it from top to bottom or from left or right the second Osaze
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This means that the first instruction the first rung the fourth nigricans process first.
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As I told you this is the first instruction will be processed X-Force you know this is a higher priority
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network which will be processed in later logic.
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Second essays on instruction of this run I've Ivan processed.
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So first the first will be processed then all of that process after that.
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After this comes all of that.
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So the fourth network it means this is the first network.
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This will be process this process and this process after that comes the fullest element of second network.
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So this is my singing at work.
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Then the fourth and Mandvi process and so on from top to bottom and left or right.
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Must must.
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You must know that.
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So the next network is processed only after that has been run.
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So this is the same meaning of all these rules here.
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OK.
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So this is about the rungs in later logic.
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So thank you for watching this lesson and in the next lesson we'll see understand some logic instructions
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of a new entry and out to be starting from scratch.
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What is an a no contact and contact and how can type and how to make logics using CDs and banishments.
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I hope you enjoyed this lesson.
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This is a basic rule and we'll be following this rule by designing the little objects for the lessons.
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If you have any doubt you can put any comment.
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Thank you so much.
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