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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 Now let's quickly go ahead in Crete 2 00:00:13,056 --> 00:00:13,568 Script 3 00:00:13,824 --> 00:00:15,360 Double h two 4 00:00:15,872 --> 00:00:17,920 Have music playing in the scene 5 00:00:18,432 --> 00:00:24,576 We can also use this to play ambient sounds or maybe even play a sound effect 6 00:00:24,832 --> 00:00:25,856 When we complete the lab 7 00:00:26,624 --> 00:00:28,672 And what do they do is create a new script 8 00:00:29,184 --> 00:00:30,208 Secy sharp script 9 00:00:30,976 --> 00:00:31,744 It's gonna be cold 10 00:00:32,256 --> 00:00:33,536 Audio Trigger 11 00:00:36,352 --> 00:00:39,168 Now go ahead open up this audio triggered by double-clicking on it 12 00:00:39,936 --> 00:00:41,216 In what we're going to do is 13 00:00:41,728 --> 00:00:45,056 In this case when I'm actually going to write a script from scratch 14 00:00:45,312 --> 00:00:46,848 Right she's going to paste in 15 00:00:47,104 --> 00:00:49,664 The Script that's below this video 16 00:00:50,176 --> 00:00:54,016 No the reason I'm going to do Dad as opposed to writing the script from scratch 17 00:00:54,272 --> 00:00:56,832 Is I had a feeling that you guys are 18 00:00:57,088 --> 00:01:01,677 Ready to go ahead in start pasting in scripts as opposed to watching me write them from scratch 19 00:01:01,679 --> 00:01:04,028 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 20 00:01:04,028 --> 00:01:09,632 Otherwise these tutorials would be an hour 50 hours long so I know a lot of you 21 00:01:09,888 --> 00:01:13,472 Probably most of you have a familiar understanding of code 22 00:01:13,728 --> 00:01:15,264 No photos of you should don't 23 00:01:15,520 --> 00:01:19,872 I need a little bit more practise I recommend looking at the Script below this video 24 00:01:20,128 --> 00:01:21,152 I'm actually just 25 00:01:21,664 --> 00:01:24,224 Writing update script from scratch 26 00:01:24,480 --> 00:01:26,016 In typing up all of 27 00:01:26,272 --> 00:01:27,808 The various lines of that Square 28 00:01:28,064 --> 00:01:30,112 Just to get a better understanding of the code 29 00:01:30,624 --> 00:01:32,416 And also practise writing 30 00:01:32,672 --> 00:01:34,720 But for most of you I don't see a problem 31 00:01:34,976 --> 00:01:35,744 With just 32 00:01:36,768 --> 00:01:38,048 Pasting in that script 33 00:01:38,560 --> 00:01:39,584 Over top 34 00:01:39,840 --> 00:01:41,632 That was put there by The Fall 35 00:01:42,400 --> 00:01:42,912 So 36 00:01:43,424 --> 00:01:46,496 Go ahead and just paste in everything from The Script below 37 00:01:46,752 --> 00:01:47,520 This video 38 00:01:47,776 --> 00:01:50,592 And I'm not going to go over what this script 39 00:01:50,848 --> 00:01:54,432 Says here just yet what I'm actually going to do is just save it 40 00:01:54,688 --> 00:01:58,272 Energym back in the unity and use the Script just to get you 41 00:01:58,528 --> 00:02:04,672 Understanding what this script actually does ok and we're going to go with this approach for a lot of future 42 00:02:04,928 --> 00:02:07,744 And that is pasting in some scripts 43 00:02:09,280 --> 00:02:11,840 So let's go ahead and just take a look 44 00:02:12,608 --> 00:02:13,376 At 45 00:02:13,632 --> 00:02:15,168 Creating a new game 46 00:02:15,936 --> 00:02:17,472 Search create an empty gameobject 47 00:02:18,752 --> 00:02:21,312 And we have to call this audio Trigger 48 00:02:21,568 --> 00:02:22,080 Brunel 49 00:02:24,128 --> 00:02:25,408 Now all I want to do is 50 00:02:25,664 --> 00:02:28,992 For an audio trigger in Leeds to actually play sound right 51 00:02:29,248 --> 00:02:32,576 So we're going to create a new audio source component onto this game up 52 00:02:35,136 --> 00:02:37,440 And then we're going to drag the audio Trigger 53 00:02:38,464 --> 00:02:39,744 Want a game object 54 00:02:40,512 --> 00:02:44,352 In addition with added component that a box Collider 2D 55 00:02:44,864 --> 00:02:47,936 Ok this is going to allow us to actually Trigger 56 00:02:48,448 --> 00:02:49,216 Into 57 00:02:50,752 --> 00:02:51,776 Disco boxer 58 00:02:52,032 --> 00:02:52,544 Ok 59 00:02:54,080 --> 00:02:55,360 Slight is Trigger here 60 00:02:56,896 --> 00:03:03,040 And then also you want to make sure this layer is set to ignore raycast we don't want this to interact with the rake 61 00:03:03,296 --> 00:03:04,320 Beanie Meadow 62 00:03:04,576 --> 00:03:05,600 By the enemies 63 00:03:07,392 --> 00:03:07,904 Alright 64 00:03:08,416 --> 00:03:10,976 So now we have the audio Trigger 65 00:03:11,232 --> 00:03:12,000 Prefab 66 00:03:12,768 --> 00:03:16,608 That we can use make sure we set it as a prefab so just dragging over to a prefabs 67 00:03:17,376 --> 00:03:19,680 So this is our audio trigger ok 68 00:03:19,936 --> 00:03:21,984 Tesco Sienna audio Trigger 69 00:03:22,752 --> 00:03:23,520 We have 70 00:03:23,776 --> 00:03:25,568 A few controls here 71 00:03:25,824 --> 00:03:28,128 That are written into our script 72 00:03:28,384 --> 00:03:32,736 AutoPlay which play the sound in immediately regardless of being triggered 73 00:03:33,248 --> 00:03:37,856 Controls title which we're not going to use this just yet we'll use this in front of videos 74 00:03:38,112 --> 00:03:41,440 But it's basically will louder tidal to play 75 00:03:41,952 --> 00:03:46,560 Example the title of a level the moment that the music starts playing 76 00:03:47,072 --> 00:03:53,216 Fade speed is by default set to zero but we can set it to 10 in a really fast foods 77 00:03:54,240 --> 00:03:58,080 A volume of 0 to a volume of 1 very quickly 78 00:03:58,592 --> 00:04:03,968 Or we can have it such a 0 like it is now now the thing about being a 0 79 00:04:04,224 --> 00:04:07,808 Is that 0 is going to basically ignore 80 00:04:08,064 --> 00:04:09,600 Fade speed all together 81 00:04:09,856 --> 00:04:14,720 What does that mean it means that any sound associated with audio trigger is going to play 82 00:04:14,976 --> 00:04:15,744 Immediately 83 00:04:16,000 --> 00:04:16,512 Ok 84 00:04:17,024 --> 00:04:23,167 But for music and ambience we can have what does the fading slowly right as the scene 85 00:04:23,423 --> 00:04:23,935 Leeds in 86 00:04:24,447 --> 00:04:28,799 So that's why we're going to use food speed for only certain audio triggers 87 00:04:29,311 --> 00:04:33,919 Luke is going to make the audio source loop is always going to do is just said that to true 88 00:04:34,431 --> 00:04:36,479 But it's been controlled in her audio Trigger 89 00:04:36,991 --> 00:04:43,135 Play Once is a little bit different than loop play Once means that if the player interacts with the 90 00:04:43,903 --> 00:04:47,487 It's only going to occur once so this would be great 91 00:04:47,999 --> 00:04:49,023 Maybe you walk 92 00:04:49,279 --> 00:04:53,631 Towards the end of a level and you hit the final goal of the level 93 00:04:53,887 --> 00:04:55,423 And you want to play some kind of 94 00:04:55,935 --> 00:05:00,799 Maybe it's an audience clapping or some kind of celebratory song 95 00:05:01,055 --> 00:05:07,199 You don't want to play over and over again if the play exits the trigger and then enters and exits in an entity 96 00:05:07,455 --> 00:05:10,783 You not wanted to happen over and over again you only want it to happen once 97 00:05:11,295 --> 00:05:14,879 But you can still loop so get example of this is 98 00:05:15,391 --> 00:05:16,671 In Mario if 99 00:05:16,927 --> 00:05:17,439 Exit 100 00:05:17,695 --> 00:05:19,231 The level of finish the level 101 00:05:19,487 --> 00:05:20,511 Uyt 102 00:05:20,767 --> 00:05:25,119 The song to only be triggered once right but the song in loop 103 00:05:25,375 --> 00:05:29,983 Are endlessly as long as the player has impressed a to continue to the next level 104 00:05:32,031 --> 00:05:33,823 Well saddest sound Primary 105 00:05:34,591 --> 00:05:37,151 In this allows us to just drag certain sound effects 106 00:05:37,407 --> 00:05:38,175 So for example 107 00:05:38,943 --> 00:05:40,991 Any of these sound effects here we just drag 108 00:05:41,247 --> 00:05:43,039 Into this audio clip zone here 109 00:05:43,551 --> 00:05:45,599 Hello finally Max volume Bush 110 00:05:45,855 --> 00:05:47,391 Will primer set to 1 111 00:05:49,183 --> 00:05:53,023 So that's how the audio trigger component looks in the inspector 112 00:05:53,535 --> 00:05:55,071 What's my head in setup 113 00:05:55,839 --> 00:05:59,167 In audio trigger for music which is called it Muse 114 00:05:59,935 --> 00:06:06,079 Now this is an actually gonna be a trigger so we are really need the box Collider because this is just going to play bye 115 00:06:06,335 --> 00:06:06,847 Play default 116 00:06:07,359 --> 00:06:09,663 Just got head in drag a song 117 00:06:10,687 --> 00:06:14,271 In this case when I use a song from a band called by forever 118 00:06:14,527 --> 00:06:16,319 They've graciously given us 119 00:06:16,575 --> 00:06:22,719 A few other songs to work with in the tutorials how to get want to use these songs in your actual 120 00:06:22,975 --> 00:06:23,487 Game 121 00:06:23,743 --> 00:06:25,791 You sure to reach out to Matt 122 00:06:26,047 --> 00:06:27,583 At by forever in there 123 00:06:27,839 --> 00:06:32,447 Link below with his email address they want to reach out in licence the songs 124 00:06:32,959 --> 00:06:35,007 But if you want to use it for this tutorial 125 00:06:35,263 --> 00:06:36,287 Westerleigh fine 126 00:06:37,055 --> 00:06:40,127 Ok so we've got a sound here that's the song 127 00:06:40,639 --> 00:06:42,175 What's the max volume to 1 128 00:06:42,687 --> 00:06:45,503 Alexa scorpion tattoo AutoPlay too true 129 00:06:46,271 --> 00:06:47,551 Base speed of 130 00:06:47,807 --> 00:06:49,343 About 3 that's fine 131 00:06:49,599 --> 00:06:50,879 We want to loop 132 00:06:51,135 --> 00:06:54,207 We don't want to just play once we actually want to be able to 133 00:06:54,463 --> 00:06:57,791 Let us play any time the player engage with the trigger 134 00:06:58,047 --> 00:07:00,863 In this case there is no trigger but if there was a Trigger 135 00:07:02,911 --> 00:07:04,447 The server trigger was 136 00:07:04,703 --> 00:07:05,727 Something like maybe 137 00:07:06,495 --> 00:07:07,519 This big here 138 00:07:08,031 --> 00:07:10,335 You want the player to be able to enter in and out of it 139 00:07:10,591 --> 00:07:12,895 And the song with always play right 140 00:07:13,663 --> 00:07:15,455 Ok that looks great 141 00:07:17,759 --> 00:07:19,039 And 142 00:07:19,807 --> 00:07:20,575 What's go ahead 143 00:07:20,831 --> 00:07:22,367 Tested out see if it works 144 00:07:22,879 --> 00:07:25,183 Make sure we disable the box Collider here 145 00:07:25,951 --> 00:07:26,719 Deploy 146 00:07:29,791 --> 00:07:30,303 Alright 147 00:07:30,559 --> 00:07:34,143 Good so I take a music and started to play 148 00:07:41,823 --> 00:07:47,967 Nearest out next week I am just feels so much more live just with the simple song 149 00:07:48,223 --> 00:07:51,039 Great 150 00:07:52,319 --> 00:07:53,855 Alright guys so 151 00:07:54,111 --> 00:07:57,951 It works well with music but when we just go ahead and copy that music 152 00:07:58,463 --> 00:08:00,255 HS name in ambience 153 00:08:00,511 --> 00:08:02,047 And the one with ambience as well 154 00:08:03,071 --> 00:08:07,679 By default we have this Indians City sound effects was just dragged out in 155 00:08:08,959 --> 00:08:10,239 And if you could play 156 00:08:10,495 --> 00:08:14,079 You're here saddle City ambience in the background and not include 157 00:08:14,335 --> 00:08:16,127 Sirens and 158 00:08:18,431 --> 00:08:21,247 Soft ambient noise you might hear in a city 159 00:08:22,527 --> 00:08:23,807 Barely hear the sirens 160 00:08:25,599 --> 00:08:26,367 In Hawkinge 161 00:08:26,879 --> 00:08:27,903 That sounds great 162 00:08:28,671 --> 00:08:29,183 Alright 163 00:08:30,719 --> 00:08:31,743 So that works great 164 00:08:32,255 --> 00:08:34,815 Let's do one more thing with an audio Trigger 165 00:08:35,327 --> 00:08:37,887 Let's go ahead and just dragon the audio Trigger 166 00:08:38,655 --> 00:08:39,935 This was going to be called 167 00:08:43,263 --> 00:08:44,287 Henderson 168 00:08:45,311 --> 00:08:47,871 And all we got to do is just drag this over here 169 00:08:50,687 --> 00:08:51,199 America 170 00:08:52,223 --> 00:08:53,247 Eric Collider 171 00:08:54,015 --> 00:08:55,039 And just scale it up 172 00:08:55,551 --> 00:08:56,319 Like that 173 00:08:57,855 --> 00:09:03,231 And let's just find a song or a sound effect that a play when the player complete 174 00:09:03,487 --> 00:09:04,255 The level 175 00:09:04,511 --> 00:09:07,327 What we can do as we can go to general sounds here 176 00:09:07,583 --> 00:09:11,935 Here we can go to positive sounds and see what about this one 177 00:09:15,775 --> 00:09:17,055 No I don't like that 178 00:09:19,871 --> 00:09:21,663 That was chemical power up for 179 00:09:22,431 --> 00:09:25,247 And I think a better word would be and sound 180 00:09:25,503 --> 00:09:26,271 That sounds good 181 00:09:26,783 --> 00:09:28,575 And just dragged that over 182 00:09:28,831 --> 00:09:30,367 Set the max volume of 1 183 00:09:30,623 --> 00:09:35,999 We're going to keep the feed speed at 0 because we don't want it to fade in we want to just play 184 00:09:36,255 --> 00:09:38,559 The moment the user touches ok 185 00:09:39,327 --> 00:09:41,119 Nh32 play Once 186 00:09:42,911 --> 00:09:43,935 Ireland 187 00:09:45,215 --> 00:09:46,495 Hey that's about it guys 188 00:09:46,751 --> 00:09:50,335 Say that into protesting purposes what's disable this door 189 00:09:51,103 --> 00:09:51,871 Just for now 190 00:09:52,383 --> 00:09:55,455 So that I can run over and see if the sound actually plays 191 00:09:57,759 --> 00:09:59,039 Alright sound place 192 00:09:59,551 --> 00:10:02,636 So that's just a few examples of how you can use the audio trigger class 193 00:10:02,637 --> 00:10:04,434 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 194 00:10:05,183 --> 00:10:05,951 2 195 00:10:06,207 --> 00:10:09,279 Had music add a means to your scene but also 196 00:10:09,791 --> 00:10:15,679 Admiral areas that will play a sound when you enter those areas so this could be great for obviously ending a level 197 00:10:15,935 --> 00:10:17,727 No secret zones 198 00:10:17,983 --> 00:10:24,127 That the player might be able to find in the game 14841

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