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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 Looks like we need to change the name of this to ground 2 00:00:13,056 --> 00:00:13,824 Wine 3 00:00:14,080 --> 00:00:16,128 NN ground 2 4 00:00:18,688 --> 00:00:21,760 Alright I think everything is named properly now 5 00:00:22,784 --> 00:00:23,296 Yep 6 00:00:24,064 --> 00:00:24,832 Looks good 7 00:00:25,856 --> 00:00:32,000 Now I need to go ahead in name or layers appropriately and get this whole file clean 8 00:00:32,256 --> 00:00:32,768 App 9 00:00:33,024 --> 00:00:34,304 So 10 00:00:34,560 --> 00:00:37,376 Honestly guys don't skip this portion 11 00:00:37,888 --> 00:00:44,032 This tutorial is actually really really important because he's going to help us understand what were importing in 12 00:00:44,288 --> 00:00:44,800 Unity 13 00:00:45,312 --> 00:00:49,920 Solid clean this up and try and follow along as best as you can 14 00:00:50,432 --> 00:00:52,480 How much is going to start from the top here 15 00:00:52,736 --> 00:00:58,112 These watches are kind of want to save but I'm a disabled then because I don't really need them 16 00:00:58,368 --> 00:01:01,037 Anymore I might need them in the future but for now I'm just going to disable that 17 00:01:01,039 --> 00:01:03,387 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 18 00:01:03,388 --> 00:01:08,352 Let's start with the cloud blurry spray here well I only need one 19 00:01:08,608 --> 00:01:10,400 So I'm just going to delete all of them 20 00:01:10,912 --> 00:01:13,472 In a minute call this cloud blurry 21 00:01:13,984 --> 00:01:18,080 I don't need the group anymore because it's only 1 22 00:01:18,336 --> 00:01:22,944 Sprite singer delete that attire group now after I've moved that spray 23 00:01:23,200 --> 00:01:23,968 Out of the group 24 00:01:24,736 --> 00:01:29,344 IR foreground elements it looks like we have a couple we have this one here 25 00:01:30,112 --> 00:01:32,416 And then we also have this style here 26 00:01:32,928 --> 00:01:34,208 We have this style 27 00:01:35,232 --> 00:01:36,256 And I think 28 00:01:37,792 --> 00:01:41,120 That is one more that one alright in this style ok 29 00:01:41,376 --> 00:01:43,424 2 minutes like all of these 30 00:01:43,680 --> 00:01:49,056 I'm in a movie I'm outside of my group delete the rest of this group because doesn't just duplicates 31 00:01:49,312 --> 00:01:51,104 Yeah we don't need them 32 00:01:51,360 --> 00:01:52,384 Alright 33 00:01:52,640 --> 00:01:54,944 So what's go ahead name each one 34 00:01:55,712 --> 00:01:57,248 What's go ahead in 35 00:01:57,504 --> 00:02:00,832 Go left to right here so this is going to be 36 00:02:01,344 --> 00:02:02,368 Foreground 37 00:02:03,392 --> 00:02:04,416 1 38 00:02:07,232 --> 00:02:10,816 See you that's the third one for round two 39 00:02:11,840 --> 00:02:17,216 You can get specific you could call them for ground broken or for ground with Windows 40 00:02:17,472 --> 00:02:21,568 I'm fine just being pretty generic here for around 3 41 00:02:22,080 --> 00:02:23,616 NN4 round 42 00:02:26,176 --> 00:02:27,456 4 43 00:02:28,736 --> 00:02:29,760 America 44 00:02:31,552 --> 00:02:33,088 Ok let's go again just 45 00:02:33,600 --> 00:02:37,184 High dose so that we can get to work on what's behind them 46 00:02:37,696 --> 00:02:40,512 Alright we have cloud blurry to now 47 00:02:40,768 --> 00:02:42,304 This is a 48 00:02:43,584 --> 00:02:45,376 Barry summer cloud 49 00:02:45,632 --> 00:02:50,496 The Cloudberry one let's take a look so it's delete all the other ones cos I know I only have 50 00:02:51,264 --> 00:02:56,384 You know one type of cloud blurry so group in contents that's fine 51 00:02:56,896 --> 00:02:58,944 Ok let's take a look at club worry one 52 00:03:00,736 --> 00:03:02,528 And cloud worry too 53 00:03:04,064 --> 00:03:06,624 It's not really a difference is there 54 00:03:08,160 --> 00:03:10,464 You might find yourself just deleting 55 00:03:10,976 --> 00:03:14,304 One of the other because honestly they look so similar 56 00:03:14,560 --> 00:03:17,376 I don't see why we need to have two of them 57 00:03:17,632 --> 00:03:19,936 I actually like this one a little bit better here 58 00:03:20,192 --> 00:03:25,056 It's just a little bit more detailed so I was going to delete this one 59 00:03:25,312 --> 00:03:28,384 And we're just going to use one cloud worry 60 00:03:29,408 --> 00:03:30,688 For our game 61 00:03:30,944 --> 00:03:32,736 Alright let's go ahead high that 62 00:03:32,992 --> 00:03:35,808 Alright we've got ground I think we have 63 00:03:36,576 --> 00:03:40,416 To ground types so let's take a look here we have this one 64 00:03:41,696 --> 00:03:42,720 And 65 00:03:45,024 --> 00:03:48,352 That's one of them this one here that one has a window 66 00:03:49,376 --> 00:03:55,520 Ok yeah looks like I have to type so that's fine so I'm going to like a both of those and with a drag them up 67 00:03:55,776 --> 00:04:00,640 Above that layer in this picture we get to play reference out of the group as well 68 00:04:01,408 --> 00:04:02,944 And let's see here 69 00:04:03,712 --> 00:04:05,504 I would like we have a few 70 00:04:06,016 --> 00:04:11,904 Layers inside of a ground group that we need to keep out of it so the screw and the crane 71 00:04:12,672 --> 00:04:14,208 Does move goes out as well 72 00:04:14,720 --> 00:04:16,768 And I think now 73 00:04:17,536 --> 00:04:21,119 We also have the chain link so it's moved out as well 74 00:04:21,887 --> 00:04:24,447 We don't need the copy of the Crane 75 00:04:24,703 --> 00:04:27,519 I can delete this group you delete it 76 00:04:29,055 --> 00:04:29,823 And 77 00:04:30,847 --> 00:04:32,127 Cordless chain 78 00:04:32,639 --> 00:04:33,919 Alright 79 00:04:34,175 --> 00:04:36,991 Looks like we need to change the name of this to 80 00:04:37,247 --> 00:04:38,015 Ground 81 00:04:39,551 --> 00:04:41,855 NN ground 2 82 00:04:44,159 --> 00:04:46,975 Alright I think everything is named properly now 83 00:04:47,999 --> 00:04:48,511 Yep 84 00:04:49,279 --> 00:04:50,303 Looks good 85 00:04:50,559 --> 00:04:52,095 So we have a scenery 86 00:04:52,351 --> 00:04:55,679 Group here we are anime we have a key Jam Heart 87 00:04:55,935 --> 00:04:59,007 I know we need all those so let's move this out of the group 88 00:05:02,079 --> 00:05:04,639 We have a lamppost when you Dad 89 00:05:05,407 --> 00:05:07,455 We have a bush we need that 90 00:05:08,223 --> 00:05:11,807 And anything else we have a box with me back 91 00:05:13,599 --> 00:05:17,439 Skylanders hide the scenery layer make sure we have everything 92 00:05:18,975 --> 00:05:19,999 The fence 93 00:05:20,511 --> 00:05:21,791 We need events 94 00:05:22,047 --> 00:05:24,351 Dragged out of the group 95 00:05:26,399 --> 00:05:27,423 Just like self 96 00:05:28,447 --> 00:05:31,007 Let's see her or anything else 97 00:05:32,287 --> 00:05:36,895 I'm going to save first before I delete this group because this is a big Group 98 00:05:41,247 --> 00:05:47,391 I'm forgetting about the tree that says like this tree in drag it out of 99 00:05:47,647 --> 00:05:48,415 Scenery folder 100 00:05:51,743 --> 00:05:54,815 And I'm leaving this group To Move It All Away to see 101 00:05:55,327 --> 00:05:57,887 What's the difference can I play a game of finding the 102 00:05:58,143 --> 00:05:59,935 Differences between two images 103 00:06:00,703 --> 00:06:02,751 Ok I've got a thing I've got everything 104 00:06:04,287 --> 00:06:08,639 Go and save again just to be sure 105 00:06:08,895 --> 00:06:09,919 And delete 106 00:06:10,431 --> 00:06:12,735 The scenery group and contents 107 00:06:12,991 --> 00:06:14,527 Ego 108 00:06:15,551 --> 00:06:18,623 And make sure we name this liar this is going to be 109 00:06:18,879 --> 00:06:23,743 Tree pine number start with the generic word and I get more specific 110 00:06:23,999 --> 00:06:30,143 As I go to the right when I'm naming my objects 03 pine nut pine tree 111 00:06:30,399 --> 00:06:31,679 The reason behind this is 112 00:06:31,935 --> 00:06:34,495 I want to sort through all of my trees in unity 113 00:06:35,519 --> 00:06:36,799 Going to start with a t 114 00:06:37,055 --> 00:06:39,103 Tree for pine tree Oak 115 00:06:40,639 --> 00:06:44,223 Tree what is the mother Tree types tree Birch 116 00:06:44,479 --> 00:06:46,271 As opposed to birds with a p 117 00:06:46,527 --> 00:06:48,831 Oak with an o I think you get the idea 118 00:06:49,599 --> 00:06:50,623 Atlas nameless 119 00:06:51,647 --> 00:06:52,927 Simple offence 120 00:06:53,695 --> 00:06:55,487 This will be back 121 00:06:55,999 --> 00:06:57,535 Rush 122 00:06:58,047 --> 00:06:59,327 This one will be 123 00:06:59,583 --> 00:07:01,119 Lamppost 124 00:07:02,143 --> 00:07:03,423 Play Buzz out 125 00:07:04,191 --> 00:07:05,471 Yeah we don't need that 126 00:07:05,983 --> 00:07:07,775 Actually I think we might need 127 00:07:08,031 --> 00:07:13,151 Moving on this group here I think this is a different kind of cloud 128 00:07:14,175 --> 00:07:15,967 A little bit more specific 129 00:07:17,247 --> 00:07:18,783 The nes classic here 130 00:07:19,807 --> 00:07:22,879 Yes I think I might want to actually save these 131 00:07:23,647 --> 00:07:25,951 What's drag this out in coldest 132 00:07:26,207 --> 00:07:29,791 I think kindness just clown is totally fine 133 00:07:30,559 --> 00:07:32,351 Someone to see that cloud as well 134 00:07:32,607 --> 00:07:35,935 I think the rest of mine when I delete them so I can just delete this group 135 00:07:36,703 --> 00:07:39,519 Looks like we have this pillar here so many call this 136 00:07:40,031 --> 00:07:42,079 I think locked door is fine 137 00:07:42,335 --> 00:07:44,127 How much is smooth over here for now 138 00:07:44,895 --> 00:07:51,039 Ok now getting to our made ground elements there's only one midground elements I'm going to just drag this out of it 139 00:07:51,295 --> 00:07:53,343 Call it made ground 140 00:07:54,367 --> 00:07:58,207 Anime rename that in just a second 141 00:07:58,463 --> 00:08:02,047 Prunella just get everything outside of the groups 142 00:08:02,303 --> 00:08:04,351 Is it going to be cold background one 143 00:08:06,655 --> 00:08:10,239 Alright we can delete the duplicates in that group 144 00:08:11,519 --> 00:08:14,335 Heading background to see what's this 145 00:08:14,847 --> 00:08:18,943 So we're window just floating around we can delete that and then we can have 146 00:08:19,455 --> 00:08:23,295 This one here with that and has cold background to 147 00:08:25,855 --> 00:08:26,879 Delete that group 148 00:08:27,391 --> 00:08:28,927 And this is just going to be 149 00:08:29,439 --> 00:08:32,767 Sky and we don't need this white background here 150 00:08:33,023 --> 00:08:33,791 Ok 151 00:08:34,815 --> 00:08:36,351 So as you can see guys 152 00:08:38,655 --> 00:08:40,191 Is Oliver sprouts 153 00:08:40,447 --> 00:08:43,519 See how it looks totally different 154 00:08:44,031 --> 00:08:46,079 And it's definitely make you feel scared 155 00:08:46,591 --> 00:08:50,687 Because now like wait do I have everything I need because it definitely doesn't look good 156 00:08:51,199 --> 00:08:55,039 It does look anything like it look like and that's kind of my point 157 00:08:55,807 --> 00:08:59,391 You want to design your level using Smart objects 158 00:08:59,647 --> 00:09:01,695 Inside a Photoshop and make it look gorgeous 159 00:09:02,719 --> 00:09:04,511 Once you get an idea what it looks like 160 00:09:05,535 --> 00:09:09,119 You can then realise ok I can put this back together in unity 161 00:09:09,375 --> 00:09:11,423 With some root sprite 162 00:09:11,935 --> 00:09:18,079 I don't need all of his duplicate Sprite right so it really doesn't matter how you've got these 163 00:09:18,335 --> 00:09:20,383 Changed but just for my sanity 164 00:09:20,639 --> 00:09:24,735 I want to arrange them in a little bit clean away so I'm going to make sure everything is sorted 165 00:09:25,247 --> 00:09:26,271 Separated out 166 00:09:27,039 --> 00:09:29,343 Take a put my foreground element on here 167 00:09:29,855 --> 00:09:31,647 Let's move all of my 168 00:09:32,159 --> 00:09:33,439 Interactables 169 00:09:33,951 --> 00:09:35,743 Search up near the player here 170 00:09:35,999 --> 00:09:42,143 And guys we're going to be doing the player are in a totally different section of this tutorial he's going to require ringing 171 00:09:42,399 --> 00:09:44,959 Animation totally different sound 172 00:09:45,215 --> 00:09:49,055 That's totally fine here we can move the enemy over here 173 00:09:50,079 --> 00:09:51,359 This gate 174 00:09:51,615 --> 00:09:53,407 Fear of the game 175 00:09:53,663 --> 00:09:55,199 Here at school 176 00:09:55,711 --> 00:09:58,271 I'm just arranging things 177 00:10:00,345 --> 00:10:02,248 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 178 00:10:02,250 --> 00:10:06,207 To the best mobility doesn't matter if the overlap just don't push them outside of the boundaries of 179 00:10:06,463 --> 00:10:10,303 Play Photoshop image community might get confused so I think that's fine 180 00:10:10,559 --> 00:10:11,583 This one is 181 00:10:12,351 --> 00:10:15,167 Find premium rate here at school 182 00:10:15,423 --> 00:10:18,239 Smoothies for grand elements that we hear 183 00:10:18,495 --> 00:10:20,031 Make sure we get the 184 00:10:21,567 --> 00:10:23,103 Clouds I can put up with it for now 185 00:10:23,359 --> 00:10:26,175 And then we have the fence we put the right here 186 00:10:26,687 --> 00:10:27,711 3 187 00:10:28,223 --> 00:10:28,991 Just trying to 188 00:10:29,247 --> 00:10:32,063 Clean it up make it look a little bit more organised 189 00:10:32,575 --> 00:10:38,719 To think about this geysers if you were creating an asset pack and you were going to sell it on universe website 190 00:10:38,975 --> 00:10:40,255 The Unity Asset Store 191 00:10:40,511 --> 00:10:42,047 How would you arrange it you know 192 00:10:42,559 --> 00:10:45,375 Why not treat your future self with the same respect 193 00:10:45,631 --> 00:10:49,471 That you would treat your customers right you wanted to be clean and concise 194 00:10:50,751 --> 00:10:54,079 I think that taking the time to organise things 195 00:10:54,335 --> 00:10:55,871 Is going to pay off 196 00:10:56,127 --> 00:10:57,151 In the long run 197 00:10:58,943 --> 00:11:01,503 Ok so that's like this one 198 00:11:01,759 --> 00:11:04,831 Is sort of going outside of the boundaries 199 00:11:05,087 --> 00:11:06,879 I think I see here 200 00:11:09,183 --> 00:11:11,231 I want you to care 201 00:11:13,279 --> 00:11:15,327 I think I mean it like this is fine 202 00:11:16,095 --> 00:11:19,167 Little cut off at the bottom but I don't think we need that bottom 203 00:11:20,191 --> 00:11:24,031 What's go ahead in actually jump into the smart object inlets 204 00:11:25,311 --> 00:11:28,639 Grab this portion 205 00:11:29,151 --> 00:11:34,527 Because I'm going to see that bottom let's go back into smart object 206 00:11:35,039 --> 00:11:38,623 And I think the spider here is a little tool 207 00:11:39,135 --> 00:11:42,719 How many go ahead in create a mask in just smooth it out 208 00:11:43,231 --> 00:11:46,559 I like that now it's better and now in Crocodile 209 00:11:46,815 --> 00:11:47,583 There we go 210 00:11:47,839 --> 00:11:48,607 Alright 211 00:11:49,119 --> 00:11:50,911 Call now it fits perfectly 212 00:11:55,263 --> 00:11:58,079 Ok I'll make sure everything is 213 00:11:58,591 --> 00:12:03,199 Name the proper really and any sort of effects apply to our layers 214 00:12:03,711 --> 00:12:06,783 Iron smart exit player reference 215 00:12:07,295 --> 00:12:10,367 Has a colour overlay let's just convert this to a smart object 216 00:12:10,623 --> 00:12:13,695 What are packaged into one smart object that on screen 217 00:12:14,975 --> 00:12:21,119 If you have any effects on your layers unity might not recognise those so you just want to make sure that you package them 218 00:12:21,375 --> 00:12:22,143 Put a smart object 219 00:12:22,399 --> 00:12:25,727 Technically guys we can't rasterize everything I want to be Slaters 220 00:12:25,983 --> 00:12:30,079 And I had my smart object but I might want to edit them in the future 221 00:12:31,103 --> 00:12:33,663 So I'm fine having everything be a smart object 222 00:12:34,431 --> 00:12:35,199 Ok 223 00:12:35,455 --> 00:12:39,295 Looks like everything's ready the girl these are going to be Oliver pieces 224 00:12:39,551 --> 00:12:40,575 Builder game 225 00:12:40,831 --> 00:12:42,879 Again as you don't want it illustrator 226 00:12:43,135 --> 00:12:44,927 And have it look like this 227 00:12:45,695 --> 00:12:51,327 At the start you really want to straight out your world and make it look really beautiful in Photoshop first 228 00:12:51,839 --> 00:12:52,607 NN 229 00:12:52,863 --> 00:12:56,191 Trim Down after you know that it looks good 230 00:12:56,703 --> 00:12:58,239 What's go ahead in save it out 231 00:12:59,775 --> 00:13:04,639 Again this is a PSD file and not a PSD and that's going to allow us 232 00:13:04,895 --> 00:13:07,199 To import every layer into unity 233 00:13:07,967 --> 00:13:10,271 In create modular sprite prefabs 234 00:13:11,295 --> 00:13:12,319 In the next episode 17682

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