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1
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Looks like we need to change the name of this to ground
2
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Wine
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NN ground 2
4
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Alright I think everything is named properly now
5
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Yep
6
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Looks good
7
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Now I need to go ahead in name or layers appropriately and get this whole file clean
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App
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So
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Honestly guys don't skip this portion
11
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This tutorial is actually really really important because he's going to help us understand what were importing in
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Unity
13
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Solid clean this up and try and follow along as best as you can
14
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How much is going to start from the top here
15
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These watches are kind of want to save but I'm a disabled then because I don't really need them
16
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Anymore I might need them in the future but for now I'm just going to disable that
17
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
18
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Let's start with the cloud blurry spray here well I only need one
19
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So I'm just going to delete all of them
20
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In a minute call this cloud blurry
21
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I don't need the group anymore because it's only 1
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Sprite singer delete that attire group now after I've moved that spray
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Out of the group
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IR foreground elements it looks like we have a couple we have this one here
25
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And then we also have this style here
26
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We have this style
27
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And I think
28
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That is one more that one alright in this style ok
29
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2 minutes like all of these
30
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I'm in a movie I'm outside of my group delete the rest of this group because doesn't just duplicates
31
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Yeah we don't need them
32
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Alright
33
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So what's go ahead name each one
34
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What's go ahead in
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Go left to right here so this is going to be
36
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Foreground
37
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1
38
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See you that's the third one for round two
39
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You can get specific you could call them for ground broken or for ground with Windows
40
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I'm fine just being pretty generic here for around 3
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NN4 round
42
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4
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America
44
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Ok let's go again just
45
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High dose so that we can get to work on what's behind them
46
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Alright we have cloud blurry to now
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This is a
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Barry summer cloud
49
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The Cloudberry one let's take a look so it's delete all the other ones cos I know I only have
50
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You know one type of cloud blurry so group in contents that's fine
51
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Ok let's take a look at club worry one
52
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And cloud worry too
53
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It's not really a difference is there
54
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You might find yourself just deleting
55
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One of the other because honestly they look so similar
56
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I don't see why we need to have two of them
57
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I actually like this one a little bit better here
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It's just a little bit more detailed so I was going to delete this one
59
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And we're just going to use one cloud worry
60
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For our game
61
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Alright let's go ahead high that
62
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Alright we've got ground I think we have
63
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To ground types so let's take a look here we have this one
64
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And
65
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That's one of them this one here that one has a window
66
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Ok yeah looks like I have to type so that's fine so I'm going to like a both of those and with a drag them up
67
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Above that layer in this picture we get to play reference out of the group as well
68
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And let's see here
69
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I would like we have a few
70
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Layers inside of a ground group that we need to keep out of it so the screw and the crane
71
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Does move goes out as well
72
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And I think now
73
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We also have the chain link so it's moved out as well
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We don't need the copy of the Crane
75
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I can delete this group you delete it
76
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And
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Cordless chain
78
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Alright
79
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Looks like we need to change the name of this to
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Ground
81
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NN ground 2
82
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Alright I think everything is named properly now
83
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Yep
84
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Looks good
85
00:04:50,559 --> 00:04:52,095
So we have a scenery
86
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Group here we are anime we have a key Jam Heart
87
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I know we need all those so let's move this out of the group
88
00:05:02,079 --> 00:05:04,639
We have a lamppost when you Dad
89
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We have a bush we need that
90
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And anything else we have a box with me back
91
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Skylanders hide the scenery layer make sure we have everything
92
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The fence
93
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We need events
94
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Dragged out of the group
95
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Just like self
96
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Let's see her or anything else
97
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I'm going to save first before I delete this group because this is a big Group
98
00:05:41,247 --> 00:05:47,391
I'm forgetting about the tree that says like this tree in drag it out of
99
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Scenery folder
100
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And I'm leaving this group To Move It All Away to see
101
00:05:55,327 --> 00:05:57,887
What's the difference can I play a game of finding the
102
00:05:58,143 --> 00:05:59,935
Differences between two images
103
00:06:00,703 --> 00:06:02,751
Ok I've got a thing I've got everything
104
00:06:04,287 --> 00:06:08,639
Go and save again just to be sure
105
00:06:08,895 --> 00:06:09,919
And delete
106
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The scenery group and contents
107
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Ego
108
00:06:15,551 --> 00:06:18,623
And make sure we name this liar this is going to be
109
00:06:18,879 --> 00:06:23,743
Tree pine number start with the generic word and I get more specific
110
00:06:23,999 --> 00:06:30,143
As I go to the right when I'm naming my objects 03 pine nut pine tree
111
00:06:30,399 --> 00:06:31,679
The reason behind this is
112
00:06:31,935 --> 00:06:34,495
I want to sort through all of my trees in unity
113
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Going to start with a t
114
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Tree for pine tree Oak
115
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Tree what is the mother Tree types tree Birch
116
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As opposed to birds with a p
117
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Oak with an o I think you get the idea
118
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Atlas nameless
119
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Simple offence
120
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This will be back
121
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Rush
122
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This one will be
123
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Lamppost
124
00:07:02,143 --> 00:07:03,423
Play Buzz out
125
00:07:04,191 --> 00:07:05,471
Yeah we don't need that
126
00:07:05,983 --> 00:07:07,775
Actually I think we might need
127
00:07:08,031 --> 00:07:13,151
Moving on this group here I think this is a different kind of cloud
128
00:07:14,175 --> 00:07:15,967
A little bit more specific
129
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The nes classic here
130
00:07:19,807 --> 00:07:22,879
Yes I think I might want to actually save these
131
00:07:23,647 --> 00:07:25,951
What's drag this out in coldest
132
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I think kindness just clown is totally fine
133
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Someone to see that cloud as well
134
00:07:32,607 --> 00:07:35,935
I think the rest of mine when I delete them so I can just delete this group
135
00:07:36,703 --> 00:07:39,519
Looks like we have this pillar here so many call this
136
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I think locked door is fine
137
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How much is smooth over here for now
138
00:07:44,895 --> 00:07:51,039
Ok now getting to our made ground elements there's only one midground elements I'm going to just drag this out of it
139
00:07:51,295 --> 00:07:53,343
Call it made ground
140
00:07:54,367 --> 00:07:58,207
Anime rename that in just a second
141
00:07:58,463 --> 00:08:02,047
Prunella just get everything outside of the groups
142
00:08:02,303 --> 00:08:04,351
Is it going to be cold background one
143
00:08:06,655 --> 00:08:10,239
Alright we can delete the duplicates in that group
144
00:08:11,519 --> 00:08:14,335
Heading background to see what's this
145
00:08:14,847 --> 00:08:18,943
So we're window just floating around we can delete that and then we can have
146
00:08:19,455 --> 00:08:23,295
This one here with that and has cold background to
147
00:08:25,855 --> 00:08:26,879
Delete that group
148
00:08:27,391 --> 00:08:28,927
And this is just going to be
149
00:08:29,439 --> 00:08:32,767
Sky and we don't need this white background here
150
00:08:33,023 --> 00:08:33,791
Ok
151
00:08:34,815 --> 00:08:36,351
So as you can see guys
152
00:08:38,655 --> 00:08:40,191
Is Oliver sprouts
153
00:08:40,447 --> 00:08:43,519
See how it looks totally different
154
00:08:44,031 --> 00:08:46,079
And it's definitely make you feel scared
155
00:08:46,591 --> 00:08:50,687
Because now like wait do I have everything I need because it definitely doesn't look good
156
00:08:51,199 --> 00:08:55,039
It does look anything like it look like and that's kind of my point
157
00:08:55,807 --> 00:08:59,391
You want to design your level using Smart objects
158
00:08:59,647 --> 00:09:01,695
Inside a Photoshop and make it look gorgeous
159
00:09:02,719 --> 00:09:04,511
Once you get an idea what it looks like
160
00:09:05,535 --> 00:09:09,119
You can then realise ok I can put this back together in unity
161
00:09:09,375 --> 00:09:11,423
With some root sprite
162
00:09:11,935 --> 00:09:18,079
I don't need all of his duplicate Sprite right so it really doesn't matter how you've got these
163
00:09:18,335 --> 00:09:20,383
Changed but just for my sanity
164
00:09:20,639 --> 00:09:24,735
I want to arrange them in a little bit clean away so I'm going to make sure everything is sorted
165
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Separated out
166
00:09:27,039 --> 00:09:29,343
Take a put my foreground element on here
167
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Let's move all of my
168
00:09:32,159 --> 00:09:33,439
Interactables
169
00:09:33,951 --> 00:09:35,743
Search up near the player here
170
00:09:35,999 --> 00:09:42,143
And guys we're going to be doing the player are in a totally different section of this tutorial he's going to require ringing
171
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Animation totally different sound
172
00:09:45,215 --> 00:09:49,055
That's totally fine here we can move the enemy over here
173
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This gate
174
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Fear of the game
175
00:09:53,663 --> 00:09:55,199
Here at school
176
00:09:55,711 --> 00:09:58,271
I'm just arranging things
177
00:10:00,345 --> 00:10:02,248
Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
178
00:10:02,250 --> 00:10:06,207
To the best mobility doesn't matter if the overlap just don't push them outside of the boundaries of
179
00:10:06,463 --> 00:10:10,303
Play Photoshop image community might get confused so I think that's fine
180
00:10:10,559 --> 00:10:11,583
This one is
181
00:10:12,351 --> 00:10:15,167
Find premium rate here at school
182
00:10:15,423 --> 00:10:18,239
Smoothies for grand elements that we hear
183
00:10:18,495 --> 00:10:20,031
Make sure we get the
184
00:10:21,567 --> 00:10:23,103
Clouds I can put up with it for now
185
00:10:23,359 --> 00:10:26,175
And then we have the fence we put the right here
186
00:10:26,687 --> 00:10:27,711
3
187
00:10:28,223 --> 00:10:28,991
Just trying to
188
00:10:29,247 --> 00:10:32,063
Clean it up make it look a little bit more organised
189
00:10:32,575 --> 00:10:38,719
To think about this geysers if you were creating an asset pack and you were going to sell it on universe website
190
00:10:38,975 --> 00:10:40,255
The Unity Asset Store
191
00:10:40,511 --> 00:10:42,047
How would you arrange it you know
192
00:10:42,559 --> 00:10:45,375
Why not treat your future self with the same respect
193
00:10:45,631 --> 00:10:49,471
That you would treat your customers right you wanted to be clean and concise
194
00:10:50,751 --> 00:10:54,079
I think that taking the time to organise things
195
00:10:54,335 --> 00:10:55,871
Is going to pay off
196
00:10:56,127 --> 00:10:57,151
In the long run
197
00:10:58,943 --> 00:11:01,503
Ok so that's like this one
198
00:11:01,759 --> 00:11:04,831
Is sort of going outside of the boundaries
199
00:11:05,087 --> 00:11:06,879
I think I see here
200
00:11:09,183 --> 00:11:11,231
I want you to care
201
00:11:13,279 --> 00:11:15,327
I think I mean it like this is fine
202
00:11:16,095 --> 00:11:19,167
Little cut off at the bottom but I don't think we need that bottom
203
00:11:20,191 --> 00:11:24,031
What's go ahead in actually jump into the smart object inlets
204
00:11:25,311 --> 00:11:28,639
Grab this portion
205
00:11:29,151 --> 00:11:34,527
Because I'm going to see that bottom let's go back into smart object
206
00:11:35,039 --> 00:11:38,623
And I think the spider here is a little tool
207
00:11:39,135 --> 00:11:42,719
How many go ahead in create a mask in just smooth it out
208
00:11:43,231 --> 00:11:46,559
I like that now it's better and now in Crocodile
209
00:11:46,815 --> 00:11:47,583
There we go
210
00:11:47,839 --> 00:11:48,607
Alright
211
00:11:49,119 --> 00:11:50,911
Call now it fits perfectly
212
00:11:55,263 --> 00:11:58,079
Ok I'll make sure everything is
213
00:11:58,591 --> 00:12:03,199
Name the proper really and any sort of effects apply to our layers
214
00:12:03,711 --> 00:12:06,783
Iron smart exit player reference
215
00:12:07,295 --> 00:12:10,367
Has a colour overlay let's just convert this to a smart object
216
00:12:10,623 --> 00:12:13,695
What are packaged into one smart object that on screen
217
00:12:14,975 --> 00:12:21,119
If you have any effects on your layers unity might not recognise those so you just want to make sure that you package them
218
00:12:21,375 --> 00:12:22,143
Put a smart object
219
00:12:22,399 --> 00:12:25,727
Technically guys we can't rasterize everything I want to be Slaters
220
00:12:25,983 --> 00:12:30,079
And I had my smart object but I might want to edit them in the future
221
00:12:31,103 --> 00:12:33,663
So I'm fine having everything be a smart object
222
00:12:34,431 --> 00:12:35,199
Ok
223
00:12:35,455 --> 00:12:39,295
Looks like everything's ready the girl these are going to be Oliver pieces
224
00:12:39,551 --> 00:12:40,575
Builder game
225
00:12:40,831 --> 00:12:42,879
Again as you don't want it illustrator
226
00:12:43,135 --> 00:12:44,927
And have it look like this
227
00:12:45,695 --> 00:12:51,327
At the start you really want to straight out your world and make it look really beautiful in Photoshop first
228
00:12:51,839 --> 00:12:52,607
NN
229
00:12:52,863 --> 00:12:56,191
Trim Down after you know that it looks good
230
00:12:56,703 --> 00:12:58,239
What's go ahead in save it out
231
00:12:59,775 --> 00:13:04,639
Again this is a PSD file and not a PSD and that's going to allow us
232
00:13:04,895 --> 00:13:07,199
To import every layer into unity
233
00:13:07,967 --> 00:13:10,271
In create modular sprite prefabs
234
00:13:11,295 --> 00:13:12,319
In the next episode
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